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Create main.py
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main.py
ADDED
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| 1 |
+
# main.py - FastAPI application for Pokemon Livestream
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| 2 |
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import asyncio
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import os
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import random
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import time
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import traceback
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import logging
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from typing import List, Dict, Optional, Set
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from fastapi import FastAPI, WebSocket, WebSocketDisconnect
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from fastapi.responses import HTMLResponse
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from fastapi.staticfiles import StaticFiles
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# --- Imports for poke_env and agents ---
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from poke_env.player import Player
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from poke_env import AccountConfiguration, ServerConfiguration
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from poke_env.environment.battle import Battle
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# Import the actual agent classes
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from agents import OpenAIAgent, GeminiAgent, MistralAgent
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# --- Configuration ---
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| 24 |
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CUSTOM_SERVER_URL = "wss://jofthomas.com/showdown/websocket"
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CUSTOM_ACTION_URL = 'https://play.pokemonshowdown.com/action.php?'
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CUSTOM_BATTLE_VIEW_URL_TEMPLATE = "https://jofthomas.com/play.pokemonshowdown.com/testclient.html#{battle_id}"
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custom_config = ServerConfiguration(CUSTOM_SERVER_URL, CUSTOM_ACTION_URL)
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DEFAULT_BATTLE_FORMAT = "gen9randombattle"
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# Define available agents with their corresponding classes
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AGENT_CONFIGS = {
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"OpenAIAgent": {"class": OpenAIAgent, "password_env_var": "OPENAI_AGENT_PASSWORD"},
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| 33 |
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"GeminiAgent": {"class": GeminiAgent, "password_env_var": "GEMINI_AGENT_PASSWORD"},
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| 34 |
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"MistralAgent": {"class": MistralAgent, "password_env_var": "MISTRAL_AGENT_PASSWORD"},
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| 35 |
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}
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# Filter out agents with missing passwords
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| 38 |
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AVAILABLE_AGENT_NAMES = [
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name for name, cfg in AGENT_CONFIGS.items()
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| 40 |
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if os.environ.get(cfg.get("password_env_var", ""))
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| 41 |
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]
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| 42 |
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| 43 |
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if not AVAILABLE_AGENT_NAMES:
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| 44 |
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print("FATAL ERROR: No agent configurations have their required password environment variables set. Exiting.")
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| 45 |
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exit(1)
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| 46 |
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| 47 |
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# --- Global State Variables ---
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| 48 |
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active_agent_name: Optional[str] = None
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| 49 |
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active_agent_instance: Optional[Player] = None
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| 50 |
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active_agent_task: Optional[asyncio.Task] = None
|
| 51 |
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current_battle_instance: Optional[Battle] = None
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| 52 |
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background_task_handle: Optional[asyncio.Task] = None
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| 53 |
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| 54 |
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# --- Create FastAPI app ---
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| 55 |
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app = FastAPI(title="Pokemon Battle Livestream")
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| 56 |
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| 57 |
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# --- WebSocket connection manager ---
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| 58 |
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class ConnectionManager:
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| 59 |
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def __init__(self):
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| 60 |
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self.active_connections: Set[WebSocket] = set()
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| 61 |
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self.current_html: str = create_idle_html("Initializing...", "Setting up Pokemon Battle Stream")
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| 62 |
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| 63 |
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async def connect(self, websocket: WebSocket):
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| 64 |
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await websocket.accept()
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| 65 |
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self.active_connections.add(websocket)
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| 66 |
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# Send current state to newly connected client
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| 67 |
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await websocket.send_text(self.current_html)
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| 68 |
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| 69 |
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def disconnect(self, websocket: WebSocket):
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| 70 |
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self.active_connections.remove(websocket)
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| 71 |
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| 72 |
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async def update_all(self, html: str):
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| 73 |
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"""Update the current HTML and broadcast to all clients"""
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| 74 |
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self.current_html = html
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| 75 |
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if self.active_connections:
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| 76 |
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# Only log if there are connections to update
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| 77 |
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print(f"Broadcasting update to {len(self.active_connections)} clients")
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| 78 |
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| 79 |
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# Make a copy of the connections set to avoid modification during iteration
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| 80 |
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connections_copy = self.active_connections.copy()
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| 81 |
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for connection in connections_copy:
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| 82 |
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try:
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| 83 |
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await connection.send_text(html)
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| 84 |
+
except Exception as e:
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| 85 |
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print(f"Error sending to client: {e}")
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| 86 |
+
# Don't remove here - will be handled by disconnect route
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| 87 |
+
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| 88 |
+
manager = ConnectionManager()
|
| 89 |
+
|
| 90 |
+
# --- Helper Functions ---
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| 91 |
+
def get_active_battle(agent: Player) -> Optional[Battle]:
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| 92 |
+
"""Returns the first non-finished battle for an agent."""
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| 93 |
+
if agent and agent._battles:
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| 94 |
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active_battles = [b for b in agent._battles.values() if not b.finished]
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| 95 |
+
if active_battles:
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| 96 |
+
if active_battles[0].battle_tag:
|
| 97 |
+
return active_battles[0]
|
| 98 |
+
else:
|
| 99 |
+
print(f"WARN: Found active battle for {agent.username} but it has no battle_tag yet.")
|
| 100 |
+
return None
|
| 101 |
+
return None
|
| 102 |
+
|
| 103 |
+
def create_battle_iframe(battle_id: str) -> str:
|
| 104 |
+
"""Creates the HTML for the battle iframe."""
|
| 105 |
+
print("CURRENT BATTLE ID: ", battle_id)
|
| 106 |
+
battle_url = f"https://jofthomas.com/play.pokemonshowdown.com/testclient.html#{battle_id}"
|
| 107 |
+
|
| 108 |
+
return f"""
|
| 109 |
+
<html>
|
| 110 |
+
<head>
|
| 111 |
+
<title>Pokemon Battle Livestream</title>
|
| 112 |
+
<style>
|
| 113 |
+
body, html {{
|
| 114 |
+
margin: 0;
|
| 115 |
+
padding: 0;
|
| 116 |
+
height: 100%;
|
| 117 |
+
overflow: hidden;
|
| 118 |
+
}}
|
| 119 |
+
iframe {{
|
| 120 |
+
position: fixed;
|
| 121 |
+
top: 0;
|
| 122 |
+
left: 0;
|
| 123 |
+
bottom: 0;
|
| 124 |
+
right: 0;
|
| 125 |
+
width: 100%;
|
| 126 |
+
height: 100%;
|
| 127 |
+
border: none;
|
| 128 |
+
margin: 0;
|
| 129 |
+
padding: 0;
|
| 130 |
+
overflow: hidden;
|
| 131 |
+
z-index: 999999;
|
| 132 |
+
}}
|
| 133 |
+
</style>
|
| 134 |
+
</head>
|
| 135 |
+
<body>
|
| 136 |
+
<iframe
|
| 137 |
+
src="{battle_url}"
|
| 138 |
+
allowfullscreen
|
| 139 |
+
></iframe>
|
| 140 |
+
</body>
|
| 141 |
+
</html>
|
| 142 |
+
"""
|
| 143 |
+
|
| 144 |
+
def create_idle_html(status_message: str, instruction: str) -> str:
|
| 145 |
+
"""Creates a visually appealing idle screen HTML."""
|
| 146 |
+
return f"""
|
| 147 |
+
<html>
|
| 148 |
+
<head>
|
| 149 |
+
<title>Pokemon Battle Livestream</title>
|
| 150 |
+
<style>
|
| 151 |
+
body, html {{
|
| 152 |
+
margin: 0;
|
| 153 |
+
padding: 0;
|
| 154 |
+
height: 100%;
|
| 155 |
+
overflow: hidden;
|
| 156 |
+
font-family: Arial, sans-serif;
|
| 157 |
+
}}
|
| 158 |
+
.container {{
|
| 159 |
+
position: fixed;
|
| 160 |
+
top: 0;
|
| 161 |
+
left: 0;
|
| 162 |
+
width: 100%;
|
| 163 |
+
height: 100%;
|
| 164 |
+
display: flex;
|
| 165 |
+
flex-direction: column;
|
| 166 |
+
justify-content: center;
|
| 167 |
+
align-items: center;
|
| 168 |
+
background-image: url('/static/pokemon_huggingface.png');
|
| 169 |
+
background-size: cover;
|
| 170 |
+
background-position: center;
|
| 171 |
+
z-index: 999999;
|
| 172 |
+
}}
|
| 173 |
+
.message-box {{
|
| 174 |
+
background-color: rgba(0, 0, 0, 0.65);
|
| 175 |
+
padding: 30px;
|
| 176 |
+
border-radius: 15px;
|
| 177 |
+
max-width: 80%;
|
| 178 |
+
text-align: center;
|
| 179 |
+
}}
|
| 180 |
+
.status {{
|
| 181 |
+
font-size: 2.5em;
|
| 182 |
+
margin-bottom: 20px;
|
| 183 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
| 184 |
+
color: white;
|
| 185 |
+
}}
|
| 186 |
+
.instruction {{
|
| 187 |
+
font-size: 1.5em;
|
| 188 |
+
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.8);
|
| 189 |
+
color: white;
|
| 190 |
+
}}
|
| 191 |
+
</style>
|
| 192 |
+
</head>
|
| 193 |
+
<body>
|
| 194 |
+
<div class="container">
|
| 195 |
+
<div class="message-box">
|
| 196 |
+
<p class="status">{status_message}</p>
|
| 197 |
+
<p class="instruction">{instruction}</p>
|
| 198 |
+
</div>
|
| 199 |
+
</div>
|
| 200 |
+
</body>
|
| 201 |
+
</html>
|
| 202 |
+
"""
|
| 203 |
+
|
| 204 |
+
def create_error_html(error_msg: str) -> str:
|
| 205 |
+
"""Creates HTML to display an error message."""
|
| 206 |
+
return f"""
|
| 207 |
+
<html>
|
| 208 |
+
<head>
|
| 209 |
+
<title>Pokemon Battle Livestream - Error</title>
|
| 210 |
+
<style>
|
| 211 |
+
body, html {{
|
| 212 |
+
margin: 0;
|
| 213 |
+
padding: 0;
|
| 214 |
+
height: 100%;
|
| 215 |
+
overflow: hidden;
|
| 216 |
+
font-family: Arial, sans-serif;
|
| 217 |
+
}}
|
| 218 |
+
.container {{
|
| 219 |
+
position: fixed;
|
| 220 |
+
top: 0;
|
| 221 |
+
left: 0;
|
| 222 |
+
width: 100%;
|
| 223 |
+
height: 100%;
|
| 224 |
+
display: flex;
|
| 225 |
+
flex-direction: column;
|
| 226 |
+
justify-content: center;
|
| 227 |
+
align-items: center;
|
| 228 |
+
background-color: #330000;
|
| 229 |
+
z-index: 999999;
|
| 230 |
+
}}
|
| 231 |
+
.message-box {{
|
| 232 |
+
background-color: rgba(200, 0, 0, 0.7);
|
| 233 |
+
padding: 30px;
|
| 234 |
+
border-radius: 15px;
|
| 235 |
+
max-width: 80%;
|
| 236 |
+
text-align: center;
|
| 237 |
+
}}
|
| 238 |
+
.title {{
|
| 239 |
+
font-size: 2em;
|
| 240 |
+
margin-bottom: 20px;
|
| 241 |
+
color: white;
|
| 242 |
+
}}
|
| 243 |
+
.message {{
|
| 244 |
+
font-size: 1.2em;
|
| 245 |
+
color: #ffdddd;
|
| 246 |
+
}}
|
| 247 |
+
</style>
|
| 248 |
+
</head>
|
| 249 |
+
<body>
|
| 250 |
+
<div class="container">
|
| 251 |
+
<div class="message-box">
|
| 252 |
+
<p class="title">An Error Occurred</p>
|
| 253 |
+
<p class="message">{error_msg}</p>
|
| 254 |
+
</div>
|
| 255 |
+
</div>
|
| 256 |
+
</body>
|
| 257 |
+
</html>
|
| 258 |
+
"""
|
| 259 |
+
|
| 260 |
+
async def update_display_html(new_html: str) -> None:
|
| 261 |
+
"""Updates the current display HTML and broadcasts to all clients."""
|
| 262 |
+
await manager.update_all(new_html)
|
| 263 |
+
print("HTML Display UPDATED and broadcasted.")
|
| 264 |
+
|
| 265 |
+
# --- Agent Lifecycle Management ---
|
| 266 |
+
async def select_and_activate_new_agent():
|
| 267 |
+
"""Selects a random available agent, instantiates it, and starts its listening task."""
|
| 268 |
+
global active_agent_name, active_agent_instance, active_agent_task
|
| 269 |
+
|
| 270 |
+
if not AVAILABLE_AGENT_NAMES:
|
| 271 |
+
print("Lifecycle: No available agents with passwords set.")
|
| 272 |
+
await update_display_html(create_error_html("No agents available (check password env vars)."))
|
| 273 |
+
return False
|
| 274 |
+
|
| 275 |
+
selected_name = random.choice(AVAILABLE_AGENT_NAMES)
|
| 276 |
+
config = AGENT_CONFIGS[selected_name]
|
| 277 |
+
AgentClass = config["class"]
|
| 278 |
+
password_env_var = config["password_env_var"]
|
| 279 |
+
agent_password = os.environ.get(password_env_var)
|
| 280 |
+
|
| 281 |
+
print(f"Lifecycle: Activating agent '{selected_name}'...")
|
| 282 |
+
await update_display_html(create_idle_html("Selecting Next Agent...", f"Preparing {selected_name}..."))
|
| 283 |
+
|
| 284 |
+
try:
|
| 285 |
+
account_config = AccountConfiguration(selected_name, agent_password)
|
| 286 |
+
agent = AgentClass(
|
| 287 |
+
account_configuration=account_config,
|
| 288 |
+
server_configuration=custom_config,
|
| 289 |
+
battle_format=DEFAULT_BATTLE_FORMAT,
|
| 290 |
+
log_level=logging.INFO,
|
| 291 |
+
max_concurrent_battles=1
|
| 292 |
+
)
|
| 293 |
+
|
| 294 |
+
# Start the task to accept exactly one battle challenge
|
| 295 |
+
task = asyncio.create_task(agent.accept_challenges(None, 1), name=f"accept_challenge_{selected_name}")
|
| 296 |
+
task.add_done_callback(log_task_exception)
|
| 297 |
+
|
| 298 |
+
# Update global state
|
| 299 |
+
active_agent_name = selected_name
|
| 300 |
+
active_agent_instance = agent
|
| 301 |
+
active_agent_task = task
|
| 302 |
+
|
| 303 |
+
print(f"Lifecycle: Agent '{selected_name}' is active and listening for 1 challenge.")
|
| 304 |
+
await update_display_html(create_idle_html(f"Agent <strong>{selected_name}</strong> is ready!",
|
| 305 |
+
f"Please challenge <strong>{selected_name}</strong> to a <strong>{DEFAULT_BATTLE_FORMAT}</strong> battle."))
|
| 306 |
+
return True
|
| 307 |
+
|
| 308 |
+
except Exception as e:
|
| 309 |
+
error_msg = f"Failed to activate agent '{selected_name}': {e}"
|
| 310 |
+
print(error_msg)
|
| 311 |
+
traceback.print_exc()
|
| 312 |
+
|
| 313 |
+
# Clear state if activation failed
|
| 314 |
+
active_agent_name = None
|
| 315 |
+
active_agent_instance = None
|
| 316 |
+
active_agent_task = None
|
| 317 |
+
return False
|
| 318 |
+
|
| 319 |
+
async def check_for_new_battle():
|
| 320 |
+
"""Checks if the active agent has started a battle."""
|
| 321 |
+
global active_agent_instance, current_battle_instance
|
| 322 |
+
|
| 323 |
+
if active_agent_instance:
|
| 324 |
+
battle = get_active_battle(active_agent_instance)
|
| 325 |
+
if battle and battle.battle_tag:
|
| 326 |
+
print(f"Lifecycle: Agent '{active_agent_name}' started battle: {battle.battle_tag}")
|
| 327 |
+
current_battle_instance = battle
|
| 328 |
+
|
| 329 |
+
# Prevent accepting more challenges
|
| 330 |
+
if active_agent_task and not active_agent_task.done():
|
| 331 |
+
print(f"Lifecycle: Cancelling accept_challenges task for {active_agent_name} as battle started.")
|
| 332 |
+
active_agent_task.cancel()
|
| 333 |
+
|
| 334 |
+
async def deactivate_current_agent(reason: str = "cycle"):
|
| 335 |
+
"""Cleans up the currently active agent and resets state."""
|
| 336 |
+
global active_agent_name, active_agent_instance, active_agent_task, current_battle_instance
|
| 337 |
+
|
| 338 |
+
print(f"Lifecycle: Deactivating agent '{active_agent_name}' (Reason: {reason})...")
|
| 339 |
+
|
| 340 |
+
# Different messages based on deactivation reason
|
| 341 |
+
if reason == "battle_end":
|
| 342 |
+
await update_display_html(create_idle_html("Battle Finished", "Preparing to select next agent..."))
|
| 343 |
+
elif reason == "cycle":
|
| 344 |
+
await update_display_html(create_idle_html("Cycling Agents", "Preparing for next selection..."))
|
| 345 |
+
else:
|
| 346 |
+
await update_display_html(create_idle_html(f"Agent Reset ({reason})", "Preparing for next selection..."))
|
| 347 |
+
|
| 348 |
+
agent = active_agent_instance
|
| 349 |
+
task = active_agent_task
|
| 350 |
+
|
| 351 |
+
# Store a local copy of the battle instance before clearing it
|
| 352 |
+
last_battle_instance = current_battle_instance
|
| 353 |
+
|
| 354 |
+
# Clear state first to prevent race conditions
|
| 355 |
+
active_agent_name = None
|
| 356 |
+
active_agent_instance = None
|
| 357 |
+
active_agent_task = None
|
| 358 |
+
current_battle_instance = None
|
| 359 |
+
|
| 360 |
+
# Cancel the accept_challenges task if it's still running
|
| 361 |
+
if task and not task.done():
|
| 362 |
+
print(f"Lifecycle: Cancelling task for {agent.username if agent else 'unknown agent'}...")
|
| 363 |
+
task.cancel()
|
| 364 |
+
try:
|
| 365 |
+
await asyncio.wait_for(task, timeout=2.0)
|
| 366 |
+
except asyncio.CancelledError:
|
| 367 |
+
print(f"Lifecycle: Task cancellation confirmed.")
|
| 368 |
+
except asyncio.TimeoutError:
|
| 369 |
+
print(f"Lifecycle: Task did not confirm cancellation within timeout.")
|
| 370 |
+
except Exception as e:
|
| 371 |
+
print(f"Lifecycle: Error during task cancellation wait: {e}")
|
| 372 |
+
|
| 373 |
+
# Disconnect the player
|
| 374 |
+
if agent:
|
| 375 |
+
print(f"Lifecycle: Disconnecting player {agent.username}...")
|
| 376 |
+
try:
|
| 377 |
+
if hasattr(agent, '_websocket') and agent._websocket and agent._websocket.open:
|
| 378 |
+
await agent.disconnect()
|
| 379 |
+
print(f"Lifecycle: Player {agent.username} disconnected.")
|
| 380 |
+
else:
|
| 381 |
+
print(f"Lifecycle: Player {agent.username} already disconnected or websocket not ready.")
|
| 382 |
+
except Exception as e:
|
| 383 |
+
print(f"ERROR during agent disconnect ({agent.username}): {e}")
|
| 384 |
+
|
| 385 |
+
# Add a brief delay after deactivation to ensure clean state
|
| 386 |
+
await asyncio.sleep(3)
|
| 387 |
+
print(f"Lifecycle: Agent deactivation complete.")
|
| 388 |
+
|
| 389 |
+
# --- Main Background Task ---
|
| 390 |
+
async def manage_agent_lifecycle():
|
| 391 |
+
"""Runs the main loop selecting, running, and cleaning up agents sequentially."""
|
| 392 |
+
global active_agent_instance, active_agent_task, current_battle_instance
|
| 393 |
+
|
| 394 |
+
print("Background lifecycle manager started.")
|
| 395 |
+
REFRESH_INTERVAL_SECONDS = 3
|
| 396 |
+
loop_counter = 0
|
| 397 |
+
|
| 398 |
+
while True:
|
| 399 |
+
loop_counter += 1
|
| 400 |
+
try:
|
| 401 |
+
print(f"\n--- Lifecycle Check #{loop_counter} [{time.strftime('%H:%M:%S')}] ---")
|
| 402 |
+
|
| 403 |
+
# ==================================
|
| 404 |
+
# State 1: No agent active
|
| 405 |
+
# ==================================
|
| 406 |
+
if active_agent_instance is None:
|
| 407 |
+
print(f"[{loop_counter}] State 1: No active agent. Selecting...")
|
| 408 |
+
activated = await select_and_activate_new_agent()
|
| 409 |
+
if not activated:
|
| 410 |
+
print(f"[{loop_counter}] State 1: Activation failed. Waiting before retry.")
|
| 411 |
+
await asyncio.sleep(10)
|
| 412 |
+
continue
|
| 413 |
+
else:
|
| 414 |
+
print(f"[{loop_counter}] State 1: Agent '{active_agent_name}' activated.")
|
| 415 |
+
|
| 416 |
+
# ==================================
|
| 417 |
+
# State 2: Agent is active
|
| 418 |
+
# ==================================
|
| 419 |
+
else:
|
| 420 |
+
print(f"[{loop_counter}] State 2: Agent '{active_agent_name}' active.")
|
| 421 |
+
|
| 422 |
+
# --- Sub-state: Monitoring an ongoing battle ---
|
| 423 |
+
if current_battle_instance is not None:
|
| 424 |
+
battle_tag = current_battle_instance.battle_tag
|
| 425 |
+
print(f"[{loop_counter}] State 2: Monitoring battle {battle_tag}")
|
| 426 |
+
|
| 427 |
+
# Get the potentially updated battle object from the agent's internal list
|
| 428 |
+
battle_obj = active_agent_instance._battles.get(battle_tag)
|
| 429 |
+
|
| 430 |
+
if battle_obj and battle_obj.finished:
|
| 431 |
+
# Battle is finished, deactivate agent
|
| 432 |
+
print(f"[{loop_counter}] Battle {battle_tag} is FINISHED. Deactivating agent.")
|
| 433 |
+
await deactivate_current_agent(reason="battle_end")
|
| 434 |
+
await asyncio.sleep(5) # Brief cooldown between battles
|
| 435 |
+
continue
|
| 436 |
+
|
| 437 |
+
elif not battle_obj:
|
| 438 |
+
# Battle object missing unexpectedly, deactivate agent
|
| 439 |
+
print(f"[{loop_counter}] WARNING: Battle object for {battle_tag} MISSING from agent's list! Deactivating.")
|
| 440 |
+
await deactivate_current_agent(reason="battle_object_missing")
|
| 441 |
+
continue
|
| 442 |
+
else:
|
| 443 |
+
# Battle is ongoing and battle object exists
|
| 444 |
+
pass
|
| 445 |
+
|
| 446 |
+
# --- Sub-state: Checking for a new battle / Agent is idle ---
|
| 447 |
+
elif current_battle_instance is None:
|
| 448 |
+
print(f"[{loop_counter}] State 2: Checking for new battle...")
|
| 449 |
+
await check_for_new_battle()
|
| 450 |
+
|
| 451 |
+
# --- If a NEW battle was just detected by check_for_new_battle() ---
|
| 452 |
+
if current_battle_instance:
|
| 453 |
+
battle_tag = current_battle_instance.battle_tag
|
| 454 |
+
print(f"[{loop_counter}] State 2: *** NEW BATTLE DETECTED: {battle_tag} ***")
|
| 455 |
+
|
| 456 |
+
# Check if the battle ID has the non-public/suffixed format
|
| 457 |
+
parts = battle_tag.split('-')
|
| 458 |
+
is_suffixed_format = len(parts) > 3 and parts[2].isdigit()
|
| 459 |
+
|
| 460 |
+
if is_suffixed_format:
|
| 461 |
+
# Non-public format detected, forfeit immediately
|
| 462 |
+
print(f"[{loop_counter}] Detected non-public battle format ({battle_tag}). Forfeiting.")
|
| 463 |
+
await update_display_html(create_idle_html(f"Forfeiting non-public battle...", f"Agent {active_agent_name} detected private room."))
|
| 464 |
+
try:
|
| 465 |
+
# Send forfeit command TO THE SPECIFIC BATTLE ROOM
|
| 466 |
+
await active_agent_instance.send_message("/forfeit", battle_tag)
|
| 467 |
+
print(f"[{loop_counter}] Sent /forfeit command for {battle_tag}.")
|
| 468 |
+
await asyncio.sleep(1) # Give a moment for forfeit to process server-side
|
| 469 |
+
except Exception as forfeit_err:
|
| 470 |
+
print(f"[{loop_counter}] ERROR sending forfeit command for {battle_tag}: {forfeit_err}")
|
| 471 |
+
# Deactivate the agent as the battle is effectively over
|
| 472 |
+
await deactivate_current_agent(reason="forfeited_private_battle")
|
| 473 |
+
continue
|
| 474 |
+
|
| 475 |
+
else:
|
| 476 |
+
# Public battle format detected, display the battle iframe
|
| 477 |
+
print(f"[{loop_counter}] Public battle format detected. Displaying battle.")
|
| 478 |
+
await update_display_html(create_battle_iframe(battle_tag))
|
| 479 |
+
|
| 480 |
+
# --- If no new battle was found, agent remains idle ---
|
| 481 |
+
else:
|
| 482 |
+
print(f"[{loop_counter}] State 2: No new battle found. Agent '{active_agent_name}' remains idle.")
|
| 483 |
+
expected_idle_html = create_idle_html(f"Agent <strong>{active_agent_name}</strong> is ready!",
|
| 484 |
+
f"Please challenge <strong>{active_agent_name}</strong> to a <strong>{DEFAULT_BATTLE_FORMAT}</strong> battle.")
|
| 485 |
+
await update_display_html(expected_idle_html)
|
| 486 |
+
|
| 487 |
+
# --- Global Exception Handling for the main loop ---
|
| 488 |
+
except Exception as e:
|
| 489 |
+
print(f"ERROR in main lifecycle loop #{loop_counter}: {e}")
|
| 490 |
+
traceback.print_exc()
|
| 491 |
+
if active_agent_instance:
|
| 492 |
+
# If an error happened while an agent was active, try to deactivate it
|
| 493 |
+
await deactivate_current_agent(reason="main_loop_error")
|
| 494 |
+
else:
|
| 495 |
+
# If error happened before agent activation, show generic error
|
| 496 |
+
await update_display_html(create_error_html(f"Error in lifecycle manager: {e}"))
|
| 497 |
+
# Wait longer after a major error before trying again
|
| 498 |
+
await asyncio.sleep(10)
|
| 499 |
+
|
| 500 |
+
# --- Sleep at the end of each loop iteration (if no 'continue' was hit) ---
|
| 501 |
+
print(f"[{loop_counter}] Sleeping {REFRESH_INTERVAL_SECONDS}s before next check.")
|
| 502 |
+
await asyncio.sleep(REFRESH_INTERVAL_SECONDS)
|
| 503 |
+
|
| 504 |
+
def log_task_exception(task: asyncio.Task):
|
| 505 |
+
"""Callback to log exceptions from background tasks."""
|
| 506 |
+
try:
|
| 507 |
+
if task.cancelled():
|
| 508 |
+
print(f"Task {task.get_name()} was cancelled.")
|
| 509 |
+
return
|
| 510 |
+
task.result() # Raises exception if task failed
|
| 511 |
+
print(f"Task {task.get_name()} finished cleanly.")
|
| 512 |
+
except asyncio.CancelledError:
|
| 513 |
+
pass
|
| 514 |
+
except Exception as e:
|
| 515 |
+
print(f"Exception in background task {task.get_name()}: {e}")
|
| 516 |
+
traceback.print_exc()
|
| 517 |
+
|
| 518 |
+
# --- API Routes ---
|
| 519 |
+
@app.get("/", response_class=HTMLResponse)
|
| 520 |
+
async def get_homepage():
|
| 521 |
+
"""Serves the main HTML page with WebSocket connection."""
|
| 522 |
+
return """
|
| 523 |
+
<!DOCTYPE html>
|
| 524 |
+
<html>
|
| 525 |
+
<head>
|
| 526 |
+
<title>Pokemon Battle Livestream</title>
|
| 527 |
+
<style>
|
| 528 |
+
body, html {
|
| 529 |
+
margin: 0;
|
| 530 |
+
padding: 0;
|
| 531 |
+
height: 100%;
|
| 532 |
+
overflow: hidden;
|
| 533 |
+
}
|
| 534 |
+
#stream-container {
|
| 535 |
+
position: fixed;
|
| 536 |
+
top: 0;
|
| 537 |
+
left: 0;
|
| 538 |
+
bottom: 0;
|
| 539 |
+
right: 0;
|
| 540 |
+
width: 100%;
|
| 541 |
+
height: 100%;
|
| 542 |
+
}
|
| 543 |
+
</style>
|
| 544 |
+
</head>
|
| 545 |
+
<body>
|
| 546 |
+
<div id="stream-container"></div>
|
| 547 |
+
|
| 548 |
+
<script>
|
| 549 |
+
const streamContainer = document.getElementById('stream-container');
|
| 550 |
+
|
| 551 |
+
// Create WebSocket connection
|
| 552 |
+
const ws = new WebSocket(`${location.protocol === 'https:' ? 'wss' : 'ws'}://${location.host}/ws`);
|
| 553 |
+
|
| 554 |
+
// Connection opened
|
| 555 |
+
ws.addEventListener('open', (event) => {
|
| 556 |
+
console.log('Connected to WebSocket server');
|
| 557 |
+
});
|
| 558 |
+
|
| 559 |
+
// Listen for messages
|
| 560 |
+
ws.addEventListener('message', (event) => {
|
| 561 |
+
console.log('Received update from server');
|
| 562 |
+
// Set inner HTML directly - complete document replacement
|
| 563 |
+
const parser = new DOMParser();
|
| 564 |
+
const doc = parser.parseFromString(event.data, 'text/html');
|
| 565 |
+
const bodyContent = doc.body.innerHTML;
|
| 566 |
+
|
| 567 |
+
// Update just the body content to avoid page refresh flicker
|
| 568 |
+
if (bodyContent) {
|
| 569 |
+
streamContainer.innerHTML = bodyContent;
|
| 570 |
+
}
|
| 571 |
+
});
|
| 572 |
+
|
| 573 |
+
// Handle connection close/errors
|
| 574 |
+
ws.addEventListener('close', (event) => {
|
| 575 |
+
console.log('WebSocket connection closed');
|
| 576 |
+
setTimeout(() => {
|
| 577 |
+
console.log('Attempting to reconnect...');
|
| 578 |
+
location.reload();
|
| 579 |
+
}, 3000);
|
| 580 |
+
});
|
| 581 |
+
|
| 582 |
+
ws.addEventListener('error', (event) => {
|
| 583 |
+
console.error('WebSocket error:', event);
|
| 584 |
+
});
|
| 585 |
+
</script>
|
| 586 |
+
</body>
|
| 587 |
+
</html>
|
| 588 |
+
"""
|
| 589 |
+
|
| 590 |
+
@app.websocket("/ws")
|
| 591 |
+
async def websocket_endpoint(websocket: WebSocket):
|
| 592 |
+
await manager.connect(websocket)
|
| 593 |
+
try:
|
| 594 |
+
while True:
|
| 595 |
+
# Just keep the connection open
|
| 596 |
+
# The updates are pushed from the lifecycle manager
|
| 597 |
+
await websocket.receive_text()
|
| 598 |
+
except WebSocketDisconnect:
|
| 599 |
+
manager.disconnect(websocket)
|
| 600 |
+
except Exception as e:
|
| 601 |
+
print(f"WebSocket error: {e}")
|
| 602 |
+
manager.disconnect(websocket)
|
| 603 |
+
|
| 604 |
+
@app.on_event("startup")
|
| 605 |
+
async def startup_event():
|
| 606 |
+
"""Start background tasks when the application starts."""
|
| 607 |
+
global background_task_handle
|
| 608 |
+
|
| 609 |
+
# Mount static files directory for images
|
| 610 |
+
app.mount("/static", StaticFiles(directory="static"), name="static")
|
| 611 |
+
|
| 612 |
+
print("🚀 Starting background tasks")
|
| 613 |
+
background_task_handle = asyncio.create_task(manage_agent_lifecycle(), name="lifecycle_manager")
|
| 614 |
+
background_task_handle.add_done_callback(log_task_exception)
|
| 615 |
+
print("✅ Background tasks started")
|
| 616 |
+
|
| 617 |
+
@app.on_event("shutdown")
|
| 618 |
+
async def shutdown_event():
|
| 619 |
+
"""Clean up tasks when shutting down."""
|
| 620 |
+
global background_task_handle, active_agent_instance
|
| 621 |
+
|
| 622 |
+
print("\nShutting down app. Cleaning up...")
|
| 623 |
+
|
| 624 |
+
# Cancel background task
|
| 625 |
+
if background_task_handle and not background_task_handle.done():
|
| 626 |
+
background_task_handle.cancel()
|
| 627 |
+
try:
|
| 628 |
+
await asyncio.wait_for(background_task_handle, timeout=5.0)
|
| 629 |
+
except (asyncio.CancelledError, asyncio.TimeoutError):
|
| 630 |
+
pass
|
| 631 |
+
|
| 632 |
+
# Disconnect agent if active
|
| 633 |
+
if active_agent_instance:
|
| 634 |
+
try:
|
| 635 |
+
if hasattr(active_agent_instance, '_websocket') and active_agent_instance._websocket and active_agent_instance._websocket.open:
|
| 636 |
+
await active_agent_instance.disconnect()
|
| 637 |
+
except Exception as e:
|
| 638 |
+
print(f"Error during agent disconnect on shutdown: {e}")
|
| 639 |
+
|
| 640 |
+
print("Cleanup complete. Shutting down.")
|
| 641 |
+
|
| 642 |
+
# For direct script execution
|
| 643 |
+
if __name__ == "__main__":
|
| 644 |
+
import uvicorn
|
| 645 |
+
|
| 646 |
+
logging.basicConfig(level=logging.INFO, format='%(asctime)s - %(name)s - %(levelname)s - %(message)s')
|
| 647 |
+
logging.getLogger('poke_env').setLevel(logging.WARNING)
|
| 648 |
+
|
| 649 |
+
print("Starting Pokemon Battle Livestream Server...")
|
| 650 |
+
print("="*50)
|
| 651 |
+
|
| 652 |
+
if not AVAILABLE_AGENT_NAMES:
|
| 653 |
+
print("FATAL: No agents found with configured passwords. Please set environment variables:")
|
| 654 |
+
for name, cfg in AGENT_CONFIGS.items():
|
| 655 |
+
print(f"- {cfg.get('password_env_var', 'N/A')} (for agent: {name})")
|
| 656 |
+
print("="*50)
|
| 657 |
+
exit("Exiting due to missing agent passwords.")
|
| 658 |
+
else:
|
| 659 |
+
print("Found available agents:")
|
| 660 |
+
for name in AVAILABLE_AGENT_NAMES:
|
| 661 |
+
print(f"- {name}")
|
| 662 |
+
print("="*50)
|
| 663 |
+
|
| 664 |
+
# Run with uvicorn
|
| 665 |
+
uvicorn.run(app, host="0.0.0.0", port=8000)
|