gsplat_library / dist /math /Matrix3.d.ts
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import { Quaternion } from "./Quaternion";
import type { Vector3 } from "./Vector3";
declare class Matrix3 {
readonly buffer: number[];
constructor(n11?: number, n12?: number, n13?: number, n21?: number, n22?: number, n23?: number, n31?: number, n32?: number, n33?: number);
equals(m: Matrix3): boolean;
multiply(v: Matrix3): Matrix3;
clone(): Matrix3;
static Eye(v?: number): Matrix3;
static Diagonal(v: Vector3): Matrix3;
static RotationFromQuaternion(q: Quaternion): Matrix3;
static RotationFromEuler(m: Vector3): Matrix3;
toString(): string;
}
export { Matrix3 };