/*
 * Pixel Dungeon
 * Copyright (C) 2012-2014  Oleg Dolya
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
package com.shatteredpixel.shatteredpixeldungeon.windows;

import java.util.Collections;

import com.watabou.noosa.BitmapText;
import com.watabou.noosa.Image;
import com.watabou.noosa.ui.Component;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Journal;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
import com.shatteredpixel.shatteredpixeldungeon.ui.ScrollPane;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;

public class WndJournal extends Window {
	
	private static final int WIDTH	= 112;
	private static final int HEIGHT	= 160;
	
	private static final int ITEM_HEIGHT	= 18;
	
	private static final String TXT_TITLE	= "Journal";
	
	private BitmapText txtTitle;
	private ScrollPane list;
	
	public WndJournal() {
		
		super();
		resize( WIDTH, HEIGHT );
		
		txtTitle = PixelScene.createText( TXT_TITLE, 9 );
		txtTitle.hardlight( Window.TITLE_COLOR );
		txtTitle.measure();
		txtTitle.x = PixelScene.align( PixelScene.uiCamera, (WIDTH - txtTitle.width()) / 2 );
		add( txtTitle );
		
		Component content = new Component();
		
		Collections.sort( Journal.records );
		
		float pos = 0;
		for (Journal.Record rec : Journal.records) {
			ListItem item = new ListItem( rec.feature, rec.depth );
			item.setRect( 0, pos, WIDTH, ITEM_HEIGHT );
			content.add( item );
			
			pos += item.height();
		}
		
		content.setSize( WIDTH, pos );
		
		list = new ScrollPane( content );
		add( list );
		
		list.setRect( 0, txtTitle.height(), WIDTH, HEIGHT - txtTitle.height() );
	}
	
	private static class ListItem extends Component {
		
		private BitmapText feature;
		private BitmapText depth;
		
		private Image icon;
		
		public ListItem( Journal.Feature f, int d ) {
			super();
			
			feature.text( f.desc );
			feature.measure();
			
			depth.text( Integer.toString( d ) );
			depth.measure();
			
			if (d == Dungeon.depth) {
				feature.hardlight( TITLE_COLOR );
				depth.hardlight( TITLE_COLOR );
			}
		}
		
		@Override
		protected void createChildren() {
			feature = PixelScene.createText( 9 );
			add( feature );
			
			depth = new BitmapText( PixelScene.font1x );
			add( depth );
			
			icon = Icons.get( Icons.DEPTH );
			add( icon );
		}
		
		@Override
		protected void layout() {
			
			icon.x = width - icon.width;
			
			depth.x = icon.x - 1 - depth.width();
			depth.y = PixelScene.align( y + (height - depth.height()) / 2 );
			
			icon.y = depth.y - 1;
			
			feature.y = PixelScene.align( depth.y + depth.baseLine() - feature.baseLine() );
		}
	}
}
