/*
 *                 [[ Frozen-Bubble ]]
 *
 * Copyright (c) 2000-2003 Guillaume Cottenceau.
 * Java sourcecode - Copyright (c) 2003 Glenn Sanson.
 * Additional source - Copyright (c) 2013 Eric Fortin.
 *
 * This code is distributed under the GNU General Public License
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * version 2 or 3, as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to:
 * Free Software Foundation, Inc.
 * 675 Mass Ave
 * Cambridge, MA 02139, USA
 *
 * Artwork:
 *    Alexis Younes <73lab at free.fr>
 *      (everything but the bubbles)
 *    Amaury Amblard-Ladurantie <amaury at linuxfr.org>
 *      (the bubbles)
 *
 * Soundtrack:
 *    Matthias Le Bidan <matthias.le_bidan at caramail.com>
 *      (the three musics and all the sound effects)
 *
 * Design & Programming:
 *    Guillaume Cottenceau <guillaume.cottenceau at free.fr>
 *      (design and manage the project, whole Perl sourcecode)
 *
 * Java version:
 *    Glenn Sanson <glenn.sanson at free.fr>
 *      (whole Java sourcecode, including JIGA classes
 *             http://glenn.sanson.free.fr/jiga/)
 *
 * Android port:
 *    Pawel Aleksander Fedorynski <pfedor@fuw.edu.pl>
 *    Eric Fortin <videogameboy76 at yahoo.com>
 *    Copyright (c) Google Inc.
 *
 *          [[ http://glenn.sanson.free.fr/fb/ ]]
 *          [[ http://www.frozen-bubble.org/   ]]
 */

package org.jfedor.frozenbubble;

import android.graphics.Canvas;
import android.graphics.Point;
import android.graphics.Rect;
import android.os.Bundle;

import java.util.Vector;

public class ImageSprite extends Sprite {
  private BmpWrap displayedImage;

  public ImageSprite(Rect area, BmpWrap img) {
    super(area);
    this.displayedImage = img;
  }

  public void saveState(Bundle map, Vector<Sprite> savedSprites, int id) {
    if (getSavedId() != -1) {
      return;
    }
    super.saveState(map, savedSprites, id);
    map.putInt(String.format("%d-%d-imageId", id, getSavedId()),
               displayedImage.id);
  }

  public int getTypeId() {
    return Sprite.TYPE_IMAGE;
  }

  public void changeImage(BmpWrap img) {
    this.displayedImage = img;
  }

  public final void paint(Canvas c, double scale, int dx, int dy) {
    Point p = super.getSpritePosition();
    drawImage(displayedImage, p.x, p.y, c, scale, dx, dy);
  }
}
