Update templates/index.html
Browse files- templates/index.html +312 -274
templates/index.html
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<!DOCTYPE html>
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<html lang="fr">
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<head>
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<meta charset="UTF-8">
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<title>Jeu d'Échecs Tactile</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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grid-template-rows: repeat(8, 1fr);
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aspect-ratio: 1;
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max-width: 600px;
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margin: 0 auto;
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border: 3px solid #374151;
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border-radius: 8px;
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overflow: hidden;
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user-select: none;
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}
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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transition: all 0.2s ease;
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}
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.chess-square.light {
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background-color: #f0d9b5;
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}
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.chess-square.dark {
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background-color: #b58863;
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}
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.chess-square.selected {
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box-shadow: inset 0 0 0 4px #fbbf24;
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z-index: 2;
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}
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.chess-square.possible-move {
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box-shadow: inset 0 0 0 3px #10b981;
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}
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.chess-square.possible-move:after {
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content: '';
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position: absolute;
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width: 30%;
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height: 30%;
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background-color:
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border-radius: 50%;
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opacity: 0.
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.chess-square.last-move {
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box-shadow: inset 0 0 0 3px #eab308;
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}
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.chess-piece {
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font-size: clamp(2rem, 6vw, 3.5rem);
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font-family: 'Segoe UI Symbol', 'Apple Symbols', sans-serif;
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cursor: grab;
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transition: transform 0.1s ease;
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z-index: 1;
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}
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.chess-piece:hover {
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transform: scale(1.1);
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}
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.coordinates {
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color: #6b7280;
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font-size: 0.75rem;
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font-weight: bold;
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}
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.coord-file {
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position: absolute;
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bottom: 2px;
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right: 4px;
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}
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.coord-rank {
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position: absolute;
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top: 2px;
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left: 4px;
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}
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@media (max-width: 640px) {
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.chess-piece {
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font-size: 2rem;
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}
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.coordinates {
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font-size: 0.6rem;
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}
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}
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</style>
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</head>
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<body class="bg-gray-900 text-gray-100 min-h-screen flex flex-col items-center p-4">
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<div class="container mx-auto max-w-6xl">
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<h1 class="text-4xl font-bold text-center my-6 text-teal-400">Jeu d'Échecs Tactile</h1>
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<div class="bg-gray-800 p-6 rounded-lg shadow-xl mb-6">
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<h2 class="text-2xl font-semibold mb-
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<div class="flex flex-wrap gap-
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<button id="setPvP" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:
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Humain vs Humain
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</button>
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<div>
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<button id="setPvAIWhite" class="bg-green-600 hover:bg-green-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:
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Jouer vs IA (Blancs)
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</button>
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<button id="setPvAIBlack" class="bg-purple-600 hover:bg-purple-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:
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Jouer vs IA (Noirs)
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</button>
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</div>
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<button id="resetGame" class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:
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Nouvelle Partie
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</button>
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</div>
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<p class="mt-3 text-sm text-gray-400">Mode: <span id="currentMode" class="font-semibold">PVP</span></p>
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<p id="playerColorInfo" class="mt-1 text-sm text-gray-400 hidden">
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Vous jouez: <span id="currentPlayerColor" class="font-semibold">Blancs</span>
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</p>
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</div>
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<div class="grid lg:grid-cols-
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<div class="lg:col-span-
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<div id="chessBoard" class="chess-board"
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</div>
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</div>
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<div class="bg-gray-800 p-6 rounded-lg shadow-xl">
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<h3 class="text-xl font-semibold mb-3 text-sky-400">Informations</h3>
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<p id="turnDisplay" class="mb-2">Tour: <span class="font-bold text-white">Blancs</span></p>
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<p id="status" class="text-yellow-400 font-semibold mb-4 min-h-
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<div id="outcomeDisplay" class="mb-4 text-lg font-bold text-center"></div>
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<div class="space-y-3">
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<div>
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<p class="text-
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<p id="lastMove" class="text-gray-200 font-mono
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</div>
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<div>
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<p class="text-
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<p id="lastAIMove" class="text-gray-200 font-mono
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</div>
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</div>
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<div class="mt-6">
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<h4 class="text-lg font-semibold mb-2 text-sky-400">Notation manuelle</h4>
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<form id="moveForm" class="space-y-3">
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<input type="text" id="moveInput"
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class="w-full bg-gray-700 border border-gray-600 rounded-md py-2 px-3 focus:outline-none focus:ring-sky-500 focus:border-sky-500
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placeholder="
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<button type="submit"
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class="w-full bg-teal-600 hover:bg-teal-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:
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Jouer
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</button>
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</form>
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</div>
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</div>
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</div>
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</div>
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<script>
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// Configuration du jeu
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let gameMode = 'pvp';
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let playerColor = 'white';
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let isPlayerTurn = true;
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let gameBoard = {};
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let selectedSquare = null;
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let
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let lastMoveSquares = [];
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// Éléments DOM
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const chessBoardEl = document.getElementById('chessBoard');
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const moveForm = document.getElementById('moveForm');
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const moveInput = document.getElementById('moveInput');
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const statusDisplay = document.getElementById('status');
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const
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const outcomeDisplay = document.getElementById('outcomeDisplay');
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const lastMoveDisplay = document.getElementById('lastMove');
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const lastAIMoveDisplay = document.getElementById('lastAIMove');
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const playerColorInfoDisplay = document.getElementById('playerColorInfo');
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const currentPlayerColorDisplay = document.getElementById('currentPlayerColor');
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// Symboles des pièces d'échecs
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const pieceSymbols = {
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'K': '♔', 'Q': '♕', 'R': '♖', 'B': '♗', 'N': '♘', 'P': '♙',
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'k': '♚', 'q': '♛', 'r': '♜', 'b': '♝', 'n': '♞', 'p': '♟'
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};
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//
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function createChessBoard() {
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chessBoardEl.innerHTML = '';
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for (let rank = 8; rank >= 1; rank--) {
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for (let file = 0; file < 8; file++) {
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const fileChar = String.fromCharCode(97 + file);
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const
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const squareEl = document.createElement('div');
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squareEl.
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// Ajouter les coordonnées
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if (file === 0) {
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const rankCoord = document.createElement('div');
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rankCoord.className = '
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rankCoord.textContent = rank;
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squareEl.appendChild(rankCoord);
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}
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if (rank === 1) {
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const fileCoord = document.createElement('div');
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fileCoord.className = '
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fileCoord.textContent = fileChar;
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squareEl.appendChild(fileCoord);
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}
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// Event listeners pour les interactions
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squareEl.addEventListener('click', handleSquareClick);
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squareEl.addEventListener('dragover', handleDragOver);
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squareEl.addEventListener('drop', handleDrop);
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function updateBoardFromFEN(fen) {
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const [boardPart] = fen.split(' ');
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const ranks = boardPart.split('/');
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gameBoard = {};
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// Effacer toutes les pièces actuelles
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document.querySelectorAll('.chess-piece').forEach(piece => piece.remove());
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for (let rankIdx = 0; rankIdx < 8; rankIdx++) {
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let fileIdx = 0;
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for (let char of rankStr) {
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if (isNaN(char)) {
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// C'est une pièce
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const file = String.fromCharCode(97 + fileIdx);
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const
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gameBoard[
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const squareEl = document.querySelector(`[data-square="${
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if (squareEl) {
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const pieceEl = document.createElement('div');
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pieceEl.textContent = pieceSymbols[char];
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pieceEl.draggable = true;
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pieceEl.dataset.piece = char;
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pieceEl.dataset.square =
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pieceEl.addEventListener('dragstart', handleDragStart);
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pieceEl.addEventListener('dragend', handleDragEnd);
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}
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fileIdx++;
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} else {
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// C'est un nombre (cases vides)
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fileIdx += parseInt(char);
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}
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}
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}
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currentFEN = fen;
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updateTurnDisplay();
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}
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function updateTurnDisplay() {
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const turn = currentFEN.split(' ')[1];
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if (gameMode === 'ai') {
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const aiIsWhite = (playerColor === 'black');
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if ((aiIsWhite && turn === 'w') || (aiIsBlack && turn === 'b')) {
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isPlayerTurn = false;
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statusDisplay.textContent = "L'IA réfléchit...";
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// En mode IA, on pourrait désactiver les interactions ici
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} else {
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isPlayerTurn = true;
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statusDisplay.textContent = "À vous de jouer";
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}
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} else {
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isPlayerTurn = true;
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statusDisplay.textContent = "";
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}
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}
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function handleSquareClick(e) {
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if (!isPlayerTurn) return;
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const
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const piece = gameBoard[
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if (selectedSquare) {
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if (selectedSquare ===
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// Coup valide
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makeMove(selectedSquare + square);
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} else if (piece && isPlayerPiece(piece)) {
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selectSquare(square);
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} else {
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}
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} else if (piece && isPlayerPiece(piece)) {
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selectSquare(
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}
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}
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function selectSquare(
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selectedSquare =
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const squareEl = document.querySelector(`[data-square="${
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squareEl.classList.add(
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showPossibleMoves(square);
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}
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function
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selectedSquare = null;
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document.querySelectorAll('.chess-
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sq.classList.remove(
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});
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}
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//
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const piece = gameBoard[
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const squareEl = document.querySelector(`[data-square="${
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if (squareEl) {
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squareEl.classList.add(
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}
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});
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}
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const moves = [];
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const
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// Exemple pour un pion
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if (piece.toLowerCase() === 'p') {
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const direction = piece === 'P' ? 1 : -1;
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const
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if (
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const
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if (!gameBoard[
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moves.push(
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const doubleSquare = String.fromCharCode(97 + file) + (rank + 2 * direction);
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if (!gameBoard[doubleSquare]) {
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moves.push(doubleSquare);
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}
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}
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}
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}
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}
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return moves;
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}
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function isPlayerPiece(piece) {
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if (
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return (playerColor === 'white' &&
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(playerColor === 'black' && !
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}
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// Gestion du drag & drop
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function handleDragStart(e) {
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if (!isPlayerTurn) {
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e.preventDefault();
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return;
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}
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const piece = e.target.dataset.piece;
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if (!isPlayerPiece(piece)) {
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e.preventDefault();
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return;
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}
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e.target.classList.add('
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e.dataTransfer.setData('text/plain', e.target.dataset.square);
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//
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selectSquare(e.target.dataset.square);
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}
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function handleDragEnd(e) {
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e.target.classList.remove('
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}
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function handleDragOver(e) {
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e.preventDefault();
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}
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function handleDrop(e) {
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e.preventDefault();
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const
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const
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if (
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if (
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makeMove(
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}
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}
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clearSelection();
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}
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function
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//
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document.querySelectorAll('.chess-
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sq.classList.remove(
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});
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if (
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const
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const
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const fromEl = document.querySelector(`[data-square="${
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const toEl = document.querySelector(`[data-square="${
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if (fromEl) fromEl.classList.add(
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if (toEl) toEl.classList.add(
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lastMoveSquares = [
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}
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}
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// Communication avec le serveur (adapté de votre code original)
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async function makeMove(moveStr) {
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statusDisplay.textContent = 'Traitement...';
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477 |
-
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478 |
|
479 |
try {
|
480 |
const response = await fetch('/make_move', {
|
@@ -486,62 +458,85 @@
|
|
486 |
|
487 |
if (data.error) {
|
488 |
statusDisplay.textContent = `Erreur: ${data.error}`;
|
|
|
|
|
489 |
} else {
|
|
|
490 |
updateBoardFromFEN(data.fen);
|
491 |
-
lastMoveDisplay.textContent = moveStr;
|
492 |
-
|
493 |
|
494 |
if (data.ai_move_uci) {
|
495 |
-
|
496 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
497 |
}
|
498 |
|
499 |
-
if (data.game_over) {
|
500 |
-
|
501 |
-
outcomeDisplay.innerHTML = `<p class="text-green-400">${data.outcome}</p>`;
|
502 |
-
isPlayerTurn = false;
|
503 |
}
|
504 |
}
|
505 |
} catch (error) {
|
506 |
console.error("Erreur lors de la communication:", error);
|
507 |
statusDisplay.textContent = "Erreur de communication avec le serveur.";
|
|
|
508 |
}
|
509 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
510 |
|
511 |
-
// Form de saisie manuelle
|
512 |
moveForm.addEventListener('submit', async (e) => {
|
513 |
e.preventDefault();
|
514 |
const move = moveInput.value.trim();
|
515 |
-
if (!move) return;
|
516 |
-
|
517 |
await makeMove(move);
|
518 |
moveInput.value = '';
|
519 |
});
|
520 |
|
521 |
-
// Boutons de configuration
|
522 |
document.getElementById('resetGame').addEventListener('click', async () => {
|
523 |
statusDisplay.textContent = 'Réinitialisation...';
|
524 |
try {
|
525 |
const response = await fetch('/reset_game', { method: 'POST' });
|
526 |
const data = await response.json();
|
527 |
|
|
|
|
|
|
|
|
|
528 |
updateBoardFromFEN(data.fen);
|
529 |
lastMoveDisplay.textContent = "-";
|
530 |
lastAIMoveDisplay.textContent = "-";
|
531 |
outcomeDisplay.innerHTML = '';
|
532 |
-
|
533 |
|
534 |
-
currentModeDisplay.textContent =
|
535 |
-
if (
|
536 |
-
currentPlayerColorDisplay.textContent =
|
537 |
playerColorInfoDisplay.classList.remove('hidden');
|
538 |
} else {
|
539 |
playerColorInfoDisplay.classList.add('hidden');
|
540 |
}
|
541 |
-
|
542 |
-
|
543 |
-
playerColor = data.player_color || 'white';
|
544 |
-
updateTurnDisplay();
|
545 |
|
546 |
} catch (error) {
|
547 |
console.error("Erreur lors de la réinitialisation:", error);
|
@@ -549,13 +544,13 @@
|
|
549 |
}
|
550 |
});
|
551 |
|
552 |
-
async function setGameMode(
|
553 |
-
statusDisplay.textContent = `Changement de mode
|
554 |
try {
|
555 |
const response = await fetch('/set_mode', {
|
556 |
method: 'POST',
|
557 |
headers: { 'Content-Type': 'application/json' },
|
558 |
-
body: JSON.stringify({ game_mode:
|
559 |
});
|
560 |
const data = await response.json();
|
561 |
|
@@ -564,22 +559,34 @@
|
|
564 |
} else {
|
565 |
gameMode = data.game_mode;
|
566 |
playerColor = data.player_color;
|
|
|
567 |
|
568 |
updateBoardFromFEN(data.fen);
|
569 |
-
|
570 |
|
571 |
currentModeDisplay.textContent = gameMode.toUpperCase();
|
572 |
if (gameMode === 'ai') {
|
573 |
-
currentPlayerColorDisplay.textContent = playerColor
|
574 |
playerColorInfoDisplay.classList.remove('hidden');
|
575 |
} else {
|
576 |
playerColorInfoDisplay.classList.add('hidden');
|
577 |
}
|
578 |
|
579 |
-
statusDisplay.textContent = data.message ||
|
580 |
-
|
581 |
-
|
582 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
583 |
}
|
584 |
}
|
585 |
} catch (error) {
|
@@ -592,9 +599,40 @@
|
|
592 |
document.getElementById('setPvAIWhite').addEventListener('click', () => setGameMode('ai', 'white'));
|
593 |
document.getElementById('setPvAIBlack').addEventListener('click', () => setGameMode('ai', 'black'));
|
594 |
|
595 |
-
|
596 |
-
|
597 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
598 |
</script>
|
599 |
</body>
|
600 |
</html>
|
|
|
1 |
+
<!DOCTYPE html>
|
2 |
<html lang="fr">
|
3 |
<head>
|
4 |
<meta charset="UTF-8">
|
|
|
6 |
<title>Jeu d'Échecs Tactile</title>
|
7 |
<script src="https://cdn.tailwindcss.com"></script>
|
8 |
<style>
|
9 |
+
/* Minimal custom CSS - mostly for things Tailwind doesn't handle easily or for fine-tuning */
|
10 |
+
.chess-piece-font {
|
11 |
+
font-family: 'Segoe UI Symbol', 'Apple Symbols', 'Noto Sans Symbols 2', sans-serif; /* Added Noto for better cross-platform symbols */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
12 |
}
|
13 |
+
|
14 |
+
/* Custom style for the dot on possible move squares, if preferred over just a ring */
|
15 |
+
.possible-move-dot::after {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
16 |
content: '';
|
17 |
position: absolute;
|
18 |
+
width: 30%; /* Tailwind: w-[30%] */
|
19 |
+
height: 30%; /* Tailwind: h-[30%] */
|
20 |
+
background-color: currentColor; /* Inherits color from text-emerald-500 or similar */
|
21 |
+
border-radius: 50%; /* Tailwind: rounded-full */
|
22 |
+
opacity: 0.6; /* Tailwind: opacity-60 */
|
23 |
+
/* Centering can also be done with flex on parent or absolute positioning with translate */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
24 |
}
|
25 |
+
|
26 |
+
/* Ensuring board maintains aspect ratio and grid structure */
|
27 |
+
.chess-board-grid {
|
28 |
+
display: grid;
|
29 |
+
grid-template-columns: repeat(8, 1fr);
|
30 |
+
grid-template-rows: repeat(8, 1fr);
|
31 |
+
aspect-ratio: 1;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
32 |
}
|
33 |
</style>
|
34 |
</head>
|
35 |
+
<body class="bg-gray-900 text-gray-100 min-h-screen flex flex-col items-center p-4 selection:bg-teal-500 selection:text-white">
|
36 |
|
37 |
+
<div class="container mx-auto max-w-6xl w-full">
|
38 |
+
<h1 class="text-3xl sm:text-4xl font-bold text-center my-6 text-teal-400 tracking-tight">Jeu d'Échecs Tactile</h1>
|
39 |
|
40 |
+
<div class="bg-gray-800 p-4 sm:p-6 rounded-lg shadow-xl mb-6">
|
41 |
+
<h2 class="text-xl sm:text-2xl font-semibold mb-4 text-sky-400">Configuration</h2>
|
42 |
+
<div class="flex flex-wrap gap-3 items-center">
|
43 |
+
<button id="setPvP" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-2 px-4 rounded-md focus:outline-none focus:ring-2 focus:ring-blue-400 focus:ring-opacity-75 transition-colors">
|
44 |
Humain vs Humain
|
45 |
</button>
|
46 |
+
<div class="flex flex-col sm:flex-row gap-2">
|
47 |
+
<button id="setPvAIWhite" class="bg-green-600 hover:bg-green-700 text-white font-bold py-2 px-4 rounded-md focus:outline-none focus:ring-2 focus:ring-green-400 focus:ring-opacity-75 transition-colors">
|
48 |
Jouer vs IA (Blancs)
|
49 |
</button>
|
50 |
+
<button id="setPvAIBlack" class="bg-purple-600 hover:bg-purple-700 text-white font-bold py-2 px-4 rounded-md focus:outline-none focus:ring-2 focus:ring-purple-400 focus:ring-opacity-75 transition-colors">
|
51 |
Jouer vs IA (Noirs)
|
52 |
</button>
|
53 |
</div>
|
54 |
+
<button id="resetGame" class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-md focus:outline-none focus:ring-2 focus:ring-red-400 focus:ring-opacity-75 transition-colors">
|
55 |
Nouvelle Partie
|
56 |
</button>
|
57 |
</div>
|
58 |
+
<p class="mt-3 text-sm text-gray-400">Mode: <span id="currentMode" class="font-semibold text-gray-200">PVP</span></p>
|
59 |
<p id="playerColorInfo" class="mt-1 text-sm text-gray-400 hidden">
|
60 |
+
Vous jouez: <span id="currentPlayerColor" class="font-semibold text-gray-200">Blancs</span>
|
61 |
</p>
|
62 |
</div>
|
63 |
|
64 |
+
<div class="grid lg:grid-cols-3 gap-6">
|
65 |
+
<div class="lg:col-span-2 bg-gray-800 p-3 sm:p-4 rounded-lg shadow-xl">
|
66 |
+
<div id="chessBoard" class="chess-board-grid max-w-[600px] mx-auto border-4 border-gray-700 rounded-md overflow-hidden select-none">
|
67 |
+
<!-- Squares will be generated here by JS -->
|
68 |
+
</div>
|
69 |
+
<div class="mt-4 text-center text-xs sm:text-sm text-gray-400">
|
70 |
+
<p>Cliquez sur une pièce puis sur la destination, ou glissez-déposez.</p>
|
71 |
</div>
|
72 |
</div>
|
73 |
|
74 |
+
<div class="bg-gray-800 p-4 sm:p-6 rounded-lg shadow-xl lg:col-span-1">
|
75 |
+
<h3 class="text-lg sm:text-xl font-semibold mb-3 text-sky-400">Informations</h3>
|
76 |
+
<p id="turnDisplay" class="mb-2 text-sm">Tour: <span class="font-bold text-white">Blancs</span></p>
|
77 |
+
<p id="status" class="text-yellow-400 font-semibold mb-4 min-h-[1.5em] text-sm"></p>
|
78 |
|
79 |
+
<div id="outcomeDisplay" class="mb-4 text-lg font-bold text-center text-green-400"></div>
|
80 |
|
81 |
+
<div class="space-y-3 text-sm">
|
82 |
<div>
|
83 |
+
<p class="text-gray-400">Dernier coup:</p>
|
84 |
+
<p id="lastMove" class="text-gray-200 font-mono">-</p>
|
85 |
</div>
|
86 |
<div>
|
87 |
+
<p class="text-gray-400">Dernier coup IA:</p>
|
88 |
+
<p id="lastAIMove" class="text-gray-200 font-mono">-</p>
|
89 |
</div>
|
90 |
</div>
|
91 |
|
92 |
<div class="mt-6">
|
93 |
+
<h4 class="text-md sm:text-lg font-semibold mb-2 text-sky-400">Notation manuelle</h4>
|
94 |
<form id="moveForm" class="space-y-3">
|
95 |
<input type="text" id="moveInput"
|
96 |
+
class="w-full bg-gray-700 border border-gray-600 rounded-md py-2 px-3 text-white text-sm focus:outline-none focus:ring-2 focus:ring-sky-500 focus:border-sky-500 placeholder-gray-500"
|
97 |
+
placeholder="ex: e2e4, Nf3">
|
98 |
<button type="submit"
|
99 |
+
class="w-full bg-teal-600 hover:bg-teal-700 text-white font-bold py-2 px-4 rounded-md focus:outline-none focus:ring-2 focus:ring-teal-400 focus:ring-opacity-75 transition duration-150 ease-in-out">
|
100 |
Jouer
|
101 |
</button>
|
102 |
</form>
|
103 |
</div>
|
104 |
</div>
|
105 |
</div>
|
106 |
+
<footer class="text-center text-gray-500 py-8 text-sm">
|
107 |
+
Jeu d'Échecs Tactile © 2024
|
108 |
+
</footer>
|
109 |
</div>
|
110 |
|
111 |
<script>
|
|
|
112 |
let gameMode = 'pvp';
|
113 |
let playerColor = 'white';
|
114 |
let isPlayerTurn = true;
|
115 |
let gameBoard = {};
|
116 |
let selectedSquare = null;
|
117 |
+
let currentPossibleMoves = []; // Renamed from possibleMoves to avoid conflict
|
118 |
let lastMoveSquares = [];
|
119 |
|
|
|
120 |
const chessBoardEl = document.getElementById('chessBoard');
|
121 |
const moveForm = document.getElementById('moveForm');
|
122 |
const moveInput = document.getElementById('moveInput');
|
123 |
const statusDisplay = document.getElementById('status');
|
124 |
+
const turnDisplayEl = document.getElementById('turnDisplay').querySelector('span'); // Corrected variable name
|
125 |
const outcomeDisplay = document.getElementById('outcomeDisplay');
|
126 |
const lastMoveDisplay = document.getElementById('lastMove');
|
127 |
const lastAIMoveDisplay = document.getElementById('lastAIMove');
|
|
|
129 |
const playerColorInfoDisplay = document.getElementById('playerColorInfo');
|
130 |
const currentPlayerColorDisplay = document.getElementById('currentPlayerColor');
|
131 |
|
|
|
132 |
const pieceSymbols = {
|
133 |
'K': '♔', 'Q': '♕', 'R': '♖', 'B': '♗', 'N': '♘', 'P': '♙',
|
134 |
'k': '♚', 'q': '♛', 'r': '♜', 'b': '♝', 'n': '♞', 'p': '♟'
|
135 |
};
|
136 |
+
|
137 |
+
const initialFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
138 |
+
let currentFEN = initialFEN;
|
139 |
|
140 |
+
// Tailwind classes for square states
|
141 |
+
const selectedClasses = ['ring-4', 'ring-yellow-400', 'ring-inset', 'z-20'];
|
142 |
+
const possibleMoveClasses = ['ring-2', 'ring-emerald-500', 'ring-inset', 'possible-move-dot', 'text-emerald-500']; // Added text-emerald-500 for the dot
|
143 |
+
const lastMoveHighlightClasses = ['ring-2', 'ring-amber-500', 'ring-inset'];
|
144 |
|
145 |
function createChessBoard() {
|
146 |
chessBoardEl.innerHTML = '';
|
147 |
|
148 |
for (let rank = 8; rank >= 1; rank--) {
|
149 |
for (let file = 0; file < 8; file++) {
|
150 |
+
const fileChar = String.fromCharCode(97 + file);
|
151 |
+
const squareId = fileChar + rank;
|
152 |
|
153 |
const squareEl = document.createElement('div');
|
154 |
+
// Base classes for all squares
|
155 |
+
squareEl.className = `relative flex items-center justify-center cursor-pointer transition-all duration-150 ease-in-out
|
156 |
+
${(rank + file) % 2 === 0 ? 'bg-[#f0d9b5]' : 'bg-[#b58863]'}`; // Using specific colors
|
157 |
+
squareEl.dataset.square = squareId;
|
158 |
|
|
|
159 |
if (file === 0) {
|
160 |
const rankCoord = document.createElement('div');
|
161 |
+
rankCoord.className = 'absolute top-0.5 left-1 text-xs font-bold text-gray-700 opacity-60';
|
162 |
rankCoord.textContent = rank;
|
163 |
squareEl.appendChild(rankCoord);
|
164 |
}
|
165 |
if (rank === 1) {
|
166 |
const fileCoord = document.createElement('div');
|
167 |
+
fileCoord.className = 'absolute bottom-0.5 right-1 text-xs font-bold text-gray-700 opacity-60';
|
168 |
fileCoord.textContent = fileChar;
|
169 |
squareEl.appendChild(fileCoord);
|
170 |
}
|
171 |
|
|
|
172 |
squareEl.addEventListener('click', handleSquareClick);
|
173 |
squareEl.addEventListener('dragover', handleDragOver);
|
174 |
squareEl.addEventListener('drop', handleDrop);
|
|
|
181 |
function updateBoardFromFEN(fen) {
|
182 |
const [boardPart] = fen.split(' ');
|
183 |
const ranks = boardPart.split('/');
|
|
|
184 |
gameBoard = {};
|
185 |
|
|
|
186 |
document.querySelectorAll('.chess-piece').forEach(piece => piece.remove());
|
187 |
|
188 |
for (let rankIdx = 0; rankIdx < 8; rankIdx++) {
|
|
|
191 |
let fileIdx = 0;
|
192 |
|
193 |
for (let char of rankStr) {
|
194 |
+
if (isNaN(parseInt(char))) {
|
|
|
195 |
const file = String.fromCharCode(97 + fileIdx);
|
196 |
+
const squareId = file + rank;
|
197 |
+
gameBoard[squareId] = char;
|
198 |
|
199 |
+
const squareEl = document.querySelector(`[data-square="${squareId}"]`);
|
200 |
if (squareEl) {
|
201 |
const pieceEl = document.createElement('div');
|
202 |
+
// Tailwind classes for pieces
|
203 |
+
pieceEl.className = `chess-piece-font text-3xl sm:text-4xl md:text-5xl
|
204 |
+
cursor-grab transition-transform duration-100 ease-in-out z-10
|
205 |
+
${char === char.toUpperCase() ? 'text-white' : 'text-black'}
|
206 |
+
hover:scale-110`;
|
207 |
+
// Note: Piece colors (text-white/text-black) are illustrative.
|
208 |
+
// You might want more distinct colors or to use the piece SVGs/images.
|
209 |
+
// For unicode, text-white/text-black on light/dark squares might be hard to see.
|
210 |
+
// Let's make white pieces one color, black pieces another, clearly distinct from squares
|
211 |
+
// For example: White pieces: text-neutral-100, Black pieces: text-neutral-800 (adjust based on square colors)
|
212 |
+
// Overriding with more visible defaults:
|
213 |
+
pieceEl.className = `chess-piece-font text-4xl sm:text-5xl
|
214 |
+
cursor-grab transition-transform duration-100 ease-in-out z-10
|
215 |
+
${char === char.toUpperCase() ? 'text-gray-100' : 'text-gray-900'}
|
216 |
+
hover:scale-110`;
|
217 |
+
|
218 |
+
|
219 |
pieceEl.textContent = pieceSymbols[char];
|
220 |
pieceEl.draggable = true;
|
221 |
pieceEl.dataset.piece = char;
|
222 |
+
pieceEl.dataset.square = squareId;
|
223 |
|
224 |
pieceEl.addEventListener('dragstart', handleDragStart);
|
225 |
pieceEl.addEventListener('dragend', handleDragEnd);
|
|
|
228 |
}
|
229 |
fileIdx++;
|
230 |
} else {
|
|
|
231 |
fileIdx += parseInt(char);
|
232 |
}
|
233 |
}
|
234 |
}
|
|
|
235 |
currentFEN = fen;
|
236 |
updateTurnDisplay();
|
237 |
}
|
238 |
|
239 |
function updateTurnDisplay() {
|
240 |
const turn = currentFEN.split(' ')[1];
|
241 |
+
turnDisplayEl.textContent = turn === 'w' ? 'Blancs' : 'Noirs';
|
242 |
+
turnDisplayEl.className = `font-bold ${turn === 'w' ? 'text-white' : 'text-gray-300'}`; // Example dynamic color
|
243 |
|
244 |
if (gameMode === 'ai') {
|
245 |
const aiIsWhite = (playerColor === 'black');
|
|
|
248 |
if ((aiIsWhite && turn === 'w') || (aiIsBlack && turn === 'b')) {
|
249 |
isPlayerTurn = false;
|
250 |
statusDisplay.textContent = "L'IA réfléchit...";
|
|
|
251 |
} else {
|
252 |
isPlayerTurn = true;
|
253 |
statusDisplay.textContent = "À vous de jouer";
|
254 |
}
|
255 |
} else {
|
256 |
isPlayerTurn = true;
|
257 |
+
statusDisplay.textContent = ""; // Clear status for PvP or set as appropriate
|
258 |
+
}
|
259 |
+
// Ensure outcome display is cleared if game is not over
|
260 |
+
if (!currentFEN.includes(' # ')) { // Simple check, real game over check is in makeMove
|
261 |
+
outcomeDisplay.innerHTML = '';
|
262 |
}
|
263 |
}
|
264 |
|
265 |
function handleSquareClick(e) {
|
266 |
if (!isPlayerTurn) return;
|
267 |
|
268 |
+
const squareId = e.currentTarget.dataset.square;
|
269 |
+
const piece = gameBoard[squareId];
|
270 |
|
271 |
if (selectedSquare) {
|
272 |
+
if (selectedSquare === squareId) {
|
273 |
+
clearSelectionAndHighlights();
|
274 |
+
} else if (currentPossibleMoves.includes(squareId)) {
|
275 |
+
makeMove(selectedSquare + squareId);
|
|
|
|
|
276 |
} else if (piece && isPlayerPiece(piece)) {
|
277 |
+
selectSquare(squareId);
|
|
|
278 |
} else {
|
279 |
+
clearSelectionAndHighlights();
|
280 |
}
|
281 |
} else if (piece && isPlayerPiece(piece)) {
|
282 |
+
selectSquare(squareId);
|
283 |
}
|
284 |
}
|
285 |
|
286 |
+
function selectSquare(squareId) {
|
287 |
+
clearSelectionAndHighlights(); // Clear previous selection and its highlights
|
288 |
+
selectedSquare = squareId;
|
289 |
|
290 |
+
const squareEl = document.querySelector(`[data-square="${squareId}"]`);
|
291 |
+
if (squareEl) squareEl.classList.add(...selectedClasses);
|
292 |
|
293 |
+
showPossibleMovesForSquare(squareId); // Renamed for clarity
|
|
|
294 |
}
|
295 |
|
296 |
+
function clearSelectionAndHighlights() {
|
297 |
selectedSquare = null;
|
298 |
+
currentPossibleMoves = [];
|
299 |
|
300 |
+
document.querySelectorAll('.chess-board-grid > div').forEach(sq => {
|
301 |
+
sq.classList.remove(...selectedClasses, ...possibleMoveClasses);
|
302 |
+
});
|
303 |
+
}
|
304 |
+
|
305 |
+
function clearAllHighlights() {
|
306 |
+
clearSelectionAndHighlights();
|
307 |
+
document.querySelectorAll('.chess-board-grid > div').forEach(sq => {
|
308 |
+
sq.classList.remove(...lastMoveHighlightClasses);
|
309 |
});
|
310 |
}
|
311 |
|
312 |
+
|
313 |
+
function showPossibleMovesForSquare(fromSquareId) {
|
314 |
+
// Simulate getting possible moves (replace with actual logic/API call)
|
315 |
+
const piece = gameBoard[fromSquareId];
|
316 |
+
currentPossibleMoves = getSimulatedPossibleMoves(fromSquareId, piece); // Renamed
|
317 |
|
318 |
+
currentPossibleMoves.forEach(toSquareId => {
|
319 |
+
const squareEl = document.querySelector(`[data-square="${toSquareId}"]`);
|
320 |
if (squareEl) {
|
321 |
+
squareEl.classList.add(...possibleMoveClasses);
|
322 |
}
|
323 |
});
|
324 |
}
|
325 |
|
326 |
+
// SIMULATED: Replace with actual chess logic or server call
|
327 |
+
function getSimulatedPossibleMoves(square, piece) {
|
328 |
const moves = [];
|
329 |
+
if (!piece) return moves;
|
330 |
+
const file = square.charCodeAt(0) - 97; // 0-7
|
331 |
+
const rankVal = parseInt(square[1]); // 1-8
|
332 |
|
|
|
333 |
if (piece.toLowerCase() === 'p') {
|
334 |
const direction = piece === 'P' ? 1 : -1;
|
335 |
+
const nextRank = rankVal + direction;
|
336 |
+
if (nextRank >= 1 && nextRank <= 8) {
|
337 |
+
const forwardOne = String.fromCharCode(97 + file) + nextRank;
|
338 |
+
if (!gameBoard[forwardOne]) {
|
339 |
+
moves.push(forwardOne);
|
340 |
+
if ((piece === 'P' && rankVal === 2) || (piece === 'p' && rankVal === 7)) {
|
341 |
+
const forwardTwo = String.fromCharCode(97 + file) + (rankVal + 2 * direction);
|
342 |
+
if (!gameBoard[forwardTwo]) moves.push(forwardTwo);
|
|
|
|
|
|
|
|
|
343 |
}
|
344 |
}
|
345 |
+
// Capture diagonally (simplified)
|
346 |
+
if (file > 0) {
|
347 |
+
const captureLeft = String.fromCharCode(97 + file - 1) + nextRank;
|
348 |
+
if (gameBoard[captureLeft] && isOpponentPiece(piece, gameBoard[captureLeft])) moves.push(captureLeft);
|
349 |
+
}
|
350 |
+
if (file < 7) {
|
351 |
+
const captureRight = String.fromCharCode(97 + file + 1) + nextRank;
|
352 |
+
if (gameBoard[captureRight] && isOpponentPiece(piece, gameBoard[captureRight])) moves.push(captureRight);
|
353 |
+
}
|
354 |
}
|
355 |
}
|
356 |
+
// Add more piece logic here for simulation if needed
|
357 |
return moves;
|
358 |
}
|
359 |
+
|
360 |
+
function isOpponentPiece(myPiece, targetPiece) {
|
361 |
+
if (!targetPiece) return false;
|
362 |
+
const myPieceIsWhite = myPiece === myPiece.toUpperCase();
|
363 |
+
const targetPieceIsWhite = targetPiece === targetPiece.toUpperCase();
|
364 |
+
return myPieceIsWhite !== targetPieceIsWhite;
|
365 |
+
}
|
366 |
+
|
367 |
|
368 |
function isPlayerPiece(piece) {
|
369 |
+
if (!piece) return false;
|
370 |
+
const currentTurnColor = currentFEN.split(' ')[1]; // 'w' or 'b'
|
371 |
+
const pieceIsWhite = piece === piece.toUpperCase();
|
372 |
+
|
373 |
+
if (gameMode === 'pvp') {
|
374 |
+
return (currentTurnColor === 'w' && pieceIsWhite) || (currentTurnColor === 'b' && !pieceIsWhite);
|
375 |
+
}
|
376 |
|
377 |
+
// In AI mode, player can only move their own pieces on their turn
|
378 |
+
return (playerColor === 'white' && pieceIsWhite && currentTurnColor === 'w') ||
|
379 |
+
(playerColor === 'black' && !pieceIsWhite && currentTurnColor === 'b');
|
380 |
}
|
381 |
|
|
|
382 |
function handleDragStart(e) {
|
|
|
|
|
|
|
|
|
|
|
383 |
const piece = e.target.dataset.piece;
|
384 |
+
if (!isPlayerTurn || !isPlayerPiece(piece)) {
|
385 |
e.preventDefault();
|
386 |
return;
|
387 |
}
|
388 |
|
389 |
+
e.target.classList.add('cursor-grabbing', 'scale-125', 'opacity-75', 'z-50');
|
390 |
e.dataTransfer.setData('text/plain', e.target.dataset.square);
|
391 |
+
e.dataTransfer.effectAllowed = "move";
|
392 |
|
393 |
+
selectSquare(e.target.dataset.square); // Show possible moves
|
|
|
394 |
}
|
395 |
|
396 |
function handleDragEnd(e) {
|
397 |
+
e.target.classList.remove('cursor-grabbing', 'scale-125', 'opacity-75', 'z-50');
|
398 |
+
// No need to clear selection here, drop or click handles it
|
399 |
}
|
400 |
|
401 |
function handleDragOver(e) {
|
402 |
+
e.preventDefault();
|
403 |
+
e.dataTransfer.dropEffect = "move";
|
404 |
}
|
405 |
|
406 |
function handleDrop(e) {
|
407 |
e.preventDefault();
|
408 |
+
const fromSquareId = e.dataTransfer.getData('text/plain');
|
409 |
+
const toSquareEl = e.target.closest('[data-square]'); // Find the parent square if dropped on piece/coord
|
410 |
+
if (!toSquareEl) {
|
411 |
+
clearSelectionAndHighlights();
|
412 |
+
return;
|
413 |
+
}
|
414 |
+
const toSquareId = toSquareEl.dataset.square;
|
415 |
|
416 |
+
if (fromSquareId && toSquareId && fromSquareId !== toSquareId) {
|
417 |
+
if (currentPossibleMoves.includes(toSquareId)) {
|
418 |
+
makeMove(fromSquareId + toSquareId);
|
419 |
+
} else {
|
420 |
+
clearSelectionAndHighlights(); // Invalid drop target
|
421 |
}
|
422 |
+
} else {
|
423 |
+
clearSelectionAndHighlights(); // Dropped on same square or invalid
|
424 |
}
|
|
|
|
|
425 |
}
|
426 |
+
|
427 |
+
function highlightLastMoveUI(moveUci) { // Renamed to avoid conflict
|
428 |
+
// Clear previous last move highlights
|
429 |
+
document.querySelectorAll('.chess-board-grid > div').forEach(sq => {
|
430 |
+
sq.classList.remove(...lastMoveHighlightClasses);
|
431 |
});
|
432 |
|
433 |
+
if (moveUci && moveUci.length >= 4) {
|
434 |
+
const fromSquareId = moveUci.substring(0, 2);
|
435 |
+
const toSquareId = moveUci.substring(2, 4);
|
436 |
|
437 |
+
const fromEl = document.querySelector(`[data-square="${fromSquareId}"]`);
|
438 |
+
const toEl = document.querySelector(`[data-square="${toSquareId}"]`);
|
439 |
|
440 |
+
if (fromEl) fromEl.classList.add(...lastMoveHighlightClasses);
|
441 |
+
if (toEl) toEl.classList.add(...lastMoveHighlightClasses);
|
442 |
|
443 |
+
lastMoveSquares = [fromSquareId, toSquareId];
|
444 |
}
|
445 |
}
|
446 |
|
|
|
447 |
async function makeMove(moveStr) {
|
448 |
statusDisplay.textContent = 'Traitement...';
|
449 |
+
clearSelectionAndHighlights(); // Clear selection and possible moves highlights
|
450 |
|
451 |
try {
|
452 |
const response = await fetch('/make_move', {
|
|
|
458 |
|
459 |
if (data.error) {
|
460 |
statusDisplay.textContent = `Erreur: ${data.error}`;
|
461 |
+
// Re-enable turn if it was disabled for AI thinking, or re-select piece
|
462 |
+
updateTurnDisplay();
|
463 |
} else {
|
464 |
+
currentFEN = data.fen; // Update FEN before updating board
|
465 |
updateBoardFromFEN(data.fen);
|
466 |
+
lastMoveDisplay.textContent = data.human_move_san || moveStr; // Use SAN if available
|
467 |
+
highlightLastMoveUI(moveStr); // Highlight human move
|
468 |
|
469 |
if (data.ai_move_uci) {
|
470 |
+
// Brief delay to make AI move feel more natural
|
471 |
+
setTimeout(() => {
|
472 |
+
currentFEN = data.fen; // FEN is already updated by AI on server, re-fetch or use this
|
473 |
+
updateBoardFromFEN(data.fen); // Update board again for AI move
|
474 |
+
lastAIMoveDisplay.textContent = data.ai_move_san || data.ai_move_uci;
|
475 |
+
highlightLastMoveUI(data.ai_move_uci); // Highlight AI move
|
476 |
+
updateTurnDisplay(); // Update turn after AI move visualised
|
477 |
+
|
478 |
+
if (data.game_over) {
|
479 |
+
handleGameOver(data.outcome);
|
480 |
+
}
|
481 |
+
}, gameMode === 'ai' && data.human_move_san ? 500 : 0); // Only delay if AI just played
|
482 |
+
} else {
|
483 |
+
updateTurnDisplay(); // Update turn if no AI move (PvP)
|
484 |
+
if (data.game_over) {
|
485 |
+
handleGameOver(data.outcome);
|
486 |
+
}
|
487 |
}
|
488 |
|
489 |
+
if (data.game_over && !data.ai_move_uci) { // Game over after human move (e.g. PvP checkmate)
|
490 |
+
handleGameOver(data.outcome);
|
|
|
|
|
491 |
}
|
492 |
}
|
493 |
} catch (error) {
|
494 |
console.error("Erreur lors de la communication:", error);
|
495 |
statusDisplay.textContent = "Erreur de communication avec le serveur.";
|
496 |
+
updateTurnDisplay(); // Reset turn status
|
497 |
}
|
498 |
}
|
499 |
+
|
500 |
+
function handleGameOver(outcome) {
|
501 |
+
statusDisplay.textContent = "Partie terminée!";
|
502 |
+
outcomeDisplay.innerHTML = `<p>${outcome}</p>`;
|
503 |
+
isPlayerTurn = false; // Disable further moves
|
504 |
+
}
|
505 |
+
|
506 |
|
|
|
507 |
moveForm.addEventListener('submit', async (e) => {
|
508 |
e.preventDefault();
|
509 |
const move = moveInput.value.trim();
|
510 |
+
if (!move || !isPlayerTurn) return;
|
|
|
511 |
await makeMove(move);
|
512 |
moveInput.value = '';
|
513 |
});
|
514 |
|
|
|
515 |
document.getElementById('resetGame').addEventListener('click', async () => {
|
516 |
statusDisplay.textContent = 'Réinitialisation...';
|
517 |
try {
|
518 |
const response = await fetch('/reset_game', { method: 'POST' });
|
519 |
const data = await response.json();
|
520 |
|
521 |
+
gameMode = data.game_mode || 'pvp';
|
522 |
+
playerColor = data.player_color || 'white';
|
523 |
+
currentFEN = data.fen;
|
524 |
+
|
525 |
updateBoardFromFEN(data.fen);
|
526 |
lastMoveDisplay.textContent = "-";
|
527 |
lastAIMoveDisplay.textContent = "-";
|
528 |
outcomeDisplay.innerHTML = '';
|
529 |
+
clearAllHighlights(); // Clears selection, possible moves, and last move highlights
|
530 |
|
531 |
+
currentModeDisplay.textContent = gameMode.toUpperCase();
|
532 |
+
if (gameMode === 'ai') {
|
533 |
+
currentPlayerColorDisplay.textContent = playerColor === 'white' ? 'Blancs' : 'Noirs';
|
534 |
playerColorInfoDisplay.classList.remove('hidden');
|
535 |
} else {
|
536 |
playerColorInfoDisplay.classList.add('hidden');
|
537 |
}
|
538 |
+
statusDisplay.textContent = "Nouvelle partie prête.";
|
539 |
+
updateTurnDisplay(); // This will set isPlayerTurn correctly
|
|
|
|
|
540 |
|
541 |
} catch (error) {
|
542 |
console.error("Erreur lors de la réinitialisation:", error);
|
|
|
544 |
}
|
545 |
});
|
546 |
|
547 |
+
async function setGameMode(newMode, pColor = 'white') {
|
548 |
+
statusDisplay.textContent = `Changement de mode...`;
|
549 |
try {
|
550 |
const response = await fetch('/set_mode', {
|
551 |
method: 'POST',
|
552 |
headers: { 'Content-Type': 'application/json' },
|
553 |
+
body: JSON.stringify({ game_mode: newMode, player_color: pColor })
|
554 |
});
|
555 |
const data = await response.json();
|
556 |
|
|
|
559 |
} else {
|
560 |
gameMode = data.game_mode;
|
561 |
playerColor = data.player_color;
|
562 |
+
currentFEN = data.fen;
|
563 |
|
564 |
updateBoardFromFEN(data.fen);
|
565 |
+
clearAllHighlights();
|
566 |
|
567 |
currentModeDisplay.textContent = gameMode.toUpperCase();
|
568 |
if (gameMode === 'ai') {
|
569 |
+
currentPlayerColorDisplay.textContent = playerColor === 'white' ? 'Blancs' : 'Noirs';
|
570 |
playerColorInfoDisplay.classList.remove('hidden');
|
571 |
} else {
|
572 |
playerColorInfoDisplay.classList.add('hidden');
|
573 |
}
|
574 |
|
575 |
+
statusDisplay.textContent = data.message || `Mode ${gameMode.toUpperCase()} activé.`;
|
576 |
+
lastMoveDisplay.textContent = "-";
|
577 |
+
lastAIMoveDisplay.textContent = "-";
|
578 |
+
outcomeDisplay.innerHTML = '';
|
579 |
+
|
580 |
+
if (data.initial_ai_move_uci) { // If AI plays first
|
581 |
+
setTimeout(() => {
|
582 |
+
currentFEN = data.fen; // FEN is already updated by AI on server
|
583 |
+
updateBoardFromFEN(data.fen);
|
584 |
+
lastAIMoveDisplay.textContent = data.initial_ai_move_san || data.initial_ai_move_uci;
|
585 |
+
highlightLastMoveUI(data.initial_ai_move_uci);
|
586 |
+
updateTurnDisplay();
|
587 |
+
}, 500);
|
588 |
+
} else {
|
589 |
+
updateTurnDisplay();
|
590 |
}
|
591 |
}
|
592 |
} catch (error) {
|
|
|
599 |
document.getElementById('setPvAIWhite').addEventListener('click', () => setGameMode('ai', 'white'));
|
600 |
document.getElementById('setPvAIBlack').addEventListener('click', () => setGameMode('ai', 'black'));
|
601 |
|
602 |
+
function initializeGame() {
|
603 |
+
createChessBoard();
|
604 |
+
// Fetch initial state from server to ensure consistency, or use defaults
|
605 |
+
// For now, using default FEN and assuming PvP mode initially
|
606 |
+
fetch('/reset_game', { method: 'POST' }) // Call reset on load to get initial state from server
|
607 |
+
.then(res => res.json())
|
608 |
+
.then(data => {
|
609 |
+
gameMode = data.game_mode || 'pvp';
|
610 |
+
playerColor = data.player_color || 'white';
|
611 |
+
currentFEN = data.fen || initialFEN;
|
612 |
+
|
613 |
+
updateBoardFromFEN(currentFEN);
|
614 |
+
currentModeDisplay.textContent = gameMode.toUpperCase();
|
615 |
+
if (gameMode === 'ai') {
|
616 |
+
currentPlayerColorDisplay.textContent = playerColor === 'white' ? 'Blancs' : 'Noirs';
|
617 |
+
playerColorInfoDisplay.classList.remove('hidden');
|
618 |
+
} else {
|
619 |
+
playerColorInfoDisplay.classList.add('hidden');
|
620 |
+
}
|
621 |
+
statusDisplay.textContent = "Prêt à jouer.";
|
622 |
+
updateTurnDisplay();
|
623 |
+
})
|
624 |
+
.catch(err => {
|
625 |
+
console.error("Failed to initialize game from server:", err);
|
626 |
+
// Fallback to local defaults if server init fails
|
627 |
+
updateBoardFromFEN(initialFEN);
|
628 |
+
currentModeDisplay.textContent = 'PVP';
|
629 |
+
playerColorInfoDisplay.classList.add('hidden');
|
630 |
+
statusDisplay.textContent = "Prêt à jouer (mode local).";
|
631 |
+
updateTurnDisplay();
|
632 |
+
});
|
633 |
+
}
|
634 |
+
|
635 |
+
initializeGame();
|
636 |
</script>
|
637 |
</body>
|
638 |
</html>
|