Territories in a C++ Risk Clone
<p>For fun, I've been programming a Risk clone in C++ and I need some help with the territories/Continents part of it. Setting them up so that they know what territories are adjacent to them, what Continent it is apart of, who currently controls it and of course the amount of armies currently in it. </p>

<p>Likewise, the Continent needs to know all the territories that are in it, so a player who controls the whole Continent gets corresponding reinforcement bonus for that Continent. </p>

<p>Currently, I think a using <code>std::set</code> may be the best choice, but I need some suggestions on how to set it up.</p>
