Hardware accelerated Live Wallpaper
<p>I'm trying to create a Live Wallpaper that can leverage HArdware acceleration on sdk 14.
But Live wallpaper I create is using:</p>

<pre><code>Canvas canvas = surfaceHolder.lockCanvas();
</code></pre>

<p>And Romain Guy already mentioned Canvas created by such methods are not hardware accelerated.
So is there an alternative way by which I can create a Canvas for LWP?</p>

<p>p.s. I'm not using any of the unsupported hardware-accelerated canvas methods.</p>
