Interactive Image
<p>This community has been tremendous help for me in many respects.
First time question (for me), and it's an easy one. I'm working through the iPhone SDK learning curve, at a good rate... but every once in a while, I come across a problem that, despite it's simplicity, is easier to ask and work on something else, then to spend another hour on reading.</p>

<p>I have a 2D game where a vehicle is moving around on the surface rotating to face the direction of travel. I've determined that Core Animation is my best approach.
The vehicle is an image. It's interactive to user input (touch).</p>

<p>Am I on the right track?
UIView (to act as Responder) containing a CALayer tree that includes the image (from a file).
The current file is a GIF. It made it easy to make the frame transparent, leaving only the vehicle image.</p>

<p>From the UIView subclass, how do I load the gif image into a layer?</p>

<p>Sounds simple, so I thought...</p>

<p>Cheers.</p>
