Segmentation fault: 11 - But Build Successful
<p>I am creating a BlackJack game and so far I have created a Card Class
and Deck Class, I give my deck class a Print function to see if has created 
the Cards and shuffled them properly. But when I run the program I get this 
error, Segmentation fault: 11, but the build was successful.</p>

<p><strong>Main Class</strong> </p>

<pre><code>    using System;
    using System.Collections.Generic;
    using System.Text;

    namespace BlackJackGameX
    {
        public class MainClass
        {
            public static void Main (string[] args)
            {

                Deck CardDeck = new Deck();

                CardDeck.Print ();

            }
        }
    }
</code></pre>

<p><strong>Card Class</strong> </p>

<pre><code>using System;
using System.Collections.Generic;
using System.Text;

namespace BlackJackGameX
{
    public enum Suit {Spades, Hearts, Clubs, Diamonds}
    public enum FaceValue {Ace, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King}

    public class Card
    {
        public Suit CardSuit;
        public FaceValue CardValue;
        public int iValue;

        public Card (Suit cardSuit, FaceValue cardValue, int ivalue)
        {
            CardSuit = cardSuit;
            CardValue = cardValue;
            iValue =ivalue;
        }

        public Card ()
        {

        }
    }
}
</code></pre>

<p><strong>Deck Class</strong></p>

<pre><code>using System;
using System.Collections.Generic;
using System.Text;

namespace BlackJackGameX
{
    public class Deck
    {
        Random rNumber = new Random();

        List&lt;Card&gt; Cards;

        public int iValue1 = 11;
        public int iValue2 = 2;
        public int iValue3 = 3;
        public int iValue4 = 4;
        public int iValue5 = 5;
        public int iValue6 = 6;
        public int iValue7 = 7;
        public int iValue8 = 8;
        public int iValue9 = 9;
        public int iValue10 = 10;
        public int iValue11 = 10;
        public int iValue12 = 10;
        public int iValue13 = 10;

        public Deck()
        {
            Cards = NewDeck();
            Shuffle();
        }

        public void Shuffle()
        {

            for (int i = 0; i &lt;= 51; ++i) 
            {
                int c = rNumber.Next (1, 53);

                Cards.Add(Cards[c]);
            }
        }

        private List&lt;Card&gt; NewDeck()
        {
            var AllSuits = new Suit[]
            {
                Suit.Spades,
                Suit.Hearts,
                Suit.Clubs,
                Suit.Diamonds
            };

            var AllFaces = new FaceValue[]
            {
                FaceValue.Ace,
                FaceValue.Two,
                FaceValue.Three,
                FaceValue.Four,
                FaceValue.Five,
                FaceValue.Six,
                FaceValue.Seven,
                FaceValue.Eight,
                FaceValue.Nine,
                FaceValue.Ten,
                FaceValue.Jack,
                FaceValue.Queen,
                FaceValue.King
            };

            var AllValues = new int[]
            {
                iValue1,
                iValue2,
                iValue3,
                iValue4,
                iValue5,
                iValue6,
                iValue7,
                iValue8,
                iValue9,
                iValue10,
                iValue11,
                iValue12,
                iValue13
            };

            for (int i = 0; i &lt;= 3; i++) 
            {
                for (int j = 0; j &lt;= 12; j++) 
                {
                    Card newCard = new Card(AllSuits[i], AllFaces[j], AllValues[j]);
                    NewDeck().Add(newCard);
                }
            }

            return NewDeck();
        }

        public void Print()
        {
            Console.WriteLine(Cards[1].CardSuit);
            Console.WriteLine(Cards[1].CardValue);
            Console.WriteLine(Cards[1].iValue);
            Console.ReadLine();
        }
    }
}
</code></pre>
