Alternative to AbsoluteLayout? Best approach for sprite animation?
<p>The AbsoluteLayout class (and contained LayoutParams class with x and y properties) is deprecated.  While it is possible to roll my own class that extends ViewGroup and enables me to control the absolute positioning of the child views - is this the best approach for sprite animation?</p>

<p>First of all, I've made the assumption that moving ImageViews around by changing their x and y position will be more efficient than redrawing bitmaps inside a SurfaceView.  Is this assumption right?</p>

<p>My wider question is really: what is the best approach for animating sprites in Android?</p>
