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from dataclasses import dataclass
from typing import Tuple, List, Dict, Type, Union, Callable
from base.attribute import Attribute
from base.buff import Buff
from base.gain import Gain
from base.skill import Skill
from schools import bei_ao_jue, gu_feng_jue
from schools import shan_hai_xin_jue, ling_hai_jue, tai_xu_jian_yi
from schools import tian_luo_gui_dao
from schools import wu_fang, bing_xin_jue
@dataclass
class School:
school: str
major: str
kind: str
attribute: Type[Attribute]
formation: str
prepare: Callable
skills: Dict[int, Skill]
buffs: Dict[int, Buff]
talent_gains: Dict[int, Gain]
talents: List[List[int]]
talent_decoder: Dict[int, str]
talent_encoder: Dict[str, int]
recipe_gains: Dict[str, Dict[str, Gain]]
recipes: Dict[str, List[str]]
gains: Dict[Union[Tuple[int, int], int], Gain]
display_attrs: Dict[str, str]
def attr_content(self, attribute):
content = []
for attr, name in self.display_attrs.items():
value = getattr(attribute, attr)
if isinstance(value, int):
content.append([name, f"{value}"])
else:
content.append([name, f"{round(value * 100, 2)}%"])
return content
PHYSICAL_DISPLAY_ATTRS = {
"base_physical_attack_power": "基础攻击",
"physical_attack_power": "攻击",
"base_physical_critical_strike": "会心等级",
"physical_critical_strike": "会心",
"physical_critical_power_base": "会效等级",
"physical_critical_power": "会效",
"base_physical_overcome": "基础破防",
"final_physical_overcome": "最终破防",
"physical_overcome": "破防",
"weapon_damage_base": "基础武器伤害",
"weapon_damage_rand": "浮动武器伤害",
"strain_base": "无双等级",
"strain": "无双",
"surplus": "破招",
}
MAGICAL_DISPLAY_ATTRS = {
"base_magical_attack_power": "基础攻击",
"magical_attack_power": "攻击",
"base_magical_critical_strike": "会心等级",
"magical_critical_strike": "会心",
"magical_critical_power_base": "会效等级",
"magical_critical_power": "会效",
"base_magical_overcome": "基础破防",
"final_magical_overcome": "最终破防",
"magical_overcome": "破防",
"weapon_damage_base": "基础武器伤害",
"weapon_damage_rand": "浮动武器伤害",
"strain_base": "无双等级",
"strain": "无双",
"surplus": "破招",
}
MIXING_DISPLAY_ATTRS = {
"base_magical_attack_power": "基础攻击",
"magical_attack_power": "攻击",
"base_physical_critical_strike": "会心等级",
"physical_critical_strike": "会心",
"physical_critical_power_base": "会效等级",
"physical_critical_power": "会效",
"base_magical_overcome": "基础破防",
"final_magical_overcome": "最终破防",
"magical_overcome": "破防",
"weapon_damage_base": "基础武器伤害",
"weapon_damage_rand": "浮动武器伤害",
"strain_base": "无双等级",
"strain": "无双",
"surplus": "破招",
}
SUPPORT_SCHOOL = {
10015: School(
school="纯阳", major="身法", kind="外功", attribute=tai_xu_jian_yi.TaiXuJianYi, formation="北斗七星阵",
skills=tai_xu_jian_yi.SKILLS, buffs=tai_xu_jian_yi.BUFFS, prepare=tai_xu_jian_yi.prepare,
talent_gains=tai_xu_jian_yi.TALENT_GAINS, talents=tai_xu_jian_yi.TALENTS,
talent_decoder=tai_xu_jian_yi.TALENT_DECODER, talent_encoder=tai_xu_jian_yi.TALENT_ENCODER,
recipe_gains=tai_xu_jian_yi.RECIPE_GAINS, recipes=tai_xu_jian_yi.RECIPES,
gains=tai_xu_jian_yi.GAINS, display_attrs={"agility": "身法", **PHYSICAL_DISPLAY_ATTRS}
),
10081: School(
school="七秀", major="根骨", kind="内功", attribute=bing_xin_jue.WuFang, formation="九音惊弦阵",
skills=bing_xin_jue.SKILLS, buffs=bing_xin_jue.BUFFS, prepare=bing_xin_jue.prepare,
talent_gains=bing_xin_jue.TALENT_GAINS, talents=bing_xin_jue.TALENTS,
talent_decoder=bing_xin_jue.TALENT_DECODER, talent_encoder=bing_xin_jue.TALENT_ENCODER,
recipe_gains=bing_xin_jue.RECIPE_GAINS, recipes=bing_xin_jue.RECIPES,
gains=bing_xin_jue.GAINS, display_attrs={"spirit": "根骨", **MAGICAL_DISPLAY_ATTRS}
),
10225: School(
school="唐门", major="元气", kind="内功", attribute=tian_luo_gui_dao.TianLuoGuiDao, formation="千机百变阵",
skills=tian_luo_gui_dao.SKILLS, buffs=tian_luo_gui_dao.BUFFS, prepare=tian_luo_gui_dao.prepare,
talent_gains=tian_luo_gui_dao.TALENT_GAINS, talents=tian_luo_gui_dao.TALENTS,
talent_decoder=tian_luo_gui_dao.TALENT_DECODER, talent_encoder=tian_luo_gui_dao.TALENT_ENCODER,
recipe_gains=tian_luo_gui_dao.RECIPE_GAINS, recipes=tian_luo_gui_dao.RECIPES,
gains=tian_luo_gui_dao.GAINS, display_attrs={"spunk": "元气", **MIXING_DISPLAY_ATTRS}
),
10464: School(
school="霸刀", major="力道", kind="外功", attribute=bei_ao_jue.BeiAoJue, formation="霜岚洗锋阵",
skills=bei_ao_jue.SKILLS, buffs=bei_ao_jue.BUFFS, prepare=bei_ao_jue.prepare,
talent_gains=bei_ao_jue.TALENT_GAINS, talents=bei_ao_jue.TALENTS,
talent_decoder=bei_ao_jue.TALENT_DECODER, talent_encoder=bei_ao_jue.TALENT_ENCODER,
recipe_gains=bei_ao_jue.RECIPE_GAINS, recipes=bei_ao_jue.RECIPES,
gains=bei_ao_jue.GAINS, display_attrs={"strength": "力道", **PHYSICAL_DISPLAY_ATTRS}
),
10533: School(
school="蓬莱", major="身法", kind="外功", attribute=ling_hai_jue.LingHaiJue, formation="墟海引归阵",
skills=ling_hai_jue.SKILLS, buffs=ling_hai_jue.BUFFS, prepare=ling_hai_jue.prepare,
talent_gains=ling_hai_jue.TALENT_GAINS, talents=ling_hai_jue.TALENTS,
talent_decoder=ling_hai_jue.TALENT_DECODER, talent_encoder=ling_hai_jue.TALENT_ENCODER,
recipe_gains=ling_hai_jue.RECIPE_GAINS, recipes=ling_hai_jue.RECIPES,
gains=ling_hai_jue.GAINS, display_attrs={"agility": "身法", **PHYSICAL_DISPLAY_ATTRS}
),
10627: School(
school="药宗", major="根骨", kind="内功", attribute=wu_fang.WuFang, formation="乱暮浊茵阵",
skills=wu_fang.SKILLS, buffs=wu_fang.BUFFS, prepare=wu_fang.prepare,
talent_gains=wu_fang.TALENT_GAINS, talents=wu_fang.TALENTS,
talent_decoder=wu_fang.TALENT_DECODER, talent_encoder=wu_fang.TALENT_ENCODER,
recipe_gains=wu_fang.RECIPE_GAINS, recipes=wu_fang.RECIPES,
gains=wu_fang.GAINS, display_attrs={"spirit": "根骨", **MAGICAL_DISPLAY_ATTRS}
),
10698: School(
school="刀宗", major="力道", kind="外功", attribute=gu_feng_jue.GuFengJue, formation="横云破锋阵",
skills=gu_feng_jue.SKILLS, buffs=gu_feng_jue.BUFFS, prepare=gu_feng_jue.prepare,
talent_gains=gu_feng_jue.TALENT_GAINS, talents=gu_feng_jue.TALENTS,
talent_decoder=gu_feng_jue.TALENT_DECODER, talent_encoder=gu_feng_jue.TALENT_ENCODER,
recipe_gains=gu_feng_jue.RECIPE_GAINS, recipes=gu_feng_jue.RECIPES,
gains=gu_feng_jue.GAINS, display_attrs={"strength": "力道", **PHYSICAL_DISPLAY_ATTRS}
),
10756: School(
school="万灵", major="身法", kind="外功", attribute=shan_hai_xin_jue.ShanHaiXinJue, formation="苍梧引灵阵",
skills=shan_hai_xin_jue.SKILLS, buffs=shan_hai_xin_jue.BUFFS, prepare=shan_hai_xin_jue.prepare,
talent_gains=shan_hai_xin_jue.TALENT_GAINS, talents=shan_hai_xin_jue.TALENTS,
talent_decoder=shan_hai_xin_jue.TALENT_DECODER, talent_encoder=shan_hai_xin_jue.TALENT_ENCODER,
recipe_gains=shan_hai_xin_jue.RECIPE_GAINS, recipes=shan_hai_xin_jue.RECIPES,
gains=shan_hai_xin_jue.GAINS, display_attrs={"agility": "身法", **PHYSICAL_DISPLAY_ATTRS}
),
} |