/**
 * This file is part of Aion-Lightning <aion-lightning.org>.
 *
 *  Aion-Lightning is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  Aion-Lightning is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details. *
 *
 *  You should have received a copy of the GNU General Public License
 *  along with Aion-Lightning.
 *  If not, see <http://www.gnu.org/licenses/>.
 *
 *
 * Credits goes to all Open Source Core Developer Groups listed below
 * Please do not change here something, ragarding the developer credits, except the "developed by XXXX".
 * Even if you edit a lot of files in this source, you still have no rights to call it as "your Core".
 * Everybody knows that this Emulator Core was developed by Aion Lightning 
 * @-Aion-Unique-
 * @-Aion-Lightning
 * @Aion-Engine
 * @Aion-Extreme
 * @Aion-NextGen
 * @Aion-Core Dev.
 */
package com.aionemu.gameserver.ai2;

import com.aionemu.gameserver.ai2.event.AIEventType;
import com.aionemu.gameserver.ai2.poll.AIAnswer;
import com.aionemu.gameserver.ai2.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.templates.item.ItemAttackType;

/**
 * @author ATracer
 */
public interface AI2 {

    void onCreatureEvent(AIEventType event, Creature creature);

    void onCustomEvent(int eventId, Object... args);

    void onGeneralEvent(AIEventType event);

    /**
     * If already handled dialog return true.
     */
    boolean onDialogSelect(Player player, int dialogId, int questId, int extendedRewardIndex);

    void think();

    boolean canThink();

    AIState getState();

    AISubState getSubState();

    String getName();

    boolean poll(AIQuestion question);

    AIAnswer ask(AIQuestion question);

    boolean isLogging();

    long getRemainigTime();

    int modifyDamage(int damage);

    int modifyOwnerDamage(int damage);

    int modifyHealValue(int value);

    int modifyMaccuracy(int value);

    ItemAttackType modifyAttackType(ItemAttackType type);

    int modifyARange(int value);
}
