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import { Quaternion } from "./Quaternion"; | |
import type { Vector3 } from "./Vector3"; | |
declare class Matrix3 { | |
readonly buffer: number[]; | |
constructor(n11?: number, n12?: number, n13?: number, n21?: number, n22?: number, n23?: number, n31?: number, n32?: number, n33?: number); | |
equals(m: Matrix3): boolean; | |
multiply(v: Matrix3): Matrix3; | |
clone(): Matrix3; | |
static Eye(v?: number): Matrix3; | |
static Diagonal(v: Vector3): Matrix3; | |
static RotationFromQuaternion(q: Quaternion): Matrix3; | |
static RotationFromEuler(m: Vector3): Matrix3; | |
toString(): string; | |
} | |
export { Matrix3 }; | |