Constructor Overloading in C++
<p>My C++ overloading does not act as I assume it should:</p>

<pre><code>#include "Node.h"
#include &lt;iostream&gt;

Node::Node()
{
    cout &lt;&lt; "1" &lt;&lt; endl;
    Node(Game(), 0.0);
}

Node::Node(double v)
{
    cout &lt;&lt; "2" &lt;&lt; endl;
    Node(Game(),v);
}

Node::Node(Game g, double v)
{
    cout &lt;&lt; "3" &lt;&lt; endl;
    numVisits = 0;
    value = v;
    game = g;
}
</code></pre>

<p>And the output from:</p>

<pre><code>Node n(16);
cout &lt;&lt; n.value &lt;&lt; endl;
</code></pre>

<p>is 0, when it should be 16.</p>

<p>What am I doing incorrectly?</p>
