How do I maintain movement speed with a server?
<p>I'm programming a server for my game and cannot figure out how to mantain the movement speed. Depending on what's running on the computer, the movement is either very fast or very slow. I've already tried to make my own delta methods for the server, but it won't work. I cannot use the Slick delta variable on update since the server is programmed using AWT &amp; Kryonet. Does anyone know how to maintain movement? Thanks in advance!</p>
