Tower Defense Mob Health
<p>I am working on a Tower Defense game and am running into a huge problem when it comes to fixating the health of stronger mobs as levels increase. I currently have the health set to the mobSize (by that I mean, the health bar is proportioned to the size of the mob). This obviously wont work for higher levels, since the mobs stay the same size and get stronger but my draw() method does this :</p>

<pre><code>public void draw(Graphics g) {
    if(inGame) {
        if(Screen.level == 1){
        g.drawImage(Screen.tileset_mob[1], x, y, width, height, null);
        //Health Bar
        g.setColor(new Color(180, 180, 50));
        g.fillRect(x, y -(healthSpace + healthHeight) , width, healthHeight);      

        g.setColor(new Color(255, 0, 0));
        g.fillRect(x, y -(healthSpace + healthHeight) , mobshealth , healthHeight);

        g.setColor(new Color (0, 0, 0));
        g.drawRect(x, y -(healthSpace + healthHeight), mobshealth - 1, healthHeight -1);
        }
</code></pre>

<p>This clearly just removes from the width of the health bar, which is set as the health of the mob. My problem is, I want to make a stronger mob that will take away less from the health bar as the levels increase. Any Suggestions? Thank you so much!</p>
