//This is source code of favorite. Copyrightⓒ. Tarks. All Rights Reserved.
/*
 * Copyright 2013, Edmodo, Inc. 
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this work except in compliance with the License.
 * You may obtain a copy of the License in the LICENSE file, or at:
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" 
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language 
 * governing permissions and limitations under the License. 
 */

package com.tarks.favorite.example.cropper;

import android.graphics.Rect;

/**
 * Utility class for handling calculations involving a fixed aspect ratio.
 */
public class AspectRatioUtil {

    /**
     * Calculates the aspect ratio given a rectangle.
     */
    public static float calculateAspectRatio(float left, float top, float right, float bottom) {

        final float width = right - left;
        final float height = bottom - top;
        final float aspectRatio = width / height;

        return aspectRatio;
    }

    /**
     * Calculates the aspect ratio given a rectangle.
     */
    public static float calculateAspectRatio(Rect rect) {

        final float aspectRatio = (float) rect.width() / (float) rect.height();

        return aspectRatio;
    }

    /**
     * Calculates the x-coordinate of the left edge given the other sides of the
     * rectangle and an aspect ratio.
     */
    public static float calculateLeft(float top, float right, float bottom, float targetAspectRatio) {

        final float height = bottom - top;
        // targetAspectRatio = width / height
        // width = targetAspectRatio * height
        // right - left = targetAspectRatio * height
        final float left = right - (targetAspectRatio * height);

        return left;
    }

    /**
     * Calculates the y-coordinate of the top edge given the other sides of the
     * rectangle and an aspect ratio.
     */
    public static float calculateTop(float left, float right, float bottom, float targetAspectRatio) {

        final float width = right - left;
        // targetAspectRatio = width / height
        // width = targetAspectRatio * height
        // height = width / targetAspectRatio
        // bottom - top = width / targetAspectRatio
        final float top = bottom - (width / targetAspectRatio);

        return top;
    }

    /**
     * Calculates the x-coordinate of the right edge given the other sides of
     * the rectangle and an aspect ratio.
     */
    public static float calculateRight(float left, float top, float bottom, float targetAspectRatio) {

        final float height = bottom - top;
        // targetAspectRatio = width / height
        // width = targetAspectRatio * height
        // right - left = targetAspectRatio * height
        final float right = (targetAspectRatio * height) + left;

        return right;
    }

    /**
     * Calculates the y-coordinate of the bottom edge given the other sides of
     * the rectangle and an aspect ratio.
     */
    public static float calculateBottom(float left, float top, float right, float targetAspectRatio) {

        final float width = right - left;
        // targetAspectRatio = width / height
        // width = targetAspectRatio * height
        // height = width / targetAspectRatio
        // bottom - top = width / targetAspectRatio
        final float bottom = (width / targetAspectRatio) + top;

        return bottom;
    }

    /**
     * Calculates the width of a rectangle given the top and bottom edges and an
     * aspect ratio.
     */
    public static float calculateWidth(float top, float bottom, float targetAspectRatio) {

        final float height = bottom - top;
        final float width = targetAspectRatio * height;

        return width;
    }

    /**
     * Calculates the height of a rectangle given the left and right edges and
     * an aspect ratio.
     */
    public static float calculateHeight(float left, float right, float targetAspectRatio) {

        final float width = right - left;
        final float height = width / targetAspectRatio;

        return height;
    }
}
