Single threaded OpenGL ES Android application
<p>I'm trying to create single threaded OpenGL application for Android like in <a href="http://groups.google.com/group/android-developers/browse_thread/thread/16a2216b39513674#" rel="nofollow">this</a> example.</p>

<p>But when I added onTouchEvent, onKeyDown and onKeyUp methods in the activity class, application starts to work very slowly.</p>

<p>Also I tried to add sleep(20) into the onDraw method, but it didn't help.</p>

<p>Please, tell, how I should to organise my single threaded OpenGL app?</p>
