Spaces:
Runtime error
Runtime error
Create app.py
Browse files
app.py
ADDED
|
@@ -0,0 +1,51 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import gradio as gr
|
| 2 |
+
import trimesh
|
| 3 |
+
import numpy as np
|
| 4 |
+
from PIL import Image
|
| 5 |
+
import io
|
| 6 |
+
|
| 7 |
+
def visualize_texture(x_min, x_max, y_min, y_max, z_min, z_max):
|
| 8 |
+
# Load the GLB file
|
| 9 |
+
mesh = trimesh.load('train.glb', force='mesh')
|
| 10 |
+
|
| 11 |
+
# Load the texture image
|
| 12 |
+
im = Image.open('defect.jpg')
|
| 13 |
+
im = im.convert('RGB') # Ensure the image is in RGB format
|
| 14 |
+
|
| 15 |
+
# Create UV coordinates for the mesh
|
| 16 |
+
uv = np.random.rand(len(mesh.vertices), 2)
|
| 17 |
+
|
| 18 |
+
# Determine vertices within the specified bounds
|
| 19 |
+
yellow_indices = [i for i, vertex in enumerate(mesh.vertices) if x_min <= vertex[0] <= x_max and y_min <= vertex[1] <= y_max and z_min <= vertex[2] <= z_max]
|
| 20 |
+
|
| 21 |
+
# Update UV coordinates for identified vertices
|
| 22 |
+
material = trimesh.visual.texture.SimpleMaterial(image=im)
|
| 23 |
+
new_uv = np.zeros_like(uv)
|
| 24 |
+
new_uv[yellow_indices, :] = uv[yellow_indices, :]
|
| 25 |
+
|
| 26 |
+
color_visuals = trimesh.visual.TextureVisuals(uv=new_uv, image=im, material=material)
|
| 27 |
+
|
| 28 |
+
# Apply the texture to the original mesh
|
| 29 |
+
textured_mesh = trimesh.Trimesh(vertices=mesh.vertices, faces=mesh.faces, visual=color_visuals, validate=True, process=False)
|
| 30 |
+
modified_model = textured_mesh.export('trainm.glb')
|
| 31 |
+
return modified_model
|
| 32 |
+
|
| 33 |
+
with gr.Blocks() as app:
|
| 34 |
+
gr.Markdown("### 3D Model Texture Application")
|
| 35 |
+
original_model = gr.Model3D('train.glb', label="Original Model")
|
| 36 |
+
modified_model = gr.Model3D(label="Textured Model")
|
| 37 |
+
|
| 38 |
+
with gr.Row():
|
| 39 |
+
x_min = gr.Slider(minimum=-100, maximum=100, label="X Min")
|
| 40 |
+
x_max = gr.Slider(minimum=-100, maximum=100, label="X Max")
|
| 41 |
+
with gr.Row():
|
| 42 |
+
y_min = gr.Slider(minimum=-100, maximum=100, label="Y Min")
|
| 43 |
+
y_max = gr.Slider(minimum=-100, maximum=100, label="Y Max")
|
| 44 |
+
with gr.Row():
|
| 45 |
+
z_min = gr.Slider(minimum=-100, maximum=100, label="Z Min")
|
| 46 |
+
z_max = gr.Slider(minimum=-100, maximum=100, label="Z Max")
|
| 47 |
+
|
| 48 |
+
button = gr.Button("Visualize Texture")
|
| 49 |
+
button.click(visualize_texture, inputs=[x_min, x_max, y_min, y_max, z_min, z_max], outputs=[modified_model])
|
| 50 |
+
|
| 51 |
+
app.launch()
|