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# main.py - FastAPI application for Pokemon Livestream

import asyncio
import os
import random
import time
import traceback
import logging
# --- Additions for last_action route ---
import datetime
import html
from typing import List, Dict, Optional, Set, Callable # Added Callable
# ---------------------------------------

from fastapi import FastAPI, WebSocket, WebSocketDisconnect
from fastapi.responses import HTMLResponse
from fastapi.staticfiles import StaticFiles

# --- Imports for poke_env and agents ---
from poke_env.player import Player, ActionType, ForfeitAction, MoveOrder, SwitchOrder, DefaultOrder # Import action types
from poke_env import AccountConfiguration, ServerConfiguration
from poke_env.environment.battle import Battle

# Import the actual agent classes
from agents import OpenAIAgent, GeminiAgent, MistralAgent

# --- Configuration ---
CUSTOM_SERVER_URL = "wss://jofthomas.com/showdown/websocket"
CUSTOM_ACTION_URL = 'https://play.pokemonshowdown.com/action.php?'
CUSTOM_BATTLE_VIEW_URL_TEMPLATE = "https://jofthomas.com/play.pokemonshowdown.com/testclient.html#{battle_id}"
custom_config = ServerConfiguration(CUSTOM_SERVER_URL, CUSTOM_ACTION_URL)
DEFAULT_BATTLE_FORMAT = "gen9randombattle"

# Define available agents with their corresponding classes
AGENT_CONFIGS = {
    "OpenAIAgent": {"class": OpenAIAgent, "password_env_var": "OPENAI_AGENT_PASSWORD"},
    "GeminiAgent": {"class": GeminiAgent, "password_env_var": "GEMINI_AGENT_PASSWORD"},
    "MistralAgent": {"class": MistralAgent, "password_env_var": "MISTRAL_AGENT_PASSWORD"},
}

# Filter out agents with missing passwords
AVAILABLE_AGENT_NAMES = [
    name for name, cfg in AGENT_CONFIGS.items()
    if os.environ.get(cfg.get("password_env_var", ""))
]

if not AVAILABLE_AGENT_NAMES:
    print("FATAL ERROR: No agent configurations have their required password environment variables set. Exiting.")
    exit(1)

# --- Global State Variables ---
active_agent_name: Optional[str] = None
active_agent_instance: Optional[Player] = None
active_agent_task: Optional[asyncio.Task] = None
current_battle_instance: Optional[Battle] = None
background_task_handle: Optional[asyncio.Task] = None
# --- NEW: Global variable for last action ---
last_llm_action: Optional[Dict] = None
# --------------------------------------------

# --- Create FastAPI app ---
app = FastAPI(title="Pokemon Battle Livestream")


# --- NEW: Callback function for agents ---
def update_last_action_callback(action_info: Dict):
    """Callback for agents to report their chosen action."""
    global last_llm_action
    # Add a timestamp for context
    action_info["timestamp_utc"] = datetime.datetime.utcnow().strftime('%Y-%m-%d %H:%M:%S UTC')
    last_llm_action = action_info
    # Optional: Log the update for debugging
    print(f"ACTION_LOG: Agent '{action_info.get('agent', 'Unknown')}' chose action: {action_info.get('action_str', 'N/A')} (Turn: {action_info.get('turn', '?')})")
# ---------------------------------------


# --- Helper Functions ---
def get_active_battle(agent: Player) -> Optional[Battle]:
    """Returns the first non-finished battle for an agent."""
    if agent and agent._battles:
        active_battles = [b for b in agent._battles.values() if not b.finished]
        if active_battles:
            # Ensure the battle object has a battle_tag before returning
            if hasattr(active_battles[0], 'battle_tag') and active_battles[0].battle_tag:
                 # Check if the battle_tag has the expected format (starts with 'battle-')
                if active_battles[0].battle_tag.startswith("battle-"):
                    return active_battles[0]
                else:
                    # This handles cases where the battle object might exist but tag isn't ready
                    # print(f"DEBUG: Found active battle for {agent.username} but tag '{active_battles[0].battle_tag}' not ready.")
                    return None
            else:
                # print(f"DEBUG: Found active battle for {agent.username} but it has no battle_tag attribute yet.")
                return None
    return None

def create_battle_iframe(battle_id: str) -> str:
    """Creates JUST the HTML for the battle iframe tag."""
    print("Creating iframe content for battle ID: ", battle_id)
    battle_url = f"https://jofthomas.com/play.pokemonshowdown.com/testclient.html#{battle_id}" # Using your custom URL
    return f"""
    <iframe
        id="battle-iframe"
        class="battle-iframe"
        src="{battle_url}"
        allowfullscreen
    ></iframe>
    """

def create_idle_html(status_message: str, instruction: str) -> str:
    """Creates a visually appealing idle screen HTML fragment."""
    return f"""
    <div class="content-container idle-container">
        <div class="message-box">
            <p class="status">{status_message}</p>
            <p class="instruction">{instruction}</p>
        </div>
    </div>
    """

def create_error_html(error_msg: str) -> str:
    """Creates HTML fragment to display an error message."""
    return f"""
    <div class="content-container error-container">
        <div class="message-box">
            <p class="status">🚨 Error 🚨</p>
            <p class="instruction">{error_msg}</p>
        </div>
    </div>
    """

# --- NEW: Helper function to create HTML for the last action page ---
def create_last_action_html(action_data: Optional[Dict]) -> str:
    """Formats the last action data into an HTML page."""
    if not action_data:
        content = """
            <div class="message-box">
                <p class="status">No Action Recorded Yet</p>
                <p class="instruction">Waiting for the agent to make its first move...</p>
            </div>
        """
    else:
        # Escape HTML characters in potentially user-generated content
        raw_output_escaped = html.escape(action_data.get("raw_llm_output", "N/A"))
        agent_name_escaped = html.escape(action_data.get('agent', 'Unknown'))
        action_type_escaped = html.escape(action_data.get('action_type', 'N/A'))
        action_str_escaped = html.escape(action_data.get('action_str', 'N/A'))

        content = f"""
            <div class="action-details">
                <h2>Last Action by Agent: <span class="agent-name">{agent_name_escaped}</span></h2>
                <p><strong>Timestamp:</strong> {action_data.get('timestamp_utc', 'N/A')}</p>
                <p><strong>Battle Turn:</strong> {action_data.get('turn', '?')}</p>
                <p><strong>Action Type:</strong> {action_type_escaped}</p>
                <p><strong>Action Chosen:</strong> <span class="action-chosen">{action_str_escaped}</span></p>
                <div class="raw-output">
                    <h3>Raw LLM Output (if available):</h3>
                    <pre>{raw_output_escaped}</pre>
                </div>
            </div>
        """

    # Basic HTML structure with auto-refresh and styling
    return f"""
    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <meta http-equiv="refresh" content="5">
        <title>Last Agent Action</title>
        <link rel="preconnect" href="https://fonts.googleapis.com">
        <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
        <link href="https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&family=Press+Start+2P&display=swap" rel="stylesheet">
        <style>
            body {{
                font-family: 'Poppins', sans-serif;
                background-color: #2c2f33;
                color: #ffffff;
                margin: 0;
                padding: 20px;
                line-height: 1.6;
            }}
            .container {{
                max-width: 900px;
                margin: 20px auto;
                background-color: #3e4147;
                padding: 25px;
                border-radius: 10px;
                box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3);
            }}
             h1, h2 {{
                 font-family: 'Press Start 2P', cursive;
                 color: #ffcb05; /* Pokemon Yellow */
                 text-shadow: 2px 2px 0px #3b4cca; /* Pokemon Blue shadow */
                 margin-bottom: 20px;
                 text-align: center;
             }}
            .action-details p {{
                margin: 10px 0;
                font-size: 1.1em;
            }}
            .action-details strong {{
                color: #ffcb05; /* Pokemon Yellow */
            }}
            .agent-name {{
                color: #ff7f0f; /* Orange */
                font-weight: bold;
            }}
            .action-chosen {{
                font-weight: bold;
                color: #76d7c4; /* Teal */
                font-size: 1.2em;
            }}
            .raw-output {{
                margin-top: 25px;
                border-top: 1px solid #555;
                padding-top: 15px;
            }}
             .raw-output h3 {{
                 margin-bottom: 10px;
                 color: #f0f0f0;
             }}
            pre {{
                background-color: #23272a;
                color: #dcdcdc;
                padding: 15px;
                border-radius: 5px;
                white-space: pre-wrap; /* Wrap long lines */
                word-wrap: break-word; /* Break words if necessary */
                font-family: monospace;
                font-size: 0.95em;
                max-height: 300px; /* Limit height */
                overflow-y: auto;  /* Add scrollbar if needed */
            }}
             /* Styling for the 'No Action' message box */
            .message-box {{
                text-align: center;
                padding: 30px;
            }}
            .message-box .status {{
                 font-family: 'Press Start 2P', cursive;
                 font-size: 1.8em;
                 color: #ff7f0f; /* Orange */
                 margin-bottom: 15px;
            }}
            .message-box .instruction {{
                font-size: 1.1em;
                color: #cccccc;
            }}
        </style>
    </head>
    <body>
        <div class="container">
            <h1>Agent Action Log</h1>
            {content}
        </div>
    </body>
    </html>
    """
# --------------------------------------------------------------------

async def update_display_html(new_html_fragment: str) -> None:
    """Updates the current display HTML fragment and broadcasts to all clients."""
    await manager.update_all(new_html_fragment)
    print("HTML Display FRAGMENT UPDATED and broadcasted.")


# --- Agent Lifecycle Management ---
async def select_and_activate_new_agent():
    """Selects a random available agent, instantiates it, and starts its listening task."""
    # --- MODIFIED: Make sure globals are declared ---
    global active_agent_name, active_agent_instance, active_agent_task, last_llm_action
    # -----------------------------------------------

    # --- MODIFIED: Reset last action when selecting a new agent ---
    last_llm_action = None
    # -----------------------------------------------------------

    if not AVAILABLE_AGENT_NAMES:
        print("Lifecycle: No available agents with passwords set.")
        await update_display_html(create_error_html("No agents available. Check server logs/environment variables."))
        return False

    selected_name = random.choice(AVAILABLE_AGENT_NAMES)
    config = AGENT_CONFIGS[selected_name]
    AgentClass = config["class"]
    password_env_var = config["password_env_var"]
    agent_password = os.environ.get(password_env_var)

    print(f"Lifecycle: Activating agent '{selected_name}'...")
    await update_display_html(create_idle_html("Selecting Next Agent...", f"Preparing <strong>{selected_name}</strong>..."))

    try:
        account_config = AccountConfiguration(selected_name, agent_password)
        # --- MODIFIED: Pass the action callback to the agent constructor ---
        agent = AgentClass(
            account_configuration=account_config,
            server_configuration=custom_config,
            battle_format=DEFAULT_BATTLE_FORMAT,
            log_level=logging.INFO,
            max_concurrent_battles=1,
            action_callback=update_last_action_callback # Pass the callback function
        )
        # -------------------------------------------------------------------

        task = asyncio.create_task(agent.accept_challenges(None, 1), name=f"AcceptChallenge_{selected_name}")
        task.add_done_callback(log_task_exception)

        active_agent_name = selected_name
        active_agent_instance = agent
        active_agent_task = task

        print(f"Lifecycle: Agent '{selected_name}' is active and listening for 1 challenge.")
        await update_display_html(create_idle_html(f"Agent Ready: <strong>{selected_name}</strong>",
                                      f"Please challenge <strong>{selected_name}</strong> to a <strong>{DEFAULT_BATTLE_FORMAT}</strong> battle."))
        return True

    except Exception as e:
        error_msg = f"Failed to activate agent '{selected_name}': {e}"
        print(error_msg)
        traceback.print_exc()
        await update_display_html(create_error_html(f"Error activating {selected_name}. Please wait or check logs."))

        active_agent_name = None
        active_agent_instance = None
        active_agent_task = None
        return False

async def check_for_new_battle():
    """Checks if the active agent has started a battle with a valid tag."""
    global active_agent_instance, current_battle_instance, active_agent_name, active_agent_task

    if active_agent_instance:
        battle = get_active_battle(active_agent_instance)
        if battle and battle.battle_tag:
            current_battle_instance = battle
            print(f"Lifecycle: Agent '{active_agent_name}' started battle: {battle.battle_tag}")
            if active_agent_task and not active_agent_task.done():
                print(f"Lifecycle: Cancelling accept_challenges task for {active_agent_name} as battle started.")
                active_agent_task.cancel()

async def deactivate_current_agent(reason: str = "cycle"):
    """Cleans up the currently active agent and resets state."""
    global active_agent_name, active_agent_instance, active_agent_task, current_battle_instance

    agent_name_to_deactivate = active_agent_name
    print(f"Lifecycle: Deactivating agent '{agent_name_to_deactivate}' (Reason: {reason})...")

    if reason == "battle_end":
        await update_display_html(create_idle_html("Battle Finished!", f"Agent <strong>{agent_name_to_deactivate}</strong> completed the match."))
    elif reason == "cycle":
        await update_display_html(create_idle_html("Cycling Agents", f"Switching from <strong>{agent_name_to_deactivate}</strong>..."))
    elif reason == "forfeited_private_battle":
         await update_display_html(create_idle_html("Switching Agent", f"Agent <strong>{agent_name_to_deactivate}</strong> forfeited a private battle."))
    else: # Generic reason or error
        await update_display_html(create_idle_html(f"Resetting Agent ({reason})", f"Cleaning up <strong>{agent_name_to_deactivate}</strong>..."))

    await asyncio.sleep(3)
    await update_display_html(create_idle_html("Preparing Next Agent...", "Please wait..."))

    agent = active_agent_instance
    task = active_agent_task

    active_agent_name = None
    active_agent_instance = None
    active_agent_task = None
    current_battle_instance = None
    print(f"Lifecycle: Global state cleared for '{agent_name_to_deactivate}'.")

    if task and not task.done():
        print(f"Lifecycle: Ensuring task cancellation for {agent_name_to_deactivate} ({task.get_name()})...")
        task.cancel()
        try:
            await asyncio.wait_for(task, timeout=2.0)
            print(f"Lifecycle: Task cancellation confirmed for {agent_name_to_deactivate}.")
        except asyncio.CancelledError:
             print(f"Lifecycle: Task cancellation confirmation (CancelledError) for {agent_name_to_deactivate}.")
        except asyncio.TimeoutError:
            print(f"Lifecycle: Task did not confirm cancellation within timeout for {agent_name_to_deactivate}.")
        except Exception as e:
            print(f"Lifecycle: Error during task cancellation wait for {agent_name_to_deactivate}: {e}")

    if agent:
        print(f"Lifecycle: Disconnecting player {agent.username}...")
        try:
            if hasattr(agent, '_websocket') and agent._websocket and agent._websocket.open:
                 await agent.disconnect()
                 print(f"Lifecycle: Player {agent.username} disconnected successfully.")
            else:
                 print(f"Lifecycle: Player {agent.username} already disconnected or websocket not available.")
        except Exception as e:
            print(f"ERROR during agent disconnect ({agent.username}): {e}")
            traceback.print_exc()

    await asyncio.sleep(2)
    print(f"Lifecycle: Agent '{agent_name_to_deactivate}' deactivation complete.")

async def manage_agent_lifecycle():
    """Runs the main loop selecting, running, and cleaning up agents sequentially."""
    global active_agent_name, active_agent_instance, active_agent_task, current_battle_instance

    print("Background lifecycle manager started.")
    REFRESH_INTERVAL_SECONDS = 3
    LOOP_COOLDOWN_SECONDS = 1
    ERROR_RETRY_DELAY_SECONDS = 10
    POST_BATTLE_DELAY_SECONDS = 5

    loop_counter = 0

    while True:
        loop_counter += 1
        loop_start_time = time.monotonic()
        print(f"\n--- Lifecycle Check #{loop_counter} [{time.strftime('%H:%M:%S')}] ---")

        try:
            if active_agent_instance is None:
                print(f"[{loop_counter}] State 1: No active agent. Selecting...")
                activated = await select_and_activate_new_agent()
                if not activated:
                    print(f"[{loop_counter}] State 1: Activation failed. Waiting {ERROR_RETRY_DELAY_SECONDS}s before retry.")
                    await asyncio.sleep(ERROR_RETRY_DELAY_SECONDS)
                else:
                    print(f"[{loop_counter}] State 1: Agent '{active_agent_name}' activated successfully.")

            else: # Agent is active
                agent_name = active_agent_name
                print(f"[{loop_counter}] State 2: Agent '{agent_name}' is active.")

                if current_battle_instance is None:
                    print(f"[{loop_counter}] State 2a: Checking for new battle for '{agent_name}'...")
                    await check_for_new_battle()

                    if current_battle_instance:
                        battle_tag = current_battle_instance.battle_tag
                        print(f"[{loop_counter}] State 2a: *** NEW BATTLE DETECTED: {battle_tag} for '{agent_name}' ***")
                        parts = battle_tag.split('-')
                        is_suffixed_format = len(parts) > 3 and parts[2].isdigit()

                        if is_suffixed_format:
                            print(f"[{loop_counter}] Detected potentially non-public battle format ({battle_tag}). Forfeiting.")
                            try:
                                if active_agent_instance:
                                    await active_agent_instance.forfeit(battle_tag)
                                    print(f"[{loop_counter}] Sent forfeit command for {battle_tag}.")
                                    await asyncio.sleep(1.5)
                            except Exception as forfeit_err:
                                print(f"[{loop_counter}] ERROR sending forfeit for {battle_tag}: {forfeit_err}")
                            await deactivate_current_agent(reason="forfeited_private_battle")
                            continue
                        else:
                            print(f"[{loop_counter}] Public battle format detected. Displaying battle {battle_tag}.")
                            await update_display_html(create_battle_iframe(battle_tag))
                    else:
                        print(f"[{loop_counter}] State 2a: No new battle found. Agent '{agent_name}' remains idle, waiting for challenge.")
                        idle_html = create_idle_html(f"Agent Ready: <strong>{agent_name}</strong>",
                                                     f"Please challenge <strong>{agent_name}</strong> to a <strong>{DEFAULT_BATTLE_FORMAT}</strong> battle.")
                        await update_display_html(idle_html)
                        await asyncio.sleep(REFRESH_INTERVAL_SECONDS)

                if current_battle_instance is not None: # Check again in case a battle just started
                    battle_tag = current_battle_instance.battle_tag
                    print(f"[{loop_counter}] State 2b: Monitoring battle {battle_tag} for '{agent_name}'")

                    if not active_agent_instance:
                        print(f"[{loop_counter}] WARNING: Agent instance for '{agent_name}' disappeared while monitoring battle {battle_tag}! Deactivating.")
                        await deactivate_current_agent(reason="agent_disappeared_mid_battle")
                        continue

                    battle_obj = active_agent_instance._battles.get(battle_tag)

                    if battle_obj and battle_obj.finished:
                        print(f"[{loop_counter}] Battle {battle_tag} is FINISHED. Deactivating agent '{agent_name}'.")
                        await deactivate_current_agent(reason="battle_end")
                        print(f"[{loop_counter}] Waiting {POST_BATTLE_DELAY_SECONDS}s post-battle before selecting next agent.")
                        await asyncio.sleep(POST_BATTLE_DELAY_SECONDS)
                        continue
                    elif not battle_obj:
                        print(f"[{loop_counter}] WARNING: Battle object for {battle_tag} not found in agent's list for '{agent_name}'. Battle might have ended abruptly. Deactivating.")
                        await deactivate_current_agent(reason="battle_object_missing")
                        continue
                    else:
                        print(f"[{loop_counter}] Battle {battle_tag} ongoing for '{agent_name}'.")
                        await asyncio.sleep(REFRESH_INTERVAL_SECONDS)

        except asyncio.CancelledError:
            print("Lifecycle manager task cancelled.")
            raise
        except Exception as e:
            print(f"!!! ERROR in main lifecycle loop #{loop_counter}: {e} !!!")
            traceback.print_exc()
            current_agent_name_err = active_agent_name # Use different var name to avoid conflict
            if active_agent_instance:
                print(f"Attempting to deactivate agent '{current_agent_name_err}' due to loop error...")
                try:
                    await deactivate_current_agent(reason="main_loop_error")
                except Exception as deactivation_err:
                    print(f"Error during error-handling deactivation: {deactivation_err}")
                    active_agent_name = None
                    active_agent_instance = None
                    active_agent_task = None
                    current_battle_instance = None
            else:
                print("No active agent instance during loop error.")
                await update_display_html(create_error_html(f"A server error occurred in the lifecycle manager. Please wait. ({e})"))
            print(f"Waiting {ERROR_RETRY_DELAY_SECONDS}s after loop error.")
            await asyncio.sleep(ERROR_RETRY_DELAY_SECONDS)
            continue

        elapsed_time = time.monotonic() - loop_start_time
        if elapsed_time < LOOP_COOLDOWN_SECONDS:
             await asyncio.sleep(LOOP_COOLDOWN_SECONDS - elapsed_time)


def log_task_exception(task: asyncio.Task):
    """Callback to log exceptions from background tasks (like accept_challenges)."""
    try:
        if task.cancelled():
            print(f"Task '{task.get_name()}' was cancelled.")
            return
        task.result()
        print(f"Task '{task.get_name()}' completed successfully.")
    except asyncio.CancelledError:
         print(f"Task '{task.get_name()}' confirmed cancelled (exception caught).")
         pass
    except Exception as e:
        print(f"!!! Exception in background task '{task.get_name()}': {e} !!!")
        traceback.print_exc()

# --- WebSocket connection manager ---
class ConnectionManager:
    def __init__(self):
        self.active_connections: Set[WebSocket] = set()
        self.current_html_fragment: str = create_idle_html("Initializing...", "Setting up PokΓ©mon Battle Stream")

    async def connect(self, websocket: WebSocket):
        await websocket.accept()
        self.active_connections.add(websocket)
        print(f"Client connected. Sending current state. Total clients: {len(self.active_connections)}")
        try:
            await websocket.send_text(self.current_html_fragment)
        except Exception as e:
             print(f"Error sending initial state to new client: {e}")
             await self.disconnect(websocket)

    async def disconnect(self, websocket: WebSocket):
        self.active_connections.discard(websocket)
        print(f"Client disconnected. Total clients: {len(self.active_connections)}")

    async def update_all(self, html_fragment: str):
        """Update the current HTML fragment and broadcast to all clients."""
        if self.current_html_fragment == html_fragment:
             return

        self.current_html_fragment = html_fragment
        if not self.active_connections:
             return

        print(f"Broadcasting update to {len(self.active_connections)} clients...")
        send_tasks = [
             connection.send_text(html_fragment)
             for connection in list(self.active_connections)
        ]
        results = await asyncio.gather(*send_tasks, return_exceptions=True)
        connections_to_remove = set()
        # Need to iterate carefully if connections can change during gather
        conn_list = list(self.active_connections)
        for i, result in enumerate(results):
             # Ensure index is valid if connections changed mid-gather
             if i < len(conn_list):
                 connection = conn_list[i]
                 if isinstance(result, Exception):
                     print(f"Error sending update to client: {result}. Marking for removal.")
                     connections_to_remove.add(connection)

        for connection in connections_to_remove:
            # Check if connection still exists before disconnecting
            if connection in self.active_connections:
                 await self.disconnect(connection)


manager = ConnectionManager()

# --- API Routes ---
@app.get("/", response_class=HTMLResponse)
async def get_homepage():
    """Serves the main HTML page with WebSocket connection and improved styling."""
    # ... (HTML remains the same as before)
    return """
    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <title>Pokemon Battle Livestream</title>
        <link rel="preconnect" href="https://fonts.googleapis.com">
        <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
        <link href="https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&family=Press+Start+2P&display=swap" rel="stylesheet">
        <style>
            /* Basic Reset */
            * {
                box-sizing: border-box;
            }

            html, body {
                margin: 0;
                padding: 0;
                height: 100%;
                width: 100%;
                overflow: hidden; /* Prevent scrollbars on body */
                font-family: 'Poppins', sans-serif; /* Default font */
                color: #ffffff; /* Default text color */
                background-color: #1a1a1a; /* Dark background */
            }

            /* Container for dynamic content */
            #stream-container {
                position: fixed; /* Use fixed to ensure it covers viewport */
                top: 0;
                left: 0;
                width: 100%;
                height: 100%;
                display: flex; /* Use flexbox for centering content */
                justify-content: center;
                align-items: center;
            }

            /* Iframe Styling */
            .battle-iframe {
                width: 100%;
                height: 100%;
                border: none; /* Remove default border */
                display: block; /* Prevents potential extra space below iframe */
            }

            /* Base Content Container Styling (used by idle/error) */
            .content-container {
                width: 100%;
                height: 100%;
                display: flex;
                flex-direction: column;
                justify-content: center;
                align-items: center;
                padding: 20px;
                text-align: center;
            }

            /* Idle Screen Specific Styling */
            .idle-container {
                 /* Ensure the background covers the entire container */
                background-image: url('/static/pokemon_huggingface.png');
                background-size: cover;
                background-position: center;
                background-repeat: no-repeat;
            }

            /* Error Screen Specific Styling */
            .error-container {
                background: linear-gradient(135deg, #4d0000, #1a0000); /* Dark red gradient */
            }

            /* Message Box Styling (shared by idle/error) */
            .message-box {
                background-color: rgba(0, 0, 0, 0.75); /* Darker, more opaque */
                padding: 40px 50px; /* More padding */
                border-radius: 20px; /* More rounded */
                max-width: 70%; /* Max width */
                box-shadow: 0 8px 25px rgba(0, 0, 0, 0.5); /* Softer shadow */
                border: 1px solid rgba(255, 255, 255, 0.1); /* Subtle border */
            }

            .status {
                font-family: 'Press Start 2P', cursive; /* Pixel font for status */
                font-size: clamp(1.5em, 4vw, 2.5em); /* Responsive font size */
                margin-bottom: 25px;
                color: #ffcb05; /* Pokemon Yellow */
                text-shadow: 3px 3px 0px #3b4cca; /* Pokemon Blue shadow */
                /* Subtle pulse animation for idle status */
                animation: pulse 2s infinite ease-in-out;
            }

            .instruction {
                font-size: clamp(1em, 2.5vw, 1.4em); /* Responsive font size */
                color: #f0f0f0; /* Light grey for readability */
                line-height: 1.6;
                text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.7);
            }
             .instruction strong {
                 color: #ff7f0f; /* A contrasting color like orange */
                 font-weight: 700; /* Ensure Poppins bold is used */
             }


            /* Error Screen Specific Text Styling */
            .error-container .status {
                color: #ff4d4d; /* Bright Red for error status */
                text-shadow: 2px 2px 0px #800000; /* Darker red shadow */
                animation: none; /* No pulse on error */
            }
             .error-container .instruction {
                color: #ffdddd; /* Lighter red for error details */
            }


            /* Pulse Animation */
            @keyframes pulse {
                0% { transform: scale(1); }
                50% { transform: scale(1.03); }
                100% { transform: scale(1); }
            }

        </style>
    </head>
    <body>
        <div id="stream-container">
             </div>

        <script>
            const streamContainer = document.getElementById('stream-container');
            let ws = null; // WebSocket instance

            function connectWebSocket() {
                const wsProtocol = location.protocol === 'https:' ? 'wss' : 'ws';
                const wsUrl = `${wsProtocol}://${location.host}/ws`;
                ws = new WebSocket(wsUrl);

                console.log('Attempting to connect to WebSocket server...');

                ws.onopen = (event) => {
                    console.log('WebSocket connection established.');
                };

                ws.onmessage = (event) => {
                    streamContainer.innerHTML = event.data;
                };

                ws.onclose = (event) => {
                    console.log(`WebSocket connection closed. Code: ${event.code}, Reason: ${event.reason}. Attempting to reconnect in 5 seconds...`);
                    ws = null;
                    streamContainer.innerHTML = createReconnectMessage();
                    setTimeout(connectWebSocket, 5000);
                };

                ws.onerror = (event) => {
                    console.error('WebSocket error:', event);
                    streamContainer.innerHTML = createErrorMessage("WebSocket connection error. Attempting to reconnect...");
                    if (ws && ws.readyState !== WebSocket.CLOSED) {
                        ws.close();
                    }
                };
            }

            function createReconnectMessage() {
                 return `
                    <div class="content-container error-container" style="background: #333;">
                        <div class="message-box" style="background-color: rgba(0,0,0,0.6);">
                            <p class="status" style="color: #ffcb05; text-shadow: none; animation: none;">πŸ”Œ Disconnected πŸ”Œ</p>
                            <p class="instruction" style="color: #eee;">Connection lost. Attempting to reconnect automatically...</p>
                        </div>
                    </div>`;
            }

            function createErrorMessage(message) {
                return `
                    <div class="content-container error-container">
                        <div class="message-box">
                            <p class="status">🚨 Error 🚨</p>
                            <p class="instruction">${message}</p>
                        </div>
                    </div>`;
            }

            connectWebSocket();
        </script>
    </body>
    </html>
    """

@app.websocket("/ws")
async def websocket_endpoint(websocket: WebSocket):
    await manager.connect(websocket)
    try:
        while True:
            data = await websocket.receive_text()
            print(f"Received unexpected message from client: {data}")
    except WebSocketDisconnect as e:
         print(f"WebSocket disconnected: Code {e.code}, Reason: {getattr(e, 'reason', 'N/A')}")
         await manager.disconnect(websocket)
    except Exception as e:
        print(f"WebSocket error: {e}")
        traceback.print_exc()
        await manager.disconnect(websocket)

# --- NEW: Route to display the last action ---
@app.get("/last_action", response_class=HTMLResponse)
async def get_last_action():
    """Serves an HTML page displaying the last recorded agent action."""
    global last_llm_action
    # Return the formatted HTML page using the current state
    return create_last_action_html(last_llm_action)
# --------------------------------------------

# --- Lifecyle Events ---
@app.on_event("startup")
async def startup_event():
    """Start background tasks when the application starts."""
    global background_task_handle

    static_dir = "static"
    if not os.path.exists(static_dir):
        os.makedirs(static_dir)
        print(f"Created static directory at: {os.path.abspath(static_dir)}")
        print("!!! Please add 'pokemon_huggingface.png' to this directory! !!!")

    app.mount("/static", StaticFiles(directory=static_dir), name="static")
    print(f"Mounted static directory '{static_dir}' at '/static'")

    print("πŸš€ Starting background tasks")
    background_task_handle = asyncio.create_task(manage_agent_lifecycle(), name="LifecycleManager")
    background_task_handle.add_done_callback(log_task_exception)
    print("βœ… Background tasks started")

@app.on_event("shutdown")
async def shutdown_event():
    """Clean up tasks when shutting down."""
    global background_task_handle, active_agent_instance

    print("\nπŸ”Œ Shutting down application. Cleaning up...")

    if background_task_handle and not background_task_handle.done():
        print("Cancelling background task...")
        background_task_handle.cancel()
        try:
            await asyncio.wait_for(background_task_handle, timeout=5.0)
            print("Background task cancelled successfully.")
        except asyncio.CancelledError:
            print("Background task cancellation confirmed (CancelledError).")
        except asyncio.TimeoutError:
            print("Background task did not finish cancelling within timeout.")
        except Exception as e:
            print(f"Error during background task cancellation: {e}")

    agent_to_disconnect = active_agent_instance
    if agent_to_disconnect:
        agent_name = agent_to_disconnect.username if hasattr(agent_to_disconnect, 'username') else 'Unknown Agent'
        print(f"Disconnecting active agent '{agent_name}'...")
        try:
             if hasattr(agent_to_disconnect, '_websocket') and agent_to_disconnect._websocket and agent_to_disconnect._websocket.open:
                 await agent_to_disconnect.disconnect()
                 print(f"Agent '{agent_name}' disconnected.")
             else:
                 print(f"Agent '{agent_name}' already disconnected or websocket not available.")
        except Exception as e:
            print(f"Error during agent disconnect on shutdown for '{agent_name}': {e}")

    print(f"Closing {len(manager.active_connections)} client WebSocket connections...")
    close_tasks = [
         conn.close(code=1000, reason="Server shutting down")
         for conn in list(manager.active_connections)
    ]
    if close_tasks:
        await asyncio.gather(*close_tasks, return_exceptions=True)

    print("βœ… Cleanup complete. Application shutdown.")


# --- Main execution ---
if __name__ == "__main__":
    import uvicorn

    logging.basicConfig(
        level=logging.INFO,
        format='%(asctime)s - %(name)s:%(lineno)d - %(levelname)s - %(message)s',
        datefmt='%Y-%m-%d %H:%M:%S'
    )
    logging.getLogger('poke_env').setLevel(logging.WARNING)
    logging.getLogger('websockets.client').setLevel(logging.INFO)

    print("Starting Pokemon Battle Livestream Server...")
    print("="*60)

    if not AVAILABLE_AGENT_NAMES:
        print("β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ FATAL ERROR β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ")
        print(" No agents found with configured passwords!")
        print(" Please set the required environment variables:")
        for name, cfg in AGENT_CONFIGS.items():
            print(f"  - {cfg.get('password_env_var', 'N/A')} (for agent: {name})")
        print("="*60)
        exit("Exiting due to missing agent passwords.")
    else:
        print("✨ Available Agents Found:")
        for name in AVAILABLE_AGENT_NAMES:
            print(f"  - {name}")
    print("="*60)
    print(f"Server will run on http://0.0.0.0:7860")
    print("Access the action log at http://0.0.0.0:7860/last_action") # Added info
    print("="*60)

    uvicorn.run(
        "main:app",
        host="0.0.0.0",
        port=7860,
        reload=False,
        log_level="info"
    )