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import { Scene } from './../../scenes/Scene'; | |
import { Camera } from './../../cameras/Camera'; | |
import { WebGLRenderer } from '../WebGLRenderer'; | |
import { ShadowMapType } from '../../constants'; | |
export class WebGLShadowMap { | |
constructor( | |
_renderer: WebGLRenderer, | |
_lights: any[], | |
_objects: any[], | |
capabilities: any | |
); | |
enabled: boolean; | |
autoUpdate: boolean; | |
needsUpdate: boolean; | |
type: ShadowMapType; | |
render(scene: Scene, camera: Camera): void; | |
/** | |
* @deprecated Use {@link WebGLShadowMap#renderReverseSided .shadowMap.renderReverseSided} instead. | |
*/ | |
cullFace: any; | |
} | |