/**
 * This file is part of Aion-Lightning <aion-lightning.org>.
 *
 *  Aion-Lightning is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  Aion-Lightning is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details. *
 *
 *  You should have received a copy of the GNU General Public License
 *  along with Aion-Lightning.
 *  If not, see <http://www.gnu.org/licenses/>.
 *
 *
 * Credits goes to all Open Source Core Developer Groups listed below
 * Please do not change here something, ragarding the developer credits, except the "developed by XXXX".
 * Even if you edit a lot of files in this source, you still have no rights to call it as "your Core".
 * Everybody knows that this Emulator Core was developed by Aion Lightning 
 * @-Aion-Unique-
 * @-Aion-Lightning
 * @Aion-Engine
 * @Aion-Extreme
 * @Aion-NextGen
 * @Aion-Core Dev.
 */
package com.aionemu.gameserver.network.aion.clientpackets;

import com.aionemu.gameserver.configs.main.SecurityConfig;
import com.aionemu.gameserver.controllers.movement.MovementMask;
import com.aionemu.gameserver.controllers.movement.PlayerMoveController;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.state.CreatureVisualState;
import com.aionemu.gameserver.network.PacketLoggerService;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_MOVE;
import com.aionemu.gameserver.services.antihack.AntiHackService;
import com.aionemu.gameserver.skillengine.effect.AbnormalState;
import com.aionemu.gameserver.taskmanager.tasks.TeamMoveUpdater;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.world.World;
import com.aionemu.gameserver.world.knownlist.Visitor;

/**
 * Packet about player movement.
 *
 * @author -Nemesiss-
 */
public class CM_MOVE extends AionClientPacket {

    private byte type;
    private byte heading;
    private float x, y, z, x2, y2, z2, vehicleX, vehicleY, vehicleZ, vectorX, vectorY, vectorZ;
    private byte glideFlag;
    private int unk1, unk2;

    public CM_MOVE(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    @Override
    protected void readImpl() {
        PacketLoggerService.getInstance().logPacketCM(this.getPacketName());
        Player player = getConnection().getActivePlayer();

        if (player == null || !player.isSpawned()) {
            return;
        }

        x = readF();
        y = readF();
        z = readF();

        heading = (byte) readC();
        type = (byte) readC();

        if ((type & MovementMask.STARTMOVE) == MovementMask.STARTMOVE) {
            if ((type & MovementMask.MOUSE) == 0) {
                vectorX = readF();
                vectorY = readF();
                vectorZ = readF();
                x2 = vectorX + x;
                y2 = vectorY + y;
                z2 = vectorZ + z;
            } else {
                x2 = readF();
                y2 = readF();
                z2 = readF();
            }
        }
        if ((type & MovementMask.GLIDE) == MovementMask.GLIDE) {
            glideFlag = (byte) readC();
        }
        if ((type & MovementMask.VEHICLE) == MovementMask.VEHICLE) {
            unk1 = readD();
            unk2 = readD();
            vehicleX = readF();
            vehicleY = readF();
            vehicleZ = readF();
        }
    }

    @Override
    protected void runImpl() {
        final Player player = getConnection().getActivePlayer();
        // packet was not read correctly
        if (player.getLifeStats().isAlreadyDead()) {
            return;
        }

        if (player.getEffectController().isAbnormalState(AbnormalState.CANT_MOVE_STATE) || player.getEffectController().isUnderFear()) {
            return;
        }

        PlayerMoveController m = player.getMoveController();
        m.movementMask = type;

        // Admin Teleportation
        if (player.getAdminTeleportation() && ((type & MovementMask.STARTMOVE) == MovementMask.STARTMOVE)
                && ((type & MovementMask.MOUSE) == MovementMask.MOUSE)) {
            m.setNewDirection(x2, y2, z2);
            World.getInstance().updatePosition(player, x2, y2, z2, heading);
            PacketSendUtility.broadcastPacketAndReceive(player, new SM_MOVE(player));
        }

        float speed = player.getGameStats().getMovementSpeedFloat();
        if ((type & MovementMask.GLIDE) == MovementMask.GLIDE) {
            m.glideFlag = glideFlag;
            player.getFlyController().switchToGliding();
        } else {
            player.getFlyController().onStopGliding(false);
        }

        if (type == 0) {
            player.getController().onStopMove();
            player.getFlyController().onStopGliding(false);
        } else if ((type & MovementMask.STARTMOVE) == MovementMask.STARTMOVE) {
            if ((type & MovementMask.MOUSE) == 0) {
                speed = player.getGameStats().getMovementSpeedFloat();
                m.vectorX = vectorX;
                m.vectorY = vectorY;
                m.vectorZ = vectorZ;
            }
            player.getMoveController().setNewDirection(x2, y2, z2, heading);
            player.getController().onStartMove();
        } else {
            player.getController().onMove();
            if ((type & MovementMask.MOUSE) == 0) {
                speed = player.getGameStats().getMovementSpeedFloat();
                player.getMoveController().setNewDirection(x + m.vectorX * speed * 1.5f, y + m.vectorY * speed * 1.5f,
                        z + m.vectorZ * speed * 1.5f, heading);
            }
        }

        if ((type & MovementMask.VEHICLE) == MovementMask.VEHICLE) {
            m.unk1 = unk1;
            m.unk2 = unk2;
            m.vehicleX = vehicleX;
            m.vehicleY = vehicleY;
            m.vehicleZ = vehicleZ;
        }

        if (!AntiHackService.canMove(player, x, y, z, speed, type)) {
            return;
        }

        World.getInstance().updatePosition(player, x, y, z, heading);
        m.updateLastMove();

        if (player.isInGroup2() || player.isInAlliance2()) {
            TeamMoveUpdater.getInstance().startTask(player);
        }

        if ((type & MovementMask.STARTMOVE) == MovementMask.STARTMOVE || type == 0) {
            player.getKnownList().doOnAllPlayers(new Visitor<Player>() {
                @Override
                public void visit(Player observer) {
                    if (observer.isOnline()) {
                        if (SecurityConfig.INVIS && (!observer.canSee(player) || player.isInVisualState(CreatureVisualState.BLINKING))) {
                            return;
                        }

                        PacketSendUtility.sendPacket(observer, new SM_MOVE(player));
                    }
                }
            });
        }

        if ((type & MovementMask.FALL) == MovementMask.FALL) {
            m.updateFalling(z);
        } else {
            m.stopFalling();
        }

        if (type != 0 && player.isProtectionActive()) {
            player.getController().stopProtectionActiveTask();
        }
    }

    @Override
    public String toString() {
        return "CM_MOVE [type=" + type + ", heading=" + heading + ", x=" + x + ", y=" + y + ", z=" + z + ", x2=" + x2
                + ", y2=" + y2 + ", z2=" + z2 + ", vehicleX=" + vehicleX + ", vehicleY=" + vehicleY + ", vehicleZ=" + vehicleZ
                + ", vectorX=" + vectorX + ", vectorY=" + vectorY + ", vectorZ=" + vectorZ + ", glideFlag=" + glideFlag
                + ", unk1=" + unk1 + ", unk2=" + unk2 + "]";
    }
}
