package net.seabears.game.textures;

import java.nio.ByteBuffer;

public class TextureData {
  private final int width;
  private final int height;
  private final ByteBuffer buffer;

  public TextureData(ByteBuffer buffer, int width, int height) {
    this.buffer = buffer;
    this.width = width;
    this.height = height;
  }

  public int getWidth() {
    return width;
  }

  public int getHeight() {
    return height;
  }

  public ByteBuffer getBuffer() {
    return buffer;
  }
}
