Regarding the 3D model displaying issue of .3ds file in min3D android project
<p>I have display issue when I open 3d   <strong>.3ds</strong> file through min3D android open source project.
The following given below is the approach and step involved before issue raised.
(1) I have developed the my own 3D modeling and save it as monster_high1.3ds</p>

<p>(2) Min3D project successfully able to parse and create the object , I am confirmed for this output </p>

<p>(3) But 3d model isn't displaying at the same XYZ coordinates which I have looked through 3D Max design tools after rendering. That is there is different rendering in context to coordinates by autodesk 3D Max tools and min3D project.</p>

<p>(4) However when I used the .3ds file shipped with the project it is displaying properly .</p>

<p>(5) From the code this issue shouldn’t be comes which is mention below 
Public void initScene()
{
 //Source code<br>
 scene.camera().target = monster.position() ;
}</p>

<p>Which set the camera to current parse object position?
(6) Is there is any way to map the same look from render point of view between any 3D design tools ( like Autodesk 3D Max , render ) to min3d Google open source project .</p>

<p>Please help me to solve this issue.
Thanks in advance.</p>
