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Update app.py
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app.py
CHANGED
@@ -3,41 +3,38 @@ from pygltflib import GLTF2, Texture, Image
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import base64
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import io
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def modify_texture(
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# Load the GLB file
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# Convert the new texture image to use in GLB
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img_byte_arr = io.BytesIO()
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new_texture.save(img_byte_arr, format='
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encoded_img = base64.b64encode(img_byte_arr.getvalue()).decode('ascii')
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# Assuming there's at least one image in the original GLB
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if
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# Replace the first image with the new texture
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else:
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# Add new image if none exists
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new_image = Image(uri=f"data:image/png;base64,{encoded_img}")
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# Update texture to point to the new image
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new_texture = Texture(source=len(
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# Save the modified GLB to a temporary file and return it
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output_file = io.BytesIO()
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output_file.seek(0)
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return output_file
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glb_input.change(modify_texture, inputs=[glb_input, texture_input], outputs=[modified_glb_output])
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app.launch()
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import base64
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import io
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def modify_texture(new_texture):
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# Load the GLB file
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glb = GLTF2().load("train.glb")
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# Convert the new texture image to use in GLB
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img_byte_arr = io.BytesIO()
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new_texture.save(img_byte_arr, format='jpg')
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encoded_img = base64.b64encode(img_byte_arr.getvalue()).decode('ascii')
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# Assuming there's at least one image in the original GLB
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if glb.images:
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# Replace the first image with the new texture
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glb.images[0].uri = f"data:image/png;base64,{encoded_img}"
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else:
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# Add new image if none exists
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new_image = Image(uri=f"data:image/png;base64,{encoded_img}")
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glb.images.append(new_image)
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# Update texture to point to the new image
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new_texture = Texture(source=len(glb.images)-1)
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glb.textures.append(new_texture)
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# Save the modified GLB to a temporary file and return it
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output_file = io.BytesIO()
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glb.save(output_file)
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output_file.seek(0)
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return output_file
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gr.Interface(
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fn=modify_texture,
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inputs=[
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gr.Image(label="Upload New Texture Image")
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],
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outputs=gr.Model3D(label="Modified 3D Model", type="glb"),
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title="GLB Texture Modifier"
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).launch()
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