How can I write a context to draw a multiple-page PDF?
<p>I am drawing a PDF with the following code:</p>

<pre><code>CGContextRef pdfContext;
CFStringRef path;
CFURLRef url;

CFMutableDictionaryRef myDictionary = NULL;
// Create a CFString from the filename we provide to this method when we call it
path = CFStringCreateWithCString (NULL, filename,
                                  kCFStringEncodingUTF8);
// Create a CFURL using the CFString we just defined
url = CFURLCreateWithFileSystemPath (NULL, path,
                                     kCFURLPOSIXPathStyle, 0);
CFRelease (path);
// This dictionary contains extra options mostly for 'signing' the PDF
myDictionary = CFDictionaryCreateMutable(NULL, 0,
                                         &amp;kCFTypeDictionaryKeyCallBacks,
                                         &amp;kCFTypeDictionaryValueCallBacks);
CFDictionarySetValue(myDictionary, kCGPDFContextTitle, CFSTR("My PDF File"));
CFDictionarySetValue(myDictionary, kCGPDFContextCreator, CFSTR("My Name"));
// Create our PDF Context with the CFURL, the CGRect we provide, and the above defined dictionary
pdfContext = CGPDFContextCreateWithURL (url, &amp;pageRect, myDictionary);
// Cleanup our mess
CFRelease(myDictionary);
CFRelease(url);
//CGContextSetLineCap(pdfContext, kCGLineCapButt);

// Done creating our PDF Context, now it's time to draw to it

CGContextBeginPage (pdfContext, &amp;pageRect);
</code></pre>

<p>But when call goes to begin page method it just draws a single page. How can I declare the proper context that it could draw multiple pages?</p>

<p>Here's what I have so far:</p>

<pre><code>-(void)createPDFFileWithRect: (CGRect) pageRect andFileName:(const char*)filename
{

    // This code block sets up our PDF Context so that we can draw to it
    CGPDFContextCreateWithURL(url,
                              ((0, 0), (1000, 1000)), nil);
    CGContextRef pdfContext;
    CFStringRef path;
    CFURLRef url;



    CFMutableDictionaryRef myDictionary = NULL;
    // Create a CFString from the filename we provide to this method when we call it
    path = CFStringCreateWithCString (NULL, filename,
                                      kCFStringEncodingUTF8);
    // Create a CFURL using the CFString we just defined
    url = CFURLCreateWithFileSystemPath (NULL, path,
                                         kCFURLPOSIXPathStyle, 0);
    CFRelease (path);
    // This dictionary contains extra options mostly for 'signing' the PDF
    myDictionary = CFDictionaryCreateMutable(NULL, 0,
                                             &amp;kCFTypeDictionaryKeyCallBacks,
                                             &amp;kCFTypeDictionaryValueCallBacks);
    CFDictionarySetValue(myDictionary, kCGPDFContextTitle, CFSTR("My PDF File"));
    CFDictionarySetValue(myDictionary, kCGPDFContextCreator, CFSTR("My Name"));
    // Create our PDF Context with the CFURL, the CGRect we provide, and the above defined dictionary
    pdfContext = CGPDFContextCreateWithURL (url, &amp;pageRect, myDictionary);
    // Cleanup our mess
    CFRelease(myDictionary);
    CFRelease(url);
    //CGContextSetLineCap(pdfContext, kCGLineCapButt);

    // Done creating our PDF Context, now it's time to draw to it

    // Starts our first page
    //for(int i =0;i&lt;2;i++)
    //{ 
    CGContextBeginPage (pdfContext, &amp;pageRect);

        //CGContextRef pdfContext1;

    //CGContextBeginPage (pdfContext, &amp;pageRect);
    //}
    // Draws a black rectangle around the page inset by 50 on all sides
    CGContextStrokeRect(pdfContext, CGRectMake(50, 50, 500,700));



    CGContextShowTextAtPoint (pdfContext, 60, 699, text, strlen(text));
    // End text

    // We are done drawing to this page, let's end it
    // We could add as many pages as we wanted using CGContextBeginPage/CGContextEndPage
    CGContextEndPage (pdfContext);
    // cpde to draw a new page 
//  CGContextBeginPage (pdfContext, &amp;pageRect);
    // We are done with our context now, so we release it
    CGContextRelease (pdfContext);
}
</code></pre>
