Receiving Memory Warning Level =1, Level =2 And Then Crashes
<p>I am Trying To Develop An TilesGame And I Am At The Last Stage. But My Project Begin to  Show Unexpected Behaviors. At Random Times It Shows Memory Warning Level =1, Level = 2 and Then,
               Program received signal:  “0”.
          Data Formatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib")
          kill
          quit<br>
     I don't know where I am Doing Wrong. I have a Huge number of ImageViews, but they are allocated and released properly.</p>

<p>Is There anything about IBOutlets? I released them in My viewController's Dealloc Method.</p>

<p>In ViewController.h</p>

<pre><code> @property (nonatomic, retain) MyCustomButton *paveButton;
 @property (nonatomic, retain) MyCustomButton *slackenButton;
 @property (nonatomic, retain) MyCustomButton *tkeeperButton;
 @property (nonatomic, retain) MyCustomButton *spontButton;

 @property (nonatomic, retain) UIImageView *paveHammer;
 @property (nonatomic, retain) UIImageView *slackenHammer;
 @property (nonatomic, retain) UIImageView *tkeeperHammer;
 @property (nonatomic, retain) UIImageView *spontHammer;
 @property (nonatomic, retain) UIImageView *paveKnob;
</code></pre>

<p>And In ViewController.m -</p>

<pre><code> @synthesize paveButton;
 @synthesize slackenButton;
@synthesize tkeeperButton;
@synthesize spontButton;
@synthesize paveHammer;
@synthesize slackenHammer;
@synthesize tkeeperHammer;
@synthesize spontHammer;
@synthesize paveKnob;



- (void)dealloc {
    [super dealloc];
[paveButton release];
[slackenButton release];
[tkeeperButton release];
[spontButton release];
[paveHammer release];
[slackenHammer release];
[tkeeperHammer release];
[spontHammer release];
[paveKnob release];

}
</code></pre>

<p>Where am I Doing Wrong? Any Help?<br>
          Thanks In Advance.</p>
