Android: Scaling for resolution fragmentation
<p>After many hours/days/weeks/millenia of attempting to get my app to display on all current Android devices with differing densities/resolutions I have found the best method for me is to write code to use a base-line of 320x480 for everything and then use 'Canvas.scale' to scale the output to the relevant device's screen width and height in pixels.
Seems to work fine on all my Android devices (I have all of 2 of them (!), a Hero and a Desire HD), both return a frame rate of 60+.</p>

<p>My question is, does anyone have any caveats to this method as I don't have access to tablets/small form factor devices?</p>

<p>Many thanks for any thoughts/input/opinions!</p>
