Android open gl 2D game specifying minimum screen resolution
<p>I've nearly finished porting a 2D game to Android and am using libgdx/Open GL, my target screen resolution is 800x480 (wvga, the same as the original game).  My question is, when I eventually submit this to the marketplace, how do I specify this as the required screen resolution?</p>

<p>I've seen the  section in the AndroidManifest.xml file can be used to specify supported sizes, can this be used to ensure only 800x480 is supported?</p>
