File size: 2,392 Bytes
19fc6b7
 
 
 
f6cef20
 
19fc6b7
6e74fcb
28d032e
911a647
6e74fcb
 
 
 
 
 
 
 
 
 
 
 
e7aa936
 
 
6e74fcb
 
 
 
 
 
 
 
19fc6b7
6e74fcb
 
19fc6b7
6e74fcb
19fc6b7
 
 
6e74fcb
f6cef20
 
 
 
 
19fc6b7
 
 
28d032e
19fc6b7
930800b
8121868
e7aa936
 
19fc6b7
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
import gradio as gr
import trimesh
import numpy as np
from PIL import Image
import tempfile
import os

def visualize_texture(section):
    mesh = trimesh.load('train.glb', force='mesh')
    im = Image.open('rust_steel.png').convert('RGB')

    # Calculate bounds
    bounds = mesh.bounds
    min_bounds, max_bounds = bounds[0], bounds[1]
    mid_x = (max_bounds[0] + min_bounds[0]) / 2
    mid_y = (max_bounds[1] + min_bounds[1]) / 2
    mid_z = (max_bounds[2] + min_bounds[2]) / 2

    # Define sections
    sections = {
        'upper': np.where(mesh.vertices[:, 2] > mid_z)[0],
        'lower': np.where(mesh.vertices[:, 2] <= mid_z)[0],
        'middle': np.where((mesh.vertices[:, 0] >= min_bounds[0]) & (mesh.vertices[:, 0] <= max_bounds[0]) &
                           (mesh.vertices[:, 1] >= min_bounds[1]) & (mesh.vertices[:, 1] <= max_bounds[1]) &
                           (mesh.vertices[:, 2] >= min_bounds[2]) & (mesh.vertices[:, 2] <= max_bounds[2]))[0],
        'top': np.where(mesh.vertices[:, 1] > mid_y)[0],
        'right': np.where(mesh.vertices[:, 0] > mid_x)[0]
    }

    # Get indices for selected section
    selected_indices = sections[section]

    # Create UV coordinates
    uv = np.random.rand(len(mesh.vertices), 2)
    new_uv = np.zeros_like(uv)
    new_uv[selected_indices, :] = uv[selected_indices, :]

    # Create material and apply texture
    material = trimesh.visual.texture.SimpleMaterial(image=im)
    color_visuals = trimesh.visual.TextureVisuals(uv=new_uv, image=im, material=material)
    textured_mesh = trimesh.Trimesh(vertices=mesh.vertices, faces=mesh.faces, visual=color_visuals, validate=True, process=False)

    # Save the mesh to a temporary file
    temp_file = tempfile.NamedTemporaryFile(delete=False, suffix='.glb')
    textured_mesh.export(temp_file.name, file_type='glb')
    temp_file.close()  # Close the file so it can be read by Gradio
    return temp_file.name

with gr.Blocks() as app:
    gr.Markdown("### 3D Model Texture Application")
    original_model = gr.Model3D('train.glb', label="Original Model")
    modified_model = gr.Model3D(label="Textured Model")
    
    section_dropdown = gr.Dropdown(choices=['upper', 'lower', 'middle', 'top', 'right'], label="Select Section")
    button = gr.Button("Visualize Texture")
    button.click(visualize_texture, inputs=section_dropdown, outputs=modified_model)

app.launch()