import { Scene } from './../../scenes/Scene'; import { Camera } from './../../cameras/Camera'; import { WebGLRenderer } from '../WebGLRenderer'; import { ShadowMapType } from '../../constants'; export class WebGLShadowMap { constructor( _renderer: WebGLRenderer, _lights: any[], _objects: any[], capabilities: any ); enabled: boolean; autoUpdate: boolean; needsUpdate: boolean; type: ShadowMapType; render(scene: Scene, camera: Camera): void; /** * @deprecated Use {@link WebGLShadowMap#renderReverseSided .shadowMap.renderReverseSided} instead. */ cullFace: any; }