Trying to load in more then 50 sounds using soundPool.load
<p>I have a sound board with about 80 sounds. After it loads 53 sounds, there is like a minute delay, then it works fine.  Is there a way to fix this?? 
The sounds are loaded by
 soundPool.load(this, cGlobals.mSounds[i], 1);. 
I tried it on both a acer tablet (3.0 )and a Virgin smart phone (2.2) 
The smart phone delay is not as long, about 20 seconds.</p>
