How do you get the current seed of random in C#?
<p>In my game I'm going to use random values to pick the reward the player gets from a chest. The problem is that you can quick save and quick load and that means they can keep reloading to re-randomize until they get what they want. Is there some way that I could get the current seed value of my random object and possibly return to that same point when they load so that they couldn't abuse the randomization?</p>
