Allocated heap memory and drawables of different size
<p>I'm tracking allocated heap memory on my app and at maximum it's 15.5MB. Most of this comes from bitmaps. I have a folder named "drawable" that I place all my bitmaps in, so all devices will load the same bitmaps, no matter screen size. Test device is Desire HD. My question is: When a small screen device runs my app, will it allocate the same amount of memory? (keep in mind that I don't have smaller bitmaps for small screen devices).</p>

<p>The reason I'm doubting is that no matter what it's resized to, it comes from the same resource. For instance, I have found that drawing a 400*800 bitmap and drawing a 300*600 bitmap consumes different amounts of memory even though I strech them both to fill the screen.</p>

<p>If I use smaller bitmaps for small screen devices, I assume it will allocate less memmory. It's just that I have like 300 bitmaps and I'm trying to avoid the pain of having to copy and reduce the size of 300 bitmaps.</p>

<p>Another question while I'm at it: I read somewhere that the lowest maximum heap size is 16MB. Is this still true?</p>
