AABB in Frustum Defined by 8 corners
<p>It seems like every example I can find has to do with using DirectX or OpenGL and it is confusing the snot out of me... I am not using either of these so i do not have any sort of view or clipping matrix.</p>

<p>I have a view frustum shaped element(i have the 8 corner coordinates) and i need to see if an axis aligned box is intersecting it.</p>

<p>Could someone please post a quick snippet with comments?</p>
