How to improve performance when having a large map that uses BitmapRegionDecoder for extracting smaller bitmaps in memory
<p>I have an 1600x2400 png that cannot be loaded into the device since it goes OutOfMemoryExceptionm so I use BitmapRegionDecoder to load a bitmap a little larger than the screen size. But when I get to the margin of the bitmap I have to load the next chunk. Of course that implies a somewhat large performance hit so I get a little hiccup when loading the next chunk. This stuttering is annoying to the users. How can i get rid of it? Any performance optimization ideas?</p>

<p>I cannot make the map smaller since that is the whole idea: to have players wander through a big map.</p>
