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import { WebGLRenderer } from './../WebGLRenderer'; | |
import { WebGLProgram } from './WebGLProgram'; | |
import { WebGLCapabilities } from './WebGLCapabilities'; | |
import { WebGLExtensions } from './WebGLExtensions'; | |
import { WebGLTextures } from './WebGLTextures'; | |
import { ShaderMaterial } from './../../materials/ShaderMaterial'; | |
export class WebGLPrograms { | |
constructor(renderer: WebGLRenderer, extensions: WebGLExtensions, capabilities: WebGLCapabilities, textures: WebGLTextures); | |
programs: WebGLProgram[]; | |
getParameters( | |
material: ShaderMaterial, | |
lights: any, | |
fog: any, | |
nClipPlanes: number, | |
object: any | |
): any; | |
getProgramCode(material: ShaderMaterial, parameters: any): string; | |
acquireProgram( | |
material: ShaderMaterial, | |
parameters: any, | |
code: string | |
): WebGLProgram; | |
releaseProgram(program: WebGLProgram): void; | |
} | |