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|
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on O
|
the O
|
. O
|
</s>
|
<s>
|
MMORPG B-Protocol
|
is O
|
a O
|
term O
|
coined O
|
by O
|
Richard O
|
Garriott O
|
to O
|
refer O
|
to O
|
massive B-Protocol
|
multiplayer I-Protocol
|
online I-Protocol
|
role-playing I-Protocol
|
games I-Protocol
|
and O
|
their O
|
social O
|
communities O
|
. O
|
</s>
|
<s>
|
It O
|
also O
|
scales O
|
badly O
|
and O
|
increases O
|
the O
|
chance O
|
of O
|
the O
|
network O
|
failing O
|
if O
|
excessive O
|
hubs B-Protocol
|
are O
|
used O
|
and O
|
there O
|
are O
|
not O
|
enough O
|
switches B-Protocol
|
to O
|
control O
|
the O
|
flow O
|
of O
|
the O
|
data O
|
through O
|
the O
|
network O
|
. O
|
</s>
|
<s>
|
OGDL B-Protocol
|
( O
|
Ordered O
|
Graph O
|
Data O
|
Language O
|
) O
|
, O
|
is O
|
a O
|
" O
|
structured O
|
textual O
|
format O
|
that O
|
represents O
|
information O
|
in O
|
the O
|
form O
|
of O
|
graphs B-Application
|
, O
|
where O
|
the O
|
nodes O
|
are O
|
strings O
|
and O
|
the O
|
arcs O
|
or O
|
edges O
|
are O
|
spaces O
|
or O
|
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