package net.wildbill22.draco.entities.dragons;

import net.minecraft.entity.EntityLiving;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

public abstract class EntityFlyingMob extends EntityLiving
{

    public EntityFlyingMob(World p_i1587_1_)
    {
        super(p_i1587_1_);
    }
    
    public static boolean flying = true;
    /**
     * Called when the mob is falling. Calculates and applies fall damage.
     */
    protected void fall(float p_70069_1_) {}

    /**
     * Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance
     * and deal fall damage if landing on the ground.  Args: distanceFallenThisTick, onGround
     */
    protected void updateFallState(double p_70064_1_, boolean p_70064_3_) {}

    /**
     * Moves the entity based on the specified heading.  Args: strafe, forward
     */
    public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_)
    {
        if (this.isInWater())
        {
            this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
            this.moveEntity(this.motionX, this.motionY, this.motionZ);
            this.motionX *= 0.800000011920929D;
            this.motionY *= 0.800000011920929D;
            this.motionZ *= 0.800000011920929D;
        }
        else if (this.handleLavaMovement())
        {
            this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
            this.moveEntity(this.motionX, this.motionY, this.motionZ);
            this.motionX *= 0.5D;
            this.motionY *= 0.5D;
            this.motionZ *= 0.5D;
        }
        else
        {
            float f2 = 0.91F;

            if (this.onGround)
            {
                f2 = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ)).slipperiness * 0.91F;
            }

            float f3 = 0.16277136F / (f2 * f2 * f2);
            this.moveFlying(p_70612_1_, p_70612_2_, this.onGround ? 0.1F * f3 : 0.02F);
            f2 = 0.91F;

            if (this.onGround)
            {
                f2 = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ)).slipperiness * 0.91F;
            }

            this.moveEntity(this.motionX, this.motionY, this.motionZ);
            this.motionX *= (double)f2;
            this.motionY *= (double)f2;
            this.motionZ *= (double)f2;
        }

        this.prevLimbSwingAmount = this.limbSwingAmount;
        double d1 = this.posX - this.prevPosX;
        double d0 = this.posZ - this.prevPosZ;
        float f4 = MathHelper.sqrt_double(d1 * d1 + d0 * d0) * 4.0F;

        if (f4 > 1.0F)
        {
            f4 = 1.0F;
        }

        this.limbSwingAmount += (f4 - this.limbSwingAmount) * 0.4F;
        this.limbSwing += this.limbSwingAmount;
    }

    /**
     * returns true if this entity is by a ladder, false otherwise
     */
    public boolean isOnLadder()
    {
        return false;
    }
}