import { Quaternion } from "./Quaternion"; import type { Vector3 } from "./Vector3"; declare class Matrix3 { readonly buffer: number[]; constructor(n11?: number, n12?: number, n13?: number, n21?: number, n22?: number, n23?: number, n31?: number, n32?: number, n33?: number); equals(m: Matrix3): boolean; multiply(v: Matrix3): Matrix3; clone(): Matrix3; static Eye(v?: number): Matrix3; static Diagonal(v: Vector3): Matrix3; static RotationFromQuaternion(q: Quaternion): Matrix3; static RotationFromEuler(m: Vector3): Matrix3; toString(): string; } export { Matrix3 };