package com.udacity.gamedev.gigagal.util;

public class Constants {

    // TODO: Set a BACKGROUND_COLOR We recommend Color.SKY


    // TODO: Set a WORLD_SIZE
    /**
     * We'll draw our sprites at their natural size, so this is the number of pixels of our Pixel
     * art that will fit on the screen. We're going to use this size to initialize both dimensions
     * of an ExtendViewport, and we'll run the game in landscape mode, so this will really end up
     * specifying the height of the world. We recommend 128.
     */


    public static final String TEXTURE_ATLAS = "images/gigagal.pack.atlas";

    // TODO: Add a constant for the name of the standing-right sprite


}
