/*
 * Copyright (c) 2021 acmi
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package acmi.l2.clientmod.unreal.bytecode.token;

import acmi.l2.clientmod.unreal.UnrealRuntimeContext;
import acmi.l2.clientmod.unreal.bytecode.token.annotation.ConversionToken;
import lombok.AllArgsConstructor;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.Setter;

@ConversionToken
@AllArgsConstructor
@NoArgsConstructor
@EqualsAndHashCode(callSuper = false)
@Getter
@Setter
public class RotatorToBool extends Token {
    public static final int OPCODE = 0x51;

    public Token value;

    @Override
    protected int getOpcode() {
        return OPCODE;
    }

    @Override
    public String toString() {
        return "RotatorToBool("
                + value
                + ')';
    }

    @Override
    public String toString(UnrealRuntimeContext context) {
        return "bool("
                + value.toString(context)
                + ')';
    }
}
