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  1. .github/workflows/nuitka-app.yml +1 -1
  2. base/attribute.py +53 -0
  3. base/recipe.py +14 -0
  4. base/skill.py +64 -1
  5. general/skills.py +17 -1
  6. get_assets.py +18 -18
  7. parse_skill.py +9 -0
  8. qt/assets/equipments/belt +0 -0
  9. qt/assets/equipments/bottoms +0 -0
  10. qt/assets/equipments/hat +0 -0
  11. qt/assets/equipments/jacket +1 -1
  12. qt/assets/equipments/necklace +1 -1
  13. qt/assets/equipments/pendant +1 -1
  14. qt/assets/equipments/primary_weapon +0 -0
  15. qt/assets/equipments/ring +1 -1
  16. qt/assets/equipments/shoes +0 -0
  17. qt/assets/equipments/tertiary_weapon +1 -1
  18. qt/assets/equipments/wrist +0 -0
  19. qt/assets/stones.json +0 -0
  20. qt/constant.py +0 -9
  21. schools/__init__.py +157 -6
  22. schools/bei_ao_jue/skills.py +1 -1
  23. schools/gu_feng_jue/skills.py +1 -1
  24. schools/ling_hai_jue/buffs.py +16 -0
  25. schools/ling_hai_jue/skills.py +2 -2
  26. schools/ling_hai_jue/talents.py +19 -1
  27. schools/shan_hai_xin_jue/skills.py +2 -2
  28. schools/tai_xu_jian_yi/buffs.py +35 -9
  29. schools/tai_xu_jian_yi/gains.py +5 -7
  30. schools/tai_xu_jian_yi/recipes.py +17 -17
  31. schools/tai_xu_jian_yi/skills.py +99 -109
  32. schools/tai_xu_jian_yi/talents.py +42 -61
  33. schools/tian_luo_gui_dao/__init__.py +6 -0
  34. schools/tian_luo_gui_dao/attribute.py +21 -0
  35. schools/tian_luo_gui_dao/buffs.py +80 -0
  36. schools/tian_luo_gui_dao/gains.py +19 -0
  37. schools/tian_luo_gui_dao/recipes.py +40 -0
  38. schools/tian_luo_gui_dao/skills.py +181 -0
  39. schools/tian_luo_gui_dao/talents.py +55 -0
  40. schools/wu_fang/recipes.py +4 -4
  41. schools/wu_fang/skills.py +15 -8
  42. utils/analyzer.py +2 -1
  43. utils/lua.py +21 -21
  44. utils/parser.py +7 -128
.github/workflows/nuitka-app.yml CHANGED
@@ -26,7 +26,7 @@ jobs:
26
  - name: Install dependencies
27
  run: |
28
  python -m pip install --upgrade pip
29
- pip install pyside6
30
  - uses: Nuitka/Nuitka-Action@main
31
  with:
32
  nuitka-version: main
 
26
  - name: Install dependencies
27
  run: |
28
  python -m pip install --upgrade pip
29
+ pip install - ./requirements.txt
30
  - uses: Nuitka/Nuitka-Action@main
31
  with:
32
  nuitka-version: main
base/attribute.py CHANGED
@@ -508,3 +508,56 @@ class MagicalAttribute(Attribute):
508
  @property
509
  def vulnerable(self):
510
  return self.magical_vulnerable
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
508
  @property
509
  def vulnerable(self):
510
  return self.magical_vulnerable
511
+
512
+
513
+ class MixingAttribute(Attribute):
514
+ grad_attrs = {
515
+ "agility_base": MAJOR_DELTA,
516
+ "spunk_base": MAJOR_DELTA,
517
+ "surplus": MINOR_DELTA,
518
+ "strain_base": MINOR_DELTA,
519
+ "magical_attack_power_base": MAGICAL_DELTA,
520
+ "physical_critical_strike_base": MINOR_DELTA,
521
+ "physical_critical_power_base": MINOR_DELTA,
522
+ "magical_overcome_base": MINOR_DELTA
523
+ }
524
+
525
+ @property
526
+ def attack_power(self):
527
+ return self.magical_attack_power
528
+
529
+ @property
530
+ def critical_strike(self):
531
+ return self.physical_critical_strike
532
+
533
+ @property
534
+ def base_critical_power(self):
535
+ return self.base_magical_critical_power
536
+
537
+ @property
538
+ def critical_power_gain(self):
539
+ return self.physical_critical_power_gain
540
+
541
+ @property
542
+ def overcome(self):
543
+ return self.magical_overcome
544
+
545
+ @property
546
+ def shield_ignore(self):
547
+ return self.magical_shield_ignore
548
+
549
+ @property
550
+ def damage_addition(self):
551
+ return self.magical_damage_addition
552
+
553
+ @property
554
+ def shield_base(self):
555
+ return self.magical_shield_base
556
+
557
+ @property
558
+ def shield_gain(self):
559
+ return self.magical_shield_gain
560
+
561
+ @property
562
+ def vulnerable(self):
563
+ return self.magical_vulnerable
base/recipe.py CHANGED
@@ -11,6 +11,16 @@ class RecipeGain(Gain):
11
  self.value = value
12
 
13
 
 
 
 
 
 
 
 
 
 
 
14
  class DamageAdditionRecipe(RecipeGain):
15
  def add_skills(self, skills: Dict[int, Skill]):
16
  for skill_id in self.skill_ids:
@@ -41,6 +51,10 @@ class PveAdditionRecipe(RecipeGain):
41
  skills[skill_id].skill_pve_addition -= self.value
42
 
43
 
 
 
 
 
44
  def damage_addition_recipe(skill_ids, value, name="伤害增加"):
45
  return DamageAdditionRecipe(name, skill_ids, value)
46
 
 
11
  self.value = value
12
 
13
 
14
+ class IntervalRecipe(RecipeGain):
15
+ def add_skills(self, skills: Dict[int, Skill]):
16
+ for skill_id in self.skill_ids:
17
+ skills[skill_id].interval += self.value
18
+
19
+ def sub_skills(self, skills: Dict[int, Skill]):
20
+ for skill_id in self.skill_ids:
21
+ skills[skill_id].interval -= self.value
22
+
23
+
24
  class DamageAdditionRecipe(RecipeGain):
25
  def add_skills(self, skills: Dict[int, Skill]):
26
  for skill_id in self.skill_ids:
 
51
  skills[skill_id].skill_pve_addition -= self.value
52
 
53
 
54
+ def interval_recipe(skill_ids, value, name="减少运功时间"):
55
+ return IntervalRecipe(name, skill_ids, value)
56
+
57
+
58
  def damage_addition_recipe(skill_ids, value, name="伤害增加"):
59
  return DamageAdditionRecipe(name, skill_ids, value)
60
 
base/skill.py CHANGED
@@ -9,7 +9,7 @@ from dataclasses import dataclass
9
  @dataclass
10
  class Skill:
11
  skill_id: int
12
- skill_name: str
13
  skill_level: int = 0
14
  skill_stack: int = 1
15
 
@@ -44,6 +44,23 @@ class Skill:
44
  def display_name(self):
45
  return f"{self.skill_name}#{self.skill_id}-{self.skill_level}-{self.skill_stack}"
46
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
47
  @property
48
  def damage_base(self):
49
  if not isinstance(self._damage_base, list):
@@ -274,6 +291,40 @@ class MagicalSkill(Skill):
274
  return damage, critical_damage, expected_damage, critical_strike
275
 
276
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
277
  class Damage(Skill):
278
  def record(self, current_frame, player_id, skill_level, skill_stack, critical, parser):
279
  super().record(current_frame, player_id, skill_level, skill_stack, critical, parser)
@@ -309,6 +360,12 @@ class MagicalDamage(MagicalSkill, Damage):
309
  return MAGICAL_ATTACK_POWER_COF(super().attack_power_cof + self.interval)
310
 
311
 
 
 
 
 
 
 
312
  class PhysicalDotDamage(PhysicalSkill, DotDamage):
313
  @Damage.attack_power_cof.getter
314
  def attack_power_cof(self):
@@ -319,3 +376,9 @@ class MagicalDotDamage(MagicalSkill, DotDamage):
319
  @Damage.attack_power_cof.getter
320
  def attack_power_cof(self):
321
  return MAGICAL_DOT_ATTACK_POWER_COF(super().attack_power_cof, self.interval)
 
 
 
 
 
 
 
9
  @dataclass
10
  class Skill:
11
  skill_id: int
12
+ _skill_name: Union[List[str], str] = ""
13
  skill_level: int = 0
14
  skill_stack: int = 1
15
 
 
44
  def display_name(self):
45
  return f"{self.skill_name}#{self.skill_id}-{self.skill_level}-{self.skill_stack}"
46
 
47
+ @property
48
+ def skill_name(self):
49
+ if not isinstance(self._skill_name, list):
50
+ return ""
51
+
52
+ if self.skill_level > len(self._skill_name):
53
+ return self._skill_name[-1]
54
+ else:
55
+ return self._skill_name[self.skill_level - 1]
56
+
57
+ @skill_name.setter
58
+ def skill_name(self, skill_name):
59
+ if isinstance(skill_name, list):
60
+ self._skill_name = skill_name
61
+ else:
62
+ self._skill_name = [skill_name]
63
+
64
  @property
65
  def damage_base(self):
66
  if not isinstance(self._damage_base, list):
 
291
  return damage, critical_damage, expected_damage, critical_strike
292
 
293
 
294
+ class MixingSkill(Skill):
295
+ def __call__(self, attribute: Attribute):
296
+ damage = init_result(
297
+ self.damage_base, self.damage_rand,
298
+ self.attack_power_cof, attribute.magical_attack_power,
299
+ self.weapon_damage_cof, attribute.weapon_damage,
300
+ self.surplus_cof, attribute.surplus
301
+ ) * self.skill_stack
302
+
303
+ damage = damage_addition_result(damage, attribute.magical_damage_addition + self.skill_damage_addition)
304
+ damage = overcome_result(damage, attribute.magical_overcome,
305
+ attribute.level_shield_base + attribute.magical_shield_base,
306
+ attribute.magical_shield_gain + self.skill_shield_gain,
307
+ attribute.magical_shield_ignore,
308
+ attribute.shield_constant)
309
+
310
+ critical_power_gain = attribute.physical_critical_power_gain + self.skill_critical_power
311
+ critical_damage = critical_result(damage, attribute.base_physical_critical_power, critical_power_gain)
312
+
313
+ damage = level_reduction_result(damage, attribute.level_reduction)
314
+ critical_damage = level_reduction_result(critical_damage, attribute.level_reduction)
315
+ damage = strain_result(damage, attribute.base_strain, attribute.strain_gain)
316
+ critical_damage = strain_result(critical_damage, attribute.base_strain, attribute.strain_gain)
317
+ damage = pve_addition_result(damage, attribute.pve_addition + self.skill_pve_addition)
318
+ critical_damage = pve_addition_result(critical_damage, attribute.pve_addition + self.skill_pve_addition)
319
+ damage = vulnerable_result(damage, attribute.magical_vulnerable)
320
+ critical_damage = vulnerable_result(critical_damage, attribute.magical_vulnerable)
321
+ critical_strike = min(1, attribute.physical_critical_strike + self.skill_critical_strike / DECIMAL_SCALE)
322
+
323
+ expected_damage = critical_strike * critical_damage + (1 - critical_strike) * damage
324
+
325
+ return damage, critical_damage, expected_damage, critical_strike
326
+
327
+
328
  class Damage(Skill):
329
  def record(self, current_frame, player_id, skill_level, skill_stack, critical, parser):
330
  super().record(current_frame, player_id, skill_level, skill_stack, critical, parser)
 
360
  return MAGICAL_ATTACK_POWER_COF(super().attack_power_cof + self.interval)
361
 
362
 
363
+ class MixingDamage(MixingSkill, Damage):
364
+ @Damage.attack_power_cof.getter
365
+ def attack_power_cof(self):
366
+ return MAGICAL_ATTACK_POWER_COF(super().attack_power_cof + self.interval)
367
+
368
+
369
  class PhysicalDotDamage(PhysicalSkill, DotDamage):
370
  @Damage.attack_power_cof.getter
371
  def attack_power_cof(self):
 
376
  @Damage.attack_power_cof.getter
377
  def attack_power_cof(self):
378
  return MAGICAL_DOT_ATTACK_POWER_COF(super().attack_power_cof, self.interval)
379
+
380
+
381
+ class MixingDotDamage(MixingSkill, DotDamage):
382
+ @Damage.attack_power_cof.getter
383
+ def attack_power_cof(self):
384
+ return MAGICAL_DOT_ATTACK_POWER_COF(super().attack_power_cof, self.interval)
general/skills.py CHANGED
@@ -3,6 +3,22 @@ from typing import Dict
3
  from base.skill import PhysicalDamage, MagicalDamage, Skill, PureSkill
4
 
5
  GENERAL_SKILLS: Dict[int, Skill | dict] = {
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
6
  22160: {
7
  "skill_class": PhysicalDamage,
8
  "skill_name": "昆吾·弦刃",
@@ -44,7 +60,7 @@ GENERAL_SKILLS: Dict[int, Skill | dict] = {
44
  }
45
 
46
  for skill_id, detail in GENERAL_SKILLS.items():
47
- GENERAL_SKILLS[skill_id] = detail.pop('skill_class')(skill_id, detail.pop('skill_name'))
48
  GENERAL_SKILLS[skill_id].activate = False
49
  for attr, value in detail.items():
50
  setattr(GENERAL_SKILLS[skill_id], attr, value)
 
3
  from base.skill import PhysicalDamage, MagicalDamage, Skill, PureSkill
4
 
5
  GENERAL_SKILLS: Dict[int, Skill | dict] = {
6
+ 29535: {
7
+ "skill_class": MagicalDamage,
8
+ "skill_name": "逐云寒蕊",
9
+ "damage_base": 40,
10
+ "damage_rand": 17,
11
+ "attack_power_cof": [90, 200 * 1.2],
12
+ "skill_shield_gain": -1024
13
+ },
14
+ 29536: {
15
+ "skill_class": PhysicalDamage,
16
+ "skill_name": "逐云寒蕊",
17
+ "damage_base": 40,
18
+ "damage_rand": 17,
19
+ "attack_power_cof": [90, 200 * 1.2],
20
+ "skill_shield_gain": -1024
21
+ },
22
  22160: {
23
  "skill_class": PhysicalDamage,
24
  "skill_name": "昆吾·弦刃",
 
60
  }
61
 
62
  for skill_id, detail in GENERAL_SKILLS.items():
63
+ GENERAL_SKILLS[skill_id] = detail.pop('skill_class')(skill_id)
64
  GENERAL_SKILLS[skill_id].activate = False
65
  for attr, value in detail.items():
66
  setattr(GENERAL_SKILLS[skill_id], attr, value)
get_assets.py CHANGED
@@ -7,9 +7,9 @@ from tqdm import tqdm
7
 
8
  from qt.constant import MAX_BASE_ATTR, MAX_MAGIC_ATTR, MAX_EMBED_ATTR, MAX_ENCHANT_ATTR
9
  from qt.constant import ATTR_TYPE_TRANSLATE
10
- from qt.constant import MAX_STONE_ATTR, STONE_ATTR, MAX_STONE_LEVEL
11
  from qt.constant import EQUIPMENTS_DIR, ENCHANTS_DIR, STONES_DIR
12
- from utils.parser import SUPPORT_SCHOOL
13
 
14
  KINDS = set(sum([[school.kind, school.major] for school in SUPPORT_SCHOOL.values()], []))
15
  SCHOOLS = set(["精简", "通用"] + [school.school for school in SUPPORT_SCHOOL.values()])
@@ -337,7 +337,7 @@ def get_stone_detail(row):
337
  for i in range(MAX_STONE_ATTR):
338
  if not (attr_type := row[f'Attribute{i + 1}ID']):
339
  break
340
- if attr_type not in STONE_ATTR:
341
  return
342
  attrs[ATTR_TYPE_MAP[attr_type]] = int(row[f'Attribute{i + 1}Value1'])
343
 
@@ -353,19 +353,19 @@ if __name__ == '__main__':
353
  if not os.path.exists(ENCHANTS_DIR):
354
  os.makedirs(ENCHANTS_DIR)
355
 
356
- for pos in tqdm(POSITION_MAP):
357
- json.dump(
358
- get_equips_list(pos),
359
- open(os.path.join(EQUIPMENTS_DIR, pos), "w", encoding="utf-8"), ensure_ascii=False
360
- )
361
- json.dump(
362
- get_enchants_list(pos),
363
- open(os.path.join(ENCHANTS_DIR, pos), "w", encoding="utf-8"), ensure_ascii=False
364
- )
365
- json.dump(
366
- get_secondary_weapons(), open(os.path.join(EQUIPMENTS_DIR, "secondary_weapon"), "w", encoding="utf-8"),
367
- ensure_ascii=False)
368
- json.dump(
369
- get_weapon_enchants(), open(os.path.join(ENCHANTS_DIR, "secondary_weapon"), "w", encoding="utf-8")
370
- )
371
  json.dump(get_stones_list(), open(STONES_DIR, "w", encoding="utf-8"), ensure_ascii=False)
 
7
 
8
  from qt.constant import MAX_BASE_ATTR, MAX_MAGIC_ATTR, MAX_EMBED_ATTR, MAX_ENCHANT_ATTR
9
  from qt.constant import ATTR_TYPE_TRANSLATE
10
+ from qt.constant import MAX_STONE_ATTR, MAX_STONE_LEVEL
11
  from qt.constant import EQUIPMENTS_DIR, ENCHANTS_DIR, STONES_DIR
12
+ from schools import SUPPORT_SCHOOL
13
 
14
  KINDS = set(sum([[school.kind, school.major] for school in SUPPORT_SCHOOL.values()], []))
15
  SCHOOLS = set(["精简", "通用"] + [school.school for school in SUPPORT_SCHOOL.values()])
 
337
  for i in range(MAX_STONE_ATTR):
338
  if not (attr_type := row[f'Attribute{i + 1}ID']):
339
  break
340
+ if attr_type not in ATTR_TYPE_MAP:
341
  return
342
  attrs[ATTR_TYPE_MAP[attr_type]] = int(row[f'Attribute{i + 1}Value1'])
343
 
 
353
  if not os.path.exists(ENCHANTS_DIR):
354
  os.makedirs(ENCHANTS_DIR)
355
 
356
+ # for pos in tqdm(POSITION_MAP):
357
+ # json.dump(
358
+ # get_equips_list(pos),
359
+ # open(os.path.join(EQUIPMENTS_DIR, pos), "w", encoding="utf-8"), ensure_ascii=False
360
+ # )
361
+ # json.dump(
362
+ # get_enchants_list(pos),
363
+ # open(os.path.join(ENCHANTS_DIR, pos), "w", encoding="utf-8"), ensure_ascii=False
364
+ # )
365
+ # json.dump(
366
+ # get_secondary_weapons(), open(os.path.join(EQUIPMENTS_DIR, "secondary_weapon"), "w", encoding="utf-8"),
367
+ # ensure_ascii=False)
368
+ # json.dump(
369
+ # get_weapon_enchants(), open(os.path.join(ENCHANTS_DIR, "secondary_weapon"), "w", encoding="utf-8")
370
+ # )
371
  json.dump(get_stones_list(), open(STONES_DIR, "w", encoding="utf-8"), ensure_ascii=False)
parse_skill.py ADDED
@@ -0,0 +1,9 @@
 
 
 
 
 
 
 
 
 
 
1
+ from utils.lua import parse
2
+ lua = """
3
+
4
+ """
5
+ result = parse(lua)
6
+ damage_base = [row['nDamageBase'] for row in result]
7
+ print(f'"damage_base": {damage_base},')
8
+ damage_rand = [row['nDamageRand'] for row in result]
9
+ print(f'"damage_rand": {damage_rand},')
qt/assets/equipments/belt CHANGED
The diff for this file is too large to render. See raw diff
 
qt/assets/equipments/bottoms CHANGED
The diff for this file is too large to render. See raw diff
 
qt/assets/equipments/hat CHANGED
The diff for this file is too large to render. See raw diff
 
qt/assets/equipments/jacket CHANGED
@@ -1 +1 @@
1
- {"水泉衣 (破防 无双) 15800": {"id": 98511, "school": "通用", "kind": "身法", "level": 15800, "max_strength": 6, "base": {}, "magic": {"agility_base": 1103, "physical_attack_power_base": 1790, "physical_overcome_base": 5536, "strain_base": 4921}, "embed": {"agility_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 12], "set_id": "192189", "set_attr": {"2": {"all_critical_strike_base": 1484}, "4": {"strain_base": 1484}}, "set_gain": {}}, "水泽衣 (破防 无双) 15800": {"id": 98510, "school": "通用", "kind": "力道", "level": 15800, "max_strength": 6, "base": {}, "magic": {"strength_base": 1103, "physical_attack_power_base": 1790, "physical_overcome_base": 5536, "strain_base": 4921}, "embed": {"strength_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 12], "set_id": "192188", "set_attr": {"2": {"all_critical_strike_base": 1484}, "4": {"strain_base": 1484}}, "set_gain": {}}, "水川衣 (破防 无双) 15800": {"id": 98508, "school": "通用", "kind": "根骨", "level": 15800, "max_strength": 6, "base": {}, "magic": {"spirit_base": 1103, "magical_attack_power_base": 2148, "magical_overcome_base": 5536, "strain_base": 4921}, "embed": {"spirit_base": 36, "magical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 12], "set_id": "192186", "set_attr": {"2": {"all_critical_strike_base": 1484}, "4": {"strain_base": 1484}}, "set_gain": {}}, "月落衣 (会心 无双) 15600": {"id": 98613, "school": "通用", "kind": "身法", "level": 15600, "max_strength": 6, "base": {}, "magic": {"agility_base": 1089, "physical_attack_power_base": 1767, "physical_critical_strike_base": 5466, "strain_base": 4858}, "embed": {"physical_critical_strike_base": 161, "physical_critical_power_base": 161}, "gains": [], "special_enchant": [22151, 12], "set_id": null, "set_attr": {}, "set_gain": {}}, "月稠衣 (会心 无双) 15600": {"id": 98612, "school": "通用", "kind": "力道", "level": 15600, "max_strength": 6, "base": {}, "magic": {"strength_base": 1089, "physical_attack_power_base": 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1
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"special_enchant": [22151, 10], "set_id": null, "set_attr": {}, "set_gain": {}}}
qt/assets/equipments/necklace CHANGED
@@ -1 +1 @@
1
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"physical_overcome_base": 2479, "surplus": 2203}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "寒霖链 (破防 破招) 14150": {"id": 38842, "school": "通用", "kind": "根骨", "level": 14150, "max_strength": 6, "base": {}, "magic": {"spirit_base": 494, "magical_attack_power_base": 962, "magical_overcome_base": 2479, "surplus": 2203}, "embed": {"magical_attack_power_base": 86}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "危光链 (破防 无双) 13950": {"id": 39807, "school": "通用", "kind": "身法", "level": 13950, "max_strength": 6, "base": {}, "magic": {"agility_base": 487, "physical_attack_power_base": 790, "physical_overcome_base": 2444, "strain_base": 2172}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "危雨链 (破防 无双) 13950": {"id": 39806, "school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, 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12100": {"id": 37802, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1529, "surplus": 1295, "physical_critical_strike_base": 2237, "physical_critical_power_base": 1178}, "embed": {"physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封项链 (破招 无双) 12100": {"id": 37801, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1529, "surplus": 2414, "strain_base": 2414}, "embed": {"physical_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封项链 (会心) 12100": {"id": 37800, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1792, "physical_critical_strike_base": 4181}, "embed": {"physical_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, 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1
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qt/assets/equipments/pendant CHANGED
@@ -1 +1 @@
1
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"level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 429, "physical_attack_power_base": 697, "physical_critical_strike_base": 2155, "surplus": 1915}, "embed": {"agility_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "曲郦坠 (会心 破招) 12300": {"id": 34231, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 429, "physical_attack_power_base": 697, "physical_critical_strike_base": 2155, "surplus": 1915}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "途南坠 (会心 破招) 12300": {"id": 34229, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 429, "magical_attack_power_base": 836, "magical_critical_strike_base": 2155, "surplus": 1915}, "embed": {"spirit_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "渊忱坠 (加速 无双) 12300": {"id": 34214, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 429, "physical_attack_power_base": 697, "haste_base": 2155, "strain_base": 1915}, "embed": {"agility_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "羡双坠 (加速 无双) 12300": {"id": 34213, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 429, "physical_attack_power_base": 697, "haste_base": 2155, "strain_base": 1915}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "故云坠 (加速 无双) 12300": {"id": 34211, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 429, "magical_attack_power_base": 836, "haste_base": 2155, "strain_base": 1915}, "embed": {"spirit_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "忆宁坠 (会心 无双) 12300": {"id": 34124, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 429, "physical_attack_power_base": 697, "physical_critical_strike_base": 2155, "strain_base": 1915}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "忆敬坠 (会心 无双) 12300": {"id": 34123, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 429, "physical_attack_power_base": 697, "physical_critical_strike_base": 2155, "strain_base": 1915}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "忆安坠 (会心 无双) 12300": {"id": 34121, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 429, "magical_attack_power_base": 836, "magical_critical_strike_base": 2155, "strain_base": 1915}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "盈绝佩 (加速 破招) 12300": {"id": 34106, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 429, "physical_attack_power_base": 697, "haste_base": 2155, "surplus": 1915}, "embed": {"agility_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "垣翰佩 (加速 破招) 12300": {"id": 34105, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 429, "physical_attack_power_base": 697, "haste_base": 2155, "surplus": 1915}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "擒雨佩 (加速 破招) 12300": {"id": 34103, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 429, "magical_attack_power_base": 836, "haste_base": 2155, "surplus": 1915}, "embed": {"spirit_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "潋阳佩 (破招 无双) 12300": {"id": 34088, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 429, "physical_attack_power_base": 697, "surplus": 2155, "strain_base": 1915}, "embed": {"physical_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "重关佩 (破招 无双) 12300": {"id": 34087, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 429, "physical_attack_power_base": 697, "surplus": 2155, "strain_base": 1915}, "embed": {"physical_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "德襄佩 (破招 无双) 12300": {"id": 34085, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 429, "magical_attack_power_base": 836, "surplus": 2155, "strain_base": 1915}, "embed": {"magical_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封腰坠 (破防 会心 无双) 12100": {"id": 37808, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1529, "physical_overcome_base": 1649, "physical_critical_strike_base": 1884, "strain_base": 1295}, "embed": {"physical_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封腰坠 (会心 无双) 12100": {"id": 37807, "school": "���简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1529, "physical_critical_strike_base": 2355, "strain_base": 2473}, "embed": {"physical_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封腰坠 (破防) 12100": {"id": 37806, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1792, "physical_overcome_base": 4181}, "embed": {"surplus": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "内功无封腰坠 (破防 会心 无双) 12100": {"id": 37805, "school": "精简", "kind": "内功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"magical_attack_power_base": 1835, "magical_overcome_base": 1649, "all_critical_strike_base": 1884, "strain_base": 1295}, "embed": {"all_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "内功无封腰坠 (会心 无双) 12100": {"id": 37804, "school": "精简", "kind": "内功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"magical_attack_power_base": 1835, "all_critical_strike_base": 2355, "strain_base": 2473}, "embed": {"all_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "内功无封腰坠 (破防) 12100": {"id": 37803, "school": "精简", "kind": "内功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"magical_attack_power_base": 2151, "magical_overcome_base": 4181}, "embed": {"surplus": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "歌月坠 (破防 无双) 12000": {"id": 38737, "school": "通用", "kind": "身法", "level": 12000, "max_strength": 6, "base": {}, "magic": {"agility_base": 419, "physical_attack_power_base": 680, "physical_overcome_base": 2102, "strain_base": 1869}, "embed": {"physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "齐月坠 (破防 无双) 12000": {"id": 38736, "school": "通用", "kind": "力道", "level": 12000, "max_strength": 6, "base": {}, "magic": {"strength_base": 419, "physical_attack_power_base": 680, "physical_overcome_base": 2102, "strain_base": 1869}, "embed": {"physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "淡月坠 (破防 无双) 12000": {"id": 38734, "school": "通用", "kind": "根骨", "level": 12000, "max_strength": 6, "base": {}, "magic": {"spirit_base": 419, "magical_attack_power_base": 816, "magical_overcome_base": 2102, "strain_base": 1869}, "embed": {"magical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}}
 
1
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"special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "文通坠 (会心 无双) 15800": {"id": 39912, "school": "通用", "kind": "根骨", "level": 15800, "max_strength": 6, "base": {}, "magic": {"spirit_base": 552, "magical_attack_power_base": 1074, "magical_critical_strike_base": 2768, "strain_base": 2460}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "天地间 (破防 无双) 15600": {"id": 39855, "school": "通用", "kind": "身法", "level": 15600, "max_strength": 4, "base": {}, "magic": {"agility_base": 545, "physical_attack_power_base": 884, "physical_overcome_base": 2733, "strain_base": 2429}, "embed": {"physical_overcome_base": 161}, "gains": [[6800, 123]], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "西窗意 (破防 无双) 15600": {"id": 39854, "school": "通用", "kind": "力道", "level": 15600, "max_strength": 4, "base": {}, "magic": {"strength_base": 545, "physical_attack_power_base": 884, "physical_overcome_base": 2733, "strain_base": 2429}, "embed": {"physical_overcome_base": 161}, "gains": [[6800, 123]], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "梧桐影 (破防 无双) 15600": {"id": 39853, "school": "通用", "kind": "元气", "level": 15600, "max_strength": 4, "base": {}, "magic": {"spunk_base": 545, "magical_attack_power_base": 1060, "magical_overcome_base": 2733, "strain_base": 2429}, "embed": {"magical_overcome_base": 161}, "gains": [[6800, 122]], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "秋风韵 (破防 无双) 15600": {"id": 39852, "school": "通用", "kind": "根骨", "level": 15600, "max_strength": 4, "base": {}, "magic": {"spirit_base": 545, "magical_attack_power_base": 1060, "magical_overcome_base": 2733, "strain_base": 2429}, "embed": {"magical_overcome_base": 161}, "gains": [[6800, 122]], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "救困坠 (会心 破招) 15600": {"id": 39843, "school": "通用", "kind": "身法", "level": 15600, "max_strength": 6, "base": {}, "magic": {"agility_base": 545, "physical_attack_power_base": 884, "physical_critical_strike_base": 2733, "surplus": 2429}, "embed": {"agility_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "磊落坠 (会心 破招) 15600": {"id": 39842, "school": "通用", "kind": "力道", "level": 15600, "max_strength": 6, "base": {}, "magic": {"strength_base": 545, "physical_attack_power_base": 884, "physical_critical_strike_base": 2733, "surplus": 2429}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "良安坠 (会心 破招) 15600": {"id": 39841, "school": "通用", "kind": "元气", "level": 15600, "max_strength": 6, "base": {}, "magic": {"spunk_base": 545, "magical_attack_power_base": 1060, "all_critical_strike_base": 2733, "surplus": 2429}, "embed": {"spunk_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "情义坠 (会心 破招) 15600": {"id": 39840, "school": "通用", "kind": "根骨", "level": 15600, "max_strength": 6, "base": {}, "magic": {"spirit_base": 545, "magical_attack_power_base": 1060, "magical_critical_strike_base": 2733, "surplus": 2429}, "embed": {"spirit_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "照耀坠 (破防 破招) 15600": {"id": 39825, "school": "通用", "kind": "身法", "level": 15600, "max_strength": 6, "base": {}, "magic": {"agility_base": 545, "physical_attack_power_base": 884, "physical_overcome_base": 2733, "surplus": 2429}, "embed": {"agility_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "如雪坠 (破防 破招) 15600": {"id": 39824, "school": "通用", "kind": "力道", "level": 15600, "max_strength": 6, "base": {}, "magic": {"strength_base": 545, "physical_attack_power_base": 884, "physical_overcome_base": 2733, "surplus": 2429}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "宫阙坠 (破防 破招) 15600": {"id": 39823, "school": "通用", "kind": "元气", "level": 15600, "max_strength": 6, "base": {}, "magic": {"spunk_base": 545, "magical_attack_power_base": 1060, "magical_overcome_base": 2733, "surplus": 2429}, "embed": {"spunk_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "绕城坠 (破防 破招) 15600": {"id": 39822, "school": "通用", "kind": "根骨", "level": 15600, "max_strength": 6, "base": {}, "magic": {"spirit_base": 545, "magical_attack_power_base": 1060, "magical_overcome_base": 2733, "surplus": 2429}, "embed": {"spirit_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封腰坠 (会心 会效 无双) 15200": {"id": 39947, "school": "精简", "kind": "外功", "level": 15200, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1920, "physical_critical_strike_base": 2811, "physical_critical_power_base": 1479, "strain_base": 1627}, "embed": {"physical_overcome_base": 161}, "gains": [], 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qt/assets/equipments/primary_weapon CHANGED
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qt/assets/equipments/ring CHANGED
@@ -1 +1 @@
1
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qt/assets/equipments/tertiary_weapon CHANGED
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1
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(会心 无双) 12300": {"id": 32694, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 515, "magical_attack_power_base": 1003, "magical_critical_strike_base": 2586, "strain_base": 2298}, "embed": {"magical_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "久念囊 (破防 无双) 12300": {"id": 32661, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 515, "physical_attack_power_base": 836, "physical_overcome_base": 2586, "strain_base": 2298}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "拭江囊 (破防 无双) 12300": {"id": 32660, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 515, "physical_attack_power_base": 836, "physical_overcome_base": 2586, "strain_base": 2298}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "藏峦囊 (破防 无双) 12300": {"id": 32659, "school": "通用", "kind": "元气", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 515, "magical_attack_power_base": 1003, "magical_overcome_base": 2586, "strain_base": 2298}, "embed": {"magical_attack_power_base": 86}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "谨峰囊 (破防 无双) 12300": {"id": 32658, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 515, "magical_attack_power_base": 1003, "magical_overcome_base": 2586, "strain_base": 2298}, "embed": {"magical_attack_power_base": 86}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "风岱囊 (加速 无双) 12300": {"id": 32625, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 515, "physical_attack_power_base": 836, "haste_base": 2586, "strain_base": 2298}, "embed": {"agility_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "项昌囊 (加速 无双) 12300": {"id": 32624, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 515, "physical_attack_power_base": 836, "haste_base": 2586, "strain_base": 2298}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "故芳囊 (加速 无双) 12300": {"id": 32623, "school": "通用", "kind": "元气", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 515, "magical_attack_power_base": 1003, "haste_base": 2586, "strain_base": 2298}, "embed": {"spunk_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "剪桐囊 (加速 无双) 12300": {"id": 32622, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 515, "magical_attack_power_base": 1003, "haste_base": 2586, "strain_base": 2298}, "embed": {"spirit_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "北邱囊 (破防 破招) 12300": {"id": 32589, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 515, "physical_attack_power_base": 836, "physical_overcome_base": 2586, "surplus": 2298}, "embed": {"agility_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "曲郦囊 (破防 破招) 12300": {"id": 32588, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 515, "physical_attack_power_base": 836, "physical_overcome_base": 2586, "surplus": 2298}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "花霭囊 (破防 破招) 12300": {"id": 32587, "school": "通用", "kind": "元气", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 515, "magical_attack_power_base": 1003, "magical_overcome_base": 2586, "surplus": 2298}, "embed": {"spunk_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "途南囊 (破防 破招) 12300": {"id": 32586, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 515, "magical_attack_power_base": 1003, "magical_overcome_base": 2586, "surplus": 2298}, "embed": {"spirit_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "渊忱囊 (破招 无双) 12300": {"id": 32553, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 515, "physical_attack_power_base": 836, "surplus": 2586, "strain_base": 2298}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "羡双囊 (破招 无双) 12300": {"id": 32552, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 515, "physical_attack_power_base": 836, "surplus": 2586, "strain_base": 2298}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "庭澜囊 (破招 无双) 12300": {"id": 32551, "school": "通用", "kind": "元气", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 515, "magical_attack_power_base": 1003, "surplus": 2586, "strain_base": 2298}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "故云囊 (破招 无双) 12300": {"id": 32550, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 515, "magical_attack_power_base": 1003, "surplus": 2586, "strain_base": 2298}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "忆宁囊 (会心 破招) 12300": {"id": 32493, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 515, "physical_attack_power_base": 836, "physical_critical_strike_base": 2586, "surplus": 2298}, "embed": {"agility_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "忆敬囊 (会心 破招) 12300": {"id": 32492, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 515, "physical_attack_power_base": 836, "physical_critical_strike_base": 2586, "surplus": 2298}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "忆惜囊 (会心 破招) 12300": {"id": 32491, "school": "通用", "kind": "元气", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 515, "magical_attack_power_base": 1003, "all_critical_strike_base": 2586, "surplus": 2298}, "embed": {"spunk_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "忆安囊 (会心 破招) 12300": {"id": 32490, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 515, "magical_attack_power_base": 1003, "magical_critical_strike_base": 2586, "surplus": 2298}, "embed": {"spirit_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "盈绝囊 (破防 无双) 12300": {"id": 32457, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 515, "physical_attack_power_base": 836, "physical_overcome_base": 2586, "strain_base": 2298}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "垣翰囊 (破防 无双) 12300": {"id": 32456, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 515, "physical_attack_power_base": 836, "physical_overcome_base": 2586, "strain_base": 2298}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "语阔囊 (破防 无双) 12300": {"id": 32455, "school": "通用", "kind": "元气", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 515, "magical_attack_power_base": 1003, "magical_overcome_base": 2586, "strain_base": 2298}, "embed": {"magical_attack_power_base": 86}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "擒雨囊 (破防 无双) 12300": {"id": 32454, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 515, "magical_attack_power_base": 1003, "magical_overcome_base": 2586, "strain_base": 2298}, "embed": {"magical_attack_power_base": 86}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "潋阳囊 (破防 破招) 12300": {"id": 32421, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 515, "physical_attack_power_base": 836, "physical_overcome_base": 2586, "surplus": 2298}, "embed": {"agility_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "重关囊 (破防 破招) 12300": {"id": 32420, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 515, "physical_attack_power_base": 836, "physical_overcome_base": 2586, "surplus": 2298}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "烟琐囊 (破防 破招) 12300": {"id": 32419, "school": "通用", "kind": "元气", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 515, "magical_attack_power_base": 1003, "magical_overcome_base": 2586, "surplus": 2298}, "embed": {"spunk_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "德襄囊 (破防 破招) 12300": {"id": 32418, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 515, "magical_attack_power_base": 1003, "magical_overcome_base": 2586, "surplus": 2298}, "embed": {"spirit_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封囊 (破防 会心 会效) 12100": {"id": 34815, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1835, "physical_overcome_base": 2049, "physical_critical_strike_base": 2190, "physical_critical_power_base": 1413}, "embed": {"surplus": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封囊 (会心 破招) 12100": {"id": 34814, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1835, "surplus": 2968, "physical_critical_strike_base": 2826}, "embed": {"physical_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封囊 (无双) 12100": {"id": 34813, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2151, "strain_base": 5017}, "embed": {"physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "内功无封囊 (破防 会心 会效) 12100": {"id": 34812, "school": "精简", "kind": "内功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"magical_attack_power_base": 2201, "magical_overcome_base": 2049, "all_critical_strike_base": 2190, "all_critical_power_base": 1413}, "embed": {"surplus": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "内功无封囊 (会心 破招) 12100": {"id": 34811, "school": "精简", "kind": "内功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"magical_attack_power_base": 2201, "surplus": 2968, "all_critical_strike_base": 2826}, "embed": {"all_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "内功无封囊 (无双) 12100": {"id": 34810, "school": "精简", "kind": "内功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"magical_attack_power_base": 2581, "strain_base": 5017}, "embed": {"all_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "龙目·嘲风 (破防 无双) 12000": {"id": 35637, "school": "通用", "kind": "身法", "level": 12000, "max_strength": 6, "base": {}, "magic": {"agility_base": 503, "physical_attack_power_base": 816, "physical_overcome_base": 2523, "strain_base": 2242}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "龙目·螭吻 (破防 无双) 12000": {"id": 35636, "school": "通用", "kind": "力道", "level": 12000, "max_strength": 6, "base": {}, "magic": {"strength_base": 503, "physical_attack_power_base": 816, "physical_overcome_base": 2523, "strain_base": 2242}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "龙目·睚眦 (破防 无双) 12000": {"id": 35635, "school": "通用", "kind": "元气", "level": 12000, "max_strength": 6, "base": {}, "magic": {"spunk_base": 503, "magical_attack_power_base": 979, "magical_overcome_base": 2523, "strain_base": 2242}, "embed": {"magical_attack_power_base": 86}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "龙目·囚牛 (破防 无双) 12000": {"id": 35634, "school": "通用", "kind": "根骨", "level": 12000, "max_strength": 6, "base": {}, "magic": {"spirit_base": 503, "magical_attack_power_base": 979, "magical_overcome_base": 2523, "strain_base": 2242}, "embed": {"magical_attack_power_base": 86}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}}
qt/assets/equipments/wrist CHANGED
The diff for this file is too large to render. See raw diff
 
qt/assets/stones.json CHANGED
The diff for this file is too large to render. See raw diff
 
qt/constant.py CHANGED
@@ -76,15 +76,6 @@ ATTR_TYPE_TRANSLATE = {
76
  "haste_base": "加速",
77
  }
78
  ATTR_TYPE_TRANSLATE_REVERSE = {v: k for k, v in ATTR_TYPE_TRANSLATE.items()}
79
- STONE_ATTR = [
80
- "atMeleeWeaponDamageBase", "atSurplusValueBase", "atStrainBase", "atHasteBase",
81
- "atAllTypeCriticalStrike", "atAllTypeCriticalDamagePowerBase",
82
- "atAgilityBase", "atStrengthBase", "atSpiritBase", "atSpunkBase",
83
- "atPhysicsAttackPowerBase", "atPhysicsCriticalStrike",
84
- "atPhysicsCriticalDamagePowerBase", "atPhysicsOvercomeBase",
85
- "atMagicAttackPowerBase", "atMagicCriticalStrike",
86
- "atMagicCriticalDamagePowerBase", "atMagicOvercome"
87
- ]
88
 
89
  """ Equip """
90
 
 
76
  "haste_base": "加速",
77
  }
78
  ATTR_TYPE_TRANSLATE_REVERSE = {v: k for k, v in ATTR_TYPE_TRANSLATE.items()}
 
 
 
 
 
 
 
 
 
79
 
80
  """ Equip """
81
 
schools/__init__.py CHANGED
@@ -1,6 +1,157 @@
1
- from schools import bei_ao_jue
2
- from schools import shan_hai_xin_jue
3
- from schools import ling_hai_jue
4
- from schools import wu_fang
5
- from schools import gu_feng_jue
6
- from schools import tai_xu_jian_yi
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from dataclasses import dataclass
2
+ from typing import Tuple, List, Dict, Type, Union
3
+
4
+ from base.attribute import Attribute
5
+ from base.buff import Buff
6
+ from base.gain import Gain
7
+ from base.skill import Skill
8
+
9
+ from schools import bei_ao_jue, shan_hai_xin_jue, ling_hai_jue, wu_fang, gu_feng_jue, tai_xu_jian_yi, tian_luo_gui_dao
10
+
11
+ SKILL_TYPE = Tuple[int, int, int]
12
+ BUFFER_TYPE = Tuple[int, int, int, bool]
13
+ # BUFFER_TYPE = Tuple[int, int]
14
+ BUFF_TYPE = Tuple[int, int, int]
15
+ TIMELINE_TYPE = List[Tuple[int, bool]]
16
+ SUB_RECORD_TYPE = Dict[Tuple[tuple, tuple], TIMELINE_TYPE]
17
+ RECORD_TYPE = Dict[SKILL_TYPE, SUB_RECORD_TYPE]
18
+ STATUS_TYPE = Dict[Tuple[int, int], int]
19
+ SNAPSHOT_TYPE = Dict[int, STATUS_TYPE]
20
+
21
+
22
+ @dataclass
23
+ class School:
24
+ school: str
25
+ major: str
26
+ kind: str
27
+ attribute: Type[Attribute]
28
+ formation: str
29
+ skills: Dict[int, Skill]
30
+ buffs: Dict[int, Buff]
31
+ talent_gains: Dict[int, Gain]
32
+ talents: List[List[int]]
33
+ talent_decoder: Dict[int, str]
34
+ talent_encoder: Dict[str, int]
35
+ recipe_gains: Dict[str, Dict[str, Gain]]
36
+ recipes: Dict[str, List[str]]
37
+ gains: Dict[Union[Tuple[int, int], int], Gain]
38
+ display_attrs: Dict[str, str]
39
+
40
+ def attr_content(self, attribute):
41
+ content = []
42
+ for attr, name in self.display_attrs.items():
43
+ value = getattr(attribute, attr)
44
+ if isinstance(value, int):
45
+ content.append([name, f"{value}"])
46
+ else:
47
+ content.append([name, f"{round(value * 100, 2)}%"])
48
+ return content
49
+
50
+
51
+ PHYSICAL_DISPLAY_ATTRS = {
52
+ "base_physical_attack_power": "基础攻击",
53
+ "physical_attack_power": "攻击",
54
+ "base_physical_critical_strike": "会心等级",
55
+ "physical_critical_strike": "会心",
56
+ "physical_critical_power_base": "会效等级",
57
+ "physical_critical_power": "会效",
58
+ "base_physical_overcome": "基础破防",
59
+ "final_physical_overcome": "最终破防",
60
+ "physical_overcome": "破防",
61
+ "weapon_damage_base": "基础武器伤害",
62
+ "weapon_damage_rand": "浮动武器伤害",
63
+ "strain_base": "无双等级",
64
+ "strain": "无双",
65
+ "surplus": "破招",
66
+ }
67
+ MAGICAL_DISPLAY_ATTRS = {
68
+ "base_magical_attack_power": "基础攻击",
69
+ "magical_attack_power": "攻击",
70
+ "base_magical_critical_strike": "会心等级",
71
+ "magical_critical_strike": "会心",
72
+ "magical_critical_power_base": "会效等级",
73
+ "magical_critical_power": "会效",
74
+ "base_magical_overcome": "基础破防",
75
+ "final_magical_overcome": "最终破防",
76
+ "magical_overcome": "破防",
77
+ "weapon_damage_base": "基础武器伤害",
78
+ "weapon_damage_rand": "浮动武器伤害",
79
+ "strain_base": "无双等级",
80
+ "strain": "无双",
81
+ "surplus": "破招",
82
+ }
83
+ MIXING_DISPLAY_ATTRS = {
84
+ "base_magical_attack_power": "基础攻击",
85
+ "magical_attack_power": "攻击",
86
+ "base_physical_critical_strike": "会心等级",
87
+ "physical_critical_strike": "会心",
88
+ "physical_critical_power_base": "会效等级",
89
+ "physical_critical_power": "会效",
90
+ "base_magical_overcome": "基础破防",
91
+ "final_magical_overcome": "最终破防",
92
+ "magical_overcome": "破防",
93
+ "weapon_damage_base": "基础武器伤害",
94
+ "weapon_damage_rand": "浮动武器伤害",
95
+ "strain_base": "无双等级",
96
+ "strain": "无双",
97
+ "surplus": "破招",
98
+ }
99
+
100
+ SUPPORT_SCHOOL = {
101
+ 10015: School(
102
+ school="纯阳", major="身法", kind="外功", attribute=tai_xu_jian_yi.TaiXuJianYi, formation="北斗七星阵",
103
+ skills=tai_xu_jian_yi.SKILLS, buffs=tai_xu_jian_yi.BUFFS,
104
+ talent_gains=tai_xu_jian_yi.TALENT_GAINS, talents=tai_xu_jian_yi.TALENTS,
105
+ talent_decoder=tai_xu_jian_yi.TALENT_DECODER, talent_encoder=tai_xu_jian_yi.TALENT_ENCODER,
106
+ recipe_gains=tai_xu_jian_yi.RECIPE_GAINS, recipes=tai_xu_jian_yi.RECIPES,
107
+ gains=tai_xu_jian_yi.GAINS, display_attrs={"agility": "身法", **PHYSICAL_DISPLAY_ATTRS}
108
+ ),
109
+ 10225: School(
110
+ school="唐门", major="元气", kind="内功", attribute=tian_luo_gui_dao.TianLuoGuiDao, formation="千机百变阵",
111
+ skills=tian_luo_gui_dao.SKILLS, buffs=tian_luo_gui_dao.BUFFS,
112
+ talent_gains=tian_luo_gui_dao.TALENT_GAINS, talents=tian_luo_gui_dao.TALENTS,
113
+ talent_decoder=tian_luo_gui_dao.TALENT_DECODER, talent_encoder=tian_luo_gui_dao.TALENT_ENCODER,
114
+ recipe_gains=tian_luo_gui_dao.RECIPE_GAINS, recipes=tian_luo_gui_dao.RECIPES,
115
+ gains=tian_luo_gui_dao.GAINS, display_attrs={"spunk": "元气", **MIXING_DISPLAY_ATTRS}
116
+ ),
117
+ 10464: School(
118
+ school="霸刀", major="力道", kind="外功", attribute=bei_ao_jue.BeiAoJue, formation="霜岚洗锋阵",
119
+ skills=bei_ao_jue.SKILLS, buffs=bei_ao_jue.BUFFS,
120
+ talent_gains=bei_ao_jue.TALENT_GAINS, talents=bei_ao_jue.TALENTS,
121
+ talent_decoder=bei_ao_jue.TALENT_DECODER, talent_encoder=bei_ao_jue.TALENT_ENCODER,
122
+ recipe_gains=bei_ao_jue.RECIPE_GAINS, recipes=bei_ao_jue.RECIPES,
123
+ gains=bei_ao_jue.GAINS, display_attrs={"strength": "力道", **PHYSICAL_DISPLAY_ATTRS}
124
+ ),
125
+ 10533: School(
126
+ school="蓬莱", major="身法", kind="外功", attribute=ling_hai_jue.LingHaiJue, formation="墟海引归阵",
127
+ skills=ling_hai_jue.SKILLS, buffs=ling_hai_jue.BUFFS,
128
+ talent_gains=ling_hai_jue.TALENT_GAINS, talents=ling_hai_jue.TALENTS,
129
+ talent_decoder=ling_hai_jue.TALENT_DECODER, talent_encoder=ling_hai_jue.TALENT_ENCODER,
130
+ recipe_gains=ling_hai_jue.RECIPE_GAINS, recipes=ling_hai_jue.RECIPES,
131
+ gains=ling_hai_jue.GAINS, display_attrs={"agility": "身法", **PHYSICAL_DISPLAY_ATTRS}
132
+ ),
133
+ 10627: School(
134
+ school="药宗", major="根骨", kind="内功", attribute=wu_fang.WuFang, formation="乱暮浊茵阵",
135
+ skills=wu_fang.SKILLS, buffs=wu_fang.BUFFS,
136
+ talent_gains=wu_fang.TALENT_GAINS, talents=wu_fang.TALENTS,
137
+ talent_decoder=wu_fang.TALENT_DECODER, talent_encoder=wu_fang.TALENT_ENCODER,
138
+ recipe_gains=wu_fang.RECIPE_GAINS, recipes=wu_fang.RECIPES,
139
+ gains=wu_fang.GAINS, display_attrs={"spirit": "根骨", **MAGICAL_DISPLAY_ATTRS}
140
+ ),
141
+ 10698: School(
142
+ school="刀宗", major="力道", kind="外功", attribute=gu_feng_jue.GuFengJue, formation="横云破锋阵",
143
+ skills=gu_feng_jue.SKILLS, buffs=gu_feng_jue.BUFFS,
144
+ talent_gains=gu_feng_jue.TALENT_GAINS, talents=gu_feng_jue.TALENTS,
145
+ talent_decoder=gu_feng_jue.TALENT_DECODER, talent_encoder=gu_feng_jue.TALENT_ENCODER,
146
+ recipe_gains=gu_feng_jue.RECIPE_GAINS, recipes=gu_feng_jue.RECIPES,
147
+ gains=gu_feng_jue.GAINS, display_attrs={"strength": "力道", **PHYSICAL_DISPLAY_ATTRS}
148
+ ),
149
+ 10756: School(
150
+ school="万灵", major="身法", kind="外功", attribute=shan_hai_xin_jue.ShanHaiXinJue, formation="苍梧引灵阵",
151
+ skills=shan_hai_xin_jue.SKILLS, buffs=shan_hai_xin_jue.BUFFS,
152
+ talent_gains=shan_hai_xin_jue.TALENT_GAINS, talents=shan_hai_xin_jue.TALENTS,
153
+ talent_decoder=shan_hai_xin_jue.TALENT_DECODER, talent_encoder=shan_hai_xin_jue.TALENT_ENCODER,
154
+ recipe_gains=shan_hai_xin_jue.RECIPE_GAINS, recipes=shan_hai_xin_jue.RECIPES,
155
+ gains=shan_hai_xin_jue.GAINS, display_attrs={"agility": "身法", **PHYSICAL_DISPLAY_ATTRS}
156
+ ),
157
+ }
schools/bei_ao_jue/skills.py CHANGED
@@ -304,7 +304,7 @@ SKILLS: Dict[int, Skill | dict] = {
304
  }
305
 
306
  for skill_id, detail in SKILLS.items():
307
- SKILLS[skill_id] = detail.pop('skill_class')(skill_id, detail.pop('skill_name'))
308
  for attr, value in detail.items():
309
  setattr(SKILLS[skill_id], attr, value)
310
 
 
304
  }
305
 
306
  for skill_id, detail in SKILLS.items():
307
+ SKILLS[skill_id] = detail.pop('skill_class')(skill_id)
308
  for attr, value in detail.items():
309
  setattr(SKILLS[skill_id], attr, value)
310
 
schools/gu_feng_jue/skills.py CHANGED
@@ -247,7 +247,7 @@ SKILLS: Dict[int, Skill | dict] = {
247
  }
248
 
249
  for skill_id, detail in SKILLS.items():
250
- SKILLS[skill_id] = detail.pop('skill_class')(skill_id, detail.pop('skill_name'))
251
  for attr, value in detail.items():
252
  setattr(SKILLS[skill_id], attr, value)
253
 
 
247
  }
248
 
249
  for skill_id, detail in SKILLS.items():
250
+ SKILLS[skill_id] = detail.pop('skill_class')(skill_id)
251
  for attr, value in detail.items():
252
  setattr(SKILLS[skill_id], attr, value)
253
 
schools/ling_hai_jue/buffs.py CHANGED
@@ -43,6 +43,22 @@ BUFFS = {
43
  }
44
  for skill_id in (20322, 20684, 20685, 20323)
45
  }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
46
  }
47
  }
48
 
 
43
  }
44
  for skill_id in (20322, 20684, 20685, 20323)
45
  }
46
+ },
47
+ 14317: {
48
+ "buff_name": "神降",
49
+ "gain_skills": {
50
+ 20054: {
51
+ "skill_critical_strike": [1000, 2000, 3000, 4000, 5000],
52
+ "skill_critical_power": [102, 205, 307, 410, 512]
53
+ }
54
+ }
55
+ },
56
+ 14029: {
57
+ "buff_name": "神降",
58
+ "activate": False,
59
+ "gain_attributes": {
60
+ "all_damage_addition": 102
61
+ }
62
  }
63
  }
64
 
schools/ling_hai_jue/skills.py CHANGED
@@ -20,7 +20,7 @@ SKILLS: Dict[int, Skill | dict] = {
20
  "skill_name": "飘遥伞击",
21
  "attack_power_cof": 16,
22
  "weapon_damage_cof": 1024,
23
- "skill_damage_addition": 205 + 250
24
  },
25
  20016: {
26
  "skill_class": PhysicalDamage,
@@ -201,7 +201,7 @@ SKILLS: Dict[int, Skill | dict] = {
201
  }
202
 
203
  for skill_id, detail in SKILLS.items():
204
- SKILLS[skill_id] = detail.pop('skill_class')(skill_id, detail.pop('skill_name'))
205
  for attr, value in detail.items():
206
  setattr(SKILLS[skill_id], attr, value)
207
 
 
20
  "skill_name": "飘遥伞击",
21
  "attack_power_cof": 16,
22
  "weapon_damage_cof": 1024,
23
+ "skill_damage_addition": 205
24
  },
25
  20016: {
26
  "skill_class": PhysicalDamage,
 
201
  }
202
 
203
  for skill_id, detail in SKILLS.items():
204
+ SKILLS[skill_id] = detail.pop('skill_class')(skill_id)
205
  for attr, value in detail.items():
206
  setattr(SKILLS[skill_id], attr, value)
207
 
schools/ling_hai_jue/talents.py CHANGED
@@ -1,6 +1,7 @@
1
  from typing import Dict
2
 
3
  from base.attribute import Attribute
 
4
  from base.gain import Gain
5
  from base.skill import Skill
6
 
@@ -23,6 +24,22 @@ class 扶桑(Gain):
23
  skills[20016].skill_damage_addition -= 102
24
 
25
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
26
  class 梦悠(Gain):
27
  def add_attribute(self, attribute: Attribute):
28
  attribute.all_shield_ignore += 307
@@ -50,6 +67,7 @@ TALENT_GAINS: Dict[int, Gain] = {
50
  25270: Gain("烟涛"),
51
  21293: Gain("溯徊"),
52
  20374: Gain("驰行"),
 
53
  20747: 梦悠("梦悠"),
54
  20701: 濯流("濯流")
55
  }
@@ -64,7 +82,7 @@ TALENTS = [
64
  [20751],
65
  [25270],
66
  [21293],
67
- [20374],
68
  [20747],
69
  [20701]
70
  ]
 
1
  from typing import Dict
2
 
3
  from base.attribute import Attribute
4
+ from base.buff import Buff
5
  from base.gain import Gain
6
  from base.skill import Skill
7
 
 
24
  skills[20016].skill_damage_addition -= 102
25
 
26
 
27
+ class 神降(Gain):
28
+ def add_skills(self, skills: Dict[int, Skill]):
29
+ skills[20054].skill_critical_strike += 5000
30
+ skills[20054].skill_critical_power += 512
31
+
32
+ def add_buffs(self, buffs: Dict[int, Buff]):
33
+ buffs[14029].activate = True
34
+
35
+ def sub_skills(self, skills: Dict[int, Skill]):
36
+ skills[20054].skill_critical_strike -= 5000
37
+ skills[20054].skill_critical_power -= 512
38
+
39
+ def sub_buffs(self, buffs: Dict[int, Buff]):
40
+ buffs[14029].activate = False
41
+
42
+
43
  class 梦悠(Gain):
44
  def add_attribute(self, attribute: Attribute):
45
  attribute.all_shield_ignore += 307
 
67
  25270: Gain("烟涛"),
68
  21293: Gain("溯徊"),
69
  20374: Gain("驰行"),
70
+ 20758: 神降("神降"),
71
  20747: 梦悠("梦悠"),
72
  20701: 濯流("濯流")
73
  }
 
82
  [20751],
83
  [25270],
84
  [21293],
85
+ [20374, 20758],
86
  [20747],
87
  [20701]
88
  ]
schools/shan_hai_xin_jue/skills.py CHANGED
@@ -18,7 +18,7 @@ SKILLS: Dict[int, Skill | dict] = {
18
  "skill_name": "风矢",
19
  "attack_power_cof": 16,
20
  "weapon_damage_cof": 1024,
21
- "skill_damage_addition": 205 + 250
22
  },
23
  35866: {
24
  "skill_class": PhysicalDamage,
@@ -151,7 +151,7 @@ SKILLS: Dict[int, Skill | dict] = {
151
  }
152
 
153
  for skill_id, detail in SKILLS.items():
154
- SKILLS[skill_id] = detail.pop('skill_class')(skill_id, detail.pop('skill_name'))
155
  for attr, value in detail.items():
156
  setattr(SKILLS[skill_id], attr, value)
157
 
 
18
  "skill_name": "风矢",
19
  "attack_power_cof": 16,
20
  "weapon_damage_cof": 1024,
21
+ "skill_damage_addition": 205
22
  },
23
  35866: {
24
  "skill_class": PhysicalDamage,
 
151
  }
152
 
153
  for skill_id, detail in SKILLS.items():
154
+ SKILLS[skill_id] = detail.pop('skill_class')(skill_id)
155
  for attr, value in detail.items():
156
  setattr(SKILLS[skill_id], attr, value)
157
 
schools/tai_xu_jian_yi/buffs.py CHANGED
@@ -4,26 +4,52 @@ from base.buff import Buff
4
  from general.buffs import GENERAL_BUFFS
5
 
6
  BUFFS: Dict[int, Buff | dict] = {
7
- 16025: {
8
- "buff_name": "雷引",
 
9
  "gain_attributes": {
10
  "physical_critical_strike_gain": 400,
11
  "physical_critical_power_gain": 41
12
  }
13
  },
14
- 26857: {
15
- "buff_name": "承契",
16
  "gain_attributes": {
17
- "all_damage_addition": 62
 
 
18
  }
19
  },
20
- 27099: {
21
- "buff_name": "诸怀",
22
  "gain_attributes": {
23
- "all_shield_ignore": 205,
24
- "physical_attack_power_gain": 102
 
 
25
  }
26
  },
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
27
  }
28
 
29
  for buff_id, detail in BUFFS.items():
 
4
  from general.buffs import GENERAL_BUFFS
5
 
6
  BUFFS: Dict[int, Buff | dict] = {
7
+ 1438: {
8
+ "buff_name": "剑鸣",
9
+ "activate": False,
10
  "gain_attributes": {
11
  "physical_critical_strike_gain": 400,
12
  "physical_critical_power_gain": 41
13
  }
14
  },
15
+ 378: {
16
+ "buff_name": "碎星辰",
17
  "gain_attributes": {
18
+ "physical_critical_strike_gain": [0] * 7 + [500, 1000] * 2,
19
+ "physical_critical_power_gain": [0] * 6 + [100] + [100, 200] * 2,
20
+ "all_shield_ignore": [0] * 9 + [614] * 2
21
  }
22
  },
23
+ 2757: {
24
+ "buff_name": "紫气东来",
25
  "gain_attributes": {
26
+ "physical_attack_power_gain": [256, 256, 512, 256],
27
+ "magical_attack_power_gain": [256, 256, 512, 256],
28
+ "all_critical_strike_gain": 2500,
29
+ "all_critical_power_gain": 250
30
  }
31
  },
32
+ 14931: {
33
+ "buff_name": "风逝",
34
+ "gain_skills": {
35
+ skill_id: {
36
+ "skill_damage_addition": 307
37
+ } for skill_id in (386, 387, 388, 389, 390, 391, 392, 393, 394)
38
+ }
39
+ },
40
+ 17933: {
41
+ "buff_name": "裂云",
42
+ "gain_attributes": {
43
+ "physical_critical_power_gain": 154,
44
+ }
45
+ },
46
+ 9949: {
47
+ "buff_name": "玄门",
48
+ "gain_attributes": {
49
+ "physical_critical_strike_gain": 300,
50
+ "physical_overcome_gain": 204
51
+ }
52
+ }
53
  }
54
 
55
  for buff_id, detail in BUFFS.items():
schools/tai_xu_jian_yi/gains.py CHANGED
@@ -3,16 +3,14 @@ from general.gains.equipment import EQUIPMENT_GAINS, CriticalSet
3
  from base.gain import Gain
4
 
5
  GAINS = {
6
- 1915: CriticalSet(16025),
7
- 818: damage_addition_recipe([35987], 102), # 无我无剑
8
- 17250: Gain(),
9
- 1522: damage_addition_recipe([35987], 51), # 无我无剑
10
- 1523: damage_addition_recipe([35987], 51), # 八荒归元
11
- 1135: critical_strike_recipe([36157], 500), # 无我无剑
12
  2419: Gain(),
13
  1932: Gain(),
14
  17301: Gain(),
15
- 17239: Gain(),
16
  17313: Gain(),
17
  **EQUIPMENT_GAINS,
18
  }
 
3
  from base.gain import Gain
4
 
5
  GAINS = {
6
+ 1915: CriticalSet(1438),
7
+ 818: damage_addition_recipe([386, 387, 388, 389, 390, 391, 392, 393, 394], 102),
8
+ 1522: damage_addition_recipe([386, 387, 388, 389, 390, 391, 392, 393, 394], 51),
9
+ 1523: damage_addition_recipe([13853, 4954], 51),
10
+ 1135: critical_strike_recipe([386, 387, 388, 389, 390, 391, 392, 393, 394], 500),
 
11
  2419: Gain(),
12
  1932: Gain(),
13
  17301: Gain(),
 
14
  17313: Gain(),
15
  **EQUIPMENT_GAINS,
16
  }
schools/tai_xu_jian_yi/recipes.py CHANGED
@@ -5,29 +5,29 @@ from base.recipe import damage_addition_recipe, critical_strike_recipe
5
 
6
  RECIPE_GAINS: Dict[str, Dict[str, Gain]] = {
7
  "三环套月": {
8
- "5%伤害": damage_addition_recipe([19766, 19767], 51),
9
- "4%伤害": damage_addition_recipe([19766, 19767], 41),
10
- "3%伤害": damage_addition_recipe([19766, 19767], 31),
11
- "4%会心": critical_strike_recipe([19766, 19767], 400),
12
- "3%会心": critical_strike_recipe([19766, 19767], 300),
13
- "2%会心": critical_strike_recipe([19766, 19767], 200),
14
  },
15
  "无我无剑": {
16
- "5%伤害": damage_addition_recipe([19819], 51),
17
- "4%伤害": damage_addition_recipe([19819], 41),
18
- "3%伤害": damage_addition_recipe([19819], 31),
19
- "4%会心": critical_strike_recipe([19819], 400),
20
- "3%会心": critical_strike_recipe([19819], 300),
21
- "2%会心": critical_strike_recipe([19819], 200),
22
  },
23
  "八荒归元": {
24
- "5%伤害": damage_addition_recipe([19819], 51),
25
- "4%伤害": damage_addition_recipe([19819], 41),
26
- "3%伤害": damage_addition_recipe([19819], 31),
27
  },
28
  "人剑合一": {
29
- "60%伤害": damage_addition_recipe([20016], 614),
30
- "40%伤害": damage_addition_recipe([20016], 410),
31
  }
32
  }
33
 
 
5
 
6
  RECIPE_GAINS: Dict[str, Dict[str, Gain]] = {
7
  "三环套月": {
8
+ "5%伤害": damage_addition_recipe([32408], 51),
9
+ "4%伤害": damage_addition_recipe([32408], 41),
10
+ "3%伤害": damage_addition_recipe([32408], 31),
11
+ "4%会心": critical_strike_recipe([32408], 400),
12
+ "3%会心": critical_strike_recipe([32408], 300),
13
+ "2%会心": critical_strike_recipe([32408], 200),
14
  },
15
  "无我无剑": {
16
+ "5%伤害": damage_addition_recipe([386, 387, 388, 389, 390, 391, 392, 393, 394], 51),
17
+ "4%伤害": damage_addition_recipe([386, 387, 388, 389, 390, 391, 392, 393, 394], 41),
18
+ "3%伤害": damage_addition_recipe([386, 387, 388, 389, 390, 391, 392, 393, 394], 31),
19
+ "4%会心": critical_strike_recipe([386, 387, 388, 389, 390, 391, 392, 393, 394], 400),
20
+ "3%会心": critical_strike_recipe([386, 387, 388, 389, 390, 391, 392, 393, 394], 300),
21
+ "2%会心": critical_strike_recipe([386, 387, 388, 389, 390, 391, 392, 393, 394], 200),
22
  },
23
  "八荒归元": {
24
+ "5%伤害": damage_addition_recipe([13853, 4954], 51),
25
+ "4%伤害": damage_addition_recipe([13853, 4954], 41),
26
+ "3%伤害": damage_addition_recipe([13853, 4954], 31),
27
  },
28
  "人剑合一": {
29
+ "60%伤害": damage_addition_recipe([589], 614),
30
+ "40%伤害": damage_addition_recipe([589], 410),
31
  }
32
  }
33
 
schools/tai_xu_jian_yi/skills.py CHANGED
@@ -1,138 +1,128 @@
1
  from typing import Dict
2
 
3
- from base.constant import DOT_DAMAGE_SCALE
4
- from base.skill import Skill, DotSkill, DotConsumeSkill, PhysicalDamage, PhysicalDotDamage
5
  from general.skills import GENERAL_SKILLS
6
 
7
  SKILLS: Dict[int, Skill | dict] = {
8
- 36177: {
9
  "skill_class": PhysicalDamage,
10
  "skill_name": "破",
11
  "surplus_cof": [
12
- 1048576 * (0.3 - 1),
13
- 1048576 * (0.3 - 1)
 
14
  ]
15
  },
16
- 35894: {
17
  "skill_class": PhysicalDamage,
18
- "skill_name": "风矢",
19
  "attack_power_cof": 16,
20
  "weapon_damage_cof": 1024,
21
- "skill_damage_addition": 205 + 250
22
  },
23
- 35866: {
24
- "skill_class": PhysicalDamage,
25
- "skill_name": "劲风簇",
26
- "damage_base": [35, 70, 105, 140, 157, 175, 193, 210, 228, 245, 263, 280, 298, 315, 333],
27
- "damage_rand": 5,
28
- "attack_power_cof": [25 * 0.9 * 0.9 * 0.95] * 3 +
29
- [(25 + (i - 4) * 10) * 0.9 * 0.9 * 0.95 for i in range(4, 15)] +
30
- [175 * 0.9 * 0.9 * 0.95],
31
- "weapon_damage_cof": 1024
32
- },
33
- 35987: {
34
- "skill_class": PhysicalDamage,
35
- "skill_name": "饮羽簇",
36
- "damage_base": [77, 154, 321, 308, 347, 385, 424, 462, 501, 539, 578, 616, 655, 693, 732],
37
- "damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10],
38
- "attack_power_cof": [66 * 0.9 * 0.9 * 0.95 * 0.9 * 0.95] * 3 +
39
- [(66 + (i - 4) * 38) * 0.9 * 0.9 * 0.95 * 0.9 * 0.95 for i in range(4, 15)] +
40
- [552 * 0.9 * 0.9 * 0.95 * 0.9 * 0.95],
41
- "weapon_damage_cof": 2048
42
- },
43
- 36056: {
44
- "skill_class": PhysicalDamage,
45
- "skill_name": "践踏",
46
- "damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296],
47
- "damage_rand": 20,
48
- "attack_power_cof": [70 * 1.05] * 2 +
49
- [(70 + (i - 3) * 58) * 1.05 for i in range(3, 11)] +
50
- [607 * 1.05],
51
- "skill_damage_addition": 62
52
- },
53
- 36057: {
54
- "skill_class": PhysicalDamage,
55
- "skill_name": "重击",
56
- "damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296],
57
- "damage_rand": 20,
58
- "attack_power_cof": [33 * 1.05] * 2 +
59
- [(33 + (i - 3) * 26) * 1.05 for i in range(3, 11)] +
60
- [276 * 1.05],
61
- "skill_damage_addition": 62
62
- },
63
- 36111: {
64
- "skill_class": PhysicalDamage,
65
- "skill_name": "攻击",
66
- "damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296],
67
- "damage_rand": 20,
68
- "attack_power_cof": [33 * 1.05] * 2 +
69
- [(33 + (i - 3) * 26) * 1.05 for i in range(3, 11)] +
70
- [276 * 1.05],
71
- "skill_damage_addition": 62
72
  },
73
- 36112: {
74
- "skill_class": PhysicalDamage,
75
- "skill_name": "攻击",
76
- "damage_base": [48, 132, 216, 300, 384, 468, 552, 636, 720, 804, 296],
77
- "damage_rand": 20,
78
- "attack_power_cof": [99 * 1.05] * 2 +
79
- [(99 + (i - 3) * 26) * 1.05 for i in range(3, 11)] +
80
- [828 * 1.05],
81
- "skill_damage_addition": 62
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
82
  },
83
- 36113: {
84
  "skill_class": PhysicalDamage,
85
- "skill_name": "攻击",
86
- "damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296],
87
- "damage_rand": 20,
88
- "attack_power_cof": [70 * 1.05] * 2 +
89
- [(70 + (i - 3) * 26) * 1.05 for i in range(3, 11)] +
90
- [607 * 1.05],
91
- "skill_damage_addition": 62
92
  },
93
- 36114: {
94
  "skill_class": PhysicalDamage,
95
- "skill_name": "攻击",
96
- "damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296],
97
- "damage_rand": 20,
98
- "attack_power_cof": [23 * 1.05] * 2 +
99
- [(23 + (i - 3) * 26) * 1.05 for i in range(3, 11)] +
100
- [165 * 1.05],
101
- "skill_damage_addition": 62
102
- },
103
- 36157: {
 
104
  "skill_class": PhysicalDamage,
105
- "skill_name": "标鹄",
106
- "damage_base": 30,
107
- "damage_rand": 20,
108
- "attack_power_cof": 512 * 1.15 * 0.9 * 0.95
 
109
  },
110
- 26856: {
111
  "skill_class": PhysicalDotDamage,
112
- "skill_name": "贯穿(DOT)",
113
- "damage_base": 32,
114
- "attack_power_cof": 215 * 0.7 * 1.15 * 0.9 * 0.9 * 0.9,
115
- "interval": DOT_DAMAGE_SCALE * 4
116
- },
117
- 36165: {
118
- "skill_class": DotConsumeSkill,
119
- "skill_name": "贯穿",
120
- "bind_skill": 26856,
121
- "tick": 3
122
  },
123
- 35771: {
124
  "skill_class": DotSkill,
125
- "skill_name": "贯穿",
126
- "bind_skill": 26856,
127
- "max_stack": 6,
128
  "tick": 4
129
  },
130
- 36453: {
 
 
 
 
 
 
 
131
  "skill_class": PhysicalDamage,
132
- "skill_name": "朝仪万汇",
133
- "damage_base": 37,
134
- "damage_rand": 5,
135
- "attack_power_cof": 215
 
136
  },
137
  36579: {
138
  "skill_class": PhysicalDamage,
@@ -151,7 +141,7 @@ SKILLS: Dict[int, Skill | dict] = {
151
  }
152
 
153
  for skill_id, detail in SKILLS.items():
154
- SKILLS[skill_id] = detail.pop('skill_class')(skill_id, detail.pop('skill_name'))
155
  for attr, value in detail.items():
156
  setattr(SKILLS[skill_id], attr, value)
157
 
 
1
  from typing import Dict
2
 
3
+ from base.skill import Skill, DotSkill, PhysicalDamage, PhysicalDotDamage, DotConsumeSkill
 
4
  from general.skills import GENERAL_SKILLS
5
 
6
  SKILLS: Dict[int, Skill | dict] = {
7
+ 32814: {
8
  "skill_class": PhysicalDamage,
9
  "skill_name": "破",
10
  "surplus_cof": [
11
+ 1048576 * (0.100464 - 1),
12
+ 1048576 * (0.35 - 1),
13
+ 1048576 * (0.63 - 1)
14
  ]
15
  },
16
+ 18121: {
17
  "skill_class": PhysicalDamage,
18
+ "skill_name": "三柴剑法",
19
  "attack_power_cof": 16,
20
  "weapon_damage_cof": 1024,
21
+ "skill_damage_addition": 205
22
  },
23
+ 748: {
24
+ "skill_class": PhysicalDotDamage,
25
+ "skill_name": "叠刃(DOT)",
26
+ "damage_base": 10,
27
+ "attack_power_cof": 58 * 1.15 * 1.1 * 1.1,
28
+ "interval": 48
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
29
  },
30
+ 600: {
31
+ "skill_class": DotSkill,
32
+ "skill_name": "叠刃",
33
+ "bind_skill": 748,
34
+ "max_stack": 5,
35
+ "tick": 8
36
+ },
37
+ **{
38
+ skill_id: {
39
+ "skill_class": PhysicalDamage,
40
+ "skill_name": "无我无剑",
41
+ "damage_base": [80, 254, 328, 402, 476, 550, 624, 698, 772, 846, 920, 994, 1068, 1142, 1216, 1290, 1364,
42
+ 1438,
43
+ 1512, 1586, 1660, 1734, 1808, 1882, 1956, 2030, 2104, 2178, 2252, 2326, 2400, 2474, 2548,
44
+ 2622,
45
+ 2696],
46
+ "damage_rand": [7, 15, 24, 32, 40, 48, 56, 65, 73, 81, 89, 97, 106, 114, 122, 130, 138, 147, 155, 163, 171,
47
+ 179,
48
+ 188, 196, 204, 212, 220, 229, 237, 245, 253, 261, 270, 278, 286],
49
+ "damage_gain": (i + 2) / 10 / 12,
50
+ "attack_power_cof": [4 * 1.1 * 1.1 * 1.1 * 1.1 * 1.05 * 1.1 * 1.1 * 1.15] * 9 +
51
+ [(0.5 * (i - 9) + 4) * 1.1 * 1.1 * 1.1 * 1.1 * 1.05 * 1.1 * 1.1 * 1.15
52
+ for i in range(10, 35)] +
53
+ [19 * 1.1 * 1.1 * 1.1 * 1.1 * 1.05 * 1.1 * 1.1 * 1.15],
54
+ "attack_power_cof_gain": i + 2,
55
+ "weapon_damage_cof": 2048
56
+ } for i, skill_id in enumerate([386, 387, 388, 389, 390, 391, 392, 393, 394])
57
+ },
58
+ 32408: {
59
+ "skill_class": type("Mixing", (PhysicalDamage, DotConsumeSkill), {}),
60
+ "skill_name": "三环套月",
61
+ "bind_skill": 748,
62
+ "damage_base": [40, 77, 114, 151, 189, 226, 263, 301, 338, 375, 413, 450, 487, 524, 562, 599, 636, 674, 711,
63
+ 748, 786, 823, 860, 897, 935, 972, 1009, 1047, 1084, 1121, 1159, 1196, 1233],
64
+ "damage_rand": [17, 21, 25, 28, 32, 36, 40, 43, 47, 51, 54, 58, 62, 66, 69, 73, 77, 81, 84, 88, 92, 95, 99, 103,
65
+ 107, 110, 114, 118, 122, 125, 129, 133, 137],
66
+ "damage_gain": 0.1,
67
+ "attack_power_cof": [16 * 1.1 * 1.05 * 1.1] * 9 +
68
+ [(16 + (i - 9) * 4) * 1.1 * 1.05 * 1.1 for i in range(10, 33)] +
69
+ [120 * 1.1 * 1.05 * 1.1],
70
+ "weapon_damage_cof": 1024,
71
  },
72
+ 13853: {
73
  "skill_class": PhysicalDamage,
74
+ "skill_name": "八荒归元",
75
+ "damage_base": [556, 639, 722, 805, 888, 971, 1054, 1137, 1220, 1303, 1386, 1469, 1552, 1635, 1718, 1801],
76
+ "damage_rand": [40, 46, 52, 58, 64, 70, 76, 82, 88, 94, 100, 106, 112, 118, 124, 130],
77
+ "damage_gain": 1.1 * 1.05 / 15,
78
+ "attack_power_cof": 16 * 1.4 * 1.2,
 
 
79
  },
80
+ 4954: {
81
  "skill_class": PhysicalDamage,
82
+ "skill_name": "八荒归元",
83
+ "damage_base": [690 / 3, 690 / 2, 690],
84
+ "damage_rand": [70 / 3, 70 / 2, 70],
85
+ "damage_gain": 1 / 3,
86
+ "attack_power_cof": [(128 + 16 * 6) * 1.1 * 1.1 * 1.05 * 1.4 * 1.2] +
87
+ [(128 + 16 * 8) * 1.1 * 1.1 * 1.05 * 1.4 * 1.2] +
88
+ [(128 + 16 * 10) * 1.1 * 1.1 * 1.05 * 1.4 * 1.2],
89
+ "weapon_damage_cof": 2048,
90
+ },
91
+ 589: {
92
  "skill_class": PhysicalDamage,
93
+ "skill_name": "人剑合一",
94
+ "damage_base": [538, 573, 608, 643, 678, 713, 748, 783, 818, 853, 888, 923, 958, 993, 1028, 1063, 1098, 1133,
95
+ 1168, 1203, 1238, 1273],
96
+ "damage_gain": 1 / 20,
97
+ "attack_power_cof": 40,
98
  },
99
+ 889: {
100
  "skill_class": PhysicalDotDamage,
101
+ "skill_name": "人剑合一(DOT)",
102
+ "damage_base": 16,
103
+ "attack_power_cof": 450,
104
+ "interval": 48
 
 
 
 
 
 
105
  },
106
+ 37453: {
107
  "skill_class": DotSkill,
108
+ "skill_name": "人剑合一",
109
+ "bind_skill": 889,
 
110
  "tick": 4
111
  },
112
+ 21979: {
113
+ "skill_class": PhysicalDamage,
114
+ "skill_name": ["云中剑·生太极", "云中剑·碎星辰", "云中剑·吞日月"],
115
+ "damage_base": 40,
116
+ "damage_rand": 17,
117
+ "attack_power_cof": 70 * 1.1 * 1.1,
118
+ },
119
+ 34693: {
120
  "skill_class": PhysicalDamage,
121
+ "skill_name": "剑入",
122
+ "damage_base": 77,
123
+ "damage_rand": 25,
124
+ "attack_power_cof": 84 * 1.2 * 1.1 * 2,
125
+ "skill_pve_addition": 1075
126
  },
127
  36579: {
128
  "skill_class": PhysicalDamage,
 
141
  }
142
 
143
  for skill_id, detail in SKILLS.items():
144
+ SKILLS[skill_id] = detail.pop('skill_class')(skill_id)
145
  for attr, value in detail.items():
146
  setattr(SKILLS[skill_id], attr, value)
147
 
schools/tai_xu_jian_yi/talents.py CHANGED
@@ -1,95 +1,76 @@
1
  from typing import Dict
2
 
3
- from base.attribute import Attribute
4
  from base.gain import Gain
5
  from base.skill import Skill
6
 
7
 
8
- class 彤弓(Gain):
9
  def add_skills(self, skills: Dict[int, Skill]):
10
- skills[35866].skill_critical_strike += 102
11
- skills[35866].skill_critical_power += 102
12
 
13
  def sub_skills(self, skills: Dict[int, Skill]):
14
- skills[35866].skill_critical_strike -= 102
15
- skills[35866].skill_critical_power -= 102
16
 
17
 
18
- class 素矰(Gain):
19
- def add_skills(self, skills: Dict[int, Skill]):
20
- skills[26856].attack_power_cof_gain += 0.05
21
-
22
- def sub_skills(self, skills: Dict[int, Skill]):
23
- skills[26856].attack_power_cof_gain -= 0.05
24
-
25
 
26
- class 孰湖(Gain):
27
  def add_skills(self, skills: Dict[int, Skill]):
28
- for skill_id in (36056, 36057, 36111, 36112, 36113, 36114):
29
- skills[skill_id].skill_damage_addition += 62
 
30
 
31
  def sub_skills(self, skills: Dict[int, Skill]):
32
- for skill_id in (36056, 36057, 36111, 36112, 36113, 36114):
33
- skills[skill_id].skill_damage_addition -= 62
 
34
 
35
 
36
- class 桑柘(Gain):
37
  def add_skills(self, skills: Dict[int, Skill]):
38
- skills[35771].tick += 1
39
 
40
  def sub_skills(self, skills: Dict[int, Skill]):
41
- skills[35771].tick -= 1
42
-
43
-
44
- class 卢令(Gain):
45
- def add_attribute(self, attribute: Attribute):
46
- attribute.agility_gain += 102
47
-
48
- def sub_attribute(self, attribute: Attribute):
49
- attribute.agility_gain -= 102
50
 
51
 
52
- class 贯侯(Gain):
53
  def add_skills(self, skills: Dict[int, Skill]):
54
- skills[36157].skill_pve_addition += 205
55
 
56
  def sub_skills(self, skills: Dict[int, Skill]):
57
- skills[36157].skill_pve_addition -= 205
58
 
59
 
60
  TALENT_GAINS: Dict[int, Gain] = {
61
- 35715: 素矰("素矰"),
62
- 35714: 彤弓("彤弓"),
63
- 35718: Gain("棘矢"),
64
- 35719: 孰湖("孰湖"),
65
- 35721: Gain("襄尺"),
66
- 35725: Gain("长右"),
67
- 35729: Gain("鹿蜀"),
68
- 35736: 桑柘("桑柘"),
69
- 35733: Gain("诸怀"),
70
- 35737: Gain("于狩"),
71
- 35745: 卢令("卢令"),
72
- 35749: Gain("托月"),
73
- 35751: Gain("佩弦"),
74
- 35754: Gain("丛云隐月"),
75
- 35757: 贯侯("贯侯"),
76
- 35764: Gain("朝仪万汇"),
77
- 35761: Gain("朱厌")
78
  }
79
 
80
  TALENTS = [
81
- [35715, 35714],
82
- [35718, 35719],
83
- [35721],
84
- [35725],
85
- [35729],
86
- [35736, 35733],
87
- [35737],
88
- [35745],
89
- [35749],
90
- [35751, 35754],
91
- [35757],
92
- [35764, 35761]
93
  ]
94
  TALENT_DECODER = {talent_id: talent.gain_name for talent_id, talent in TALENT_GAINS.items()}
95
  TALENT_ENCODER = {v: k for k, v in TALENT_DECODER.items()}
 
1
  from typing import Dict
2
 
 
3
  from base.gain import Gain
4
  from base.skill import Skill
5
 
6
 
7
+ class 心固(Gain):
8
  def add_skills(self, skills: Dict[int, Skill]):
9
+ skills[32408].skill_critical_strike += 1000
10
+ skills[32408].skill_critical_power += 102
11
 
12
  def sub_skills(self, skills: Dict[int, Skill]):
13
+ skills[32408].skill_critical_strike -= 1000
14
+ skills[32408].skill_critical_power -= 102
15
 
16
 
17
+ class 无意(Gain):
 
 
 
 
 
 
18
 
 
19
  def add_skills(self, skills: Dict[int, Skill]):
20
+ for skill_id in (390, 391, 392, 393, 394):
21
+ skills[skill_id].skill_critical_strike += 1000
22
+ skills[skill_id].skill_critical_power += 307
23
 
24
  def sub_skills(self, skills: Dict[int, Skill]):
25
+ for skill_id in (390, 391, 392, 393, 394):
26
+ skills[skill_id].skill_critical_strike -= 1000
27
+ skills[skill_id].skill_critical_power -= 307
28
 
29
 
30
+ class 裂云(Gain):
31
  def add_skills(self, skills: Dict[int, Skill]):
32
+ skills[600].max_stack += 2
33
 
34
  def sub_skills(self, skills: Dict[int, Skill]):
35
+ skills[600].max_stack -= 2
 
 
 
 
 
 
 
 
36
 
37
 
38
+ class 虚极(Gain):
39
  def add_skills(self, skills: Dict[int, Skill]):
40
+ skills[748].attack_power_cof_gain *= 1.2
41
 
42
  def sub_skills(self, skills: Dict[int, Skill]):
43
+ skills[748].attack_power_cof_gain /= 1.2
44
 
45
 
46
  TALENT_GAINS: Dict[int, Gain] = {
47
+ 5807: 心固("心固"),
48
+ 32407: Gain("环月"),
49
+ 5800: Gain("白虹"),
50
+ 5818: 无意("无意"),
51
+ 17742: Gain("风逝"),
52
+ 5821: Gain("叠刃"),
53
+ 6481: Gain("雾外江山"),
54
+ 24962: 裂云("裂云"),
55
+ 18799: Gain("故长"),
56
+ 34656: Gain("剑入"),
57
+ 14832: 虚极("虚极"),
58
+ 14833: Gain("玄门"),
 
 
 
 
 
59
  }
60
 
61
  TALENTS = [
62
+ [5807],
63
+ [32407],
64
+ [5800],
65
+ [5818],
66
+ [17742],
67
+ [5821],
68
+ [6481],
69
+ [24962],
70
+ [18799],
71
+ [34656],
72
+ [14832],
73
+ [14833]
74
  ]
75
  TALENT_DECODER = {talent_id: talent.gain_name for talent_id, talent in TALENT_GAINS.items()}
76
  TALENT_ENCODER = {v: k for k, v in TALENT_DECODER.items()}
schools/tian_luo_gui_dao/__init__.py ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ from schools.tian_luo_gui_dao.skills import SKILLS
2
+ from schools.tian_luo_gui_dao.buffs import BUFFS
3
+ from schools.tian_luo_gui_dao.talents import TALENT_GAINS, TALENTS, TALENT_DECODER, TALENT_ENCODER
4
+ from schools.tian_luo_gui_dao.recipes import RECIPE_GAINS, RECIPES
5
+ from schools.tian_luo_gui_dao.gains import GAINS
6
+ from schools.tian_luo_gui_dao.attribute import TianLuoGuiDao
schools/tian_luo_gui_dao/attribute.py ADDED
@@ -0,0 +1,21 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from base.attribute import MixingAttribute
2
+ from base.constant import *
3
+
4
+
5
+ class TianLuoGuiDao(MixingAttribute):
6
+ SPUNK_TO_ATTACK_POWER = 1792 / BINARY_SCALE
7
+ SPUNK_TO_CRITICAL_STRIKE = 584 / BINARY_SCALE
8
+
9
+ def __init__(self):
10
+ super().__init__()
11
+ self.magical_attack_power_base += 3725
12
+ self.physical_critical_strike_base += 1279
13
+ self.pve_addition += 41
14
+
15
+ @property
16
+ def extra_magical_attack_power(self):
17
+ return int(self.spunk * self.SPUNK_TO_ATTACK_POWER)
18
+
19
+ @property
20
+ def extra_physical_critical_strike(self):
21
+ return int(self.spunk * self.SPUNK_TO_CRITICAL_STRIKE)
schools/tian_luo_gui_dao/buffs.py ADDED
@@ -0,0 +1,80 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from base.buff import Buff
2
+ from general.buffs import GENERAL_BUFFS
3
+
4
+ BUFFS = {
5
+ 3401: {
6
+ "buff_name": "神力",
7
+ "activate": False,
8
+ "gain_attributes": {
9
+ "physical_critical_strike_gain": 400,
10
+ "physical_critical_power_gain": 41
11
+ }
12
+ },
13
+ 3254: {
14
+ "buff_name": "气魄",
15
+ "gain_attributes": {
16
+ "strength_gain": 20,
17
+ "spunk_gain": 20
18
+ }
19
+ },
20
+ 3316: {
21
+ "buff_name": "扬威",
22
+ "gain_attributes": {
23
+ "magical_attack_power_gain": 512,
24
+ }
25
+ },
26
+ 6105: {
27
+ "buff_name": "弩心",
28
+ "gain_attributes": {
29
+ "magical_overcome_gain": 154,
30
+ }
31
+ },
32
+ 8210: {
33
+ "buff_name": "心无旁骛",
34
+ "gain_attributes": {
35
+ "physical_critical_strike_gain": 1500,
36
+ "physical_critical_power_gain": 300
37
+ }
38
+ },
39
+ 9981: {
40
+ "buff_name": "秋风散影",
41
+ "gain_attributes": {
42
+ "physical_critical_strike_gain": 1000,
43
+ "physical_critical_power_gain": 102
44
+ }
45
+ },
46
+ 10005: {
47
+ "buff_name": "催寒",
48
+ "gain_attributes": {
49
+ "all_shield_ignore": 410
50
+ }
51
+ },
52
+ 23081: {
53
+ "buff_name": "擘两分星",
54
+ "gain_attributes": {
55
+ "all_damage_addition": 205
56
+ }
57
+ },
58
+ 23082: {
59
+ "buff_name": "擘两分星",
60
+ "gain_skills": {
61
+ skill_id: {
62
+ "attack_power_cof_gain": 0.1
63
+ } for skill_id in (3313, 36502, 30894, 30727)
64
+ }
65
+ },
66
+ 24668: {
67
+ "buff_name": "杀机断魂",
68
+ "gain_attributes": {
69
+ "all_damage_addition": 103
70
+ }
71
+ }
72
+ }
73
+
74
+ for buff_id, detail in BUFFS.items():
75
+ BUFFS[buff_id] = Buff(buff_id, detail.pop("buff_name"))
76
+ for attr, value in detail.items():
77
+ setattr(BUFFS[buff_id], attr, value)
78
+
79
+ for buff_id, buff in GENERAL_BUFFS.items():
80
+ BUFFS[buff_id] = buff
schools/tian_luo_gui_dao/gains.py ADDED
@@ -0,0 +1,19 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from base.recipe import damage_addition_recipe, critical_strike_recipe
2
+ from general.gains.equipment import EQUIPMENT_GAINS, CriticalSet
3
+ from base.gain import Gain
4
+
5
+
6
+ GAINS = {
7
+ 1918: CriticalSet(3401),
8
+ 947: damage_addition_recipe([36502, 30894, 30727], 205),
9
+ 4120: damage_addition_recipe([3228], 102),
10
+ 1532: damage_addition_recipe([3105], 51),
11
+ 1533: damage_addition_recipe([36502, 30894, 30727], 51),
12
+ 1146: critical_strike_recipe([3105], 500),
13
+ 1978: critical_strike_recipe([3228], 500),
14
+ 2412: Gain(),
15
+ 1935: Gain(),
16
+ 17429: Gain(),
17
+ 17430: Gain(),
18
+ **EQUIPMENT_GAINS,
19
+ }
schools/tian_luo_gui_dao/recipes.py ADDED
@@ -0,0 +1,40 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from typing import Dict, List
2
+
3
+ from base.gain import Gain
4
+ from base.recipe import damage_addition_recipe, critical_strike_recipe, interval_recipe
5
+
6
+ RECIPE_GAINS: Dict[str, Dict[str, Gain]] = {
7
+ "暴雨梨花针": {
8
+ "5%伤害": damage_addition_recipe([3228], 51),
9
+ "4%伤害": damage_addition_recipe([3228], 41),
10
+ "3%伤害": damage_addition_recipe([3228], 31),
11
+ "4%会心": critical_strike_recipe([3228], 400),
12
+ "3%会心": critical_strike_recipe([3228], 300),
13
+ },
14
+ "蚀肌弹": {
15
+ "-0.125运功": interval_recipe([3105], -2),
16
+ "5%伤害": damage_addition_recipe([3105], 51),
17
+ "4%伤害": damage_addition_recipe([3105], 41),
18
+ "3%伤害": damage_addition_recipe([3105], 31),
19
+ "4%会心": critical_strike_recipe([3105], 400),
20
+ "3%会心": critical_strike_recipe([3105], 300),
21
+ },
22
+ "天绝地灭": {
23
+ "5%伤害": damage_addition_recipe([36502, 30894, 30727], 51),
24
+ "4%伤害": damage_addition_recipe([36502, 30894, 30727], 41),
25
+ "3%伤害": damage_addition_recipe([36502, 30894, 30727], 31),
26
+ },
27
+ "暗藏杀机": {
28
+ "5%伤害": damage_addition_recipe([3313], 51),
29
+ "4%伤害": damage_addition_recipe([3313], 41),
30
+ "3%伤害": damage_addition_recipe([3313], 31),
31
+ "2%会心": critical_strike_recipe([3313], 200),
32
+ },
33
+ }
34
+
35
+ RECIPES: Dict[str, List[str]] = {
36
+ "暴雨梨花针": ["5%伤害", "4%伤害", "4%会心", "3%伤害", "3%会心"],
37
+ "蚀肌弹": ["-0.125运功", "-0.125运功", "5%伤害", "4%伤害", "4%会心", "3%伤害", "3%会心"],
38
+ "天绝地灭": ["5%伤害", "4%伤害", "3%伤害"],
39
+ "暗藏杀机": ["5%伤害", "4%伤害", "3%伤害", "2%会心"],
40
+ }
schools/tian_luo_gui_dao/skills.py ADDED
@@ -0,0 +1,181 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from typing import Dict
2
+
3
+ from base.skill import Skill, DotSkill, PhysicalDamage, MixingDamage, MixingDotDamage
4
+ from general.skills import GENERAL_SKILLS
5
+
6
+ SKILLS: Dict[int, Skill | dict] = {
7
+ 32885: {
8
+ "skill_class": MixingDamage,
9
+ "skill_name": "破",
10
+ "surplus_cof": 1048576 * (1.2144 - 1)
11
+ },
12
+ 3121: {
13
+ "skill_class": PhysicalDamage,
14
+ "skill_name": "罡风镖法",
15
+ "attack_power_cof": 16,
16
+ "weapon_damage_cof": 1024,
17
+ "skill_damage_addition": 205
18
+ },
19
+ 3306: {
20
+ "skill_class": MixingDamage,
21
+ "skill_name": "铁爪",
22
+ "damage_rand": 20
23
+ },
24
+ 3401: {
25
+ "skill_class": MixingDamage,
26
+ "skill_name": "连弩",
27
+ "damage_base": 37,
28
+ "damage_rand": 5,
29
+ "attack_power_cof": 94 * 1.1 * 0.9 * 1.05
30
+ },
31
+ 3404: {
32
+ "skill_class": MixingDamage,
33
+ "skill_name": "连弩",
34
+ "damage_base": 50,
35
+ "damage_rand": 10,
36
+ "attack_power_cof": 144 * 1.1 * 1.15 * 0.9 * 1.05
37
+ },
38
+ 3819: {
39
+ "skill_class": MixingDamage,
40
+ "skill_name": "重弩",
41
+ "damage_base": 267,
42
+ "damage_rand": 34,
43
+ "damage_gain": 0.2,
44
+ "attack_power_cof": 59 * 1.1 * 0.9 * 1.15 * 1.8 * 1.05
45
+ },
46
+ 3824: {
47
+ "skill_class": MixingDamage,
48
+ "skill_name": "重弩",
49
+ "damage_base": 397,
50
+ "damage_rand": 34,
51
+ "damage_gain": 0.2,
52
+ "attack_power_cof": 92 * 1.1 * 1.15 * 0.9 * 1.15 * 1.8 * 1.05
53
+ },
54
+ 3228: {
55
+ "skill_class": MixingDamage,
56
+ "skill_name": "暴雨梨花针",
57
+ "damage_base": [64, 81, 98, 115, 132, 149, 166, 183, 200, 217, 234, 251, 268, 285, 302, 319, 336, 353, 370, 387,
58
+ 404, 421, 438, 455, 472, 489, 506, 523],
59
+ "damage_rand": [e * 0.1 for e in
60
+ [64, 81, 98, 115, 132, 149, 166, 183, 200, 217, 234, 251, 268, 285, 302, 319, 336, 353, 370,
61
+ 387, 404, 421, 438, 455, 472, 489, 506, 523]],
62
+ "attack_power_cof": 30 * 1.05 * 1.1 * 1.1 * 1.1 * 1.1 * 1.25 * 1.1
63
+ },
64
+ 14611: {
65
+ "skill_class": MixingDotDamage,
66
+ "skill_name": "化血(DOT)",
67
+ "damage_base": 90,
68
+ "attack_power_cof": 140 * 1.3 * 1.05*2.0*1.1,
69
+ "interval": 48
70
+ },
71
+ 21266: {
72
+ "skill_class": DotSkill,
73
+ "skill_name": "化血",
74
+ "bind_skill": 14611,
75
+ "tick": 16
76
+ },
77
+ 3105: {
78
+ "skill_class": MixingDamage,
79
+ "skill_name": "蚀肌弹",
80
+ "damage_base": [20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125,
81
+ 130, 140, 150, 160, 180],
82
+ "damage_rand": [5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15, 20, 20, 20, 20, 20, 20,
83
+ 20],
84
+ "attack_power_cof": [16 * 1.2 * 1.1 * 1.05 * 1.05 * 1.1 * 1.1 * 1.1 * 1.1] * 9 +
85
+ [(16 + (i - 9) * 4) * 1.2 * 1.1 * 1.05 * 1.05 * 1.1 * 1.1 * 1.1 * 1.1 for i in
86
+ range(10, 27)] +
87
+ [108 * 1.2 * 1.1 * 1.05 * 1.05 * 1.1 * 1.1 * 1.1 * 1.1],
88
+ "interval": 28,
89
+ "weapon_damage_cof": 1024,
90
+ },
91
+ 3393: {
92
+ "skill_class": MixingDamage,
93
+ "skill_name": "天女散花",
94
+ "damage_base": [e * 0.95 for e in
95
+ [40, 44, 47, 51, 54, 58, 61, 65, 68, 72, 75, 79, 82, 86, 89, 93, 96, 100, 103, 107, 110, 114,
96
+ 117, 121, 124, 128, 131]],
97
+ "damage_rand": [e * 0.1 for e in
98
+ [40, 44, 47, 51, 54, 58, 61, 65, 68, 72, 75, 79, 82, 86, 89, 93, 96, 100, 103, 107, 110, 114,
99
+ 117, 121, 124, 128, 131]],
100
+ "attack_power_cof": [48] * 9 +
101
+ [48 + (i - 9) * 3 for i in range(10, 27)] +
102
+ [115]
103
+ },
104
+ 3313: {
105
+ "skill_class": MixingDamage,
106
+ "skill_name": "图穷匕见",
107
+ "damage_base": [e * 0.8 for e in [527, 37, 63, 90, 131]],
108
+ "damage_rand": [e * 0.4 for e in [527, 37, 63, 90, 131]],
109
+ "attack_power_cof": 115 * 1.09 * 1.1 * 1.1 * 1.3
110
+ },
111
+ 36502: {
112
+ "skill_class": MixingDamage,
113
+ "skill_name": "天绝地灭",
114
+ "damage_base": [e * 0.8 for e in
115
+ [23, 27, 31, 35, 39, 43, 47, 51, 55, 59, 63, 67, 71, 75, 79, 83, 87, 91, 95, 99, 103, 107, 111,
116
+ 115, 119, 123, 127, 131]],
117
+ "damage_rand": [e * 0.4 for e in
118
+ [23, 27, 31, 35, 39, 43, 47, 51, 55, 59, 63, 67, 71, 75, 79, 83, 87, 91, 95, 99, 103, 107, 111,
119
+ 115, 119, 123, 127, 131]],
120
+ "attack_power_cof": [36 * 1.1] * 9 +
121
+ [36 + (i - 9) * 1 * 1.1 for i in range(10, 28)] +
122
+ [64 * 1.1]
123
+ },
124
+ 30894: {
125
+ "skill_class": MixingDamage,
126
+ "skill_name": "血影留痕",
127
+ "damage_base": [e * 0.8 for e in
128
+ [23, 27, 31, 35, 39, 43, 47, 51, 55, 59, 63, 67, 71, 75, 79, 83, 87, 91, 95, 99, 103, 107, 111,
129
+ 115, 119, 123, 127, 131]],
130
+ "damage_rand": [e * 0.4 for e in
131
+ [23, 27, 31, 35, 39, 43, 47, 51, 55, 59, 63, 67, 71, 75, 79, 83, 87, 91, 95, 99, 103, 107, 111,
132
+ 115, 119, 123, 127, 131]],
133
+ "attack_power_cof": 64 * 1.1 * 1.2
134
+ },
135
+ 30727: {
136
+ "skill_class": MixingDamage,
137
+ "skill_name": "天风汲雨",
138
+ "damage_base": [e * 0.8 for e in
139
+ [23, 27, 31, 35, 39, 43, 47, 51, 55, 59, 63, 67, 71, 75, 79, 83, 87, 91, 95, 99, 103, 107, 111,
140
+ 115, 119, 123, 127, 131]],
141
+ "damage_rand": [e * 0.4 for e in
142
+ [23, 27, 31, 35, 39, 43, 47, 51, 55, 59, 63, 67, 71, 75, 79, 83, 87, 91, 95, 99, 103, 107, 111,
143
+ 115, 119, 123, 127, 131]],
144
+ "attack_power_cof": [36 * 1.1 * 1.55 * 2] * 9 +
145
+ [36 + (i - 9) * 1 * 1.1 * 1.55 * 2 for i in range(10, 28)] +
146
+ [64 * 1.1 * 1.55 * 2]
147
+ },
148
+ 37384: {
149
+ "skill_class": MixingDamage,
150
+ "skill_name": "云合影从",
151
+ "damage_base": 50,
152
+ "damage_rand": 10,
153
+ "attack_power_cof": [(10 + (i + 1) * 200) * 0.5 * 0.85 for i in range(8)]
154
+ },
155
+ 25774: {
156
+ "skill_class": MixingDamage,
157
+ "skill_name": "蚀肌弹·神兵",
158
+ "damage_base": 20,
159
+ "damage_rand": 2,
160
+ "attack_power_cof": 40
161
+ },
162
+ 3480: {
163
+ "skill_class": MixingDamage,
164
+ "skill_name": "暴雨梨花针",
165
+ "damage_base": [e * 0.95 for e in
166
+ [114, 134, 154, 174, 194, 214, 234, 254, 274, 294, 314, 334, 354, 374, 394, 414, 434, 454, 474,
167
+ 494, 514, 534, 554, 574, 594, 614, 634, 654]],
168
+ "damage_rand": [e * 0.1 for e in
169
+ [114, 134, 154, 174, 194, 214, 234, 254, 274, 294, 314, 334, 354, 374, 394, 414, 434, 454, 474,
170
+ 494, 514, 534, 554, 574, 594, 614, 634, 654]],
171
+ "attack_power_cof": 36 * 1.05 * 1.1 * 1.1 * 1.1 * 1.5 * 1.1 * 1.2
172
+ },
173
+ }
174
+
175
+ for skill_id, detail in SKILLS.items():
176
+ SKILLS[skill_id] = detail.pop('skill_class')(skill_id)
177
+ for attr, value in detail.items():
178
+ setattr(SKILLS[skill_id], attr, value)
179
+
180
+ for skill_id, skill in GENERAL_SKILLS.items():
181
+ SKILLS[skill_id] = skill
schools/tian_luo_gui_dao/talents.py ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from typing import Dict
2
+
3
+ from base.gain import Gain
4
+ from base.skill import Skill
5
+
6
+
7
+ class 流星赶月(Gain):
8
+ def add_skills(self, skills: Dict[int, Skill]):
9
+ skills[3228].skill_critical_strike += 1000
10
+ skills[3228].skill_critical_power += 102
11
+
12
+ def sub_skills(self, skills: Dict[int, Skill]):
13
+ skills[3228].skill_critical_strike -= 1000
14
+ skills[3228].skill_critical_power -= 102
15
+
16
+
17
+ class 疾根(Gain):
18
+ def add_skills(self, skills: Dict[int, Skill]):
19
+ skills[27560].tick += 1
20
+
21
+ def sub_skills(self, skills: Dict[int, Skill]):
22
+ skills[27560].tick -= 1
23
+
24
+
25
+ TALENT_GAINS: Dict[int, Gain] = {
26
+ 28371: Gain("血影留痕"),
27
+ 6493: Gain("天风汲雨"),
28
+ 6495: Gain("弩击急骤"),
29
+ 30921: Gain("擘两分星"),
30
+ 37326: 流星赶月("流星赶月"),
31
+ 6451: Gain("聚精凝神"),
32
+ 18249: Gain("化血迷心"),
33
+ 33134: Gain("杀机断魂"),
34
+ 6461: Gain("秋风散影"),
35
+ 37327: Gain("云合影从"),
36
+ 14856: Gain("曙色催寒"),
37
+ 32742: Gain("诡鉴冥微"),
38
+ }
39
+
40
+ TALENTS = [
41
+ [28371],
42
+ [6493],
43
+ [6495],
44
+ [30921],
45
+ [37326],
46
+ [6451],
47
+ [18249],
48
+ [33134],
49
+ [6461],
50
+ [37327],
51
+ [14856],
52
+ [32742]
53
+ ]
54
+ TALENT_DECODER = {talent_id: talent.gain_name for talent_id, talent in TALENT_GAINS.items()}
55
+ TALENT_ENCODER = {v: k for k, v in TALENT_DECODER.items()}
schools/wu_fang/recipes.py CHANGED
@@ -28,10 +28,10 @@ RECIPE_GAINS: Dict[str, Dict[str, Gain]] = {
28
  "2%伤害": damage_addition_recipe([27584], 21),
29
  },
30
  "银光照雪": {
31
- "3%伤害": damage_addition_recipe([28346], 31),
32
- "2%伤害": damage_addition_recipe([28346], 21),
33
- "5%会心": critical_strike_recipe([28346], 500),
34
- "4%会心": critical_strike_recipe([28346], 400),
35
  },
36
  }
37
 
 
28
  "2%伤害": damage_addition_recipe([27584], 21),
29
  },
30
  "银光照雪": {
31
+ "3%伤害": damage_addition_recipe([28346, 34699], 31),
32
+ "2%伤害": damage_addition_recipe([28346, 34699], 21),
33
+ "5%会心": critical_strike_recipe([28346, 34699], 500),
34
+ "4%会心": critical_strike_recipe([28346, 34699], 400),
35
  },
36
  }
37
 
schools/wu_fang/skills.py CHANGED
@@ -1,6 +1,6 @@
1
  from typing import Dict
2
 
3
- from base.skill import Skill, DotSkill, PhysicalDamage, MagicalDamage, MagicalDotDamage
4
  from general.skills import GENERAL_SKILLS
5
 
6
  SKILLS: Dict[int, Skill | dict] = {
@@ -21,7 +21,7 @@ SKILLS: Dict[int, Skill | dict] = {
21
  "skill_name": "裁叶饮刃",
22
  "attack_power_cof": 16,
23
  "weapon_damage_cof": 1024,
24
- "skill_damage_addition": 205 + 250
25
  },
26
  28081: {
27
  "skill_class": MagicalDamage,
@@ -38,7 +38,6 @@ SKILLS: Dict[int, Skill | dict] = {
38
  "damage_base": 95,
39
  "attack_power_cof": 90 * 1.5 * 0.8 * 1.05 * 1.1,
40
  "interval": 32
41
-
42
  },
43
  27560: {
44
  "skill_class": DotSkill,
@@ -124,7 +123,7 @@ SKILLS: Dict[int, Skill | dict] = {
124
  [100],
125
  },
126
  29505: {
127
- "skill_class": MagicalDamage,
128
  "skill_name": "含锋破月",
129
  "damage_base": [35, 53, 71, 89, 107, 125, 143, 161, 179, 197, 215, 233, 251, 269, 287, 305, 323, 341, 359, 377,
130
  395, 413, 431, 449, 467, 485, 503, 521, 539, 557, 575],
@@ -133,9 +132,11 @@ SKILLS: Dict[int, Skill | dict] = {
133
  "attack_power_cof": [50 * 1.15 * 0.85] * 5 +
134
  [(9 * (i - 6) + 50) * 1.15 * 0.85 for i in range(6, 31)] +
135
  [280 * 1.15 * 0.85],
 
 
136
  },
137
  34700: {
138
- "skill_class": MagicalDamage,
139
  "skill_name": "含锋破月·结草",
140
  "damage_base": [35, 53, 71, 89, 107, 125, 143, 161, 179, 197, 215, 233, 251, 269, 287, 305, 323, 341, 359, 377,
141
  395, 413, 431, 449, 467, 485, 503, 521, 539, 557, 575],
@@ -144,9 +145,11 @@ SKILLS: Dict[int, Skill | dict] = {
144
  "attack_power_cof": [50 * 1.15 * 0.85] * 5 +
145
  [(9 * (i - 6) + 50) * 1.15 * 0.85 for i in range(6, 31)] +
146
  [280 * 1.15 * 0.85],
 
 
147
  },
148
  29506: {
149
- "skill_class": MagicalDamage,
150
  "skill_name": "飞叶满襟",
151
  "damage_base": [55, 74, 93, 112, 131, 150, 169, 188, 207, 226, 245, 264, 283, 302, 321, 340, 359, 378, 397, 416,
152
  435, 454, 473, 492, 511, 530, 549, 568, 587, 606, 625],
@@ -155,9 +158,11 @@ SKILLS: Dict[int, Skill | dict] = {
155
  "attack_power_cof": [55 * 1.15 * 0.85] * 5 +
156
  [(9 * (i - 6) + 55) * 1.15 * 0.85 for i in range(6, 31)] +
157
  [340 * 1.15 * 0.85],
 
 
158
  },
159
  34702: {
160
- "skill_class": MagicalDamage,
161
  "skill_name": "飞叶满襟·结草",
162
  "damage_base": [55, 74, 93, 112, 131, 150, 169, 188, 207, 226, 245, 264, 283, 302, 321, 340, 359, 378, 397, 416,
163
  435, 454, 473, 492, 511, 530, 549, 568, 587, 606, 625],
@@ -166,6 +171,8 @@ SKILLS: Dict[int, Skill | dict] = {
166
  "attack_power_cof": [55 * 1.15 * 0.85] * 5 +
167
  [(9 * (i - 6) + 55) * 1.15 * 0.85 for i in range(6, 31)] +
168
  [340 * 1.15 * 0.85],
 
 
169
  },
170
  27657: {
171
  "skill_class": MagicalDamage,
@@ -223,7 +230,7 @@ SKILLS: Dict[int, Skill | dict] = {
223
  }
224
 
225
  for skill_id, detail in SKILLS.items():
226
- SKILLS[skill_id] = detail.pop('skill_class')(skill_id, detail.pop('skill_name'))
227
  for attr, value in detail.items():
228
  setattr(SKILLS[skill_id], attr, value)
229
 
 
1
  from typing import Dict
2
 
3
+ from base.skill import Skill, DotSkill, DotConsumeSkill, PhysicalDamage, MagicalDamage, MagicalDotDamage
4
  from general.skills import GENERAL_SKILLS
5
 
6
  SKILLS: Dict[int, Skill | dict] = {
 
21
  "skill_name": "裁叶饮刃",
22
  "attack_power_cof": 16,
23
  "weapon_damage_cof": 1024,
24
+ "skill_damage_addition": 205
25
  },
26
  28081: {
27
  "skill_class": MagicalDamage,
 
38
  "damage_base": 95,
39
  "attack_power_cof": 90 * 1.5 * 0.8 * 1.05 * 1.1,
40
  "interval": 32
 
41
  },
42
  27560: {
43
  "skill_class": DotSkill,
 
123
  [100],
124
  },
125
  29505: {
126
+ "skill_class": type("Mixing", (MagicalDamage, DotConsumeSkill), {}),
127
  "skill_name": "含锋破月",
128
  "damage_base": [35, 53, 71, 89, 107, 125, 143, 161, 179, 197, 215, 233, 251, 269, 287, 305, 323, 341, 359, 377,
129
  395, 413, 431, 449, 467, 485, 503, 521, 539, 557, 575],
 
132
  "attack_power_cof": [50 * 1.15 * 0.85] * 5 +
133
  [(9 * (i - 6) + 50) * 1.15 * 0.85 for i in range(6, 31)] +
134
  [280 * 1.15 * 0.85],
135
+ "bind_skill": 20052,
136
+ "tick": 2
137
  },
138
  34700: {
139
+ "skill_class": type("Mixing", (MagicalDamage, DotConsumeSkill), {}),
140
  "skill_name": "含锋破月·结草",
141
  "damage_base": [35, 53, 71, 89, 107, 125, 143, 161, 179, 197, 215, 233, 251, 269, 287, 305, 323, 341, 359, 377,
142
  395, 413, 431, 449, 467, 485, 503, 521, 539, 557, 575],
 
145
  "attack_power_cof": [50 * 1.15 * 0.85] * 5 +
146
  [(9 * (i - 6) + 50) * 1.15 * 0.85 for i in range(6, 31)] +
147
  [280 * 1.15 * 0.85],
148
+ "bind_skill": 20052,
149
+ "tick": 2
150
  },
151
  29506: {
152
+ "skill_class": type("Mixing", (MagicalDamage, DotConsumeSkill), {}),
153
  "skill_name": "飞叶满襟",
154
  "damage_base": [55, 74, 93, 112, 131, 150, 169, 188, 207, 226, 245, 264, 283, 302, 321, 340, 359, 378, 397, 416,
155
  435, 454, 473, 492, 511, 530, 549, 568, 587, 606, 625],
 
158
  "attack_power_cof": [55 * 1.15 * 0.85] * 5 +
159
  [(9 * (i - 6) + 55) * 1.15 * 0.85 for i in range(6, 31)] +
160
  [340 * 1.15 * 0.85],
161
+ "bind_skill": 20052,
162
+ "tick": 2
163
  },
164
  34702: {
165
+ "skill_class": type("Mixing", (MagicalDamage, DotConsumeSkill), {}),
166
  "skill_name": "飞叶满襟·结草",
167
  "damage_base": [55, 74, 93, 112, 131, 150, 169, 188, 207, 226, 245, 264, 283, 302, 321, 340, 359, 378, 397, 416,
168
  435, 454, 473, 492, 511, 530, 549, 568, 587, 606, 625],
 
171
  "attack_power_cof": [55 * 1.15 * 0.85] * 5 +
172
  [(9 * (i - 6) + 55) * 1.15 * 0.85 for i in range(6, 31)] +
173
  [340 * 1.15 * 0.85],
174
+ "bind_skill": 20052,
175
+ "tick": 2
176
  },
177
  27657: {
178
  "skill_class": MagicalDamage,
 
230
  }
231
 
232
  for skill_id, detail in SKILLS.items():
233
+ SKILLS[skill_id] = detail.pop('skill_class')(skill_id)
234
  for attr, value in detail.items():
235
  setattr(SKILLS[skill_id], attr, value)
236
 
utils/analyzer.py CHANGED
@@ -85,7 +85,8 @@ def analyze_details(record, duration: int, attribute: Attribute, school: School)
85
  skill: Skill = school.skills[skill_id]
86
  if not skill.activate:
87
  continue
88
- skill.skill_level, skill.skill_stack, skill_name = skill_level, skill_stack, skill.skill_name
 
89
 
90
  skill_detail = details[skill.display_name] = {}
91
  if not (skill_summary := summary.get(skill_name)):
 
85
  skill: Skill = school.skills[skill_id]
86
  if not skill.activate:
87
  continue
88
+ skill.skill_level, skill.skill_stack = skill_level, skill_stack
89
+ skill_name = skill.skill_name
90
 
91
  skill_detail = details[skill.display_name] = {}
92
  if not (skill_summary := summary.get(skill_name)):
utils/lua.py CHANGED
@@ -1,5 +1,5 @@
1
  def node_to_table(node):
2
- if len(node["entries"]) == node["lualen"]:
3
  lst = []
4
  for kv in node["entries"]:
5
  lst.append(kv[1])
@@ -20,16 +20,16 @@ def sorter(kv):
20
  def node_entries_append(node, key, val):
21
  node["entries"].append([key, val])
22
  node["entries"].sort(key=sorter)
23
- lualen = 0
24
  for kv in node["entries"]:
25
- if kv[0] == lualen + 1:
26
- lualen = lualen + 1
27
- node["lualen"] = lualen
28
 
29
 
30
- def parse(raw, encoding="utf-8", multival=False, verbose=False):
31
  sbins = raw.encode(encoding)
32
- root = {"entries": [], "lualen": 0, "is_root": True}
33
  node = root
34
  stack = []
35
  state = "SEEK_CHILD"
@@ -73,8 +73,8 @@ def parse(raw, encoding="utf-8", multival=False, verbose=False):
73
  comment = "INLINE"
74
  pos = pos + 1
75
  elif not node["is_root"] and (
76
- (byte_current >= b"A" and byte_current <= b"Z")
77
- or (byte_current >= b"a" and byte_current <= b"z")
78
  or byte_current == b"_"
79
  ):
80
  state = "KEY_SIMPLE"
@@ -101,7 +101,7 @@ def parse(raw, encoding="utf-8", multival=False, verbose=False):
101
  key = None
102
  node = prev_env["node"]
103
  elif not byte_current_is_space:
104
- key = node["lualen"] + 1
105
  state = "VALUE"
106
  pos = pos - 1
107
  elif state == "VALUE":
@@ -120,7 +120,7 @@ def parse(raw, encoding="utf-8", multival=False, verbose=False):
120
  pos1 = pos + 1
121
  byte_quoting_char = byte_current
122
  elif byte_current == b"-" or (
123
- byte_current >= b"0" and byte_current <= b"9"
124
  ):
125
  state = "INT"
126
  component_name = "VALUE"
@@ -142,7 +142,7 @@ def parse(raw, encoding="utf-8", multival=False, verbose=False):
142
  elif byte_current == b"{":
143
  stack.append({"node": node, "state": state, "key": key})
144
  state = "SEEK_CHILD"
145
- node = {"entries": [], "lualen": 0, "is_root": False}
146
  elif state == "TEXT":
147
  if byte_current is None:
148
  errmsg = "unexpected string ending: missing close quote."
@@ -232,7 +232,7 @@ def parse(raw, encoding="utf-8", multival=False, verbose=False):
232
  pos1 = pos + 1
233
  byte_quoting_char = byte_current
234
  elif byte_current == b"-" or (
235
- byte_current >= b"0" and byte_current <= b"9"
236
  ):
237
  state = "INT"
238
  component_name = "KEY"
@@ -258,7 +258,7 @@ def parse(raw, encoding="utf-8", multival=False, verbose=False):
258
  break
259
  state = "SEEK_CHILD"
260
  stack.push({"node": node, "state": state, "key": key})
261
- node = {"entries": [], "lualen": 0}
262
  elif state == "KEY_EXPRESSION_FINISH":
263
  if byte_current is None:
264
  errmsg = 'unexpected end of table key expression, "]" expected.'
@@ -288,9 +288,9 @@ def parse(raw, encoding="utf-8", multival=False, verbose=False):
288
  break
289
  elif state == "KEY_SIMPLE":
290
  if not (
291
- (byte_current >= b"A" and byte_current <= b"Z")
292
- or (byte_current >= b"a" and byte_current <= b"z")
293
- or (byte_current >= b"0" and byte_current <= b"9")
294
  or byte_current == b"_"
295
  ):
296
  key = sbins[pos1:pos].decode(encoding)
@@ -309,12 +309,12 @@ def parse(raw, encoding="utf-8", multival=False, verbose=False):
309
  state = "VALUE"
310
  elif byte_current == b"," or byte_current == b"}":
311
  if key == "true":
312
- node_entries_append(node, node["lualen"] + 1, True)
313
  state = "VALUE_END"
314
  key = None
315
  pos = pos - 1
316
  elif key == "false":
317
- node_entries_append(node, node["lualen"] + 1, False)
318
  state = "VALUE_END"
319
  key = None
320
  pos = pos - 1
@@ -329,7 +329,7 @@ def parse(raw, encoding="utf-8", multival=False, verbose=False):
329
  # check if there is any errors
330
  if errmsg is None and len(stack) != 0:
331
  errmsg = 'unexpected end of table, "}" expected.'
332
- if errmsg is None and root["lualen"] == 0:
333
  errmsg = "nothing can be unserialized from input string."
334
  if errmsg is not None:
335
  pos = min(pos, slen)
@@ -345,6 +345,6 @@ def parse(raw, encoding="utf-8", multival=False, verbose=False):
345
  res = []
346
  for kv in root["entries"]:
347
  res.append(kv[1])
348
- if multival:
349
  return tuple(res)
350
  return res[0]
 
1
  def node_to_table(node):
2
+ if len(node["entries"]) == node["lua_len"]:
3
  lst = []
4
  for kv in node["entries"]:
5
  lst.append(kv[1])
 
20
  def node_entries_append(node, key, val):
21
  node["entries"].append([key, val])
22
  node["entries"].sort(key=sorter)
23
+ lua_len = 0
24
  for kv in node["entries"]:
25
+ if kv[0] == lua_len + 1:
26
+ lua_len = lua_len + 1
27
+ node["lua_len"] = lua_len
28
 
29
 
30
+ def parse(raw, encoding="utf-8", multi_val=False, verbose=False):
31
  sbins = raw.encode(encoding)
32
+ root = {"entries": [], "lua_len": 0, "is_root": True}
33
  node = root
34
  stack = []
35
  state = "SEEK_CHILD"
 
73
  comment = "INLINE"
74
  pos = pos + 1
75
  elif not node["is_root"] and (
76
+ (b"A" <= byte_current <= b"Z")
77
+ or (b"a" <= byte_current <= b"z")
78
  or byte_current == b"_"
79
  ):
80
  state = "KEY_SIMPLE"
 
101
  key = None
102
  node = prev_env["node"]
103
  elif not byte_current_is_space:
104
+ key = node["lua_len"] + 1
105
  state = "VALUE"
106
  pos = pos - 1
107
  elif state == "VALUE":
 
120
  pos1 = pos + 1
121
  byte_quoting_char = byte_current
122
  elif byte_current == b"-" or (
123
+ b"0" <= byte_current <= b"9"
124
  ):
125
  state = "INT"
126
  component_name = "VALUE"
 
142
  elif byte_current == b"{":
143
  stack.append({"node": node, "state": state, "key": key})
144
  state = "SEEK_CHILD"
145
+ node = {"entries": [], "lua_len": 0, "is_root": False}
146
  elif state == "TEXT":
147
  if byte_current is None:
148
  errmsg = "unexpected string ending: missing close quote."
 
232
  pos1 = pos + 1
233
  byte_quoting_char = byte_current
234
  elif byte_current == b"-" or (
235
+ b"0" <= byte_current <= b"9"
236
  ):
237
  state = "INT"
238
  component_name = "KEY"
 
258
  break
259
  state = "SEEK_CHILD"
260
  stack.push({"node": node, "state": state, "key": key})
261
+ node = {"entries": [], "lua_len": 0}
262
  elif state == "KEY_EXPRESSION_FINISH":
263
  if byte_current is None:
264
  errmsg = 'unexpected end of table key expression, "]" expected.'
 
288
  break
289
  elif state == "KEY_SIMPLE":
290
  if not (
291
+ (b"A" <= byte_current <= b"Z")
292
+ or (b"a" <= byte_current <= b"z")
293
+ or (b"0" <= byte_current <= b"9")
294
  or byte_current == b"_"
295
  ):
296
  key = sbins[pos1:pos].decode(encoding)
 
309
  state = "VALUE"
310
  elif byte_current == b"," or byte_current == b"}":
311
  if key == "true":
312
+ node_entries_append(node, node["lua_len"] + 1, True)
313
  state = "VALUE_END"
314
  key = None
315
  pos = pos - 1
316
  elif key == "false":
317
+ node_entries_append(node, node["lua_len"] + 1, False)
318
  state = "VALUE_END"
319
  key = None
320
  pos = pos - 1
 
329
  # check if there is any errors
330
  if errmsg is None and len(stack) != 0:
331
  errmsg = 'unexpected end of table, "}" expected.'
332
+ if errmsg is None and root["lua_len"] == 0:
333
  errmsg = "nothing can be unserialized from input string."
334
  if errmsg is not None:
335
  pos = min(pos, slen)
 
345
  res = []
346
  for kv in root["entries"]:
347
  res.append(kv[1])
348
+ if multi_val:
349
  return tuple(res)
350
  return res[0]
utils/parser.py CHANGED
@@ -1,137 +1,9 @@
1
- from dataclasses import dataclass
2
- from typing import Dict, List, Type, Union, Tuple
3
  from collections import defaultdict
4
 
5
- from base.attribute import Attribute
6
- from base.buff import Buff
7
  from base.constant import FRAME_PER_SECOND
8
- from base.gain import Gain
9
- from base.skill import Skill
10
  from schools import *
11
  from utils.lua import parse
12
 
13
- SKILL_TYPE = Tuple[int, int, int]
14
- BUFFER_TYPE = Tuple[int, int, int, bool]
15
- BUFF_TYPE = Tuple[int, int, int]
16
- TIMELINE_TYPE = List[Tuple[int, bool]]
17
- SUB_RECORD_TYPE = Dict[Tuple[tuple, tuple], TIMELINE_TYPE]
18
- RECORD_TYPE = Dict[SKILL_TYPE, SUB_RECORD_TYPE]
19
- STATUS_TYPE = Dict[Tuple[int, int], int]
20
- SNAPSHOT_TYPE = Dict[int, STATUS_TYPE]
21
-
22
-
23
- @dataclass
24
- class School:
25
- school: str
26
- major: str
27
- kind: str
28
- attribute: Type[Attribute]
29
- formation: str
30
- skills: Dict[int, Skill]
31
- buffs: Dict[int, Buff]
32
- talent_gains: Dict[int, Gain]
33
- talents: List[List[int]]
34
- talent_decoder: Dict[int, str]
35
- talent_encoder: Dict[str, int]
36
- recipe_gains: Dict[str, Dict[str, Gain]]
37
- recipes: Dict[str, List[str]]
38
- gains: Dict[Union[Tuple[int, int], int], Gain]
39
- display_attrs: Dict[str, str]
40
-
41
- def attr_content(self, attribute):
42
- content = []
43
- for attr, name in self.display_attrs.items():
44
- value = getattr(attribute, attr)
45
- if isinstance(value, int):
46
- content.append([name, f"{value}"])
47
- else:
48
- content.append([name, f"{round(value * 100, 2)}%"])
49
- return content
50
-
51
-
52
- PHYSICAL_DISPLAY_ATTRS = {
53
- "base_physical_attack_power": "基础攻击",
54
- "physical_attack_power": "攻击",
55
- "base_physical_critical_strike": "会心等级",
56
- "physical_critical_strike": "会心",
57
- "physical_critical_power_base": "会效等级",
58
- "physical_critical_power": "会效",
59
- "base_physical_overcome": "基础破防",
60
- "final_physical_overcome": "最终破防",
61
- "physical_overcome": "破防",
62
- "weapon_damage_base": "基础武器伤害",
63
- "weapon_damage_rand": "浮动武器伤害",
64
- "strain_base": "无双等级",
65
- "strain": "无双",
66
- "surplus": "破招",
67
- }
68
- MAGICAL_DISPLAY_ATTRS = {
69
- "base_magical_attack_power": "基础攻击",
70
- "magical_attack_power": "攻击",
71
- "base_magical_critical_strike": "会心等级",
72
- "magical_critical_strike": "会心",
73
- "magical_critical_power_base": "会效等级",
74
- "magical_critical_power": "会效",
75
- "base_magical_overcome": "基础破防",
76
- "final_magical_overcome": "最终破防",
77
- "magical_overcome": "破防",
78
- "weapon_damage_base": "基础武器伤害",
79
- "weapon_damage_rand": "浮动武器伤害",
80
- "strain_base": "无双等级",
81
- "strain": "无双",
82
- "surplus": "破招",
83
- }
84
-
85
- SUPPORT_SCHOOL = {
86
- 10464: School(
87
- school="霸刀", major="力道", kind="外功", attribute=bei_ao_jue.BeiAoJue, formation="霜岚洗锋阵",
88
- skills=bei_ao_jue.SKILLS, buffs=bei_ao_jue.BUFFS,
89
- talent_gains=bei_ao_jue.TALENT_GAINS, talents=bei_ao_jue.TALENTS,
90
- talent_decoder=bei_ao_jue.TALENT_DECODER, talent_encoder=bei_ao_jue.TALENT_ENCODER,
91
- recipe_gains=bei_ao_jue.RECIPE_GAINS, recipes=bei_ao_jue.RECIPES,
92
- gains=bei_ao_jue.GAINS, display_attrs={"strength": "力道", **PHYSICAL_DISPLAY_ATTRS}
93
- ),
94
- 10756: School(
95
- school="万灵", major="身法", kind="外功", attribute=shan_hai_xin_jue.ShanHaiXinJue, formation="苍梧引灵阵",
96
- skills=shan_hai_xin_jue.SKILLS, buffs=shan_hai_xin_jue.BUFFS,
97
- talent_gains=shan_hai_xin_jue.TALENT_GAINS, talents=shan_hai_xin_jue.TALENTS,
98
- talent_decoder=shan_hai_xin_jue.TALENT_DECODER, talent_encoder=shan_hai_xin_jue.TALENT_ENCODER,
99
- recipe_gains=shan_hai_xin_jue.RECIPE_GAINS, recipes=shan_hai_xin_jue.RECIPES,
100
- gains=shan_hai_xin_jue.GAINS, display_attrs={"agility": "身法", **PHYSICAL_DISPLAY_ATTRS}
101
- ),
102
- 10533: School(
103
- school="蓬莱", major="身法", kind="外功", attribute=ling_hai_jue.LingHaiJue, formation="墟海引归阵",
104
- skills=ling_hai_jue.SKILLS, buffs=ling_hai_jue.BUFFS,
105
- talent_gains=ling_hai_jue.TALENT_GAINS, talents=ling_hai_jue.TALENTS,
106
- talent_decoder=ling_hai_jue.TALENT_DECODER, talent_encoder=ling_hai_jue.TALENT_ENCODER,
107
- recipe_gains=ling_hai_jue.RECIPE_GAINS, recipes=ling_hai_jue.RECIPES,
108
- gains=ling_hai_jue.GAINS, display_attrs={"agility": "身法", **PHYSICAL_DISPLAY_ATTRS}
109
- ),
110
- 10627: School(
111
- school="药宗", major="根骨", kind="内功", attribute=wu_fang.WuFang, formation="乱暮浊茵阵",
112
- skills=wu_fang.SKILLS, buffs=wu_fang.BUFFS,
113
- talent_gains=wu_fang.TALENT_GAINS, talents=wu_fang.TALENTS,
114
- talent_decoder=wu_fang.TALENT_DECODER, talent_encoder=wu_fang.TALENT_ENCODER,
115
- recipe_gains=wu_fang.RECIPE_GAINS, recipes=wu_fang.RECIPES,
116
- gains=wu_fang.GAINS, display_attrs={"spirit": "根骨", **MAGICAL_DISPLAY_ATTRS}
117
- ),
118
- 10698: School(
119
- school="刀宗", major="力道", kind="外功", attribute=gu_feng_jue.GuFengJue, formation="横云破锋阵",
120
- skills=gu_feng_jue.SKILLS, buffs=gu_feng_jue.BUFFS,
121
- talent_gains=gu_feng_jue.TALENT_GAINS, talents=gu_feng_jue.TALENTS,
122
- talent_decoder=gu_feng_jue.TALENT_DECODER, talent_encoder=gu_feng_jue.TALENT_ENCODER,
123
- recipe_gains=gu_feng_jue.RECIPE_GAINS, recipes=gu_feng_jue.RECIPES,
124
- gains=gu_feng_jue.GAINS, display_attrs={"strength": "力道", **PHYSICAL_DISPLAY_ATTRS}
125
- ),
126
- # 0: School(
127
- # school="纯阳", major="身法", kind="外功", attribute=tai_xu_jian_yi.TaiXuJianYi, formation="北斗七星阵",
128
- # skills=tai_xu_jian_yi.SKILLS, buffs=tai_xu_jian_yi.BUFFS,
129
- # talent_gains=tai_xu_jian_yi.TALENT_GAINS, talents=tai_xu_jian_yi.TALENTS,
130
- # talent_decoder=tai_xu_jian_yi.TALENT_DECODER, talent_encoder=tai_xu_jian_yi.TALENT_ENCODER,
131
- # recipe_gains=tai_xu_jian_yi.RECIPE_GAINS, recipes=tai_xu_jian_yi.RECIPES,
132
- # gains=tai_xu_jian_yi.GAINS, display_attrs={"agility": "身法", **PHYSICAL_DISPLAY_ATTRS}
133
- # )
134
- }
135
 
136
  LABEL_MAPPING = {
137
  2: "远程武器",
@@ -315,6 +187,13 @@ class Parser:
315
  for buffer_tuple in buffers:
316
  self.record(pop_frame, player_id, *buffer_tuple)
317
 
 
 
 
 
 
 
 
318
  def __call__(self, file_name):
319
  self.reset()
320
  lines = open(file_name).readlines()
 
 
 
1
  from collections import defaultdict
2
 
 
 
3
  from base.constant import FRAME_PER_SECOND
 
 
4
  from schools import *
5
  from utils.lua import parse
6
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
7
 
8
  LABEL_MAPPING = {
9
  2: "远程武器",
 
187
  for buffer_tuple in buffers:
188
  self.record(pop_frame, player_id, *buffer_tuple)
189
 
190
+ # def parse_buffer(self):
191
+ # frames = [frame for frame in self.buffers if frame <= self.current_frame]
192
+ # for frame in frames:
193
+ # for player_id, buffers in self.buffers.pop(frame).items():
194
+ # for buffer_tuple in buffers:
195
+ # self.status[player_id].pop(buffer_tuple, None)
196
+
197
  def __call__(self, file_name):
198
  self.reset()
199
  lines = open(file_name).readlines()