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import gradio as gr | |
from pygltflib import GLTF2, Texture, Image | |
import base64 | |
import io | |
def modify_texture(new_texture): | |
# Load the GLB file | |
glb = GLTF2().load("train.glb") | |
# Convert the new texture image to use in GLB | |
img_byte_arr = io.BytesIO() | |
new_texture.save(img_byte_arr, format='jpg') | |
encoded_img = base64.b64encode(img_byte_arr.getvalue()).decode('ascii') | |
# Assuming there's at least one image in the original GLB | |
if glb.images: | |
# Replace the first image with the new texture | |
glb.images[0].uri = f"data:image/png;base64,{encoded_img}" | |
else: | |
# Add new image if none exists | |
new_image = Image(uri=f"data:image/png;base64,{encoded_img}") | |
glb.images.append(new_image) | |
# Update texture to point to the new image | |
new_texture = Texture(source=len(glb.images)-1) | |
glb.textures.append(new_texture) | |
# Save the modified GLB to a temporary file and return it | |
output_file = io.BytesIO() | |
glb.save(output_file) | |
output_file.seek(0) | |
return output_file | |
gr.Interface( | |
fn=modify_texture, | |
inputs=[ | |
gr.Image(label="Upload New Texture Image") | |
], | |
outputs=gr.Model3D(label="Modified 3D Model", type="glb"), | |
title="GLB Texture Modifier" | |
).launch() | |