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import { | |
Renderer, | |
RenderTarget, | |
Texture, | |
CubeTexture | |
} from '../../../src/Three'; | |
export class PMREMGenerator { | |
cubeLods:CubeTexture[]; | |
constructor(sourceTexture:Texture, samplesPerLevel?:number, resolution?:number); | |
update(renderer:Renderer): void; | |
renderToCubeMapTarget(renderer:Renderer, renderTarget:any): void; | |
renderToCubeMapTargetFace(renderer:Renderer, renderTarget:RenderTarget, faceIndex:number): void; | |
dispose(): void; | |
} | |