Best way to scale a bitmap in a view?
<p>Greets, </p>

<p>I have a custom view which is drawing some bitmaps on screen. I want to scale the bitmaps depending on some sensor data. Can anyone suggest to me the best way (performance wise) to scale the bitmaps. </p>

<p>Right now I'm creating the bitmaps in the constructor of the view but if I start to scale it in the onDraw method I believe I'll just be re-drawing the bitmaps (Which will be a memory / cpu hog). </p>

<p>Any suggestions for what I should do. </p>
