First big Python project: pipeline management for 3D (where to start?)
<p>I'd like to write my own project management tool at home for Maya... but I'm not really sure on where to start. Currently at my workplace we use <a href="http://www.shotgunsoftware.com/" rel="nofollow">shotgun</a>, a tool for managing our internal pipeline. Since this is my first big project (outside of Maya), I'd like to write something similar, but on a <em>much</em> more personal and smaller level.</p>

<p>What steps would you suggest I take to tackling a project like this? Would I write a little webpage that runs scripts to generate folders, page content, etc? What languages/modules would you recommend I look into?</p>

<p>Main goal:</p>

<ul>
<li>A webpage to display very basic project hierarchy (project > asset > pipelineStep > version)</li>
<li>Be able to generate folder structures when I create new projects, or assets, etc. Perhaps just read from my hard drive and build webpage content?</li>
</ul>

<p>I feel like this is would be a great opportunity to learn something new, especially since I mostly work in Maya with rigging and tools.</p>

<p>Thank you!</p>
