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 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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 */

using System;
using OpenMetaverse;

namespace OpenMetaverse.Assets
{
    /// <summary>
    /// Represents an LSL Text object containing a string of UTF encoded characters
    /// </summary>
    public class AssetScriptText : Asset
    {
        /// <summary>Override the base classes AssetType</summary>
        public override AssetType AssetType { get { return AssetType.LSLText; } }

        /// <summary>A string of characters represting the script contents</summary>
        public string Source;

        /// <summary>Initializes a new AssetScriptText object</summary>
        public AssetScriptText() { }

        /// <summary>
        /// Initializes a new AssetScriptText object with parameters
        /// </summary>
        /// <param name="assetID">A unique <see cref="UUID"/> specific to this asset</param>
        /// <param name="assetData">A byte array containing the raw asset data</param>
        public AssetScriptText(UUID assetID, byte[] assetData) : base(assetID, assetData) { }

        /// <summary>
        /// Encode a string containing the scripts contents into byte encoded AssetData
        /// </summary>
        public override void Encode()
        {
            AssetData = Utils.StringToBytes(Source);
        }

        /// <summary>
        /// Decode a byte array containing the scripts contents into a string
        /// </summary>
        /// <returns>true if decoding is successful</returns>
        public override bool Decode()
        {
            Source = Utils.BytesToString(AssetData);
            return true;
        }
    }
}
