/*
 * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
 * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); 
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
*/

using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using QuantConnect.Util;

namespace QuantConnect.Lean.Engine.DataFeeds.Enumerators
{
    /// <summary>
    /// An implementation of <see cref="IEnumerator{T}"/> that relies on the
    /// <see cref="Enqueue"/> method being called and only ends when <see cref="Stop"/>
    /// is called
    /// </summary>
    /// <typeparam name="T">The item type yielded by the enumerator</typeparam>
    public class EnqueueableEnumerator<T> : IEnumerator<T>
    {
        private T _current;
        private T _lastEnqueued;
        private volatile bool _end;

        private readonly int _timeout;
        private readonly ReaderWriterLockSlim _lock;
        private readonly BlockingCollection<T> _blockingCollection;

        /// <summary>
        /// Gets the current number of items held in the internal queue
        /// </summary>
        public int Count
        {
            get { return _blockingCollection.Count; }
        }

        /// <summary>
        /// Gets the last item that was enqueued
        /// </summary>
        public T LastEnqueued
        {
            get { return _lastEnqueued; }
        }

        /// <summary>
        /// Initializes a new instance of the <see cref="EnqueueableEnumerator{T}"/> class
        /// </summary>
        /// <param name="blocking">Specifies whether or not to use the blocking behavior</param>
        public EnqueueableEnumerator(bool blocking = false)
        {
            _blockingCollection = new BlockingCollection<T>();
            _lock = new ReaderWriterLockSlim();
            _timeout = blocking ? Timeout.Infinite : 0;
        }

        /// <summary>
        /// Enqueues the new data into this enumerator
        /// </summary>
        /// <param name="data">The data to be enqueued</param>
        public void Enqueue(T data)
        {
            if (_end) return;
            _blockingCollection.Add(data);
            _lastEnqueued = data;
        }

        /// <summary>
        /// Enqueues a range of data. This operation will lock this enumerator
        /// such that it will not MoveNext until the enqueueing has completed
        /// </summary>
        /// <param name="data"></param>
        public void EnqueueRange(IEnumerable<T> data)
        {
            if (_end) return;

            // only enqueueing a batch is senstive to being locked, since we wouldn't
            // want the feed to split up a series of data at the same timestamp that
            // should be emitted together, this is especially the case with universe
            // selection data, ~10k records

            using (_lock.Write())
            {
                foreach (var datum in data)
                {
                    _blockingCollection.Add(datum);
                    _lastEnqueued = datum;
                }
            }
        }

        /// <summary>
        /// Signals the enumerator to stop enumerating when the items currently
        /// held inside are gone. No more items will be added to this enumerator.
        /// </summary>
        public void Stop()
        {
            // no more items can be added, so no need to wait anymore
            _end = true;
            _blockingCollection.CompleteAdding();
        }

        /// <summary>
        /// Advances the enumerator to the next element of the collection.
        /// </summary>
        /// <returns>
        /// true if the enumerator was successfully advanced to the next element; false if the enumerator has passed the end of the collection.
        /// </returns>
        /// <exception cref="T:System.InvalidOperationException">The collection was modified after the enumerator was created. </exception><filterpriority>2</filterpriority>
        public bool MoveNext()
        {
            using (_lock.Read())
            {
                T current;
                if (!_blockingCollection.TryTake(out current, _timeout))
                {
                    _current = default(T);
                    return !_end;
                }

                _current = current;

                // even if we don't have data to return, we haven't technically
                // passed the end of the collection, so always return true until
                // the enumerator is explicitly disposed or ended
                return true;
            }
        }

        /// <summary>
        /// Sets the enumerator to its initial position, which is before the first element in the collection.
        /// </summary>
        /// <exception cref="T:System.InvalidOperationException">The collection was modified after the enumerator was created. </exception><filterpriority>2</filterpriority>
        public void Reset()
        {
            throw new NotImplementedException("EnqueableEnumerator.Reset() has not been implemented yet.");
        }

        /// <summary>
        /// Gets the element in the collection at the current position of the enumerator.
        /// </summary>
        /// <returns>
        /// The element in the collection at the current position of the enumerator.
        /// </returns>
        public T Current
        {
            get { return _current; }
        }

        /// <summary>
        /// Gets the current element in the collection.
        /// </summary>
        /// <returns>
        /// The current element in the collection.
        /// </returns>
        /// <filterpriority>2</filterpriority>
        object IEnumerator.Current
        {
            get { return Current; }
        }

        /// <summary>
        /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
        /// </summary>
        /// <filterpriority>2</filterpriority>
        public void Dispose()
        {
            Stop();
            if (_blockingCollection != null) _blockingCollection.Dispose();
            if (_lock != null) _lock.Dispose();
        }
    }
}