Is it worth my time producing ldpi assets for Android applications these days?
<p>I'm currently building an application for Android (a game). So far, I've created assets for all devices, from ldpi all the way up to xhdpi. I'm building the application for Android 2.2 and above.</p>

<p>Should I stop producing ldpi images? </p>

<p>It would cut down the time it takes to produce the graphics fairly significantly. On top of this, I don't think that very many devices (commonly used) these days actually fall into the ldpi category.</p>

<p>Thoughts?</p>
