wordle-solver / a3c /eval.py
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import os
import torch
from .net import GreedyNet
from .play import play
from .utils import v_wrap
def evaluate_checkpoints(dir, env):
n_s = env.observation_space.shape[0]
n_a = env.action_space.n
words_list = env.words
word_width = len(env.words[0])
net = GreedyNet(n_s, n_a, words_list, word_width)
results = {}
for checkpoint in os.listdir(dir):
checkpoint_path = os.path.join(dir, checkpoint)
if os.path.isfile(checkpoint_path):
net.load_state_dict(torch.load(checkpoint_path))
wins, guesses = evaluate(net, env)
results[checkpoint] = wins, guesses
return dict(sorted(results.items(), key=lambda x: (x[1][0], -x[1][1]), reverse=True))
def evaluate(net, env):
n_wins = 0
n_guesses = 0
n_win_guesses = 0
env = env.unwrapped
N = env.allowable_words
for goal_word in env.words[:N]:
win, outcomes = play(net, env)
if win:
n_wins += 1
n_win_guesses += len(outcomes)
# else:
# print("Lost!", goal_word, outcomes)
n_guesses += len(outcomes)
print(f"Evaluation complete, won {n_wins/N*100}% and took {n_win_guesses/n_wins} guesses per win, "
f"{n_guesses / N} including losses.")
return n_wins/N*100, n_win_guesses/n_wins