How to run apps on 3.0 Simulator right?
<p>I created a new project from SDK 3.1 and OpenGL ES template. As you know this new template has ES 1.1 and ES 2.0 implementations. I wanna deal with ES 1.1 part first :) so I changed Base SDK in project settings to Simulator 3.0 and then I changed Active SDK in upper left corner of Xcode to "Simulator 3.0 - Debug". But when I start this sample project from template - it successfully initialize OpenGL ES 2.0 renderer in code and go to ES 2.0 part. I want to simulate old devices without OpenGL ES 2.0 and test 1.1 part. How can I do that without changing code? </p>

<p>Thx!</p>
