Why i dont see in the Form the variable newGPUTextLabel when running the application?
<pre><code>private void GPULabels()
        {



                newGPUTextLabel.Location = new Point(340, 100);
                newGPUTextLabel.Height = 250;
                newGPUTextLabel.Width = 500;
                newGPUTextLabel.ForeColor = Color.Blue;
                newGPUTextLabel.Font = new Font("Arial", 35, FontStyle.Bold);
                newGPUTextLabel.Text = " - הטמפרטורה כעת";
                button3.Enabled = false;

                newGPULabel.Location = new Point(250, 100);
                newGPULabel.Height = 250;
                newGPULabel.Width = 500;
                newGPULabel.ForeColor = Color.Red;
                newGPULabel.Font = new Font("Arial", 35, FontStyle.Bold);
                button3.Enabled = false;

        }

        private void CPULabels()
        {
            temperature_label.Location = new Point(250, 200);
            temperature_label.Height = 250;
            temperature_label.Width = 500;
            temperature_label.ForeColor = Color.Red;
            temperature_label.Font = new Font("Arial", 35, FontStyle.Bold);

            textMode_label.Location = new Point(340, 200);
            textMode_label.Height = 250;
            textMode_label.Width = 500;
            textMode_label.ForeColor = Color.Blue;
            textMode_label.Font = new Font("Arial", 35, FontStyle.Bold);
            textMode_label.Text = " - הטמפרטורה כעת";
            button3.Enabled = false;
        }
</code></pre>

<p>I added the labels to the controls and did instance fo each one.
I also call the two functions in the constructor.</p>

<p>I see on the Form all the labels  except: newGPUTextLabel</p>

<p>The Form1 size is: 800x600</p>

<p>If i change the line: </p>

<pre><code>newGPUTextLabel.Location = new Point(340, 100); 
</code></pre>

<p>to</p>

<pre><code>newGPUTextLabel.Location = new Point(340, 10);
</code></pre>

<p>So i see the newGPUTextLabel but its on the top of the Form and i want it to be close to the textMode_label.</p>
