Auto-scaling works fine on phone screens, but not tablets?
<p>I'm writing a game for Android and I'm having a problem with bitmap auto-scaling.</p>

<p>My phone is a Motorola Droid, and it works fine on it.  When I run an AVD with a similar resolution to my phone running 2.2 it runs fine, and if I run an AVD with a smaller (320x240) screen and AndroidOS 1.6, it properly scales the bitmaps down and it looks just fine.</p>

<p>But when I run it on an AVD running 3.0 and a large screen (emulating a tablet), the bitmaps don't scale up at all.  My code finds the location of where to draw everything based on the screen's height, so everything is drawn in the right location, just without the bitmap being scaled.</p>

<p>The problem is, if I write code to scale the bitmaps based on the screen's height, then when I run it on the AVD with a small screen, then it ends up being tiny because it gets scaled down TWICE - once by my own code, and once by the auto-scaling code.</p>

<p>Any help?</p>
