import { Renderer, RenderTarget, Texture, CubeTexture } from '../../../src/Three'; export class PMREMGenerator { cubeLods:CubeTexture[]; constructor(sourceTexture:Texture, samplesPerLevel?:number, resolution?:number); update(renderer:Renderer): void; renderToCubeMapTarget(renderer:Renderer, renderTarget:any): void; renderToCubeMapTargetFace(renderer:Renderer, renderTarget:RenderTarget, faceIndex:number): void; dispose(): void; }