How can i make the AI dumber? and why doesnt my score system work? (PING PONG!) NEED HELP
<pre><code>using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Text;
using System.Windows.Forms;


namespace Pong
{
    public partial class Form1 : Form
    {
        //variables
        float ballX = 255,
        ballY = new Random().Next(1, 280),
        ballSpeed = 3.0f,
        paddleHeight = 80,
        cpuHeight = 80,
        cpuSkill = 2.0f;
        int hits = 0;
        Timer t = new Timer();
        bool directionX = true,
        directionY = true,
        ingame = false;
        int player1score = 0, player2score = 0;
        SolidBrush drawBrush = new SolidBrush(Color.White);
        String beginString = "Welcome to Pong! \n" + "by Javier!";

        public Form1()
        {
            //Initializes the component
            InitializeComponent();
        }

        private void normalToolStripMenuItem_Click(object sender, EventArgs e)
        {
            menuStrip1.Visible = false;
            ingame = true;
            t = new Timer();
            hits = 0;
            ballX = 255;
            ballY = new Random().Next(1, 280);
            ballSpeed = 3.0f;
            directionY = true;
            directionX = true;

            //Sets up timer
            t.Interval = 5;
            t.Tick += new EventHandler(t_Tick);
            t.Start();

            //shows picture
            SetStyle(ControlStyles.UserPaint, true);
            SetStyle(ControlStyles.AllPaintingInWmPaint, true);
            SetStyle(ControlStyles.OptimizedDoubleBuffer, true);

            //Creates mouse movement
            this.MouseMove += new MouseEventHandler(Form1_MouseMove);
        }

        private void destroyToolStripMenuItem_Click(object sender, EventArgs e)
        {
        }

        private void battleToolStripMenuItem_Click(object sender, EventArgs e)
        {
        }

        private void easyToolStripMenuItem_Click(object sender, EventArgs e)
        {
            easyToolStripMenuItem.Checked = true;
            mediumToolStripMenuItem.Checked = false;
            hardToolStripMenuItem.Checked = false;
            pongmasterToolStripMenuItem.Checked = false;
            cpuSkill = 0.0f;
        }

        private void mediumToolStripMenuItem_Click(object sender, EventArgs e)
        {
            easyToolStripMenuItem.Checked = false;
            mediumToolStripMenuItem.Checked = true;
            hardToolStripMenuItem.Checked = false;
            pongmasterToolStripMenuItem.Checked = false;
            cpuSkill = 2.5f;
        }

        private void hardToolStripMenuItem_Click(object sender, EventArgs e)
        {
            easyToolStripMenuItem.Checked = false;
            mediumToolStripMenuItem.Checked = false;
            hardToolStripMenuItem.Checked = true;
            pongmasterToolStripMenuItem.Checked = false;
            cpuSkill = 5.5f;
        }

        private void pongmasterToolStripMenuItem_Click(object sender, EventArgs e)
        {
            easyToolStripMenuItem.Checked = false;
            mediumToolStripMenuItem.Checked = false;
            hardToolStripMenuItem.Checked = false;
            pongmasterToolStripMenuItem.Checked = true;
            cpuSkill = 6.5f;
        }

        void Form1_MouseMove(object sender, MouseEventArgs e)
        {
            //Moves the paddle to the mouse's y-coordinate
            paddleHeight = e.Y - 40;
        }

        void t_Tick(object sender, EventArgs e)
        {
            //Causes ball to bounce of windows
            if (ballX + 10 &gt;= 439)
            {
                //directionX = false;

            }
            if (ballX - 10 &lt;= 1)
                directionX = true;
            if (ballY + 10 &gt;= 263)
                directionY = false;
            if (ballY - 10 &lt;= 1)
                directionY = true;

            //movement of ball
            if (directionX == true)
                ballX += ballSpeed;
            if (directionY == true)
                ballY += ballSpeed;
            if (directionX == false)
                ballX -= ballSpeed;
            if (directionY == false)
                ballY -= ballSpeed;

            //AI Vs player
            if (directionY == true &amp;&amp; ballX &gt;= 225 &amp;&amp; cpuHeight + 40 &lt; ballY)
                cpuHeight += cpuSkill;
            if (directionY == false &amp;&amp; ballX &gt;= 225 &amp;&amp; cpuHeight + 40 &gt; ballY)
                cpuHeight -= cpuSkill;

            // Player vs paddle
            if (directionX == false &amp;&amp; ballY + 10 &gt; paddleHeight &amp;&amp; ballY - 10 &lt; paddleHeight + 80 &amp;&amp; ballX &lt;= 20)
            {
                directionX = true;
                hits += 1;




            }
            if (directionX == true &amp;&amp; ballY + 10 &gt; cpuHeight &amp;&amp; ballY - 10 &lt; cpuHeight + 80 &amp;&amp; ballX &gt;= 421)
            {
                directionX = false;
                hits += 1;
            }

            if (((ballX - 10) &lt;= 1) || ((ballX + 20) &gt;= 450))                 
            {
                if( (ballX - 10)&lt;=1)
                    ++player2score;
                if((ballX + 20) &gt;= 450)
                    ++player1score;

            }



            Invalidate();
        }

        protected override void OnPaint(PaintEventArgs e)
        {
            Graphics g = e.Graphics;
            g.SmoothingMode = SmoothingMode.AntiAlias;
            g.PixelOffsetMode = PixelOffsetMode.HighQuality;
            Pen p = new Pen(Color.Black);
            SolidBrush b = new SolidBrush(Color.Orange);
            SolidBrush drawBrush = new SolidBrush(Color.White);
            if (ingame == true)
            {
                p.Width = 2;
                g.DrawEllipse(p, ballX - 10, ballY - 10, 20, 20);
                g.FillEllipse(b, ballX - 10, ballY - 10, 20, 20);
                g.DrawRectangle(p, 5, paddleHeight, 6, 80);
                g.DrawRectangle(p, 431, cpuHeight, 6, 80);
                b.Color = Color.Blue;
                g.FillRectangle(b, 431, cpuHeight, 6, 80);
                g.FillRectangle(b, 5, paddleHeight, 6, 80);
                g.DrawString(string.Format("{0} : {1}",player1score, player2score), new Font(FontFamily.GenericMonospace, 14),drawBrush,215, 10);


            }
            if (ingame == false)
                g.DrawString(beginString, new Font(Font.FontFamily, 16), new SolidBrush(Color.Blue), new Point(140, 140), StringFormat.GenericDefault);














        }
    }
}
</code></pre>
