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import { WebGLRenderer } from './../WebGLRenderer';
import { WebGLProgram } from './WebGLProgram';
import { WebGLCapabilities } from './WebGLCapabilities';
import { WebGLExtensions } from './WebGLExtensions';
import { WebGLTextures } from './WebGLTextures';
import { ShaderMaterial } from './../../materials/ShaderMaterial';
export class WebGLPrograms {
constructor(renderer: WebGLRenderer, extensions: WebGLExtensions, capabilities: WebGLCapabilities, textures: WebGLTextures);
programs: WebGLProgram[];
getParameters(
material: ShaderMaterial,
lights: any,
fog: any,
nClipPlanes: number,
object: any
): any;
getProgramCode(material: ShaderMaterial, parameters: any): string;
acquireProgram(
material: ShaderMaterial,
parameters: any,
code: string
): WebGLProgram;
releaseProgram(program: WebGLProgram): void;
}
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