Spritesheet vs map of individual sprites, Android performance
<p>Currently I have all of my sprites as individual images, 186 bitmaps in all but not all of them are used in each level. So, when a level is loading, only the sprites needed for that level are loaded into a hashmap (typically about 40-80). When scrolling over my tilemap, I simply reference these bitmaps in the hashmap to draw on the canvas</p>

<p>Initially this seemed like the simplest approach so it's what I went with. That said, is there any reason to consider using sprite sheets instead? If so, what would the advantages be? Using sprite sheets seems to be very popular from what I have gathered on the internet, but i'm not sure why, or why it would be better than what I am currently doing.</p>

<p>Thanks for any thoughts</p>
