What is the performance difference between native Canvas api and html5 canvas API for android?
<p>I have non-interactive 2d animation application using html5 canvas and it works great under desktop browsers but performance is miserable under android. How does the performance of android native  <a href="http://developer.android.com/reference/android/graphics/Canvas.html" rel="nofollow">Canvas</a> vs html5 canvas compare? Since the API is radically different before I spend all the efforts I am posting this question. Is there alternative native android API that is very similar to html5 canvas for 2d animations applications?</p>
