creating a loop that draw the person three times, moving the person dX dY?
<p>java code. Im confused with this question </p>

<p><em>6. Now put a loop in your paintComponent method that draws the person three times, moving him (her?) 
150 or so pixels each time (you decide how far)</em></p>

<p>Do i need to create a scanner in Jframe to ask user to how much he or she want to move the person and they can only move the person 3 times? 
help</p>

<pre><code>import javax.swing.*;
import java.awt.*;
import java.applet.Applet;
public class DrawPersonPanel extends JPanel {

private final int WIDTH = 600;
private final int HEIGHT = 400;
private int headX = 60;
private int headY = 40;
private int[] hairX = {62,75,84,85,88,90,93,99,104,110};
private int[] hairY = {45,46,37,38,39,30,31,32,33,54};
private int[] shirtX = {60,0,20,60,50,130,120,160,180,120};
private int[] shirtY = {100,150,180,160,250,250,160,180,150,100};
private int[] zigzagX = {70,75,80,85,90,95,100,105,110};
private int[] zigzagY = {135,140,135,140,135,140,135,140,135};
private int[] pantsX = {50,130,150,110,90,70,30};
private int[] pantsY = {250,250,375,375,300,375,375};


//--------------------------------------
// Constructor: Set up the panel.
//--------------------------------------
public DrawPersonPanel()
{
setPreferredSize(new Dimension(WIDTH, HEIGHT));
}
//--------------------------------------
// Draw person
//--------------------------------------
public void paintComponent (Graphics page)
{
page.setColor(Color.blue);
page.fillPolygon(shirtX, shirtY, shirtX.length);

page.setColor(new Color(255, 228, 181));
page.fillOval(headX, headY, 60, 60 - 10);


page.setColor(Color.BLACK);
page.fillPolygon(hairX, hairY, hairX.length);


page.setColor(Color.WHITE);
page.drawPolyline(zigzagX, zigzagY, zigzagX.length);


page.setColor(Color.cyan);
page.fillPolygon(pantsX, pantsY, pantsX.length);



}

private void movePerson(int x, int y){
// Increment head.
        headX += x;
        headY += y;

        for (int i = 0; i &lt; hairX.length; i++) 
        {hairX[i] += x;}

        for (int i = 0; i &lt; hairY.length; i++) 
        {hairY[i] += y;}

        // Increment shirt.
         for (int i = 0; i &lt; shirtX.length; i++) 
        {shirtX[i] += x;}

        for (int i = 0; i &lt; shirtY.length; i++) 
        {shirtY[i] += y;}

        // Increment zig-zag on shirt.
        for (int i = 0; i &lt; zigzagX.length; i++) 
        {zigzagX[i] += x;}

        for (int i = 0; i &lt; zigzagY.length; i++) 
        {zigzagY[i] += y;}

        // Increment pants.
        for (int i = 0; i &lt; pantsX.length; i++) 
        {pantsX[i] += x;}

        for (int i = 0; i &lt; pantsY.length; i++) 
        {pantsY[i] += y;}


        repaint();

}



}
</code></pre>
