/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015 Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2021 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

package com.shatteredpixel.shatteredpixeldungeon.tiles;

import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;

public class DungeonWallsTilemap extends DungeonTilemap {

	public DungeonWallsTilemap(){
		super(Dungeon.level.tilesTex());
		map( Dungeon.level.map, Dungeon.level.width() );
	}

	@Override
	protected int getTileVisual(int pos, int tile, boolean flat){

		if (flat) return -1;

		if (DungeonTileSheet.wallStitcheable(tile)) {
			if (pos + mapWidth < size && !DungeonTileSheet.wallStitcheable(map[pos + mapWidth])){

				if (map[pos + mapWidth] == Terrain.DOOR){
					return DungeonTileSheet.DOOR_SIDEWAYS;
				} else if (map[pos + mapWidth] == Terrain.LOCKED_DOOR){
					return DungeonTileSheet.DOOR_SIDEWAYS_LOCKED;
				} else if (map[pos + mapWidth] == Terrain.OPEN_DOOR){
					return DungeonTileSheet.NULL_TILE;
				}

			} else {
				return DungeonTileSheet.stitchInternalWallTile(
						tile,
						(pos+1) % mapWidth != 0 ?                           map[pos + 1] : -1,
						(pos+1) % mapWidth != 0 && pos + mapWidth < size ?  map[pos + 1 + mapWidth] : -1,
						pos + mapWidth < size ?                             map[pos + mapWidth] : -1,
						pos % mapWidth != 0 && pos + mapWidth < size ?      map[pos - 1 + mapWidth] : -1,
						pos % mapWidth != 0 ?                               map[pos - 1] : -1
				);
			}

		}

		if (pos + mapWidth < size && DungeonTileSheet.wallStitcheable(map[pos+mapWidth])) {

			return DungeonTileSheet.stitchWallOverhangTile(
					tile,
					(pos+1) % mapWidth != 0 ?   map[pos + 1 + mapWidth] : -1,
												map[pos + mapWidth],
					pos % mapWidth != 0 ?       map[pos - 1 + mapWidth] : -1
			);

		} else if (Dungeon.level.insideMap(pos) && (map[pos+mapWidth] == Terrain.DOOR || map[pos+mapWidth] == Terrain.LOCKED_DOOR) ) {
			return DungeonTileSheet.DOOR_OVERHANG;
		} else if (Dungeon.level.insideMap(pos) && map[pos+mapWidth] == Terrain.OPEN_DOOR ) {
			return DungeonTileSheet.DOOR_OVERHANG_OPEN;
		} else if (pos + mapWidth < size && (map[pos+mapWidth] == Terrain.STATUE || map[pos+mapWidth] == Terrain.STATUE_SP)){
			return DungeonTileSheet.STATUE_OVERHANG;
		} else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.ALCHEMY){
			return DungeonTileSheet.ALCHEMY_POT_OVERHANG;
		} else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.BARRICADE){
			return DungeonTileSheet.BARRICADE_OVERHANG;
		} else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.HIGH_GRASS){
			return DungeonTileSheet.getVisualWithAlts(DungeonTileSheet.HIGH_GRASS_OVERHANG, pos + mapWidth);
		} else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.FURROWED_GRASS){
			return DungeonTileSheet.getVisualWithAlts(DungeonTileSheet.FURROWED_OVERHANG, pos + mapWidth);
		}

		return -1;
	}

	@Override
	public boolean overlapsPoint( float x, float y ) {
		return true;
	}

	@Override
	public boolean overlapsScreenPoint( int x, int y ) {
		return true;
	}
	
}
