What to use thread or Services for android multiplayer game app
<p>Need some help. So I am creating a multiplayer game app in android. Basically I have simultaneous thread running at the same time like UI thread, gameEngine thread, connect to server thread. Right now my app is using around 80% of the CPU resource. I think the cause of  this has to do with the multiple threads. Is this normal?</p>

<p>So my question is do I use services for connecting to the server? or thread is fine? What is typical CPU usage for game app specially multiplayer game app?</p>

<p>Thanks. :) </p>
