/*
 * Copyright (c) 2009-2010, Sergey Karakovskiy and Julian Togelius
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the Mario AI nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

package ch.idsia.benchmark.mario.engine.level;

/**
 * Created by IntelliJ IDEA.
 * User: Sergey Karakovskiy, sergey.karakovskiy@gmail.com
 * Date: 4/16/11
 * Time: 4:12 PM
 * Package: ch.idsia.benchmark.mario.engine.level
 */
public class NewLevelGenerator implements ILevelGenerator
{


    public Level generateLevel()
    {
        final int height = 15;
        final int length = 320;
        Level level = new Level(length, height);
        return level;
    }

    public int[] giveLevelComponents()
    {
        return new int[0];  //To change body of implemented methods use File | Settings | File Templates.
    }

    public void buildLevelPart()
    {
        //To change body of implemented methods use File | Settings | File Templates.
    }


}
