/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015 Oleg Dolya
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
package com.github.mdsimmo.pixeldungeon.sprites;

import com.github.mdsimmo.noosa.Game;

public class DiscardedItemSprite extends ItemSprite {

    public DiscardedItemSprite() {

        super();

        originToCenter();
        angularSpeed = 720;
    }

    @Override
    public void drop() {
        scale.set( 1 );
        am = 1;
    }

    @Override
    public void update() {

        super.update();

        scale.set( scale.x * 0.9f );
        if ( (am -= Game.elapsed) <= 0 ) {
            remove();
        }
    }
}
