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import {
Renderer,
RenderTarget,
Texture,
CubeTexture
} from '../../../src/Three';
export class PMREMGenerator {
cubeLods:CubeTexture[];
constructor(sourceTexture:Texture, samplesPerLevel?:number, resolution?:number);
update(renderer:Renderer): void;
renderToCubeMapTarget(renderer:Renderer, renderTarget:any): void;
renderToCubeMapTargetFace(renderer:Renderer, renderTarget:RenderTarget, faceIndex:number): void;
dispose(): void;
}