package iceandshadow2.render.entity.projectiles;

import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderNot extends Render {

	public RenderNot() {
	}

	/**
	 * Actually renders the given argument. This is a synthetic bridge method,
	 * always casting down its argument and then handing it off to a worker
	 * function which does the actual work. In all probabilty, the class Render
	 * is generic (Render<T extends Entity) and this method has signature public
	 * void doRender(T entity, double d, double d1, double d2, float f, float
	 * f1). But JAD is pre 1.5 so doesn't do that.
	 */
	@Override
	public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {

	}

	private void func_77026_a(Tessellator par1Tessellator, IIcon par2Icon) {

	}

	/**
	 * Returns the location of an entity's texture. Doesn't seem to be called
	 * unless you call Render.bindEntityTexture.
	 */
	@Override
	protected ResourceLocation getEntityTexture(Entity par1Entity) {
		return null;
	}
}
