package info.u250.c2d.box2d.model.joint;

import com.badlogic.gdx.math.Vector2;
import info.u250.c2d.box2d.model.b2JointDefModel;

/**
 * @author xjjdog
 */
public class b2FrictionJointDefModel extends b2JointDefModel {
    private static final long serialVersionUID = 1L;
    /**
     * The local anchor point relative to bodyA's origin.
     */
    public final Vector2 localAnchorA = new Vector2();

    /**
     * The local anchor point relative to bodyB's origin.
     */
    public final Vector2 localAnchorB = new Vector2();

    /**
     * The maximum friction force in N.
     */
    public float maxForce = 0;

    /**
     * The maximum friction torque in N-m.
     */
    public float maxTorque = 0;
}
