How to Access Class from a Different Class?
<p>I have a problem here with my BlackJack program. This is the code in BlackJack.cs:</p>

<pre><code>using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public class blackjack
    {

    static string[] playercards = new string[11];
    static string hitstay = "";
    static int total = 0, count = 1, dealertotal = 0;
    static Random cardshuffler = new Random();
    static Form1 f1 = new Form1();




    public static void start()
    {


        dealertotal = cardshuffler.Next(15, 22);
        playercards[0] = deal();
        playercards[1] = deal();
        f1.TextValue = "test";

        bj();

    }


    private static void hit()
    {

        count += 1;
        playercards[count] = deal();
        f1.playertb.Text += "you were dealed a(n) " + playercards[count] + ".your new total is " + total + ".";
        if (total.Equals(21))
        {
            f1.playertb.Text += "you got blackjack! the dealer's total was " + dealertotal + ".would you like to play again?";
            playagain();
        }
        else if (total &gt; 21)
        {
            f1.playertb.Text += "you busted, therefore you lost. sorry. the dealer's total was " + dealertotal + ".would you like to play again? y/n";
            playagain();
        }
        else if (total &lt; 21)
        {
            do
            {
                f1.playertb.Text += "would you like to hit or stay?";

            } while (!hitstay.Equals(f1.Hit) &amp;&amp; !hitstay.Equals(f1.Stay));
            bj();
        }
    }

    private static string deal()
    {
        string Card = "";
        int cards = cardshuffler.Next(1, 14);
        switch (cards)
        {
            case 1: Card = "Two"; total += 2;
                break;
            case 2: Card = "Three"; total += 3;
                break;
            case 3: Card = "Four"; total += 4;
                break;
            case 4: Card = "Five"; total += 5;
                break;
            case 5: Card = "Six"; total += 6;
                break;
            case 6: Card = "Seven"; total += 7;
                break;
            case 7: Card = "Eight"; total += 8;
                break;
            case 8: Card = "Nine"; total += 9;
                break;
            case 9: Card = "Ten"; total += 10;
                break;
            case 10: Card = "Jack"; total += 10;
                break;
            case 11: Card = "Queen"; total += 10;
                break;
            case 12: Card = "King"; total += 10;
                break;
            case 13: Card = "Ace"; total += 11;
                break;

        }
        return Card;
    }

    static void bj()
    {
        if (hitstay.Equals (f1.Hit))
        {
            hit();
        }
        else if (hitstay.Equals(f1.Stay))
        {
            if (total &gt; dealertotal &amp;&amp; total &lt;= 21)
            {
 f1.PlayerText += "you won! the dealer busted with " + dealertotal + " as their total" + "your total was " + total;
                playagain();
            }
            else if (total &lt; dealertotal)
            {
 f1.PlayerText += "sorry, you lost! the dealer's total was " + dealertotal;
                playagain();
            }

        }
    }

    private static void playagain()
    {



    }


}
}
</code></pre>

<p>Now here is my Form1.cs code:</p>

<pre><code> using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{



public partial class Form1 : Form
{



    public Form1()
    {
        InitializeComponent();


    }

    public void Form1_FormClosing(object sender, FormClosingEventArgs e)
    {
        DialogResult result = MessageBox.Show
            ("Are You Sure You Want To Close?",
            "",
            MessageBoxButtons.OK,
            MessageBoxIcon.Warning);

        if (result == DialogResult.Cancel)
            e.Cancel = true;

    }



        public void button1_Click(object sender, EventArgs e)
    {
         BetForm betForm = new BetForm();


        betForm.StartPosition = FormStartPosition.CenterParent;
        if (betForm.ShowDialog() == DialogResult.OK)
        {
            MessageBox.Show("You bet  $" + betForm.Bet);
        }
    }

    public string TextValue
    {

        set
        {
            playertb.Text = value;
        }

    }





 public string PlayerText
  {
   get { return playertb.Text; }
   set { playertb.Text = value; }
  }

    private void Stay_Click(object sender, EventArgs e)
    {

    }

    private void Play_Click(object sender, EventArgs e)
    {
        blackjack.start();
    }   


}
}
</code></pre>

<p>The problem is that when i press the "Play" button on the form it is supposed to perform start() in the BlackJack class. When it performs it something is supposed to be written in "playertb" which is a textbox. Nothing gets written in the textbox and I can't do anything about it. Please help.</p>
