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Create app.py

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  1. app.py +51 -0
app.py ADDED
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+ import gradio as gr
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+ import trimesh
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+ import numpy as np
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+ from PIL import Image
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+ import io
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+
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+ def visualize_texture(x_min, x_max, y_min, y_max, z_min, z_max):
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+ # Load the GLB file
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+ mesh = trimesh.load('train.glb', force='mesh')
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+
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+ # Load the texture image
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+ im = Image.open('defect.jpg')
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+ im = im.convert('RGB') # Ensure the image is in RGB format
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+
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+ # Create UV coordinates for the mesh
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+ uv = np.random.rand(len(mesh.vertices), 2)
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+
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+ # Determine vertices within the specified bounds
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+ yellow_indices = [i for i, vertex in enumerate(mesh.vertices) if x_min <= vertex[0] <= x_max and y_min <= vertex[1] <= y_max and z_min <= vertex[2] <= z_max]
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+
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+ # Update UV coordinates for identified vertices
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+ material = trimesh.visual.texture.SimpleMaterial(image=im)
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+ new_uv = np.zeros_like(uv)
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+ new_uv[yellow_indices, :] = uv[yellow_indices, :]
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+
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+ color_visuals = trimesh.visual.TextureVisuals(uv=new_uv, image=im, material=material)
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+
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+ # Apply the texture to the original mesh
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+ textured_mesh = trimesh.Trimesh(vertices=mesh.vertices, faces=mesh.faces, visual=color_visuals, validate=True, process=False)
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+ modified_model = textured_mesh.export('trainm.glb')
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+ return modified_model
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+
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+ with gr.Blocks() as app:
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+ gr.Markdown("### 3D Model Texture Application")
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+ original_model = gr.Model3D('train.glb', label="Original Model")
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+ modified_model = gr.Model3D(label="Textured Model")
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+
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+ with gr.Row():
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+ x_min = gr.Slider(minimum=-100, maximum=100, label="X Min")
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+ x_max = gr.Slider(minimum=-100, maximum=100, label="X Max")
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+ with gr.Row():
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+ y_min = gr.Slider(minimum=-100, maximum=100, label="Y Min")
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+ y_max = gr.Slider(minimum=-100, maximum=100, label="Y Max")
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+ with gr.Row():
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+ z_min = gr.Slider(minimum=-100, maximum=100, label="Z Min")
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+ z_max = gr.Slider(minimum=-100, maximum=100, label="Z Max")
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+
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+ button = gr.Button("Visualize Texture")
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+ button.click(visualize_texture, inputs=[x_min, x_max, y_min, y_max, z_min, z_max], outputs=[modified_model])
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+
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+ app.launch()