How to make the speed (frame rate of your game) the same across different PC?
<p>In our school, it is common to build games as class projects in implementing the different concepts we learn from our computer science classes. Now we developed our games in our machine and everything seems to work fine, game speed is normal and so on. Now, when we try testing our games in our school's computer, or when our professor test our games in his own computer, let's say his computer is much powerful compare to the unit where we developed our games, the speed of the game changes dramatically... in most cases the game animation would happen so fast than expected. So my question, how do you prevent this kind of problem in game applications? And yeah, we use Java. We usually use passive rendering as the rendering technique in most applications that we built. tnx in advance!</p>
