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title: "GSplat Library" | |
emoji: "🖥️" | |
colorFrom: "blue" | |
colorTo: "purple" | |
sdk: "static" | |
sdk_version: "1.0.0" | |
app_file: "index.html" # or another file if applicable | |
pinned: false | |
# gsplat.js | |
#### JavaScript Gaussian Splatting library | |
gsplat.js is an easy-to-use, general-purpose, open-source 3D Gaussian Splatting library, providing functionality similar to [three.js](https://github.com/mrdoob/three.js) but for Gaussian Splatting. | |
### Quick Start | |
- **Live Viewer Demo:** Explore this library in action in the 🤗 [Hugging Face demo](https://huggingface.co/spaces/dylanebert/igf). Note: May not work on all devices; use `Bonsai` for the lowest memory requirements. | |
- **Editor Demo:** Try new real-time updates and editing features in the [gsplat.js editor](https://huggingface.co/spaces/dylanebert/gsplat-editor). | |
- **Code Example:** Start coding immediately with this [jsfiddle example](https://jsfiddle.net/wdn6vasc/). | |
### Installation | |
**Prerequisites**: Ensure your development environment supports ES6 modules. | |
1. **Set Up a Project:** (If not already set up) | |
Install [Node.js](https://nodejs.org/en/download/) and [NPM](https://www.npmjs.com/get-npm), then initialize a new project using a module bundler like [Vite](https://vitejs.dev/): | |
```bash | |
npm create vite@latest gsplat -- --template vanilla-ts | |
``` | |
2. **Test Your Environment:** | |
```bash | |
cd gsplat | |
npm install | |
npm run dev | |
``` | |
3. **Install gsplat.js:** | |
```bash | |
npm install --save gsplat | |
``` | |
### Usage | |
#### Creating a Scene | |
- Import **gsplat.js** components and set up a basic scene. | |
- Load Gaussian Splatting data and start a rendering loop. | |
(in `src/main.ts` if you followed the Vite setup) | |
```js | |
import * as SPLAT from "gsplat"; | |
const scene = new SPLAT.Scene(); | |
const camera = new SPLAT.Camera(); | |
const renderer = new SPLAT.WebGLRenderer(); | |
const controls = new SPLAT.OrbitControls(camera, renderer.canvas); | |
async function main() { | |
const url = "https://huggingface.co/datasets/dylanebert/3dgs/resolve/main/bonsai/bonsai-7k.splat"; | |
await SPLAT.Loader.LoadAsync(url, scene, () => {}); | |
const frame = () => { | |
controls.update(); | |
renderer.render(scene, camera); | |
requestAnimationFrame(frame); | |
}; | |
requestAnimationFrame(frame); | |
} | |
main(); | |
``` | |
This script sets up a basic scene with Gaussian Splatting data loaded from URL and starts a rendering loop. | |
### FAQ | |
**Q: Can I use .ply files?** | |
A: Yes, gsplat.js supports `.ply` files. See the [ply-converter example](https://github.com/dylanebert/gsplat.js/blob/main/examples/ply-converter/src/main.ts) for details on how to convert `.ply` to `.splat`. Alternatively, convert PLY files from URL in this [jsfiddle example](https://jsfiddle.net/2sq3pvdt/1/). | |
**Q: What are .splat files?** | |
A: `.splat` files are a compact form of the splat data, offering quicker loading times than `.ply` files. They consist of a raw Uint8Array buffer. | |
> ⚠️ The `.splat` format does not contain SH coefficients, so colors are not view-dependent. | |
**Q: Can I convert .splat files to .ply?** | |
A: Yes, see the commented code in the [ply-converter example](https://github.com/dylanebert/gsplat.js/blob/main/examples/ply-converter/src/main.ts). Alternatively, convert `.splat` to `.ply` from URL in this [jsfiddle example](https://jsfiddle.net/aL81ds3e/). | |
> ⚠️ When converting `.ply` -> `.splat` -> `.ply`, SH coefficients will be lost. | |
### License | |
This project is released under the MIT license. It is built upon several other open-source projects: | |
- [three.js](https://github.com/mrdoob/three.js), MIT License (c) 2010-2023 three.js authors | |
- [antimatter15/splat](https://github.com/antimatter15/splat), MIT License (c) 2023 Kevin Kwok | |
- [UnityGaussianSplatting](https://github.com/aras-p/UnityGaussianSplatting), MIT License (c) 2023 Aras Pranckevičius | |
Please note that the license of the original [3D Gaussian Splatting](https://github.com/graphdeco-inria/gaussian-splatting) research project is non-commercial. While this library provides an open-source rendering implementation, users should consider the source of the splat data separately. | |
### Contact | |
Feel free to open issues, join the [Hugging Face Discord](https://hf.co/join/discord), or email me directly at [[email protected]](mailto:[email protected]). | |