package net.badlogic.td.util;

import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.input.GestureDetector.GestureListener;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.joints.MouseJoint;
import com.badlogic.gdx.physics.box2d.joints.MouseJointDef;

/**
 * Created by BruSD on 25.03.2014.
 */
public class TDGestureListener implements GestureListener {
    @Override
    public boolean touchDown(float x, float y, int pointer, int button) {

        return false;
    }

    @Override
    public boolean tap(float x, float y, int count, int button) {

        return false;
    }

    @Override
    public boolean longPress(float x, float y) {
        return false;
    }

    @Override
    public boolean fling(float velocityX, float velocityY, int button) {
        return false;
    }

    @Override
    public boolean pan(float x, float y, float deltaX, float deltaY) {
        return false;
    }

    @Override
    public boolean panStop(float x, float y, int pointer, int button) {
        return false;
    }

    @Override
    public boolean zoom(float initialDistance, float distance) {
        return false;
    }

    @Override
    public boolean pinch(Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2) {
        return false;
    }


    public boolean touchDown (int x, int y, int pointer, int button) {
        return false;
    }
}

