Rendering and jaggering
<p>I have a html 5 canvas using the 2d context. I am able to get up to 120 frames per second, but the rendering can be jagged, where the animation just jumps. I would like to know any ideas what may be causing it, especially with such a high (but pointless) frame rate? What are known ways or smoothing out animation as well?</p>

<p>The only thing that does come to mind, is the actual drawing is not being accounted for. So while the updating and drawing functions can be run quickly, the painting onto the canvas is stacked later. Which would then imply that I am not geting a true frames per second.</p>
