package ZoneSeek.common.entities.render;

import ZoneSeek.common.entities.Pterodactyl;
import ZoneSeek.common.models.ModelPterodactyl;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.passive.EntityCow;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderPterodactyl extends RenderLiving
{
	
	
    public RenderPterodactyl(ModelPterodactyl par1ModelBase, float par2)
    {
        super(par1ModelBase, par2);
        
    }

    public void renderCow(Pterodactyl par1EntityCow, double par2, double par4, double par6, float par8, float par9)
    {
        super.doRenderLiving(par1EntityCow, par2, par4, par6, par8, par9);
    }

    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    {
        this.renderCow((Pterodactyl)par1EntityLiving, par2, par4, par6, par8, par9);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.renderCow((Pterodactyl)par1Entity, par2, par4, par6, par8, par9);
    }
}
