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from collections import defaultdict | |
from base.constant import FRAME_PER_SECOND | |
from schools import * | |
from utils.lua import parse | |
LABEL_MAPPING = { | |
2: "远程武器", | |
3: "上衣", | |
4: "帽子", | |
5: "项链", | |
6: "戒指1", | |
7: "戒指2", | |
8: "腰带", | |
9: "腰坠", | |
10: "下装", | |
11: "鞋子", | |
12: "护腕", | |
0: "近战武器" | |
} | |
EMBED_MAPPING: Dict[tuple, int] = {(5, 24449 - i): 8 - i for i in range(8)} | |
BUFFER_DELAY = 2 | |
class Parser: | |
current_player: int | |
current_frame: int | |
id2name: Dict[int, str] | |
name2id: Dict[str, int] | |
records: Dict[int, List[RECORD_TYPE]] | |
buffers: Dict[int, Dict[int, List[BUFFER_TYPE]]] | |
status: Dict[int, STATUS_TYPE] | |
snapshot: Dict[int, SNAPSHOT_TYPE] | |
last_dot: Dict[int, Dict[int, Tuple[Tuple[int, int, int], Tuple[tuple, tuple]]]] | |
stacks: Dict[int, Dict[int, int]] | |
ticks: Dict[int, Dict[int, int]] | |
pets: Dict[int, int] | |
start_time: Dict[int, List[int]] | |
end_time: Dict[int, List[int]] | |
record_index: Dict[int, Dict[str, int]] | |
select_talents: Dict[int, List[int]] | |
select_equipments: Dict[int, Dict[int, Dict[str, int | list]]] | |
school: Dict[int, School] | |
def duration(self, player_id, i): | |
return round((self.end_time[player_id][i] - self.start_time[player_id][i]) / FRAME_PER_SECOND, 3) | |
def available_status(self, player_id, skill_id): | |
current_status = [] | |
for (buff_id, buff_level), buff_stack in self.status[player_id].items(): | |
buff = self.school[player_id].buffs[buff_id] | |
if buff.gain_attributes: | |
current_status.append((buff_id, buff_level, buff_stack)) | |
elif buff.gain_skills and skill_id in buff.gain_skills: | |
current_status.append((buff_id, buff_level, buff_stack)) | |
snapshot_status = [] | |
for (buff_id, buff_level), buff_stack in self.snapshot[player_id].get(skill_id, {}).items(): | |
buff = self.school[player_id].buffs[buff_id] | |
if buff.gain_attributes: | |
snapshot_status.append((buff_id, buff_level, buff_stack)) | |
elif buff.gain_skills and skill_id in buff.gain_skills: | |
snapshot_status.append((buff_id, buff_level, buff_stack)) | |
return tuple(current_status), tuple(snapshot_status) | |
def reset(self): | |
self.current_frame = 0 | |
self.id2name = {} | |
self.name2id = {} | |
self.records = defaultdict(list) | |
self.buffers = defaultdict(lambda: defaultdict(list)) | |
self.status = defaultdict(dict) | |
self.snapshot = defaultdict(dict) | |
self.last_dot = defaultdict(dict) | |
self.stacks = defaultdict(lambda: defaultdict(lambda: 1)) | |
self.ticks = defaultdict(lambda: defaultdict(int)) | |
self.pets = {} | |
self.start_time = defaultdict(list) | |
self.end_time = defaultdict(list) | |
self.select_talents = {} | |
self.select_equipments = {} | |
self.school = {} | |
def parse_equipments(detail): | |
select_equipments = {} | |
for row in detail: | |
if not (label := LABEL_MAPPING.get(row[0])): | |
continue | |
select_equipment = select_equipments[label] = {} | |
select_equipment['equipment'] = row[2] | |
select_equipment['strength_level'] = row[3] | |
if isinstance(row[4], list): | |
select_equipment['embed_levels'] = [EMBED_MAPPING.get(tuple(e), 0) for e in row[4]] | |
else: | |
select_equipment['embed_levels'] = [] | |
select_equipment['enchant'] = row[5] | |
return select_equipments | |
def parse_talents(detail): | |
return [row[1] for row in detail] | |
def parse_info(self, row): | |
detail = row.strip("{}").split(",") | |
player_id, school_id = int(detail[0]), int(detail[3]) | |
if player_id in self.id2name or school_id not in SUPPORT_SCHOOL: | |
return | |
if isinstance(detail := parse(row), list): | |
player_name = detail[1] | |
self.id2name[player_id] = player_name | |
self.name2id[player_name] = player_id | |
if school := SUPPORT_SCHOOL.get(detail[3]): | |
self.school[player_id] = school | |
self.select_equipments[player_id] = self.parse_equipments(detail[5]) | |
self.select_talents[player_id] = self.parse_talents(detail[6]) | |
def parse_pet(self, row): | |
detail = row.strip("{}").split(",") | |
pet_id, player_id = int(detail[0]), int(detail[3]) | |
if player_id in self.school: | |
self.pets[pet_id] = player_id | |
def parse_time(self, row): | |
detail = row.strip("{}").split(",") | |
player_id = int(detail[0]) | |
if player_id not in self.school: | |
return | |
if detail[1] == "true" and len(self.start_time[player_id]) == len(self.end_time[player_id]): | |
self.start_time[player_id].append(self.current_frame) | |
self.records[player_id].append(defaultdict(lambda: defaultdict(list))) | |
elif detail[1] == "false" and len(self.start_time[player_id]) - len(self.end_time[player_id]) == 1: | |
self.end_time[player_id].append(self.current_frame) | |
def parse_buff(self, row): | |
detail = row.strip("{}").split(",") | |
player_id = int(detail[0]) | |
if player_id not in self.school: | |
return | |
buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8]) | |
if buff_id not in self.school[player_id].buffs: | |
return | |
if not buff_stack: | |
self.status[player_id].pop((buff_id, buff_level), None) | |
else: | |
self.status[player_id][(buff_id, buff_level)] = buff_stack | |
def parse_skill(self, row): | |
detail = row.strip("{}").split(",") | |
caster_id = int(detail[0]) | |
if caster_id in self.pets: | |
player_id = self.pets[caster_id] | |
else: | |
player_id = caster_id | |
if player_id not in self.school: | |
return | |
react, skill_id, skill_level, critical = int(detail[2]), int(detail[4]), int(detail[5]), detail[6] == "true" | |
if react or skill_id not in self.school[player_id].skills: | |
return | |
skill_stack = self.stacks[player_id][skill_id] | |
self.buffers[self.current_frame][player_id].append((skill_id, skill_level, skill_stack, critical)) | |
if len(self.start_time[player_id]) == len(self.end_time[player_id]): | |
self.start_time[player_id].append(self.current_frame) | |
self.records[player_id].append(defaultdict(lambda: defaultdict(list))) | |
def record(self, current_frame, player_id, skill_id, skill_level, skill_stack, critical): | |
skill = self.school[player_id].skills[skill_id] | |
skill.record(current_frame, player_id, skill_level, skill_stack, critical, self) | |
def parse_record(self): | |
last_frame = self.current_frame - BUFFER_DELAY | |
pop_frames = [frame for frame in self.buffers if frame <= last_frame] | |
for pop_frame in pop_frames: | |
for player_id, buffers in self.buffers.pop(pop_frame).items(): | |
for buffer_tuple in buffers: | |
self.record(pop_frame, player_id, *buffer_tuple) | |
# def parse_buffer(self): | |
# frames = [frame for frame in self.buffers if frame <= self.current_frame] | |
# for frame in frames: | |
# for player_id, buffers in self.buffers.pop(frame).items(): | |
# for buffer_tuple in buffers: | |
# self.status[player_id].pop(buffer_tuple, None) | |
def __call__(self, file_name): | |
self.reset() | |
lines = open(file_name).readlines() | |
for line in lines: | |
row = line.split("\t") | |
if row[4] == "4": | |
self.parse_info(row[-1]) | |
for player_id, school in self.school.items(): | |
for talent_id in self.select_talents[player_id]: | |
school.talent_gains[talent_id].add_skills(school.skills) | |
for line in lines: | |
row = line.split("\t") | |
if self.current_frame != int(row[1]): | |
self.parse_record() | |
self.current_frame = int(row[1]) | |
match row[4]: | |
case "5": | |
self.parse_time(row[-1]) | |
case "8": | |
self.parse_pet(row[-1]) | |
case "13": | |
self.parse_buff(row[-1]) | |
case "21": | |
self.parse_skill(row[-1]) | |
for player_id, school in self.school.items(): | |
for talent_id in self.select_talents[player_id]: | |
school.talent_gains[talent_id].sub_skills(school.skills) | |
self.record_index = { | |
player_id: { | |
f"{i + 1}:{round((end_time - self.start_time[player_id][i]) / FRAME_PER_SECOND, 3)}": i | |
for i, end_time in enumerate(self.end_time[player_id]) | |
} | |
for player_id in self.end_time | |
} | |