```coffeescript
INFOBAR_SIZE = 30
TILE_SIZE = 40
X_TILES = 16
Y_TILES = 12
X_TILES = 6
Y_TILES = 6
GAME_WIDTH = TILE_SIZE * X_TILES
GAME_HEIGHT = TILE_SIZE * Y_TILES + INFOBAR_SIZE

LOGGER = new Civilization.Game.Logger()

cpuCount = 2
cpuColors = [
  0x5CB85C,
  0xF0AD4E,
  0xD9534F,
  0x5BC0DE
]

cpus = []
cpus.push(new Civilization.Entity.CPU("CPU #{i}", cpuColors[i - 1])) for i in [1..cpuCount]
player = new Civilization.Entity.Player('Player 1', 0x428BCA)

LOGGER.log("#{cpus.length} CPU players have joined the game")
LOGGER.log("#{player.name} has joined the game")

Manager = new Civilization.Game.Manager(player, cpus)
document.body.appendChild(Manager.renderer.view)
Manager.start()
```

Revert to larger game board
user
```coffeescript
INFOBAR_SIZE = 30
TILE_SIZE = 40
X_TILES = 16
Y_TILES = 12
GAME_WIDTH = TILE_SIZE * X_TILES
GAME_HEIGHT = TILE_SIZE * Y_TILES + INFOBAR_SIZE

LOGGER = new Civilization.Game.Logger()

cpuCount = 2
cpuColors = [
  0x5CB85C,
  0xF0AD4E,
  0xD9534F,
  0x5BC0DE
]

cpus = []
cpus.push(new Civilization.Entity.CPU("CPU #{i}", cpuColors[i - 1])) for i in [1..cpuCount]
player = new Civilization.Entity.Player('Player 1', 0x428BCA)

LOGGER.log("#{cpus.length} CPU players have joined the game")
LOGGER.log("#{player.name} has joined the game")

Manager = new Civilization.Game.Manager(player, cpus)
document.body.appendChild(Manager.renderer.view)
Manager.start()
```
assistant