﻿//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace OctoAwesome.Client.UI.Languages {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    public class OctoClient {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal OctoClient() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OctoAwesome.Client.UI.Languages.OctoClient", typeof(OctoClient).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Achievements.
        /// </summary>
        public static string Achievements {
            get {
                return ResourceManager.GetString("Achievements", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Active Controls.
        /// </summary>
        public static string ActiveControls {
            get {
                return ResourceManager.GetString("ActiveControls", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Active Item/Tool.
        /// </summary>
        public static string ActiveItemTool {
            get {
                return ResourceManager.GetString("ActiveItemTool", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Add.
        /// </summary>
        public static string Add {
            get {
                return ResourceManager.GetString("Add", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Anwenden.
        /// </summary>
        public static string Apply {
            get {
                return ResourceManager.GetString("Apply", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Back.
        /// </summary>
        public static string Back {
            get {
                return ResourceManager.GetString("Back", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Blocks.
        /// </summary>
        public static string Blocks {
            get {
                return ResourceManager.GetString("Blocks", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Cancel.
        /// </summary>
        public static string Cancel {
            get {
                return ResourceManager.GetString("Cancel", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Change Path.
        /// </summary>
        public static string ChangePath {
            get {
                return ResourceManager.GetString("ChangePath", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Close.
        /// </summary>
        public static string Close {
            get {
                return ResourceManager.GetString("Close", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Connect.
        /// </summary>
        public static string Connect {
            get {
                return ResourceManager.GetString("Connect", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Create.
        /// </summary>
        public static string Create {
            get {
                return ResourceManager.GetString("Create", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Create Universe.
        /// </summary>
        public static string CreateUniverse {
            get {
                return ResourceManager.GetString("CreateUniverse", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Credits / Crew.
        /// </summary>
        public static string CreditsCrew {
            get {
                return ResourceManager.GetString("CreditsCrew", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Delete.
        /// </summary>
        public static string Delete {
            get {
                return ResourceManager.GetString("Delete", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Deleted....
        /// </summary>
        public static string Deleted {
            get {
                return ResourceManager.GetString("Deleted", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Delete Map.
        /// </summary>
        public static string DeleteMap {
            get {
                return ResourceManager.GetString("DeleteMap", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Development Version.
        /// </summary>
        public static string DevelopmentVersion {
            get {
                return ResourceManager.GetString("DevelopmentVersion", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Disable.
        /// </summary>
        public static string Disable {
            get {
                return ResourceManager.GetString("Disable", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Disable persistence.
        /// </summary>
        public static string DisablePersistence {
            get {
                return ResourceManager.GetString("DisablePersistence", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Down.
        /// </summary>
        public static string Down {
            get {
                return ResourceManager.GetString("Down", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Enable.
        /// </summary>
        public static string Enable {
            get {
                return ResourceManager.GetString("Enable", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Enable Fullscreen Mode on Startup.
        /// </summary>
        public static string EnableFullscreenOnStartup {
            get {
                return ResourceManager.GetString("EnableFullscreenOnStartup", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Error.
        /// </summary>
        public static string Error {
            get {
                return ResourceManager.GetString("Error", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Exit.
        /// </summary>
        public static string Exit {
            get {
                return ResourceManager.GetString("Exit", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Extensions.
        /// </summary>
        public static string Extensions {
            get {
                return ResourceManager.GetString("Extensions", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Flymode enabled.
        /// </summary>
        public static string FlymodeEnabled {
            get {
                return ResourceManager.GetString("FlymodeEnabled", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Game.
        /// </summary>
        public static string Game {
            get {
                return ResourceManager.GetString("Game", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Inventory.
        /// </summary>
        public static string Inventory {
            get {
                return ResourceManager.GetString("Inventory", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Items.
        /// </summary>
        public static string Items {
            get {
                return ResourceManager.GetString("Items", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Key Bindings.
        /// </summary>
        public static string KeyBindings {
            get {
                return ResourceManager.GetString("KeyBindings", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Links.
        /// </summary>
        public static string Links {
            get {
                return ResourceManager.GetString("Links", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Dirty/Loaded ChunkColumn.
        /// </summary>
        public static string LoadedChunks {
            get {
                return ResourceManager.GetString("LoadedChunks", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Multiplayer.
        /// </summary>
        public static string Multiplayer {
            get {
                return ResourceManager.GetString("Multiplayer", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Name.
        /// </summary>
        public static string Name {
            get {
                return ResourceManager.GetString("Name", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Options.
        /// </summary>
        public static string Options {
            get {
                return ResourceManager.GetString("Options", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Pixels.
        /// </summary>
        public static string Pixels {
            get {
                return ResourceManager.GetString("Pixels", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Planet.
        /// </summary>
        public static string Planet {
            get {
                return ResourceManager.GetString("Planet", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Play.
        /// </summary>
        public static string Play {
            get {
                return ResourceManager.GetString("Play", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Press key....
        /// </summary>
        public static string PressKey {
            get {
                return ResourceManager.GetString("PressKey", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Really?.
        /// </summary>
        public static string Really {
            get {
                return ResourceManager.GetString("Really", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Remove.
        /// </summary>
        public static string Remove {
            get {
                return ResourceManager.GetString("Remove", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Resolution.
        /// </summary>
        public static string Resolution {
            get {
                return ResourceManager.GetString("Resolution", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Resource Packs.
        /// </summary>
        public static string ResourcePacks {
            get {
                return ResourceManager.GetString("ResourcePacks", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Restart game to apply changes.
        /// </summary>
        public static string RestartGameToApplyChanges {
            get {
                return ResourceManager.GetString("RestartGameToApplyChanges", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Resume.
        /// </summary>
        public static string Resume {
            get {
                return ResourceManager.GetString("Resume", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Seed.
        /// </summary>
        public static string Seed {
            get {
                return ResourceManager.GetString("Seed", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Select Target.
        /// </summary>
        public static string SelectTarget {
            get {
                return ResourceManager.GetString("SelectTarget", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Select Universe.
        /// </summary>
        public static string SelectUniverse {
            get {
                return ResourceManager.GetString("SelectUniverse", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Please select a universe first!.
        /// </summary>
        public static string SelectUniverseFirst {
            get {
                return ResourceManager.GetString("SelectUniverseFirst", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Start.
        /// </summary>
        public static string Start {
            get {
                return ResourceManager.GetString("Start", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Targeted Block.
        /// </summary>
        public static string TargetedBlock {
            get {
                return ResourceManager.GetString("TargetedBlock", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Teleport.
        /// </summary>
        public static string Teleport {
            get {
                return ResourceManager.GetString("Teleport", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Temperature.
        /// </summary>
        public static string Temperature {
            get {
                return ResourceManager.GetString("Temperature", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to To Main Menu.
        /// </summary>
        public static string ToMainMenu {
            get {
                return ResourceManager.GetString("ToMainMenu", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Tool Count.
        /// </summary>
        public static string ToolCount {
            get {
                return ResourceManager.GetString("ToolCount", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Up.
        /// </summary>
        public static string Up {
            get {
                return ResourceManager.GetString("Up", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Viewrange.
        /// </summary>
        public static string Viewrange {
            get {
                return ResourceManager.GetString("Viewrange", resourceCulture);
            }
        }
    }
}
