myspace / CommonLua /Data /MsgDef.lua
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-- ========== GENERATED BY MsgDef Editor DO NOT EDIT MANUALLY! ==========
PlaceObj('MsgDef', {
Params = "prop, old_value, new_value",
group = "Msg",
id = "ConstValueChanged",
save_in = "Common",
})
PlaceObj('MsgDef', {
Description = "An object's cooldown has expired, send only for cooldowns with ExpireMsg = true",
Params = "obj, cooldown_id, cooldown_def",
group = "Msg",
id = "CooldownExpired",
save_in = "Common",
})
PlaceObj('MsgDef', {
Description = "An object's cooldown became active",
Params = "obj, cooldown_id, cooldown_def",
group = "Msg",
id = "CooldownSet",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "obj",
group = "Msg",
id = "FallingDebrisCrash",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "achievement_id",
group = "Msg - Achievements",
id = "AchievementProgress",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "achievement_id",
group = "Msg - Achievements",
id = "AchievementUnlocked",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "query, request",
group = "Msg - Game",
id = "CanSaveGameQuery",
save_in = "Common",
})
PlaceObj('MsgDef', {
Description = "The current game is being destroyed",
Params = "game",
group = "Msg - Game",
id = "DoneGame",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - Game",
id = "GameOver",
save_in = "Common",
})
PlaceObj('MsgDef', {
Description = "One or more GameState (global) values have changed",
Params = "new_state",
group = "Msg - Game",
id = "GameStateChanged",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - Game",
id = "GameStateChangedNotify",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - Game",
id = "GameTimeStart",
save_in = "Common",
})
PlaceObj('MsgDef', {
Description = "Game loaded",
Params = "game",
group = "Msg - Game",
id = "LoadGame",
save_in = "Common",
})
PlaceObj('MsgDef', {
Description = "New game created",
Params = "game",
group = "Msg - Game",
id = "NewGame",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "reason",
group = "Msg - Game",
id = "Pause",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "player",
group = "Msg - Game",
id = "PlayerObjectCreated",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "metadata, version",
group = "Msg - Game",
id = "PostLoadGame",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "metadata",
group = "Msg - Game",
id = "PreLoadGame",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - Game",
id = "QuitGame",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "reason",
group = "Msg - Game",
id = "Resume",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - Game",
id = "Start",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "view, lightmodel, time, prev_lm, from_override",
group = "Msg - Map",
id = "AfterLightmodelChange",
save_in = "Common",
})
PlaceObj('MsgDef', {
Description = "The current map is about to be changed",
Params = "map",
group = "Msg - Map",
id = "ChangeMap",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "map",
group = "Msg - Map",
id = "ChangeMapDone",
save_in = "Common",
})
PlaceObj('MsgDef', {
Description = "The current map is being destroyed",
group = "Msg - Map",
id = "DoneMap",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "view, lightmodel, time, prev_lm, from_override",
group = "Msg - Map",
id = "LightmodelChange",
save_in = "Common",
})
PlaceObj('MsgDef', {
Description = "New map is about to be loaded",
Params = "map, mapdata",
group = "Msg - Map",
id = "NewMap",
save_in = "Common",
})
PlaceObj('MsgDef', {
Description = "Map grids and objects are loaded but passability is not calculated yet",
group = "Msg - Map",
id = "NewMapLoaded",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - Map",
id = "PostDoneMap",
save_in = "Common",
})
PlaceObj('MsgDef', {
Description = "Map loading is complete. Passability is calculated and GameInit methods of objects are called.",
group = "Msg - Map",
id = "PostNewMapLoaded",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - Map",
id = "PostSaveMap",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "map, mapdata",
group = "Msg - Map",
id = "PreNewMap",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - Map",
id = "PreSaveMap",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "obj, prev",
group = "Msg - Map",
id = "SelectedObjChange",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "obj",
group = "Msg - Map",
id = "SelectionAdded",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - Map",
id = "SelectionChange",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "obj",
group = "Msg - Map",
id = "SelectionRemoved",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - PhotoMode",
id = "PhotoModeBegin",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - PhotoMode",
id = "PhotoModeEnd",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - PhotoMode",
id = "PhotoModeFreeCameraActivated",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - PhotoMode",
id = "PhotoModeFreeCameraDeactivated",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - PhotoMode",
id = "PhotoModeScreenshotTaken",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - Setpiece",
id = "SetPieceDoneWaitingLS",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "actor",
group = "Msg - Setpiece",
id = "SetpieceActorRegistered",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "actor",
group = "Msg - Setpiece",
id = "SetpieceActorUnegistered",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "state, thread, statement",
group = "Msg - Setpiece",
id = "SetpieceCommandCompleted",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - Setpiece",
id = "SetpieceDialogClosed",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "setpiece, state",
group = "Msg - Setpiece",
id = "SetpieceEndExecution",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "setpiece",
group = "Msg - Setpiece",
id = "SetpieceEnded",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "setpiece",
group = "Msg - Setpiece",
id = "SetpieceEnding",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "setpiece",
group = "Msg - Setpiece",
id = "SetpieceStartExecution",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - Setpiece",
id = "SetpieceStarted",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "setpiece",
group = "Msg - Setpiece",
id = "SetpieceStarting",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "storybit_id, storybit_state",
group = "Msg - StoryBit",
id = "StoryBitActivated",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "storybit_id, storybit_state",
group = "Msg - StoryBit",
id = "StoryBitCompleted",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "storybit_id, storybit_state",
group = "Msg - StoryBit",
id = "StoryBitPopup",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "storybit_id, storybit_state, reply_counter",
group = "Msg - StoryBit",
id = "StoryBitReplyActivated",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "new_mode",
group = "Msg - UI",
id = "IGIModeChanged",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "old_mode, new_mode",
group = "Msg - UI",
id = "IGIModeChanging",
save_in = "Common",
})
PlaceObj('MsgDef', {
Params = "inGameInterface",
group = "Msg - UI",
id = "InGameInterfaceCreated",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - UI",
id = "InGameMenuClose",
save_in = "Common",
})
PlaceObj('MsgDef', {
group = "Msg - UI",
id = "InGameMenuOpen",
save_in = "Common",
})
PlaceObj('MsgDef', {
Description = "Closed the pregame menu.",
group = "Msg - UI",
id = "PreGameMenuClose",
save_in = "Common",
})
PlaceObj('MsgDef', {
Description = "Opened the pregame menu.",
group = "Msg - UI",
id = "PreGameMenuOpen",
save_in = "Common",
})