import os import torch from .net import GreedyNet from .play import play from .utils import v_wrap def evaluate_checkpoints(dir, env): n_s = env.observation_space.shape[0] n_a = env.action_space.n words_list = env.words word_width = len(env.words[0]) net = GreedyNet(n_s, n_a, words_list, word_width) results = {} for checkpoint in os.listdir(dir): checkpoint_path = os.path.join(dir, checkpoint) if os.path.isfile(checkpoint_path): net.load_state_dict(torch.load(checkpoint_path)) wins, guesses = evaluate(net, env) results[checkpoint] = wins, guesses return dict(sorted(results.items(), key=lambda x: (x[1][0], -x[1][1]), reverse=True)) def evaluate(net, env): n_wins = 0 n_guesses = 0 n_win_guesses = 0 env = env.unwrapped N = env.allowable_words for goal_word in env.words[:N]: win, outcomes = play(net, env) if win: n_wins += 1 n_win_guesses += len(outcomes) # else: # print("Lost!", goal_word, outcomes) n_guesses += len(outcomes) print(f"Evaluation complete, won {n_wins/N*100}% and took {n_win_guesses/n_wins} guesses per win, " f"{n_guesses / N} including losses.") return n_wins/N*100, n_win_guesses/n_wins