package core.entity.projectile;

import core.entity.Entity;
import core.graphics.Sprite;
import core.level.Level;

public class MiningProjectile extends Projectile{

	public MiningProjectile(Level level, double x, double y, double dir,  double damage, int fireRate,
			Entity origin) {
		super(level, x, y, dir, 5, 10, damage, fireRate, origin, Sprite.projectile_melee);
	}

}
