3ds rendering problem
<p>I'm trying to load a 3ds file using TAO framework, and I finally found a 3ds loader that is written in C#.
The loader works fine when I call the rendering Method after setting the matrix as GL_PROJECTION.
But when I try to draw the object after setting GL_MODELVIEW matrix, it turns white .. and the colors can slightly appear in the shaded parts ..</p>

<p>lighting is enabled .. and light posotion is set using glLightfv correctly</p>

<p>I have searched for a ages .. but I found nothing :(</p>

<p>could it be a problem with rendering the 3ds model itself ??</p>
