﻿using System;
using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;

namespace PKHeX.Core
{
    /// <summary> Generation 3 <see cref="PKM"/> format, exclusively for Pokémon Colosseum. </summary>
    public sealed class CK3 : G3PKM, IShadowPKM
    {
        private static readonly ushort[] Unused =
        {
            0x11, 0x12, 0x13,
            0x61, 0x62, 0x63, 0x64,
            0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xDA, 0xDB,
            0xE4, 0xE5, 0xE6, 0xE7, 0xCE,
            0xFB, // not fateful -- what is it?
            0xD7, // index within party
            // 0xFC onwards unused? no, it's some pointers and values used by the game?
        };

        public override IReadOnlyList<ushort> ExtraBytes => Unused;

        public override int SIZE_PARTY => PokeCrypto.SIZE_3CSTORED;
        public override int SIZE_STORED => PokeCrypto.SIZE_3CSTORED;
        public override int Format => 3;
        public override PersonalInfo PersonalInfo => PersonalTable.RS[Species];
        public CK3(byte[] data) : base(data) { }
        public CK3() : this(new byte[PokeCrypto.SIZE_3CSTORED]) { }
        public override PKM Clone() => new CK3((byte[])Data.Clone());

        // Trash Bytes
        public override Span<byte> OT_Trash => Data.AsSpan(0x18, 22);
        public override Span<byte> Nickname_Trash => Data.AsSpan(0x2E, 22);
        public Span<byte> NicknameCopy_Trash => Data.AsSpan(0x44, 22);

        // Future Attributes

        public override int Species { get => SpeciesConverter.GetG4Species(ReadUInt16BigEndian(Data.AsSpan(0x00))); set => WriteUInt16BigEndian(Data, (ushort)SpeciesConverter.GetG3Species(value)); }
        // 02-04 unused
        public override uint PID { get => ReadUInt32BigEndian(Data.AsSpan(0x04)); set => WriteUInt32BigEndian(Data.AsSpan(0x04), value); }
        public override int Version { get => GetGBAVersionID(Data[0x08]); set => Data[0x08] = GetGCVersionID(value); }
        public int CurrentRegion { get => Data[0x09]; set => Data[0x09] = (byte)value; }
        public int OriginalRegion { get => Data[0x0A]; set => Data[0x0A] = (byte)value; }
        public override int Language { get => Core.Language.GetMainLangIDfromGC(Data[0x0B]); set => Data[0x0B] = Core.Language.GetGCLangIDfromMain((byte)value); }
        public override int Met_Location { get => ReadUInt16BigEndian(Data.AsSpan(0x0C)); set => WriteUInt16BigEndian(Data.AsSpan(0x0C), (ushort)value); }
        public override int Met_Level { get => Data[0x0E]; set => Data[0x0E] = (byte)value; }
        public override int Ball { get => Data[0x0F]; set => Data[0x0F] = (byte)value; }
        public override int OT_Gender { get => Data[0x10]; set => Data[0x10] = (byte)value; }
        public override int SID { get => ReadUInt16BigEndian(Data.AsSpan(0x14)); set => WriteUInt16BigEndian(Data.AsSpan(0x14), (ushort)value); }
        public override int TID { get => ReadUInt16BigEndian(Data.AsSpan(0x16)); set => WriteUInt16BigEndian(Data.AsSpan(0x16), (ushort)value); }
        public override string OT_Name { get => StringConverter3GC.GetString(OT_Trash); set => StringConverter3GC.SetString(OT_Trash, value.AsSpan(), 10, StringConverterOption.None); }
        public override string Nickname { get => StringConverter3GC.GetString(Nickname_Trash); set { StringConverter3GC.SetString(Nickname_Trash, value.AsSpan(), 10, StringConverterOption.None); NicknameCopy = value; } }
        public string NicknameCopy { get => StringConverter3GC.GetString(NicknameCopy_Trash); set => StringConverter3GC.SetString(NicknameCopy_Trash, value.AsSpan(), 10, StringConverterOption.None); }
        public override uint EXP { get => ReadUInt32BigEndian(Data.AsSpan(0x5C)); set => WriteUInt32BigEndian(Data.AsSpan(0x5C), value); }
        public override int Stat_Level { get => Data[0x60]; set => Data[0x60] = (byte)value; }

        // 0x64-0x77 are battle/status related
        public override int Status_Condition { get; set; } // where are we
        // Not that the program cares

        // Moves
        public override int Move1 { get => ReadUInt16BigEndian(Data.AsSpan(0x78)); set => WriteUInt16BigEndian(Data.AsSpan(0x78), (ushort)value); }
        public override int Move1_PP { get => Data[0x7A]; set => Data[0x7A] = (byte)value; }
        public override int Move1_PPUps { get => Data[0x7B]; set => Data[0x7B] = (byte)value; }
        public override int Move2 { get => ReadUInt16BigEndian(Data.AsSpan(0x7C)); set => WriteUInt16BigEndian(Data.AsSpan(0x7C), (ushort)value); }
        public override int Move2_PP { get => Data[0x7E]; set => Data[0x7E] = (byte)value; }
        public override int Move2_PPUps { get => Data[0x7F]; set => Data[0x7F] = (byte)value; }
        public override int Move3 { get => ReadUInt16BigEndian(Data.AsSpan(0x80)); set => WriteUInt16BigEndian(Data.AsSpan(0x80), (ushort)value); }
        public override int Move3_PP { get => Data[0x82]; set => Data[0x82] = (byte)value; }
        public override int Move3_PPUps { get => Data[0x83]; set => Data[0x83] = (byte)value; }
        public override int Move4 { get => ReadUInt16BigEndian(Data.AsSpan(0x84)); set => WriteUInt16BigEndian(Data.AsSpan(0x84), (ushort)value); }
        public override int Move4_PP { get => Data[0x86]; set => Data[0x86] = (byte)value; }
        public override int Move4_PPUps { get => Data[0x87]; set => Data[0x87] = (byte)value; }

        public override int SpriteItem => ItemConverter.GetItemFuture3((ushort)HeldItem);
        public override int HeldItem { get => ReadUInt16BigEndian(Data.AsSpan(0x88)); set => WriteUInt16BigEndian(Data.AsSpan(0x88), (ushort)value); }

        // More party stats
        public override int Stat_HPCurrent { get => ReadUInt16BigEndian(Data.AsSpan(0x8A)); set => WriteUInt16BigEndian(Data.AsSpan(0x8A), (ushort)value); }
        public override int Stat_HPMax { get => ReadUInt16BigEndian(Data.AsSpan(0x8C)); set => WriteUInt16BigEndian(Data.AsSpan(0x8C), (ushort)value); }
        public override int Stat_ATK { get => ReadUInt16BigEndian(Data.AsSpan(0x8E)); set => WriteUInt16BigEndian(Data.AsSpan(0x8E), (ushort)value); }
        public override int Stat_DEF { get => ReadUInt16BigEndian(Data.AsSpan(0x90)); set => WriteUInt16BigEndian(Data.AsSpan(0x90), (ushort)value); }
        public override int Stat_SPA { get => ReadUInt16BigEndian(Data.AsSpan(0x92)); set => WriteUInt16BigEndian(Data.AsSpan(0x92), (ushort)value); }
        public override int Stat_SPD { get => ReadUInt16BigEndian(Data.AsSpan(0x94)); set => WriteUInt16BigEndian(Data.AsSpan(0x94), (ushort)value); }
        public override int Stat_SPE { get => ReadUInt16BigEndian(Data.AsSpan(0x96)); set => WriteUInt16BigEndian(Data.AsSpan(0x96), (ushort)value); }

        // EVs
        public override int EV_HP {
            get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0x98)));
            set => WriteUInt16BigEndian(Data.AsSpan(0x98), (ushort)(value & 0xFF)); }

        public override int EV_ATK {
            get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0x9A)));
            set => WriteUInt16BigEndian(Data.AsSpan(0x9A), (ushort)(value & 0xFF)); }

        public override int EV_DEF {
            get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0x9C)));
            set => WriteUInt16BigEndian(Data.AsSpan(0x9C), (ushort)(value & 0xFF)); }

        public override int EV_SPA {
            get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0x9E)));
            set => WriteUInt16BigEndian(Data.AsSpan(0x9E), (ushort)(value & 0xFF)); }

        public override int EV_SPD {
            get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0xA0)));
            set => WriteUInt16BigEndian(Data.AsSpan(0xA0), (ushort)(value & 0xFF)); }

        public override int EV_SPE {
            get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0xA2)));
            set => WriteUInt16BigEndian(Data.AsSpan(0xA2), (ushort)(value & 0xFF)); }

        // IVs
        public override int IV_HP {
            get => Math.Min((ushort)31, ReadUInt16BigEndian(Data.AsSpan(0xA4)));
            set => WriteUInt16BigEndian(Data.AsSpan(0xA4), (ushort)(value & 0x1F)); }

        public override int IV_ATK {
            get => Math.Min((ushort)31, ReadUInt16BigEndian(Data.AsSpan(0xA6)));
            set => WriteUInt16BigEndian(Data.AsSpan(0xA6), (ushort)(value & 0x1F)); }

        public override int IV_DEF {
            get => Math.Min((ushort)31, ReadUInt16BigEndian(Data.AsSpan(0xA8)));
            set => WriteUInt16BigEndian(Data.AsSpan(0xA8), (ushort)(value & 0x1F)); }

        public override int IV_SPA {
            get => Math.Min((ushort)31, ReadUInt16BigEndian(Data.AsSpan(0xAA)));
            set => WriteUInt16BigEndian(Data.AsSpan(0xAA), (ushort)(value & 0x1F)); }

        public override int IV_SPD {
            get => Math.Min((ushort)31, ReadUInt16BigEndian(Data.AsSpan(0xAC)));
            set => WriteUInt16BigEndian(Data.AsSpan(0xAC), (ushort)(value & 0x1F)); }

        public override int IV_SPE {
            get => Math.Min((ushort)31, ReadUInt16BigEndian(Data.AsSpan(0xAE)));
            set => WriteUInt16BigEndian(Data.AsSpan(0xAE), (ushort)(value & 0x1F)); }

        public override int OT_Friendship { get => Data[0xB0]; set => Data[0xB0] = (byte)value; }

        // Contest
        public override byte CNT_Cool   { get => Data[0xB2]; set => Data[0xB2] = value; }
        public override byte CNT_Beauty { get => Data[0xB3]; set => Data[0xB3] = value; }
        public override byte CNT_Cute   { get => Data[0xB4]; set => Data[0xB4] = value; }
        public override byte CNT_Smart  { get => Data[0xB5]; set => Data[0xB5] = value; }
        public override byte CNT_Tough  { get => Data[0xB6]; set => Data[0xB6] = value; }
        public override int RibbonCountG3Cool { get => Data[0xB7]; set => Data[0xB7] = (byte)value; }
        public override int RibbonCountG3Beauty { get => Data[0xB8]; set => Data[0xB8] = (byte)value; }
        public override int RibbonCountG3Cute { get => Data[0xB9]; set => Data[0xB9] = (byte)value; }
        public override int RibbonCountG3Smart { get => Data[0xBA]; set => Data[0xBA] = (byte)value; }
        public override int RibbonCountG3Tough { get => Data[0xBB]; set => Data[0xBB] = (byte)value; }
        public override byte CNT_Sheen { get => Data[0xBC]; set => Data[0xBC] = value; }

        // Ribbons
        public override bool RibbonChampionG3       { get => Data[0xBD] == 1; set => Data[0xBD] = value ? (byte)1 : (byte)0; }
        public override bool RibbonWinning          { get => Data[0xBE] == 1; set => Data[0xBE] = value ? (byte)1 : (byte)0; }
        public override bool RibbonVictory          { get => Data[0xBF] == 1; set => Data[0xBF] = value ? (byte)1 : (byte)0; }
        public override bool RibbonArtist           { get => Data[0xC0] == 1; set => Data[0xC0] = value ? (byte)1 : (byte)0; }
        public override bool RibbonEffort           { get => Data[0xC1] == 1; set => Data[0xC1] = value ? (byte)1 : (byte)0; }
        public override bool RibbonChampionBattle   { get => Data[0xC2] == 1; set => Data[0xC2] = value ? (byte)1 : (byte)0; }
        public override bool RibbonChampionRegional { get => Data[0xC3] == 1; set => Data[0xC3] = value ? (byte)1 : (byte)0; }
        public override bool RibbonChampionNational { get => Data[0xC4] == 1; set => Data[0xC4] = value ? (byte)1 : (byte)0; }
        public override bool RibbonCountry          { get => Data[0xC5] == 1; set => Data[0xC5] = value ? (byte)1 : (byte)0; }
        public override bool RibbonNational         { get => Data[0xC6] == 1; set => Data[0xC6] = value ? (byte)1 : (byte)0; }
        public override bool RibbonEarth            { get => Data[0xC7] == 1; set => Data[0xC7] = value ? (byte)1 : (byte)0; }
        public override bool RibbonWorld            { get => Data[0xC8] == 1; set => Data[0xC8] = value ? (byte)1 : (byte)0; }
        public override bool Unused1                { get => ((Data[0xC9] >> 0) & 1) == 1; set => Data[0xC9] = (byte)((Data[0xC9] & ~1) | (value ? 1 : 0)); }
        public override bool Unused2                { get => ((Data[0xC9] >> 1) & 1) == 1; set => Data[0xC9] = (byte)((Data[0xC9] & ~2) | (value ? 2 : 0)); }
        public override bool Unused3                { get => ((Data[0xC9] >> 2) & 1) == 1; set => Data[0xC9] = (byte)((Data[0xC9] & ~4) | (value ? 4 : 0)); }
        public override bool Unused4                { get => ((Data[0xC9] >> 3) & 1) == 1; set => Data[0xC9] = (byte)((Data[0xC9] & ~8) | (value ? 8 : 0)); }
        public override bool FatefulEncounter       { get => ((Data[0xC9] >> 4) & 1) == 1; set => Data[0xC9] = (byte)((Data[0xC9] &~16) | (value ?16 : 0)); }

        public override int PKRS_Strain { get => Data[0xCA] & 0xF; set => Data[0xCA] = (byte)(value & 0xF); }
        public override bool IsEgg { get => Data[0xCB] == 1; set => Data[0xCB] = value ? (byte)1 : (byte)0; }
        public override bool AbilityBit { get => Data[0xCC] == 1; set => Data[0xCC] = value ? (byte)1 : (byte)0; }
        public override bool Valid { get => Data[0xCD] == 0; set => Data[0xCD] = !value ? (byte)1 : (byte)0; }

        public override int MarkValue { get => SwapBits(Data[0xCF], 1, 2); protected set => Data[0xCF] = (byte)SwapBits(value, 1, 2); }
        public override int PKRS_Days { get => Math.Max((sbyte)Data[0xD0], (sbyte)0); set => Data[0xD0] = (byte)(value == 0 ? 0xFF : value & 0xF); }

        public int PartySlot { get => Data[0xD7]; set => Data[0xD7] = (byte)value; } // or not; only really used while in party?
        public int ShadowID { get => ReadUInt16BigEndian(Data.AsSpan(0xD8)); set => WriteUInt16BigEndian(Data.AsSpan(0xD8), (ushort)value); }
        public int Purification { get => ReadInt32BigEndian(Data.AsSpan(0xDC)); set => WriteInt32BigEndian(Data.AsSpan(0xDC), value); }
        public uint EXP_Shadow { get => ReadUInt32BigEndian(Data.AsSpan(0xC0)); set => WriteUInt32BigEndian(Data.AsSpan(0xC0), value); }

        public const int Purified = -100;
        public bool IsShadow => ShadowID != 0 && Purification != Purified;

        protected override byte[] Encrypt()
        {
            return (byte[])Data.Clone();
        }

        public PK3 ConvertToPK3()
        {
            var pk = ConvertTo<PK3>();
            pk.RefreshChecksum();
            return pk;
        }
    }
}
