Writing a map editor for game development
<p>I have recently begun game development, working mainly with C++ and SDL. After creating few simple clones, I want to work on something more complex. Something with a lot more physics than I am used to, and complex game objects. </p>

<p>So far, I have been using a basic tile editor I made in SDL to create binary maps, but now I want to work on something meatier. Something in which I can place objects and define their properties. 2D, of course, but with more utility than a simple tile editor.</p>

<p>I have been searching, but I haven't really found any articles which are aimed at developing such utilities. </p>

<p>Where can I find information to help me develop this toolkit? And what should I use? I have been looking at Qt, but I'm not really sure. I would appreciate any help and possible guidance for this endeavor of mine.</p>

<p>(I know that excellent utilities do exist, but I want to develop one myself, and then hopefully integrate my basic physics engine into it. It may be re-inventing the wheel, but a very good learning opportunity.) </p>
