/*
 * Copyright (C) 2017 TechnologyRediscovery.net
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package components.fundamentalsProject;

/**
 *
 * @author delores
 */
public class QuizSkeleton {
    
    private static int numberQuestionsAnswered = 0;
    // write more member variables here
    // identify values that are common to the quiz application
    // as a whole, meaning each of the methods
    // values like number of correct questions might make sense
    
        
    public static void main(String[] args){
        
        /*
        Call your methods here to demonstrate how they work. 
        You can print text in the methods themselves or
        write them to return a String and print that string
        to the console from here, in main()
        */
        
    } // close method

    
    public static boolean askQuestion(int questionType){
        
        /*
        This will probably be the guts of your quiz machine
        Use a random number generator (see javaCIT111/cit111NetBeans/src/utilities
        on our github repository for some sample code that uses a random
        number generator.
        
        Obviously, you'll need to use a Scanner to get the user's answers. Or 
        I suppose you could generate a program in which the computer quizzes itself
        and that would be very exciting to code indeed.
        */
        
        return false;
        
    }
    
    // write more interesting methods here, such as a method
    // that asks harder questions that is called if a certain score has been
    // achieved
    
}
