How does Skiller send info in multiplayer games [Android]
<p>I am thinking of using Skiller to manage my multiplayer game and had some questions.  I was hoping to find some tutorials on how to use it, but I'll have to look through the code and the examples to figure it out.  From what I understand, the data sent back and forth in a turn based game (payload) is going to be a string.  This means all my information will need to be condensed into a string and then extracted out on the other end?</p>

<p>For example, Pikachu wants to use Thundershock on Pidgey.
Info to send: MoveName("Thundershock"), movePower("40"), specialAttack("55")
(I could put a key at the beginning to help me figure out what is being sent.)</p>

<pre><code>String payload = "Move;Thundershock; 40; 55";
</code></pre>

<p>Then the other player's game would take that info and figure out the damage done and send that info back</p>

<pre><code>payload = "Damage; Super Effective; 23"
</code></pre>

<p>How does this sound?</p>

<pre><code>SKApplication.getInstance().getGameManager().getTurnBasedTools().makeMove(gameId, event, payload, chatline,
new SKListenerInterface&lt;SKGameMoveResponse&gt;(){

@Override
public void onResponse(SKGameMoveResponse response){
    String gameId = response.getGameId();
    eTBGameState state = response.getGameState();
    String payload = response.getPayload();
    String chatline = response.getChatline();
    // handle opponent's move – explained in the next section
}

@Override
public void onError(SKStatusResponse response) {
    // failed to send the move
}
</code></pre>

<p>});</p>

<p>Here is the <a href="http://wiki.skiller-games.com/Playing-finishing-and-rematching-tb-games.ashx" rel="nofollow">documentation site</a></p>
