/*
 * Pixel Dungeon
 * Copyright (C) 2012-2014  Oleg Dolya
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
package com.watabou.pixeldungeon;

public class Assets {

	public static final String ARCS_BG		= "arcs1.png";
	public static final String ARCS_FG		= "arcs2.png";
	public static final String DASHBOARD	= "dashboard.png";
	
	public static final String BANNERS	= "banners.png";
	public static final String BADGES	= "badges.png";
	public static final String AMULET	= "amulet.png";
	
	public static final String CHROME	= "chrome.png";
	public static final String ICONS	= "icons.png";
	public static final String STATUS	= "status_pane.png";
	public static final String HP_BAR	= "hp_bar.png";
	public static final String XP_BAR	= "exp_bar.png";
	public static final String TOOLBAR	= "toolbar.png";
	
	public static final String WARRIOR	= "warrior.png";
	public static final String MAGE		= "mage.png";
	public static final String ROGUE	= "rogue.png";
	public static final String HUNTRESS	= "ranger.png";
	public static final String AVATARS	= "avatars.png";
	
	public static final String SURFACE	= "surface.png";
	
	public static final String FIREBALL		= "fireball.png";
	public static final String SPECKS		= "specks.png";
	public static final String EFFECTS		= "effects.png";
	
	public static final String RAT		= "rat.png";
	public static final String GNOLL	= "gnoll.png";
	public static final String CRAB		= "crab.png";
	public static final String GOO		= "goo.png";
	public static final String SWARM	= "swarm.png";
	public static final String SKELETON	= "skeleton.png";
	public static final String SHAMAN	= "shaman.png";
	public static final String THIEF	= "thief.png";
	public static final String TENGU	= "tengu.png";
	public static final String SHEEP	= "sheep.png";
	public static final String KEEPER	= "shopkeeper.png";
	public static final String BAT		= "bat.png";
	public static final String BRUTE	= "brute.png";
	public static final String SPINNER	= "spinner.png";
	public static final String DM300	= "dm300.png";
	public static final String WRAITH	= "wraith.png";
	public static final String ELEMENTAL= "elemental.png";
	public static final String MONK		= "monk.png";
	public static final String WARLOCK	= "warlock.png";
	public static final String GOLEM	= "golem.png";
	public static final String UNDEAD	= "undead.png";
	public static final String KING		= "king.png";
	public static final String STATUE	= "statue.png";
	public static final String PIRANHA	= "piranha.png";
	public static final String EYE		= "eye.png";
	public static final String SUCCUBUS	= "succubus.png";
	public static final String SCORPIO	= "scorpio.png";
	public static final String ROTTING	= "rotting_fist.png";
	public static final String BURNING	= "burning_fist.png";
	public static final String YOG		= "yog.png";
	public static final String LARVA	= "larva.png";
	public static final String GHOST	= "ghost.png";
	public static final String MAKER	= "wandmaker.png";
	public static final String TROLL	= "blacksmith.png";
	public static final String IMP		= "demon.png";
	public static final String RATKING	= "ratking.png";
	
	public static final String ITEMS	= "items.png";
	public static final String PLANTS	= "plants.png";
	
	public static final String TILES_SEWERS	= "tiles0.png";
	public static final String TILES_PRISON	= "tiles1.png";
	public static final String TILES_CAVES	= "tiles2.png";
	public static final String TILES_CITY	= "tiles3.png";
	public static final String TILES_HALLS	= "tiles4.png";
	
	public static final String WATER_SEWERS	= "water0.png";
	public static final String WATER_PRISON	= "water1.png";
	public static final String WATER_CAVES	= "water2.png";
	public static final String WATER_CITY	= "water3.png";
	public static final String WATER_HALLS	= "water4.png";
	
	public static final String BUFFS_SMALL	= "buffs.png";
	public static final String BUFFS_LARGE	= "large_buffs.png";
	public static final String SPELL_ICONS	= "spell_icons.png";
	
	public static final String FONTS1X	= "font1x.png";
	public static final String FONTS15X	= "font15x.png";
	public static final String FONTS2X	= "font2x.png";
	public static final String FONTS25X	= "font25x.png";
	public static final String FONTS3X	= "font3x.png";
	
	public static final String THEME	= "theme.mp3";
	public static final String TUNE		= "game.mp3";
	public static final String HAPPY	= "surface.mp3";
	
	public static final String SND_CLICK	= "snd_click.mp3";
	public static final String SND_BADGE	= "snd_badge.mp3";
	public static final String SND_GOLD		= "snd_gold.mp3";
	
	public static final String SND_OPEN		= "snd_door_open.mp3";
	public static final String SND_UNLOCK	= "snd_unlock.mp3";
	public static final String SND_ITEM		= "snd_item.mp3";
	public static final String SND_DEWDROP	= "snd_dewdrop.mp3";
	public static final String SND_HIT		= "snd_hit.mp3";
	public static final String SND_MISS		= "snd_miss.mp3";
	public static final String SND_STEP		= "snd_step.mp3";
	public static final String SND_WATER	= "snd_water.mp3";
	public static final String SND_DESCEND	= "snd_descend.mp3";
	public static final String SND_EAT		= "snd_eat.mp3";
	public static final String SND_READ		= "snd_read.mp3";
	public static final String SND_LULLABY	= "snd_lullaby.mp3";
	public static final String SND_DRINK	= "snd_drink.mp3";
	public static final String SND_SHATTER	= "snd_shatter.mp3";
	public static final String SND_ZAP		= "snd_zap.mp3";
	public static final String SND_LIGHTNING= "snd_lightning.mp3";
	public static final String SND_LEVELUP	= "snd_levelup.mp3";
	public static final String SND_DEATH	= "snd_death.mp3";
	public static final String SND_CHALLENGE= "snd_challenge.mp3";
	public static final String SND_CURSED	= "snd_cursed.mp3";
	public static final String SND_TRAP		= "snd_trap.mp3";
	public static final String SND_EVOKE	= "snd_evoke.mp3";
	public static final String SND_TOMB		= "snd_tomb.mp3";
	public static final String SND_ALERT	= "snd_alert.mp3";
	public static final String SND_MELD		= "snd_meld.mp3";
	public static final String SND_BOSS		= "snd_boss.mp3";
	public static final String SND_BLAST	= "snd_blast.mp3";
	public static final String SND_PLANT	= "snd_plant.mp3";
	public static final String SND_RAY		= "snd_ray.mp3";
	public static final String SND_BEACON	= "snd_beacon.mp3";
	public static final String SND_TELEPORT	= "snd_teleport.mp3";
	public static final String SND_CHARMS	= "snd_charms.mp3";
	public static final String SND_MASTERY	= "snd_mastery.mp3";
	public static final String SND_PUFF		= "snd_puff.mp3";
	public static final String SND_ROCKS	= "snd_rocks.mp3";
	public static final String SND_BURNING	= "snd_burning.mp3";
	public static final String SND_FALLING	= "snd_falling.mp3";
	public static final String SND_GHOST	= "snd_ghost.mp3";
	public static final String SND_SECRET	= "snd_secret.mp3";
	public static final String SND_BONES	= "snd_bones.mp3";
}
