Android static background options for game
<p>I am trying to display a static background image (sort of the backdrop of an app) and have found that this can be done either by using the "android:background" option in my FrameLayout OR within the onDraw() method where this is done via the canvas.drawBitmap() at every entry.</p>

<p>Could someone please explain the difference between using these approaches and which offers better performance?</p>

<p>TIA</p>
