Different Blendfactor for different sprite in DX 11
<p>Is it possible to set different blend factor for different sprites. 
I am getting problem. I have made sprite class, when one sprite object blending(blend factor) is set the same blend factor applies to all other objects also.
There are some images whose background i want to make transparent while others background may not.
My question is related to DirectX 11. If know? Please help me.
Thanks!! In advance. </p>
