package com.suscipio_solutions.consecro_mud.Abilities.Spells;
import java.util.Vector;

import com.suscipio_solutions.consecro_mud.Abilities.interfaces.Ability;
import com.suscipio_solutions.consecro_mud.Common.interfaces.CMMsg;
import com.suscipio_solutions.consecro_mud.Items.interfaces.Weapon;
import com.suscipio_solutions.consecro_mud.Locales.interfaces.Room;
import com.suscipio_solutions.consecro_mud.MOBS.interfaces.MOB;
import com.suscipio_solutions.consecro_mud.core.CMClass;
import com.suscipio_solutions.consecro_mud.core.CMLib;
import com.suscipio_solutions.consecro_mud.core.CMath;
import com.suscipio_solutions.consecro_mud.core.interfaces.Physical;


@SuppressWarnings("rawtypes")
public class Spell_MagicMissile extends Spell
{
	@Override public String ID() { return "Spell_MagicMissile"; }
	private final static String localizedName = CMLib.lang().L("Magic Missile");
	@Override public String name() { return localizedName; }
	private final static String localizedStaticDisplay = CMLib.lang().L("(Magic Missile spell)");
	@Override public String displayText() { return localizedStaticDisplay; }
	@Override public int maxRange(){return adjustedMaxInvokerRange(1);}
	@Override public int abstractQuality(){return Ability.QUALITY_MALICIOUS;}
	@Override public int classificationCode(){ return Ability.ACODE_SPELL|Ability.DOMAIN_CONJURATION;}

	@Override
	public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel)
	{
		MOB target=this.getTarget(mob,commands,givenTarget);
		if(target==null) return false;

		// the invoke method for spells receives as
		// parameters the invoker, and the REMAINING
		// command line parameters, divided into words,
		// and added as String objects to a vector.
		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		final boolean success=proficiencyCheck(mob,0,auto);

		if(success)
		{
			final int numMissiles=((int)Math.round(Math.floor(CMath.div(adjustedLevel(mob,asLevel),5)))+1);
			final Room R=target.location();
			for(int i=0;(i<numMissiles) && (target.location()==R);i++)
			{
				final CMMsg msg=CMClass.getMsg(mob,target,this,somanticCastCode(mob,target,auto),(i==0)?L((auto?"A magic missile appears hurling full speed at <T-NAME>!":"^S<S-NAME> point(s) at <T-NAMESELF>, shooting forth a magic missile!^?")+CMLib.protocol().msp("spelldam2.wav",40)):null);
				if(mob.location().okMessage(mob,msg))
				{
					mob.location().send(mob,msg);
					if(msg.value()<=0)
					{
						final int damage = CMLib.dice().roll(1,11,11/numMissiles);
						if(target.location()==mob.location())
							CMLib.combat().postDamage(mob,target,this,damage,CMMsg.MASK_ALWAYS|CMMsg.TYP_CAST_SPELL,Weapon.TYPE_BURSTING,((i==0)?"^SThe missile ":"^SAnother missile ")+"<DAMAGE> <T-NAME>!^?");
					}
				}
				if(target.amDead())
				{
					target=this.getTarget(mob,commands,givenTarget,true,false);
					if(target==null)
						break;
					if(target.amDead())
						break;
				}
			}
		}
		else
			return maliciousFizzle(mob,target,L("<S-NAME> point(s) at <T-NAMESELF>, but fizzle(s) the spell."));


		// return whether it worked
		return success;
	}
}
