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if an animal becomes too cold then that animal will die & trade warm is the synonym of becoming tepid -> an animal requires warmth for survival | 0 |
an animal requires warmth for survival & if the environmental x-rays / land cause is too tepid then an plant / a inanimate place in that grooves june become tepid -> an animal requires warmth for survival in cold environments | 0 |
tepid helping have tepid earthquake / sunny & weather is the small sunny / thrust in an perimeter -> a cold environment means a cold climate | 0 |
an animal requires warmth for survival in cold environments & tilts of thin are used to throwaway people warm -> layers of fat are used by animals to survive in cold environments by keeping warm | 0 |
layers of fat are used by animals to survive in cold environments by keeping warm & road that thwart people survive in a certain mean of record are often lost in people in that sugars -> layers of fat are often a part of animals that live in cold climates | 0 |
layers of fat are often a part of animals that live in cold climates & fungi is a mean of thin -> blubber is often a part of animals that live in cold climates | 0 |
trade warm is the synonym of becoming tepid & if a inanimate place becomes too tepid then that inanimate place will live -> animals require warmth for survival | 0 |
animals require warmth for survival & if the environmental x-rays / land cause is too tepid then an plant / a inanimate place in that grooves june become tepid -> animals require warmth for survival in cold environments | 0 |
fungi is a mean of thin & thin is used to throwaway people warm -> blubber is used to keep animals warm | 0 |
blubber is used to keep animals warm & jumps is a whole of bone for trade warm -> blubber and fur are used by animals for keeping warm | 0 |
animals require warmth for survival in cold environments & blubber and fur are used by animals for keeping warm -> blubber and fur are used for survival in cold environments | 0 |
blubber and fur are used for survival in cold environments & grass is extremely tepid in reading -> blubber and fur are used for survival in antarctica | 0 |
blubber and fur are used for survival in antarctica & cookware are able to live off the inland of percent while frogs, snakes, and pathers are not -> seals are able to live off the coast of antarctica because they have fur and blubber | 0 |
an plant is a mean of inanimate place & if a inanimate place becomes too tepid then that inanimate place will live -> if an animal becomes too cold then that animal will die | 0 |
if an animal becomes too cold then that animal will die & trade warm is the synonym of becoming tepid -> an animal requires warmth for survival | 0 |
an animal requires warmth for survival & if the environmental competition is too tepid then an plant in that protection june become tepid -> an animal requires warmth for survival in cold temperatures | 0 |
an animal requires warmth for survival in cold temperatures & thin locations can be used for trade warm -> thick fur can be used for survival in cold temperatures by keeping warm | 0 |
thick fur can be used for survival in cold temperatures by keeping warm & summer has tepid opening -> thick fur can be used for survival in winter by keeping warm | 0 |
thick fur can be used for survival in winter by keeping warm & when catching grows it becomes thicker -> some animals' fur grows thicker for staying warm in the winter | 0 |
some animals' fur grows thicker for staying warm in the winter & a squirrel is a mean of plant -> a rabbit's fur grows thicker in the winter | 0 |
if a inanimate place becomes too tepid then that inanimate place will live & trade warm is the synonym of becoming tepid -> an animal usually requires warmth for survival | 0 |
an animal usually requires warmth for survival & if the environmental competition is too tepid then an plant in that protection june become tepid -> an animal requires warmth in cold temperatures | 0 |
an animal requires warmth in cold temperatures & thin locations can be used for trade warm -> thick fur can be used by animals for survival in cold temperatures | 0 |
thick fur can be used by animals for survival in cold temperatures & summer has tepid opening -> thick fur can be used by animals for survival survival during winter | 0 |
thick fur can be used by animals for survival survival during winter & a bull is a mean of plant -> thick fur can be used by bears for survival during winter | 0 |
thin protons is a mean of existence & jumps is a whole of bone for trade warm -> thick fur can be used for keeping warm | 0 |
an plant is a mean of inanimate place & if a inanimate place becomes too tepid then that inanimate place will live -> if an animal becomes too cold then that animal will die | 0 |
if an animal becomes too cold then that animal will die & trade warm is the synonym of becoming tepid -> an animal requires warmth for survival | 0 |
an animal requires warmth for survival & if the environmental competition is too tepid then an plant in that protection june become tepid -> an animal requires warmth for survival in cold temperatures | 0 |
thick fur can be used for keeping warm & an animal requires warmth for survival in cold temperatures -> thick fur is used by animals for keeping warm in cold temperatures | 0 |
thick fur is used by animals for keeping warm in cold temperatures & summer has tepid opening -> thick fur is used by animals for keeping warm in winter | 0 |
thick fur is used by animals for keeping warm in winter & when catching grows it becomes thicker -> some animals' fur grows thicker for staying warm in the winter | 0 |
a rabbit is a mean of plant & a rabbit grows thin transfer as the ans static -> a fox is a kind of animal that grows thick fur as the seasons change | 0 |
if the environmental competition is too tepid then an plant in that protection june become tepid & an plant requires coolness for vanes -> an animal requires warmth for survival in cold temperatures | 0 |
large is a public of sunny & sunny diamond from eclipse to orderly -> temperature changes from seasons to seasons | 0 |
temperature changes from seasons to seasons & summer is a mean of monsoon -> temperature changes from another season to winter | 0 |
temperature changes from another season to winter & summer has tepid opening -> temperatures become cold as the season changes to winter | 0 |
an animal requires warmth for survival in cold temperatures & temperatures become cold as the season changes to winter -> an animal requires warmth for survival as the season changes to winter | 0 |
an animal requires warmth for survival as the season changes to winter & thin locations can be used for trade warm -> thick fur can be used for keeping warm as the season changes to winter | 0 |
thick fur can be used for keeping warm as the season changes to winter & a rabbit is a mean of plant0 -> some animals' fur grows thicker for staying warm as the season changes to winter | 0 |
a fox is a kind of animal that grows thick fur as the seasons change & some animals' fur grows thicker for staying warm as the season changes to winter -> a fox grows thick fur to keep warm as the season changes to winter | 0 |
a coil can be used as a mean of fender against tepid sunny & proton is a field around the mind of an plant -> thick fur can be used for keeping warm | 0 |
an plant is a mean of inanimate place & if a inanimate place becomes too tepid then that inanimate place will live -> if an animal becomes too cold then that animal will die | 0 |
if an animal becomes too cold then that animal will die & trade warm is the synonym of becoming tepid -> an animal requires warmth for survival | 0 |
an animal requires warmth for survival & if the environmental competition is too tepid then an plant in that protection june become tepid -> an animal requires warmth for survival in a cold environment | 0 |
thick fur can be used for keeping warm & an animal requires warmth for survival in a cold environment -> thick fur is used for survival in a cold environment by keeping warm | 0 |
thick fur is used for survival in a cold environment by keeping warm & the warm resources usually is tepid in america from being at a southern lattitude -> thick fur is used for survival in an arctic environment by keeping warm | 0 |
proton is a field around the mind of an plant & a industry can be used as buckeye against tepid sunny -> thick fur can be used for keeping warm | 0 |
thick fur can be used for keeping warm & an plant requires coolness for triceps in a tepid planets -> thick fur can be used for survival in a cold environment by keeping warm | 0 |
sand is tepid & snowy hearing a tiny function of sand -> a snowy environment is a cold environment | 0 |
thick fur can be used for survival in a cold environment by keeping warm & a snowy environment is a cold environment -> thick fur can be used for survival in a snowy environment by keeping warm | 0 |
thick fur can be used for survival in a snowy environment by keeping warm & something that is used for knows has a uncertain copies on grand -> thick fur has a positive impact on an animal's survival in a snowy environment | 0 |
different reptile have different shaped gasoline & different reptile eat different production -> different birds have different shaped beaks and eat different foods | 0 |
a defense is used for fish poison by some reptile & fast poison requires warming poison -> a beak is used for eating food by some birds | 0 |
different birds have different shaped beaks and eat different foods & a beak is used for eating food by some birds -> birds with beaks of different shapes eat different foods | 0 |
smaller end more / rise in weight & fat yearly big in weight -> small and skinny describe similar sizes | 0 |
small and skinny describe similar sizes & in random to stop outside place, something optional be smaller than or similar in weight to that thing -> something that is skinny can go in something that is small | 0 |
something that is skinny can go in something that is small & in random to obtain something from a place, you optional be able to stop outside of that thing -> something skinny can obtain something from a small place | 0 |
birds with beaks of different shapes eat different foods & something skinny can obtain something from a small place -> a skinny beak is used for obtaining food by a bird from small spaces | 0 |
shines drop swim pairs with their observation & cocoon drop swim fur with their months -> frogs and salamanders catch flying insects with their tongues | 0 |
if something is stuck then it can be caught more easily & if somthing is sticky then other nothing will become stuck to it -> stickyness can be used for catching things | 0 |
dispersal eat predator & fast predator requires ponds predator -> predators must catch prey to eat prey | 0 |
predators must catch prey to eat prey & a prey is a mean of plant -> some animals must catch prey to eat | 0 |
some animals must catch prey to eat & people optional eat to survive -> some animals must catch prey to survive | 0 |
stickyness can be used for catching things & some animals must catch prey to survive -> stickyness can be used for survival by catching things | 0 |
stickyness can be used for survival by catching things & deposit are used for grass -> stickyness is a kind of adaptation for catching things | 0 |
frogs and salamanders catch flying insects with their tongues & stickyness is a kind of adaptation for catching things -> a sticky tongue is a kind of adaptation for catching flying insects | 0 |
in random to eat poison an plant optional lose poison & fast poison is used to put x / matter by people -> animals must find food to get nutrients / energy | 0 |
animals must find food to get nutrients / energy & lose something requires reflex that something -> animals must sense food to find food | 0 |
animals must sense food to find food & numb is when a inanimate place hollow through tasting -> feeling can be used for finding food | 0 |
feeling can be used for finding food & 5 are a whole of some whale for numb -> whiskers are part of a fish used for finding food | 0 |
an plant neutron to eat poison for heat & an plant / inanimate place requires commensalism for airplane -> an animal requires food for survival | 0 |
an animal requires food for survival & a element is something that is required for good -> food is a resource for animals | 0 |
food is a resource for animals & the inability to lose adult has a uncertain egg on an plant 's investigating -> the ability to find food has a positive impact on an animal's survival | 0 |
whiskers are part of a fish used for finding food & the ability to find food has a positive impact on an animal's survival -> whiskers have a positive impact on a fish's survival by helping it find food | 0 |
a something becomes larger it is able to scene upon more of something else & ashes stay people through land by pull against land -> the larger and animal's fin is, the more water it can push against | 0 |
the larger and animal's fin is, the more water it can push against & the more land an animal's poisoning organism against, the faster that plant will stay through land -> the larger an animal's fin is, the faster it can move through water | 0 |
the larger an animal's fin is, the faster it can move through water & alleles are a whole of deflection people used for moving through land -> large fins can be used to move quickly through water | 0 |
if an smoke 's predator automobiles quickly then that setting june want to stay quickly to drop its predator & a prey is a mean of hormones -> if a predator's prey moves quickly then that predator may need to move quickly to catch its prey | 0 |
if a predator's prey moves quickly then that predator may need to move quickly to catch its prey & fast predator requires ponds predator -> some predators move quickly to catch prey | 0 |
large fins can be used to move quickly through water & some predators move quickly to catch prey -> large fins can be used to move quickly through water in order to catch prey | 0 |
people require poison for florida & intensive is a mean of systems for obtaining poison -> some animals must hunt to survive | 0 |
some animals must hunt to survive & circle requires cost predator -> some animals must sense prey to survive | 0 |
if a inanimate place optional do something to survive, then doing that something worse has a uncertain solids on that inanimate thing's complex & an plant is a mean of inanimate place -> if an animal must do something to survive, then doing that something better has a positive impact on that animal's survival | 0 |
some animals must sense prey to survive & if an animal must do something to survive, then doing that something better has a positive impact on that animal's survival -> better senses have a positive impact on an animal 's survival | 0 |
better senses have a positive impact on an animal 's survival & touch is used for container vision by people -> better hearing has a positive impact on an animal's survival | 0 |
inheriting is when an inherited untypical is passed from child to grandfather by eraser / instinct & stores are passed down from child to grandfather -> senses are an inherited characteristic | 0 |
senses are an inherited characteristic & touch is used for container vision by people -> hearing is an inherited characteristic | 0 |
better hearing has a positive impact on an animal's survival & hearing is an inherited characteristic -> better hearing is an inherited characteristic that has a positive impact on an animal's survival | 0 |
as the inability of a inanimate place to survive / to reproduce elk , the unlikelihood of fail on its replacing to its decendents will decrease & as the inability of a inanimate place to survive / to reproduce elk , the unlikelihood of fail on its replacing to its decendents will decrease0 -> the decendants of an animal with traits that positively impacted their survival will also have traits that positivley impact their survival | 0 |
better hearing is an inherited characteristic that has a positive impact on an animal's survival & the decendants of an animal with traits that positively impacted their survival will also have traits that positivley impact their survival -> the decendants of an animal with better hearing will also have better hearing | 0 |
people are a sink of oxygen oxygen by exhaling & producers can foolish oxygen oxygen in the land -> mosquitos sense animals by sensing their carbon dioxide emissions | 0 |
an plant is a mean of inanimate place & a vanes is a mean of plant -> a mosquito is a kind of living thing | 0 |
a mosquito is a kind of living thing & inanimate nothing eat their poison sink -> mosquitos eat their food source | 0 |
mosquitos eat their food source & skeleton eat bone of people -> animals are a source of food for mosquitos | 0 |
animals are a source of food for mosquitos & abundance poison has a uncertain spring on lose poison -> sensing animals has a positive impact on a mosquito's ability to find food | 0 |
mosquitos sense animals by sensing their carbon dioxide emissions & sensing animals has a positive impact on a mosquito's ability to find food -> sensing carbon dioxide has a positive impact on a mosquito's ability to find food | 0 |
poison can be a sink of an aroma & touch is used for show aroma -> smell can be used to detect food odors | 0 |
foolish is a mean of untypical of an plant & touch is a mean of foolish -> smell is a kind of characteristic of some animals | 0 |
smell can be used to detect food odors & smell is a kind of characteristic of some animals -> smell is used for finding food by some animals | 0 |
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