/*******************************************************************************
 * The MIT License (MIT)
 *
 * Copyright (C) 2014-2018 Sam Bassett (aka Lothrazar)
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 ******************************************************************************/
package com.lothrazar.cyclic.item;

import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;

public class StirrupsReverseItem extends ItemBaseCyclic {

  public StirrupsReverseItem(Properties properties) {
    super(properties);
  }

  @Override
  public InteractionResult interactLivingEntity(ItemStack stack, Player playerIn, LivingEntity target, InteractionHand hand) {
    playerIn.swing(hand);
    if (playerIn.hasPassenger(target)) {
      target.removeVehicle();
      playerIn.removeVehicle();
      return InteractionResult.SUCCESS;
    }
    return target.startRiding(playerIn, true) ? InteractionResult.SUCCESS : super.interactLivingEntity(stack, playerIn, target, hand);
  }
}
