Hardware acceleration for sdk 11, benefits earlier versions?
<p>I know there's hardware acceleration support in android sdk 11 for Canvas. If we build against 11, but target earlier sdk versions, will we get any of that support?:</p>

<pre><code>&lt;uses-sdk
  android:minSdkVersion="4"
  android:targetSdkVersion="11" /&gt;
</code></pre>

<p>I watched the google io presentation on this subject, but am not really sure how our Canvas calls are being accelerated. For example, if we're drawing a bunch of lines and circles on a Canvas, are we going to see any performance improvement?:</p>

<pre><code>canvas.drawLine(..);
canvas.drawLine(..);
canvas.drawCircle(..);
canvas.drawCircle(..);
...
</code></pre>

<p>Thanks</p>
