﻿//------------------------------------------------------------------------------
// <auto-generated>
//     這段程式碼是由工具產生的。
//     執行階段版本:4.0.30319.18444
//
//     對這個檔案所做的變更可能會造成錯誤的行為，而且如果重新產生程式碼，
//     變更將會遺失。
// </auto-generated>
//------------------------------------------------------------------------------

namespace BeanfunLogin.Properties {
    
    
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
        
        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
        
        public static Settings Default {
            get {
                return defaultInstance;
            }
        }
        
        [global::System.Configuration.UserScopedSettingAttribute()]
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.Configuration.DefaultSettingValueAttribute("True")]
        public bool rememberAccount {
            get {
                return ((bool)(this["rememberAccount"]));
            }
            set {
                this["rememberAccount"] = value;
            }
        }
        
        [global::System.Configuration.UserScopedSettingAttribute()]
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.Configuration.DefaultSettingValueAttribute("False")]
        public bool rememberPwd {
            get {
                return ((bool)(this["rememberPwd"]));
            }
            set {
                this["rememberPwd"] = value;
            }
        }
        
        [global::System.Configuration.UserScopedSettingAttribute()]
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.Configuration.DefaultSettingValueAttribute("False")]
        public bool autoLogin {
            get {
                return ((bool)(this["autoLogin"]));
            }
            set {
                this["autoLogin"] = value;
            }
        }
        
        [global::System.Configuration.UserScopedSettingAttribute()]
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.Configuration.DefaultSettingValueAttribute("")]
        public string AccountID {
            get {
                return ((string)(this["AccountID"]));
            }
            set {
                this["AccountID"] = value;
            }
        }
        
        [global::System.Configuration.UserScopedSettingAttribute()]
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.Configuration.DefaultSettingValueAttribute("False")]
        public bool autoSelect {
            get {
                return ((bool)(this["autoSelect"]));
            }
            set {
                this["autoSelect"] = value;
            }
        }
        
        [global::System.Configuration.UserScopedSettingAttribute()]
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.Configuration.DefaultSettingValueAttribute("0")]
        public int autoSelectIndex {
            get {
                return ((int)(this["autoSelectIndex"]));
            }
            set {
                this["autoSelectIndex"] = value;
            }
        }
        
        [global::System.Configuration.UserScopedSettingAttribute()]
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.Configuration.DefaultSettingValueAttribute("")]
        public string entropy {
            get {
                return ((string)(this["entropy"]));
            }
            set {
                this["entropy"] = value;
            }
        }
        
        [global::System.Configuration.UserScopedSettingAttribute()]
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.Configuration.DefaultSettingValueAttribute("")]
        public string gamePath {
            get {
                return ((string)(this["gamePath"]));
            }
            set {
                this["gamePath"] = value;
            }
        }
        
        [global::System.Configuration.UserScopedSettingAttribute()]
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.Configuration.DefaultSettingValueAttribute("0")]
        public int loginMethod {
            get {
                return ((int)(this["loginMethod"]));
            }
            set {
                this["loginMethod"] = value;
            }
        }
        
        [global::System.Configuration.UserScopedSettingAttribute()]
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.Configuration.DefaultSettingValueAttribute("False")]
        public bool keepLogged {
            get {
                return ((bool)(this["keepLogged"]));
            }
            set {
                this["keepLogged"] = value;
            }
        }
        
        [global::System.Configuration.UserScopedSettingAttribute()]
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.Configuration.DefaultSettingValueAttribute("True")]
        public bool showTip {
            get {
                return ((bool)(this["showTip"]));
            }
            set {
                this["showTip"] = value;
            }
        }
        
        [global::System.Configuration.UserScopedSettingAttribute()]
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.Configuration.DefaultSettingValueAttribute("162")]
        public int currentVersion {
            get {
                return ((int)(this["currentVersion"]));
            }
            set {
                this["currentVersion"] = value;
            }
        }
        
        [global::System.Configuration.UserScopedSettingAttribute()]
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.Configuration.DefaultSettingValueAttribute("0")]
        public int loginGame {
            get {
                return ((int)(this["loginGame"]));
            }
            set {
                this["loginGame"] = value;
            }
        }
    }
}
