Game Object Thread?
<p>I'm trying to develop a game. It's a simple whack-a-mole type of game where something pops-up the screen and you click on it to kill it. I was thinking of giving the "moles" their own thread so that they can do their own animation, event handling, etc. in their own lifecycle until eventually killing themselves. Will this kind of "each object has its own thread" implementation be good for an Android game? </p>

<p>Hoping to get good feedback with concrete points, thanks!</p>

<p>Kind Regards,
JM</p>
