// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

namespace SharpDX.Toolkit.Graphics
{
    /// <summary>
    /// Defines sprite mirroring options.
    /// </summary>
    /// <remarks>
    /// Description is taken from original XNA <a href='http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.graphics.spriteeffects.aspx'>SpriteEffects</a> class.
    /// </remarks>
    public enum SpriteEffects
    {
        /// <summary>
        /// No rotations specified.
        /// </summary>
        None = 0,

        /// <summary>
        /// Rotate 180 degrees around the Y axis before rendering.
        /// </summary>
        FlipHorizontally = 1,

        /// <summary>
        /// Rotate 180 degrees around the X axis before rendering.
        /// </summary>
        FlipVertically = 2,

        /// <summary>
        /// Rotate 180 degrees around both the X and Y axis before rendering.
        /// </summary>
        FlipBoth = FlipHorizontally | FlipVertically,
    };
}