﻿namespace SmashForge
{
    partial class BntxTextureList
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.listView1 = new System.Windows.Forms.ListView();
            this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
            this.columnHeader2 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
            this.columnHeader3 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
            this.ColorLabel = new System.Windows.Forms.Label();
            this.AlphaLabel = new System.Windows.Forms.Label();
            this.OkBut = new System.Windows.Forms.Button();
            this.glControl1 = new OpenTK.GLControl();
            this.glControl2 = new OpenTK.GLControl();
            this.panel1 = new System.Windows.Forms.Panel();
            this.panel2 = new System.Windows.Forms.Panel();
            this.panel1.SuspendLayout();
            this.panel2.SuspendLayout();
            this.SuspendLayout();
            // 
            // listView1
            // 
            this.listView1.AllowColumnReorder = true;
            this.listView1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
            | System.Windows.Forms.AnchorStyles.Right)));
            this.listView1.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
            this.columnHeader1,
            this.columnHeader2,
            this.columnHeader3});
            this.listView1.Location = new System.Drawing.Point(273, 37);
            this.listView1.MultiSelect = false;
            this.listView1.Name = "listView1";
            this.listView1.Size = new System.Drawing.Size(279, 442);
            this.listView1.TabIndex = 2;
            this.listView1.UseCompatibleStateImageBehavior = false;
            this.listView1.View = System.Windows.Forms.View.Details;
            this.listView1.SelectedIndexChanged += new System.EventHandler(this.listView1_SelectedIndexChanged);
            // 
            // columnHeader1
            // 
            this.columnHeader1.Text = "Texture";
            this.columnHeader1.Width = 150;
            // 
            // columnHeader2
            // 
            this.columnHeader2.Text = "Height";
            // 
            // columnHeader3
            // 
            this.columnHeader3.Text = "Width";
            // 
            // ColorLabel
            // 
            this.ColorLabel.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
            | System.Windows.Forms.AnchorStyles.Left) 
            | System.Windows.Forms.AnchorStyles.Right)));
            this.ColorLabel.AutoSize = true;
            this.ColorLabel.Location = new System.Drawing.Point(12, 21);
            this.ColorLabel.Name = "ColorLabel";
            this.ColorLabel.Size = new System.Drawing.Size(31, 13);
            this.ColorLabel.TabIndex = 3;
            this.ColorLabel.Text = "Color";
            // 
            // AlphaLabel
            // 
            this.AlphaLabel.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
            | System.Windows.Forms.AnchorStyles.Left) 
            | System.Windows.Forms.AnchorStyles.Right)));
            this.AlphaLabel.AutoSize = true;
            this.AlphaLabel.Location = new System.Drawing.Point(12, 252);
            this.AlphaLabel.Name = "AlphaLabel";
            this.AlphaLabel.Size = new System.Drawing.Size(34, 13);
            this.AlphaLabel.TabIndex = 4;
            this.AlphaLabel.Text = "Alpha";
            // 
            // OkBut
            // 
            this.OkBut.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
            this.OkBut.Location = new System.Drawing.Point(477, 485);
            this.OkBut.Name = "OkBut";
            this.OkBut.Size = new System.Drawing.Size(75, 23);
            this.OkBut.TabIndex = 5;
            this.OkBut.Text = "Ok";
            this.OkBut.UseVisualStyleBackColor = true;
            this.OkBut.Click += new System.EventHandler(this.OkBut_Click);
            // 
            // glControl1
            // 
            this.glControl1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
            | System.Windows.Forms.AnchorStyles.Left) 
            | System.Windows.Forms.AnchorStyles.Right)));
            this.glControl1.BackColor = System.Drawing.Color.Black;
            this.glControl1.Location = new System.Drawing.Point(3, 3);
            this.glControl1.Name = "glControl1";
            this.glControl1.Size = new System.Drawing.Size(229, 205);
            this.glControl1.TabIndex = 8;
            this.glControl1.VSync = false;
            this.glControl1.Load += new System.EventHandler(this.glControl1_Load);
            // 
            // glControl2
            // 
            this.glControl2.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left) 
            | System.Windows.Forms.AnchorStyles.Right)));
            this.glControl2.BackColor = System.Drawing.Color.Black;
            this.glControl2.Location = new System.Drawing.Point(0, 3);
            this.glControl2.Name = "glControl2";
            this.glControl2.Size = new System.Drawing.Size(229, 205);
            this.glControl2.TabIndex = 9;
            this.glControl2.VSync = false;
            this.glControl2.Load += new System.EventHandler(this.glControl2_Load);
            // 
            // panel1
            // 
            this.panel1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
            | System.Windows.Forms.AnchorStyles.Left) 
            | System.Windows.Forms.AnchorStyles.Right)));
            this.panel1.Controls.Add(this.glControl1);
            this.panel1.Location = new System.Drawing.Point(15, 37);
            this.panel1.Name = "panel1";
            this.panel1.Size = new System.Drawing.Size(235, 211);
            this.panel1.TabIndex = 10;
            this.panel1.Resize += new System.EventHandler(this.panel1_Resize);
            // 
            // panel2
            // 
            this.panel2.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left) 
            | System.Windows.Forms.AnchorStyles.Right)));
            this.panel2.Controls.Add(this.glControl2);
            this.panel2.Location = new System.Drawing.Point(18, 268);
            this.panel2.Name = "panel2";
            this.panel2.Size = new System.Drawing.Size(232, 211);
            this.panel2.TabIndex = 11;
            this.panel2.Resize += new System.EventHandler(this.panel2_Resize);
            // 
            // BNTX_TextureList
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(564, 518);
            this.Controls.Add(this.panel2);
            this.Controls.Add(this.panel1);
            this.Controls.Add(this.OkBut);
            this.Controls.Add(this.AlphaLabel);
            this.Controls.Add(this.ColorLabel);
            this.Controls.Add(this.listView1);
            this.Name = "BNTX_TextureList";
            this.Text = "Change Texture";
            this.Load += new System.EventHandler(this.BNTX_TextureList_Load);
            this.panel1.ResumeLayout(false);
            this.panel2.ResumeLayout(false);
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion
        private System.Windows.Forms.ListView listView1;
        private System.Windows.Forms.Label ColorLabel;
        private System.Windows.Forms.Label AlphaLabel;
        private System.Windows.Forms.ColumnHeader columnHeader1;
        private System.Windows.Forms.ColumnHeader columnHeader2;
        private System.Windows.Forms.ColumnHeader columnHeader3;
        private System.Windows.Forms.Button OkBut;
        private OpenTK.GLControl glControl1;
        private OpenTK.GLControl glControl2;
        private System.Windows.Forms.Panel panel1;
        private System.Windows.Forms.Panel panel2;
    }
}