﻿#pragma checksum "..\..\GameWindow.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "14D1C3FCF581E39243459EFA2067DA8D"
//------------------------------------------------------------------------------
// <auto-generated>
//     此代码由工具生成。
//     运行时版本:4.0.30319.18408
//
//     对此文件的更改可能会导致不正确的行为，并且如果
//     重新生成代码，这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------

using StartConnector;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;


namespace StartConnector {
    
    
    /// <summary>
    /// GameWindow
    /// </summary>
    public partial class GameWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
        
        
        #line 12 "..\..\GameWindow.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Media.ImageBrush BackgroundImg;
        
        #line default
        #line hidden
        
        
        #line 14 "..\..\GameWindow.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Controls.Canvas GameWindowCanvas;
        
        #line default
        #line hidden
        
        
        #line 16 "..\..\GameWindow.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal StartConnector.ResultMenu ResultPanel;
        
        #line default
        #line hidden
        
        
        #line 32 "..\..\GameWindow.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal StartConnector.Player Maya;
        
        #line default
        #line hidden
        
        
        #line 34 "..\..\GameWindow.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal StartConnector.FlyingBottle bottle1;
        
        #line default
        #line hidden
        
        
        #line 35 "..\..\GameWindow.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal StartConnector.FlyingBottle bottle2;
        
        #line default
        #line hidden
        
        
        #line 36 "..\..\GameWindow.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal StartConnector.FlyingBottle bottle3;
        
        #line default
        #line hidden
        
        
        #line 41 "..\..\GameWindow.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal StartConnector.ShakingBall GetPoint;
        
        #line default
        #line hidden
        
        
        #line 42 "..\..\GameWindow.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal StartConnector.CountingDown CountDown;
        
        #line default
        #line hidden
        
        /// <summary>
        /// ScoreText Name Field
        /// </summary>
        
        #line 43 "..\..\GameWindow.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        public System.Windows.Controls.Label ScoreText;
        
        #line default
        #line hidden
        
        
        #line 47 "..\..\GameWindow.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal StartConnector.FlyingBall LeftBall;
        
        #line default
        #line hidden
        
        
        #line 48 "..\..\GameWindow.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal StartConnector.FlyingBall ObliqueLeftBall;
        
        #line default
        #line hidden
        
        
        #line 49 "..\..\GameWindow.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal StartConnector.FlyingBall MiddleBall;
        
        #line default
        #line hidden
        
        
        #line 50 "..\..\GameWindow.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal StartConnector.FlyingBall ObliqueRightBall;
        
        #line default
        #line hidden
        
        
        #line 51 "..\..\GameWindow.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal StartConnector.FlyingBall RightBall;
        
        #line default
        #line hidden
        
        private bool _contentLoaded;
        
        /// <summary>
        /// InitializeComponent
        /// </summary>
        [System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
        public void InitializeComponent() {
            if (_contentLoaded) {
                return;
            }
            _contentLoaded = true;
            System.Uri resourceLocater = new System.Uri("/StartConnector;component/gamewindow.xaml", System.UriKind.Relative);
            
            #line 1 "..\..\GameWindow.xaml"
            System.Windows.Application.LoadComponent(this, resourceLocater);
            
            #line default
            #line hidden
        }
        
        [System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal System.Delegate _CreateDelegate(System.Type delegateType, string handler) {
            return System.Delegate.CreateDelegate(delegateType, this, handler);
        }
        
        [System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
        [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
            switch (connectionId)
            {
            case 1:
            
            #line 8 "..\..\GameWindow.xaml"
            ((StartConnector.GameWindow)(target)).Loaded += new System.Windows.RoutedEventHandler(this.Window_Loaded);
            
            #line default
            #line hidden
            
            #line 9 "..\..\GameWindow.xaml"
            ((StartConnector.GameWindow)(target)).KeyDown += new System.Windows.Input.KeyEventHandler(this.controlPlayer);
            
            #line default
            #line hidden
            
            #line 9 "..\..\GameWindow.xaml"
            ((StartConnector.GameWindow)(target)).Closed += new System.EventHandler(this.Window_Closed);
            
            #line default
            #line hidden
            return;
            case 2:
            this.BackgroundImg = ((System.Windows.Media.ImageBrush)(target));
            return;
            case 3:
            this.GameWindowCanvas = ((System.Windows.Controls.Canvas)(target));
            return;
            case 4:
            this.ResultPanel = ((StartConnector.ResultMenu)(target));
            return;
            case 5:
            this.Maya = ((StartConnector.Player)(target));
            return;
            case 6:
            this.bottle1 = ((StartConnector.FlyingBottle)(target));
            return;
            case 7:
            this.bottle2 = ((StartConnector.FlyingBottle)(target));
            return;
            case 8:
            this.bottle3 = ((StartConnector.FlyingBottle)(target));
            return;
            case 9:
            this.GetPoint = ((StartConnector.ShakingBall)(target));
            return;
            case 10:
            this.CountDown = ((StartConnector.CountingDown)(target));
            return;
            case 11:
            this.ScoreText = ((System.Windows.Controls.Label)(target));
            return;
            case 12:
            this.LeftBall = ((StartConnector.FlyingBall)(target));
            return;
            case 13:
            this.ObliqueLeftBall = ((StartConnector.FlyingBall)(target));
            return;
            case 14:
            this.MiddleBall = ((StartConnector.FlyingBall)(target));
            return;
            case 15:
            this.ObliqueRightBall = ((StartConnector.FlyingBall)(target));
            return;
            case 16:
            this.RightBall = ((StartConnector.FlyingBall)(target));
            return;
            }
            this._contentLoaded = true;
        }
    }
}

