Movespeed calculation issue
<p>This is in C++ and I'm using VC++ 2010.</p>

<p>I am creating a tile-based game, each tile is 32 pixels. If you are given an amount of time, and in that time you want to move an image 32 pixels in a direction, how would I calculate the amount to move per each frame? The frame rate is not fixed and I have access to the frame delta time.</p>

<p>If you need more information just ask.</p>
