Is it bad to have large objects on the heap?
<p>what are the consequences (if any) of having big objects stored on the heap rather than in the stack? I remember reading that it was preferable to have the bigger objects on the stack to limit the heap fragmentation... is that true?
thanks</p>

<p>edit : question comes from a game I'm making where my basic object that will have all the informations about textures, entities etc will be most likely created on the heap, I don't really have any idea of its size, we could assume something like 300 MB</p>
