iPhone app rejected for "transferring excessive volumes of data"
<p>Our lovely app that downloads mp3s from our server into a local file on the phone then plays from that file was rejected for using too much bandwidth.</p>

<p>I understand the rejection (we are downloading rather than streaming) and don't quibble with their decision... our first priority was quality of user experience.  </p>

<p>I am just wondering... what do I do now?</p>

<p>There are no hard and fast rules... Apple just says, "Must not in Apple's reasonable judgment excessively use or unduly burden network capacity or bandwidth".</p>

<p>Anyone have data on what Apple considers reasonable data transfer rates?</p>

<p>Should I fill up the buffer file in short spurts?  Should stream the file at a constant rate (and how would I limit the transfer rate from within the app?)</p>

<p>Any and all suggestions are welcome.</p>

<p>Thanks</p>
