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| import { Bone } from './Bone'; | |
| import { Matrix4 } from './../math/Matrix4'; | |
| import { DataTexture } from './../textures/DataTexture'; | |
| /** | |
| * @deprecated Use {@link Points THREE.Points} instead. | |
| */ | |
| /** | |
| * @deprecated Use {@link Points THREE.Points} instead. | |
| */ | |
| export class Skeleton { | |
| constructor(bones: Bone[], boneInverses?: Matrix4[]); | |
| /** | |
| * @deprecated This property has been removed completely. | |
| */ | |
| useVertexTexture: boolean; | |
| identityMatrix: Matrix4; | |
| bones: Bone[]; | |
| boneTextureWidth: number; | |
| boneTextureHeight: number; | |
| boneMatrices: Float32Array; | |
| boneTexture: DataTexture; | |
| boneInverses: Matrix4[]; | |
| calculateInverses(bone: Bone): void; | |
| pose(): void; | |
| update(): void; | |
| clone(): this; | |
| } | |