How to divide the circle in equal parts?
<p>i m the beginner in iphone. I want the divide the circle in equal parts. I have the code,</p>

<pre><code>#import "MyView.h"
#define PI 3.14159265358979323846
static inline float radians(double degrees) { return degrees * PI / 180; }
@implementation MyView
- (id)initWithFrame:(CGRect)frame {
    if (self = [super initWithFrame:frame]) {
        // Initialization code
    }
    return self;
}
- (void)drawRect:(CGRect)rect {

    // circle
    CGContextRef contextRef = UIGraphicsGetCurrentContext();
    CGContextSetRGBFillColor(contextRef, 0, 0, 255, 0.1);
    CGContextSetRGBStrokeColor(contextRef, 0, 0, 255, 0.5);
    // Draw a circle (filled)
    //CGContextFillEllipseInRect(contextRef, CGRectMake(100, 100, 150, 150));
    // Draw a circle (border only)
    CGContextStrokeEllipseInRect(contextRef, CGRectMake(100, 100, 150, 150));
    //cgr


    CGContextRef  c5= UIGraphicsGetCurrentContext();
    //CGFloat red4[4] = {1.0f, 0.0f, 0.0f, 1.0f};
    CGContextSetLineWidth(c5, 2.0); 
    CGContextSetStrokeColorWithColor(c5, [UIColor brownColor].CGColor);
    CGContextBeginPath(c5);
    //CGContextMoveToPoint(c5, 101.0f, 156.0f);
    CGContextMoveToPoint(c5, 175.0f, 175.0f);
    CGContextAddLineToPoint(c5, 100.0f, 175.0f);
    CGContextStrokePath(c5);

    CGContextRef  c6= UIGraphicsGetCurrentContext();
    //CGFloat red4[4] = {1.0f, 0.0f, 0.0f, 1.0f};
    CGContextSetLineWidth(c6, 2.0); 
    CGContextSetStrokeColorWithColor(c6, [UIColor blueColor].CGColor);
    CGContextBeginPath(c6);
    CGContextMoveToPoint(c6, 175.0f, 175.0f);
    CGContextAddLineToPoint(c6, 175.0f, 250.0f);
    //CGContextAddLineToPoint(c6, 175.0f, 245.0f);
    CGContextStrokePath(c6);

    CGContextRef  c7= UIGraphicsGetCurrentContext();
    //CGFloat red4[4] = {1.0f, 0.0f, 0.0f, 1.0f};
    CGContextSetLineWidth(c7, 02.0); 
    CGContextSetStrokeColorWithColor(c7, [UIColor greenColor].CGColor);
    CGContextBeginPath(c7);
    CGContextMoveToPoint(c7, 175.0f, 175.0f);
    CGContextAddLineToPoint(c7, 175.0f, 100.0f);
    CGContextStrokePath(c7);

    CGContextRef  c8= UIGraphicsGetCurrentContext();
    //CGFloat red4[4] = {1.0f, 0.0f, 0.0f, 1.0f};
    CGContextSetLineWidth(c8, 2.0); 
    CGContextSetStrokeColorWithColor(c8, [UIColor redColor].CGColor);
    CGContextBeginPath(c8);
    //CGContextMoveToPoint(c5, 101.0f, 156.0f);
    CGContextMoveToPoint(c8, 175.0f, 175.0f);
    CGContextAddLineToPoint(c8, 250.0f, 175.0f);
    CGContextStrokePath(c8);

    CGContextRef  c9= UIGraphicsGetCurrentContext();
    //CGFloat red4[4] = {1.0f, 0.0f, 0.0f, 1.0f};
    CGContextSetLineWidth(c9, 2.0); 
    CGContextSetStrokeColorWithColor(c9, [UIColor purpleColor].CGColor);
    CGContextBeginPath(c9);
    //CGContextMoveToPoint(c5, 101.0f, 156.0f);
    CGContextMoveToPoint(c9, 175.0f, 175.0f);
    CGContextAddLineToPoint(c9, 230.0f, 125.0f);
    CGContextStrokePath(c9);

    CGContextRef  c10= UIGraphicsGetCurrentContext();
    //CGFloat red4[4] = {1.0f, 0.0f, 0.0f, 1.0f};
    CGContextSetLineWidth(c10, 2.0); 
    CGContextSetStrokeColorWithColor(c10, [UIColor orangeColor].CGColor);
    CGContextBeginPath(c10);
    //CGContextMoveToPoint(c5, 101.0f, 156.0f);
    CGContextMoveToPoint(c10, 175.0f, 175.0f);
    CGContextAddLineToPoint(c10, 120.0f, 125.0f);
    CGContextStrokePath(c10);

    CGContextRef  c11= UIGraphicsGetCurrentContext();
    //CGFloat red4[4] = {1.0f, 0.0f, 0.0f, 1.0f};
    CGContextSetLineWidth(c11, 2.0); 
    CGContextSetStrokeColorWithColor(c11, [UIColor magentaColor].CGColor);
    CGContextBeginPath(c11);
    //CGContextMoveToPoint(c5, 101.0f, 156.0f);
    CGContextMoveToPoint(c11, 175.0f, 175.0f);
    CGContextAddLineToPoint(c11, 120.0f, 225.0f);
    CGContextStrokePath(c11);

    CGContextRef  c12= UIGraphicsGetCurrentContext();
    //CGFloat red4[4] = {1.0f, 0.0f, 0.0f, 1.0f};
    CGContextSetLineWidth(c12, 2.0); 
    CGContextSetStrokeColorWithColor(c12, [UIColor yellowColor].CGColor);
    CGContextBeginPath(c12);
    //CGContextMoveToPoint(c5, 101.0f, 156.0f);
    CGContextMoveToPoint(c12, 175.0f, 175.0f);
    CGContextAddLineToPoint(c12, 231.0f, 226.0f);
    CGContextStrokePath(c12);


}

- (void)makeCircleAt:(CGPoint)center withDiameter:(float)diameter withColor:(int)myColor
{
    float radius = diameter * 0.5;
    CGRect myOval = {center.x - radius, center.y - radius, diameter, diameter};
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextSetRGBFillColor(context, 1.0, 0.0, 0.0, 1.0);
    CGContextAddEllipseInRect(context, myOval);
    CGContextFillPath(context);
}

- (void)dealloc {
    [super dealloc];
}
@end
.
</code></pre>

<p>I want the above code divide the circle dynamically with out using c5,c6......c12 block, simply i want to using a loop in which i entering the number and dividing the circle on the basis of number.</p>
