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import { CullFace } from '../../constants'; | |
export class WebGLColorBuffer { | |
constructor(gl: any, state: any); | |
setMask(colorMask: number): void; | |
setLocked(lock: boolean): void; | |
setClear(r: number, g: number, b: number, a: number): void; | |
reset(): void; | |
} | |
export class WebGLDepthBuffer { | |
constructor(gl: any, state: any); | |
setTest(depthTest: boolean): void; | |
setMask(depthMask: number): void; | |
setFunc(depthFunc: number): void; | |
setLocked(lock: boolean): void; | |
setClear(depth: any): void; | |
reset(): void; | |
} | |
export class WebGLStencilBuffer { | |
constructor(gl: any, state: any); | |
setTest(stencilTest: boolean): void; | |
setMask(stencilMask: number): void; | |
setFunc(stencilFunc: number, stencilRef: any, stencilMask: number): void; | |
setOp(stencilFail: any, stencilZFail: any, stencilZPass: any): void; | |
setLocked(lock: boolean): void; | |
setClear(stencil: any): void; | |
reset(): void; | |
} | |
export class WebGLState { | |
constructor(gl: any, extensions: any, paramThreeToGL: Function); | |
buffers: { | |
color: WebGLColorBuffer; | |
depth: WebGLDepthBuffer; | |
stencil: WebGLStencilBuffer; | |
}; | |
init(): void; | |
initAttributes(): void; | |
enableAttribute(attribute: string): void; | |
enableAttributeAndDivisor( | |
attribute: string, | |
meshPerAttribute: any, | |
extension: any | |
): void; | |
disableUnusedAttributes(): void; | |
enable(id: string): void; | |
disable(id: string): void; | |
getCompressedTextureFormats(): any[]; | |
setBlending( | |
blending: number, | |
blendEquation?: number, | |
blendSrc?: number, | |
blendDst?: number, | |
blendEquationAlpha?: number, | |
blendSrcAlpha?: number, | |
blendDstAlpha?: number, | |
premultiplyAlpha?: boolean | |
): void; | |
setColorWrite(colorWrite: number): void; | |
setDepthTest(depthTest: number): void; | |
setDepthWrite(depthWrite: number): void; | |
setDepthFunc(depthFunc: Function): void; | |
setStencilTest(stencilTest: boolean): void; | |
setStencilWrite(stencilWrite: any): void; | |
setStencilFunc( | |
stencilFunc: Function, | |
stencilRef: any, | |
stencilMask: number | |
): void; | |
setStencilOp(stencilFail: any, stencilZFail: any, stencilZPass: any): void; | |
setFlipSided(flipSided: number): void; | |
setCullFace(cullFace: CullFace): void; | |
setLineWidth(width: number): void; | |
setPolygonOffset(polygonoffset: number, factor: number, units: number): void; | |
setScissorTest(scissorTest: boolean): void; | |
getScissorTest(): boolean; | |
activeTexture(webglSlot: any): void; | |
bindTexture(webglType: any, webglTexture: any): void; | |
// Same interface as https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/compressedTexImage2D | |
compressedTexImage2D(): void; | |
// Same interface as https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texImage2D | |
texImage2D(): void; | |
clearColor(r: number, g: number, b: number, a: number): void; | |
clearDepth(depth: number): void; | |
clearStencil(stencil: any): void; | |
scissor(scissor: any): void; | |
viewport(viewport: any): void; | |
reset(): void; | |
} | |