Animation 2D Graphics and Drawing on Canvas
<p>In first, sorry for my language.</p>

<p>I have two questions which I can't resolve.</p>

<p>The first questions is about Animation 2D Graphics. I have an Activity that call a <code>SurfaceView</code> in which I draw on <code>Canvas</code> my background and my player (this player it's moved by accelerometers). I want this movement to go along an animation without to use xml, it's possible? </p>

<p>The second question is about draw in <code>Canvas</code> from a other method than <code>onDraw()</code>. For example, when the time is out, I want draw the text "Game Over" and I don't know where write this code.</p>

<p>EDIT: 
I found a form to paint in my Canvas based on conditionals. A method which receive a Canvas Object and paint something is called in onDraw if(something), but... there is an easier way to do it????</p>

<p>The animation I have not yet achieved succesfully, I need some help please! Other thing is when I can paint in Canvas the way I've said before, I need my current thread is stopped, draw something and later restart the level game, How I can do this??</p>
