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## Changelog
### 0.4.8
* Depth Anything V2 support, thanks [@graemeniedermayer](https://github.com/graemeniedermayer)!
### 0.4.7
* Tiling mode
* Reduced VRAM consumption for Depth Anything, as well as for ZoeDepth k and nk
* Some bugfixes
### 0.4.6
* Support for [Depth Anything](https://github.com/LiheYoung/Depth-Anything).
### 0.4.5
* Preliminary support for [Marigold](https://marigoldmonodepth.github.io). [PR #385](https://github.com/thygate/stable-diffusion-webui-depthmap-script/pull/385).
### 0.4.4
* Compatibility with stable-diffusion-webui 1.6.0
### 0.4.3 video processing tab
* Added an option to process videos directly from a video file. This leads to better results than batch-processing individual frames of a video. Allows generating depthmap videos, that can be used in further generations as custom depthmap videos.
* UI improvements.
* Extra stereoimage generation modes - enable in extension settings if you want to use them.
* New stereoimage generation parameter - offset exponent. Setting it to 1 may produce more realistic outputs.
### 0.4.2
* Added UI options for 2 additional rembg models.
* Heatmap generation UI option is hidden - if you want to use it, please activate it in the extension settings.
* Bugfixes.
### 0.4.1 standalone mode
* Added ability to run DepthMap without WebUI. (Use main.py. Make sure all the dependencies are installed. The support is not feature-complete.)
* NormalMap generation
### 0.4.0 large code refactor
* UI improvements
* Improved Batch from Directory, Clip and renormalize DepthMap
* Slightly changed the behaviour of various options
* Extension may partially work even if some of the dependencies are unmet
### 0.3.12
* Fixed stereo image generation
* Other bugfixes
### 0.3.11
* 3D model viewer (Experimental!)
* simple and fast (occluded) 3D mesh generation, support for equirectangular projection
(accurate results with ZoeDepth models only, no boost, no custom maps)
* default output format is now obj for inpainted mesh and simple mesh
### 0.3.10
* ZoeDepth support (with boost), 3 new models, best results so far
* better heatmap
### 0.3.9
* use existing/custom depthmaps in output dir for batch mode
* custom depthmap support for single file
* wavefront obj output support for inpainted mesh (enabled in settings)
* option to generate all stereo formats at once
* bugfix: convert single channel input image to rgb
* renamed midas imports to fix conflict with deforum
* ui cleanup
### 0.3.8 bugfix
* bugfix in remove background path
### 0.3.7 new features
* [rembg](https://github.com/danielgatis/rembg) Remove Background [PR](https://github.com/thygate/stable-diffusion-webui-depthmap-script/pull/78) by [@graemeniedermayer](https://github.com/graemeniedermayer) merged
* setting to flip Left/Right SBS images
* added missing parameter for 3d inpainting (repeat_inpaint_edge)
* option to generate demo videos with mesh
### 0.3.6 new feature
* implemented binary ply file format for the inpainted 3D mesh, big reduction in filesize and save/load times.
* added progress indicators to the inpainting process
### 0.3.5 bugfix
* create path to 3dphoto models before download (see [issue](https://github.com/thygate/stable-diffusion-webui-depthmap-script/issues/76))
### 0.3.4 new featues
* depth clipping option (original idea by [@Extraltodeus](https://github.com/Extraltodeus))
* by popular demand, 3D-Photo-Inpainting is now implemented
* generate inpainted 3D mesh (PLY) and videos of said mesh
### 0.3.3 bugfix and new midas models
* updated to midas 3.1, bringing 2 new depth models (the 512 one eats VRAM for breakfast!)
* fix Next-ViT dependency issue for new installs
* extension no longer clones repositories, all dependencies are now contained in the extension
### 0.3.2 new feature and bugfixes
* several bug fixes for apple silicon and other machines without cuda
* NEW Stereo Image Generation techniques for gap filling by [@semjon00](https://github.com/semjon00) using polylines. (See [here](https://github.com/thygate/stable-diffusion-webui-depthmap-script/pull/56)) Significant improvement in quality.
### 0.3.1 bugfix
* small speed increase for anaglyph creation
* clone midas repo before midas 3.1 to fix issue (see [here](https://github.com/thygate/stable-diffusion-webui-depthmap-script/issues/55#issue-1510266008))
### 0.3.0 improved stereo image generation
* New improved technique for generating stereo images and balancing distortion between eyes by [@semjon00](https://github.com/semjon00) (See [here](https://github.com/thygate/stable-diffusion-webui-depthmap-script/pull/51))
* Substantial speedup of stereo image generation code using numba JIT
### 0.2.9 new feature
* 3D Stereo (side-by-side) and red/cyan anaglyph image generation.
(Thanks to [@sina-masoud-ansari](https://github.com/sina-masoud-ansari) for the tip! Discussion [here](https://github.com/thygate/stable-diffusion-webui-depthmap-script/discussions/45))
### 0.2.8 bugfix
* boost (pix2pix) now also able to compute on cpu
* res101 able to compute on cpu
### 0.2.7 separate tab
* Depth Tab now available for easier stand-alone (batch) processing
### 0.2.6 ui layout and settings
* added link to repo so more people find their way to the instructions.
* boost rmax setting
### 0.2.5 bugfix
* error checking on model download (now with progressbar)
### 0.2.4 high resolution depthmaps
* multi-resolution merging is now implemented, significantly improving results!
* res101 can now also compute on CPU
### 0.2.3 bugfix
* path error on linux fixed
### 0.2.2 new features
* added (experimental) support for AdelaiDepth/LeReS (GPU Only!)
* new option to view depthmap as heatmap
* optimised ui layout
### 0.2.1 bugfix
* Correct seed is now used in filename and pnginfo when running batches. (see [issue](https://github.com/thygate/stable-diffusion-webui-depthmap-script/issues/35))
### 0.2.0 upgrade
* the script is now an extension, enabling auto installation.
### 0.1.9 bugfixes
* sd model moved to system memory while computing depthmap
* memory leak/fragmentation issue fixed
* recover from out of memory error
### 0.1.8 new options
* net size can now be set as width and height, option to match input size, sliders now have the same range as generation parameters. (see usage below)
* better error handling
### 0.1.7 bugfixes
* batch img2img now works (see [issue](https://github.com/thygate/stable-diffusion-webui-depthmap-script/issues/21#issuecomment-1306445056))
* generation parameters now only saved when enabled in settings
* model memory freed explicitly at end of script
### 0.1.6 new option
* option to invert depthmap (black=near, white=far), as required by some viewers.
### 0.1.5 bugfix
* saving as any format other than PNG now always produces an 8 bit, 3 channel RGB image. A single channel 16 bit image is only supported when saving as PNG. (see [issue](https://github.com/thygate/stable-diffusion-webui-depthmap-script/issues/15#issuecomment-1304909019))
### 0.1.4 update
* added support for `--no-half`. Now also works with cards that don't support half precision like GTX 16xx. ([verified](https://github.com/thygate/stable-diffusion-webui-depthmap-script/issues/12#issuecomment-1304656398))
### 0.1.3 bugfix
* bugfix where some controls where not visible (see [issue](https://github.com/thygate/stable-diffusion-webui-depthmap-script/issues/11#issuecomment-1304400537))
### 0.1.2 new option
* network size slider. higher resolution depth maps (see usage below)
### 0.1.1 bugfixes
* overflow issue (see [here](https://github.com/thygate/stable-diffusion-webui-depthmap-script/issues/10) for details and examples of artifacts)
* when not combining, depthmap is now saved as single channel 16 bit
### 0.1.0
* initial version: script mode, supports generating depthmaps with 4 different midas models