I need to delay a drawing on canvas
<p>I am new at this. Trying to make my first game. I need to time delay transparent pngs to my canvas but cant seem to get it right.</p>

<pre><code>    public LessonsMain(Context context) {
    super(context);
    // TODO Auto-generated constructor stub


     mFujiSensei = getResources().getDrawable(R.drawable.old_man_fuji);
     mFujiSensei.setBounds(0,0,mFujiSensei.getIntrinsicWidth(),mFujiSensei.getIntrinsicHeight());

     mBackground = getResources().getDrawable(R.drawable.lessons_background);
     mBackground.setBounds(0,0,mBackground.getIntrinsicWidth(),mBackground.getIntrinsicHeight());


}

@Override
protected void onDraw(final Canvas canvas) {
    super.onDraw(canvas);
    mBackground.draw(canvas);

    TimerTask task = new TimerTask() {
        public void run(){
            mFujiSensei.draw(canvas);
        }


    }; timer.schedule(task, 3000);

}
</code></pre>

<p>Sorry still dont get it. I tried putting it in a different thread but it still doesnt work.</p>

<pre><code>    public class LessonsMain extends View{

Drawable mBackground;
Drawable mFujiSensei;
Timer timer;
Handler handler;
Runnable runnable;



public LessonsMain(Context context) {
    super(context);
    // TODO Auto-generated constructor stub


     mFujiSensei = getResources().getDrawable(R.drawable.old_man_fuji);
     mFujiSensei.setBounds(0,0,mFujiSensei.getIntrinsicWidth(),mFujiSensei.getIntrinsicHeight());

     mBackground = getResources().getDrawable(R.drawable.lessons_background);
     mBackground.setBounds(0,0,mBackground.getIntrinsicWidth(),mBackground.getIntrinsicHeight());


}

@Override
protected void onDraw(final Canvas canvas) {
    super.onDraw(canvas);
    mBackground.draw(canvas);
    new Thread(new Runnable() {

        @Override
        public void run() {
            // TODO Auto-generated method stub
            TimerTask task = new TimerTask() {
                public void run(){
                    mFujiSensei.draw(canvas);
                }


            }; timer.schedule(task, 3000);
        }

    }).start();


}
</code></pre>

<p>}</p>
