Representing a Go Board in C#, Ideal Data Structure
<p>I'm working on, as a hobby, a Go playing program in C#/WPF. This has been a topic of much discourse when I was younger and using Turbo Pascal to write chess-playing programs and other boardgames.</p>

<p>I wanted to therefore see how the community currently feels would be the ideal data structures, especially in C#, to represent a full 19x19 Go board, and in particula,r with the possible conjunction/incorporation of LINQ to query the board.</p>
