package org.bukkit.support;

import com.google.common.collect.ImmutableList;
import java.util.List;
import net.minecraft.server.DispenserRegistry;
import org.bukkit.Material;
import org.junit.BeforeClass;

/**
 *  If you are getting: java.lang.ExceptionInInitializerError
 *    at net.minecraft.server.StatisticList.<clinit>(SourceFile:58)
 *    at net.minecraft.server.Item.<clinit>(SourceFile:252)
 *    at net.minecraft.server.Block.<clinit>(Block.java:577)
 *
 *  extend this class to solve it.
 */
public abstract class AbstractTestingBase {
    public static final List<Material> INVALIDATED_MATERIALS = ImmutableList.<Material>builder()
            .add(
                    Material.BREWING_STAND,
                    Material.BED_BLOCK,
                    Material.NETHER_WARTS,
                    Material.CAULDRON,
                    Material.FLOWER_POT,
                    Material.CROPS,
                    Material.SUGAR_CANE_BLOCK,
                    Material.CAKE_BLOCK,
                    Material.SKULL,
                    Material.PISTON_EXTENSION,
                    Material.PISTON_MOVING_PIECE,
                    Material.GLOWING_REDSTONE_ORE,
                    Material.DIODE_BLOCK_ON,
                    Material.PUMPKIN_STEM,
                    Material.SIGN_POST,
                    Material.REDSTONE_COMPARATOR_ON,
                    Material.TRIPWIRE,
                    Material.REDSTONE_LAMP_ON,
                    Material.MELON_STEM,
                    Material.REDSTONE_TORCH_OFF,
                    Material.REDSTONE_COMPARATOR_OFF,
                    Material.REDSTONE_WIRE,
                    Material.WALL_SIGN,
                    Material.DIODE_BLOCK_OFF,
                    Material.IRON_DOOR_BLOCK,
                    Material.WOODEN_DOOR,
                    Material.WATER,
                    Material.STATIONARY_WATER,
                    Material.LAVA,
                    Material.STATIONARY_LAVA,
                    Material.DOUBLE_STEP,
                    Material.DOUBLE_STEP,
                    Material.FIRE,
                    Material.PORTAL,
                    Material.ENDER_PORTAL,
                    Material.WOOD_DOUBLE_STEP,
                    Material.COCOA,
                    Material.CARROT,
                    Material.POTATO,
                    Material.STANDING_BANNER,
                    Material.WALL_BANNER,
                    Material.DAYLIGHT_DETECTOR_INVERTED,
                    Material.DOUBLE_STONE_SLAB2,
                    Material.SPRUCE_DOOR,
                    Material.BIRCH_DOOR,
                    Material.JUNGLE_DOOR,
                    Material.ACACIA_DOOR,
                    Material.DARK_OAK_DOOR,
                    Material.PURPUR_DOUBLE_SLAB,
                    Material.BEETROOT_BLOCK,
                    Material.END_GATEWAY,
                    Material.STRUCTURE_BLOCK,
                    Material.BURNING_FURNACE,
                    Material.FROSTED_ICE
            ).build();

    @BeforeClass
    public static void setup() {
        DispenserRegistry.c();
        DummyServer.setup();
        DummyEnchantments.setup();
    }
}