Movement in game programming
<p>This question may have been asked before, but I'm starting to get into game programming on the Android. I'm having a hard time figuring out the best way to move an object.</p>

<p>To put it simply, lets say I have a bitmap located on 0,0 and i want to move it across the screen. The obvious way to do it would be to simply increment the X position by one every time the Surface View onDraw method gets called.</p>

<p>But what if I wanted to make it move faster? I could increment it by two or three instead of one, but then the movement starts to get really choppy and stupid looking.</p>

<p>What is the best way to go about doing this?</p>
