Android In-App Billing handling resources
<p>I am reading the developer docs about how to implement In-App billing and I'm still wrapping my head around it. This is probably a stupid question but, do the resources for the purchasable content already have to exist in the apk? in which case a successful transaction simply unlocks these items in the app, or can new/additional resources be imported to the app after the purchase is complete?</p>
