DrawBitmapMesh 100*100 many times in every 50ms
<p>I want to write app like this <a href="http://www.youtube.com/watch?v=N3RcU28LKAk" rel="nofollow">http://www.youtube.com/watch?v=N3RcU28LKAk</a> (Andwobble application). Could you tell me should I use Canvas and OpenGL to write this app please.Why?</p>

<p>By the way , after researching , I decided to choose Canvas to write this app.To be more specific, I use drawBitmapMesh to draw continuously after 100ms.Mesh is matrix 100*100, everytime to repaint I changed coordinators in selected area?I dont know that is a good solution for this app, is it rashed or out of memory if app run in long time?Please help me to clarify this solution.Thanks so much.</p>
