/*
 * Copyright (C) 2012-2015 Oleg Dolya
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

package com.watabou.noosa;

import java.util.ArrayList;

import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;

import com.dit599.customPD.Dungeon;
import com.dit599.customPD.scenes.GameScene;
import com.watabou.glscripts.Script;
import com.watabou.gltextures.TextureCache;
import com.watabou.input.Keys;
import com.watabou.input.Touchscreen;
import com.watabou.noosa.audio.Music;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.BitmapCache;
import com.watabou.utils.SystemTime;

import android.annotation.SuppressLint;
import android.app.Activity;
import android.content.pm.PackageManager.NameNotFoundException;
import android.media.AudioManager;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
import android.os.Bundle;
import android.os.Vibrator;
import android.util.DisplayMetrics;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.View;

public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTouchListener {

	public static Game instance;

	// Actual size of the screen
	public static int width;
	public static int height;

	// Density: mdpi=1, hdpi=1.5, xhdpi=2...
	public static float density = 1;

	public static String version;

	// Current scene
	protected Scene scene;
	// New scene we are going to switch to
	protected Scene requestedScene;
	// true if scene switch is requested
	protected boolean requestedReset = true;
	// New scene class
	protected Class<? extends Scene> sceneClass;

	// Current time in milliseconds
	protected long now;
	// Milliseconds passed since previous update 
	protected long step;

	public static float timeScale = 1f;
	public static float elapsed = 0f;

	protected GLSurfaceView view;
	protected SurfaceHolder holder;

	// Accumulated touch events
	protected ArrayList<MotionEvent> motionEvents = new ArrayList<MotionEvent>();

	// Accumulated key events
	protected ArrayList<KeyEvent> keysEvents = new ArrayList<KeyEvent>();

	public Game( Class<? extends Scene> c ) {
		super();
		sceneClass = c;
	}

	@Override
	protected void onCreate( Bundle savedInstanceState ) {
		super.onCreate( savedInstanceState );

		BitmapCache.context = TextureCache.context = instance = this;

		DisplayMetrics m = new DisplayMetrics();
		getWindowManager().getDefaultDisplay().getMetrics( m );
		density = m.density;

		try {
			version = getPackageManager().getPackageInfo( getPackageName(), 0 ).versionName;
		} catch (NameNotFoundException e) {
			version = "???";
		}

		setVolumeControlStream( AudioManager.STREAM_MUSIC );

		view = new GLSurfaceView( this );
		view.setEGLContextClientVersion( 2 );
		view.setEGLConfigChooser( false );
		view.setRenderer( this );
		view.setOnTouchListener( this );
		setContentView( view );
	}

	@Override
	public void onResume() {
		super.onResume();

		now = 0;
		view.onResume();

		Music.INSTANCE.resume();
		Sample.INSTANCE.resume();
	}

	@Override
	public void onPause() {
		super.onPause();

		if (scene != null) {
			if(scene instanceof GameScene){
				try {
					Dungeon.saveAll();
					//Badges.saveGlobal();
				} catch (Exception e) {
					e.printStackTrace();
				}
			}
			scene.pause();
		}

		view.onPause();
		Script.reset();

		Music.INSTANCE.pause();
		Sample.INSTANCE.pause();
	}

	@Override
	public void onDestroy() {
		super.onDestroy();
		destroyGame();

		Music.INSTANCE.mute();
		Sample.INSTANCE.reset();
	}

	@SuppressLint({ "Recycle", "ClickableViewAccessibility" })
	@Override
	public boolean onTouch( View view, MotionEvent event ) {
		synchronized (motionEvents) {
			motionEvents.add( MotionEvent.obtain( event ) );
		}
		return true;
	}

	@Override
	public boolean onKeyDown( int keyCode, KeyEvent event ) {

		if (keyCode == Keys.VOLUME_DOWN || 
				keyCode == Keys.VOLUME_UP) {

			return false;
		}

		synchronized (motionEvents) {
			keysEvents.add( event );
		}
		return true;
	}

	@Override
	public boolean onKeyUp( int keyCode, KeyEvent event ) {

		if (keyCode == Keys.VOLUME_DOWN || 
				keyCode == Keys.VOLUME_UP) {

			return false;
		}

		synchronized (motionEvents) {
			keysEvents.add( event );
		}
		return true;
	}

	@Override
	public void onDrawFrame( GL10 gl ) {

		if (width == 0 || height == 0) {
			return;
		}

		SystemTime.tick();
		long rightNow = SystemTime.now;
		step = (now == 0 ? 0 : rightNow - now);
		now = rightNow;

		step();

		NoosaScript.get().resetCamera();
		GLES20.glScissor( 0, 0, width, height );
		GLES20.glClear( GLES20.GL_COLOR_BUFFER_BIT );
		draw();
	}

	@Override
	public void onSurfaceChanged( GL10 gl, int width, int height ) {

		GLES20.glViewport( 0, 0, width, height );

		Game.width = width;
		Game.height = height;

	}

	@Override
	public void onSurfaceCreated( GL10 gl, EGLConfig config ) {
		GLES20.glEnable( GL10.GL_BLEND );
		// For premultiplied alpha:
		// GLES20.glBlendFunc( GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA );
		GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );

		GLES20.glEnable( GL10.GL_SCISSOR_TEST );

		TextureCache.reload();
	}

	protected void destroyGame() {
		if (scene != null) {
			scene.destroy();
			scene = null;
		}

		instance = null;
	}

	public static void resetScene() {
		switchScene( instance.sceneClass );
	}

	public static void switchScene( Class<? extends Scene> c ) {
		instance.sceneClass = c;
		instance.requestedReset = true;
	}

	public static Scene scene() {
		return instance.scene;
	}

	protected void step() {

		if (requestedReset) {
			requestedReset = false;
			try {
				requestedScene = sceneClass.newInstance();
				switchScene();
			} catch (Exception e) {
				e.printStackTrace();
			}
		}

		update();
	}

	protected void draw() {
		scene.draw();
	}

	protected void switchScene() {

		Camera.reset();

		if (scene != null) {
			scene.destroy();
		}
		scene = requestedScene;
		scene.create();

		Game.elapsed = 0f;
		Game.timeScale = 1f;
	}

	protected void update() {
		Game.elapsed = Game.timeScale * step * 0.001f;

		synchronized (motionEvents) {
			Touchscreen.processTouchEvents( motionEvents );
			motionEvents.clear();
		}
		synchronized (keysEvents) {
			Keys.processTouchEvents( keysEvents );
			keysEvents.clear();
		}

		scene.update();		
		Camera.updateAll();
	}

	public static void vibrate( int milliseconds ) {
		((Vibrator)instance.getSystemService( VIBRATOR_SERVICE )).vibrate( milliseconds );
	}
}
