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import { Bone } from './Bone'; | |
import { Matrix4 } from './../math/Matrix4'; | |
import { DataTexture } from './../textures/DataTexture'; | |
/** | |
* @deprecated Use {@link Points THREE.Points} instead. | |
*/ | |
/** | |
* @deprecated Use {@link Points THREE.Points} instead. | |
*/ | |
export class Skeleton { | |
constructor(bones: Bone[], boneInverses?: Matrix4[]); | |
/** | |
* @deprecated This property has been removed completely. | |
*/ | |
useVertexTexture: boolean; | |
identityMatrix: Matrix4; | |
bones: Bone[]; | |
boneTextureWidth: number; | |
boneTextureHeight: number; | |
boneMatrices: Float32Array; | |
boneTexture: DataTexture; | |
boneInverses: Matrix4[]; | |
calculateInverses(bone: Bone): void; | |
pose(): void; | |
update(): void; | |
clone(): this; | |
} | |