iPhone app doesn't function the same in Ad-hoc build as it does in debug
<p>I have an ARToolKit application running well in debug mode. The augmented reality camera triggers a function when pointing at pre-defined markers. However, once I create an ad-hoc build and install the app on the same phone the ARcamera does not function. The rest of the app loads and works fantastically it's just the marker recognition.</p>

<p>My question is: What areas/settings of xcode should I be looking at if I have functionality that suddenly doesn't work when porting <strong>from debug build to ad-hoc build</strong>?</p>

<p>I've been pulling my hair out on this one :(</p>

<p>iPhone 4S
iOS 6</p>
