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import { CullFace } from '../../constants';
export class WebGLColorBuffer {
constructor(gl: any, state: any);
setMask(colorMask: number): void;
setLocked(lock: boolean): void;
setClear(r: number, g: number, b: number, a: number): void;
reset(): void;
}
export class WebGLDepthBuffer {
constructor(gl: any, state: any);
setTest(depthTest: boolean): void;
setMask(depthMask: number): void;
setFunc(depthFunc: number): void;
setLocked(lock: boolean): void;
setClear(depth: any): void;
reset(): void;
}
export class WebGLStencilBuffer {
constructor(gl: any, state: any);
setTest(stencilTest: boolean): void;
setMask(stencilMask: number): void;
setFunc(stencilFunc: number, stencilRef: any, stencilMask: number): void;
setOp(stencilFail: any, stencilZFail: any, stencilZPass: any): void;
setLocked(lock: boolean): void;
setClear(stencil: any): void;
reset(): void;
}
export class WebGLState {
constructor(gl: any, extensions: any, paramThreeToGL: Function);
buffers: {
color: WebGLColorBuffer;
depth: WebGLDepthBuffer;
stencil: WebGLStencilBuffer;
};
init(): void;
initAttributes(): void;
enableAttribute(attribute: string): void;
enableAttributeAndDivisor(
attribute: string,
meshPerAttribute: any,
extension: any
): void;
disableUnusedAttributes(): void;
enable(id: string): void;
disable(id: string): void;
getCompressedTextureFormats(): any[];
setBlending(
blending: number,
blendEquation?: number,
blendSrc?: number,
blendDst?: number,
blendEquationAlpha?: number,
blendSrcAlpha?: number,
blendDstAlpha?: number,
premultiplyAlpha?: boolean
): void;
setColorWrite(colorWrite: number): void;
setDepthTest(depthTest: number): void;
setDepthWrite(depthWrite: number): void;
setDepthFunc(depthFunc: Function): void;
setStencilTest(stencilTest: boolean): void;
setStencilWrite(stencilWrite: any): void;
setStencilFunc(
stencilFunc: Function,
stencilRef: any,
stencilMask: number
): void;
setStencilOp(stencilFail: any, stencilZFail: any, stencilZPass: any): void;
setFlipSided(flipSided: number): void;
setCullFace(cullFace: CullFace): void;
setLineWidth(width: number): void;
setPolygonOffset(polygonoffset: number, factor: number, units: number): void;
setScissorTest(scissorTest: boolean): void;
getScissorTest(): boolean;
activeTexture(webglSlot: any): void;
bindTexture(webglType: any, webglTexture: any): void;
// Same interface as https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/compressedTexImage2D
compressedTexImage2D(): void;
// Same interface as https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texImage2D
texImage2D(): void;
clearColor(r: number, g: number, b: number, a: number): void;
clearDepth(depth: number): void;
clearStencil(stencil: any): void;
scissor(scissor: any): void;
viewport(viewport: any): void;
reset(): void;
}
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