text
stringlengths
65
2.1M
meta
dict
Ethan Johnson ------------- Biographical Information ------------------------ ### Born 2 October 2005 ### Died 1 April 2023 ### Blood Status Muggleborn ### Marital Status Single ### Sexuality Heterosexual ### Nationality British ### Nicknames/Aliases none Physical Information -------------------- ### Species Wizard ### Gender Male ### Hair Color Brown ### Eye Color Blue Magical Characteristics ----------------------- ### Wand Aspen, 12”, Unicorn Hair ### Patronus n/a Relationships ------------- ### Family Members * Arita Fan O’Donald (mother, alive) * Zachary Luke Johnson (father, alive) * Annie Johnson (sister, alive) Affiliation ----------- ### Job n/a ### Faction Phoenix Rising ### School Hogwarts ### House Ravenclaw ### Graduation Year n/a Links ----- ### Application Link | | | | | --- | --- | --- | | “ | stuff | ” | –person to someone | Ethan Johnson was a 7th year muggleborn student. He was meant to be Elaine's third victim, but he survived the initial attack. Unfortunately, he was killed during the mercenary attack on April fools. Personality ----------- Ethan was the intellectual among his friends. He was reasonable and smart, and always tried to keep his crazy friends in check -- though he often got dragged along with them because he didn't like saying now. He was known to do whatever his friends asked of him as long as it didn't land him with expulsion. Even though he tried to sway them from getting into trouble, he was still a teenage boy at heart and had a lot of fun goofing off with them, even while scolding them. He would have done anything for his friends, and did. He was someone you could trust, he didn't gossip or ignore people who needed someone to listen. He does have trouble focusing at times, or rather finishing a project straight through. He would start on one, pause, and start another one until he had several half finished things going on. He was rather awkward when it came to social interaction. He was often dragged into social situations by friends, and learned to find the fun in it. It did take a lot of encouraging to get him to go out in the first place, though.  Why? Because he didn't know how to talk to people-at least not small talk. Give him a good debate or discussion and he could talk for hours, mention the weather? He's at a loss for words. That’s why he liked his friends, they didn't make him say much but when he did they would listen because they knew it was important. However, although he was not biggest fan of crowds, he had a deep love for Quidditch! After his first year when the game was introduced into his life, his parents bought him a broomstick (with some of my friends parents help) and tried to let him practice as much as possible by taking him on camping trips during the summer where no one would see him. He instantly fell in love. Quidditch is the one place where he didn't feel shy in a crowd. He joined his fourth year, and was captain his seventh. History ------- Arita Fan O’Donald had grown up in Ireland but had moved around the country several times with her parents, they girl didn’t seem too much at home anywhere, causing her to be somewhat of a rebel to her parents. She was lonely and troubled as she grew up and ended up partying a lot, especially on the weekends at old clubs in Dublin. At seventeen she was doing her usual dancing with her friends in and old abandoned building at the edge of town when a strange, yet handsome British boy began to flirt with her, the two became friends very quickly after that. Long story short the two became pen pals for the next several months until, finally, they graduated high school and Arita moved to England to live with her British pen-pal. This boy was Zachary Luke Johnson. As the two had written for several months and decided to live together as they grew close as friends, before they were even romantically involved they were simply just roommates. As time went on though the sexual tension began to be too much and they ended up sharing a bed one night (cough cough). As any best friends would when realizing their actions the two acted awkward for a long time. This night led to Arita giving birth to her first child, Ethan, at the age of eighteen. During her pregnancy Zachary decided it was best to try and pursue and actual relationship, since they obviously like each other anyway. About three months before Ethan was born the two had moved into a bigger place in Surrey, so they could raise a family there. They still to this day haven’t had an official marriage. The story of his parents teenage meeting never really bothered Ethan, because it was what he had always known. It didn’t seem abnormal until he started hearing stories about his friend’s parents, in which case he decided he still didn’t care that his parents weren’t married. Four years after Ethans birth a younger sister was born, Annie, and the two were inseparable throughout their childhood. As Ethan grew up strange things began to happen around the house and on his eighth birthday he actually caused his sister to fly high above his head and into the sky. She had been trying to reach a balloon that she accidently let go of and Ethan just willed her to be able to reach it. You can imagine the muggle parents shock when they found their daughter flying up above their heads. After several more crazy occurrences happened his father finally started to investigate the possibility of his son having some sort of mind power. It wasn’t until Ethans eleventh birthday and the letter arrived that everything made sense. Lucky for Ethan, his parents were more relieved than anything. Relieved to know what all the strange occurrences meant and they sent him off to school fully ready and packed, finding themselves proud to have such a son. His sisters eleventh birthday however, came and went without a letter. This didn't damage their relationship however, but brought them closer as he can come home and tell her all the amazing things he has learned. Ethan fell in love with Quidditch his first year, and practice over the summer (as mentioned in the personality section). When he came back second year he was practicing outside and that is where he met his two best friends. They him in as a friend and helped him to hone is Quidditch skills. They grew closer, and his friends basically forced him to get out and have fun. Over the years he has been nothing less than grateful for them, even though they do get themselves in trouble. Even though his friends are trouble makers Ethan was able to keep top marks and was asked to be a prefect in his fifth year and has been one since, though he has received no mercy from mocking by his best friends. Come sixth year he was faced with the choice whether to put himself in the running for Head Boy, or become the Ravenclaw Quidditch team captain. He struggled with the idea for months until he finally approached his head of house and past captain to ask about being the next captain. The decision was difficult for him to make, but he decided it was best to stay a prefect but captain the Quidditch team, in order to keep both dreams alive. It is sometimes hard for him to balance his prefect and Quidditch duties. He eventually decided to play Quidditch first and consider being a professor once his career as a player came to and end. He was horrified when the first student died on the train at the start of seventh year, especially since it was an unsuspecting muggleborn. Then, as the year went on, things just got worse for him. A member of his quidditch team, Andrew, was also killed -- allegedly by the same killer of the student on the train. The school broke into chaos. Everyone blamed Natalia Lestrange, and soon her and her sister were taken home for a short time because of the way they were treated. A group started to form, Phoenix Rising, and Ethan wanted to be a part of it. To help them find out who the real culprits were. But, before they even had a first meeting, Ethan was attacked. He was doing his prefect rounds, and was separated from the other when Elaine Dupree found him. They dueled on the staircase of one of the towers, but she was basically just toying with him. Then, instead of killing him, she and her friend Desirae forced him to take the unbreakable vow. That they'd let him live as long as he didn't tell who hurt him. He took it. He went to the hospital wing, and the Professors quickly realized what had happened. He couldn't say who, or he would die because of the vow. So, he was forced not to help. He still went to the Phoenix Rising meeting, in a wheelchair, but couldn't do anything. He was basically worthless, and he hated it. Then... death. It was April first and Ethan was in hiding. Phoenix Rising had the idea to hide him in the room of requirement the night before and profess that he had gone into the Headmasters office and never came out. Basically, they were trying to scare Elaine into thinking Ethan had given up his life to break the vow and tell everyone who had hurt him. But, when the April Fools Day attack started, Ethan left the RoR to find his friends. There, Elaine found him and killed him in front of them.
{ "title": "Ethan Johnson", "domain": "alohomora.fandom.com", "cats": "character,ravenclaw,phoenix_rising,deceased,hogwarts,muggleborn", "removed": [] }
Ambrosia Ai Hong ---------------- Biographical Information ------------------------ ### Born December 12, 1988 ### Blood Status Pureblood ### Marital Status Single ### Sexuality Lesbian - Aromantic ### Nationality Chinese ### Nicknames/Aliases none Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Black ### Eye Color Brown Magical Characteristics ----------------------- ### Wand 9', Silver lime, Dragon heartstring ### Patronus Doberman Relationships ------------- ### Family Members * Daiyu Hong (paternal grandmother) † * Josephina Montague (mother) † * Junjie Hong (father) † * Bethany Brown (paternal half sister) Affiliation ----------- ### Job Owner of Dystyl Phaelanges ### Faction Purifiers ### School Lin Song ### Graduation Year 2007 Links ----- ### Application [applink Link] | | | | | --- | --- | --- | | “ | I can see your potential, and the dangers lurking in your future. I want to see just how far your potential will take you. But to do so, the threats of your future must be dealt with now. I can teach you how. I can teach you to be powerful, but invisible. A puppet master. | ” | –Ambrosia to Prudence Weiss | (quick summary about the character) Personality ----------- Ambrosia is a praying mantis. Seen, but not seen. Unnoticed until she strikes, and its too late. She has this almost... ability to go unnoticed. From the time she was a child, she was raised to not draw attention to herself. It was the family way, after all. Be seen, but never noticed. Be heard but never remembered. She's carried on this legacy her entire life. She's made few friends during her life. Instead she's simply that shy, woman of few words and small smiles that you can never remember the name of.... Ambrosia is, for lack of a better explanation, a 'mad scientist'. She is a highly logical, and experimental person. She is constantly creating and testing new experiments. In particular, potions and alchemy are two of her main fortes. Due to her many travels, she's learned a great deal about the two subjects and their regional variants. Ruthless and cruel, Ambrosia is a sadist woman who will use any unsuspecting victim in testing her experiments. She has absolutely no morals or ethics when it comes to human experiments and has no mercy or regard for human life. Due to her constant experimentations, Ambrosia is highly curious, almost to a terrifying degree. Her curiosity is never sated, and is absolutely relentless. She won't use interest in something until she's learned what she can. On the other end of the spectrum though, once she has her answers, rarely will her interest stay. She will move onto her next project without any hesitation. This restless curiosity makes her incredibly dangerous. Ironically, Ambrosia is a devoutly loyal person to anyone that gains her respect. She will never betray her true allies. But, be careful, because your definition of true allies may not be the same as hers. In particular, Ambrosia pledges full allegiance to Elaine and her cause, and would never betray Elaine. But the same can not be said for her fellow Purifiers. When Ambrosia was 10, she made an unbreakable vow to never develop feelings or attachments for someone that isn't a Pureblood. So calling her a blood supremacist isn't a bit of an understatement. She is very quiet about her views on the subject, though when she gets restless she'll primarily target non purebloods. Even without this unbreakable vow, Ambrosia does not see people as 'people'. She truly believes herself to be better than everyone. Instead, life is just a big game of chess for her, and people are just tools to be used. Ambrosia is very good at pretending to be something she isn't though, much like the praying mantis. She camouflages herself as something that fits in to hide her re Relationships ------------- to come History ------- To truly understand Ambrosia, and how she became the person she is you must first know about her family... The Montague family. A less known pureblood Wizarding family. During the first wizarding war they were strong supports of He-Who-Must-Not-Be-Named, and they were trying to teach their daughter, Josephina, the same ideology even though she was still only a student at Hogwarts. As the war came to an end the Montague family feared they would be turned in to the Aurors like many of their fellow supporters. Rather then be caught, they fled to China. Josephina would never see her home again. An associate of Josephina's father, who had been a silent supporter of Lord Voldemort, though played no part in the war, let the family take shelter in his family's estate in a remote Chinese village. It was off the grid, and there was little chance of the family being found there. The Hong family. A Chinese family of purebloods that can trace their genealogy back hundreds of years. This pureblood family had close ties to many of the major events that shaped China's history. They'd been seers, soothsayers, court magicians, and advisers to many Emperors. Their presence wasn't a sign of prosperity though. It led to chaos and war. You see, this family has a... special talent. They are unusually gifted when it comes to navigating and manipulating the mind. They'd twist the minds of those around them to do their bidding... (hence why their presence usually ended in bloodshed...) This blood supremacist family has always felt all non magical beings as beneath them, and are simply tools to be used. Tradition is very important to this family, but carrying on that tradition even more so. The head of the family at the time was Junjie Hong. While successful in his career, he had yet to marry and produce an heir. His mother saw the Montague's arrival as a sign that it was finally time to change that. The Montague family laid low over the next few years, homeschooling Josephina rather then sending her to another wizarding school. Junjie's mother oversaw most of her 'schooling'... In more ways then expected. Little by little, the old Hong woman twisted Josephina's mind. Altering her memories, manipulating her feelings... Grooming a suitable bride for her son. Her parents were unaware of the... well, brainwashing. And Junjie? He was uninterested. He'd never had any desire for a family before now, and that didn't change. But, at the same time, respecting and obeying your elders is a very strong part of his culture. So, when his mother announced that she would approve a union between them, he was unable to refuse. Josephina's parents on the other hand were far less pleased. Junjie was as old as Josephina's own father! Determined to put a halt to this union, the Montague family decided it was time to leave. Josephina got wind of this plan before her parents were able to take her away, and told Junjie's mother. Who, in turn, put both adults under a very powerful Imperius curse. With their (unwilling) consent, she skillfully, and quickly, organized a wedding between her only son and Josephina Montague. Within the first month of their 'marriage' Josephina was pregnant. Eight months later, Josephina went into labor prematurely. There were serious complications, and living off the grid made it impossible to bring in a trained healer. And so, as the baby girl opened her little eyes for the first time, her mother closed hers for the last time. Her last words were the name for her only child. Ambrosia Ai Hong. Fearing Josephina's (imperiused) parents would try to take the child when their senses finally returned, Ambrosia's grandmother obliviated all memories of their daughter, granddaughter, and the Hong family. Exactly what happened to the couple afterwards is a secret that was never passed on to Ambrosia... Ambrosia was never told much about her mother, or her mother's side of the family except that they were purebloods, and that she died in childbirth. Instead, she grew up hearing stories of her (Hong) ancestors from her grandmother. She spent hours using the heirloom pensieve, scouring through hundreds of memories her family had collected. She was taught how to be a proper lady, but also the rightful heir to the prestigious family. Despite all the time she spent with her grandmother, she was always a daddy's girl. She loved to watch him work, and would often copy him. She wanted nothing more then to be just like him. Junjie had initially been uninterested in a family, but was quite proud of his only child. She was the perfect heir. From her natural talent in in the 'family business', her quiet but observant demeanor, to her thirst for more. She had what it took to ensure the Hong family's future. When she turned ten, it was finally time for her to become an 'adult' in her family's eyes. There is an old family tradition. On the tenth birthday all members of the Hong family would enter into an unbreakable vow. To ensure the family's future, and prevent any unpure blood, each member of the family swears to never develop an emotional attachment to a non pureblood witch or wizard. Ambrosia made this vow willingly. And the next year, she started school. Ambrosia attended a magical school in China. Many expected the Hong family Princess to leave her mark during her schooling, but she was practically invisible. This well brought up, respectful girl just blended into the crowd, invisible. She made no friends. She was always there though, watching, learning... A week before graduation though, Ambrosia received news that would change her life. Her father had passed away. For the first time in her life, Ambrosia felt true loss and sorrow. And, suddenly, she was the head of the Hong family. Immediately after graduation, Ambrosia returned to her grandmother for the next few years, finishing her 'training' under her grandmother's guidance. Finally though, time caught up with her grandmother and she went to join her son. Ambrosia was now the last of the main family. Though she did have other Hong relatives her grandmother's death made he the head of the family. The next 8 years, Ambrosia traveled and studied. While she hated muggles, they had something she wanted. Knowledge. Those eight years were spent studying the regional variants of potions and alchemy, and also the muggle and magical medical arts. Everything she could learn, she absorbed it all. For a time she settled in England, and during her time there discovered a half sister, a half American produced during one of her father's business trips. IT was also during that time that Ambrosia discovered Elaine Dupree and she pledged her allegiance to the young woman. Despite Elaine's youth, Ambrosia saw the ability to lead, and an ideology she could stand behind. But her half sister was not versed in the Hong family traditions. So, with the promise to return, Ambrosia left England with her half sister, returning to her home in China. During her time in China Ambrosia had to not only verse her half sister in their family traditions but also teach the younger witch the basics of magic. Due to Bethany's upbringing, the younger woman's opportunity to learn magic was hindered by her maternal family, something that Ambrosia has developed a deep, deep hatred for. This hatred has been festering for some time, growing, deepening. Ambrosia wants revenge. She wants to destroy the family that caused such distress to her half sister. And one day, she will get her revenge. Once she finds them. Also during her time in China Ambrosia has done several 'long distance'  jobs for Elaine. Working on experiments and sending them off to England, training Purifiers that are sent to China. Gathering foreign information and also making new connections. Now Ambrosia and Bethany are returning to England. It's time for them to get into the war. And for Ambrosia to seek revenge on Bethany's maternal family.
{ "title": "Ambrosia Ai Hong", "domain": "alohomora.fandom.com", "cats": "character,hong,pureblood,lin_song,purifiers,leglimency,occlumency,business_owner,dropped", "removed": [] }
Addilyn Elara Slater -------------------- Biographical Information ------------------------ ### Born na ### Blood Status na ### Marital Status na ### Sexuality na ### Nationality na ### Nicknames/Aliases na Physical Information -------------------- ### Species na ### Gender na ### Hair Color na ### Eye Color na Magical Characteristics ----------------------- ### Wand na ### Patronus na ### Animagus na Relationships ------------- ### Family Members na Affiliation ----------- ### Job na ### Faction na ### School na ### House na ### Graduation Year na Links ----- ### Application Link | | | | | --- | --- | --- | | “ | You know I don’t like being second. | ” | –Addilyn to Raphael | (quick summary about the character) Personality ----------- to come Relationships ------------- to come History ------- to come
{ "title": "Addilyn Elara Slater", "domain": "alohomora.fandom.com", "cats": "character,slater,halfblood,hogwarts,slytherin,vanessa", "removed": [] }
Peyton Mae Bainbridge --------------------- Biographical Information ------------------------ ### Born na ### Blood Status na ### Marital Status na ### Sexuality na ### Nationality na ### Nicknames/Aliases na Physical Information -------------------- ### Species na ### Gender na ### Hair Color na ### Eye Color na Magical Characteristics ----------------------- ### Wand na ### Patronus na ### Animagus na Relationships ------------- ### Family Members na Affiliation ----------- ### Job na ### Faction na ### School na ### House na ### Graduation Year na Links ----- ### Application [applink Link] | | | | | --- | --- | --- | | “ | quote here | ” | –person to someone | (quick summary about the character) Personality ----------- to come Relationships ------------- to come History ------- to come
{ "title": "Peyton Mae Bainbridge", "domain": "alohomora.fandom.com", "cats": "character,bainbridge,halfblood,hogwarts,hufflepuff,society_for_the_preservation_of_magical_heritage,dropped", "removed": [] }
Finn Kylie Nottingham --------------------- Biographical Information ------------------------ ### Born 24 september, 2000 ### Blood Status Muggle Born/No-Maj Born ### Marital Status Single ### Sexuality Heterosexual ### Nationality American ### Nicknames/Aliases Fi Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Red ### Eye Color Brown Magical Characteristics ----------------------- ### Wand 10' swamp mayhew, jackalope antler, rigid. ### Patronus na Relationships ------------- ### Family Members * julie nottingham (mother, alive) * robert nottingham (father, alive) * ellie nottingham (sister, alive) Affiliation ----------- ### Job MACUSA Auror ### Faction * Currently none * Formerly Ouroboros * Formerly Order of the Phoenix ### School Ilvermorny ### House Wampus ### Graduation Year 2018 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | stuff | ” | –person to someone | to come Personality ----------- Finn likes being in charge. Being a natural leader (which is hard to imagine for some, based on how she looks), she enjoys when everything works out exactly how she plans. Obviously that isn’t realistic most of the time, so she’s flexible when it comes to virtually everything. This isn’t to be mistaken with going with the flow. There’s still a reason for everything she does, even if the original plans fall apart. Because not everyone works in this same manner, Finn has gotten used to being able to do things on her own, generating a high level of independence. The freedom to express herself how she wants to is only solidified through that. Her rougher side came with her job as an auror for MACUSA. Being a rather unassuming girl meant that she could basically do whatever she wanted, and that soon gained her notice. She knows that telling people to do what is best for them isn’t always accepted, and that’s fine, just that there are natural orders to everything, and having the knowledge to exploit and gain from that is important. If there is a way to get to a greater good through her actions, she has no problem taking that route. Morally ambiguous situations mean nothing to her, and she understands that sometimes it is necessary to fight along the same guidelines as the enemy if it means being able to overcome them. Outside of work, she likes to lay around and continue to do her own thing, never being one to follow the crowd. Hanging out at home is more common for her than going out to eat and drink is, even if it were to be with good friends. She enjoys her time alone and can go days without human interaction without even realizing it. Because of this part of her, it took her quite a few years to realize that she also had the knack to lead people, despite always being told that she had a way with people. History ------- Being born into a rather normal family in a small town in the state of New York, the only strange thing in Finn’s life was her first name. Aside from that? Perfectly normal. Her parents had typical jobs and everything was simple. She was a bit of a tom boy through elementary school, but started to pull that back in once her younger sister was born. Finn enjoyed having someone smaller than her to tell what to do, even if Ellie was too young to fully understand. Those first eleven years were nice. A couple weird things here and there, but it was small town America, and there were always odd things happening. Except that they were mostly around her, and exclusively her. Following her eleventh birthday though, things started to make more sense. There were people and letters; conversations with her parents, explaining that they were something called No-Majs, short for none magical, and that she had magic, so that made her a witch. All that was supposed to be only in fantasy books and movies, and yet it was actually real all along. The next year was strange. She didn’t have to go to the school that housed other magical children like herself, but she was interested enough in it that she decided to give it a shot anyways. The September of her twelfth birthday was her first true introduction to the magical world and to Ilvermorny. Finn was sorted into the house called Wampus. She had no idea what a wampus was, but there were tons of other children with similar abilities as her new ones and they all were expected to live together. It was a little overwhelming at first, but she quickly adapted, learning that they were all new to it. Even the ones that had apparently grown up knowing about magic their whole lives. She figured they would have an advantage, and while some did, not all were as naturally inclined as others. Finn caught on quick though, and had no problem immersing herself into the magical world as much as she could. School went by quickly. Upon her sister’s eleventh birthday, the Nottinghams received yet another letter, this time signifying Ellie's entrance to Ilvermorny. By that point in time, Finn understood the odds of magical blood flowing through both of them, being of no-maj descent, but that only served to make it that much better. She finally had someone at home to share the excitement with. Her final year at school was spent showing Ellie the ropes, and preparing her little sister for the coming school years, once she herself had graduated. It was by far her most memorable year at that. Finishing off school in a blur, the next step was finding a job. Back to her home state of New York she went, though this time sticking to the city. MACUSA was looking to hire recent graduates for government positions, and she had qualified for training. She had no idea what kind of training it was until it was completed months later and she was hired as an auror, a sort of magical police officer. They had made brief appearances at the school over the years, but Finn had never actually contemplated becoming one until she had. Luckily she took to it rather quickly, and started to get a hang for the whole law enforcement thing. Busting criminals was fun, and learning how to take control of situations that would normally be beyond her was even better. She didn’t mean to create a reputation for herself, but the head-strong attitude and getting things done apparently looked good to the higher ups. Upon realizing this, Finn shifted her methodologies and began working towards become more of a leader. There had been instances in school where she worked on group projects for classes or clubs and was commended for it, but she had never thought about applying that in the work place. By the time she was twenty, she finally figured out how everything worked. Two years ago, things started to change across the pond. She recalled reading about the issues that had plagued the UK decades earlier; dark wizards and wars, things that had the potential to spill over into other parts of the world if they weren’t careful, but had been stopped. First came the murders of students at Hogwarts. The first one didn’t spark any interest for the MACUSA aurors. The next one did. She was stationed at Ilvermorny with other aurors as a precaution. Nothing ever happened with them though, and it was seemingly a British problem once again. Except that wasn’t how Finn saw it. Her government was more concerned about themselves rather than helping their friends across the ocean. She didn’t know how to put that into words until the Ministry switched Ministers once again, and then their own aurors started being killed. Seemingly nothing was being done to solve the problem of the dark wizards openly roaming around England. And then they decided to host the Triwizard Tournament at Hogwarts. That was basically an open invitation for problems to arise and for more students to be harmed if proper security measures weren’t taken. Celebrating magic wasn’t going to fix the problems at hand. So Finn quit her job as an auror and moved to London. It was an impulse decision, but she couldn’t stand to watch an entire government flounder around because it had no idea what to do next. The people in power were supposedly the same ones that had ended the last war, and yet they were no better than a chicken with its head chopped off. There was something wrong with that. A little digging around led her to discovering the Order of the Phoenix, the supposed group that had led to victory during the last war. As far as she could tell, they were no better than a group of friends that liked to get together every now and again and talk about the past. Looking back wouldn’t fix the present, and definitely wouldn’t help the future.
{ "title": "Finn Kylie Nottingham", "domain": "alohomora.fandom.com", "cats": "auror,character,wampus,ouroboros,ilvermorny,muggleborn", "removed": [] }
The Purifiers are a group of revolutionaries. This group was started at Hogwarts by Elaine Dupree, during her seventh year when she murdered several muggle-born students to show her dominance and strength. In recent years The Purifiers have grown 'quiet' in the destructive sense, but they are are still lurking in the shadows, making connections and alliances to bolster their forces. The Purifiers are broken into sections based on their skills. The heads are the commanders of their section and responsible for the successes and failures of their section. These heads make up the council, along with anyone else that Elaine personally appoints to the council. Key Members ----------- ### Elaine Dupree | | | | | --- | --- | --- | | “ | I just wanted to let you know that just because you’re dead doesn’t mean I can’t hurt you. No, not physically for sure, but emotionally, mentally. | ” | –Elaine to Ethan Johnson | Deceased Key Members -------------------- ### Desirae Rousseau | | | | | --- | --- | --- | | “ | I'll deal with sifting through the gossip to get some real information. So far, however, it seems our enemies are rather good at keeping their affairs under lock and key. | ” | –Desirae to Elaine Dupree | Desirae was a founding member of the Purifiers, and Elaine's right hand from 2022-2023. She used her animal affinity to speak with Spiders to keep the Purifiers well informed of the comings and goings of Hogwarts. She was killed in 2023 by Auror Claire Slater. ### Alastor Draven to come ### Theodorus Nott | | | | | --- | --- | --- | | “ | Ha! A mercenary is a man whose loyalty is for sale. And a Purifier is just a dog feeding on any scrap of power the Princess offers. You can tame a man with money. You can tame a dog with food. But nobody can tame a wolf. They will have freedom, or death. | ” | –Theodorus to Claire Slater | Theodorus was a fellow founding member of the Purifiers. He was a well respected fighter in the group, but proved to be less loyal then anticipated. He betrayed the Purifiers and became a mole for the Ministry. The information he provided would lead to Desirae's death, and Theodorus was killed in early 2024 by Elaine. Timeline -------- Here is a breakdown of events the Purifiers have been involved in. **Early summer 2022** - The Purifiers are formed. Alastor Draven is the leader behind the scenes, with Elaine Dupree as his "puppet leader". **July 14, 2022** - Draven murdered Minister Kingsley in the Shrieking Shack. **September 1, 2022** - Elaine murdered a muggleborn 1st year on the train. **October 10, 2022** - Elaine murdered a muggleborn 4th year on the Hogwarts grounds. **December 15, 2022** - Elaine attempted to murder Ethan Johnson in a Hogwarts tower. Ethan survived, and was placed under an unbreakable vow not to reveal who attacked him. **April 1, 2023** - Rumors spread that Ethan Johnson has died from breaking the vow. Elaine reaches out to Draven and Draven hires mercenaries to attack Hogwarts. During the attack they "kidnap" many of their student members, and a few students, to help their members escape Hogwarts without suspicion. Draven is revealed (to Purifiers) as the true leader of the Purifiers. **April 6, 2023** - The Purifiers are betrayed by Braelynn Rousseau and the safe house is raided by Aurors. Desirae Rousseau "kills" Braelynn in the escape. **June 10, 2023** - The Purifiers bomb King's Cross hours before the train arrives. **November 22, 2023** - Desirae Rousseau, and Elaine's right hand person, is tracked down by the Minister and killed during fight against Auror Claire Slater. **February 1, 2024** - Theodorus Nott is outed as a double agent for the Ministry. Elaine kills him and Abigail Shacklebolt. **May 19, 2024** - The Purifiers plant the bombs that will ultimately cause the carriage and ship explosions. They have one of their contacts, Kraken, take the credit for the explosions. **June 2, 2024** - Purifier infiltrators in Chimera's Claw spur the group into vandalizing Ilvermorny. During the vandalizing, the Purifier member steals valuable information from the school. **July 31, 2024** - Elaine kills Draven and officially takes up the true mantle of Purifier leader. **December 29, 2024** - The Purifiers organize a two part attack. One group riles up dragons from the MacFusty Dragon reserve and leads them to Hogsmeade. The second group infiltrates Azkaban to steal the "Magic Dampener" the prison uses to suppress inmates's magic. During the fighting though, the dampener is destroyed. All isn't lost, however, as now all the inmates are free and many pledge loyalty to the Purifiers. **June 7, 2025** - Elaine uses one of her disguises to convince the world that she is dead. **June 11, 2025** - While passed off as a firework malfunction, the Purifiers set of several explosions at the Finals Quidditch match to cause mass casualties and kill Minister Granger-Weasley.
{ "title": "The Purifiers", "domain": "alohomora.fandom.com", "cats": "affiliations,purifiers", "removed": [] }
Sybil Victoria Windsor ---------------------- Biographical Information ------------------------ ### Born 12th February, 2006 ### Blood Status Muggleborn ### Marital Status In a relationship with Lysander Scamander ### Sexuality Heterosexual ### Nationality British ### Nicknames/Aliases Sybbie Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Blonde ### Eye Color Blue-grey Magical Characteristics ----------------------- ### Wand cedar & dragon heartstring, 12 1/3 inches, swishy ### Animagus Miniature pony Relationships ------------- ### Family Members * Hannah Prewitt (mother, in hiding) * Prince William Henry Windsor (father) † * William Windsor (older brother) * Edmund Windsor (younger brother) † * Lusie Windsor (younger sister) Affiliation ----------- ### Job Department of Regulation and Control of Magical Beasts - Being Division ### School Hogwarts ### House Ravenclaw ### Graduation Year 2024 Links ----- ### Application [1] | | | | | --- | --- | --- | | “ | Though I rather wish it was the Department of Regulation and CARE, or even something shorter. The whole title is a rather big mouthful, and doesn’t really showcase what we truly do. | ” | –Sybil | Sybil Windsor is a British witch and a member of the British royal family. She currently works in the Ministry of Magic in the Beings division. Personality ----------- If there were superlatives for "most transformed" Sybil would certainly be in contention of it.  She used to be quiet, shy, bookish and soft-spoken when she was younger and to a degree she still is.  She prefers to read than to play games and still has a preference of conversing with animals or practicing archery over humans.  She might come across as cold and aloof but really she just prefers letting other people carry the conversation.   She is very clever and intelligent, almost to much so for her own good as her explanations on things tend to be over-winded and long. Ever since she entered her teens, susan has been more into makeup, hair, clothes and boys.  Some may say it's a bit superficial of her but she feels like she's really living for the first time.  She's become very material and is very gleeful when people compare her sister Lusie to her; she's beginning to love that spotlight. Since their parents were busy most of their childhood, Sybil has held a mother-replacement role within the four siblings, and that will never change.  She prefers to watch them play games instead of joining in, enduring the teasing that shes simply just not imaginative enough.  She is very bossy and dominant when she wants her younger siblings to do something for her, and isn't afraid to hold things over their heads (not physically she's too short for that).  If one of her siblings is really in trouble, or is upset or angry, she shows her rarely seen soft side and talks them through everything.  She cannot stand to see any of her siblings in pain Relationships ------------- -- LYSANDER P. Q. SCAMANDER - soulmate -- LUSITANIA KATHERINE WINDSOR - little sister -- RENARD WALT GOYLE - supervisor, went on blind date with History ------- For once, my sister Lusie has put our family story into perfect words: “It all started with a look. But that is how most things start. Hannah Prewitt was out for a walk when she met Prince William Henry Windsor of England. Of course she didn't know he was a prince til they actually started dating, it happened kind of like a fairy tale. They started seeing more of each other and then one day he drops this bomb: "by the way, I'm a prince." She didn't believe him until he took her to meet his family. After all that pomp and circumstance, there was nothing she could do but believe him! Eventually they got married, it was a really romantic ceremony and I am pretty sure the entire world was watching either on TV or on the internet. Maybe I should mention, they are both Muggles. So far as we know, no magical blood in the family except for me and my sister and two brothers. Many people think that royal life is easy and just like a fairy tale. Well I can tell you, it is rough work. My father, William, was not even the crown prince but he had just as much responsibility as my uncle. He worked in the parliament and my mother was a lawyer for the royal household. They tried to live their lives as ordinary as they could, so that was where children came in. Over the years they had four kids. William Peter, then me, then my little brother Edmund, and then little Lucy Jane the youngest. We lived in a modest muggle home in the country. My mother insisted that we didn't live in the city or the palace, she said she didn't want us to end up being spoiled. But we still spent plenty of time in the palace visiting cousins and spending long weekends there. It was especially common to stay at the palace during times of crisis or election times. I always hated elections. One year, we were staying at the palace for a big party my grandparents (the king and queen) were throwing. I had always thought the parties, fancy dresses, hair styles, and the make-up were a bit frivolous, but this one seemed different. After we were ready to go my dad said he had something he needed to take care of and would meet us there. We arrived at the party and sat down for dinner. It was always my dad's job to give some sort of speech before dinner and so we looked for him. He wasn't there yet. My grandma sent someone to look for him. When the guard came back his face was pale. The next few hours were a blur. My mom rushed me and my siblings into a different section of the palace and told us not to leave the room. Then she left. I didn't even find out until the next day that my father had been assassinated. The palace put the whole royal family into protective custody for a few weeks while they figured everything out. We were moved to a summer home on the coast. That was when things really changed. Peter got it first. Weird things started happening around him. Once the maid's skirt turned blue, another time a dog that was barking at him ended up on the roof. It was almost like he was sick because it wasn't long after that Lucy, (Edmund) and myself all started having weird things happen around us as well. No one knew what was going on until a representative of some place called Hogwarts, came to talk to our mother. She wouldn't let us in the same room as she talked with him, but after he left she told us. We had magic. All four of us. He said that it was rare to have 4 muggle-borns in the same family, but not impossible. He also gave my mom two envelopes for Peter and I. On September 1st, they got to go to Hogwarts School of Witchcraft and Wizardry. My mom wasn't too keen on the idea at first, but eventually they convinced her that the safest place they could be was at a school with magic! " And that's how we got to Hogwarts.   Peter was sorted into Gryffindor where "dwell the brave at heart" - it fit him perfectly.  Me, I ended up in Ravenclaw with the other wise and clever students.  Finally, I was surrounded by people who were at my level of intelligence!  I never liked to play the silly "imaginative" games my siblings did at home; I'd prefer to read a book out of our parents vast library or write down my thoughts in a journal.  Not  that I didn't have much to learn; I was a year behind everyone else and there were so many subjects!  I immediately took a liking to Transfiguration; to be able to turn into an animal at will and transforming one object into another was simply fascinating from a Muggleborns standpoint.  Potions was by far my weakest subject - I even blew up the lab once (and we all swore to not tell our mother).  When third year came around, I signed up for Care of Magical Creatures, thinking it'd be like taking care of a unicorn like one of the puppies I had as a child.  While that could not have been further from the truth, it quickly became my second favorite class - I even used to spend free periods down caring for some of the smaller, less dangerous animals.  Recently, as I've gotten older, I've been paying better attention to my looks.  A housemate of mine introduced me to Slezeakys and I can finally get my curly hair straight sometimes!  A little makeup, and I feel that boys are beginning to notice me as more than just a bookworm animal lover (don't tell William) Edmund and Lucy followed in my third and fourth years and were Sorted into Slytherin and Hufflepuff respectively, which again suited both perfectly.  We were still a tightknit group from growing up close together in age.  That bond has proven useful this past year when the Muggleborn killings started.  William writes every day to make sure we're all safe, and Lucy & I  put our heads together on how to tell our mother about what is going on.  I passed my OWLs and have no intention of leaving Hogwarts - if she finds out however, we'll be gone in a minute.  I will finish my magical education though - one way or another
{ "title": "Sybil Victoria Windsor", "domain": "alohomora.fandom.com", "cats": "character,windsor,hogwarts,ravenclaw,ministry,animagus", "removed": [] }
Metamorphagi have the ability to change their appearance at will. They are extremely rare and are born, not made. You cannot train to be a metamorphmagus. ABILITIES AND SKILLS -------------------- * Metamorphmagi are born, and can begin showing signs of their ability as early as an hour after birth. * They can only change features, and not make substantial changes to themselves such as body size. * They can't change into animals. * Their ability to change their appearance is strongly linked to their emotions, and traumatic experiences can prevent them from using their abilities for extended periods. * This can be hereditary (passed down parent to child), but it can also be a very random phenomenon. * Muggleborn/No-maj borns can't be Metamorphmagi.
{ "title": "Metamorphmagus", "domain": "alohomora.fandom.com", "cats": "special_abilities,metamorphmagus", "removed": [] }
Epke Robertus Oppedyk --------------------- Biographical Information ------------------------ ### Born 8th August, 1998 ### Blood Status Halfblood ### Marital Status Mated ### Sexuality Straight ### Nationality Dutch ### Nicknames/Aliases * Rob * Robbie (by his mate only) Physical Information -------------------- ### Species Werewolf ### Gender Male ### Hair Color Sandy blonde ### Eye Color Hazel Magical Characteristics ----------------------- ### Wand Birch and dragon heart string, 9 ½ inches ### Patronus Wolf Relationships ------------- ### Family Members * Jocelyn Atwood (mother) * Johannes Oppedyk (father) * Jitske Oppedyk (older sister) * Heleen Oppedyk (younger sister) Affiliation ----------- ### Job Potioneer at Slug and Jiggers ### Faction Greyback Pack ### School Beauxbatons ### Graduation Year 2017 Links ----- ### Application [[1]] | | | | | --- | --- | --- | | “ | I like orange. Reminds me of sunsets and good days. | ” | –Rob to Lyra | Rob Oppedyk is a Dutch potioneer cursed with lycanthropy. His life ambition is to find a cure for werewolves, and has become actively involved with the Aware Wolf initiative started by his colleague and friend, Sienna Linslee. Personality ----------- Before his bite, Rob was known as a quiet, yet clever young man. He exceeded in his endeavours, but rarely boasted. This all changed when he was fourteen, and bitten by a werewolf while off on an adventure whilst the rest of his family remained tucked away safely. Rob grew to be singularly focused on his hatred for his condition, the pain and agony that he endured once a month driving him to the edge of sanity. Even with the Wolfsbane potion, Rob became obsessed with finding a cure for lycanthropy, enhanced by his natural talent with potions. Rob has a lack of trust and respect in the establishment, despite the fact that his very own mother and sisters are key parts of the establishment, so to speak. He is fiercely independent and clever, though often he comes off as too straightforward and to the point. He has never minced words and is known for speaking his opinion. He enjoys being surrounded by people, as long as he has a concrete way to escape if he desires to do so. A flirt to his very core, Rob finds it difficult to maintain romantic relationships, growing wary and bored of those who do not share his singular commitment to finding a cure for lycanthropy. A man of many dalliances, Rob’s outwardly friendly demeanour makes him even more attractive despite his rather uncouth leanings and distrust. Labelled obnoxious and a pig on more than one occasion, rather than shy away from this assessment Rob leans into it, now the arrogant, teasing young man so opposite of who he was as a youth. Relationships ------------- HELEEN OPPEDYK - sister, Halo LYRA HORVÁTH - mate RHYS GREYBACK - close friend GUS COURTEMANCHE - close friend SIENNA LINSLEE - close friend, colleague History ------- A contrarian from his very birth, Rob refused to don his traditional family name, instead from a young age on a more anglicised version. The second child of a mostly magical, wealthy family, Rob always seemed to be the black sheep of the family. The only boy, quiet and clever, Rob frequently enjoyed his own company over those of others. His mother and father taught him manners in the style of the upper echelons of society, none of which he appreciated as much as bringing a book to the table and getting lost in one tale or another. Often seen as a disappointment in the eyes of his mother, Rob distanced himself more and more from his family as he aged. He threw an absolute fit when his parents tried to insist on homeschooling him like his older sister, finally getting them to relent to send him to Beauxbatons. Delighted to be out from under their tutelage, Rob flourished in his early years at Beauxbatons. Few cared that he had transferred in as a second year, though he mostly found himself in the company of those who did not hail from the capital city. However, the summer after Rob’s fourth year, things shifted. In the summer months, while he was off on an evening run, he was attacked and bitten by a werewolf. He managed to get himself home and taken care of, but his curse became his own, shifting him into a creature of darkness and blood once a month. His parents threatened to pull him from school but Rob roared his disapproval, and they finally relented after a month of him causing an absolute uproar at home. Rob shared his condition with next to no one - only his sister, Heleen, who was also at Beauxbatons, and a young man with whom he had become quite close. Gus Courtemanche was younger than Rob by two years, but Rob never saw an issue with an age gap. Even through his shame, Gus didn’t care. It was a bit of a shock to him, who had been taught that different was bad and society looked down upon those who were different. Especially those with dirty blood, such as a werewolf. Someone who attacked and feasted upon the innocent, no matter how hard he tried to deny his very nature. After graduating from Beauxbatons, Rob struggled to find a full time career that held his interest longer than a few months. Eventually, he realised he was happiest brewing potions, especially when each experimental concoction brought him closer to his ultimate goal of finding a cure for lycanthropy. He became a freelance potioneer, honing his craft and expertise until he was almost unmatched in renown across the world. Rob was devastated to hear of the death of the Beauxbatons champion and the explosion of the carriage in general. Secretly, he was glad it hadn’t been anyone he’d known, nor had it involved anything to do with werewolves, as their reputation was tarnished enough. Just over a year ago, Rob moved to the United Kingdom to be closer to his younger sister, Heleen. She had always been more accepting of his differences, especially considering her own special nature. He continued his potion making, working with numerous different offices and entities, though refusing to help political organisations out of spite. Even with his sister working for the ministry, Rob was stoic as a monolith. The resurgence of druids within society intrigued Rob, leading to him to enquire about how they dealt with lycanthropy only to be unceremoniously turned away simply for his condition. Druids didn’t like demi-humans. Recently, Rob was recruited for a position at Slug and Jiggers to work with his close friend’s girlfriend, a small world indeed.
{ "title": "Epke Robertus Oppedyk", "domain": "alohomora.fandom.com", "cats": "character,halfblood,dutch,werewolf,beauxbatons,ana,oppedyk", "removed": [] }
**Gruad Greyface** is the legendary founder of the Illuminati in *The Illuminatus! Trilogy*. Conspiratorial -------------- ### *The Illuminatus! Trilogy* If legend can be trusted (according to *TIT*), he is an ancient mutant scientist from Atlantis, the original *homo neophilus*. His mutation also caused him to be mostly hairless (unlike his Atlantean brethren), except for the short hair on his head and his beard, which he also kept cropped short. He was the founder of the *Party of Science*, which probably was a precursor of the Illuminati. His personal symbol, which was later taken over by his party, was the eye in the triangle. He might be still living in modern times under the guise of the Dealy Lama. ### *Principia Discordia* The character is called simply "Greyface" in *Principia Discordia* which inspired *TIT*.
{ "title": "Gruad Greyface", "domain": "illuminati.fandom.com", "cats": "characters,atlantean,the_illuminatus!_trilogy", "removed": [] }
Charlotta Aino Holopainen ------------------------- Biographical Information ------------------------ ### Born March 15, 1995 ### Blood Status Half Blood ### Marital Status Married ### Sexuality Lesbian ### Nationality Finnish ### Nicknames/Aliases Char, Charlie, Lotti Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Blonde ### Eye Color Blue Magical Characteristics ----------------------- ### Wand 12' vine, unicorn hair ### Patronus unknown Relationships ------------- ### Family Members * Aino Holopainen (mother) * Rudolph Holopainen (father * Radford Holopainen (brother) * \_\_\_\_ ROSIER (brother-in-law) * \_\_\_\_ ROSIER (brother-in-law) * \_\_\_\_ ROSIER (brother-in-law) * \_\_\_\_ (nee ROSIER) (sister-in-law) * PRISCILLA ROSIER ( sister-in-law) * niece/nephew * Emrys Holopainen (nephew) * niece/nephew * (any nieces/nephews from the Rosier siblings-in-law) * \_\_\_\_ Rosier (wife) * Jayli Holopainen-Rosier (adopted daughter) Affiliation ----------- ### Job * Co-Owner and Manager of HR Records: 27-Current * Singer/Songwriter: 18-27 * WADA student: 18-21 ### Faction None ### School Durmstrang ### Graduation Year 2013 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | You and your father are going to be the death of me, you know that right?" | ” | –Charlotta to Emrys Holopainen | (quick summary about the character) Personality ----------- Charlotta has spent most her life in the lime light, so she's always making sure to say the right things and take the right steps. She's very conscious of herself, and what she is doing at all times. She's also mindful of those around her, and how they are acting. This is very apparent in how she deals with her brother's children and her wife's young siblings. She doesn't want the attention they get to go to their head and make them start acting outrageously without realizing what the consequences might be. In particular, she can come off as quite hard on Emrys, her nephew. Some people would think she's too hard on the boy, but he knows that she's looking out for him, and trying to make sure he stays safe. Though, his antics can be quite... exhausting. Those that know her, and particularly her musical career, know that she wasn't always like this. She learned the hard way how to behave, as many of the actions of her youth were... quite rebellious. So many of the antics she tries to stop her musicians from getting up to are ones that she pulled herself. As such, she's quite adept at stopping them. Charlotta is creative. While she may co-own and run the record label now she was much like her musicians in her youth. A musician herself, chasing the fame. She had a knack for music, like her brother and nephew. Music seemed to be in their blood. Though, Charlotta now channels her creativity in helping other musicians. Her love for music has made her realize that she loves helping other artists more, to see them flourish and blossom. She is very hands on with every musician at the record label, and will help them every step of the way. She's the type of owner/manager that will sit the artist down and read through the entire contract with them, making sure they understand every last bit before ever letting them consider signing. She's also very fair and generous, knowing that happy musicians will put out better music, so any contracts she does offer are some of the most lucrative for the musician. Charlotta isn't necessarily "nice" all the time though. She's a woman in a male dominated world (music industry management), so she has a very thick skin. She will demand the attention of the room if she wants it and she will never let you talk over her. She demands respect from everyone she works with, and a mutual understanding that she won't work with you if you can't play by her (reasonable) rules. Respect her, respect her artists, respect her wife. Relationships ------------- to come History ------- Charlotta was an oops child. Her brother, Radford, was quite a bit older then her. Her childhood, despite the age difference, was quite normal. Radford loved music, and he taught Charlotta everything he could while she grew up. Eventually, after he finished school, Radford went on to make quite a name for himself in the music industry. To be honest, she loved telling people she was his little sister. Charlotta was proud of her brother, and the musical heights he was reaching. He was her greatest role model growing up (though clearly he had a few issues, since he would go on to have a few children out of wedlock). Charlotta attended Durmstrang when she was old enough. A dreary place, but she learned a lot and did decent. If was during her school years she learned about WADA and decided that, after graduation, she would attend the school. So, after graduation she packed her bags and moved across Europe to attend the famous school of the performing arts. While attending the school she also started to perform her own music in clubs, pubs and anywhere else she could. Eventually she was spotted by a scout, who offered her a contract with a record label. Charlotta fronted a magical rock band, and had quite the wild few years. She was a wild and powerful performer, like her brother. She also went through quite the rebellious phase, pulling all sorts of stunts and scandals. That is, until she met the woman of her dreams. The eldest Rosier daughter, who was just a few years older then Charlotta. It was quite the scandal when they started to see each other, as the Rosier girl left her arrange marriage to be with Charlotta. After the divorce between the Rosier girl and her husband was finalized, she and Charlotta started to date "officially". Eventually, Charlotta proposed. Charlotta was 25 when they got married in a small, intimate ceremony. A few years after her marriage, Charlotta decided to step away from performing music herself and she and her wife founded their own record company. While she loved music and performing, she'd come to learn that she loved helping others with the arts more. She had a good ear. She was a natural at helping other artists improve their work, and bring out the best of them.  That was when they founded Holopainen-Rosier Records (or HR records). While small at first, the name Holopainen was already huge in the musical industry (thanks to her own and her brother's work) It also helped that her brother openly supported the record label. The past several years have been spent building their roster of artists, and work, taking the music industry by force. Over those years, Charlotta and her wife have also been working on adopting a child. In March this year, those dreams came true. An expectant mother was going to put her soon to be born child up for adoption and chosen Charlotta and her wife to be the parents. When Jayli was born she was so... so tiny in August 2025 . Born prematurely due to the poor choices of the birth mother, Jayli spent the first two months of life in the hospital. Jayli would have a number of health problems growing up, something that might scare other parents. But not Charlotta and her wife. They were happy for their miracle baby and finally got to bring her hope in October.
{ "title": "Charlotta Aino Holopainen", "domain": "alohomora.fandom.com", "cats": "character,holopainen,durmstrang,business_owner,dropped", "removed": [] }
File:Submarine.jpg The Leif Erikson is the name of the golden submarine designed and captained by Hagbard Celine. It serves as the mobile headquarters of the Legion of Dynamic Discord. The name  of the submarine alludes to a norwegian seafarer; the first european to discover north america. The colour of the submarine invokes The Beatles film The Yellow Submarine. It could also be a reference to the firmament; the Biblical idea that God created the Earth with waters above and waters below, thus it's enclosed like a bathysphere. File:Leif erickson - cropped.png
{ "title": "Leif Erikson", "domain": "illuminati.fandom.com", "cats": "pages_with_broken_file_links,the_illuminatus!_trilogy", "removed": [] }
Anastasia Marie Karkaroff ------------------------- Biographical Information ------------------------ ### Born na ### Blood Status na ### Marital Status na ### Sexuality na ### Nationality na ### Nicknames/Aliases na Physical Information -------------------- ### Species na ### Gender na ### Hair Color na ### Eye Color na Magical Characteristics ----------------------- ### Wand na ### Patronus na ### Animagus na Relationships ------------- ### Family Members na Affiliation ----------- ### Job na ### Faction na ### School na ### House na ### Graduation Year na Links ----- ### Application Link | | | | | --- | --- | --- | | “ | The only thing I care about is proving them wrong, which is its own satisfaction | ” | –Anastasia to Bianca | (quick summary about the character) Personality ----------- to come Relationships ------------- to come History ------- to come
{ "title": "Anastasia Marie Karkaroff", "domain": "alohomora.fandom.com", "cats": "character,karkaroff,pureblood,durmstrang,ouroboros,occlumency,magical_international_criminal_police_force,vanessa,magical_interpol", "removed": [] }
So, you want to know how the laws are enforced in the magical world! Want to know more about how it's built/functions. Well, here's the place! For an easy, simple answer. We try to keep the magical law enforcement as close to non magical as possible! So you will see many similarities between magical law, and muggle law. AURORS ------ Aurors are one of the most widely recognized law enforcement group within the wizarding world. Aurors are, for lack of better words, the magical police force. They enforce magical laws, arrest criminals, stop crime, etc. Aurors are a universally used term by the magical community, so most magical governments will refer to their main police force as "aurors". Aurors keep the day-to-day peace in the magical world. There can be special divisions in an Auror force, just like a police station, where certan aurors can specialize in certain types of crimes. There are even aurors who specialize in combatting dark wizards. Overall, think of them like police. In terms of numbers, this will be very similar to regular police forces. There is roughly 2 auror to every 1,000 witches/wizards. Auror training takes 2 mandatory years, and can be quite difficult to pass. Auror training covers a wide variety of subjects, and skills. The most commonly used skills aurors have and are trained in are: Defense Against the Dark Arts, Transfiguration, Charms, and Potions. But to get into the Auror program you must have five N.E.W.T.s of no less than 'Exceeds Expectations'. HIT WIZARDS ----------- Hit Wizards function similarly to "special ops" or "SWAT". Basically, they are similar to Aurors in some ways but they do not deal with the day-to-day maintenance of order. Instead, Hit Wizards are highly specialized in high risk situations. You will see Hit wizards used in hostage situations, bombs, raids, and hunting down very dangerous criminals. Hit Wizards often times have more leniency in terms of what they are allowed to do "on the job" as their job often requires them to think quickly on their feet and they rarely have time to seek approval for things from higher ups. In other words, if Hit Wizards are called into a situation they are always given the order to stop the situation at any means necessary. Hit Wizards are fewer in numbers then Aurors, with only 1 Hit Wizard to every 10 Aurors. Similar to Auror training, Hit Wizards require 2 years of specialized training. They also have the same N.E.W.T. requirements as an Auror to get into the training program. MAGICAL INTERNATIONAL CRIMINAL POLICE FORCE ------------------------------------------- Magical Interpol is a world run police organization. Unlike Aurors and Magical governments, Magical interpol's jurisdiction doesn't even if you cross a border (unless it's into a country not part of International Confederation of Wizards. Most countries are a part of it, though). Magical Interpol is not like aurors however, in the sense that they don't enforce day-to-day laws. In stead, Interpol enforces international laws. While they may be called in to assist a local government, it is not their primary job. Interpol often works cases in which criminals have crossed borders and either need to be extradited to a country, or when a criminal is "international" (as in operating and committing crimes in more then one country). Magical Interpol is very small and elite. They're are only around 500-1000 employees around the globe. Magical Interpol requires similar N.E.W.Ts as Aurors and Hitwizards, and training takes 2 years. In addition, however, Interpol agents are required to speak more then one language (since they operate in multiple countries), and often will learn more languages as they work. WIZENGAMOT ---------- The Wizengamot is the judge and jury of the magical world. They create, enforce, and change laws. They are also the ones crimes are brought before for judgement. The Magical world does not use a jury the way the US does, however, and is instead the Wizengamot, as a chamber, is your jury. For a conviction, the Wizengamot requires 2/3 of the Wizengamot's votes. They determine, if convicted, what the punishment for your crime is as well. They can give out fines, prison time, and even death sentences. While the Wizengamot does not require any specialized training, it is most commonly made up of former aurors, hitwizards, lawyers, and obliviators as they are the most familiar with magical law (since it was their job to enforce it). EXECUTIONERS ------------ Ah, the executioners. While most crimes in the magical world do not require this individual, the magical world does still believe in the death penalty. So, the Executioner is an individual that is appointed by the Wizengamot to perform these death sentences. The Executioner isn't limited just to wizards, however. They can be called in to put  down dangerous captured creatures and other magical beings in custody. There is usually only 1-3 executioners appointed at a time. No special training is required to be given this position, but executioners must have nerves of steel and undergo intense psychological testing, as their job is surrounded by so much death. AZKABAN GUARDS -------------- Thankfully, the death sentence is not a common punishment. More often, you will get a fine or prison sentence. If you are given a prison sentence, that's where these individuals come into play. The individuals are in charge of the prison and all prisoners. As Azkaban no longer utilizes Dementors, they play a vital role in day-to-day prison life. While no special training is required to be a guard, Azkaban guards are often times former Aurors and Hitwizards. Either that wanted a less dangerous occupation, or due to other circumstances are no longer able to work in the field.
{ "title": "Magical Law Enforcement", "domain": "alohomora.fandom.com", "cats": "information,career,auror,hit_wizard,magical_international_criminal_police_force,wizengamot,executioner,azkaban_guards", "removed": [] }
Kalique Yara Selwyn ------------------- Biographical Information ------------------------ ### Born na ### Blood Status na ### Marital Status na ### Sexuality na ### Nationality na ### Nicknames/Aliases na Physical Information -------------------- ### Species na ### Gender na ### Hair Color na ### Eye Color na Magical Characteristics ----------------------- ### Wand na ### Patronus na ### Animagus na Relationships ------------- ### Family Members na Affiliation ----------- ### Job na ### Faction na ### School na ### House na ### Graduation Year na Links ----- ### Application [applink Link] | | | | | --- | --- | --- | | “ | quote here | ” | –person to someone | (quick summary about the character) Personality ----------- to come Relationships ------------- to come History ------- to come
{ "title": "Kalique Yara Selwyn", "domain": "alohomora.fandom.com", "cats": "character,selwyn,pureblood,hogwarts,ravenclaw,metamorphmagus,purifiers,dropped", "removed": [] }
James Sirius Potter ------------------- Biographical Information ------------------------ ### Born 19 august 2005 ### Blood Status Half-blood ### Marital Status Single ### Sexuality Heterosexual ### Nationality British ### Nicknames/Aliases Jay, Jamie, Jams Physical Information -------------------- ### Species Wizard ### Gender Male ### Hair Color Black ### Eye Color Hazel Magical Characteristics ----------------------- ### Wand English Oak, Phoenix Feather, 9" Flexible ### Patronus Hippogriff Relationships ------------- ### Family Members * Harry Potter (father, alive) * Ginerva Potter (mother, alive) * Albus Potter (brother, alive) * Lily Potter (sister, alive) * Audrey Campbell (aunt, alive) * Percy Weasley (uncle, alive) * Molly Weasley (cousin, alive) * Oscar Gauthier (cousin-in-law, alive) * Lucy Weasley (cousin, alive) * Bill Weasley (uncle alive) * Fleur Weasley (aunt, alive) * Victoire Weasley (cousin, alive) * Jimothy Barnes (cousin-in-law, alive) * Dominique Weasley (cousin, alive) * Louis Weasley (cousin, alive) * Charlie Weasley (uncle, alive) * Natalie Weasley (aunt, alive) * Harper Weasley (cousin, alive) * Ondina Weasley (cousin, alive) * Lucas Weasley (cousin alive) * George Weasley (uncle, alive) * Angelina Weasley (aunt, alive) * Fred Weasley II (cousin, alive) * Roxanne Weasley (cousin, alive) * Fred Weasley (uncle, deceased) * Ron Weasley (uncle, alive) * Hermione Granger-Weasley (aunt, deceased) * Rose Weasley (cousin, alive) * Hugo Weasley (cousin, alive) Affiliation ----------- ### Job Hit Wizard ### Faction * Ouroboros * Phoenix Rising ### School Hogwarts ### House Gryffindor ### Graduation Year 2023 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | stuff | ” | –person to someone | to come Personality ----------- What would one expect of Harry Potter’s eldest son, who seemed to emulate the qualities associated with whom he was named after? But, James was not only a Potter but also a *Weasley*. The Hogwarts staff undoubtedly prepared themselves for this combination once he arrived in the Great Hall in his first year at eleven. To nobody’s surprise, he was sorted into Gryffindor—the house of his father and mother, and he was elated. Much as his grandfather had been, James was incredibly outgoing. He made friends quickly and did not mind the spotlight and attention that came with being Harry Potter’s son. In addition to that, he seemed to fit in well and typically wasn’t one to actively look for trouble and enemies. Well, his definition of trouble might have been different than what the Prefects might have been thinking. There might have been a few, or a lot, that believed that James had some privilege to being a Potter and how much he got away with. James was slightly aware of this, but he did like the attention after all. There was a natural draw to him, people migrated to him, and his presence and these qualities of charisma served him well as he lead the Quidditch team in his later years. Nobody was surprised by this. His father had been a Quidditch star himself as a Seeker while James played as a Chaser. Unfortunately, the Seeker position had been taken by the time he reached his second year, and his height and slim build made him perfect for a Chaser. In fact, he grew rather tall, which he figured was genetics from his mother’s side as he seemed to have inherited his father’s other physical traits, such as his very unkempt hair. It made him recognizable from just about anywhere. That hair was Harry’s signature, but one knew it was James from the height. In many ways, he wanted to emulate his father, Harry was a hero to this generation of the Wizarding World, and James’ main goal was for him to be proud of his eldest son. Every year he went in to promise he would not break the rules and study every waking minute. He wasn’t practicing Quidditch, but every year that goal seemed to fly through the window like a stray bludger after a week into the term. This is where James was absolutely a Weasley. He enjoyed having a good time, including hanging out with his friends on the grounds in front of the Castle or pranking one of his dorm mates. Any chance he seemed to get, he would spend time with his uncles, who only encouraged this behavior, while his father wished he would study a bit harder and focus. The thing was, James did study, but for the most part, he didn’t have to study all that hard. He did well academically, though he wasn’t at the top of his class by any means. The pressure of his name and the spotlight that came with it never bothered him though he watched his brother struggle with it much more than he ever had. It wasn’t something he understood until he got much older, and suddenly everything wasn’t so easy anymore. When it came to his siblings, one could call James a typical older brother. It was natural for him to hover and try to include his brother and his little Hogwarts adventures, though it was clear Albus wasn’t interested. Their personalities had minimal overlap outside of a natural sense of humor and witty opinion of just about anything. James found much more in common with his sister, Lily—however, he had no qualms about interjecting himself into their business one way or another. He was their older brother. He felt entitled to his opinion on anything they did and ignored the eye-rolls and frustrated sighs that came with it. But, things changed as he grew older and adulthood and the real world looming on the horizon. Events at school such as finding the dead student on the train and all these things that were only supposed to exist in the stories his mother and father told him of the days before and up to the War. It was a harsh dose of reality, going from easy-going school days to facing death and such fear. James still smiled, but it had never been a part of his life until now, and it weighed heavier than it should have, but he’d never been trained in any way to cope with such things. And though one might consider James ‘aloof’ at times, he was a determined individual when he chose to be. He supposed all the Potter children were determined in their own way, whether it was to meet a goal or actively avoid one. Still, James didn’t want to show the damage done. He didn’t want to show how things might have weighed on him. His natural loyalty could often easily be mistaken for being overbearing at times. There were a few bad days, his mood getting the better of him as his temper tended to flair when he felt overwhelmed one way or another. In that way, he was his father’s son—that temper to action rather than taking a moment to think something through, but when it came down to it, he felt he had to do *something* as Harry Potter’s son. James had already been out of school when his father went missing and then was presumed dead. This was a significant blow to him. His father was his hero, a man he idolized in a way the rest of the Wizarding world did. He smiled a little less. It was all weighing heavy on him, and he felt even more protective of his close friends and family. Things were not coming so easy for James Potter. History ------- James Sirius Potter. The first and eldest son of famed Harry Potter and Ginny Weasley. He was soon followed by his brother Albus and then another year after his sister, Lily. James couldn’t recall a time where he was ever alone. If his mother or father wasn’t around, he had his brother and sister there with him. Though more often than not, this involved James dragged one or both into some kind of trouble with him. It was clear from a very young age that James was your very typical little boy. Full of energy and once his magical abilities began to manifest—literally bouncing off the walls at times. Nonetheless, his childhood was reasonably calm aside from the attention the family received due to Harry Potter being his father and Ginny Weasley his mother. While his father worked in the Ministry in the Department of Magical Law Enforcement, his mother was a Quidditch star in her own right. As such, James was put on a child’s broomstick as soon as he could walk, and it was clear he had both his parent’s talent for the sport. But James never found himself alone, he had a swarm of cousins on his mother’s side that was always visiting, and he was always around growing up. There were enough of them to make small Quidditch teams that would scrimmage during family reunions as his grandmother happily watched on. When it came time, James received his letter from Hogwarts, though by that time, his cousin Victoire had already been at school for a few years. It had been quite the surprise she had ended up in Slytherin house, though James wasn’t anxious about his sorting. From what he had been told, he was a reminder to some of Harry and, of course, his grandfather James. It didn’t stop James from relentlessly teasing his younger brother Albus about the sorting. Their relationship was typical of an older and younger brother though the disparity in their personalities was quite apparent—as well as their height. Ginny would always remind James to leave the poor boy alone, to be nice to his younger brother. When the sorting did finally occur, it was no surprise that James was sorted into Gryffindor as his mother and father had been. The Sorting Hat didn’t take long to decide on that matter. And to nobody else’s surprise, James was exactly what the staff expected of a Potter and Weasley. He was sociable, made friends easily, and always found a way to make a joke out of things. Fortunately, his grades were consistent as his classes seemed almost easy for him at times. The following year his brother joined in at Hogwarts, but there was a bit of a shock when he was sorted into Slytherin—however, he wouldn’t be alone in that house as a few of their cousins would end up being sorted into Slytherin as well. It was before this time that James had ‘acquired’ the Marauders Map as well. Though his definition of ‘acquiring’ items was always a bit loose but the point was that he had the Map and was excited to bring it to school with him. James joined the Quidditch team his second year. Again this was not a surprise to anyone. However, he opted for the position of Chaser rather than a Seeker than his father had been. This was more due to what spots were open on the team, but he took it without complaint. The next few years went pretty much normally. Things seemed to come easy to James, whether it was Quidditch, any clubs he might have joined, dating, and even academics. Now, he wasn’t as studious as his brother, but he managed to pass his classes. There was the unspoken question and even an expectation that he would go into Ministry Law Enforcement—perhaps an Auror as his father had been. It wasn’t something that was entirely out of reach for him. He just needed to achieve the correct OWLs and NEWTs to do so. Then again, he supposed there was the other option of going into professional Quidditch as his mother had done. He played well enough, but he just wasn’t sure even up until before his seventh year. Maybe it was just a consequence of his carefree life and how easily he managed to go through it. However, that began to change. James’ mother was attacked one day but unknown men, which resulted in Ginny losing her memories. However, it wasn’t immediately evident the extent of the damage. It was not until James and his brother and sister approached their mother and had no idea who they were. It was a kick in the chest for James, the last thing she seemed to remember was the final battle of the War, and that was it. To say that hurt would have been an understatement though each child seemed to carry it differently, and regardless he had to go back to school for his final year. But it wouldn’t be so bad, right? Maybe her memories could recover or slowly return, or they could rebuild that lost foundation once again. These were the questions swimming in James’ mind when he stepped on the Hogwarts Express for his final year, and he also tried to push back the obvious question of what in the world he was going to do after he graduated. But again, his plans for a good last year at school were quickly thwarted. James found the body of a student on that train. The student had been muggle-born—a first year, and again, there came that kick in the stomach. Death was not something he had thought about a lot, even with the stories his father had had told him of when he had been a student. It wasn’t supposed to happen to him or this generation. Harry had taken care of the biggest evil, and whatever remained shouldn’t have been of that much consequence. Yet, there he stood, unable to take his eyes off the lifeless body. Eyes wide open and face void of anything. James tried to move on and push forward. It was what he had been brought up to do. Just keep going forward, anything other than that was like giving up, and James was not one that stepped down from a challenge. But despite smiling when he saw his friends laughing in the Common Room late at night or when they were dodging Prefects in the hallways, it sat with him, that image of the body on the train. Those closest to him would notice the very subtle difference, but it would appear more when another body was discovered on the grounds of Hogwarts later that fall. This one had been older, though James was not the one to find him, he remembered the sinking feeling in his stomach and tightness in his chest when the news broke. One death felt like an anomaly but *two*? That was more of a pattern than anyone cared to admit. It was a disorienting feeling, but he decided that there needed to be action. And when he could get himself out of his daze, James and a fellow classmate formed a new organization, Phoenix Rising. His father had told him about Dumbledore’s Army and how he had started it when there was this silent call to action. This felt much the same to him, and there was plenty of interest. However, then another student was attacked. The difference was that this student—Ethan managed to survive but would not tell anyone who had attacked him. James, for the life of him, couldn’t understand why he was keeping it a secret but no matter. Phoenix Rising would continue and hopefully prevent more students from being attacked. Ethan remained a part of the group, at least until he was killed later that Spring. The holidays felt somber that year. Ginny had no idea who this young man was in front of her, who had his father’s messy hair and her nose, who stared at her with pleading eyes for any form of recognition. Plus, he could see the worry in his father’s face, the way he furrowed his brow at the events of that Fall Semester. James worried about Harry and Ginny, but he especially worried about Albus and Lily. He could probably look back in the modern-day and maybe admit he had become a tad overbearing when it came to him. Lily pushed back the most as they were most similar in personality than he and Albus were, but regardless he found himself pestering them more and more, especially when they returned for the Spring term and his final one at Hogwarts. There was a part of him that was on edge. Phoenix Rising was moving forward, but nothing came of it as the months continued. The only news that really came up was when his cousin Victoire was elected Minister of Magic. James could smile legitimately for the first time in what seemed like forever, and he was proud of her. However, that calm was soon broken. In the springtime that year—April Fools to be exact, the school was invaded by mercenaries and students kidnapped. In the commotion, Ethan—the student who had been attacked the previous year was killed. There were now three deaths for that school year alone, and now students gone. However, it didn’t take long for the Aurors and Law Enforcement—including Harry to find the safehouse that month. After that, things seemed to settle, but James felt a bit shaken though it also had the unintended side effect of giving the boy some direction. Despite all this, exams were still ahead, and he focused on his NEWTs and his new goal of joining Magical Law Enforcement. Now, this fell right along with that path people expected from him, and of course, there was enthusiasm over this new goal from James, but it wasn’t *exactly* what they expected either. After he graduated, he chose to go into training to become a Hit Wizard rather than the Auror’s department. It was a combination of wanting to do good in the world and for the thrill—if he had to admit it. Plus, what was it but not a new challenge for James Potter. Graduation was a positive note. James’ family and, of course, the slew of cousins in and out of Hogwarts attended as two of his cousins were also graduating in the same class. But in June of that year, there was another incident. King’s Cross was bombed, and this was the news even with the Triwizard Tournament was announced a month later. James remembered feeling a bit sad that he couldn’t participate in the Tournament, but he didn’t feel too excited when he saw the look on his father’s face and how he began to speak against this. It was known what had transpired the last time the Tournament was held at Hogwarts. James could understand his concern. But he focused on his training, this new direction he had now. In the following new year, there was more news. While his cousin stepped down as Minister, she was replaced by his Aunt Hermione. The transition seemed smooth enough though James witnessed it from his new job in the Ministry. Still, he paid close attention to the Tournament—his cousin Molly had been selected as the Hogwarts champion. James could now tell *anyone* who would listen that his cousin was competing and probably win—because she was the best after all. She was his cousin. He taught her everything she knew, etc. Though it turned out she did end up winning, James was able to visit Hogwarts at the end of that Spring to congratulate her along with the rest of his family, of course. But on that high note, the other shoe dropped, and there was another attack a month shy of the anniversary of the King’s Cross bombing the year before. This time, however, the casualties were much much higher. Students from Beauxbaton and Durmstrang died or were horribly injured, and James barely had time to process the news as he heard it at the Ministry when more news was relayed to him. His father was missing. Harry Potter was missing. James could hardly believe it. Maybe he was working and was just out for an extended time. No, he was *missing*. Every day that passed, James hoped that Harry would just walk in through the door of their home or through the doors at the Ministry of Magic with a perfectly reasonable explanation as to why he was gone. Albus also joined the Ministry, but as an Auror-In-Training in the department, their father had left behind. Right before Lily was about to be in her final year at Hogwarts, Harry’s wand was discovered, and the Wizarding World assumed he was dead. It was difficult for the family, Ginny still had minimal memories of all those times in between, but their children certainly had not forgotten. James felt that dazed feeling again, the one from when he was seventeen, but he pushed through his training and tried to distract himself into feeling some kind of normalcy. His smile was never entirely gone, and neither was the jokes he couldn’t help but make despite what his mood would have been that day. James would always be James, but he felt as though he was carrying more weight—he was still concerned about his family. Now that Harry wasn’t around, he thought he had to step up and watch over them as Harry had done. The Order was still present as Harry its leader, but there was a growing split after his disappearance and presumed death. James witnessed the arguments at each meeting and as they went from healthy discussions to raised voices, then screaming matches, a chair being thrown, and then wands being pointed at one another. The split finally occurred, and James’s initial instinct was to side with those who wanted to take immediate action, but as he took a moment to reflect, he realized that there was no immediate action to take. The other side was right, they needed some kind of plan and information, and he sided with Ouroborus where his cousins and his mother were. That winter, however, dragons attacked Hogsmeade village during the winter festivities, and at the same time, prisoners had broken out of Azkaban. It seemed to all spiral out of control, and inmates escaped. The new year came and went, and Ginny began teaching at Hogwarts while he and Albus continued in their respective training and while all the papers talked about was Azkaban and ‘Harry Potter is Dead’. James stopped reading the Prophet for some time, and not that he had to with the news that he heard through work. He was coming up on almost a year and a half into his training, he was nearly done, and then he supposed the real work could begin alongside whatever he could help Ouroborus with. That February, he received quite a surprise and quite a shock when Harry—his father…reappeared. James felt conflicting feelings of elation and betrayal at the same time, he was angry that he’d been lied to, but he was happy that his father was back. It took some time, but James eventually came around though there was a very, very small bit of him deep down that found it hard to let it go. The point was, Harry Potter was back, and if James could breathe a sigh of relief, he could imagine how the rest of the Wizarding World felt. Things seemed to be looking up, the summer arrived, and James finished his training, becoming a fully-fledged Hit Wizard as his a very close family member Teddy Lupin was as well. He had also expected to attend Lily’s graduation, but unfortunately, she would have to repeat her seventh year. While Lily herself didn’t seem terribly bothered by this James, felt frustrated. Then again, he had never quite fully recovered from the news that she had been bitten and turned by a *Greyback* no less and was now a werewolf as well. No amount of big brotherly advice or small lectures from him ever seemed to do the trick. James was slow to realize that she wasn’t eleven anymore, or maybe he was just having a difficult time taking a step back now that Harry was back and enjoy being nineteen again. However, just as things seemed to be getting back to normal, the unthinkable happened. Just as it had in 2024 and 2023, another explosion occurred and again with devastating consequences. Naturally, James kept up with Quidditch and was excited about the final and even attended and was there when the “fireworks malfunction” had occurred though he got away unscathed. His family had not been at the match, and as far as he knew, even his extended family was safe….well, except for once. His Aunt Hermione, the Minister of Magic—his father’s longtime friend was killed. It hurt to lose family, someone who existed your entire life, and now a void was left behind. The Wizard World felt that void intensely. She was a famous figure in her own right, someone to look up to, and now she was gone. The rest of the year felt like a bit of a blur after that, Elaine Dupree was “killed” by Aurors, but James knew the truth even if he couldn’t speak it—he knew, and he didn’t like that fact. The perfect world he thought existed when he was young no longer existed. Or had it even existed at all? Nothing seemed like it was getting done much as it had during his seventh year with Phoenix Rising. Ouroborus seemed to fight among themselves more than anything, and James was tired of being silenced due to his age or that he wasn’t a squad leader. James found himself hanging around his father’s pub more and more, but really, he was tired of losing. James has been significantly affected by events that have occurred over the years. It seemed that when *anything* happened, it was through his own family or extended family. When his cousin became Minister of Magic and then stepped down, his Aunt replaced her. And when the killing of students begun at Hogwarts, he had found the body of that first year on the train that day—still in his standard first-year robes. He hadn’t even made it to the sorting ceremony before he ceased to exist. That haunted James for some time and still does though now he has almost grown accustomed to it a few years later. Working as a Hit Wizard also helped him in the sense of living in the real world and seeing the real things that happen, though he has learned to talk about his experiences more instead of shoving them down instead. At his current age, the world is real versus whatever fake image he had made up in his mind at seventeen. When his mother lost her memories and then later on his father went missing, it had been disorienting. He had to step up in a way he hadn’t expected to yet in his family, and while he handled the pressure, he hadn’t prepared himself to carry it just yet. But thankfully, Harry returned though the entire family was thrown a major blow when Hermione was killed at the Quidditch Final. While the killing of the students had left him angered and seeking justice, losing a close relative was an entirely different experience. And knowing that Elaine Dupree still walked this earth? Well, the sense of injustice there was too great to ignore, but what could be done? The order had split into two factions, and his father busied himself with his pub. Maybe he was still that same lost seventeen-year-old that wasn’t sure what to do with his life. But he’d seen enough with the Azkaban breakout, his work in the Ministry, and now a new mysterious island appearing out of nowhere to know they couldn’t just sit around. The island was intriguing to him. It spoke to his need for a thrill, but he was still wary of it. Still, it was on their radar as Ouroborus sought out its secrets as he supposed Heliopath might as well. What magic was contained there, and what were the implications if it fell into the wrong hands? James had much on his mind at the turn of the year.
{ "title": "James Sirius Potter", "domain": "alohomora.fandom.com", "cats": "potter,character,gryffindor,ouroboros,phoenix_rising,hogwarts,hit_wizard,vanessa,weasley", "removed": [] }
Felix Teller ------------ Biographical Information ------------------------ ### Born 14th March 1993 ### Blood Status Halfblood ### Marital Status Married ### Sexuality Heterosexual ### Nationality British ### Nicknames/Aliases Fee (by Ophelia only) Physical Information -------------------- ### Species Wizard ### Gender Male ### Hair Color Brown ### Eye Color Grey Magical Characteristics ----------------------- ### Wand hazel and dragon heartstring, 12 1/4 inches ### Patronus Dolphin Relationships ------------- ### Family Members * Caius Teller (father) * Lydia Wilson-Teller (mother) † * Ophelia Teller (sister) * Melody Lúthien Perdita Teller (wife) Affiliation ----------- ### Job Unspeakable - Space Chamber ### School Hogwarts ### House Slytherin ### Graduation Year 2012 Links ----- ### Application [1] | | | | | --- | --- | --- | | “ | Why should some lives have more meaning than others though? Does it not depend on the random hand the universe has delivered to you? Does it not depend on your circumstances? Does somebody with opportunities knocking left, right and centre at their doorstep have a more meaningful life than someone who has struggled throughout life to achieve only something so small and insignificant, it's forgotten in moments? Do witches and wizards have more opportunities to make a meaningful life, so to speak, than muggles? | ” | –Felix to Bianca | Felix Teller is a British wizard who is an Unspeakable in the Ministry of Magic. Personality ----------- Felix has, on more than one occasion, been called stuffy and uptight. He disagrees, knowing that the appreciating the finer things of life does not warrant a personality rebranding. Calm and collected in opposition to his younger sister Ophelia, Felix spent much of his youth striving for excellence to make his father proud. Prim and cold, Felix was never one to focus on making friendships and made it through schooling with few acquaintances. He cared only for making the grades to join the Ministry of Magic, careful to apply just the right amount of flattery to the right professors, and of course for his sister. Beyond that, relationships were of no matter to Felix. Instead of the small matter of interpersonal relationships, Felix spent much of his schooling developing a passion for the universe. During school holidays, he would read muggle science magazines, exploring the creation of the universe and the interactivity between celestial objects. With his head in space, how could Felix devote time to anyone other than his family? His determination to understand the inner workings of the universe led him to pursue a career in the ministry trying to discover just that. Felix was stoic and coolly unfriendly right up to the death of his mother. She had been the light of their life, passing on her bubbly attitude to the younger Teller. Though Felix had always tried to be the centre of his father's attention, he found himself absolutely devastated when his mother passed. He had been so taken by his obsession with the universe that he hardly had made time for a deeper relationship with his mother. Felix made a deal with himself to focus more on people rather than just his work, and while he is still aloof, disengaged and uptight, he has found that he can be warm and people can in fact be interesting. If only they had the patience to wear him down. Relationships ------------- OPHELIA MAE TELLER - sister RHYS ALEXANDER GREYBACK - new friend and drinking buddy HELEEN ARISTA LISANNE OPPEDYK - colleague LEONARDO ADRIAN MEDINA ALMEDA - friendly colleague XANTHA JANE WILLOWMOORE - mistake BIANCA ALIA RIVERA - lover MELODY LÚTHIEN PERDITA TELLER - wife Madeleine Leblanc - ex girlfriend History ------- Caius Teller had it all going for him - he had friends, power and money, and was Head Boy of Hogwarts during the 1970-71 school year. He had an job as an Unspeakable in the Department of Mysteries through his cousins' friend Augustus Rookwood. He had heard of Lord Voldemorts' gaining power, and with Rookwood as his mentor, it would have been very easy for Caius to join the Death Eaters, if it had not been for Lydia. Lydia was a Muggle, beautiful and free-spirited, she entranced Caius from their first chance meeting while he was on a job about two years into his career. She worked in a second-hand bookstore and always wore a flower in her long dark hair. Caius realized two things: that he was madly in love with this woman, and that she would never be accepted into his circle. So their relationship was kept secret; Caius opened up a second vault at Gringotts and would store his earnings there, knowing that his parents would cut him off the moment they found out about Lydia. It was immensely stressful for Caius, leading this double life, but every time he was with Lydia, everything seemed worth it. He told her how he was a wizard and the world he was part of early on in their relationship, but to his surprise, she took it in stride, saying she always thought there was 'something magical' about him. He was able to shake Rookwood off by telling him his parents would prefer for him to stay on his chosen career path, avoiding joining the Death Eaters. This paid off in 1981 when Voldemort was defeated. Caius was never suspected of any wrongdoings (as he had should not have been), and with Rookwood soon behind bars, he was finally able to do what he wanted to do for nearly a decade - marry the woman of his dreams. As expected, his family had cut him off financially, but he had built up a small fortune of his own through saving and living simply with Lydia, and they were still able to live comfortably. Lydia and Caius had wanted children since the early days of their relationship, but with the Wizarding World in turmoil and Caius not being able to tell his parents about her, they decided to wait until they could marry to have children. Felix Teller came into the world in 1993. They had wanted to give him a sibling; most of Lydia's family was dead or living in far off places, and Caius' family didn't speak to them, but Lydia struggled to conceive again. They had given up hope of ever having a second child, when at age 42 she discovered she was pregnant a second time! She gave birth to Ophelia Mae Teller on a rainy day in April at home, much to the delight of her older brother and father. As a youth, Felix had been rather withdrawn, preferring to play on his own and spent hours lying in the garden, his mind trying to wrap around the wonders in the sky. But when Fee came around, Felix finally paid attention to something more than his telescope. Still, he would steal away with Fee into the back garden to show her the night sky and describe the various stars to her. In the nights, he would sneak out of his bedroom window and clamber up the beech tree to get closer to the cosmos. His first sign of magic came one night when he fell from the fragile boughs but recovered without a scratch at the age of seven. After that, Felix was more careful to stick to his telescope and the garden floor. Felix's childhood was uneventful, but not unhappy. He grew close with Fee despite the age difference, and she warmed him in a way no other person could. Well, besides perhaps their mother when Felix wasn't in a temper about having his telescope taken away as a result of not finishing his dinner. They were often at odds, though Felix would never admit how much he respected his mother's ability to bring joy to their father, a man Felix was devoted to beyond all else. Felix thought that he could impress his father with information about the stars, though Caius often reminded the youth that life was happening here on Earth and not to let it pass him by. Disgruntled, Felix swore to focus more on schoolwork so that he could eventually roam the stars with his father's approval. With determination and aloofness, Felix was sorted into Slytherin when he started at Hogwarts. While he was rather uncomfortable living in the dungeons, away from the open sky, Slytherin suited him. His fellow students didn't pester him into friendships, and he was able to spend his free time atop the astronomy tower. Some of his dorm mates managed to break through his focus to a begrudging friendship, even though Felix often had little to say. He instead listened and provided insight to problems. After graduation with excellent marks, Felix was taken on as a Ministry intern. He expressed his interest in the cosmos, and after stoking his superiors with honeyed words and excellent work, he was placed into the Department of Mysteries in the Space Room. Content that he had achieved his wish, his father simply offered his compliments. He hadn't been happy since their mother fell ill. Shortly after Felix joined the ministry full time, Lydia fell ill with cancer and after a short battle succumbed to the disease. Felix was devastated but remained stoic and strong for his broken sister. His mother's death was a wake up call for Felix, a reminder that life was still happening here on Earth. Felix promised himself to open up more, for his mother's memory and his sister's sake. However, this wasn't the only time disaster would strike for the Teller family - Fee would later miscarry a child, and Felix was the one she relied on to put the pieces back together. While shopping for books to cheer Fee up at a muggle store in London, Felix would met a beautiful young woman reading to a group of children. Felix had been struck with the ease that she communicated with the children, the glow of her smile as she turned the pages, the echo of her laugh at their antics. He had to know her. The woman was Madeleine Leblanc, a socialite who resided in Belgravia. Madeleine would be the first person outside Felix's family that he would feel any sort of connection with. It seemed that he, like his father before him, would be struck by a beautiful muggle woman. Unfortunately, the romance was somewhat short lived as any coupling of two worlds could imagine.
{ "title": "Felix Teller", "domain": "alohomora.fandom.com", "cats": "character,hogwarts,ministry,unspeakable,slytherin,british,teller,ana", "removed": [] }
Info ---- | Alignment | Type | Description | --- | --- | --- | | Village | Investigation | Watches one player, learning all non-village actions performed on them that night. | Mechanics --------- * The Journalist will see if their target was framed, controlled, investigated by an Informant, etc. * They will also see actions performed by neutral roles. * If the Journalist is blocked, they will be told that they 'did not receive any results'. * The Journalist's target will be referred to as 'your target' in their investigation results. Strategies ---------- * You can work with the Detective by investigating their target to see if they were framed or defended. * You can clear players if you saw the framer visit them, as the framer cannot target any members of the mafia. * By watching an attack happen, you can find players with immunity to attacks, or possibly confirm any doctors who claimed to heal your target. * You can potentially catch an Informant or Scout posing as a Spy or Tracker, as they will claim to investigate the same person the Informant/Scout used their ability on.
{ "title": "Journalist", "domain": "orbitalmafia.fandom.com", "cats": "", "removed": [] }
Vampires are a mostly normal part of magical society, bloodsucking and ageless beauty aside. FULL VAMPIRES ------------- ### GENERAL APPEARANCE Vampires are pale, their skin coming in the hues of white and grey that you see in stormclouds. They have red eyes and prominent fangs where normal humans have canines. Vampires aren't able to tan because the have no sunlight resistance. Vampires are thin and gaunt, and are incapable of gaining significant amounts of weight. Vampires will retain the same look (the look from when they were turned.) for most of their lives. In their final few Sanguini.pngyears, they will take on a more monstrous appearance and become even skinnier, with longer fangs, fingers, and limbs. Despite their underfed appearance, vampires generally have attractive faces, the better to lure prey with. ### AGING AND PHYSICAL ABILITIES Vampires are not undead, despite their classification as Living Dead. They age more slowly than humans—the oldest known vampire lived past 300 years of age—but they do age and die naturally. They are also capable of breeding with humans. A typical vampire’s lifespan is 200-250 years old. Vampires can ingest and process foods other than blood, particularly things with high sugar contents, such as pastries: blood-flavored lollipops have stayed in business for a reason. However, vampires must regularly feed on human blood, or they will starve to death. Typically a vampire’s bite will do no lasting harm to a human; it takes several consecutive feedings to turn a human into a vampire. However, a vampire can kill a human by draining too much blood from them. Muggles tend to be a vampire’s preferred prey; a trained witch or wizard is much harder to dupe. Witches and wizards can also volunteer their blood, and spouses may do so regularly, as a Blood-Replenishing Potion can immediately counteract the blood loss. Vampire saliva heals their bite marks, leaving no trace of their presence. Vampires can sense the quality of blood in their targets. So they will know if someone is anemic, for example. Vampires are resistant to most forms of disease and sickness, and cannot be turned into werewolves. Werewolves normally will not attack vampires, as they are not a suitable target. Vampires can also take physical damage better than most humans, but they have no additional magical resistance. Vampires do not have superhuman strength and speed; they typically have the same physical abilities as a moderately-trained human athlete. However, their bodies resist the buildup of fatigue toxins, so they almost never tire. Vampires are nocturnal by nature. They see well in the dark, but their vision suffers when it’s bright. Vampires are extremely quiet and stealthy individuals. A vampire is considered clumsy if they cannot sneak up on a distracted or dozing human, drink from them, and slip away without being noticed at any point. ### MAGICAL ABILITIES Vampires are capable of using wands and magic if they were a witch or wizard before being turned. Muggles turned into Vampires can not. Vampires, despite being capable of good or evil, are considered dark creatures in the wizarding world. They are studied in Defense Against the Dark Arts and are incapable of casting certain spells, such as to Patronus Charm, due to their natures. Dementors, Lethifolds, and certain other Dark creatures will not attack vampires unprovoked. Vampires have naturally alluring voices. Because of this, vampires have a natural talent for singing. Muggles and young/inexperienced wizardkind can become temporarily entranced by their singing, but wizardkind adults, and other magical beings/demi humans are unaffected. Vampires have the ability to transform into a bat. They retain all their regular weaknesses when in batform, except a weakness to sunlight. Vampires have the unusual ability to anchor their personal gravity to any surface, regardless of angle. This allows them to walk on walls and ceilings. ### WEAKNESSES Vampires are weak to the sun, but they are not instantly turned to dust or burned to death by sunlight. Rather, their bodies have no natural defenses against sunlight. Sunlight makes them intensely uncomfortable, and long-term exposure to the sun will drain their body’s natural resistances. Their skin will begin to dissolve, and at that point, they have become extremely weak to diseases, poisons, and sickness, both magical and mundane, owing to their body’s exhaustion attempting to fight off the damage from the sunlight. Vampires have severe aversions to both garlic and silver, being naturally allergic to both substances. A little bit won’t kill them, it can be lethal. A patronus touching a vampire is like a third degree burn, and will cause extreme pain. Contact lasting more than a few seconds can kill a vampire. A wooden stake through the heart is lethal for a vampire, but for the same reason that it would be lethal to a human. Because of their sunlight weakness, vampires are unable to play outdoor sports (such as quidditch), because they are physically incapable of being out during the day long enough to even play. ### SOCIETAL STATUS Vampires are not shunned in the same manner as werewolves. Despite being inherently Dark creatures, they have the same capacity for choice as humans, and because they can control their affliction (unlike werewolves), they are not regarded as fearfully by most of the magical community. A proper vampire can go their whole lives without causing any real harm to a single person. Because of this, there are international laws in place to protect vampires from being hunted and killed, and they are rarely discriminated against as harshly as the werewolves once were. Many famed singers are full or part vampire. That being said, the murder of a human by a vampire is treated as harshly as it would be if a human had done it. Killing a human while feeding on them will often be punishable with death. ### CREATION OF A FULL VAMPIRE One reason for vampires being somewhat more accepted is due to it being much more difficult to create a vampire than a werewolf. To create a new vampire, a full vampire must feed on the human in question three nights in a row. After the third feeding, the human must then drink the vampire’s blood to complete the transformation. While it is certainly possible for an evil vampire to forcibly turn someone by denying them food and drink, it is a much lengthier and more difficult process than a werewolf bite. Vampires very rarely turn grown witches and wizards, instead preferring to turn Muggles. This is partly due to the fear of reprisal from other wizards, and partly due to the long-standing vampire pride in not needing wands, which a turned witch or wizard would be adept with and used to already. However, there are exceptions. Vampires must notify their magical government beforehand if they wish to turn a Muggle into a vampire. An official government representative must be on hand to Obliviate the Muggle if they should refuse. Failure to notify the government is considered a breach of the Statute of Secrecy. Vampires can only turn pure humans. Werewolves and humans with the blood of magical species, including part vampires, are immune to the curse of vampirism. PART VAMPIRES ------------- Part vampires, or sometimes called Dhampyrs, are the offspring of vampires and humans. They keep the vampire parent’s pale, gaunt appearance, but also retain a vampire’s longer lifespan and resistance to physical injury. While Dhampyrs are tougher than normal humans, they are not stronger or faster, and they also do not have the superhuman stamina of full vampires. A Dhampyr, physically speaking, is merely an athletic human. Dhampyrs are capable of subsisting on human food and drink, needing only as much blood in a month as a true vampire would need in a night. Dhampyrs can survive in sunlight just fine, though they sunburn very easily. They are allergic to garlic, silver, and the Patronus charms, but exposure won't kill them unless in extreme amounts. Dhampyrs lose most other vampire powers as well, including nocturnal vision, walking on walls, turning others into vampires, and turning themselves into bats. However, they retain the alluring voice of full vampires. Individuals less than a quarter vampire may retain a pale complexion, but they are functionally human with none of a vampire’s powers or weaknesses and are not considered part vampires.
{ "title": "Vampire", "domain": "alohomora.fandom.com", "cats": "types_of_magical_beings,vampire", "removed": [] }
| 弗雷瑪琳篇 | | --- | | 13-1 | 水邊的天使們 | | 13-2 | 乘上小艇吧!登陸作戰! | | 13-3 | 呼喚聖伊麗絲的聲音 | | 13-4 | 水中調查 | | 13-5 | 海蝕洞裡的東西 | | 13-6 | 魚炸彈 | | 13-7 | 與天空戰鬥的海騎士 | | 13-8 | 危險的敵人 | | 13-9 | 異界的兵器 | | 13-10 | **兩束花束** | | 『霧之海』篇 | | --- | | 14-1 | 突襲 | | 14-2 | 增殖的霧 | | 14-3 | 包圍戰 | | 14-4 | 國王十字與『天啟神子』 | | 14-5 | 派丁頓的姊姊 | | 14-6 | 萬惡的根源 | | 14-7 | 慈悲的天劍 | | 14-8 | 前往『霧之海』 | | 14-9 | 保護鐵路之人 | | 14-10 | 追趕霧之子民 |
{ "title": "主線劇情/兩束花束", "domain": "mist.fandom.com", "cats": "含有受损文件链接的页面", "removed": [] }
**Steve Jackson** is the founder of Steve Jackson Games and the creator of Illuminati: The Game of Conspiracy. He was admitted in 2009 to the Order of the Pineapple.
{ "title": "Steve Jackson", "domain": "illuminati.fandom.com", "cats": "real_person", "removed": [] }
Elias Reid Greyback ------------------- Biographical Information ------------------------ ### Born 18 June 2006 ### Died 19 May, 2024 ### Blood Status Pureblood ### Marital Status Single ### Sexuality Bisexual ### Nationality Bulgarian ### Nicknames/Aliases Eli, E Physical Information -------------------- ### Species Wizard - Werewolf ### Gender Male ### Hair Color Brown ### Eye Color Brown Magical Characteristics ----------------------- ### Wand 14' beech wood, white river monster spine ### Patronus wolf Relationships ------------- ### Family Members * Elsi Reyna Mizan (mother, alive) * Fenrir Greyback (father, alive) * Rhys Greyback (half brother, alive) * Juliet Greyback (half sister, alive) * Dahlia Leloup (half sister, alive) * Jamie Greyback (half sister, alive) * Jean Dupont (half brother, alive) * Adrian Lange (half brother, alive) * Maxima Greyback (half sister, alive) * Avalbane Wolfsired (half sister, alive) * Maria De Silva Povoa (cousin, alive) Affiliation ----------- ### Job n/a ### Faction None ### School Durmstrang ### House n/a ### Graduation Year 2024 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | I just want people to like me before they know what I am...I want to know that I'm a good nice person that others want to be around,. | ” | –Elias to Maria Da Silva Povoa | Elias is one of the illegitimate children of Fenrir Greyback. Elias was the Durmstrang champion during the 2023-2024 Tri-Wizard Tournament. He took third place in the tournament. He died in the Durmstrang ship explosion. Personality ----------- Elias Greyback is someone who stays to himself mostly. He doesn't have many friends, and that is mostly because of his surname. At Durmstrang, he has only one friend, and that boy has been friends with him since his first year there. Other than that, people tend to stay away from Eli. It could be because of his intimidating persona, or the fact that his father is a werewolf and so is he. It wasn't kept a secret at Durmstrang; everyone knew to stay away from Eli during the full moon and to make sure he was in a safe place for that night. It's something he feels terrible about, even though he can't change it. He wishes everyone didn't know, that he had some privacy, but with his name it was kind of hard to tell people things about himself first hand. What Elias wished people knew was how soft he was; he is truly a great friend and gives great advice. Even though he's shy and very introverted and keeps to himself, he knows how to make others feel better, especially growing up just him and his mother. And since Elias only has the one friend, he does go on adventures a lot. Especially with his mother; they go on a trip to a different country every summer and it's something he has always enjoyed. Not only spending time with his mum, but being able to just be himself. The one thing Elias hasn't told anyone, is that he's bisexual. Not even his mum knows. Being at Durmstrang is stressful enough on Eli, and he doesn't want to give them anything else to make fun of him for or try to duel him for. This is one thing he doesn't think he'll ever be able to let show, no matter how many boys he has crushes on, Eli feels like he'll always have to pretend to be that straight, werewolf, Greyback lunatic. History ------- | | | | | --- | --- | --- | | “ | I still don't really know who I am or how I'm different. I'm just...living I suppose. Allowing myself to change with all of these things being thrown at me. | ” | –Elias to Jamie Greyback | One cold night, Elsi Mizan was walking home from her job in Bulgaria. It was freezing, pitch black, and she was all alone. She was only 17, about to turn 18 that coming month. And it was the worst night of her life, as she turned the corner and was snatched up, dragged into some unknown place, and forbidden things were done to her. The face however, of the person who did such things, will always be etched into her mind, and she will always see bits and pieces of him in her son, Elias Reid Greyback. Elias was born on June 18th, 2006 to Elsi, who was only 18. Her parents lived in India, but she had been living in Bulgaria for a while now. Her parents and her brother, who were Romani, did not appreciate that Elsi did not want to continue the religious and family traditions, so she had been kicked out. Thankfully, after finding a babysitter for Elias, she had gone to wandmaking school and eventually opened her own shop when Elias turned two years old. Growing up, Elias was on of the sweetest children you'd ever meet. He always listened, never through fits, and tended to help his mother out with whatever she needed. He absolutely adored his mother, and up until he knew how he was conceived and who he was, he would do whatever possible to make sure she was safe and protected no matter what the consequences to him where. Unfortunately, on Elias' ninth birthday, Fenrir Greyback had returned to the home when he was sleeping. He had snuck in the window, and bit his son. Elias' screaming woke up Elsi, and she had gone into the room with just enough time to watch Fenrir jump back out the window. Being a pureblood witch, Elsi had done much research just for if this incident was ever to occur. She did not have Wolfsbane Potion, so while her baby boy was in this pain, all she could do was hold him tight until it passed. After this night, full moons became very difficult. Bed time became very difficult. Night time became difficult. Elias was a different person, and now he had to live with this torture inflicted on him. Two years later, Elias received his letter of acceptance to Durmstrang School. His emotions were all a flutter. He was happy, but also nervous. What was he going to do? There was no doubt everyone knew who his father was. But, what about when the full moon occurred? He didn't know what he was going to do. Elsi had let his Headmaster know of his condition, and he was sent to school stocked up with Wolfsbane Potion. Not only that, but his Headmaster himself brought him to a safe location every full moon and waited the night until morning. His first year on was hard for Eli. No one liked him. Many were afraid of him. They didn't know Elias himself, but they knew Fenrir, and that was enough for them. There were very few people who dared speak to Elias, even if their own parents were Death Eaters. Eventually, when Elias was about fourteen, he didn't let it bother him anymore. Having a lot of time to do nothing since he had no friends, Elias had superb grades. That was never doubted, he was incredibly wise, especially as a child. Every summer, his mother and him went on a vacation to different countries around the world. Elias has been everywhere; Spain, Australia, America, Greenland, etc. But, he hadn't been to the UK. And what Elias had just got notice of, was that the three wizarding schools, Hogwarts, Durmstrang, and Beauxbatons were going to be doing the Triwizard Tournament once more. This was it. This was his chance to prove to people how strong and great he was, and how unlike his father he was. He planned to put his name in, and hopefully, he'd get chosen to represent his school. ### 2023-Death to come
{ "title": "Elias Reid Greyback", "domain": "alohomora.fandom.com", "cats": "character,durmstrang,werewolf,tri-wizard_tournament,deceased,greyback", "removed": [] }
Druids are witches and wizards that have deep roots to their Celtic ancestors. They are not a different "species", but instead simply practice a different way of life than modern wizardkind. Due to centuries of separation though, there are some very real differences between Druids and modern wizardkind. We will accept full blood and half blood druids for this claim. Anything less than half is too diluted to have the druid skills. WHAT MAKES DRUIDS DIFFERENT? ---------------------------- Druids are, upon first impression, just witches and wizards that do things differently. But, it's far deeper then that. If you make a Druid, these are things you will automatically have. * Nature affinity - Druids like nature, yeah. But it's way more than that. Druids are naturally in tune with nature. They can feel a storm before it reaches their shores, they can feel an earthquake before it hits, they can smell the rain before the first drop falls from the sky. They just know and understand nature like a sixth sense. * Animal affinity - Druids are basically a part of nature. So, they have developed a magical symbiotic relationship with all creatures. Creatures, magical and non-magical, do not see Druids at threats. In fact, they will immediately recognize a Druid as something good, and special. This can be as simple as a dog that isn't fond of people warming up to them immediately. But it can also be as deep as a Druid being able to step into a dragon den and the dragon not caring. The chance of a creature, ANY creature, not liking a Druid is virtually impossible. * Magical Conduits - When you make a Druid you will automatically have three magical conduits (for free, yes). You will start with: A wand, a staff, and a wooden instrument of your choosing. These are the three most common magical conduits used by Druids. You can refer to the Magic section, under Culture, below for why those three. * Animagi - Druids have one of the highest populations of animagi in the world. Because of their nature and animal affinity, they are naturally driven to become Animagus. Druids are exempt from the age restriction and member restriction for Animagi (Meaning you can have Druid animagus under 17, and you can have a Druid animagus even if you already have 2). On the other end though, they do have some restrictions. * Druids can't use/own muggle technology on Hy-Brasil. (Nope, You can't bring tech there.) * Druids don't practice any dark art. If you want to make a "Dark Druid" you can, but you will be forfeiting your right to enter Hy-Brasil and other played Druids will probably shun you on sight. * Druids, logically, may have other special abilities/demi-human status but we don't approve them often at Alohomora. The general answer to demi-human status (such as part/full vampire, werewolf, etc) will be no (some exceptions may be given though). They can still be paired with special abilities (clairvoyant, legilimens/occlumens) though, except for animal affinity (cause they already have their own version of animal affinity). LAWS ---- Druids follow the basic Ministry laws. (example, no magic in front of muggles, don't kill, etc). In addition though, Druids have the authority to govern themselves. They have their own leaders, rules, etc. Ministry Aurors do not have any authority on Hy-Brasil, instead, Druids enforce their own laws, and laws relevant to them from the Ministry. Rarely will the Ministry interfere with Druid business unless absolutely necessary. Some laws that are different/enforced on Hy-Brasil are: 1. Underage Magic: Druid children do not have the trace. Druid children have their own form of schooling. Their schooling in general is rather unconventional for most European Wizardkind. As such, underage Druid children are allowed to use magic. 2. No Non-magical People: Druids are very VERY strict. If you don't have magic, you can't enter Hy-Brasil. Hy-Brasil actually has extremely powerful enchantments that repel non-magical beings. Even animals. 3. No unauthorized visitors: The Druid leaders are very strict on the comings and goings of Hy-Brasil. While residents can come and go as they wish, non residents require special approvals (think of it like a Visa you have to apply for before you enter a country) before they are granted access. 4. No dark arts: The Druids do not, absolutely do NOT, tolerate dark magic of any kind. Even simple jinxes. They do not learn it, they don't allow it on the island from non-residents. No way. They will excuse a few mistakes (with strict punishments, cause kids don't always know better), but if an adult is caught performing dark arts it can result in banishment from Hy-Brasil. (Basically, dark druids can exist, they just better hope they never get caught, or they were banished and cast out of druid society). CULTURE ------- ### Hy-Brasil Their island sanctuary is more than just an island. Hy-Brasil is one of a kind. It's an island formed entirely out of magic. Magic is in the air, in the roots, in the very stones and water. If you took a magic sensing device, it would completely overload, unable to handle just how potent the magic is. It's so intense that non-magical life can't even exist (regular animals, plants, even non-magical beings.) on Hy-Brasil. The island itself is like walking into a fairy tale. There are no roads of any kind, instead all the paths are old but well kept cobblestone (though there aren't many paths in general! You'll only see them around homes or in town). The island is almost entirely forest, and there is only one "city" if you can even call it that. The city, known as Bouddica's Grace, acts as the "airport". There is a small port for any ships (this is also where all portkeys to the Island are bound. So when you come to visit, you'll land at the port.), a customs office (basically to ensure you are authorized to come to Hy-Brasil, and a few shops. That's it. No government buildings, nothing. The druids themselves build their homes in the forest. These homes are usually generation homes (several generations of the family living together.) Most of the houses are on their own as well, with only a few druid homes built near another. In essence, they are cottages in the woods, and you gotta really search to find them all if you don't know your way around Hy-Brasil. Druids have built their homes into the environment, so you have a variety on what their homes look like. Some will be like hobbit holes, burried into the earth, or built into huge trees, built in the trees, caves, etc. Hy-Brasil has one of the most unique magical environments in existence. Because of how magically potent the place is, on top of the barrier that surrounds the island, it's actually entirely non-magic free. The island is absolutely teaming with magical life. You can't walk more then ten steps without spotting a fairy, a niffler, a kneazle, etc. It's even more dramatic then that though. There are a huge variety of even extremely dangerous magical creatures (even a few dragons). It's completely normal for you to find a dragon in your front yard in the morning! The plant life on Hy-Brasil is quite impressive. Because of how much magic radiates from the land remedies made from Hy-Brasil flora are some of the most powerful in the world. All the trees are of wand quality (so much so that Hy-Brasil has a bit of a bowtruckle infestation problem.). The Druids, in recent years, have been able to make quite a profit exporting their herbal remedies and wood around the world. ### Language Inhabitants of Hy-Brasil speak their own unique language, known as "Brasilic", which is rooted in common Brittonic, an ancient celtic language that many modern celtic languages come from. It resembles modern Welsh and Gaelic (as they share the same roots), but it's developed into a completely independent language over the past 2000 years. They all speak English as well, but you'll rarely hear them speak in English on Hy-Brasil unless a Non-Druid is part of the conversation. Druids commonly know the languages of other magical beings as well, far more often then other wizards. So don't be surprised if a Druid can speak mermish, or goblin. ### The People Their ancestors have faced extreme hardships. As such, the people of Hy-Brasil are an extremely proud, and resilient people. They do not waver when facing an obstacle. On the other hand though, they do not like change. They are wary of strangers and don't trust non-druids easily. They are very anti-muggle though, and will never welcome a non-magical person into their society. The Druids hold fast to ancient traditions, and beliefs. They live in total harmony with all life on Hy-Brasil. They have many festivals and feasts to welcome the changing seasons, to celebrate births, marriages, etc. The Druids in general never hesitate to have a feast. They love to gather together and celebrate. ### Religion Druids are very religious/spiritual. They are raised in the Old Faith, in which they believe everything has a spirit. They also believe that death is simply a new journey. It's a time of mourning, but also great rejoicing as you move on to Otherworld (the home of deities and the dead). They also believe that their ancestors can still communicate with them through nature and creatures. As such, they worship the world around them. All of their holidays and festivals are known of their countless offerings to their ancestors and the world they are blessed to live in. Druids believe in dark gods (or evil spirits). In fact, they greatly fear them, and can be very superstitious. The dark gods are beings of darkness that seek nothing else but destruction. They may refer to negative emotions (such as greed), evil acts (such as murder) as the influence of dark gods. They also believe that the dark arts are the magic of dark gods. As such, Druids have extreme issues when it comes to anything dark arts related. Even dark creatures/beings like Acromantulas (though a few live on their island...), dementors, vampires, etc (Just refer to HERE for tons of magical beings/creatures that are considered dark.) The greatest taboo in their religion is a druid practicing the dark arts. They will banish Druids that do this. Likewise, they have serious issues with non-Druids that cast dark art spells, even just a simple hex. In their religion, the dark arts will corrupt you and bend you to the will of the dark gods.  Druids believe that those corrupted by the dark gods will be eaten by their deities once they reach Otherworld (Basically, when they die, they think the gods will eat you, so your soul won't live in Otherworld). ### Genetics Originally descended from the Celts, the Druids are a genetically and geographically isolated people. While a few outsiders have been welcomed into the Druid community over the millennia, the rates of genetic and phenotypic variation are far lower than those found in other magical and non-magical communities. Druids resemble their closest relatives (British/Irish/Scotts/Welsh). They are typically pale, with light colored eyes, and have an outrageously high red head population. So high in fact that there are easily more red haired Druids than any other hair color. In recent years however, there have been converts to the Druid way of life. This has introduced new ethnic diversity to the people, though they are still a minority on Hy-Brasil. This diversity is more common among Druids and their descendants that don't live on Hy-Brasil full time. Generally speaking, you can be of druid descent but not a practicer of their religion or lifestyle. But, it's been shown that Druid-blood thins out very quickly. Offspring of druids can lose their druid skills (animal and nature affinity) if they are 25% or less druid (so they only retain it if one parent is a druid. They lose it if the grandparent is the full blood druid). ### Festivals/Rituals The Druids love their festivities. They have many holidays. These holidays are all very similar. Dancing, feasting, offerings to nature and their ancestors, etc. To an outsider the festivals may even come across as identical to each other. The have many official festivals, but they will also celebrate any sort of life change. Births, turning 17, marriages, even deaths. The main festivals the Druids celebrate are: Imbolc (February 2) – Beginning of Spring, Ostara (March 19-22) - Spring Equinox, Beltane (May 1) – Beginning of summer, Litha (June 19-23) – Summer solstice, Lughnasadh (August 1) – Beginning of fall/harvest, Mabon (September 21-24) – Fall Equinox, Samhain (November 1) – Beginning of winter, and Yule (December 20-23) – Winder Solstice There is one additional holiday, though it’s more of a time of mourning. January is simply known as “The time of Passing”. During this month the Druid people take time to ponder on the trials of their ancestors, mourn their loses, and give thanks for their courage. It is a somber month, in which they do not hold any other celebrations (you can’t even get married in Hy-Brasil in January). This time of mourning is broken on Imbolc. Any events that happen in January that would warrant a celebration (like a birth, coming of age, etc), is held off until February. Many consider January an unlucky month to be born. February, understandably, is one of their biggest celebration months. While they only have one festival (Imbolc), because they delay all potential festivities from January, the month in general can be jam packed with numerous feasts. Lets just say if you ever want to party hard, visit Hy-Brasil in February because something will literally be going on every single night. Druids also perform special rituals for things. Such as a birth, they will make an offering to the gods to bless the baby. Same for coming of age (17), death, etc. Druids do perform animal sacrifices during these rituals (much to the Ministry's displeasure). ### Magic The Druid people are, of course, witches and wizards. They can perform all normal magic. They just prefer to practice magic differently. For Druids, they respect and worship magic just like nature. It's as much a part of them as nature is. Because of this, they believe that modern witches and wizards are lazy, and forget how truly beautiful and wonderful magic can be. Druids do use wands, but that's not necessarily their main tool. They use a wide variety of magical conduits. It depends entirely on their purpose. You will almost never see a Druid using a wand when doing potion work. For healing they prefer to use natural remedies found on the island, only resorting to actual magic if it's life threatening. Nature and elemental magic is strongest with a staff, in their opinion. Wandless magic is also very common. In general, you may see wands, but Druids don't limit themselves. ### Education Druids do not attend Hogwarts. Instead, they teach their children in a more "informal" setting. They do have designated teachers, and meet in small groups of similar aged kids, but their schooling is out in the woods, surrounded by nature. They learn magic by experience. They read the stars. They learn the names of creatures, etc. They do NOT teach their children anything non-magical ("what's a computer?")  unless it's a necessity ("That giant thing in the sky is called a Plane."). Most of their non-magical education comes from visitors and their families/friends that spent time off Hy-Brasil. Druid children aren't behind their Hogwarts educated peers, however. In fact, some say they are well ahead. They begin magical education at the age of five on the island. Druid children do not have the trace, and are free to perform magic before becoming adults. So while their UK peers are learning to read and write, Druid children are already learning their first formal spells. Druids, understandably, all share a common advanced knowledge of herbology, magical creatures, and herbal remedies. They are surrounded by these three topics from birth, so they are learning all about these topics before they can walk. So, to no surprise, some of the greatest herbologists, potioneers, and magizoologists in the world are Druids. In recent years, education has been a triggering discussion with Druids. In 2000, Minister Kingsley backed the Department of Education in enforcing education rules and requirements for Druids. As such, they require Druid children to participate in the OWL and NEWT exams at Hogwarts each Spring. While this has been a way for Druid children to get to know other magical kids their age, it thoroughly upset the Druids to be forced to send their children 15-18 year old children to Hogwarts each Spring. They stay in Hogsmeade April and May, and return to Hy-Brasil the beginning of June. Druid children don't take "classes" during this time. They are there only to participate in the exams. ### Government As is explained below, Druids have the ability to enforce their own laws, and Ministry laws, on Hy-Brasil. They even maintain their own government. The leader of the Druids is chosen by the ancestors, known as the "High Druid". The current High Druid is Fae Iona Cloudbreaker. Below the High Druid, is the Druid Council, which is made up of 10 individuals, who are likewise chosen. Druids believe that their ancestors will help guide them, and so each summer, during the festival Litha (Summer Solstice), their leaders will gather and perform fire rituals. They will then release 10 magical fireflies into the festival. Whoever these 10 fireflies land on, are the new Council. Thus the council can change every year. Quite often, the fireflies will land on existing council members. They will rarely land on individuals under the age of 16, though it does happen from time to time(so no big worries of too young council members!). The High Druid is selected only upon death. When a High Druid passes away, the body is cremated, and a Golden Snidget is released into the night. Whoever the Golden Snidget lands on is the next High Druid (this process can take some time. The shortest recorded time for the bird to find a new High Druid was seconds, and the longest was 3 months. At which time, it landed on the crib on a baby born only hours before.) Again, while young selections are rare, it does happen from time to time. Druids don't argue the choices, as they believe the ancestors chose them for a reason. The High Druid and council create and maintain order. They are in charge of approving visitors to their island, ruling over crimes, etc. An added layer to this though is how these laws are enforced. Druids have their own appointed officers, which they call "Guardians". Guardians are basically the Aurors of Hy-Brasil. They enforce the will of the High Druid and Druid Council and protect Hy-Brasil. Among the Guardians is the High Guardian, who leads the Guardians as a whole. The High Druid and Council will appoint a Druid Advisor for the Ministry, as they see fit. This advisor is basically in charge of being the voice of the Druids at the Ministry. They will oversee all Druid to Ministry relations, and ensure the Ministry doesn't try to overstep their bounds. They will also ensure that any important information is relayed back to the High Druid and council. This position was created to satisfy Kingsley's Ministry while he was Minister. HISTORY ------- Modern Druids are descendants of druids that escaped the Roman massacre around 60 AD. The Roman Empire had invaded Britannia, and was trying to force the Celtic people into submission. The Romans knew that as long as the Druids were around the Celts would never submit. Druids were religious and spiritual leaders. While many were human, some were, indeed, witches and wizards. When the Roman Empire attacked the Druids, most were killed and most their ritual/sacred sites destroyed. But, a brave few escaped and went into hiding. These few survivors, through decades of hard work, eventually created a sanctuary where the Romans would never find them. This sanctuary is an island known as Hy-Brasil. There are many legends about the island and it's often called the "phantom island". These stories come the few non-magical adventurers that spotted the island when the enchantments were still weak. Now-a-days, the island is completely iron tight, repelling all non-magical beings. The Druids have attempts to re-assimilate with other Wizardkind through out history, but all these attempts have failed. They fell prey to numerous, and extremely brutal, witch hunts. The druids, helpful by nature, were not prepared for how brutal humanity could be. Back in ancient times, they were respected members of society. But now? It was an incredibly cruel fate to realize the people you used to love had turned against you. The reaction of other wizard kind only solidified their mistrust of outsiders. Instead of trying to help them this "Ministry of Magic" told them to just go into hiding like they were. The Druids followed the advise, retreating to their island paradise. Thus their distrust of non-magical beings, and even other wizardkind, was solidified. There have been many conflicts between the Ministry of Magic and Druids over the centuries. By the 1800's, the Ministry and Druids finally entered into a truce. Druids were citizens of the Ministry. They would follow Ministry rules and laws. In return, the Ministry would let Druids govern themselves. In essence, a nation within a nation (There are several examples of this in modern society, if you want to better understand how this sort of relationship functions.). Druids also, somewhat reluctantly, started to permit other wizardkind to visit their own, though they still maintained the right to control their borders. Prior to the 1800's Druids had never permitted non-Druids to set foot on Hy-Brasil. Despite the treaty, Druids still butt heads often with the Ministry, depending on those in authority. For example, the Druids were actually very unhappy with Minister Kingsley as he pushed heavily against their laws and leaders. Kingsley's reign as Minister was widely considered one of inclusion by wizardkind... Unless you talk to a Druid. During Kingsley's time as Minister the Ministry passed a law requiring Druid children to participate in Ministry controlled OWL and NEWT exams. Many felt this was the Ministry's first step in trying to control their children and education. In addition the Ministry attempted to force the trace on Druid children (didn't pass, thankfully, but there were riots.), abolist the Druid's ban on non-magical beings/end the requirements of authorization to enter Hy-Brasil(also didn't pass.), permit Aurors to have authority to enforce the laws on Hy-Brasil (oh yeah, that one almost caused a full on revolt), and tried to regulate what magical creatures could and couldn't be kept on Hy-Brasil (yeah, that caused an uproar not just with Druids but also all magizoologists.). In general, while Kingsley was Minister the Ministry attempted to change a great many Druid laws under the guise of "unifying" the Druids with Ministry society. Unfortunately, this actually made the Druids close their borders to all visitors except a few trusted outsiders (mostly magizoologists that sided with them) from 2000 to 2005. The relationship between the Ministry and Druids has been very strained ever since. Druids have become quite frustrated with the frequent Minister changes in the last few years. The constant leadership changes has made it difficult for Druids because they're constantly having to educate the new Minister on their customs and laws, and deal with any immediate attempts to change their laws. It's not necessarily the Minister themselves that attempt to pass these changes, but in fact the various departments that  re-attempt to get a change every time a new Minister is elected. (Without fail, the Department of Magical Education tries to pass the trace law every time a new Minister takes office...)
{ "title": "Druids", "domain": "alohomora.fandom.com", "cats": "types_of_magical_beings,affiliations,druid", "removed": [] }
Diana Eoina Bainbridge ---------------------- Biographical Information ------------------------ ### Born 07 June 2006 ### Blood Status Halfblood ### Marital Status Single ### Sexuality Bisexual ### Nationality British Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Brown ### Eye Color brown Magical Characteristics ----------------------- ### Wand 10 inches, Red Oak, Dragon Heartstring Relationships ------------- ### Family Members * Raisa Bainbridge (mother, alive) * Eoin Bainbridge (father, alive) * Dustin Bainbridge (brother, alive) * Cara June Bainbridge (twin, alive) * Kinsey Page Bainbridge (sister, alive) * Penelope Raisa Bainbridge (sister, alive) * Peyton Mae Bainbridge (sister, alive) * Persephone Bainbridge (sister, alive) Affiliation ----------- ### Job Curse Specialist ### Faction Purifiers ### School Hogwarts ### House Ravenclaw ### Graduation Year 2024 Links ----- ### Application [link] | | | | | --- | --- | --- | | “ | quote here | ” | –person to someone | (quick summary about the character) Personality ----------- to come Relationships ------------- to come History ------- to come
{ "title": "Diana Eoina Bainbridge", "domain": "alohomora.fandom.com", "cats": "character,vanessa,bainbridge,halfblood,hogwarts,ravenclaw,purifiers,metamorphmagus,occlumency,curse_specialist", "removed": [] }
Individuals with this ability have an affinity for animals of a certain type. They can easily understand some thoughts and feelings of the animal they are more connected to. Understanding and being able to communicate with animals of your affinity does give you a higher skill to control/train/tame/etc these animals then a non-affinity person. Individuals may only have one type of animal. (Example, you can have an affinity toward all dogs or all felines but not both.) You are also limited to Non-magical or Magical. (Example, you can have a dragon affinity but it does not permit you to understand lizards and vice versa.) Druids do have a form of Animal Affinity that functions differently then this animal affinity.
{ "title": "Animal Affinity", "domain": "alohomora.fandom.com", "cats": "special_abilities,information,animal_affinity", "removed": [] }
Isabel Carla Oliveira --------------------- Biographical Information ------------------------ ### Born na ### Blood Status na ### Marital Status na ### Sexuality na ### Nationality na ### Nicknames/Aliases na Physical Information -------------------- ### Species na ### Gender na ### Hair Color na ### Eye Color na Magical Characteristics ----------------------- ### Wand na ### Patronus na ### Animagus na Relationships ------------- ### Family Members na Affiliation ----------- ### Job na ### Faction na ### School na ### House na ### Graduation Year na Links ----- ### Application [applink Link] | | | | | --- | --- | --- | | “ | quote here | ” | –person to someone | (quick summary about the character) Personality ----------- to come Relationships ------------- to come History ------- to come
{ "title": "Isabel Carla Oliveira", "domain": "alohomora.fandom.com", "cats": "character,halfblood,hogwarts,gryffindor,heliopath,society_for_the_preservation_of_magical_heritage,oliveira,dropped", "removed": [] }
Ginevra Molly Weasley-Potter ---------------------------- Biographical Information ------------------------ ### Born na ### Blood Status na ### Marital Status na ### Sexuality na ### Nationality na ### Nicknames/Aliases na Physical Information -------------------- ### Species na ### Gender na ### Hair Color na ### Eye Color na Magical Characteristics ----------------------- ### Wand na ### Patronus na ### Animagus na Relationships ------------- ### Family Members na Affiliation ----------- ### Job na ### Faction na ### School na ### House na ### Graduation Year na Links ----- ### Application [applink Link] | | | | | --- | --- | --- | | “ | quote here | ” | –person to someone | (quick summary about the character) Personality ----------- to come Relationships ------------- to come History ------- to come
{ "title": "Ginevra Molly Weasley-Potter", "domain": "alohomora.fandom.com", "cats": "character,potter,weasley,hogwarts_staff,hogwarts,gryffindor,order_of_the_phoenix,ouroboros", "removed": [] }
Cade Owen Woodward ------------------ Biographical Information ------------------------ ### Born na ### Blood Status na ### Marital Status na ### Sexuality na ### Nationality na ### Nicknames/Aliases na Physical Information -------------------- ### Species na ### Gender na ### Hair Color na ### Eye Color na Magical Characteristics ----------------------- ### Wand na ### Patronus na ### Animagus na Relationships ------------- ### Family Members na Affiliation ----------- ### Job na ### Faction na ### School na ### House na ### Graduation Year na Links ----- ### Application Link | | | | | --- | --- | --- | | “ | We do what we do for the sake of other people. | ” | –Cade to Bianca | (quick summary about the character) Personality ----------- to come Relationships ------------- to come History ------- to come
{ "title": "Cade Owen Woodward", "domain": "alohomora.fandom.com", "cats": "character,woodward,halfblood,hogwarts,ravenclaw,ouroboros,daily_prophet_employee,vanessa", "removed": [] }
Due to years of separation, the magical community in the United states is a culture unto itself, vastly different from their European roots. This has, of course, caused friction when Wizards from other countries visit the country and when American wizards travel around the world. So, here are some of the key cultural differences that we know of to help us understand our new American friends. MODERN SOCIETY -------------- In 1956 Rappaport's Law was finally repealed. This change shook the magical American community and was met with many protests and praises. This repeal is still debated often to this day as many of the older generation still strongly hold fast to the belief of separation of Magical and non magical. As such, discrimination against No-Majs is still rampant across the country. The current President of MACUSA is Vincent K. Roush. * The magical community in the United States is quite diverse, but also united. They not only tolerate but accept the magical arts of each other's home countries. This is particularly prevalent in Louisiana (African Voodoo) influence, the countries native  residences(the Native Americans), and New York's China Town. In all, The United States has become a Magically diverse place. This also applies to magical beings as well. Goblins, house elves, etc, have broken out of the European mold and fill a vast amount of jobs in the magical world. Part magical beings are more common in America than Europe (especially part Goblins.) * Werewolves and Vampires have never been treated as second hand citizens in the United States, though their movement and abilities were tightly controlled during the hundreds of years the Magical community was segregated from the No-Maj. Now a days they are still rather tightly controlled, and it is MACUSA law that werewolves take the Wolfsbane potion every full moon. * MACUSA is far more strict when it comes to Animagi then the UK, specifically because of their history of avoiding No-Maj detection. One must pass a rigorous series of tests by MACUSA before beginning the journey of becoming an Animagi. Your entire progress is heavily monitored as well, and once completed you are required to finish the registration process and come in for yearly evaluations. Due to how difficult it is to become an Animagi in the United States it is impossible for students to become one. Unregistered Animagi are severely punished and imprisoned. * Wands are monitored by MACUSA. Before you graduate from school your wand is actually left at Ilvermorny each summer, and never brought home. Upon graduation (or replacing a broken/malfunctioning wand) the wand must be registered with MACUSA. You will also be issued a wand permit, that is required to carry a wand on a daily basis. Wizards traveling to America from other countries are required to mail in their wand information before their trip and a permit will be sent back, allowing them the right to carry their wand in the country. Anyone caught carrying a wand without a permit will be punished. * Unlike their cousins in the UK, American wizards do not address each other by their surnames. Most Americans will refer to those older then them or those in a professional setting as Mr/Ms/Mrs, and those their own age or younger then them by  their first name. * American wizards are extremely discrete when traveling. If one is unable to Apparate the primary mode of transport (especially students) is portkey. All students traveling to school use MACUSA set up port keys to avoid accidental no-maj detection. American witches and wizards still must exercise a degree of caution as Witch Hunters are still a very real and constant threat. NATIVE AMERICAN MAGICAL CULTURE ------------------------------- While this area of the site is still in constant development! We want to be as culturally sensitive, and also make sure to have the cultures represented One must exercise caution with Native American Wizards when it comes to transfiguration of any kind. Animagi (Skinwalkers in some Native American cultures) are taboo in their culture, to the point where one could be completely disowned by not only their family but also their entire tribe if they became an Animagi. Metamorphmagi have also been met with extreme prejudice as well. In past centuries they were killed at birth, so the magical gene has been almost completely eradicated in the Native American community and one hasn't been born in over fifty years. Animal Affinities are unusually high among the Native American witches and wizards. Ilvermorny has offered a Native American Magic studies course for many years. HISTORY ------- The Magical Congress of the United States of America, known to American witches and wizards by the abbreviation MACUSA (commonly pronounced as: Mah – cooz – ah) was created in 1693, following the introduction of the International Statute of Wizarding Secrecy. Wizards worldwide had reached a tipping point, suspecting that they could lead freer and happier lives if they built an underground community that offered its own support and had its own structures. This feeling was particularly strong in America, due to the recent Salem Witch Trials. MACUSA was modeled on the Wizards’ Council of Great Britain, which predated the Ministry of Magic. Representatives from magical communities all over North America were elected to MACUSA to create laws that both policed and protected American wizardkind. MACUSA’s primary aim was to rid the continent of Scourers, corrupt wizards who had hunted their fellow magical beings for personal gain. MACUSA’s second great law enforcement challenge was the number of wizarding criminals who had fled to America from Europe and beyond, precisely because of the lack of organised law enforcement such as existed in their own countries. The first President of MACUSA was Josiah Jackson, a warlike wizard who was voted into post by his fellow representatives because he was considered tough enough to deal with the difficulties of the post-Salem Witch Trials era. In these first years, MACUSA had no fixed meeting place. Meetings were held in different locations to avoid No-Maj detection. President Jackson’s immediate priority was to recruit and train Aurors. The names of the first dozen volunteers to train as Aurors in the US have a special place in United States’ wizarding history. There were so few of them, and the challenges they faced so great, that they knew they might be required to lay down their lives when they took the job. The descendants of these witches and wizards have been given particular respect in the US ever since. The original twelve were: Wilhelm Fischer Theodard Fontaine Gondulphus Graves Robert Grimsditch Mary Jauncey Carlos Lopez Mungo MacDuff Cormac O’Brien Abraham Potter Berthilde Roche Helmut Weiss Charity Wilkinson Of these twelve, only two survived into old age: Charity Wilkinson, who would become MACUSA’s third President, and Theodard Fontaine, whose direct descendant Agilbert is the present day Headmaster of Ilvermorny School of Witchcraft and Wizardry. Also of note are Gondulphus Graves, whose family remains influential in American wizarding politics, and Abraham Potter, whose distant relationship to the famous Harry Potter would be uncovered by eager genealogists centuries later. America remained one of the most hostile environments for magical people, mainly because of Scourer descendants who had vanished permanently into the No-Maj community and who kept suspicion of magic alive. Unlike most Western countries, there was no cooperation between the No-Maj government and MACUSA. Initially, an enchanted edifice was created in the Appalachian Mountains as MACUSA headquarters, but over time this became an inconveniently remote location, especially as wizards, like No-Majs, were increasingly congregating in cities. In 1760, MACUSA relocated to Williamsburg, Virginia, home of the flamboyant President Thornton Harkaway. Among many other interests, President Harkaway is credited with breeding Crups – dogs that closely resemble Jack Russells, apart from the forked tail. The Crup’s devotion to wizards is only surpassed by its aggression towards non-magical people. Unfortunately, President Harkaway’s pack savaged several local No-Majs, who afterwards were only able to bark for a period of 48 hours. This breach of the Statute of Secrecy led to Harkaway leaving office in disgrace. (It might not be coincidence that Williamsburg was the first city in the US to have a dedicated psychiatric hospital. Sightings of odd happenings around President Harkaway’s residence might account for the admission of No-Majs who were, in fact, perfectly sane.) MACUSA relocated to Baltimore, where President Able Fleming had his home, but the outbreak of the Revolutionary War, followed by the arrival of the No-Maj Congress in the city, made MACUSA understandably nervous and they departed for what is now known as Washington. It was there that President Elizabeth McGilliguddy presided over the infamous ‘Country or Kind?’ debate of 1777. Thousands of witches and wizards from all over America descended upon MACUSA to attend this extraordinary meeting, for which the Great Meeting Chamber had to be magically enlarged. The issue for discussion was: did the magical community owe their highest allegiance to the country in which they had made their homes, or to the global underground wizarding community? Were they morally obliged to join American No-Majs in their fight for liberation from the British Muggles? Or was this, simply put, not their fight? The arguments for and against intervention were protracted and the fight became vicious. Pro-interventionists argued that they might be able to save lives; anti-interventionists that wizards risked their own security by revealing themselves in battle. Messengers were sent to the Ministry of Magic in London to ask whether they intended to fight. A four-word message returned: ‘Sitting this one out.’ McGilliguddy’s famous response was even shorter: ‘Mind you do.’ While officially the American witches and wizards did not engage in battle, unofficially there were many instances of intervention to protect No-Maj neighbours and the wizarding community celebrated Independence Day along with the rest of American society – although not necessarily alongside them. One of the most significant American magical laws was created in 1790, when MACUSA approved an edict to enforce total segregation of the wizarding and No-Maj communities. Rappaport’s Law, named after then-President Emily Rappaport, was created as a result of one of the worst breaches of the International Statute of Secrecy ever known, a breach in which the daughter of Rappaport’s Keeper of Treasure and Dragots and a Scourer descendant almost exposed the existence of magic worldwide. With the passing of Rappaport’s Law, intermarriage and even friendship between wizards and No-Majs became illegal in the United States. MACUSA’s base remained in Washington until 1892, when an unforeseen uprising of the Sasquatch population caused another security breach. Historians place the blame for the rebellion on Irene Kneedander, Head of the Body for Protection of Magical Species (Humanoid), whose interpretation of her job title had involved attacking any Sasquatch that ‘stepped out of line.’ The arrival in Washington of the Sasquatch necessitated mass Obliviations and extensive repairs to headquarters. MACUSA needed a new refuge, and over the course of several years, wizards infiltrated the construction team of a new building in New York. By the time the Woolworth Building was completed it could both house No-Majs and – if activated by the correct spells – transform into a space for wizards. The only outer mark of the MACUSA’s new secret location was the owl carved over the entrance. As with most other magical governing bodies, the Department of Magical Law Enforcement is the largest department in MACUSA. Rappaport’s Law was still in operation in the 1920s and several offices in MACUSA had no counterpart in the Ministry of Magic; for example, a sub-division dealing with No-Maj Fraternisation and an office issuing and verifying wand permits, which everyone, citizen and visitor, was supposed to carry within the States. A significant difference between the wizarding governments of the United States and the UK of this time was the penalty for serious crime. Whereas British witches and wizards were sent to Azkaban, the worst criminals in America were executed. In the 1920s the President of MACUSA was Seraphina Picquery from Savannah. The Department of Magical Law Enforcement was headed by Percival Graves, a well-respected descendant of one of the original twelve American Aurors. BLOOD STATUS ------------ Due to poor record keeping during the foundation of America during Colonial times it is very difficult for "Purebloods" to trace their ancestry Blood purity is far less complicated and elaborate then the lines in Europe. Magical records were not kept before the formation of MACUSA, and even then they were irregularly maintained (as is common in newly forming governments, especially ones being flooded with immigrants daily.). As such, American Purebloods are often referred to as 'New World Purebloods', which is to say they can only prove their status of all magical ancestors as far back as the creation of MACUSA. Blood purity extremists in Europe will often not accept this 'New World Pureblood' status as being Pureblood at all. Blood purity is even harder to prove among the Native American people as many did not keep records of any kind, though it is known that they did exist before European Wizards set foot on the continent. Due to cultural differences though blood status has never played any role for Native American Wizards. Unless they are distinctly No-Maj born all Native American wizards are considered half bloods.
{ "title": "Magical America", "domain": "alohomora.fandom.com", "cats": "information", "removed": [] }
**Welcome to the Sonic Pokémon Quest Adventures Wiki!** We're a collaborative community website about Sonic Pokémon Quest Adventures that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Important articles ------------------ PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item *Need help building out this community?* * Rules of this wiki * Getting Started * How to Contribute * Managing your new community * Guides * All Help articles You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central! *Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
{ "title": "Sonic Pokémon Quest Adventures Wiki", "domain": "sonic-pokemon-quest-adventures.fandom.com", "cats": "sonic_pokémon_quest_adventures_wiki", "removed": [] }
Maria Camila Da Silva Povoa --------------------------- Biographical Information ------------------------ ### Born 21 January, 2006 ### Blood Status Half-blood ### Marital Status Single ### Sexuality Pansexual ### Nationality Brazilian and Swedish Physical Information -------------------- ### Species Half Veela ### Gender Female ### Hair Color Brown ### Eye Color Brown Magical Characteristics ----------------------- ### Wand 13" holly, wampus hair ### Patronus Wolf Relationships ------------- ### Family Members * Augusta Mizan (grandmother) * Elijah Mizan (grandfather) * Evangeline Da Silva Povoa nee Augusta (mother) † * Josue Da Silva Povoa (born Shea Mizan) (father) † * Elias Greyback (cousin) † Affiliation ----------- ### Job * Club Indigo Dancer * Escort ### Faction none ### School Durmstrang ### Graduation Year 2024 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | All I have are demons, but mine are better left in the dark. No one likes sad stories." | ” | –Maria to Rhys Greyback | (quick summary about the character) Personality ----------- Maria is, at first glance, a flamboyant and outspoken girl. She's intense and loud, rarely keeping anything to herself. She'll speak her mind plainly and abruptly.Not only that, she's like a storm when it comes to emotions. Strong, wild, intense. She feels everything so strongly, and she isn't very good at controlling her emotions. So, she's emotionally explosive and has a tendency to act solely on her emotions. The girl is extremely vain. She cares more about her physical appearance then almost everything else. She avoids activities that could ruin or mess up her appearance in anyway. Not only that, she's half Veela, giving her that same natural charm for enchanting another's heart. She knows it too, and uses that ability to her advantage. She's an extreme flirt, with both boys and girls, and a major manipulator. She likes getting people to do what she wants, when she wants it. Maria loves control, and power. She'll do anything for both of those, as well. She was raised in a very controlling environment. Always being controlled. Always with less power. Her grandparents are very controlling, and demanded compliance to their rules. Unfortunately for them,  Maria is not a very 'complying' person, and hates following rules she doesn't agree with. So, she wants to gain enough power in her life where the only one she has to listen to is herself. To gain control over her own life. She's very guarded, and doesn't like people trying to learn about her. She's grown up in a society where you keep your secrets, and don't tell them to anyone. So, she, likewise, doesn't take kindly to prying. In fact, she hates people trying to get to know her. Because of this, she has very few 'true' friends. Maria has severe abandonment issues. From losing her parents, to being raised by Grandparents that believe her only worth is in getting married, to losing Elias...  She's spent her whole life feeling as if she herself is disposable, and that everyone will leave her. So when someone does get close to her, her attachment is almost unhealthy, the girl becoming so possessive and afraid that they'll leave her like everyone else... Approved custom ability: Maria is half Veela. While most part Veela's only inherit their mother's good looks and attraction powers, Maria is one of the rare few that also inherited her mother's ability to create fire in the palms of her hands. She doesn't necessarily control it though, because fire isn't really something you can control. But she requires only a thought, and her hands being free to create it. No wand, no spells. Relationships ------------- to come History ------- Maria's father was born Shea Mizan, a Romani man that's whole life had been planned out for him.He was engaged to marry a girl his parents had chosen, and it was expected of him to take his rightful place as a 'man'. There was nothing wrong with this girl. In fact, Shea liked her company. You see, arranged marriages are pretty common in Romani culture, but it isn't to make alliances. The parents look for someone that will suit their child. Shea could have been happy with her. Raised a large family. And then done the same for his own children. But, unfortunately, Shea had always felt something was missing. At least until he met Evangeline. She was beautiful. Stunning, actually. And he found himself falling head over heels in love with her. The feeling was mutual. Rather then attempt to convince his traditional family to end his engagement and permit him to marry outside their culture, he and Evangeline chose to run away together. They traveled for many years, before finally settling down in Brazil. He changed his name, and they were soon married. They were truly happy, and life couldn't get any better. Well, until they welcomed their first child, Maria. From an extremely young age she showed signs of magic. Shea, now named Josue, was a Wizard, though he'd never used magic much. He didn't even own a wand. Thankfully Evangeline, while no witch, had.... experience. See, Evangeline was a Veela. A full blood Veela. Between the two of them (mostly Evangeline) they were able to contain and help Maria with her rather explosive magic. Just like her emotions, her magic was intense. She had a natural affinity with fire especially, something Evangeline was always proud of. It is exceptionally rare for a part Veela child to inherit the ability to create fire, but Maria was one. And Maria had a nasty habit of setting things on fire when angry. Evangeline was the only one able to ensure muggles didn't see her daughter's ability, and to also extinguish the fires she started... They were a happy family. Living in Brazil, making it through each day with laughter and smiles. But, as fate would have it, their time was cut short. There was a bus accident, and Maria's mother was killed when she was seven. Her father, devastated by the accident and unable to mentally cope with the loss of his wife committed suicide a week later. Maria was left totally and completely alone. The local authorities were able to discover that 'Josue Da Silva Povoa' was an alias, and his name was in fact 'Shea Mizan'. Through investigations they were eventually able to find Maria's grandparents who were living in Sweden at the time and contacted them about the accident. Her grandparents, grief stricken by the news, immediately requested custody of their newly discovered grandchild, Maria. And so, off to Sweden she went. The transition was... difficult. From the temperatures, to the customs, and her grandparents... It was a big adjustment. Especially her Grandparents. Maria had always known what she was. Her father had always taught her to be proud of being Romani, but he'd never been.... traditional. Her grandparents were different though. They were traditional. They wanted Maria to follow all of their rules and customs, and weren't forgiving to her mistakes. While Maria learned to embrace more of her culture there were some things she'd just never agree to, and it caused a lot of friction between her and her grandparents. It didn't help that, as she got older she grew magically stronger. When she was little she'd started fires only when intensely angry, but the older she got the more frequent the fires became. Like her father, her grandparents were magical. But did not own wands, nor had they even gone to school. They believed, as many Romani, that it wasn't necessary, and sending their children to school would expose them to impure ideas and people. But they'd never experienced anyone like Maria in their family. A 'half breed'. Someone that, with a thought, could start a raging fire. Even with these circumstances her parents were stubborn. They didn't want to change long standing traditions. Until her tenth birthday. One of the neighborhood boys had been harassing her. The bullying was so extreme that Maria finally retaliated and set the poor boy on fire. Magical authorities in Sweden came immediately and wiped the boys memories. They didn't blame Maria for using magic. She was only a child, after all. But they did blame her grandparents for not properly training her. They gave her grandparents two options. Either send her to Durmstrang next year, or she'd be taken away and placed with a family that would ensure she was properly trained. Her grandparents chose the first option. School was one of the most amazing experiences Maria had ever had. She loved to learn everything she could. At first, she was considerably behind her classmates in regard to reading and writing, making it difficult for her to keep up in classwork. She was bullied that first year severely, called slow and dumb. She spent the next few years working harder then anyone else, catching up to her classmates. Using her Veela charm, she manipulated her persecutors to her side. By her fifth year, few dared call her slow or dumb. It was also during her first year she met 'Elias Greyback', who had a very intense familiarity. Over that first year they discovered that his mother, and her father were siblings, though Maria's father had never told her about having a sister. Over the years Maria grew quite close to her cousin, and became extremely protective of him. By the end of her sixth year she'd proven herself as a dedicated and determined young woman, capable of doing anything she set her mind to. Maybe that was why she was chosen to be one of the students to travel to Hogwarts for a chance to participate in the Tri-Wizard tournament. Alas, she wasn't chosen, but her cousin Elias was. She tried to stay by his side, to be a support for him during the intense challenges. While Elias didn't win, he'd done his best. During the journey home though, the Durmstrang ship exploded and many of Maria's friends and classmates died. Including... Elias. Now legally an adult, Maria chose to stay in England. Far from her crazy grandparents. And maybe... close to whoever had killed her cousin.
{ "title": "Maria Camila Da Silva Povoa", "domain": "alohomora.fandom.com", "cats": "character,da_silva,halfblood,durmstrang,veela,club_indigo_dancer", "removed": [] }
Molly Annelise Weasley ---------------------- Biographical Information ------------------------ ### Born 2 March 2006 ### Blood Status Pureblood ### Marital Status Married ### Sexuality Heterosexual ### Nationality British ### Nicknames/Aliases Anna, Annelise Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Red ### Eye Color Blue Magical Characteristics ----------------------- ### Wand 12 1/4' larch wood with a phoenix feather core ### Patronus na Relationships ------------- ### Family Members * Oscar Gauthier (husband, alive) * Audrey Campbell (mother, alive) * Percy Weasley (father, alive) * Lucy Weasley (twin sister, alive) * Harry Potter (uncle, presumed dead) * Ginerva Potter (aunt, alive) * James Potter (cousin, alive) * Albus Potter (cousin, alive) * Lily Potter (cousin, alive) * Bill Weasley (uncle alive) * Fleur Weasley (aunt, alive) * Victoire Weasley (cousin, alive) * Jimothy Barnes (cousin-in-law, alive) * Dominique Weasley (cousin, alive) * Louis Weasley (cousin, alive) * Charlie Weasley (uncle, alive) * Natalie Weasley (aunt, alive) * Harper Weasley (cousin, alive) * Ondina Weasley (cousin, alive) * Lucas Weasley (cousin alive) * George Weasley (uncle, alive) * Angelina Weasley (aunt, alive) * Fred Weasley II (cousin, alive) * Roxanne Weasley (cousin, alive) * Fred Weasley (uncle, deceased) * Ron Weasley (uncle, alive) * Hermione Granger-Weasley (aunt, deceased) * Rose Weasley (cousin, alive) * Hugo Weasley (cousin, alive) Affiliation ----------- ### Job Auror-in-Training ### Faction none ### School Hogwarts ### House Gryffindor ### Graduation Year 2023 Links ----- ### Application Application Link | | | | | --- | --- | --- | | “ | stuff | ” | –Molly to someone | Molly, or as she prefers to go by, Annelise, is one of the twin daughters of Percy Weasley. She was the Hogwarts Champion during the 2023-2024 Tri-Wizard Tournament and was the overall Champion of the tournament, taking first place. She is currently married to Oscar Gauthier. Personality ----------- Annelise is a very energetic, enthusiastic being. She is very outgoing and loves to get to know people and reaches out constantly to those who she notices hiding in the corners. Due to this, she gets along quite well with all sorts of people and does things with a wide variety of friends. Her great sense of humor helps her connect with others and help them feel comfortable around her. She is a prime example of the typical redhead. First of all, she knows she's pretty and she knows how to use her looks to her advantage. Secondly, she has a fiery temper that gets piqued most often when she feels like someone has been mistreated. She stands up for herself and others and has no squabbles about putting people in their place when she feels like they're getting too full of themselves. Third, she enjoys being sassy and teasing others as well, so sometimes it's hard to tell whether she is actually angry at you or if she's teasing you... there have been times when her own sister isn't sure how to take her. Anna is also extremely loyal. Once she's made a new friend or gotten to know someone, she will defend them to the best of her abilities. She's always willing to talk with friends that need someone to talk to. She's a great listener and gives the best advice she can when she feels like it's needed. Mostly, she's there for anyone and everyone. History ------- Annelise is the oldest daughter- by a few minutes- of Percy and Audrey Weasley with a twin sister named Lucy. She grew up spending time not only with her sister, but also with all her cousins as often as possible. Many times she heard the story of how her father separated himself from his family for a time and how much he regretted it. The strong bonds he developed with his family after the Battle of Hogwarts made him want to make sure that his children understood the importance of family. So they do. Anna will do almost anything for her family. She loves them more than words can say and had a great childhood with her sister and her cousins. Due to having a specific Uncle - Uncle George- who loved to make jokes and tease her constantly, she became quite adept at defending herself verbally from almost any forms of teasing. Anna is a very gifted witch. As a child, she figured out how to focus her magic quite well, mostly when it came to willing plants or animals to do specific things. Though she enjoyed doing magic, she was very careful about how she used it. She didn't want to use it in front of others too much, even her family. Once she started at Hogwarts, she excelled at Charms and Transfiguration. She did quite well in Herbology and with Magical Creatures, but when it came to potions, she was hopeless. It didn't matter how hard she tried or how many times she read the instructions, she could never get it right. She was a very decent flier, but preferred to watch Quiddich more than play it. Anna is still trying to figure out what she wants to do with her life. She's whittled her options down to two, but she can't decide which one she would prefer. She likes defending people and things that being an Auror would be a very fulfilling job, but at the same time, she wonders if she would enjoy being a teacher more. She's spent quite a bit of time at Hogwarts helping other students when they've struggled with a specific subject (except for Potions, obviously. She's barely getting by on that one by herself.) and has really enjoyed it. So for now, with no career decided upon, Annelise has decided to enjoy her last two years of school. She'll try to figure out what she wants to do, but until she can choose between her two options, she's going to have fun, make more friends, and do her best in school.
{ "title": "Molly Annelise Weasley", "domain": "alohomora.fandom.com", "cats": "auror,character,weasley,pureblood,gryffindor,hogwarts", "removed": [] }
Eeva Kilpela ------------ Biographical Information ------------------------ ### Born July 2, 1999 ### Blood Status Pureblood Druid ### Marital Status Single ### Sexuality Pansexual ### Nationality Finnish ### Nicknames/Aliases Vee, Veve, Eve Physical Information -------------------- ### Species Druid ### Gender Female ### Hair Color Red ### Eye Color Brown Magical Characteristics ----------------------- ### Wand 11 1/4' dogwood, unicorn hair ### Patronus unknown Relationships ------------- ### Family Members * Loviisa Kilpela (nee Pöllönen) (mother)† * Luukas Kilpela (father)† * Reko Kilepla (brother)† * Taikalainen family (cousins) Affiliation ----------- ### Job Circus Performer ### Faction * Order of the Phoenix * Formerly Heliopath ### School Homeschooling ### Graduation Year 2017 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | Druids have a.... connection. With the earth. With animals. Like being a part of it. | ” | –Eeva to Rhys Greyback | (quick summary about the character) Personality ----------- Eeva comes across as a very aloof, carefree person. Someone to follows the wind, changing direction without rhyme or reason. She's the sort of person that isn't nailed down easily. She's nomadic by nature, and would rather spend her night under the stars then in a cramped apartment.  She's very spontaneous, and often changes her mind with little warning. She also isn't the sort to share her reasoning, nor does she usually have any besides she "felt like it". This behavior makes her wildly unpredictable, though thankfully the behavior is harmless. This behavior has also made her quite independent and "self reliant", as she rarely expects others to follow her whims. Eeva is a very environmentally conscious and nature loving individual due to her upbringing and her heritage. She's the sort of person that always recycles and will always choose the better for the environment option.  She's also a very health conscious person (as her profession depends on it), and is very careful about what she eats. When conversing and with other people her "head in the cloud" personality comes across quite strong. Her attention with flick in and out of the conversation, and she's quick to change the subject if a topic comes to mind. She's an incredibly difficult person to have a serious conversation with. Though this is very much intentional. Those that know her history know that her strongest defense mechanism is to just avoid serious conversations in general. She isn't one to really get angry, or upset, or overly passionate in a conversation, instead just staying an almost neutral "aloof". Boiling beneath the surface though is a deeply hurt person. She's very guarded, and her aloofness is a way to protect herself. She doesn't have many deep relationships because of this, and doesn't open up to strangers about the traumas of her past. Nor will she discuss them with people that know about it. Eeva hasn't coped with her childhood loss well. Instead, she's let it fester. So despite her outward personality she is someone that desperately wants justice (though, it's more like revenge). She wants those that hurt her family and community all those years ago to suffer, and pay for what they did. She whole heartedly believes in "an eye for an eye", and has come to care little for the rules and laws that condemn such ideology. She believes that while mercy, friendship and happiness are things every good person deserves, anyone that isn't "good" doesn't deserve it. You reap what you sow, and laws that protect you are void once you commit crimes against humanity. She wholeheartedly believes that the dark wizards that attacked her home and killed her family should be hunted down, tortured so they finally know how the druids and sami felt, and then killed. In a nutshell, a very twisted "I'll treat you the way you treat me" mentality. Relationships ------------- to come History ------- Eeva was born and raised in the Finnish Druid/Sami community of Stuorraguovssahasat. HEr family was quite small, with just an older brother five years older. But they were happy. Her father's family had a heritage of being "protectors" of the community, guardians. A calling both her parents chose and loved. Reko, as he got older, even followed in their path. Eeva was the odd one out, the carefree, free spirited child. She was the sort to go dance on her own, and pick flowers, and all around just enjoy life. Her attention never stayed on anything too long. The only thing she really stuck with was her love for music, dance, and performing. She participated in everything she could, learning many traditional songs and dances at a very young age. This remained one of her only passions growing up. Despite her clear disinterest in the family "calling", her parents were happy. They taught her everything they could, but also let her pursue her passion whenever she was free. When Eeva was fifteen however, her entire life turned upside down. While outsiders were visiting the small community, dark wizards attacked. Her parents, and brother, of course, were there to try and fight them off. That was their duty as guardians. Only... They didn't come home that night. All three were among the dead. While the dark wizards were arrested it didn't change the fact that they'd orphaned the druid girl. While she had other family in the community it wasn't the same. Her parents and brother were gone. THat was the day that a darkness entered her heart. An anger that couldn't be extinguished. When she turned 17, Eeva ran away. Unable to bear the constant reminders of her lost family. She packed a bag and never looked back. She joined up with a magical circus in Oulu and started to perform. With more professional training she excelled. While the world outside the community she grew up in was a strange and terrifying place it gave her the relief she needed. Something that didn't remind her of her family. The circus was the sort that traveled, and she with it. She learned many different acts and performances. The circus in particular loved her druid blood, as it made her a natural for working with the many creatures, especially when something happened. Her most common and popular acts involved singing, as she could call on her druidic and sami background, and performing with the magical creatures. They would never hurt her intentionally, which made her an ideal choice to be in charge of them. With the circus she was able to see the world. For years they traveled across the continents. A life that Eeva came to love. The freedom of not being stuck in one place for long. Of course, it also meant taht she had few meaningful relationships with non circus members, but it was a sacrifice she was willing to make. After the fall of Azkaban though, that anger she'd been carrying for years came to a boil. She didn't know if the wizards that had killed her family escaped, but the idea that people as horrible as them were on the loose... Well, she had ten years of unresolved anger. But alas, the circus was in South America at the time and there was little she could do. After the quarantine ended, however, the circus coordinators announced they'd be heading back to Europe. Specifically the UK...
{ "title": "Eeva Kilpela", "domain": "alohomora.fandom.com", "cats": "character,kilpela,heliopath,druid,order_of_the_phoenix,circus", "removed": [] }
Elaine Dupree ------------- Biographical Information ------------------------ ### Born 3rd January, 2005 ### Blood Status Pureblood ### Marital Status Single ### Sexuality Aromantic bisexual ### Nationality British ### Nicknames/Aliases My Lady, Mistress Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Brown ### Eye Color Brown Magical Characteristics ----------------------- ### Wand 10 inches, hawthorne, thestral hair ### Patronus unknown ### Animagus n/a Relationships ------------- ### Family Members Mother: Marcella dupree (alive)Father: Keith dupree (alive) Affiliation ----------- ### Job Unemployed ### Faction Purifiers ### School Hogwarts ### House Slytherin ### Graduation Year dropped out 2023 Links ----- ### Application Application Link | | | | | --- | --- | --- | | “ | stuff | ” | –person to someone | Elaine Dupree is the current leader of the Purifiers, and mastermind behind many of the Purifier's actions since their formation in 2022. Personality ----------- For everything Elaine has done and plans to do, she honestly and truly believes what she does is right.  She passionately believes that the pureblooded wizards of the world belong at the head of the food chain, celebrated and feasted like royalty, with the rest of the word bowing to their power.  Of course, Elaine quite vainly believes herself to be the saving grace for the wizarding world - the messiah, the one queen to rule them all, for there can only be one ruler.  And Elaine is willing to make plenty of sacrifices to see her dream come true. Elaine holds no remorse for anything; she is ruthless in her schemes but calculating in their execution.  She does not see people as living, emotional beings but as a means to an end, a vessel to be used for her own benefit.  The only exception to this is Desirae Rousseau; she is the only person Elaine ever considered as somewhat of a friend.  She wants to know what someone can do for her, and how in the first five seconds of conversation, otherwise she will deem you useless -- you do NOT want Elaine to find you usesless.  She uses methods to get what she wants that only very few have dared to study to torture, manipulate and deceive.  Having gone into hiding, Elaine has had more time on her hands to read, study and learn things that Hogwarts professors would never dare teach their students.  She will tell you the second you become useless to her she will kill you, and one can never say Elaine would go back on that kind of promise. Since the death of Desirae, Elaine has grown aware that there was a traitor in her midst; there is no other explanation in her mind.  She is more alert, calculating and cautious than ever - she does not fully trust any one, even those who continuously swear their undying loyalty to her.  She knows she needs trusted allies, and recently has discovered a new form of torture -- brainwashing.  For this she needed to pull out a brand new side of her; one of trust and kindness to her victims, to ensure their undying devotion to her, and her alone. History ------- elaine was born the first and only child to marcella and keith dupree; it is said that her birth caused her mother so much pain and agony it rendered her sterile.  she grew up wanting for nothing, all the best food, the best clothes, a large canopy bed piled high with pillows.  house elves to do her bidding without question.  elaine's manor housed a huge library, filled with books describing the bloodlines of wizards going back generations.  elaine became well versed in these family names, as well as the history of the wizarding wars of years past.  both grindlewald and voldemort held a rather...unhealthy fascination for elaine; she would sneak books detailing their pasts under her nightshirt and read it late into the night. by the time she reached hogwarts, there was only one house that she would allow herself to be sorted in; she had heard of course that the sorting hat took ones' wishes into account, but she would force the hat to put her into slytherin.  fortunately for it, the moment the hat touched her head it shouted 'slytherin' for the hall to hear.  at school, elaine was studious, always wanting to learn more about the different kinds of magic.  she surrounded herself with other purebloods, becoming close with desirae rousseau in particular.  but elaine grew restless as the years passed; tired of hearing how the wizarding world should accept muggles and muggleborns as their comrades, their *equals*.  elaine retched at the idea; she would never accept anyone else as equal to her.  so she began to plot and plan, and soon a scheme began to form, one that would shake hogwarts to its very core. april first, 2023.  the day of the kidnappings.  she had planned since the summer before for this day.  two deaths of muggleborns had happened before the school year had taken off and she had entrapped the mudblood ethan johnson in an unbreakable vow; he knew of what she had done, but if he told a soul he would die.  her band of renegades raided the castle, fighting the students who at first believed that this was some kind of prank for april fools day - how wrong they were.  the students of the purist blood, along with some who just refused to let go.  by the end of the battle, ethan johnson was dead having finally served his purpose, and elaine revealed her true colors.  she escaped the castle alongside desirae rousseau; they had no further use of the classroom, and went into hiding.  her parents lost their jobs of course when it was discovered who elaine really was, but she had transferred the majority of her parents' fortune to a secret vault that only she knew the whereabouts of; she would never go wanton for anything.  once hogwarts was behind her, she went to the mastermind behind the purifiers - alastor draven, ready to learn from him, to gain more knowledge and power to make her plans a reality.  it was alastor that taught elaine how to skillfully use magic without a wand, and it was this power that allowed elaine to place draven under the imperius curse, the student becoming the master. with full command of the purifiers, elaine learned of the triwizard tournament and began to calculate how to best use this to her advantage.  these things couldn't be tackled head on after all; she lamented how late into the tournament plans she had found out about it.  so she set one of her followers a task; find someone in the ministry who she could use as an insider.  aerick brought her such a man; nathaniel reed of the department of magical transportation.  before she could strike though, a devastating blow struck the heart of elaine herself.  desirae rousseau was dead, killed by two aurors who clearly did not recognize just who they were waging war upon.  it was her own fault; she had not fully shown what she was capable of that pitiful aurors thought they could kill her second in command and get away with it.  elaine learned that in order to get things done, she had to do them herself.   she had nate collect intel on a woman in the department of international magical cooperation, not someone so high up that she was well known, but important enough that she was involved with triwizard tournament.  elaine knew that this woman would change the tides, and that her devotion and loyalty to her must be unyielding.  so she tried this technique on a meek serving girl anise.  the root of the mandrake was said to be used to torture a person into believing something that in their right mind would never have relented, and put their mind completely in the hands of the torturer.  elaine was pleased to discover that after three days, anine was completely submissive; believing elaine to have saved her from the torturer.  and so, the ministry worker, isolde blackwell, was kidnapped by her most trusted lackeys, and the mandrake root torture was performed on her as well.  with two women of vastly different backgrounds, professions and physical appearances, elaine could leave her hiding spot under the disguise of two very different people.  all she has to do is tell them to stay home for the day, and there they stay without question.   with the everything that has happened the past few months, elaine is wiser now and knows to tread carefully; there can be no trace evidence in her involvement, wherabouts or anything involving the purifiers.  her quiet has created a sense of unease in the wizarding world, growing paranoid that she might strike at any moment.  but what she has planned next, nobody will see coming... (NEED TO UPDATE TO CURRENT EVENTS)
{ "title": "Elaine Dupree", "domain": "alohomora.fandom.com", "cats": "character,pureblood,purifiers,slytherin,dupree,deceased", "removed": [] }
A fanatical American No-Maj group that seeks to expose and destroy wizardkind. Witch Hunters, or Second Salemers can vary in terms of extremism from those that merely want to expose wizardkind to protect their fellow non-magical beings to those that are violent and seek to actually kill wizardkind. While Witch Hunters are world wide they are most prevalent in America. They have been growing more and more active in Europe though. HISTORY ------- 17th century America was a wild and lawless place for magical beings. The Scourers, European Witches and Wizards that had settled in America were vigilantes and bounty-hunters, who lived by no rules by their own. At the time, there was no magical government in the United States. They would capture innocent non-magical beings and pass them off as witches to witch hunts to collect bounties. Some of the Salem Witch trial judges were even Scourers themselves. When MACUSA was formed they rounded up most the Scourers but a handful managed to evade capture by hiding in non-magical society. Outcast from magical society the surviving Scourers collected and created many magical artifacts. They relied upon these items instead of using their own magical abilities to avoid MACUSA capture. Over the generations, the Scourers magical bloodlines dried up (squib). Their descendants have become angry and spiteful towards witches and wizards. This anger soon led them to begin their own witch hunts. ABILITIES --------- Due to their magical heritage, the Scourer descendants have retained just enough magical ability to interact with the magical world and not be fooled by most anti-muggle spells, but not enough to actually perform magic in any way. They are able to use magical items. They do not retain any other magical characteristics and are ‘muggle/no-maj’ in every way. Muggleborn/No-Maj born have an unnaturally high chance of being Obscurials and dying at a very young age. The very few that don’t become magical parasites only avoid it by completely abandoning their families before their magical abilities are discovered by their family. TOOLS ----- Modern day Second Salemers (Witch Hunters) utilize magical artifacts created or collected by their magical ancestors that were banished from Magical society. These artifacts are passed down in the families. Basic tools: * Magic repelling pendant -Spells fired at someone wearing one of these pendants will be reflected back on the caster at 50% strength. (Only works on nonlethal spells.) * Magic dampening pocket watch - 20 foot radius, 10 minute limit, 4 hour recharge. Magic does not work within the radius. * Glamour spectacles - 2 hour limit, 24 hour recharge. Lets the wearer see through any sort of magical illusion or attention diverting spells. (Second salemers can naturally see through muggle diverting enchantments, so this is for illusions and enchantments that can affect magical beings.) * Magic finding Compass - 10 uses per day. The compass will point towards the strongest magical force (enchantments, magical beings, etc) in 500 yards. * 1 Custom tool of your own making - We want all our WH's to have a standard set of tools, and then the ability to become their own unique person based off unique family heirlooms that only they have. Witch Hunters can purchase additional tools of their own invention in the Galleon Shop on the site
{ "title": "Witch Hunters", "domain": "alohomora.fandom.com", "cats": "affiliations,witch_hunters", "removed": [] }
***DISCLAIMER: All information on the Alohomora Wiki is relevant to Alohomora ONLY. While this character is canon in the Harry Potter universe they may have developed differently than is canonically believed.*** Harry James Potter ------------------ Biographical Information ------------------------ ### Born 31 July, 1980 ### Blood Status Half-blood ### Marital Status Married ### Sexuality Heterosexual ### Nationality British ### Nicknames/Aliases * The Boy Who Lived * The Chosen One * Just Harry Physical Information -------------------- ### Species Human ### Gender Male ### Hair Color Black ### Eye Color Green Magical Characteristics ----------------------- ### Wand Holly and Phoenix Feather, 11 inches ### Patronus Stag Relationships ------------- ### Family Members * James Potter (father) † * Lily Evans Potter (mother) † * Ginny Weasley Potter (wife) * James Sirius Potter (son) * Albus Severus Potter (son) * Lily Luna Potter (daughter) Affiliation ----------- ### Job Owner of Hounds and Harriers Pub ### Faction Order of the Phoenix ### School Hogwarts ### House Gryffindor ### Graduation Year 1998 (drop out) Links ----- ### Application Link | | | | | --- | --- | --- | | “ | There's no need to call me sir, professor | ” | –Harry to Snape | Harry Potter, often referred to as the Chosen One or as the Boy Who Lived, is best known for his 1998 defeat of the dark wizard Lord Voldemort. His various accolades include an Order of Merlin, First Class, a stint as the Head Auror, and the opportunity to have a peaceful life running a pub. He currently leads the Order of the Phoenix. Personality ----------- Harry, though ageing spectacularly, has not grown up entirely from the sarcastic, smart mouthed teen he once was. Having often flouted the rules, he tends to do things his way. He can appreciate change, as long as it brings innovation with it. Harry has a serious saviour complex, and frequently does the wrong thing for the right reason. His reason for being is to protect his loved ones, for whom he will go great lengths. Stubborn and somewhat hot headed, Harry has never been the voice of reason. He acts before thinking, and is thick enough to not understand consequences. But for all his faults, Harry is still an archetypal hero. He is fiercely loyal to his friends and family, braving high stakes for their protection above his own. His sense of adventure is boundless, even after all this time. Harry is not one to turn away from a challenge, and is fearless where others might be afraid. Since the birth of his children, Harry found the paternal trait locked somewhere deep inside him.n He cares very much for the younger generation of his family, and definitely treats Lily like a princess even though she's repeating seventh year. He tries to be a stern, yet kind and understanding father but certainly makes many mistakes given that History ------- For the full story of Harry's formative years, please see JK Rowling's published works. After the defeat of Voldemort, Harry felt a weight lift off him. Rather than feeling like his whole life was leading up to that point, he felt instead like a whole new world had opened up. One free of weight and death and loss. Harry and his best friend Ron enrolled in a jump-start auror training programme while Hermione returned to Hogwarts to complete her final year of study. Harry quickly rose through the ranks of the training programme, while Ron decided to instead work with George on the joke shop. Shortly after completing the training programme, Harry married his school sweetheart, Ginny Weasley. She was ferocious and level-headed, the perfect balance to his sometimes out of control nature. The pair brought forth three children into the world, each precious and very well loved (though some badly named). Harry expected much of his children, though he was more forgiving with them than he was many others. Harry tried to give them what he had never really had - a stable family life. Wishing to live a life without drama (he'd had quite enough of that as a teen), Harry typically let Ginny play as the bad cop for their children. He worked hard as an auror, becoming the youngest head of the auror department in half a century. He spent time with his family, his friends, and his colleagues, leading the simple life he had always dreamed of. Shortly after his children had gone off to Hogwarts, (James and Lily in Gryffindor and Albus in Slytherin) strange things started happening. His scar hadn't twinged in years, and thankfully, it seemed nothing to do with a resurgence of Slytherin blood. However, Harry couldn't deny that he was constantly on edge. From muggleborn attacks to disappearances, things started to seem like they were following a pattern that had been laid out years before. After coming out of hiding, Harry purchased a small country pub in Godric's Hollow, renaming it the Hounds and Harriers. He wanted to continue the image of the simple life he had dreamed of, and word spread quickly that stories long and short could be heard at the Hounds and Harriers, with its warming winter fires, massive windows and heated garden. Harry spends much of his time at the pub when he is not trying to make his disappearance up to his family, or meeting with various other members of wizard-kind to gather intel. Just in case. That evil revealed itself first in summer of 2022, when the Minister, Kingsley Shacklbolt, was murdered. Things seemed to spiral our of control after that. The aurors became restless and the new Minster, Reynold Cain, was horrible 'Fudge-like'. He wouldn't let the aurors go out and investigate as much as they should have been. However, in December of 2022, he was killed too. So, that left the Ministry with an empty spot and no one who wanted to take it- until Victoire. His niece Victoire asked him to back her up in running for Minister and it only took two months to get her in the spot. As worried as he was for her safety, he felt this was the best course of action. At least someone trustworthy would be in the role, and he'd done astonishing things in his younger years. Meanwhile, a muggleborn girl was killed on the Hogwarts Express that September, his own son James finding the body. Andrew, a Ravenclaw fifth year, was also killed. He quickly reassembled the DA, or the Order. He would crush this threat before it grew too large. The issue is, he didn't know who was behind it. He had no clues. And as luck would have it, Lily was bitten by a werewolf soon after. Having no prior inclination to distrust werewolves, Harry did his best to make his daughter comfortable and had Hermione brew her a wolfsbane potion every month, perfectly, as only aunt Hermione could. To top all that off, Ginny lost her memories in a battle with two dark men. They took all her memories after the battle of Hogwarts. Their marriage, their kids, her career, gone. Harry almost disappeared completely then, but he knew he had to be the one to keep his head on straight. He tried, it was hard, but he tried. Things seemed all right, for a while, until the first of April. Thirteen students were kidnapped right out of the school. Harry was present, and he killed many of the men in masks that had come, but he didn't save everyone. He still holds himself accountable for their deaths, and wears their names on his heart. The children were found not long after, though, thankfully. The year went on, and his son James graduated. Meanwhile, Harry's stress and temper seemed to take a victim in his son Albus. They had always butted heads, but never like this. Harry didn't know how to mend it, still doesn't. He felt like his family was falling apart just like the wizarding world, and he had no control over any of it. And though he knew that someone else was the root of the problem, Harry's short fuse didn't extend far enough to encompass Elaine. Summer came, and it was announced that the Tri-Wizard tournament was coming back, right on schedule, to Hogwarts this fall. Harry had been vocal about his disapproval of reinstating the tournament. After all, a student had died last time, and Lord Voldemort had risen again. His pleas fell on death ears, and Harry was unsurprised and devastated at the carnage after the final task. He had tried to warn them that it was a bad idea, he and Hermione both and yet they had been ignored. Pushing aside the desire to shout that he had told them as much, Harry participated in the relief effort for grieving families. But a weight started to settle on him again. Something that hadn't happened for more than a decade. With darkness falling across Britain, it seemed only natural that a new threat should shake wizarding kind. A resurgence of witch-hunters, with vile weapons and determination to boot, sought the Chosen One and he knew they would not rest until he was dead. It was time for him to lay low. Harry couldn't tell anyone of his plans, but plotted to 'lose' his wand in the forest and have the entire wizarding world presume he was dead. Harry knew it wasn't the right decision - it certainly hadn't been the easiest decision either. But this was a matter of life or death, and he wasn't about to put his family at risk for his own sake. Harry watched from afar as danger and turmoil swept through the wizarding world, from dragons to a mass breakout from Azkaban to reports of his own death tearing society apart. He wanted to hold Ginny, to kiss her sweet lips and tell her everything would be okay. But this was turning into war, and Harry knew this was the best way to protect his family. At long last, the resurgence of witch hunters died out and in February 2025, Harry deemed it safe enough to return to his family home. Ginny had given him major grief for abandoning her like that, but upon explanation of his actions, Harry was forgiven by the love of his life, and for the most part his children. He knew he had a lot of making up to do for them. He managed to track down his wand, or rather the other way around as the wand chooses the wizard. Ginny and Harry had made plans to attend the Quidditch final, but these plans were derailed after a counselling session couldn't be rescheduled. Agony didn't cover the feeling of learning Hermione, the voice of reason, the voice of truth and goodness, had perished. Harry could have been there to save her, if only he'd put her before his own needs. For weeks, Harry was a shell of himself, hiding himself away at his pub and losing himself in the stories other people told him. He liked to listen, to polish glasses and forget about all the death and loss he had suffered in his life. Things seemed to be slowly calming down in the Wizarding World as 2025 wore on. The death of minister Granger had worn heavy on everyone, and it seemed the universe was willing to accept defeat for the time being. But as all things do, this could not last long. In the dead of winter, a mysterious location appeared. It turned out to be Yrisle, his sources told him. Harry explicitly forbade any of the Potter children (and Ginny) from visiting the island, promising to release his ire if they countered him.
{ "title": "Harry James Potter", "domain": "alohomora.fandom.com", "cats": "potter,character,gryffindor,auror,order_of_the_phoenix,business_owner,hogwarts,halfblood,ana", "removed": [] }
***DISCLAIMER: All information on the Alohomora Wiki is relevant to Alohomora ONLY. While this character is canon in the Harry Potter universe they may have developed differently than is canonically believed.*** Hermione Granger-Weasley ------------------------ Biographical Information ------------------------ ### Born 19th September 1979 ### Died Summer 2025 ### Blood Status Muggleborn ### Marital Status Separated ### Sexuality Heterosexual ### Nationality British Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Brown ### Eye Color Brown Magical Characteristics ----------------------- ### Wand Vine and Dragon Heartstring, 10¾ inches ### Patronus Otter Relationships ------------- ### Family Members Weasley Clan Affiliation ----------- ### Job Minister of Magic (formerly) ### Faction Ouroboros (until death)Order of the Phoenix (formerly) ### School Hogwarts ### House Gryffindor ### Graduation Year 1999 | | | | | --- | --- | --- | | “ | Just because you've got the emotional range of a teaspoon doesn't mean we all have. | ” | –Hermione to Ron | Hermione Granger-Weasley was the Minister of Magic prior to her untimely death in the Quidditch Final accident of 2025. She was well known for her outspoken support of elven rights as well as the defeat of the dark wizard Lord Voldemort in 1998. She was a close associate of Harry Potter and a former member of the Order of the Phoenix, and Ouroboros when it splintered. She died before being able to see the Order reunified. Personality ----------- When Hermione was eleven years old, the sorting hat almost placed her in Ravenclaw over Gryffindor, and it’s pretty clear why the choice was so difficult. Hermione is the cleverest witch of her year and perhaps of her generation at Hogwarts, but she’s also brave, daring and chivalrous as shown during her tireless efforts against Voldemort and his supporters.  The Second War was not only physically exhausting but mentally and emotionally for Hermione.  It would have been enough for anyone to just give up and coast along in life.  Hermione chose to see the opportunity once the war was over to change the Ministry for the better.  She knew how Muggleborns were being treated over the year Voldemort was in power, and she took the chance presented to her by Kingsley and ran with it.   She was a champion of Muggleborn and Creature rights; she feels strongly that everyone regardless of blood status or species should have a chance to get equal rights.  Her hard-working and fierce attitude towards equality got her to the head of her department and eventually to the top position within the ministry. On the other side, Hermione was very headstrong and stubborn, usually refusing to believe in things (such as the Deathly Hallows, and crumple horned snorklacks) without any shred of physical proof and will argue her side of a disagreement to the death. She believed that all the information needed to succeed is somewhere in a book. She was a little high-strung, though with the help of her husband & children she has loosened up a little over the years.   Motherhood to Hermione was still her greatest achievement, and definitely softened her over the years.  She continued to champion her causes and fight for what she feels is right to ensure her children have a bright and safe future until her death.  She passed many laws and decrees with the initial thought of "how can this decision make the world a better place for my children and their peers?"  She was understandably a little protective of her children, but particularly Hugo, who had shown himself to be a clairvoyant.  As her worst subject in school, Hermione admittedly had some trouble understanding her sons' visions, but tried to push past her limited understanding to help him the best she can.  She worried much less about Rose, who she saw a lot of herself in, and was always ready and eager to send owls with homework help or words of encouragement to both her children whenever they need it.  She had half a mind to travel to Hogwarts just about every other day, however she controlled the urges by busying herself at work. History ------- Most people have heard of the name Hermione Granger at this point – she was a third of the famous trio that helped orchestrate the defeat of Voldemort and his Death Eaters and followers. Known fondly as the ‘brains’ of the operation, Hermione was instrumental in ensuring they were as prepared as possible for hunting down and destroying Horcruxes that led to the defeat of Voldemort at the Battle of Hogwarts. Instead of joining the ministry after the battle, Hermione opted to return for her seventh and final year of Hogwarts in order to take her NEWTs, which she passed with flying colors. After graduation, she decided to enter the Ministry in the Department for the Regulation and Control of Magical Creatures with the intent of taking SPEW further. She was able to secure house elves rights with sick leaves and pensions for all working creatures in just three short years, an accomplishment she is immensely proud of. Her relationship with Ron Weasley, which started in the middle of the Battle for Hogwarts, was initially rocky, as they still bickered and quarreled frequently. Indeed, the two broke up twice before their marriage, once while Hermione was focused on her NEWTs and Ron felt neglected, and again when Ron made his job transition from Auror to joke shop owner with his brother George. The second breakup lasted several months in 2002, and when Hermione felt that she was almost ready to move on from the youngest Weasley brother forever, she discovered she was pregnant with his child. She got in contact with Ron, who immediately proposed to her, which she accepted. They married in front of just Harry & Ginny in an intimate ceremony. Tragedy however struck when Hermione miscarried just a few days after the wedding and was nearly inconsolable. Ron was able to step up and be there for Hermione both physically and emotionally in a way he never had before; this confirmed for her that she had made the right decision in marrying him. After the wedding and subsequent miscarriage, Hermione felt that it was time to start a new chapter in her career. She left the Deparment of Magical Creatures and began a job with the Improper Use of Magic office in the Department of Magical Law enforcement, a departmental choice she had laughed at so many years ago. With the guidance of Kingsley Shacklebot she was able to eradicate many pro-pureblood laws that had been put into place so many years ago. She worked her way up through the department, revolutionizing and modernizing the way the department was run and in 2014 was named Deputy Head of the Department, taking over for the head in 2020. At Harry’s birthday party in 2004, she was able to announce to her friends and family that she and Ron were expecting their first child. The two had decided to wait a few years after her miscarriage so Hermione could focus on her new career path, and Ron could get deeper into the joke shop business. Rose Minerva Weasley was born on February 14, 2005, the same day one of the pro-pureblood laws Hermione had submitted for repeal officially was eradicated, so it was a memorable day overall. Just over two years later in 2007, their son Hugo Weasley was born. He had been early by three weeks and spent a little time in the hospital before they could bring him home, which . Now Hermione and Rons children are grown, in Ravenclaw and Gryffindor house, and Hermione's father died from complications of Alzheimers' disease just three weeks before the start of the 2023-2024 school year.  She been experienced more stress than usual, fretting over her children and her husbands’ safety, particularly with Hugo's visions as some of his older sights are now becoming more clear.  It took all of the self-control Hermione had to not run to Hogwarts and just be with her children at all times. Hermione was eventually elected as the Minister of Magic, and vowed to lead fairly and justly. ### Death Hermione was killed by an explosion at the Quidditch Final of 2025. Her death was felt throughout the entirety of the wizarding world, to this very day. A fund was set up in her honour to support charitable organisations with the aim of getting equal rights for all magical beings, called the Hermione Granger Liberation Front.
{ "title": "Hermione Granger-Weasley", "domain": "alohomora.fandom.com", "cats": "character,gryffindor,order_of_the_phoenix,hogwarts,muggleborn,deceased,minister_of_magic,weasley", "removed": [] }
Drusilla Kessia Flint --------------------- Biographical Information ------------------------ ### Born February 22nd 2006 ### Blood Status Pureblood ### Marital Status Dating Elliot Porter ### Sexuality Demisexual ### Nationality British ### Nicknames/Aliases Dusti Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Blonde ### Eye Color Brown Magical Characteristics ----------------------- ### Wand 11' ash wood, and unicorn hair ### Patronus unknown Relationships ------------- ### Family Members * Marcus Flint (stepfather/raised her) † * Pansy Parkinson (mother) † * Ernie MacMillan (biological father) * Raleigh Flint (maternal half brother) * younger sibling (maternal half sibling) * Aurelia Flint (twin sister) * Savtaj MacMillan (paternal half brother) * Shreya MacMillan (paternal half sister) Affiliation ----------- ### Job St. Mungos Phlebotomist ### Faction None ### School Hogwarts ### House Slytherin ### Graduation Year 2024 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | I don't need anyone to be anything to me. I've done just fine on my own until now. I don't need to start." | ” | –Dusti to Astoria Malfoy | (quick summary about the character) Personality ----------- Dusti is.... troubled. Simply put, she's the product of an abusive and broken home. She has many of the classic signs of an abuse survivor (distrust, wary, guarded), and also the signs of someone from a physically abusive home (aggressive, trouble regulation emotions). Much of her past has come to define who she is today, despite the abuse being "over". Dusti doesn't trust people. She's closed off and guarded, refusing to let people in no matter how hard they try. She fully believes that no one is "good" for no reason. Kindness, courtesy, generosity. To her they are all charades, hiding your real motives. No one does something for nothing. Dusti is not known for being "warm and fuzzy". In fact, you'll usually hear her name in the same sentence as "ice queen", "asshole", or "cold bitch". She's very straightforward and honest to a fault. If she hates you she'll tell you she hates you. She's also quick to insult others. So if she thinks you're an idiot and she'll tell you you have the intellectual capacity of a goldfish. She's cold, harsh, angry, and bitter. Dusti is a stubborn soul. It's all she really had growing up, trying to hold onto herself, or whatever parts of herself her parents didn't crush into a million pieces. She sticks true to herself, no matter the cost. This has, of course, gotten her in quite a bit of trouble growing up because sometimes that meant butting heads with authority figures. Growing up in an abusive home taught Dusti to always be on high alert. She had to to survive. She doesn't drop her guard easily and stays aware of her environment and those in it. Her abuse taught her to read certain emotions well, for her own protection. Of course, a few individuals have managed to get through Dusti's thick armor. For those lucky few, Dusti is still very guarded. She keeps most things to herself. But she isn't totally closed off. Since the deaths of her parents (well... the parents that raised her) she's been trying to be more "accepting" of new influences in her life. Better influences. Though... it's still very difficult. Relationships ------------- to come History ------- Marcus Flint and Pansy Parkinson were likely never in love, despite their long marriage. A man married a woman, probably for the political status of two pureblood families, to raise a new generation of perfect pureblood children. But it was never perfect. Marcus was obsessed with his career and "making his children strong", while Pansy was a serious alcoholic. From a young age there was intense conflict in the house. Her father, when angry, was quick to violence. Physical and verbally abusive was daily, all in hopes of "making his children strong". Pansy, likewise, was obsessed with appearances. She drank like a sailor and when drunk.... Well, things got ugly. The Flint manor was a constant warzone. One wrong step and they could set a parent off and chaos would reign. Dusti learned very young how to read her parents and when trouble was coming. Unfortunately, Dusti wasn't the only child. As Dusti grew older, she came to the conclusion that she needed to protect her siblings. To try and focus the Flint parents wrath on her, to spare her siblings. She could take it. She was strong enough. Her parents wouldn't break her. So, she grew cold. She learned to deal with the abuse. One particular incident solidified her existence. Her mother, drunk (as always) scalded her with a pot of boiling water. Even to this day the scars remain. Dusti's only real relief came from Hogwarts. Being able to go away to school. It was Dusti's first time meeting other kids her age in a setting where she could "be herself", though that was a very unpleasant person. She only made a handful of friends because of her attitude and the teachers had quite a bit of trouble keeping her in line. But, it was freedom. Just a small taste of it. And it was glorious. Dusti was sorted into Slytherin her first night, and as she progressed through the years her Slytherin traits started to shine. Sixth year was when things started to change though. That was the year the murders started, and the kidnapping. While it was an emotional rollercoaster for the students, Dusti was fine. Though, Dusti did come to realize that she had very strong feelings for one of her friends. While she confessed those feelings in sixth year, it wouldn't be until the summer break that the two started dating. Seventh year was a likewise rollercoaster, as the Tri-Wizard Tournament was in swing. But, Dusti was happy. She had a great boyfriend to keep her mind off things. But good things never seemed to last. At the beginning of the school year it was discovered that Marcus Flint wasn't her biological father. Her mother had had an affair with another man, Ernie MacMillan. Apparently Marcus had known for years as well, as Ernie had been bribing him to keep quiet. After all, Ernie had a wife of his own. And through that marriage, Dusti had two younger half siblings. Her Illegitimacy was a huge blow. How would you feel if your entire existence had been a lie? Though that was just the tip of the ice berg. Her biological father wanted nothing to do with her. It seemed no parents wanted Dusti. By Christmas though, the trouble escalated. Marcus had apparently been having an affair and Pansy took it personally. She killed him, and, a week after being sent to Azkaban died herself. The parents that had raised Dusti were suddenly gone, ripped away without any warning. After graduating, Dusti took up a job at the hospital, working in the lab. While bright and very methodically minded, Dusti had poor people skills. The lab was the perfect place for her. Away from people where she could work in peace. She moved in with her boyfriend after graduation and things were good, for a time. But, again, good never lasts. They broke up, and Dusti struck out on her own.
{ "title": "Drusilla Kessia Flint", "domain": "alohomora.fandom.com", "cats": "character,flint,pureblood,hogwarts,slytherin,st._mungo's_staff,macmillan", "removed": [] }
Aidan Evander Ó Cuinn --------------------- Biographical Information ------------------------ ### Born 10 August, 2006 ### Blood Status Halfblood ### Marital Status Single ### Sexuality Heterosexual ### Nationality Hy-Brasilian Physical Information -------------------- ### Species Druid ### Gender Male ### Hair Color red ### Eye Color grey-green Magical Characteristics ----------------------- ### Wand Willow, fairy wings, 10 inches, fairly bendy ### Animagus Dog Relationships ------------- ### Family Members * Abria Ó Cuinn (ancestor) * Keenan Ó Cuinn (ancestor) † * Maeve Ó Cuinn (great-grandmother) † * Aina Taikalainen (grandmother) * Ansgar Taikalainen (grandfather) * Isolde Ó Cuinn (born Taikalainen) (mother) * Bedwyr Ó Cuinn (father) * Eabha Ó Cuinn (sister) * Virvatuli Taikalainen (cousin) * Petri Taikalainen (cousin) Affiliation ----------- ### Job Apprentice Veterinarian at Magical Wildlife Rehabilitation Center ### School Druid Schooling Links ----- ### Application [[1]] | | | | | --- | --- | --- | | “ | Most mainlanders who visit, they come to see things of value. But if you're here only for salves or unicorns, you miss seeing what it really means to be druid. I hope…I hope I can show you? | ” | –Aidan to Brígh | Aidan Ó Cuinn is a half-blood druid from Hy-Brasil. He is currently an apprentice veterinarian at Magical Wildlife Rehabilitation Centre in Hogsmeade. Personality ----------- Settled & Secure: There comes a day // When you're gonna look around //And realize happiness is // Where you are. He’s already there! Aidan has everything in life he could ever want in Hy-Brasil – his family, his people, and his future. He doesn’t have many more aspirations nor does he feel there is anything lacking. He knows how to find happiness in what he has and joy in every moment. Aidan can’t wait for the day that he can return to Hy-Brasil and never leave again. Family-Oriented: Family comes first. Always. Aidan constantly has his family’s wellbeing in mind, and their opinions and praise matter intensely to him. If they disapprove of an action, he won’t even consider it. If they push him in a certain direction, he’ll follow. The boy knows that his family knows best, and every action taken is always for them. If his sister is unhappy, then he is as well – he wants to do everything he can to show her that happiness is everything they already have. Naïve: Hy-Brasil is a very insulated place. Aidan was never raised to be suspicious (except of outsiders, of course), so he is a naturally trusting person. He will generally accept what he is told as true, and that everything he has grown up with is also to be believed and trusted. It makes him an easy target for people with less-than-pure intentions, because he is a genuine person and therefore believes the same of everyone around him. He’s gullible, and easily persuaded, and won’t question what people tell him. Druids, What’s Not to Like?: Aidan is proud to be a druid. The island is paradise and the druids have unlocked the secret to happiness and fulfillment. The boy loves to hear the stories and history of his people, and does not take kindly to those who suggest that the druids are somehow backwards or limited or naïve in their world view. And the outsiders’ treatment of druids…despicable. Truly one of the only things that can anger him. His family’s very traditionalist, which means Aidan is as well. Family knows best! Clueless: Aidan is not…the brightest star in the sky. First off, he’s never been the academic sort – he bases his actions on feeling, not thought, and therefore will live his life doing what feels right. And he’s not particularly sharp-witted or perceptive. He’ll misunderstand, misconstrue, and misinterpret anything until it’s explained directly and simply (especially little things like humor, subtlety, sarcasm). But most things just go over his head anyway. Gentle: Aidan is a sensitive soul at heart. He has a special reverence for life and cannot abide to see a creature in pain. He cannot stand by if there is something he can offer to help someone, and although it pains him greatly to see creatures who need healing he continues to seek it out because it heals his heart to help. It’s easy to shut yourself off from the world and pretend not to care – Aidan sees a strength in acknowledging what you feel and allowing yourself to be open to the world and others. It can lead to hurt and pain – but also to spiritual strength and growth. Calm: Slow to anger, quick to forgive. He doesn’t take things personally. If someone insults him, or does something that could be perceived as offensive, Aidan doesn’t let it work him up. Honestly, he probably won’t even notice it was meant to be an insult anyway. But, he knows that everybody is fighting their own battles, and that means patience is required with people. So if you insult him? It’s probably stemming from an issue you need to confront – neglect, insecurity, unprocessed emotions. He’d be more interested in addressing that than the insult itself. Dutiful/Faithful: Aidan won’t abandon you. Not if you’ve proven to be someone worthy of his faith. Be it a member of his family, or even the Druid community as a whole, Aidan doesn’t believe in abandoning the cause. No person is past the point of no return, and even the worst of the worst (like Dark magic users) can be redeemed. Or so he believes. Genuine: Being genuine doesn’t mean that he never lies. He will sometimes for his own reasons. It just means that Aidan knows who he is, and he’s unapologetic about it. Some people will like him, some won’t, and that’s okay. The boy craves the approval of his family, but it ends there – he won’t let the judgment or perception of others stop him from doing what he believes is the right thing. He’s most happy where he belongs, with other druids, but he has learned how to be satisfied in whatever moment he is in. Aidan has a strong sense of self, and he wants others to have that too. No secret agenda here. Childlike: This is a double-edged sword. On the one hand, Aidan savors every new experience as something wonderful and he knows how to simply be present in the moment and enjoy it. But it also means he has a fairly undeveloped view of the world. He still believes in ‘fairness’, and in all the little things we teach children – it’s not good to lie, it’s important to be orderly, and good things will happen to good people (after all, shouldn’t it be that if you do something that deserves a reward, you’ll get one?). He’s idealistic, and has a fairly uncomplicated worldview. History ------- His path forward has always made sense. There are those who are born uncertain of what they want from life, or unsure of what the future holds for them. Aidan has never faced any such thing. Hy-Brasil is paradise. Aidan has always been certain of this from a young age. His family is a long line of traditionalists, from the Elder in his family until him, several generations later. His blood is not quite pure, however…a few generations back, an outsider came to Hy-Brasil. She was a Muggleborn witch, interested in studying the Druids’ mastery of herbology, and she caused quite a stir when she converted and married the grandson of an Elder. The family has not forgotten the controversy, even as her non-pure blood has been diluted through the generations. Aidan’s primary influence always came from his family. He has always done everything in his power to be the perfect son, to soak in all their instructions and knowledge and expertise. The Ó Cuinn clan boasts some talented botanists, herbologists, and farmers, and while magical plants never quite captured Aidan’s sense of wonder, he dutifully followed his parents’ teachings. That meant sitting by Abria’s chair to hear her stories, following Bedwyr around the island to watch him work, and promising his mother that he would really try harder to pay attention in class (although it was clear early on that this was a lost cause). And it would be for the best that Aidan was so dedicated to fulfilling his family’s wishes when it became apparent his younger sister was the rebellious sort… His love for creatures manifested itself early. He never kept any pets – Aidan couldn’t bear to subject one creature to even semi-captivity while all its peers ran free – so he spent many long hours simply watching dragons nest or crups tussle together. And the first time he noticed a murtlap with an injured leg at the tender young age of 6, he ran crying to his father to heal the poor thing. Healing was the first branch of magic he began to learn at home, despite his family’s background in plants and farming. His father showed him how to mend broken bones, and his mother taught him about herbs and other natural remedies. Classes on magical creatures during school were the only new additions that could actively catch his attention, and he became well-known for wandering the island in search of creatures who needed assistance. He never imagined he would ever leave the island more than than the absolutely necessary. Aidan had no particularly grand or ambitious schemes – he just wanted to look after the island’s creatures, live in his ancestral home, and be a good father to his children when it came time to marry and start a family. But his parents were worried about their son’s apparent lack of real-world experience. He was always an idealist, head off in the clouds with the abraxans, and he was too trusting for his own good. He'd left Hy-Brasil before as needed -- to take his OWLs and NEWTs, perhaps the occasional family trip with his mother to the mainland -- but never more than necessary, and never truly alone. He'd learned English young, but never practiced -- why should he when he only ever spoke with other druids? So, although Aidan begged to stay home, his parents insisted he travel to the mainland soon after taking his NEWTs to understand how the rest of the wizarding world functioned (in order to better appreciate everything he had at home). So he left. Choosing the nature reserve near Hogsmeade seemed as natural as breathing – full of creatures who needed care and attention – and Aidan could send some of his salary home to his parents (druids had little need for sickles and galleons, but it was good to have all the same). It’s been 2 years since he relocated to the UK, and Aidan is desperate to go home. But first he needs to prove himself ready to his family. Aidan cares very little about what happens outside Hy-Brasil. He was never really one to subscribe to newspapers or follow current events, and he remains blissfully unaware of many of the dangers in the world (to the continued concern of his family). Some of the events have trickled through, albeit in odd ways. During the dragon attack in Hogsmeade, Aidan wondered – what happened to the dragons? Are they alright now? But he doesn’t much care what happens to non-druids either way. As long as his people are safe, that’s all Aidan needs to know. Because other wizards never cared about the treatment of druids anyway, right? So everything happening now is the Ministry’s problem, not his.
{ "title": "Aidan Evander Ó Cuinn", "domain": "alohomora.fandom.com", "cats": "character,ó_cuinn,halfblood,druid,animagus", "removed": [] }
Hag's Fever is a recent magical ailment that only affects wizard-kind. First seen in May of 2025 in Great Britain, Hag's Fever is a highly contagious virus with no known cure. Symptoms of the virus include lethargy, coughing, body aches, sneezing fire, magical misfires, and emotional magical outbursts. Because of the flammability of affected patients, Hag's Fever is an incredibly dangerous malady. Signs and Symptoms ------------------ Some of the symptoms of Hag's Fever are lethargy, coughing, body aches, sneezing fire, magical misfires, and emotional magical outbursts. While many of these symptoms can pass as an average cold, the fire, misfires and magical outbursts have made Hag's Fever a dangerous illness in regard to the Statute of Secrecy. Because of the magical nature of this ailment, anyone showing symptoms is advised to report to a medical professional as soon as possible and to avoid non-magical society until symptoms subside. St. Mungo's has set up temporary nurse stations in several magical communities across the Isles to assist any ailing individuals. Prognosis --------- Hag's Fever is inherently dangerous, not only due to the effect on the respiratory system but also due to the nature of the symptoms including sneezing fire. Patients often suffer severe burns. In mild cases, Hag's Fever will resolve on its own with bed rest and over-the-counter remedies within a month of symptom onset. In more severe cases, Hag's Fever can cause respiratory organ malfunction. There have been no reported deaths caused only by Hag's Fever, but it can be devastating for those with pre-existing respiratory conditions. Treatment and Cure ------------------ There is no known cure for Hag's Fever, though St Mungo's Hospital for Magical Maladies set up a special ward for patients as the ailment is highly contagious. Mild cases can be treated with over the counter remedies and quarantine for two weeks from the onset of symptoms. Severe patients will require specialist potions provided by healers. All those afflicted with the disease must report their symptoms to the local government and quarantine, or risk spreading the ailment.
{ "title": "Hag's Fever", "domain": "alohomora.fandom.com", "cats": "magical_ailments,information", "removed": [] }
Beatrice Alexandra Holmes ------------------------- Biographical Information ------------------------ ### Born 23rd May, 1996 ### Blood Status Muggleborn ### Marital Status Single ### Sexuality Heterosexual ### Nationality British ### Nicknames/Aliases Tris, Bea, Bebe Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Brown ### Eye Color Brown Magical Characteristics ----------------------- ### Wand beechwood and dragon heartstring 11 3/4 inches Relationships ------------- ### Family Members * Margaret Holmes nee Carmichael (mother) * Fletcher Holmes, 65 (father) * Wallace Holmes (brother) Affiliation ----------- ### Job Quidditch Reporter ### School Hogwarts ### House Ravenclaw ### Graduation Year 2014 Links ----- ### Application [1] | | | | | --- | --- | --- | | “ | New piece on the new coach for the Arrows; seems like they’re going through coaches like Hogwarts went through Defense Against the Dark Arts teachers. | ” | –Beatrice to Cade | Beatrice Holmes is a British witch who is the current Quidditch reporter for the Daily Prophet. Personality ----------- Beatrice is not a typical Ravenclaw; she is not that bookish, and she finds herself more to be the cleverly creative than the wise and witty sort. She has a curiosity streak a mile long; she always asks why, how, what for, and what next. She is also wildly passionate about the things she loves most and will fiercely defend them to a point of exasperation on the other party. She loves a good argument or debate, and will like a person more if they're willing to engage her. That passion includes defending the underdog, whether it be during Quidditch tryouts, classes or in the hallways. She'll do something thoughtful for them as a cheer up, like find out their favorite sweet, or sit next to them at breakfast. She does not try and judge a person by her first impression of them; if she did she would never have been with the love of her life. Beatrice has a flaring temper; her father would call her Hurricane Bea when she was on a warpath. She has been known to say nasty and biting things when she is angry; something she always ends up regretting. She would always come down quickly and turn back into her kind self, and will always apologize for being mean or rude when she knows she was in the wrong. She's been able to keep her temper more in check now that she has a job she loves, but sometimes certain people will irritate her to a point of waspish quips. Relationships ------------- -- JASPER NYLE YAXLEY - ex-boyfriend, still has some feelings for -- CADE OWEN WOODWARD - colleague, friend (with occasional benefits) -- ELEANOR GWENDOLEN OLLIVANDER - new friend -- GINEVRA MOLLY POTTER - mentor and colleague History ------- Beatrice is the second child born to Fletcher & Margaret of London, who had a seven year old son named Wallace when she came into the world. Fletcher and Margaret are both Muggles; Margaret a London-based podiatrist, and Fletcher the popular play-by-play sportscaster for the Fulham Football team. Wallace had not shown any signs of magic, so the shock of the manifestation of Beatrice’s powers came as quite a shock. It started with her flying off a long water slide in Brighton Pier, but instead of injuring herself, she landed like a cat on her feet. They thought nothing of it though, until Beatrice’s eleventh birthday. The Headmistress of Hogwarts, Minerva McGonagall, paid them a visit with Beatrice’s letter in hand. She explained that Beatrice was a witch and that she was invited to attend Hogwarts that September. While Margaret was initially quite hesitant, Fletcher was more than excited to be part of this part of the world he had never seen before. He was the one who took Beatrice to get her schoolbooks, her wand and exchange some of their Muggle money for Wizarding coinage, all while incredibly fascinated by everything he saw. Her brother Wallace was away traveling in Germany with his private schools’ football team when this all happened, and could not make it home in time to see Beatrice off on the train. While Beatrice had been devastated by this at the time, she eventually got past it; he found the world to be as fascinating as his father did, especially with communicating by owl post. Upon entering Hogwarts, Beatrice was Sorted into Ravenclaw house; the hat had debated for almost five minutes between Ravenclaw and Gryffindor before finally deciding on the former. Within the first week, she had made fast friends with a Ravenclaw girl who had been brought up in an all-magical household. Her friend taught her everything about Quidditch, and Beatrice soon realized there were plenty of similarities to soccer, a love she shared with her father. She soon realized that her feet were far better put to use on solid ground; but her passion for the sport grew until it surpassed football. She even convinced her father to buy tickets for their family for the Quidditch World Cup in England the summer before school one year to introduce them to the sport. Beatrice also developed an affinity for Charms & Transfiguration, but was abysmal at History of Magic; she just didn’t find it interesting. Aside from Quidditch games, Charms Club and studying for classes, Beatrice was lucky enough to find the great love of her life when she was just twelve years old. He was a Slytherin in her year, but they only interacted in her second year when the Charms professor paired them together for practice. She found him a bit irritating of first; it definitely wasn't love at first sight for her. But she found herself looking around for him during classes and somehow sitting next to him for most classes. When he made the Quidditch team their third year, Beatrice ended up secretly rooting for Slytherin (except against Ravenclaw of course!). Finally, fourth year, after a heated argument, they had their first kiss and were inseparable all the way up to graduation. Sadly, their relationship came to a begrudgingly mutual end as their jobs took them to different places - hers landing her right in the fast paced offices of the Daily Prophet. She started off as an intern, living at home with her parents while covering whatever the editors threw her way as a means to prove herself. Finally, one day when the regular Quidditch reporter for the Chudley Cannons was taken ill, Beatrice was requested to go in their stead. It was an abysmal game for the Cannons supporters - they lost 560-20 - but the article was the foundation that led Beatrice up the ladder into a cushiony job as a regular Quidditch reporter. The job takes her all over Britain and Ireland to report on matches, giving Beatrice a passion for travel and discovering new towns and their quaint pubs. Beatrice was even invited on a press pass to the most recent Quidditch World Cup, a sign that she took as really making a name for herself in the dog-eat-dog journalism world. site events reaction: Beatrice was reporting on a Kestrels match in Ireland when she’d heard the news of the kidnappings. Part of her was relieved that she didn’t have to report on it, but a much larger part of her was terrified, especially on her return to the office. As is normal in any newspaper office, the rumors and gossip swirled wildly as to what really had happened. The facts were that Elaine Dupree, an eighteen year old witch, had been the mastermind behind this plot, and it had been she who had tortured and murdered Muggleborn student Ethan Johnson. This wasn’t the first death of a Muggleborn in the past year - another one had been found on the train in the beginning of the school year, the poor thing. Worst of all, Elaine had not been caught, meaning she was still at large. From what little attention Beatrice had paid in History of Magic, she knew this wasn’t the first time Muggleborn witches and wizards had been targeted, but this felt….different. More personal. She was placated by the fact that Elaine had the entire might of the Ministry searching for her, and as long as she wasn’t foolish, she should be safe. Then came the Triwizard Tournament, and Beatrice got to go report on the Second Task, bringing her back to the very castle where she had loved and lost. It brought back a lot of memories, both good and sad, but after the explosions that sent the carriage and ship plummeting to their doom, Beatrice realized that life was too short to not take chances. So she reached out via owl to her ex-boyfriend, whom she had not seen in nearly ten years, hoping he was well and to let her know if he would be in the London are any time in the future. She has had yet to hear from him, and with the Ilvermorny attack, the Daily Prophet has her working overtime to help cover the stories. Perhaps one day though, she’ll get the closer she desires so much...
{ "title": "Beatrice Alexandra Holmes", "domain": "alohomora.fandom.com", "cats": "character,hogwarts,ravenclaw,daily_prophet_employee,holmes", "removed": [] }
Giants are a species of magical beings. They are known for their towering heights (the smallest giants are more than 16 feet tall) and for their violent nature. Full giants have largely gone extinct as clan fighting has claimed many lives. Part Giants ----------- Part giants are tanks, with heightened strength and resistance to magic, but also have a difficult time learning how to use magic. On Alohomora part Giants can be half, quarter, and eighth. ### GENERAL APPEARANCE Half giants are known for their unusual size and height. They naturally will be quite a bit taller, and larger, than their pure human counterparts. They are typically between the height of 7-9 feet in height, a rare few exceeding that height on occasion. (We are going off of the movies' depiction of half giants. Hagrid in the movies was under 9 feet in height.) Even when their giant blood is diluted past 1/8th, they can still maintain heights above 6 feet. They are large in nature and almost always above average weight. Much of their mass is muscle. While not always, they can inherit black eyes from their giant parent, grandparent, etc. ### AGING AND PHYSICAL ABILITIES Part-giants age at the same rate as witches and wizards, which means a natural lifespan of at least 150 years due to their magical nature. Part-giants do not lose muscle definition as they grow older, however, and this combined with their natural resistance to sickness means they will often be in superb health and physical condition compared to a wizard of the same age. Part-giants have above average physical strength, and resilience. They can typically lift 3-4 times that of an average human (this is depicted as more in the books and movies but this has been watered down for our use). And simply do to their size it can be harder to inflict enough damage to bring one down. They do have surprisingly quick reflexes (their giant relatives being known to catch birds from the sky.). Part-giants can survive entirely on meat from their giant heritage, but through their human heritage they can also eat fruits and vegetables. However, all part-giants down to one-eighth must have meat in their diet. Beyond one-eighth, part-giants are physically human. Part-giants naturally recover quicker from injuries. They can regrow their teeth, should one be damaged in some way. Their healing ability is equivalent to twice that of a pure human (it will only take them 3-4 weeks to heal a broken bone while a pure human would take 6-8 weeks.) ### WEAKNESSES The magical resilience of part-giants cuts both ways. Part-giants will naturally fight off the few curses that affect them over a period of time, and their bodies have a tendency to recover at a faster natural rate than humans. But they also cannot use magical means to recover themselves. Healing spells and potions do not have any affect on them unless extremely potent. They also will have a natural disadvantage to learning magic. Since they are so naturally resistant to magic it will take them twice as long, if not more time, to learn new spells. The most complicated of spells can even be completely out of their ability to use entirely. Nor will they be able to use transfiguration magic on themselves to any degree (even to change their eyebrow color). Part-giants are known to still have their giant relatives temper. Naturally they have a violent temper, though they can learn how to control this. Due to their incredible strength as well, they are typically unable to do tasks that require delicate work. ### SOCIETAL STATUS Part-giants are a rare occurrence so it can, at times, be difficult for people to recognize one. So they can, at times, be known to fly under the radar. When they are recognized for what they are they are treated much like other demihumans. Which is; it depends on who they talk to. Some people will immediately accept someone for not being full human without a fuss while others will find them unnatural and dangerous. Many people can, and will, try to stir up problems for part-giants because they believe that part-giants are just as wild as their giant relatives and don't deserve a place in the Wizarding society. Because of their physical capabilities they have been banned from competing in all magical sports (like Quidditch) at a professional level. They can also have some difficulty getting into the Aurors program because they have immense difficulty passing some of the tests.
{ "title": "Giant", "domain": "alohomora.fandom.com", "cats": "types_of_magical_beings,giant", "removed": [] }
Animagi are witches and wizards who have learned the complex art of transforming into an animal. Animagi all have distinguishing features in their animal form to set them apart from normal animals (something that carries over from their human form). And ALL animagi are required to register with the Ministry (or whatever government they report to). Anyone that fails to register and is caught will be sent to Azkaban. While in animal form, you will have the animal’s ‘natural instincts’ but you are also able to fight it and act the way you desire. But this does make it easier to blend in as a normal animal at times! You will maintain your normal life span and not the animal’s. (Example: Wormtail lived as a rat for 12+ years. Rats do not live that long, so he was aging like a human.) Legilimens are unable to enter your mind or persuade your thoughts while you are in animal form, nor are they aware of your real identity being human without prior knowledge. At Hogwarts and Ilvermorny they are taught about Animagi at an early age but are not taught how to learn the ability. Those that desire to learn it must be in NEWT level Transfiguration classes (6th-7th years), and at least 17-years old (of age).The Transfiguration professor will oversee the process and guide them through the steps. Druid children, and Uagadou students are taught how to become Animagi at an exceptionally young age. HOW TO BECOME AN ANIMAGUS ------------------------- We’ve been given quite a bit of information on how one becomes an Animagus. It requires several steps that we’ll briefly cover, as anyone that wishes to play an animagi should know what their character had to go through! The animal you turn into will be the same as your Patronus (if you wish for it to be different please contact staff for our exceptions to this restriction.) and limited to non magical animals (you can't turn into magical creatures.). * Keep a Mandrake leaf in their mouth for an entire month (even when eating and sleeping. If it falls out at any time you have to start over.) * At the next (visible) full moon, the wizard must put their spit-soaked leaf in a phial within range of the moon's pure rays. (If the moon's hiding behind clouds or something you have to start over.) * In the phial you will also need dew that hasn't been exposed to sunlight or human feet for a full seven days (again… start over if you fail.) * Keep the potion hidden and out of sunlight. For a while. * Every day at sunrise and sunset you have to say. "Amato Animo Animato Animagus." (This can go on for days or weeks or months.) * Wait for an electrical storm. When one finally blows in, get outside, drink the potion and say the incantation again. You’ll be transformed into your Animal form. * Go register with the Ministry. We don’t require characters to go through all of this in character, but if you want to have an existing character start to learn how to become an Animagi it could be fun and interesting to roleplay all of this out! It’s entirely up to you.
{ "title": "Animagus", "domain": "alohomora.fandom.com", "cats": "special_abilities,information,animagus", "removed": [] }
Emile Felix Chevalier --------------------- Biographical Information ------------------------ ### Born 9 February, 2006 ### Died 19 May, 2024 ### Blood Status Pureblood ### Marital Status Single ### Sexuality Heterosexual ### Nationality French ### Nicknames/Aliases none Physical Information -------------------- ### Species Wizard ### Gender Male ### Hair Color Blonde ### Eye Color Blue Magical Characteristics ----------------------- ### Wand 10”, Hawthorn, Dragon Heartstring, Rigid ### Patronus Swan Relationships ------------- ### Family Members * Lucy Chevalier (Mother, alive) * Marc Chevalier (Father, alive) * Madeleine Chevalier (sister, alive) Affiliation ----------- ### Job n/a ### Faction none ### School Beauxbatons ### House n/a ### Graduation Year 2024 Links ----- ### Application Application Link | | | | | --- | --- | --- | | “ | There was only ever one choice, and we all knew it was me. Why do you think they cheer for the other schools? Because they’re mad that they were wrong and I was right. Truth hurts, unfortunately. | ” | –Emile to Irina Krum | Emile was the Beauxbatons champion during the 2023-2024 Tri-Wizard Tournament. He took second place in the tournament. He died in the Beauxbatons carriage explosion. Personality ----------- Émile isn’t the nicest person in the world; if anything, he’s a complete jerk to everyone and isn’t pleasant to be around. Because of this, he doesn’t have too many friends, and if he does, they’re just as bad as he is. He doesn’t prefer to be a lone wolf, always wondering why others wouldn’t want to be on his team in activities or classes, but it happens because no one wants to deal with his attitude. Working on his own so much, Émile has become very confident in his own abilities, leading him to strive to be the best possible in everything. This extreme cockiness exists in everything he does, not limiting it to just sports and studies. Everything to him is a competition and winning is the only option. When he does lose, which happens more often than not because he’s narrow sighted and an awful partner (especially in team competitions), he’s a sore loser about it. Often found whining to professors after mock duels or in pick-up Quidditch matches when things don’t go his way, he’s hammered numerous nails into the coffin known as his social life. The one plus of this though is that he’s always determined to do better the next time, thus leading him to re-evaluate strategies so that he can win the next time he’s presented with opposition. Cold and calculated, arrogance is solidified with his family’s wealth. Émile grew up in a rather cushy, upper-class lifestyle. The one thing he hated about this was that his father hired only muggle help, something Émile thought they were above. Not enjoying his rather “muggle” upbringing, especially as a pureblood, he looks towards the majority of muggles with disdain. He believes that having magic, whether pureblooded, half-blood, or even muggleborn, makes witches and wizards a superior race. This hatred isn’t to be mistaken with hating muggleborns though; any kind of magic makes a person ok in his mind. If he were to ever make friends with others, their blood status would not be hindrance, but his dislike of their muggle parents might. History ------- Marc Chevalier, a young wizard from France, had just graduated from Beauxbatons when he made a trip over to America to learn the ways of non-magique business. Always being extremely interested in how the non-magique became successful without the use of magic, he quickly figured out the American way of business, and met his future wife, Lucy. The two of them soon fell in love, and married. For the next five years Marc began to build his new chain of non-magical hotels, a more lucrative business than anything he could have done in the wizarding world. He hoped that one day his young family would be able to live an easy life without much use of magic, something he had grown to dislike as he had adopted the non-magique way of life. Lucy, on the other hand, wasn’t too keen on giving up her roots. She insisted that their children should be taught magic, and that they needed to go to Beauxbatons in France. Not happy with this decision, but not wanting to hold his family back, Marc and Lucy moved back to his native France where he made a bold business decision: opening non-magical hotels that also allowed witches and wizards to attend, albeit under magical lock and key. This way the Chevalier family could be supported in both the mundane and magical world with money. Soon after moving back to France, Lucy became pregnant with their first child, aptly named Émile after Marc’s grandfather. Two years later, a girl, Madeleine. Elated at having another child, Marc did his best to grow his business so that Lucy and his children could live an easy life. The next 11 years were odd for the Chevalier children. Not knowing how to understand this as a young child was very confusing to Émile. He was meant to act like a non-magique when the hired help was around, and when they were in public; but he was anything but normal. His family had magic. That had to have made them better than those who didn’t, right? Struggling with this concept for most of his childhood, he strove to show that he was better than the normal children that lived around him. Finally, the fateful day came where he was enrolled in Beauxbatons School of Magic, his father’s alma mater. This was his chance to become better than the non-magical children he had grown up with, and he was more than elated to expand his magical horizons to prove how great he was. The next seven years of magical education were probably the worst way to encourage and teach an arrogant, pampered child that he was better than non-magique. The more he learned, the more Émile became hell-bent on the fact that he and other witches and wizards were simply better in every aspect. His family noticed this strange shift in attitude and tried to confront him about it. Émile promised time and time again that he would change, mostly for his father’s sake, but he never followed through with it. He felt that would mean he had to admit that his magical blood wasn’t better than that of non-magical folks. With this idea of superiority, he soon became a target for non-magique born students, the kind that believed him to be a blood elitist. Émile struggled to maintain friendships throughout his school years, and it was soon known amongst everyone that he only cared about himself and being the best. Even his sister started to distance herself from him, especially at school, afraid that the problems he had with other students would eventually fall on her too. Enter 6th year. Returning once again to Beauxbatons and still dealing with his own demons, news soon arrived that students at Hogwarts, non-magique born ones at that, were being killed. Personally, Émile thought this was horrible. The loss of magical blood was always something to be mourned. Other Beauxbatons students didn’t believe him though. He had generated enough negative ideas about him over the years, that everyone thought he would be elated that these students were being murdered in cold blood. It was too late to back peddle on his ideals, and so he let them say what they wanted about him. He was better than them in his mind, and that was all that mattered. Not having a very enjoyable 6th year, Émile looked forward to his 7th and final year, hoping that the previous year’s events wouldn’t repeat themselves and he wouldn’t be targeted again. Instead, the students of Beauxbatons were notified that the Triwizard Tournament was going to be held again, this time at Hogwarts. The ultimate competition of skill and talent. It was too great for Émile to pass up, and he chose to go, in the hopes of possibly becoming the champion of Beauxbatons, and maybe, just maybe, proving to his fellow students that he can do some good. ### The Triwizard Tournament Much to his classmates annoyance, Émile was officially selected as the Beauxbatons champion. While he had a few capable classmates, he believed that he was the chosen one from the very beginning, and being picked by the Goblet of Fire only fed his ego more. To make it better, the champions were granted advisors to assist them along the way. His own backed out early on in the tournament, and the other Beauxbatons students refused to help him during the period running up to the First Task. Which, after doing a lot of research on past tournaments, he was not surprised to hear that it involved a maze. Compared to his competitors, Durmstrang's Elias Greyback and Hogwarts' Anna Weasley, he was confident in his athleticism and magical knowledge, enough that he figured the maze would be a breeze. ### The First Task The First Task of the tournament started off slow for Émile. After a series of uneventful turns in the maze, he was eventually presented with a tree that blocked the entirety of the path. Unbeknownst to him, this was a Wandeater Willow, a tree that saps the magical essence out of anyone that makes contact with it. Émile first attempted to burn it down, casting Incendio, before realizing that the tree simply absorbed the spell and reflected it back at him. Assuming it was only a tree that bounced spells back, he foolishly climbed over it, immediately starting to feel the draining effects take hold. Luckily for him, he managed to flip himself over a low-hanging branch and land on the other side, but had to pause for a short break to gather himself before continuing. The fork in the path that immediately followed the tree led him to an area blocked by a freezing spell. Utilizing his jacket, he managed to cover most of his exposed skin so that he could safely push through, only losing the use of his right hand for a brief period of time after. Concerned about the onset of his magical frostbite, Émile took another turn and stumbled upon a boggart. Fortunately for him, his worst fear was being poor and destitute, and the mirror image of himself that the boggart took on was laughable at best. While it took him a bit to realize the other version's true nature as a boggart, he had fun taunting the poor Émile, tossing galleons at it as it wailed and dragged itself on him. With a simple cast of Riddikulus, the boggart dissolved into a pile of dirt, and Émile continued on his way. At the next turn, Émile almost ran into the Hogwarts Champion, Anna Weasley. Watching her slowly walk with her hand on the hedge wall, he realized she had lost her vision to something. Doing a giddy little dance around her and without announcing his presence, he ran off down the path to make the next turn. He felt great in how he was progressing at this point, and the freeze spell on his right hand had even started to thaw out. He needed it too, because the next challenge that presented itself was a manticore. With a lethal scorpion tail, Émile knew his first priority was to disable that. Casting Conjunctivitis Curse at the manticore, he briefly blinded the beast and jumped by, narrowly escaping a stab from the tail. In a series of Incarcerous spells, he managed to entangle the tail and one of the manticore's claws, buying him enough time to retreat to a safe distance. From there, the manticore freed its leg and bull-rushed the Beauxbatons champion, taking a Flipendo charm and Confringo curse head on with little effect. Getting too close for comfort, Émile managed to cast Expulso at a close range, causing him to launch backwards, and knocking the manticore out cold. After standing up from the daze he put himself in, he cast a few more rope charms to tie up the legs of the creature, hopefully keeping it from chasing after him once it awoke. After a few uneventful turns, Émile wandered onto a pathway covered with chizpurfles, crab-like insects. They immediately tried to climb up his legs, forcing him to cast Immobulus to freeze them, and then Avis to summon a flock of birds, and Oppungo to make them attack the horde. He easily crunched his way out of the insects, and onto the next turn. Which was blocked by a wall of fire. By sheer luck, the champions were allowed a potion to bring in with them, and he just so happened to pick one of fire protection. Émile had brought it with him as more of a defense for when he cast his fire spells, though obviously it was more useful here. Drinking it, he effortlessly and safely stepped through the fire wall, and around the corner to the finish line. Finishing the maze with a brisk jog, he placed first in the First Task. ### The Yule Ball An uneventful night for Émile. He took a Hogwarts girl that was in Hufflepuff. He summarized the ball at a later date as being "subpar compared to what he was used to attending with his parents back home in Paris." ### The Second Task The second task of the tournament entailed bringing a XXX magical creature through a series of tasks safely, and reuniting them with their family. For Émile, he was connected with a murtlap, who he affectionately named Napoleon. Over the course of the month of February, preceding the second task, Émile researched murtlaps and the potion that could be created from their tentacles, called Murtlap Essence. Spending time to get to know Napoleon better, Émile entered the second task confident about getting through it. The first zone Émile and Napoleon entered was a jungle. Thick underbrush and unbelievably overgrown, they trudged through the entanglement resiliently. Napoleon took a few large bites of the passing leaves, and genuinely enjoyed the humidity of the jungle. After a while, they eventually reached the door, and passed into the next zone. The second zone was a blindingly white, snowy forest, inhabited by a yeti. Approaching an igloo village, he and Napoleon were attacked and trapped within a hole of snow, the body temperature of the murtlap plummeting with each passing moment. Utilizing a series of Expulsos, Émile escaped the hole and sprinted towards the door to the next zone. He got caught by the yeti in another series of igloos, prompting him to hide inside one, and then blast his way out through a back wall when the beast approached him. Tripping while climbing through the hole he created in the ice, he became separated from the freezing Napoleon, and had to lead the yeti on a chase through the igloo village to draw it away from his friend. Émile eventually slowed the yeti down enough to scoop up Napoleon and jump through the door to the third zone. The third zone consisted of two islands, separated by a vast, murky lake. The only way to reach the door on the other island was to swim. Following his murtlap friend through the icy water, Émile encountered kelpie, a hoard of grindylow that pulled him underwater, and several merpeople. He luckily managed to escape each, though every encounter brought him closer to failing. The fourth and final zone was reminiscent of the murtlaps natural habitat - a breezy, chilly coastal cliff. The nest he had to take Napoleon to was at the bottom of the cliff, and an oncoming storm threatened to make the climb down even more dangerous than it already was. To get Napoleon safely down, Émile cast a levitation charm on him and lowered him all the way to the ground, before carefully following the murtlap by scaling the cliff. Dropping from a considerable distance to save time, Émile landed poorly and may have broken his leg, which he immediately cast Brackium Emendo on just in case it was. Feeling like he was in better shape, he followed Napoleon to the nest, where he received the jewel from his friend, and completed the second task in second place. ### The Third Task Disheartened and discouraged about his loss in the second task, Émile became frustrated that he wouldn't have total victory as he had hoped. He either had to place first in the third task, or make sure that the Weasley girl placed third, but she was proving to be more capable than he had initially believed her to be. During the course of the third task, Émile struggled to collect the fairies that were required for points, aimlessly wandering across the foggy terrain. He eventually bumped into a snallgaster when the arena changed with the second phase of the task, and it bit into his right arm immediately and lifted him into the air. He was only released when he realized the snallygaster was more interested in the fairy he was holding onto. Using the distraction, he stumbled back to his base injured and exhausted, where a healing potion awaited him. With the sound of the next gong, he got up and continued, albeit slowly, to the next area full of fairies. He grabbed a number of them and turned to return to base, when he got slugged in the face by a Hidebehind. When he came to, the creature was dragging him by his arm. He managed to escape, though only briefly before he was caught again and tossed onto the ground, and then picked up and thrown a considerable distance. Stupidly, he stood up and tried to face the unknown creature even though he couldn't see it, managing to blast it with Diffindo right as it tackled him to the ground. Limping away with at least a broken arm and nose, Émile returned to his base without any fairies once again. He spent the next round recovering and allowing the additional healing potions to kick in, making it a total of three missed rounds for fairies. By the next gong, he was able to pull himself to his feet and hobble off to bring a couple fairies back, finally. The following round was...fruitful, to say the least. Émile happened upon a niffler, which was trying to steal the fairies. Managing to stun it, the Beauxbatons champion returned to his base and started dumping out the fairies the niffler had captured, totaling at twenty-two. Surprised by his luck, the task ended just in time. And he didn't win. ### Post-Tournament & Death Disappointed by his loss, Émile spent the remainder of his time at Hogwarts in a slump. He, along with his fellow Beauxbatons students, loaded up on their carriage and left the British school behind. Awoken by a loud noise, Émile found himself amidst chaos and a burning, exploding carriage. Unable to move or think fast enough, the next blast killed him.
{ "title": "Emile Felix Chevalier", "domain": "alohomora.fandom.com", "cats": "character,pureblood,tri-wizard_tournament,beauxbatons,deceased", "removed": [] }
**DISCLAIMER: All information on the Alohomora Wiki is relevant to Alohomora ONLY. While this character is canon in the Harry Potter universe they may have developed differently than is canonly accepted.** Neville Longbottom ------------------ Biographical Information ------------------------ ### Born 30 July 1980 ### Blood Status Pureblood ### Marital Status Married ### Sexuality Heterosexual ### Nationality British ### Nicknames/Aliases Nev Physical Information -------------------- ### Species Wizard ### Gender Male ### Hair Color Brown ### Eye Color Brown Magical Characteristics ----------------------- ### Wand Cherry wood and unicorn hair, 13” ### Patronus Non-corporeal Relationships ------------- ### Family Members * Alice Longbottom (mother, alive) * Frank Longbottom (father, alive) * Hannah Abbott-Longbottom (wife, alive) * eldest child (unplayed, alive) * Phillip Longbottom (son, alive) * youngest child (unplayed, alive) Affiliation ----------- ### Job * Unemployed * Formerly Hogwarts Headmaster * Formerly Herbology Professor * Formerly Auror ### Faction Order of the Phoenix ### School Hogwarts ### House Gryffindor ### Graduation Year 1998 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | Words cannot express how proud I am of who you’ve become. I will always be your father. I’ll always be there to give advice, to be your safety net, to protect you from the dark things. But I know that the time is coming fast where I’ll have to let you go, and it’s important for both of us that I do. You’ll always have a home to come back to, but no matter what happens in your life, it’s yours to live, and I’ll be happy to watch you live it. | ” | –Neville to one of his children | Neville Longbottom was the Herbology professor for many years at Hogwarts. He took up the mantle of Headmaster January 5, 2023. Unfortunately he fell gravely ill with Dragon Flu in early 2024, and was forced to step down in February 2024. Currently he is dealing with the long term affects of his ailment. Personality ----------- If you tried to tell his students that Neville Longbottom used to be timid and a poor wizard, most of them would look at you like you'd had a bad potion. While that was once true of his personality, the last three years at Hogwarts irrevocably changed the boy who wasn't into a shining example of Gryffindor house. The hints were always there--he'd been willing to stand up to the few friends he had, even if that meant losing them, in his first year. In fact, Neville consistently proved himself to have a different sort of bravery from his more daring housemates, and to have that bravery in spades. His resolve from the fifth year, his new wand in the sixth year, and the fires of conflict from the seventh year built up the confidence of a child who once had a massive inferiority complex, courtesy of his grandmother and many of his fellow students. Markedly, Neville is the only Gryffindor of his generation besides Harry Potter to pull Godric's blade from the Sorting Hat. Ever since the last battle with Voldemort, Neville was changed, going from an easily bullied boy to a man that feared nobody. But unlike many of his fellow Gryffindors, Neville has a degree of pragmatism to temper his pride. Like Harry, he is a champion, but unlike Harry, he's not interested so much in fair fights. Neville is fully willing to use his vast knowledge of Herbology to fight, and he doesn't fight fair at all. He'll use nasty plants, including Mandrakes, Devil's Snare, and the Venomous Tentacula. As the Herbology teacher, and with access to all kinds of plants, Neville today keeps various seeds, spores, and pods on him at all times. In a fight, he scatters these seeds, enchanted to sprout and grow in seconds, all over the area. By doing this, Neville can take control of a battleground and use his high skill in Charms to his advantage. He uses the Hover, Summon and Banish Charms to attack his enemies with seeds and plants from all directions, while still using the staple curses and hexes learned from his time in the DA, including Expelliarmus and Reducto. He'll happily use any weakness, including using the Hover Charm to wrap someone's head in their own robes to blind them temporarily. He'll also use *Muffliato* on allies, allowing him to use Mandrakes. To fight Neville is to fight an opponent who controls the area and attacks from all directions, systematically removing options for escape and decreasing enemy territory, leaving most opponents overwhelmed. It's an unorthodox battle style, but an effective one, and Neville's incredible skill with defensive spells makes him very difficult to strike down for a single opponent, no matter what the circumstances. And attacking him in the greenhouses would be suicidal--Neville is the undisputed master of the plants in Hogwarts, not even the Whomping Willow attacks him. Notably, he emerged from the final battle at Hogwarts with almost no injury, despite being one of the major targets, as he was actively using plants to attack Voldemort's forces *en masse.* And he's had two decades of practice, experience, and Auror training since that night. Neville is quick-witted and clever as well. This was not apparent when he was younger, as his poor self-image made him nervous and hesitant, coupled with bullying by Snape and the Slytherins, which caused anxiety and contributed to his perceived shortcomings. Indeed, his worst subjects were due only to lack of confidence, a fact Minerva McGonagall did not fail to miss. He proved to be an outstanding student in classes with nicer teachers, in particular Herbology and Charms. He was likely the most outstanding Herbology student of his generation, and his knowledge today is nearly encyclopedic. His Charms skills are nothing to joke about either, and his Defense Against the Dark Arts is surprising--Neville has a natural preference for and skill with defensive spells, and his Shield Charm is remarkably powerful. His skill in Potions has improved over the years due to how interconnected it is with Herbology, and it seems as though he could have been good at that class if it hadn't been for Snape. His Transfiguration remains mostly unused; Neville managed an 'Acceptable' on his OWLs despite his crippling lack of confidence, but even with that weakness cured, he simply shows no real interest in the subject. His memory, while not as poor as it was, is still not conducive to History. Neville's most obvious traits, though, are those that have been apparent his entire life: kindness, loyalty, and friendliness. Neville is easy to get along with if you even have half a mind to try, and he never treats anyone badly. He doesn't hold grudges or harbor resentment for people that haven't gone out of their way to earn such treatment. And his loyalty is unquestionable. For his friends, his family, and his school, Neville will go to war. He will literally face anybody down who tries to harm something he cares about, unflinching and resolute. And that loyalty is often reciprocated--Neville is a leader, because he trusts and relies on others, and provides his trust and reliance for them. And he's always willing to put himself out ahead of others where danger is concerned, take the brunt for himself, because he feels it's the right thing to do. In particular, Neville is loyal to the friendship of the DA, and of the other five leaders in particular, and to this day wears his DA Galleon on a chain around his neck. As a result of this trust, Neville is more willing to accept Ministry aid now that the people he trusts control much of it than the older teachers who remember the former Ministry. He is patient and a great listener, and his general knowledge is a lot more extensive than most people think. He's happy to sit and talk about anything, especially with his friends and family, but many students visit him in his office to talk to him and get advice. Neville is also a much better parent than his grandmother was to him. He dotes on his children and loves them unconditionally, but makes sure not to spoil them or fight their fights for them. His children receive no special treatment from him in school-related activities, and have no advantages over the other students, save that their father is easier to get ahold of when they need emotional support. Having experienced the oppressing feeling of a parental figure who saw you being what they wanted, Neville is extremely careful to avoid that same trap. He will happily talk to his children about anything under the son they want, he encourages them in anything they enjoy or want to do, and he rarely volunteers his own experience or knowledge, letting them ask if they want it. Neville has been modest and patient his whole life, and never tries to show off his knowledge or interests to other people verbally. With his children, he is the same way, though he never pretends to be something he's not for their sakes either. That's not to say this made things easier, oh no—he does his absolute best not to play favorites, and divide his attention among his kids evenly, but the oldest two have never been particularly interested in sharing that attention, and so always wanted it at the same time. Despite all this, Neville is a very humble individual. He does like showing off the DA Galleon on its chain for his first years, but beyond that, does not discuss the last wizarding war or his role in it. Most of his students assume that he didn't contribute much to the actual fighting and just tries to use his galleon to earn respect, and barely any students are aware that Neville worked as an Auror until Harry Potter was able to rebuild the Auror division to a trustworthy state. Like most members of the former DA, Neville has maintained his training religiously, and has lost none of his strength, speed, or skill from his youth. He often looks for duels from his old friends to keep his instincts sharp—away from the eyes of children, naturally. But Neville is still just as capable of war as he was 25 years ago, and just as willing if Hogwarts should come under attack once more. History ------- Neville Longbottom was born July 30, 1980, to Frank and Alice Longbottom. He was born one day before Harry Potter, and was one of two candidates to fulfill Trelawney's first prophecy. In the end, Voldemort chose to mark Harry, leaving Neville be. But Neville's life would still be shattered by this decision--Voldemort's downfall led the the Lestranges to capture Neville's parents and torture them to insanity, trying to get information on their master. Neville would grow up instead with his grandmother, a woman who was more hurt by those events than she ever let on. For years, she couldn't let go of the past and tried to remake her son in her grandson, even forcing Neville to use his father's wand. This treatment, coupled with his uncle's constant attempts at scaring magic into him and his parents' insanity, caused severe mental problems for the young boy, and Neville ended up shy, timid, and with a massive inferiority complex, all of which served to hide his true virtues and stunt his magical growth. For a long time, he was considered a joke of a wizard, bullied by the Slytherins, and even laughed at by his own house on occasion. The beginning of his change happened in the third year. Professor Remus Lupin was a much better Defense Against the Dark Arts teacher than either of his predecessors, and was much more patient and friendly (on top of being competent). While the boggart incident caused Snape to worsen his treatment of Neville more than ever, he displayed increased confidence and relaxation in that class. Again in the fourth year, Barty Crouch Jr., in the guise of Mad-Eye Moody, proved to aid Neville's confidence by telling him how high Professor Sprout's opinion of him was. Neville read the books Moody gave him thoroughly, becoming something of a nerd for plants that year, having finally been told he was *good* at something. In the fifth year, Neville joined Harry's DA classes, and while his progress was slow, it picked up steadily as he was accepted and allowed to make mistakes without being mocked. But it was the escape of the Lestranges that would truly motivate him, and his progress, skill, and hard work was terrifying to behold, and soon, only Hermione was learning faster than he was. Neville was one of the six students who went to the Department of Mysteries and fought the Death Eaters, and was the last one standing besides Harry himself. His father's wand was destroyed during the chaos, but that turned out to be a blessing in disguise--when Neville returned to Hogwarts for his sixth year, he had a new wand, a wand that was synced with him, further increasing his growing power. He was injured badly in the Battle of the Astronomy Tower despite Felix Felicis, and had to stay in the hospital wing for some time. In the seventh year, Voldemort seized control of the Ministry and Hogwarts, controlling Hogwarts through Snape and the Carrows. With Harry, Ron, and Hermione absent that year, Neville took it upon himself to stand between the students and the Carrows. Firsthand experience from hanging out with Harry had taught Neville more than spells--he knew exactly how to inspire people, to motivate them and keep their spirits up. Neville, along with Ginny and Luna, went to war with the Carrows, stealing, freeing students from their punishments, putting graffiti in the corridors, and so on. Neville went so far as to openly defy the Carrows during class, and quickly learned that the pureblood rules protected him from the sort of punishments that people with "lesser" blood received. He used this limited immunity to keep the hopes of his fellow students alive, and when Ginny and Luna stopped coming to school and his role in the DA came out, Neville began to suffer real beatings and torture at last. He stopped the rest of the DA from acting once the torture became life-threatening, and continued to fight on his own. Eventually he managed to take control of the Room of Requirement, a safe haven from Voldemort's supporters, and was steadily joined by other members of the houses. Proving his cleverness and resourcefulness, Neville showed a high degree of aptitude for controlling the Room and getting what they needed from it. He also got in touch with Aberforth Dumbledore, who provided the students with food. Neville was the one who went to get Harry and the others after they were saved by Aberforth. He contacted the rest of the DA, letting them know it was time to take back Hogwarts, and members of the DA contacted the Order of the Phoenix. When the Death Eaters arrived, Neville went with Professor Sprout's group and fought utilizing various plants obtained from the greenhouses--including dropping Mandrakes into the Death Eaters, actively attempting to kill them off. When the cease-fire was called, Neville helped the others transport the injured and dead, and was selected by Harry to take his place when the latter believed he was about to die. Armed with the information that he needed to kill Voldemort's giant pet snake, Neville prepared for the next battle. And when Voldemort tried to break the spirit of the Hogwarts fighters using Harry's "death" it was Neville who remained defiant to the end, even trying to attack Voldemort and standing unafraid in his presence, preventing the Dark Lord from securing the castle before reinforcements arrived. It was this extreme courage that allowed him to pull the Sword of Gryffindor from the sorting had and behead Nagini, rendering Voldemort mortal at last. During the final fight, he and Ron took down Fenrir Greyback, and he witnessed Voldemort's long-overdue death. After the battle, things began to settle down in their lives. Kingsley requested that Harry, Ron, Hermione, and Neville take jobs as Aurors; while Hermione declined, Neville accepted alongside the other two, and he worked for several years in the Auror department. Along with this came training and increased combat ability. During this time, Neville ended up marrying Hannah Abbott. When Pomona Sprout retired from Hogwarts, Neville was the first choice to succeed her. By that point in time, the job they'd been tapped for--locating and rounding up Voldemort's supporters who had gone into hiding--had been largely completed within the confines of their job, and Neville retired as an Auror with the blessing of his friends. He still kept in touch with Harry and provided aid to him whenever required. As the new Herbology teacher, and head of Gryffindor House, Neville worked for the good of Hogwarts. He imported new plants and made changes in the greenhouses--including planting Mimbulus Mimbletonia to guard the entrances. He also discovered various new uses for herbs, and ensured that the profits from such discoveries went directly to Hogwarts. He was also successful in getting Greenhouse Four built--a special underwater greenhouse built beneath the other three, maintained through magic to grow underwater plants. ### 2022-Current day Neville taught at Hogwarts for a great many years in the relative peace. Until Summer 2022 when Minister Kingsley was murdered. While the culprits were not found the murder had a ripple affect. As a Hogwarts Professor the murders of students at the school was an especially difficult blow. In so much that the previous Headmaster, after much scrutiny for letting this happen under his nose, stepped down from the Position over the Winter break of 2022-2023. The mantle of Headmaster was handed over to Neville, with the support of his many friends and alliances at the Ministry of Magic. During the April Fools day attack, Neville was a key defender of the school though he was unable to save the kidnapped students at the time. When the Order of the Phoenix discovered the location of the Purifier base, he was also a part of the raid that rescued the students. While the timing was poor, his predecessor had been in talks with the Ministry, and foreign schools for the approaching Tri-Wizard Tournament. Neville, wary of the events, chose to let the plans continue, though added extra security to all of the Tournament related events. Unfortunately, Neville's health began to deteriorate the beginning of 2024 and eventually lead to his hospitalization in February 2024. He was forced to step down as Headmaster, as he would go on to spend the rest of the school year in St. Mungos. By the time summer 2024 came around, he was finally well enough to go home, though still fought many of the lingering affects of the illness that had wreaked havoc on his body. The illness he had contracted was a rare form of "Dragon Flu". Since coming home, Neville has been getting healthier and stronger every day, but still suffers from the effects of the illness, as Dragon Flu is known for causing lasting damage and having lingering side effects that can last for years after recovery.
{ "title": "Neville Longbottom", "domain": "alohomora.fandom.com", "cats": "character,pureblood,gryffindor,order_of_the_phoenix", "removed": [] }
Desirae Minette Rousseau ------------------------ Biographical Information ------------------------ ### Born 20 December 2005 ### Died 22 November 2023 ### Blood Status Pureblood ### Marital Status Single ### Sexuality Bisexual ### Nationality French ### Nicknames/Aliases Desi, Des, Arachne Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Brown ### Eye Color Brown Magical Characteristics ----------------------- ### Wand Willow, Coral, 10” ### Patronus Spider Relationships ------------- ### Family Members * Yvette Rousseau (Mother, alive) * Andre Rousseau (Father, alive) * Cecilia Rousseau (younger sister, alive, Vampire) * Braelynn Lloyd (younger sister, alive) * Zander Lloyd (brother-in-law, alive) Affiliation ----------- ### Job Club Indigo Dancer ### Faction Purifiers ### School * Beauxbaton 1-4 year * Hogwarts 5-7 year ### House Ravenclaw ### Graduation Year dropped out 2023 Links ----- ### Application Application Link | | | | | --- | --- | --- | | “ | stuff | ” | –person to someone | Desirae Rousseau was the right hand woman of Elaine Dupree and one of the founding members of the Purifiers. She assisted Elaine in many of the murders. She also infamously "killed" her sister, Braelynn in a duel, and organized the vampire attack that turned her sister, Cecilia into a vampire. Desirae was tracked down by auror Claire Slater and killed in a duel in November 2023. Personality ----------- Desirae likes to pretend that she is a total sweetheart when you meet her for the first time. She pretends to be your best friend, especially if her spider friends have told her that you have a useful or nasty secret. She has the ability to communicate with Acromantula and spiders, a talent she uses for her own blackmailing purposes. She is amused with others pain and will use it to her advantage or just for a good laugh. She loves nothing more than to have fun, even if that fun is watching someone else suffer. Well, *especially* when that's the case. Her callousness comes with her lack of sympathy for others. She'll pretend to care about how you're feeling though, but that doesn't mean she actually cares. Though she loves secrets and spinning webs, she isn't a gossiper, unless it is to her advantage. She loves keeping her secrets to herself and using them for herself alone. Desi is a lover, not a fighter. She likes to use charm and sneakiness rather than aggression and pain to get her way. Ever since killing her little sister, Desi has been a different person on the inside. To others, she still seems to be the same minx that she always ways, nothing looks to have changed but her eyes are dead. If you look close enough, you can see that she really doesn't remember how to feel anything anymore. She still has her fun with people, sure, but she never enjoys it like she used to. History ------- The sound was that of a thousand legs, crawling and crashing through the trees. The little girl with the wide eyes stared straight into the clan, not afraid. Soon the spiders would be under her control, and she knew that. She had been experimenting for years, ever since the first time she told a spider to “go away” in fear and it listened. Ever since then she had been experimenting on the spiders ability to obey everything she said. Or was it an ability to control them? Now, the eight year old Desirae, had finally decided it was time to test her theory with acromantulas. Somehow, she found herself being able to know and sense where they would be. With her two sister’s help, she snuck out of the house and into a forest nearby. She went in as deeply as she felt comfortable and stood there, whispering calls for the spiderlike creatures to come to her. She smiled, a devilish little smile, as the acromantula gathered in front of her. She spoke up, her voice low for an eight year old, ”Hello friends, my name is Desirae Minette Rousseau, and I expect you all to bow.” The girl was brave and confident. The creatures didn’t even hesitate as they slowly bent their front legs and bowed to her. Desirae let out a wicked little laugh that echoed through the trees, even if the spiders were the only ones who could hear. That was the moment she knew she was special. She was meant for a specific purpose. That was the moment she started referring to herself as Arachne, Goddess of Spiders. Desirae was born first to the famous Rousseau family in France. The family has been deeply involved with politics and the dark arts for generations, but did well at hiding it and taking seats of power and adorning public appreciation. The family considers themselves monarchists and is traditional and old fashioned through arranged marriages and finishing schools for the women in the family. The men are known to be the power, and marriage is merely used to make important mergers and alliances between families and companies. During the first fifteen years of Desiraes life, her family lived in France. Desirae and her two sisters attending the Beaxbatons Academy of Magic and were highly respected among the staff and fellow students. Most of that respect came out of fear, however. Fear of the girls themselves and fear of the family. The sisters traveled through the halls arm in arm as the other students parted the like the red sea. Whispers of the infamous Arachne spread throughout the school as Desirae secretly asked spiders to do her bidding. She soon found out what her passion was, besides spiders, and that was secrets. She quickly learned she could use her spiders to spy on people and then use the secrets she learned against them. Secrets are powerful, she soon found out, and she wanted to use them the best way she could, so, of course, she got into blackmail. During her time at Beuxbatons she was still working out what the best way to use her secrets would be, so she didn’t do much writing then. She mostly used secrets for witty comebacks, snarky insults and just to have a general hold over people. A special form of blackmail. When she transferred to Hogwarts, however, she quickly learned that those secrets could be used to control people’s lives for her benefit. Her parents always taught her to put herself before anyone else, even her sisters, and to compete as much as possible. Her parents moved to England when her father had business there the summer before the girls fifth year of school. When Desirae was sorted into the Ravenlaw house, she wasn’t surprised. Witt was her poison, knowledge her power and words her webs. She was happy to be accepted into a house of people who possessed and treasured knowledge as much as she did, even if the knowledge they loved was a different kind. During her three years at Hogwarts, Arachne became more infamous than ever. Desirae started using Arachne as her anonymous name as she sent letters and blackmailed people who were of use to her. People with special abilities, people with power and people with secrets. Desirae finds extreme joy in using others, especially her spider friends, and would do anything to get ahead. This is now her seventh year, and once she graduates she plans on joining whatever force is out there reeking havoc and seizing power. ### 2022 - Death Desirae was one of the founding members of the Purifiers under Elaine Dupree and was Elaine's right hand. While Desirae did not deliver the killing blow she played a role in the murders of the two students and attempted murder of Ethan Johnson. She was a heavy recruiter for the students at Hogwarts. Desirae also forced her two younger sisters, Cecilia and Braelynn, to be members of the Purifiers and used blackmail, threats, and manipulation to keep the twins in line. During the April Fool's day attack Desirae was one of the students "kidnapped", though it was a ruse to get her out of the castle safely. That was when she was finally introduced to Alastor Draven, the man behind the Purifiers. Unfortunately the Purifiers were betrayed by none other then Desirae's sister, Braelynn. In the ensuing duel Desirae "killed" Braelynn. This was her breaking point. The betrayal of her sister, losing control. It would eventually lead Desirae to making Cecilia making an unbreakable vow never to betray her. Desirae was forced to lay low after the events, as her involvement with the Purifiers and murder of her sister were all over the news. She took up dancing at Club Indigo, and doing Elaine's dirty work from the shadows. Even though she used a disguise, Desirae's identity was eventually discovered and the Ministry set up a sting operation to confront and capture the Purifiers. Claire Slater tracked her down and Desirae refused to come quietly. There was a duel, and in the end Desirae was killed.
{ "title": "Desirae Minette Rousseau", "domain": "alohomora.fandom.com", "cats": "character,pureblood,beauxbatons,ravenclaw,hogwarts,club_indigo_dancer", "removed": [] }
Non-magical beings often mistake the art of Legilimency as simple ‘Mind Reading’. While that may be the closest description they have to it, they are still quite far from the truth. Legilimency is a difficult to master and complicated magical art that involves delving into another’s mind and being able to navigate and interpret one’s findings. It can be surface thoughts, deeper thoughts, memories, desires, etc. Those who practice (and master) this art can be both respected and distrusted by the community. Many see it as an invasion of privacy and rude to use on someone without their consent. Legilimency is limited to your own understanding and knowledge. So if you don’t understand a language and that is what they are thinking in you will still ‘hear’ them but you won’t understand them. Accents can also prove difficult if you aren’t familiar with them. Legilimency does NOT work on those trained in the art of Occlumency the way it should, as Occlumency and Legilimency are yin and yang to each other. (please read the section on Occlumency to see what occlumens are capable of doing when a legillimens attempts to read them.) ABILITIES AND SKILLS -------------------- Since Legilimency is a learned ability people can have varying levels of control even when they are the same age or studied for the same amount of time. Members can choose their own experience for this magical branch unless there is some sort of noted restriction. So consider realistically where your character would be and go with that. Characters that have only been studying it a few years are obviously still learning and wouldn’t be able to do the more difficult abilities. Listed below are all the currently established forms of Legilimency used on the site, and we leave it open to the writer to decide which abilities they use. (If you would like to use legilimency in a different way then the established abilities please reach out to the Staff Lore team so we can ensure that it works in our universe.) * Legilimens spell - The spell. Lets you read the other person’s memories and thoughts. Channeled - if your concentration breaks the spell ends. People feel your intrusion. * Lie detection - You will have an easier time recognizing when people are lying to you. (unless the person is an accomplished liar or other means prevent you from reading them.) * Personal reading - You know when people nearby are thinking about you and have a general understanding of what they are thinking. (example: Someone is thinking this about you: “So-and-so is handsome because of their blue eyes and dark hair.”. You would know they think you are attractive, but not what they are thinking specifically.) * Non-verbal Legilimens - Non verbal version of the spell. As long as you maintain eye contact it won’t be broken. People still feel your intrusion. * Bond legilimens - Reading the surface thoughts for fleeting moments of those you have a close bond with (family, close friends, partners, etc.). * Strong emotion legilimens - Strong emotions will grant you access to a person’s surface thoughts. You will have access to the information about the emotion and why they are feeling it. (example. They are upset because it’s the anniversary of a parent’s death and they can’t go visit the gravesite. You would feel they are sad, that their parent was dead, how close they were to said parent, that today is the anniversary of the death, and they can’t visit the grave site.). ### STUDENTS Legilimency is not taught at Hogwarts so it can be difficult for them to learn when they aren’t in the right circumstances. As such, students are NOT permitted to study Legilimency. RESTRICTED ABILITIES -------------------- These abilities exist, but are not available. * Memory manipulation - Manipulate and plant memories and thoughts into another person’s mind. Magical bonds (example: Harry Potter was a horcux of Voldemort and thus bound to him.) between individuals make it much easier. People are unaware that these are manipulated thoughts and memories. * Enhanced Imperius Curse - Those who have mastered Legilimency are dangerous when using the Imperius curse. Even the strongest of willed people will bend to their command. * Enhanced Non-verbal Legilimens - the fully manifested power of the spell. Imagine Queenie from Fantastic Beasts. These individuals no longer require the ‘spell’, and can catch the surface thoughts of everyone around them. This form of legilimens will only catch surface thoughts. (example: they can not see a person's memories when using this skill.)
{ "title": "Legilimency", "domain": "alohomora.fandom.com", "cats": "special_abilities,leglimency", "removed": [] }
Astrid Abrahamsson ------------------ Biographical Information ------------------------ ### Born 10th December, 2000 ### Blood Status Muggleborn ### Marital Status Undisclosed ### Sexuality Bisexual ### Nationality Swedish Physical Information -------------------- ### Species Witch, Cryomancer ### Gender Female ### Hair Color Blonde ### Eye Color Blue Magical Characteristics ----------------------- ### Wand yew and dragon heartstring, 10 inches ### Patronus Artic Fox Relationships ------------- ### Family Members * Joakim Abrahamsson (father) * Maria Abrahamsson (mother) * Magnus Abrahamsson (brother) * Johanne Abrahamsson (sister) Affiliation ----------- ### Job Magizoologist ### Faction Order of the Phoenix ### School Durmstrang ### Graduation Year 2018 Links ----- ### Application [1] | | | | | --- | --- | --- | | “ | I think I know what measures to take to keep myself safe, little girl. | ” | –Astrid to Virvatuli | Astrid Abrahamsson is a Swedish cryomantic witch who splits her time between the UK and her homeland to study dragons. She yields power over snow and ice in addition to typical magic. Personality ----------- Astrid, is a determined and strong-willed individual. Despite being shunned by most of her family for having magical abilities, she wanted to excel in her classes and become successful. Her parents refused to support her freakish abilities, so she had to carve out a niche for herself on her own. Astrid is friendly enough, but somewhat lacking in social skills and often speaks her mind without considering the implications of her words. She has a particularly soft spot for animals. With her familial issues, Astrid is not keen on losing control and therefore will not indulge in such things that impact her measure of control on her life. Astrid is passionate - when she likes something, she often throws her whole self behind it. When she dislikes something, she vehemently hates things. She is a girl of black and whites, with no grey areas. Her sense of humour is black as tar, with cutting wit making people incapable of taking the things she says lightly. Astrid can be somewhat reckless, though only by her own decision in a manner which she can control. Relationships ------------- Anastasia Karkaroff - closest friend Casimir Karkaroff - respected associate Rhys Greyback - cursebreaker associate Virvatuli Taikalainen - druid acquaintance Aidan Ó Cuinn - druid associate Kalju Hiiglane - partner History ------- Astrid is the youngest child of two famed cellists, Joakim and Maria Abrahammson. Like her siblings, Astrid was raised to follow in their footsteps, learning the string instrument from the age in which she could hold a bow. Her childhood, beyond attending concerts, practicing cello and keeping to herself, was boring enough. The family was too busy touring Sweden and the world to have much time for extra-personal relations. The children had tutors when on tour, and attended private school. Though lonely, Astrid was never extremely unhappy. That is, until strange things started happening to her when she was around seven years old. The first odd occurrence was when she was practicing roller blading on the street. It was a bit bumpy, and Astrid tripped. She fell forwards and heard a definite snap in her left wrist. Terrified of what her parents would say, about how it would take weeks to heal and she wouldn't be able to play cello (after all, they had warned her not to roller blade as it would certainly cause injury) Astrid kept the pain muted. She favoured her right hand throughout the evening, and went to bed and ignored the pain. However, in the morning it was as if nothing had happened. Astrid's wrist was absent of pain, and there was no apparent lasting trauma. Confused, but delighted that she wouldn't get in trouble, Astrid didn't mention anything to anyone in her family. Instead, she continued practising the cello. Moments like her seemingly magical healing were few and far between, and were easily ignored by Astrid. Astrid grew more and more reckless, even insisting on camping in early winter despite fears of frostbite. She returned successfully, but was berated when her mother discovered black spots on the tips of her right fingers. It appeared frostbite had started to take hold, but something had kept it at bay and Astrid maintained complete use of her hand. She would have gotten in heaps of trouble if it had impeded her ability to play the cello. Everything changed in the summer before Astrid's 12th birthday. A stranger knocked on the door, and Astrid's father opened it to a strangely dressed, tall and thin woman. She introduced herself as a representative of Durmstrang Institute. She was a witch, and so was Astrid. Joakim scoffed. A witch? There was no such thing. Things in their lives made sense, and having a magical daughter simply did not. Astrid was curious and wanted to know more - did that explain why things happened to her the way they did? Astrid's father bade the woman good day and shut her out, but not before Astrid had heard enough. She sprinted out the back door and caught up with the woman as she was walking away. The woman confirmed things for her - she was indeed a witch. And she had a spot at Durmstrang if she wanted it. For her whole life, Astrid had lived in the shadows of her siblings and parents. She thought she would never amount to anything more than a cellist. While she was gifted with the instrument, she didn't want her life to revolve around it. Astrid accepted her place at Durmstrang, without her parents consent or approval. She didn't care - this was her opportunity to be successful. Astrid's time at Durmstrang was insightful and interesting. Still a somewhat lonely girl, she was regarded by her fellow students as a bit weird, but always with a sharp comeback. She discovered a love for magical creatures, instantly becoming fascinated by dragons. The Swedish Shortsnout in particular - she felt a sort of kinship with the breed though she had only read about them. She worked as hard on her studies, as she had practiced cello as a youth. She was allowed back in her home each summer against her parents wishes - they simply wanted nothing to do with a witch. They didn't speak much to her, but forced her to continue her cello training. However, Astrid wasn't the only rebel in the Abrahamsson family. Her elder sister Johanne decided to quit cello at the age of 18 to pursue a career in tech. Her parents had been so focused on their music they hadn't noticed their middle child learning to code in the dark hours of the night. Johanne and Astrid were the odd ones of the family, and developed a kinship that Magnus, the eldest, simply couldn't penetrate. After university, Johanne moved more centrally into Stockholm. Astrid graduated Durmstrang and split her time between Stockholm with her sister and Snowdonia in Wales, where she had been granted an internship to work at the Snowdonia dragon reserve. Astrid pursued a career in general magizoology, though her heart always remained with dragons. Astrid was not very involved in much of what happened in London. She was more focused on the life she was carving out for herself. However, when the dragons escaped and attacked Hogsmeade, Astrid was one of those who responded. She wanted to make sure the ministry didn't hurt any of the creatures. Astrid had no love for sports, so she was supremely unconcerned with the explosions at a Quidditch match. She did consider it quite a shame that someone as famous as Hermione Granger had died. She thought it was quite curious that so many explosions were happening. More so than usual, at least. First Instance of Cryomancy --------------------------- *Fat flakes of pure white snow floated down from the sky, swirling and twirling in dizzying patterns. Astrid held a mittened hand out, watching as the crystals landed on the wool. She peered closely at the fluffy white droplets, discerning the difference in each figure. Astrid had always been fascinated with snow, and living in the outskirts of Stockholm meant she had ample opportunity to play in it.* *With a shake of her hand, Astrid tottered off deeper into the forest behind her house. Last night had been the first big snowfall of the season, and she wasn’t going to miss out on the freshly fallen chance to play pretend. She was not unlike the rest of the children her age, crooning about castles and princesses and evil dragons and making something out of nothing. But the youngest Abrahamsson child, at just five years old (nearly six! Astrid would often qualify), was sheltered more than most.* *Since last year, Astrid’s parents had her practicing the cello day and night. Astrid had quickly learned not to complain, because after an hour of cello practice she was allowed to play outside. She had no use for video games or dolls - she could create adventure just using her own mind.* *With a peal of laughter, Astrid jumped into a huge snow drift, covering herself completely in snow. She tunneled through the snow, poking her head out the other side. Her nose felt very much like it might fall off! She rubbed it with a warm hand, then considered the pristine snow before her. This was perfect snowman making snow.* *Astrid gathered up a ball of snow in her hand, trying to form the base of a snowman. She found it difficult to maneuver with her fingers all jumbled up in her mittens. Her mother had warned her to take good care of her hands, because they were essential for playing the cello. Well, Astrid thought to herself, she would just take the mittens off for a moment. Just to make her snowman. He would be the grandest snowman she had ever made! And then she would put her mittens back on, and no one would be any the wiser.* *In one grand sweep, Astrid discarded those thoughtfully crafted mittens, and shoved her hands into the snow. But instead of feeling cold, the most peculiar thing had happened.* *Astrid’s hands started to feel… funny. At such a young age, she couldn’t find the word to really express it. But looking back on the memory in many years time, Astrid knew that the feeling was raw magic pulsing through her palms. There was not a hint of redness anywhere on her hands. And a tiny voice whispered in the back of her mind, urging her to look within herself to discover the power. Though confused, Astrid did as the voice said, discovering a well filled with snowfall, ice and delight. Humming with pleasure, Astrid cupped her hands. A ball of ice and snow formed in an instant, a faint blue light radiating from her hands as she did so.* *Gasping at what she had done, Astrid dropped her hands. The ball didn’t fall, or even disappear. It seemed that with the slightest hint of fear, it grew. It pulsed with that same blue light, inviting her to explore this newfound power. Astrid chewed on her lip, peering closely at the little ball. It rotated on some sort of axis, as if waiting for some sort of instruction. She glanced down at her hands, and shrieked. A faint blue light was emanating from them, wisps of something that looked like steam curling off her finger tips. But other than that, her hands didn’t look any different. Astrid flipped her hands over, mouth agape, inspecting the sudden change. This had never happened before!* *The ball still hovered in midair, though Astrid was no longer afraid of it. She held her hands up, palms out. Lowering her mind into that peculiar well within her, she added more snow and ice to the ball, until it was twice the size of her head. She thrust her hands further out and the ball soared ten metres away, landing with a thud on the frozen ground. But it did not fall apart on impact. It remained perched, looking perfectly like the bottom half of a snowman.* *Could she… could she do it again? Astrid glanced down at her hands. The well within her was still brimming with unused power. She cupped her hands and found herself humming once more. This time, the ball of snow and ice grew more quickly. Astrid stopped abruptly, and so did the growth of the ball. She dropped her hands, but the ball did not fall. She stood up, and the ball rose with her. She twirled her hand around, and the ball spun around its axis more quickly. “Cool,” murmured the little girl to herself. She thrusted her hand out and the ball joined the first to form a snowman.* *Giggling, Astrid poked eyes and a crooked smile into the snowman. She wondered what else she could do with this exciting control over frozen things. Astrid spun around in the snow, palms up, thick sheets of snow falling onto her pink cheeks. She twisted her arms in a random configuration, humming and imagining a lovely, fat snowman. He sprung into existence, that faint blue glow emanating from him.* *Again and again, Astrid sprung snowmen from the ground. Her shouts of laughter could be heard from her home, and her father came to investigate. Astrid quickly shoved her mittens on as she heard someone approaching, not yet ready to share her excitement. It was like a delicious secret, and Astrid wanted to keep it to herself for a bit longer. The blue light was snuffed out, though the snowmen remained. Her magic was hidden from sight, but still thrummed within her.* *Astrid’s father demanded she come inside, afraid that her fingers would get frostbitten and she wouldn’t be able to play cello. When Astrid refused, his voice grew more forceful and angry. She would follow orders, he said. Astrid pulled off a mitten, wiggling her fingers to show that they were perfectly fine. “I’ve been playing with my mittens off and I’m fine, papa!” she argued, trying her best to stifle the faint blue light. Thankfully, her father didn’t notice.* *Astrid’s refusal to listen, her father’s shouting at her, it all welled up within her. “Fine! Get frostbite. Try to play cello with half fingers,” spat her father furiously. He stormed off, and angry tears streaked down Astrid’s cheeks. She discarded her mittens once more and with a ferocious growl, she threw the magic that had been bubbling inside her towards her fathers retreating form.* *A trail of massive, razor sharp icicles erupted from the ground, but did not come close to her father. She felt the well of power within her drain completely, and she swayed on the spot. Her father didn’t even look back at her. Astrid slumped on the ground, fighting to keep her eyes open. She laid back, her eyes fluttering shut. She forced them open, if only to don her mittens once more. With the power drained, she felt the cold deep within her bones.* *Astrid finally sat up after what felt like hours in the snow. Shivering and wet, she retreated to her home like a dog with her tail between her legs. Her father inspected her hands once she was able to warm them by the first, to find them miraculously unhurt. Astrid knew that magical well within her had protected her from the dangers of the cold.* *She wanted more than anything to experiment more. But there was a concert coming up, and the whole family would play. It would be Astrid’s debut. So she focused instead on her cello, letting the music fill the magical well within her.*
{ "title": "Astrid Abrahamsson", "domain": "alohomora.fandom.com", "cats": "character,durmstrang,swedish,magizoologist,dragonologist,ouroboros,abrahamsson,cryomancy,order_of_the_phoenix,ana", "removed": [] }
Abigail Shacklebolt ------------------- Biographical Information ------------------------ ### Born 1 September 2004 ### Died February 2024 ### Blood Status Pureblood ### Marital Status Single ### Sexuality Heterosexual ### Nationality British ### Nicknames/Aliases Abby Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Brown ### Eye Color Brown Magical Characteristics ----------------------- ### Wand 8", unicorn hair, aspen ### Patronus unknown Relationships ------------- ### Family Members * Hestia Jones-Shacklebolt (mother) * Kingsley Shacklebolt (father) † * unplayed sibling (sibling) * Gabrielle Shacklebolt (twin sister) Affiliation ----------- ### Job Auror-in-Training ### Faction Phoenix Rising ### School Hogwarts ### House Gryffindor ### Graduation Year 2023 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | stuff | ” | –person to someone | Abigail was the middle child of Minister Kingsley Shacklebolt. She was a founding member of Phoenix Rising. She was killed by Elaine Dupree because of her romantic involvement with Purifier traitor, Theodorus Nott. Personality ----------- Abby considers herself the resident bad-a. she does what she wants, when she wants, how she wants and where she wants. granted, she still accepts the boundaries of school like and needing to respect her teachers, but as soon as she graduates she's going to just let loose and do whatever she wants. when it comes to a career she's never really considered having one, she doesn't think that far ahead or that realistically. abby lives in the moment and doesn't let things hold her back. she likes to pretend that she doesn't give a crap about anything when really there are a lot of things she does care about. like her sister, her mother, her deceased father, her friends-people are her biggest weakness. she doesn't show her caring nearly as much as she feels on the inside though. She can easily be found partying with friends or leaning against a wall pretending she doesn't care about her surroundings. abby likes to flirt but she isn't easily drawn into commitment. she's only 17! she's got a life to live and she doesn't need some boring guy slowing her down. she'll snog with anyone but the second you try to take it further she'll throw the breaks on. she often gets around the school by jumping on a random guys back and making him give her a piggy back ride to her destination. she's also an adrenaline junkie. she loves the danger and excitement of quidditch and she does parkour with her friends all the days. she sneaks into places she isn't allowed and does whatever dangerous things she can get her hands on because she's obsessed with the rush. History ------- abby had lived a very comfortable life with her sister and parents in a nice house with a lot of publicity. her father, Kingsley, was the minister of magic for a good chunk of her life so she was used to strangers popping around to see how the family was doing, and they were doing great. it was a lovely, perfect, boring life for a very long time. abby learned at a young age how much of an adrenaline junkie she was. even before she attended hogwarts, she was messing around and getting in trouble with her mother left and right for climbing too high or playing with matches. she loves every second of it. her older brother is five years older than she, and she is five minutes older than her twin sister, joanna. the girls grew up incredibly close calling each other sweet nicknames like 'jo' and 'abby'. most others called them joanna or abigail, their full first names. but the twins were more casual with each other and closer than anything. abby also got along really well with her older brother, seeing herself as a bit of a tomboy. she was also incredibly close with her father, definitely a daddys girl. her life was peaceful and happy, though uneventful most of the time. when she and her sister were finally able to attend hogwarts, abigail was sorted into gryffindor first. she was thrilled, and unsurprised. but jo was sorted into ravenclaw, and abby was at a loss. she had rarely spent a second away from her sister. she felt sad but she also felt this insane freedom. she could literally do anything she wanted. not that jo ever held her back but... things were different now. she had her own space. it was hard to adjust for the first few months of school, but soon the sisters found a system and began to see each other and learn to live without each other. it was a new and exciting experience, one they both needed. her life was good, exciting and peaceful. things were what any normal person would want, but abby felt like it was still a little lackluster. she needed someone big and exciting to happen to her, but she didn't know what. with this mind set, it was no surprise that she partially blames herself for her fathers recent death. abby took it hard, but she coped differently than others. others cried. others banded together. others become immovable, but not abby. abbys adrenaline addiction just got worse and she has been more reckless and dangerous than ever, not necessarily caring if she hurts herself. she wants to live while she still has the time because anyone could die at any moment. even her father, even her. ### 2022 - Death After the dead first year was found on the train, she and James Potter formed Phoenix Rising. The small student group grew in size with the next murder and attempted murder of Ethan Johnson. It was also during this time that she started to see Theodorus Nott. During the April Fools day attack Abigail was an active fighter, and did her best to stop the mercenaries. Unfortunately she couldn't protect Theodorus or her twin, who were both kidnapped. It soon was revealed that Theodorus was a Purifier however. After graduation Abigail entered the Auror training program, and, after a time, she started to see Theodorus again. Theodorus would eventually turn rogue on the Purifiers and in retaliation Elaine killed both Theodorus and Abigail.
{ "title": "Abigail Shacklebolt", "domain": "alohomora.fandom.com", "cats": "character,phoenix_rising,gryffindor,deceased,auror,shacklebolt,pureblood", "removed": [] }
Tamara Marie Finch ------------------ Biographical Information ------------------------ ### Born na ### Blood Status na ### Marital Status na ### Sexuality na ### Nationality na ### Nicknames/Aliases na Physical Information -------------------- ### Species na ### Gender na ### Hair Color na ### Eye Color na Magical Characteristics ----------------------- ### Wand na ### Patronus na ### Animagus na Relationships ------------- ### Family Members na Affiliation ----------- ### Job na ### Faction na ### School na ### House na ### Graduation Year na Links ----- ### Application [applink Link] | | | | | --- | --- | --- | | “ | quote here | ” | –person to someone | (quick summary about the character) Personality ----------- to come Relationships ------------- to come History ------- to come
{ "title": "Tamara Marie Finch", "domain": "alohomora.fandom.com", "cats": "character,finch,hogwarts,hufflepuff,daily_prophet_employee,dropped", "removed": [] }
Noah William Corner ------------------- Biographical Information ------------------------ ### Born October 3, 2002 ### Blood Status Halfblood ### Marital Status Single ### Sexuality Pansexual ### Nationality British ### Nicknames/Aliases Erik Esper - his stage name Physical Information -------------------- ### Species Wizard ### Gender Male ### Hair Color Black ### Eye Color Brown Magical Characteristics ----------------------- ### Wand 10 3/4' Hornbeam, unicorn hair ### Patronus unknown Relationships ------------- ### Family Members * Michael Corner (father) * Sue Li (mother) * unplayed sibling (sibling) * unplayed sibling (sibling) Affiliation ----------- ### Job * Musician * Madam Puddifoot's Barista ### Faction None ### School Hogwarts ### House Ravenclaw ### Graduation Year 2021 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | quote here | ” | –person to someone | (quick summary about the character) Personality ----------- Noah is a quiet boy most the time. He's the sort to be consumed by his own thoughts and ideas. He is definitely an introvert, and doesnt' really go out of his way to be social. He does have friends, of course. but he's just not a social butterfly. He's the type that will sit on a couch alone at a party. There, but not actively participating. He's very reserved and tends to keep things about himself to himself. This is especially clear with his music. While he's a very talented musician (singing, guitar and piano) few people actually know it. Well... They don't know it as "Noah". You see, he puts out all his music under the alis "Erik Esper". His identity is something that the label has come to see has a very closely guarded secret. To the point where only the producers and managers taht work directly with him know what he looks like. No other employees, or other musicians know his face. Just his music. Though his music is known for being deep and meaningful. His lyrics are impactful and will move the audience. He is a very deep person, even when it's not music related. He has a philosophical outlook on life. He isn't the sort to be drawn into meaningless drama. But he will be there to support you when you fall if he considers you a friend. Sort of like a silent guardian. Relationships ------------- to come History ------- Noah is the eldest son of Michael Corner and Sue Li. He was a honeymoon baby, born almost 9 months to the day after their marriage. Obviously, getting pregnant so quickly hadn't been the plan, but his parents made it work somehow. Thankfully, they waited many years before having another child. Though it did mean that Noah is quite a bit older then his other siblings. From a young age he was a quiet one. He tended to gravitate to solo activitie. Then, when he was a toddler his parents got one of those cheap toddler music toys and he took to it like glue. Realizing that he clearly enjoyed music his parents soon enrolled him in piano classes. He was a natural. He took piano lessons all growing up. Eventually his siblings were born. He loved being an older brother but he didn't always know how to play with them after being an only child for so long. But, he loved them none the less. When he turned 11 he got his letter to Hogwarts, where both his parents had gone, and was sorted into Ravenclaw his first night. While not necessarily the "smartest" Ravenclaw, he was definitely a philosophically minded individual. He had a bright mind. THough, he didn't always know how to express himself. To him, that was where music came in. He would play the piano to express himself. And, as he got older started to sings and learn the guitar. He was soon writing his own music and was quite good at it. During his school years though he did not share any of it with others except his siblings and parents. During his years at Hogwarts his parents got divorced. They'd been having marital issues since the youngest had been born, so it wasn't too surprising, but it help solidify Noah's difficulty to be open about himself. He turned fully to music. After graduation he started a job at a cafe. He didn't really have any ambitions to get into music. It wasn't his intention. But his parents encouraged him to send a demo to a label. To his surprise, the label loved it and wanted to meet him. During that meeting the made it clear they wanted to sign him. Noah, of course, made it clear that he wanted to produce music, did not want people to know who he was. He just wasn't a fan of the spotlight. He was also worried about how that sort of publicity might affect his younger siblings. While reluctant at first, the label decided to try it. It turned out to be a major success. His first cd did exceptionally well. They used the name "Erik Esper". As time went on fans became more and more curious about this Erik, as the cd didn't have anything about the singer. Nor, were there any live performances. Soon, this mystery became a part of his identity. While his label would make him do concerns they would take extreme precautious to ensure that no one ever saw Noah's face. Mystery and Erik Esper soon became synonymous. Not even other performers knew what he looked like, as the label guarded the secret with their life. Now a days he still works in that little cafe, keeping up his simple life, though writes and produces music on the side under the mysterious alias that no one has ever seen...
{ "title": "Noah William Corner", "domain": "alohomora.fandom.com", "cats": "character,corner,hogwarts,ravenclaw,musician", "removed": [] }
The Society for the Preservation of Magical Heritage, or SPMH, is a student founded and run organization that strives to protect, save, and preserve the magical history, artifacts, heritage, etc that is at risk. After the destruction of irreplaceable knowledge and artifacts at Ilvermorny these students are determined to make sure nothing like that can ever happen again. TIMELINE -------- to come
{ "title": "Society for the Preservation of Magical Heritage", "domain": "alohomora.fandom.com", "cats": "affiliations,information,society_for_the_preservation_of_magical_heritage", "removed": [] }
Much like how the Europeans invented utensils to make eating, wands were invented to channel a witch or wizard's magic. For those interested in learning more about wands this page is going to be a complete guide on everything you could ever want to know. WOOD ---- Wand making begins at the wood. Much like witches and wizards, a trees magical properties depends on the tree. The easiest way to find out if a tree has magical properties is if Bowtruckles are present. These small magical creatures will only make homes out of trees suitable for magical products. In the old days, witches and wizards would scour the countryside, searching for such trees. Nowadays, Tree Farms have sprung up throughout Europe. These Tree Farmers supply wood not just to wand makers, but also broom makers, and other magical craftsmen. The wood is a very unique and important aspect of wands. Each wood has it's own temperament and types of people it is drawn to. Below I have included all the woods used for wands, and the Ollivander notes that JK Rowling includes on Pottermore. Before reviewing the useable woods, please note that we do NOT permit elder wood to be used for any wands. **Acacia** A very unusual wand wood, which I have found creates tricky wands that often refuse to produce magic for any but their owner, and also withhold their best effects from all but those most gifted. This sensitivity renders them difficult to place, and I keep only a small stock for those witches or wizards of sufficient subtlety, for acacia is not suited to what is commonly known as ‘bangs-and-smells’ magic. When well-matched, an acacia wand matches any for power, though it is often underrated due to the peculiarity of its temperament. **Alder** Alder is an unyielding wood, yet I have discovered that its ideal owner is not stubborn or obstinate, but often helpful, considerate and most likeable. Whereas most wand woods seek similarity in the characters of those they will best serve, alder is unusual in that it seems to desire a nature that is, if not precisely opposite to its own, then certainly of a markedly different type. When an alder wand is happily placed, it becomes a magnificent, loyal helpmate. Of all wand types, alder is best suited to non-verbal spell work, whence comes its reputation for being suitable only for the most advanced witches and wizards. **Apple** Applewood wands are not made in great numbers. They are powerful and best suited to an owner of high aims and ideals, as this wood mixes poorly with Dark magic. It is said that the possessor of an apple wand will be well-loved and long-lived, and I have often noticed that customers of great personal charm find their perfect match in an applewood wand. An unusual ability to converse with other magical beings in their native tongues is often found among apple wand owners, who include the celebrated author of Merpeople: A Comprehensive Guide to Their Language and Customs, Dylan Marwood. **Ash** The ash wand cleaves to its one true master and ought not to be passed on or gifted from the original owner, because it will lose power and skill. This tendency is extreme if the core is of unicorn. Old superstitions regarding wands rarely bear close examination, but I find that the old rhyme regarding rowan, chestnut, ash and hazel wands (rowan gossips, chestnut drones, ash is stubborn, hazel moans) contains a small nugget of truth. Those witches and wizards best suited to ash wands are not, in my experience, lightly swayed from their beliefs or purposes. However, the brash or over-confident witch or wizard, who often insists on trying wands of this prestigious wood, will be disappointed by its effects. The ideal owner may be stubborn, and will certainly be courageous, but never crass or arrogant. **Aspen** Wand-quality aspen wood is white and fine-grained, and highly prized by all wand-makers for its stylish resemblance to ivory and its usually outstanding charmwork. The proper owner of the aspen wand is often an accomplished duellist, or destined to be so, for the aspen wand is one of those particularly suited to martial magic. An infamous and secretive eighteenth-century duelling club, which called itself The Silver Spears, was reputed to admit only those who owned aspen wands. In my experience, aspen wand owners are generally strong-minded and determined, more likely than most to be attracted by quests and new orders; this is a wand for revolutionaries. **Beech** The true match for a beech wand will be, if young, wise beyond his or her years, and if full-grown, rich in understanding and experience. Beech wands perform very weakly for the narrow-minded and intolerant. Such wizards and witches, having obtained a beech wand without having been suitably matched (yet coveting this most desirable, richly hued and highly prized wand wood), have often presented themselves at the homes of learned wandmakers such as myself, demanding to know the reason for their handsome wand’s lack of power. When properly matched, the beech wand is capable of a subtlety and artistry rarely seen in any other wood, hence its lustrous reputation. **Blackthorn** Blackthorn, which is a very unusual wand wood, has the reputation, in my view well-merited, of being best suited to a warrior. This does not necessarily mean that its owner practises the Dark Arts (although it is undeniable that those who do so will enjoy the blackthorn wand’s prodigious power); one finds blackthorn wands among the Aurors as well as among the denizens of Azkaban. It is a curious feature of the blackthorn bush, which sports wicked thorns, that it produces its sweetest berries after the hardest frosts, and the wands made from this wood appear to need to pass through danger or hardship with their owners to become truly bonded. Given this condition, the blackthorn wand will become as loyal and faithful a servant as one could wish. **Black Walnut** Less common than the standard walnut wand, that of black walnut seeks a master of good instincts and powerful insight. Black walnut is a very handsome wood, but not the easiest to master. It has one pronounced quirk, which is that it is abnormally attuned to inner conflict, and loses power dramatically if its possessor practises any form of self-deception. If the witch or wizard is unable or unwilling to be honest with themselves or others, the wand often fails to perform adequately and must be matched with a new owner if it is to regain its former prowess. Paired with a sincere, self-aware owner, however, it becomes one of the most loyal and impressive wands of all, with a particular flair in all kinds of charmwork. **Cedar** Whenever I meet one who carries a cedar wand, I find strength of character and unusual loyalty. My father, Gervaise Ollivander, used always to say, ‘you will never fool the cedar carrier,’ and I agree: the cedar wand finds its perfect home where there is perspicacity and perception. I would go further than my father, however, in saying that I have never yet met the owner of a cedar wand whom I would care to cross, especially if harm is done to those of whom they are fond. The witch or wizard who is well-matched with cedar carries the potential to be a frightening adversary, which often comes as a shock to those who have thoughtlessly challenged them. **Cherry** This very rare wand wood creates a wand of strange power, most highly prized by the wizarding students of the school of Mahoutokoro in Japan, where those who own cherry wands have special prestige. The Western wand-purchaser should dispel from their minds any notion that the pink blossom of the living tree makes for a frivolous or merely ornamental wand, for cherry wood often makes a wand that possesses truly lethal power, whatever the core, but if teamed with dragon heartstring, the wand ought never to be teamed with a wizard without exceptional self-control and strength of mind. **Chestnut** This is a most curious, multi-faceted wood, which varies greatly in its character depending on the wand core, and takes a great deal of colour from the personality that possesses it. The wand of chestnut is attracted to witches and wizards who are skilled tamers of magical beasts, those who possess great gifts in Herbology, and those who are natural fliers. However, when paired with dragon heartstring, it may find its best match among those who are overfond of luxury and material things, and less scrupulous than they should be about how they are obtained. Conversely, three successive heads of the Wizengamot have possessed chestnut and unicorn wands, for this combination shows a predilection for those concerned with all manner of justice. **Cypress** Cypress wands are associated with nobility. The great medieval wandmaker, Geraint Ollivander, wrote that he was always honoured to match a cypress wand, for he knew he was meeting a witch or wizard who would die a heroic death. Fortunately, in these less blood-thirsty times, the possessors of cypress wands are rarely called upon to lay down their lives, though doubtless many of them would do so if required. Wands of cypress find their soul mates among the brave, the bold and the self-sacrificing: those who are unafraid to confront the shadows in their own and others’ natures. **Dogwood** Dogwood is one of my own personal favorites, and I have found that matching a dogwood wand with its ideal owner is always entertaining. Dogwood wands are quirky and mischievous; they have playful natures and insist upon partners who can provide them with scope for excitement and fun. It would be quite wrong, however, to deduce from this that dogwood wands are not capable of serious magic when called upon to do so; they have been known to perform outstanding spells under difficult conditions, and when paired with a suitably clever and ingenious witch or wizard, can produce dazzling enchantments. An interesting foible of many dogwood wands is that they refuse to perform non-verbal spells and they are often rather noisy. **Ebony** This jet-black wand wood has an impressive appearance and reputation, being highly suited to all manner of combative magic, and to Transfiguration. Ebony is happiest in the hand of those with the courage to be themselves. Frequently non-conformist, highly individual or comfortable with the status of outsider, ebony wand owners have been found both among the ranks of the Order of the Phoenix and among the Death Eaters. In my experience the ebony wand’s perfect match is one who will hold fast to his or her beliefs, no matter what the external pressure, and will not be swayed lightly from their purpose. **Elder** *\*\*For reference only, at Alohomora we do NOT permit Elder wands.\*\** The rarest wand wood of all, and reputed to be deeply unlucky, the elder wand is trickier to master than any other. It contains powerful magic, but scorns to remain with any owner who is not the superior of his or her company; it takes a remarkable wizard to keep the elder wand for any length of time. The old superstition, ‘wand of elder, never prosper,’ has its basis in this fear of the wand, but in fact, the superstition is baseless, and those foolish wandmakers who refuse to work with elder do so more because they doubt they will be able to sell their products than from fear of working with this wood. The truth is that only a highly unusual person will find their perfect match in elder, and on the rare occasion when such a pairing occurs, I take it as certain that the witch or wizard in question is marked out for a special destiny. An additional fact that I have unearthed during my long years of study is that the owners of elder wands almost always feel a powerful affinity with those chosen by rowan. **Elm** The unfounded belief that only pure-bloods can produce magic from elm wands was undoubtedly started by some elm wand owner seeking to prove his own blood credentials, for I have known perfect matches of elm wands who are Muggle-borns. The truth is that elm wands prefer owners with presence, magical dexterity and a certain native dignity. Of all wand woods, elm, in my experience, produces the fewest accidents, the least foolish errors, and the most elegant charms and spells; these are sophisticated wands, capable of highly advanced magic in the right hands (which, again, makes it highly desirable to those who espouse the pure-blood philosophy). **English Oak** A wand for good times and bad, this is a friend as loyal as the wizard who deserves it. Wands of English oak demand partners of strength, courage and fidelity. Less well-known is the propensity for owners of English oak wands to have powerful intuition, and, often, an affinity with the magic of the natural world, with the creatures and plants that are necessary to wizardkind for both magic and pleasure. The oak tree is called King of the Forest from the winter solstice up until the summer solstice, and its wood should only be collected during that time (holly becomes King as the days begin to shorten again, and so holly should only be gathered as the year wanes. This divide is believed to be the origin of the old superstition, ‘When his wand’s oak and hers is holly, then to marry would be folly,’ a superstition that I have found baseless). It is said that Merlin’s wand was of English oak (though his grave has never been found, so this cannot be proven). **Fir** My august grandfather, Gerbold Octavius Ollivander, always called wands of this wood ‘the survivor’s wand’, because he had sold it to three wizards who subsequently passed through mortal peril unscathed. There is no doubt that this wood, coming as it does from the most resilient of trees, produces wands that demand staying power and strength of purpose in their true owners, and that they are poor tools in the hands of the changeable and indecisive. Fir wands are particularly suited to Transfiguration, and favour owners of focused, strong-minded and, occasionally, intimidating demeanour. **Hawthorn** The wandmaker Gregorovitch wrote that hawthorn ‘makes a strange, contradictory wand, as full of paradoxes as the tree that gave it birth, whose leaves and blossoms heal, and yet whose cut branches smell of death.’ While I disagree with many of Gregorovitch’s conclusions, we concur about hawthorn wands, which are complex and intriguing in their natures, just like the owners who best suit them. Hawthorn wands may be particularly suited to healing magic, but they are also adept at curses, and I have generally observed that the hawthorn wand seems most at home with a conflicted nature, or with a witch or wizard passing through a period of turmoil. Hawthorn is not easy to master, however, and I would only ever consider placing a hawthorn wand in the hands of a witch or wizard of proven talent, or the consequences might be dangerous. Hawthorn wands have a notable peculiarity: their spells can, when badly handled, backfire. **Hazel** A sensitive wand, hazel often reflects its owner’s emotional state, and works best for a master who understands and can manage their own feelings. Others should be very careful handling a hazel wand if its owner has recently lost their temper, or suffered a serious disappointment, because the wand will absorb such energy and discharge it unpredictably. The positive aspect of a hazel wand more than makes up for such minor discomforts, however, for it is capable of outstanding magic in the hands of the skillful, and is so devoted to its owner that it often ‘wilts’ (which is to say, it expels all its magic and refuses to perform, often necessitating the extraction of the core and its insertion into another casing, if the wand is still required) at the end of its master’s life (if the core is unicorn hair, however, there is no hope; the wand will almost certainly have ‘died’). Hazel wands also have the unique ability to detect water underground, and will emit silvery, tear-shaped puffs of smoke if passing over concealed springs and wells. **Holly** Holly is one of the rarer kinds of wand woods; traditionally considered protective, it works most happily for those who may need help overcoming a tendency to anger and impetuosity. At the same time, holly wands often choose owners who are engaged in some dangerous and often spiritual quest. Holly is one of those woods that varies most dramatically in performance depending on the wand core, and it is a notoriously difficult wood to team with phoenix feather, as the wood’s volatility conflicts strangely with the phoenix’s detachment. In the unusual event of such a pairing finding its ideal match, however, nothing and nobody should stand in their way. **Hornbeam** My own wand is made of hornbeam, and so it is with all due modesty that I state that hornbeam selects for its life mate the talented witch or wizard with a single, pure passion, which some might call obsession (though I prefer the term ‘vision’), which will almost always be realised. Hornbeam wands adapt more quickly than almost any other to their owner’s style of magic, and will become so personalised, so quickly, that other people will find them extremely difficult to use even for the most simple of spells. Hornbeam wands likewise absorb their owner’s code of honour, whatever that might be, and will refuse to perform acts – whether for good or ill – that do not tally with their master’s principles. A particularly fine-tuned and sentient wand. **Larch** Strong, durable and warm in colour, larch has long been valued as an attractive and powerful wand wood. Its reputation for instilling courage and confidence in the user has ensured that demand has always outstripped supply. This much sought-after wand is, however, hard to please in the matter of ideal owners, and trickier to handle than many imagine. I find that it always creates wands of hidden talents and unexpected effects, which likewise describes the master who deserves it. It is often the case that the witch or wizard who belongs to the larch wand may never realise the full extent of their considerable talents until paired with it, but that they will then make an exceptional match. **Laurel** It is said that a laurel wand cannot perform a dishonourable act, although in the quest for glory (a not uncommon goal for those best suited to these wands), I have known laurel wands perform powerful and sometimes lethal magic. Laurel wands are sometimes called fickle, but this is unfair. The laurel wand seems unable to tolerate laziness in a possessor, and it is in such conditions that it is most easily and willingly won away. Otherwise, it will cleave happily to its first match forever, and indeed has the unusual and engaging attribute of issuing a spontaneous lightning strike if another witch or wizard attempts to steal it. **Maple** I have often found that those chosen by maple wands are by nature travellers and explorers; they are not stay-at-home wands, and prefer ambition in their witch or wizard, otherwise their magic grows heavy and lacklustre. Fresh challenges and regular changes of scene cause this wand to literally shine, burnishing itself as it grows, with its partner, in ability and status. This is a beautiful and desirable wood, and wand quality maple has been among the most costly for centuries. Possession of a maple wand has long been a mark of status, because of its reputation as the wand of high achievers. **Pear** This golden-toned wood produces wands of splendid magical powers, which give of their best in the hands of the warm-hearted, the generous and the wise. Possessors of pear wands are, in my experience, usually popular and well-respected. I do not know of a single instance where a pear wand has been discovered in the possession of a Dark witch or wizard. Pear wands are among the most resilient, and I have often observed that they may still present a remarkable appearance of newness, even after many years of hard use. **Pine** The straight-grained pine wand always chooses an independent, individual master who may be perceived as a loner, intriguing and perhaps mysterious. Pine wands enjoy being used creatively, and unlike some others, will adapt unprotestingly to new methods and spells. Many wandmakers insist that pine wands are able to detect, and perform best for, owners who are destined for long lives, and I can confirm this in as much as I have never personally known the master of a pine wand to die young. The pine wand is one of those that is most sensitive to non-verbal magic. **Poplar** ‘If you seek integrity, search first among the poplars,’ was a great maxim of my grandfather, Gerbold Ollivander, and my own experience of poplar wands and their owners tallies exactly with his. Here is a wand to rely upon, of consistency, strength and uniform power, always happiest when working with a witch or wizard of clear moral vision. There is a tired old joke among lesser wandmakers that no poplar wand has ever chosen a politician, but here they show their lamentable ignorance: two of the Ministry’s most accomplished Ministers for Magic, Eldritch Diggory and Evangeline Orpington, were the possessors of fine, Ollivander-made poplar wands. **Red Oak** You will often hear the ignorant say that red oak is an infallible sign of its owner’s hot temper. In fact, the true match for a red oak wand is possessed of unusually fast reactions, making it a perfect duelling wand. Less common than English oak, I have found that its ideal master is light of touch, quick-witted and adaptable, often the creator of distinctive, trademark spells, and a good man or woman to have beside one in a fight. Red oak wands are, in my opinion, among the most handsome. **Redwood** Wand-quality redwood is in short supply, yet constant demand, due to its reputation for bringing good fortune to its owner. As is usually the case with wandlore, the general populace have the truth back to front: redwood wands are not themselves lucky, but are strongly attracted to witches and wizards who already possess the admirable ability to fall on their feet, to make the right choice, to snatch advantage from catastrophe. The combination of such a witch or wizard with a redwood wand is always intriguing, and I generally expect to hear of exciting exploits when I send this special pairing out from my workshop. **Rowan** Rowan wood has always been much-favoured for wands, because it is reputed to be more protective than any other, and in my experience renders all manner of defensive charms especially strong and difficult to break. It is commonly stated that no dark witch or wizard ever owned a rowan wand, and I cannot recall a single instance where one of my own rowan wands has gone on to do evil in the world. Rowan is most happily placed with the clear-headed and the pure-hearted, but this reputation for virtue ought not to fool anyone – these wands are the equal of any, often the better, and frequently out-perform others in duels. **Silver Lime** This unusual and highly attractive wand wood was greatly in vogue in the nineteenth century. Demand outstripped supply, and unscrupulous wandmakers dyed substandard woods in an effort to fool purchasers into believing that they had purchased silver lime. The reasons for these wands’ desirability lay not only in their unusually handsome appearance, but also because they had a reputation for performing best for Seers and those skilled in Legilimency, mysterious arts both, which consequently gave the possessor of a silver lime wand considerable status. When demand was at its height, wandmaker Arturo Cephalopos claimed that the association between silver lime and clairvoyance was ‘a falsehood circulated by merchants like Gerbold Ollivander (my own grandfather), who have overstocked their workshops with silver lime and hope to shift their surplus’. But Cephalopos was a slipshod wandmaker and an ignoramus, and nobody, Seer or not, was surprised when he went out of business. **Spruce** Unskilled wandmakers call spruce a difficult wood, but in doing so they reveal their own ineptitude. It is quite true that it requires particular deftness to work with spruce, which produces wands that are ill-matched with cautious or nervous natures, and become positively dangerous in fumbling fingers. The spruce wand requires a firm hand, because it often appears to have its own ideas about what magic it ought to be called upon to produce. However, when a spruce wand meets its match – which, in my experience, is a bold spell-caster with a good sense of humour – it becomes a superb helper, intensely loyal to their owners and capable of producing particularly flamboyant and dramatic effects. **Sycamore** The sycamore makes a questing wand, eager for new experience and losing brilliance if engaged in mundane activities. It is a quirk of these handsome wands that they may combust if allowed to become ‘bored’, and many witches and wizards, settling down into middle age, are disconcerted to find their trusty wand bursting into flame in their hand as they ask it, one more time, to fetch their slippers. As may be deduced, the sycamore’s ideal owner is curious, vital and adventurous, and when paired with such an owner, it demonstrates a capacity to learn and adapt that earns it a rightful place among the world’s most highly-prized wand woods. **Vine** The druids considered anything with a woody stem as a tree, and vine makes wands of such a special nature that I have been happy to continue their ancient tradition. Vine wands are among the less common types, and I have been intrigued to notice that their owners are nearly always those witches or wizards who seek a greater purpose, who have a vision beyond the ordinary and who frequently astound those who think they know them best. Vine wands seem strongly attracted by personalities with hidden depths, and I have found them more sensitive than any other when it comes to instantly detecting a prospective match. Reliable sources claim that these wands can emit magical effects upon the mere entrance into their room of a suitable owner, and I have twice observed the phenomenon in my own shop. **Walnut** Highly intelligent witches and wizards ought to be offered a walnut wand for trial first, because in nine cases out of ten, the two will find in each other their ideal mate. Walnut wands are often found in the hands of magical innovators and inventors; this is a handsome wood possessed of unusual versatility and adaptability. A note of caution, however: while some woods are difficult to dominate, and may resist the performance of spells that are foreign to their natures, the walnut wand will, once subjugated, perform any task its owner desires, provided that the user is of sufficient brilliance. This makes for a truly lethal weapon in the hands of a witch or wizard of no conscience, for the wand and the wizard may feed from each other in a particularly unhealthy manner. **Willow** Willow is an uncommon wand wood with healing power, and I have noted that the ideal owner for a willow wand often has some (usually unwarranted) insecurity, however well they may try and hide it. While many confident customers insist on trying a willow wand (attracted by their handsome appearance and well-founded reputation for enabling advanced, non-verbal magic) my willow wands have consistently selected those of greatest potential, rather than those who feel they have little to learn. It has always been a proverb in my family that he who has furthest to travel will go fastest with willow. **Yew** Yew wands are among the rarer kinds, and their ideal matches are likewise unusual, and occasionally notorious. The wand of yew is reputed to endow its possessor with the power of life and death, which might, of course, be said of all wands; and yet yew retains a particularly dark and fearsome reputation in the spheres of duelling and all curses. However, it is untrue to say (as those unlearned in wandlore often do) that those who use yew wands are more likely to be attracted to the Dark Arts than another. The witch or wizard best suited to a yew wand might equally prove a fierce protector of others. Wands hewn from these most long-lived trees have been found in the possession of heroes quite as often as of villains. Where wizards have been buried with wands of yew, the wand generally sprouts into a tree guarding the dead owner’s grave. What is certain, in my experience, is that the yew wand never chooses either a mediocre or a timid owner. CORES ----- Just as important as the wood is the core. The cores are just as complex and diverse as the woods. These substances come from magical creatures, and are, in a way, a channel. While the wood's magical properties are important the core is what sets these magical items apart from other magical wood objects. Not all cores are created equally. Some materials will create mediocre wands in constant need of replacing while others will last the entire lifetime of a wizard. Some will produce subpar magic, while others will outperform all others. Before we get into the cores, a huge shoutout to AMINOAPP for their wonderful list of exotic cores, and some great established lore for these cores. Before reviewing the core, please note that we do NOT permit thestral hair to be used for any wands. We have included it for information's sake though. ### POPULAR CORES **Unicorn** Unicorn hair generally produces the most consistent magic, and is least subject to fluctuations and blockages. Wands with unicorn cores are generally the most difficult to turn to the Dark Arts. They are the most faithful of all wands, and usually remain strongly attached to their first owner, irrespective of whether he or she was an accomplished witch or wizard. Minor disadvantages of unicorn hair are that they do not make the most powerful wands (although the wand wood may compensate) and that they are prone to melancholy if seriously mishandled, meaning that the hair may ‘die’ and need replacing. **Dragon** As a rule, dragon heartstrings produce wands with the most power, and which are capable of the most flamboyant spells. Dragon wands tend to learn more quickly than other types. While they can change allegiance if won from their original master, they always bond strongly with the current owner. The dragon wand tends to be easiest to turn to the Dark Arts, though it will not incline that way of its own accord. It is also the most prone of the three cores to accidents, being somewhat temperamental. **Phoenix** This is the rarest core type. Phoenix feathers are capable of the greatest range of magic, though they may take longer than either unicorn or dragon cores to reveal this. They show the most initiative, sometimes acting of their own accord, a quality that many witches and wizards dislike. Phoenix feather wands are always the pickiest when it comes to potential owners, for the creature from which they are taken is one of the most independent and detached in the world. These wands are the hardest to tame and to personalise, and their allegiance is usually hard won. ### EXOTIC CORES **Acromantula Web** If you're thinking about having a wand made with Acromantula web, you're probably a fan of having your wand confiscated by the authorities. Using a wand with this core has been illegal in Britain since 1782, after it was discovered that the wielder of an Acromantula web wand has particular ability with Dark magics, especially the Imperius curse. There are certain diplomatic exceptions, as it is a traditional core for Asian wands, but even those are temporary, and many wizard diplomats on long-term assignments find themselves compelled to procure replacement wands for their stay. **Augurey Tail Feather** Augureys, or Irish phoenixes, were once associated with powerful Dark wands, as their cries were thought to signify an upcoming death. However, they were in reality never a strong Dark core, and were more accurately a powerful core for Divinations. Misunderstood students may find themselves bonded to an augurey wand, although these wands are altogether quite rare. **Basilisk Skin** Basilisk wands are incredibly rare, as the beasts are rare to begin with and hard to kill. Due to the rarity, they often are passed down from generation to generation, so basilisk-core wands are either the heirloom of Slytherin-type Pureblood families or reforged wands from family cores. The occasional new basilisk wand will almost always bond to a Parselmouth or budding Dark Wizard. Very little good comes out of wielders of basilisk wands. **Billywig Stinger(s)** Billywig stingers are not common in Britain, but are occasionally imported from Australia, the native habitat of the Billywig. Billywig wands bond almost exclusively to light-hearted pranksters, and are extremely capricious- at one moment it will produce the strongest Cheering Charm in the school, but another time it will object to being used as a potion stirrer and siphon up hours of work without so much as a by-your-leave. When they do bond to a witch or wizard, they tend to be of Hufflepuff or Gryffindor. **Boomslang Venom** Boomslang venom, whether crystallized or in a rarer liquid core, provides a small boost to jinxes and hexes thanks to its venomous qualities. However, when a wandmaker undertakes the dangerous task of working with the raw venom, it is generally with the aim of creating a powerful Transfiguration wand. Whether or not the advantages outweigh the risks is not generally agreed upon in wandmaking circles. **Chimera Scale Fragment** Although chimera scales are magically powerful, they are extremely rare in modern wandcraft. This is not out of any concern for safety, as they are generally considered no more stubborn than hippogriff feathers, and are more stable than Erumpent hide. The fact of the matter is that there are more recorded basilisk slayings in the past fifty years than there are chimera slayings in all of recorded history. This one slaying occurred in Greece over two millenia ago, so what scales were harvested at that time have been degraded, broken, and dispersed. Today, they are only found as parts of heirloom cores, and even then, all such cores are a more common core (often dragon heartstring) with a tiny fragment of scale embedded. Chimera wands are most common in Greece and the Balkans, although as they were circulated through the Mediterranean and former Roman Empire they are found throughout Europe. These wands are prized for their raw power, although they are difficult to control. The maximum amount of chimera scale fragment is a ¼ of a scale. **Demiguise Hair** Demiguise hairs were long considered to not have enough oomph to make a proper wand, but with the advent of multiple cores they have gained favor for their strength in Transfiguration and the subtle arts. When combined with a stronger wand core they make potent wands, however, on their own they can be rather one-dimensional and difficult to use for anything but Transfiguration. They have found favor in students of all Houses, although they may be slightly rarer among the open Hufflepuffs. **Doxy Wing(s)** Doxy wings, like the creatures they come from, can be unmanageable and mean-spirited. They are second only to basilisk wands in their abilities with the Dark Arts, and as such these rare wands are most often found in the hands of stubborn Slytherins without the familial connection to obtain a basilisk core. **Erumpent Hide** There is a very good reason this is an exotic- Erumpent hide wands are extremely dangerous, and don't take well to high levels of magic or sharp impacts. They may add a 'punch' to spells when combined with a gentler core, but most wandmakers refuse to work with it completely due to the danger it poses to maker and wielder. **Fairy Wing(s)** This core makes for a light, airy wand, and is the absolute best for Charms. They also signify a connection to the mystic, so these wands, despite their relative rarity, are used by nearly half of known witches and wizards with the Sight. Despite their astounding strength in Charms, they are merely average in Defense Against the Dark Arts and Transfiguration, and will often fail at hexes altogether. As such, they’re not commonly found in Slytherin House, but are common in Hufflepuff. Ravenclaws and Gryffindors may be drawn to this core, although they tend to react better to blends of fairy wings and unicorn hair. **Fwooper Feather** Fwooper feather wands are said to be a mark of ill omen for the wizards they bond to, as, like the birds they come from, they are rumored to slowly drive their wielder mad. Despite their poor reputation, they do well with Charms and Care of Magical Creatures. However, they have a near-inability to cast Quietus. They are commonly combined with another feather core, such as the phoenix for health or the hippogriff for stability. **Hippogriff Feather** Hippogriffs are noble animals with a reputation for not taking a slight. These wands require constant respect, and if the wielder does not give it, they can watch its formerly stable and versatile magic backfire on it. It is not the strongest core, but it is one of the most adaptable. These wands are most common amongst Gryffindors, but they are rare overall. **Jackalope Antler** The antler of a Jackalope is a wand core used by Ilvermorny founders James Steward and Isolt Sayre in the 17th century when they begun making their own wands. **Kelpie Hair(s)** Kelpie hairs are incredibly tempermental cores, explaining their rarity. They were once common in Celtic wandmaking, however, the import of demiguise hairs has resulted in them falling out of favor. They have similar qualities to demiguise hair, and are powerful Transfiguration cores when they don't backfire spectacularly. **Rougarou Hair(s)** The hair of the rougarou was used as a wand core by the American wandmaker Violetta Beauvais. Beauvais kept the fact that she used this particular wand core a secret for many years, but it was eventually revealed. Rougarou hair was believed to have an affinity for Dark magic, like vampires to blood. **Thunderbird Feather** The tail feather of the Thunderbird was used as a wand core by the American wandmaker Shikoba Wolfe. Wolfe's wands were powerful but difficult to master, and were good for transfiguration work. Wands with Thunderbird tail feather cores, like the birds the feathers are taken from, are able to sense danger and can cast curses on their own. **Veela Hair(s)** Veela wands are temperamental like the creatures they come from, and are considered too volatile for a decent wand core in many circles. However, some wizards, particularly those with Veela blood, enjoy the boost it gives to outdoorsy magics, divinations, and Charms. The veela’s inherent intelligence makes finding these wands among the non-Veela blooded most common in Ravenclaw. Occasionally a wand will be made with more than one of a particular core, or with a combination of two cores. **Thestral Tail Hair** *\*\*For reference only, at Alohomora we do NOT permit thestral hair wands.\*\** Thestral wands generally produce strong magic but only when the wielder understands themselves. If the wielder does not know themselves or loses themselves than their spells will suffer. When the wielder knows themselves than this wand can create very strong spells. The thestral wands work very well for Charms, Defense Against the Dark Arts, and Transfiguration. The Thestral wands are very tempermental and rare to find with Wizards and Witches of today. The most common thestral hair wands are found with Ravenclaws and very rarely with Hufflepuffs. **Vampire Fang** Vampire fang wands like the Chimera Fragment wands are very rare and mostly heirloom wands. A vampire fang core is mostly handed down from previous owners of such wands. Vampire fangs are a very versatile wand core and can be either Dark or Light. The vampire fang has no certain divinity and will choose what it’s owner chooses as it is a very loyal bond. This core works well with Charms, and Divinations. Often this wand is exceptional for potion stirring. **Wampus Hair** The hair of the Wampus cat was used as a wand core by the American wandmaker Johannes Jonker. Jonker experimented with many other cores before settling on the hair of this creature as his preferred kind. The core was also used by Isolt Sayre and James Steward when they begun making their own wands in the 17th century. **Werewolf** There are several different cores that can come from a werewolf which include whiskers, hair, saliva, and nails. All of these from a werewolf have their own virtues however they all make for an exceptional wand. Werewolf cores ally themselves with made werewolves and born werewolves very well. However they do often ally themselves with a strong owner, one who has courage, bravery, and loyalty. This wand is an extremely loyal wand and will cause many difficulties for anyone who tries to take the wand from their owner. It will often backfire on someone who has stolen or won the wand, it does not cooperate well with others. Overall the werewolf cores all do well with divinations and outdoorsy elements. Whiskers do well with Transfiguration. Hair does well with Charms. Saliva does well with Potions. Nails do well with Hexes, Jinx’s and Curses. **White River Monster Spine** A spine from the back of a White River Monster, a magical fish native to the White River in Arkansas, was used as a wand core by the American wandmaker Thiago Quintana. Quintana's wands produced spells of force and elegance. Quintana's harvesting of White River Monster spines initially raised concerns of over-fishing, but because he was the only one who knew how to lure the creatures, the ecological impact was not severe. White River Monster spines were no longer used as a wand core after Quintana's death, as he took the secret of luring the creature to his grave. **Mermaid** There are two specific mermaid cores that are used in current day wand making but are heirloom cores again. The scales and hair from a mermaid are very strong magical conductors and often only given from family member to family member. It is very rare that I see this core in the modern times as it isn’t often mermaid families create new wands. This core is again very loyal to his wielder and very difficult to wield if taken or won. Though this wand can be very temperamental as it only likes to be held by wielders who are very knowledgeable but not greedy. If the wielder is neither than it is more likely that this wand will not be allied with them. If a wand is allied with a wielder who is neither than it will take time before the wand is strong but when it becomes close to its wielder than it will be very loyal, as well as strong. Overall the mermaid cores do well with outdoorsy elements and care of magical creatures. Mermaid Scales do well with Transfiguration. Mermaid Hair does well with Astronomy and Potions. \*\*Other cores do exist and are used!\*\* LENGTH AND FLEXIBILITY ---------------------- The length of the is just as big of a factor as the core and wood. And in the end, all three of these factors combine to decide the flexibility of the wand. ### LENGTH Garrick Ollivander had this to say in regards to wands and their lengths: "Many wandmakers simply match the wand length to the size of the witch or wizard who will use it, but this is a crude measure, and fails to take into account many other, important considerations. In my experience, longer wands might suit taller wizards, but they tend to be drawn to bigger personalities, and those of a more spacious and dramatic style of magic. Neater wands favour more elegant and refined spell-casting. However, no single aspect of wand composition should be considered in isolation of all the others, and the type of wood, the core and the flexibility may either counterbalance or enhance the attributes of the wand’s length. Most wands will be in the range of between nine and fourteen inches. While I have sold extremely short wands (eight inches and under) and very long wands (over fifteen inches), these are exceptionally rare. In the latter case, a physical peculiarity demanded the excessive wand length. However, abnormally short wands usually select those in whose character something is lacking, rather than because they are physically undersized (many small witches and wizards are chosen by longer wands)." Long story short? The personality of the wizard plays a role in the lengths of their wand. Or rather, the bigger the personality, the more likely longer wands will be drawn to them. Ones magical style can also play a role in the length of their wand. Those with a flair for the dramatic feel more at home with longer wands. ### FLEXIBILITY The flexibility of the wand dictates the wands ability to adapt to new magic, to perform, and also it's loyalty to it's owner.  The flexibility has been ordered from most flexible, to least. While a more flexible wand may be able to adapt to magic fastest, a flexible wand's loyalty can be easily lost and won. Meanwhile an unyielding wand will take far more work to master, once mastered it's allegiance will never waver. Very flexible Quite Bendy Quite flexible Fairly bendy Pliant Supple Swishy Reasonably supple Slightly springy Surprisingly swishy Whippy Brittle Solid Hard Slightly Yielding Stiff Rigid Unbending Unyielding HISTORY ------- While it's unknown exactly when wands were invented, the Ollivander family opened their wand shop in Diagon Alley in 382 B.C. The first wandmaker in North America was Irish witch Isolt Sayre, who came to North America and started making wands for her adoptive sons and the students of her school Ilvermorny. With the passage of Rappaport's Law, no child was allowed a wand until they arrived at Ilvermorny and they had to leave them there during the holidays until they reached the age of seventeen. By the 1920s, the use of wands had become common in North America although every witch and wizard, including tourists, needed a Wand permit. At an unknown point in history, wands were introduced to Asia. Cherry wand masters received special prestige at Mahoutokoro school in Japan. In the 20th century, wands were introduced to Africa, where they were less commonly used compared to other parts of the world. Before wands were invented, magic was practiced through hand gestures and signs. Wandless magic is still practiced in many parts of the world, but many witches and wizards have become overly reliant on their wands, crippling their ability to perform without their wand. ### WAND MAKERS There are many wand makers in the world. These individuals are masters at creating these essential magical devices. **Ollivander** The Ollivander family is the biggest name in wand making. They are world renowned, and have been in business since 382 B.C. Under the direction of Garrick Ollivander, Ollivander's solidified their wand dominance. Garrick Ollivander rigorously tested hundreds of materials until he was able to identify the most reliable cores. From that day, Ollivander's solely worked with three wand cores: Unicorn hair, Dragon Heartstring, and Phoenix feathers. While the change was not accepted immediately by the customers, it soon proved to be a smart move. Ollivander's gained a reputation of having the most reliable wands in the business, with the fewest backfires and accidents. **Gregorovitch** The biggest supplier of wands in Eastern Europe. While the original owner, Mykew Gregorovitch was unfortunately murdered during the second Wizarding war, the shop has remained open and run by his descendants. While the shop has been using experimental cores for many years, they've also followed Garrick Ollivander's teachers and devote a great deal of their efforts to working with the three Common cores. As Ollivander's reputation worsens, Gregorovitch's has been creeping closer and closer to the UK, creating new branches to try and pick up Ollivander's lost business. **American Wandmakers** Some noted wand makers in American history are: Violetta Beauvais, Johannes Jonker, Thiago Quintana, and Shikoba Wolfe. These wand makers worked in the early 1900's, and worked with only a few cores and woods. Some of their wands may still be in circulation through family heirlooms. **UK Wandmakers** Many wand makers exist in the UK, though the competition has been quite small due to Ollivanders. One noted Wandmaker that has managed to survive the intense competition is Jimmy Kiddell. Though in recent years many new wand makers and shops have been popping up all over the country. These wand makers hope to eventually overtake the Ollivander family. NON-WAND MAGICAL CONDUITS ------------------------- Wands, while the standard, are not the only items capable of being conduits for spells. What makes wands work is the magical wood, and the core. These two things can be carved in to a wide variety of objects. It takes a specialized magic conduit maker (different from a wand maker) to make, and all items are special orders. These can be your main magical conduit if desired (such as how Moody only used his walking stick). Students, however, must have a wand as their main magical conduit because using other magical conduits is not taught during school. Druids use a variety of magical conduits in their culture, and as such are some of the most common witches and wizards to find using non-wand magical conduits.
{ "title": "Wand Information", "domain": "alohomora.fandom.com", "cats": "information", "removed": [] }
The Dark Arts. Highly misunderstood, extremely dangerous in the wrong hands, and socially inappropriate to openly practice in many parts of the world. In the United Kingdom the Dark Arts are heavily persecuted. When it comes to banned magic, most are found somewhere in the Dark Art spectrum. The Dark Arts have become linked with dark witches and wizards, and society has come to believe that only those seeking wrong doing practice these forms of magic. Despite this strong affiliation with the cruel, the Dark Arts aren’t necessarily ‘evil’. Modern society has come to identify any practice that isn’t socially acceptable as a dark art. Even practices that used to be common place in generations past. Some of the harshest laws in the Wizarding World are linked with practicing the Dark Arts. Anyone caught practicing dark magic can face hefty fines (if it is minor), or time sentences to Azkaban Prison (if committing a more serious transgression). Despite these severe consequences Dark Magic is a common practice in the magical black market. TYPES OF DARK ARTS ------------------ ### JINXES, HEXES, & CURSES The most common Dark Arts. For simplicity's sake, we will refer to these types of spells in three categories: Minor, Major, and Lethal. Some individuals specialize in dark art spells, and are masters of all three of these categories. Minors jinxes, hexes and curses are common practice among witches and wizards and even students can learn them. One way to view these types of spells is that they are more nuisances than dangerous. Minor jinxes, hexes, and curses are very easy to counter, reverse, and dispel. While you will get in trouble at school for using these spells(because students shouldn’t be using spells on each other in the first place unless it is part of a lesson), there are no real repercussions to their use. Major jinxes, hexes and curses are where things get serious. These are spells that can cause some serious damage, but thankfully are healable, though it might take some time and work. Students are taught about some of these spells, and NEWT level DADA students are taught some of these spells as they pertain to the subject of advanced DADA, but otherwise these are not a part of the normal schooling curriculum. There can be fines, and prison time if serious enough(a few years max) linked to using these spells on another individual. Basically these spells can be painful, cause quite a bit of damage, but at least you can recover if forced to endure them. Lethal jinxes, hexes and curses are what they sound like. Lethal does not necessarily mean deadly, though those spells are included. These spells are the ones that cause irreversible damage. The Unforgiveable curses are included in this category. Basically you might ‘recover’ but you won’t be the same when exposed to these sort of spells. Use of these spells on another person is a serious offense and will include prison time. ### NECROMANCY We see evidence of Necromancy in the Harry Potter books, though we aren’t given much information. We do know that you can not reverse death. So true Necromancy isn’t possible. Instead, Necromancy in the magical world is more of a reanimation. So spelling dead bodies to follow your orders. ### SACRIFICIAL Sacrificial magic exists in many cultures. Even in European history, human and animal sacrifices have been, at one point, culturally acceptable. Some examples would be the Celtic druids, and the Vikings. In Europe though, sacrificial magic has been outlawed for generations, and has fallen out of practice. Modern druids also have a history with sacrificial magic, and do not consider animal sacrifices as "dark", though they do agree human sacrifices. ### EXPERIMENTAL BREEDING While using breeding to create new animal breeds is a common practice in the muggle world, it is not in the Magical. In fact, intentionally attempting to breed different Magical Creatures is strictly outlawed. Hybrid creatures can be extremely unpredictable, and extremely dangerous. As such, anyone caught practicing experimental breeding can face some of the harshest of punishments. Despite the harsh criminal prosecutions, experimental breeding is a very lucrative market. ### DARK POTIONING The illegal and twisted side of potioning. Poisons, potions of neverending nightmares, elixirs of eternal sleep, and more. Dark Potioners don’t always work in the dark arts alone. They can provide perfectly legal services as well, only offering their more… exotic stock to certain clients. This makes illegal potioning extremely difficult to catch in the act because *any* potioneer is capable of delving into the Dark Arts. ### Curse Enchanting We all know someone has to make all those cursed items! Cursed items are a common product on the black market, and in shops such as Borgin and Burkes. While many cursed items are from centuries past, unearthed by the unsuspecting, item cursing still exists to this day. These individuals can work off of commision, providing cursed objects upon request, or intentionally sell their work to the unwary victim. *More types of Dark Arts do exist, this is just an overview of a few/the types you are most likely to encounter* EDUCATION --------- ### MOST SCHOOLS The training young witches and wizards receive regarding the Dark Arts is Defense against the Dark Arts, minor jinxes, hexes, and curses (refer to the section on jinxes, hexes and curses), and at NEWT level major jinxes, hexes, and curses (only as it pertains to advanced DADA). Some classes may cover some Dark Art material, though only as it pertains to the class (for example, the Dark Arts persistently come up in History of Magic.). Any students caught practicing any Dark Arts (that are not mentioned above as being taught) will face consequences, and potential expulsion if severe enough. ### DURMSTRANG Durmstrang is notorious for not only teaching it’s defense, but also teaching the Dark Arts to its students. These Durmstrang students are taught that all magic has a use, regardless of its classification. Though, quite surprisingly, Durmstrang also instils a strong sense of responsibility in its students, so there are very few incidents involving illegal Dark Arts use from Durmstrang students. ### MAHOUTOKORO Mahoutokoro on the other hand is extremely intolerant of the Dark Arts. Any sort of Dark Arts practice (including minor spells) can have serious ramifications. It is actually included in the schools robing system. A student’s robes will turn white if they use any sort of Dark Art magic, and this coloration can not be undone. While you won’t be expelled for minor spells, you are disgraced and shunned if your robes turn white. Repeat offenses, or a more serious offense, will lead to expulsion. DARK ART USE IN THE MAGICAL WORLD --------------------------------- ### LEGAL Some jobs require a specialized knowledge of the Dark Arts. On the side of the law you have Aurors, Hit Wizards, Magical Interpol, healers, etc. These individuals learn about the Dark Arts because they are tasked with countering, or reversing, these spells and practices. The Ministry can also grant individuals special permission to use the dark arts (of any level) to complete a task. Please refer to the (soon to come!) post on Magical Law Enforcement for more information! ### ILLEGAL There has been quite a bit of confusion surrounding individuals classified as ‘Dark Wizards’. So, to clarify, a Dark Wizard is someone who practices any Dark Art. Dark Wizards have become synonymous with ‘evil’, murderers, etc, but those individuals only make up a very small portion of ‘Dark Wizards’. You have potioneers, curse specialists, experimental breeders, etc. These individuals work in the Magical underworld.
{ "title": "The Dark Arts", "domain": "alohomora.fandom.com", "cats": "information", "removed": [] }
***DISCLAIMER: All information on the Alohomora Wiki is relevant to Alohomora ONLY. While we may take place in the Harry Potter universe, nothing we create is relevant to the Harry Potter universe as a whole.***Unlock your story at Alohomora! Alohomora is a forum based, roleplay community. We take place in the Harry Potter universe. We are always expanding on the universe for our site, and use this Wiki to keep track of everything! Featured Character ------------------ [Refresh] Neville Longbottom Important Articles ------------------ Elaine DupreeHarry James PotterThe StoryWyrdnessOrder of the PhoenixDruids
{ "title": "Alohomora Wiki", "domain": "alohomora.fandom.com", "cats": "alohomora_wiki", "removed": [] }
Vasilia Abigail Fortescue ------------------------- Biographical Information ------------------------ ### Born 1 June 2004 ### Blood Status Half Blood - Squib ### Marital Status Single ### Sexuality Demisexual ### Nationality British ### Nicknames/Aliases Vas, Lia, Silli Physical Information -------------------- ### Species Squib ### Gender Female ### Hair Color Red ### Eye Color Hazel Relationships ------------- ### Family Members * Abigail Fortescue (mother) * Florean Fortescue jr (father) * Ilija Fortescue (brother) * Felix Fortescue (brother) Affiliation ----------- ### Job * Violet Hound Owner (July 2025-current) * Culinary School student (Sept 2023-current) * Ice Cream Artisan (2020-July 2025) ### Faction None ### School Non-magical schooling ### Graduation Year 2020 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | You might be able to hide and runaway from your pain but I can't. You think it's hard trying to pull yourself together for a few days every year? Try carrying the weight of our family on your shoulders. Our parents, the business, Felix. You can runaway when you like, and we'll manage. If I break, our parents lose everything. | ” | –Vasilia to Ilija Fortescue | Vasilia is the middle Fortescue child. She's a culinary student, inherited owner of the Violet Hound Pub, and also an unofficial employee of her family's Ice Cream Parlour. Personality ----------- Vasilia is fun, loving, sweet and charismatic. A social butterfly, she can hold a conversation with just about anyone and anything. Years of working in her family's shop have taught her how to read people exceptionally well, and how to handle them. You know those people that could talk someone off a ledge? She's that type of person. She just knows what to say, and how to say it. When you meet her she treats you like an old friend, and makes everyone feel welcome. Vasilia has a creative and curious mind. She loves to try new things, though especially with food. She's always experimenting with recipes, and trying to create something new and exciting. She's a serious foodie. So when you are around her, expect to be well fed. Vasilia has her faults though, being such a people person she wants to make everyone happy. So... She doesn't really know how to say no. She is always taking on more, and more, sometimes far to much then she should. At the same time, she is also quite independent so she doesn't ask for help easily. She doesn't want to worry those around her, or let them see her struggle. So, she'll carry the weight of the world and smile the whole time. She is a very clumsy person though. Her hand-eye coordination is definitely lacking. She's the sort of person that can and will cut herself while cooking, will drop things on the floor, and trip on thin air. But hey, she's a good sport about it! In fact, her clumsiness is a quirk she's quite fond of, as odd as that sounds! Vasilia loves life. Despite being a squib in a magical family she holds no resentment or jealousy (anymore) for her lack of magical abilities. She's come to terms with who she is. She loves herself, and loves to have a good time. She's the girl that will frolic in a field, make a flower wreath, make up her own constellations when star gazing, and has to dance when music comes on. Relationships ------------- ### Abigail and Florean Fortescue Vasilia loves her parents dearly. She would do anything for them. Due to her Squib status she spent a great deal more time with her parents growing up then her siblings, and likewise spent much more time in the shop. Her parents taught her everything there was to know about running a business, and how to work with people. Easily they set her on the path she is currently on, and are the reason she has such a strong work ethic and business skills. ### Ilija Fortescue Her elder brother. This has been a strained relationship for several years. When she was 14 Ilija moved away for his work and was never the same. He has kept her at arms length ever since, much to her dismay. She's always been able to tell that something was wrong and that her brother was suffering, but he never shared his pain with her. Because of this she's also very guarded about her own pain and struggles. Since his return in September of 2025 though they have finally been opening up to each other. Though there is still a long way to go to fully mend the bridges. ### Felix Fortescue Felix is her younger brother who she adores more then anything. Vasilia has a very difficult time seeing Felix as the adult he is and often tries to protect him from everything. She goes out of her way to make sure that he doesn't deal with the burdens of their father's illness, or see how difficult she is struggling. She wants Felix to be happy and this has, in some ways, led to many toxic behaviors on her part. In part, she hates to tell Felix no, or have him feel let down. So, she will take on more and more on her plate. As long as it makes him happy. The toxic behavior was particularly evident in how she handled the situation of inheriting the Violet Hound. Knowing how worried Felix was about the family business she chose to try and run two businesses herself, instead of delegate. This eventually led to her collapse in the fall. History ------- Vasilia was the little girl her parents always wanted. Her parents decided to start their family later in life than most. It wasn't necessarily by choice though, the couple had had a difficult time conceiving. When their first born son was born it was a wonderful blessing after years and years of trying. Vasilia's birth though was unplanned, as her parent shad come to believe their little boy was the only miracle they'd have. This second miracle came out kicking and screaming, announcing her presence to the world. Even as an infant she was a vocal, but happy girl. She was the sort of infant and toddler that made noise purely for the enjoyment of making noise. Only a few short years later and a third blessing joined the family, another boy. Vasilia had a happy childhood, as one might image when your family owned and ran an ice cream shop. She always felt like she was living in a fairy tale. She loved to try all the flavors and help her parents and their employees create the ice cream. When she was still a child, there was a kitchen fire at the family home while she and her mother were cooking. While the fire was quickly contained, Vasilia's arms were burned extensively. There was also something quite off about Vasilia. She never seemed to show any sign of magic. Both her brother's were displaying signs, but not her. Vasilia's parents had growing suspicions that she might be a squib, but those suspicions weren't confirmed until she turned 11... and no letter arrived. While many families would be devastated by the news of a Squib (The Ollivander's just down the road from the ice cream shop had had just such an event several years earlier) the Fortescue's took this information in stride. It didn't change who Vasilia was. And while Vasilia, as a preteen and teenager felt a hint of jealousy for her two brothers she also had a strong support system. Each summer when her brother's would be home for the summer they would tell her all the wonderful things they'd learned at Hogwarts and she would tell them everything she learned at the muggle schools. Being able to attend school in the same area as her family's shop also gave her the opportunity to spend almost every afternoon at the shop, working with her parents and the employees. It was during these teenage years that Vasilia learned to love cuisine, and decided that she would someday become a chef. While ice cream was a favorite she didn't want to limit herself to just one thing. ### 2022- Current Vasilia was greatly unaffected by the Hogwarts murders and the Minister's death. Being a Squib, she has one foot in both the muggle and magical world. She started working at her family's Ice Cream parlour full time that year, and in particular took over the ice cream crafting. In September of 2023 she also enrolled in a four year culinary school. In Spring of 2025 The Fortescue patriarch was diagnosed with a terminal illness. Both her parents had to step away from the business. Her father from his illness and her mother to care for him. This put the majority of the business on Vasilia's shoulders as Felix was still in school and Ilija had moved to Madagascar many years before. At first, Vasilia was able to juggle the business and her studies but it was difficult, leaving her little time for herself. Then, in July of 2025 an old mentor reached out to her. He was finally retiring. And he wanted her to take over his business, the Violet Hound Pub in Horizont Alley. Unable to decline, Vasilia added this new responsibility onto her shoulders. After having spent so many years growing up in her father's shop she had business skills far above her age. But she was now holding the weight of two shops adn her schooling on her shoulder. Eventually, it became too much and she collapsed in September, much to the shock of her family. Realizing just how much Vasilia had been overworking herself, the eldest Fortescue, Ilija, returned home to help relieve some of her burden. Likewise, Felix, now graduated, stepped up. While she has since recovered she still has a very bad habit of not asking for help when needed and overworking herself.
{ "title": "Vasilia Abigail Fortescue", "domain": "alohomora.fandom.com", "cats": "character,fortescue,halfblood,non-magical_schooling,squib,violet_hound,business_owner", "removed": [] }
Lucas William Weasley --------------------- Biographical Information ------------------------ ### Born 18 September 2007 ### Blood Status Pureblood ### Marital Status Taken ### Sexuality Heterosexual ### Nationality British ### Nicknames/Aliases Luke Physical Information -------------------- ### Species Human ### Gender Male ### Hair Color Red ### Eye Color Brown Magical Characteristics ----------------------- ### Wand 10', Cedar, Dragon Heart-string, Unyielding. ### Patronus He/Him ### Animagus na Relationships ------------- ### Family Members * Virvatuli Lahti Taikalainen (Girlfriend) * Unborn Child * Charlie Weasley (Father) * Natalie Weasley (Mother) * Harper Weasley (Sister) * Ondina Weasley (Sister) * Arthur Weasley (Grandfather) * Molly Weasley I (Grandmother) * Harry Potter (Uncle) * Ginny Potter (Aunt) * James Potter (Cousin) * Albus Potter (Cousin) * Lily Potter (Cousin) * Ronald Weasley (Uncle) * Hermione Granger-Weasley (Aunt - Deceased) * Rose Weasley (Cousin) * Hugo Weasley (Cousin) * George Weasley (Uncle) * Angelina Weasley (Aunt) * Fred Weasley II (Cousin) * Roxanne Weasley (Cousin) * Bill Weasley (uncle) * Fleur Weasley (aunt) * Victoire Weasley (cousin) * Jimothy Barnes (cousin-in-law) * Dominique Weasley (cousin) * Louis Weasley (cousin) * Percy Weasley (Uncle) * Audrey Weasley (Aunt) * Molly Weasley II (Cousin) Oscar Gaulthier (cousin-in-law) * Lucy Weasley (Cousin) * Fred Weasley I (Uncle - Deceased) Affiliation ----------- ### Job Auror in Training ### Faction Heliopath ### School Hogwarts ### House Gryffindor ### Graduation Year 2025 Links ----- ### Application [applink Link] | | | | | --- | --- | --- | | “ | quote here | ” | –person to someone | (quick summary about the character) Personality ----------- **rebellious:** if there is something he can do to try and get his parents attention, he'll do it. he's not as bad as he was when he was younger but it's like some deep set instinct in him, if it'll get a reaction out of someone, the odds are he'll do it. whether it's magically changing the colour of his room, his hair or the kitchen he'll have done it. authority is something he bucks against every now and again, though most of the time he'll toe the line but there's a streak in him that pops up just enough to keep life interesting. **independent:** growing up like he did, lucas had to do a lot on his own while he was growing up. he had his parents to an extent and his older sister but there was no one there to really help him when he needed it. if he needed something while his parents were dealing with his sister he had to get it on his own. asking someone else for help has never been easy for lucas because he's needed to do things for himself so much it's become second nature to just sort his problems out on his own. **reckless:** looking before he leaps is something of a habit lucas has gotten himself into. taking the time to think things through and weigh up the pros and cons of something takes too much time. he'd much rather ask forgiveness than permission. there is something about not knowing what could happen, the chance that something amazing might happen is more than worth the risk that something bad might happen. **insecure:** lucas puts on a facade of not caring about what people think. the reality is that he cares deeply about how people perceive him, he just doesn't know what to do about it. he'll mull over conversations he thinks went badly, whether he's made an idiot of himself in front of someone or whether or not people are getting sick of him being around. if there is one thing he hates it's being made to feel like he's a nuisance, a feeling he had all too often growing up. **envious:** luke is jealous of what people have that he doesn't. he's jealous of his sister for having his parents love and attention, he can be jealous watching his cousins with their parents and knowing that he never had that bond or closeness with them that the rest of his family seems to. he doesn't like being jealous of other's but it's something he just can't help. History ------- no one expected natalie weasley to have a child so soon after ondina. none the less, she did and luke was born. it can't have been easy having two toddlers, one needing almost constant attention and a newborn but charlie and natalie managed to keep their children alive enough to see all three of them become adults. growing up luke could never deny that he wasn't loved but he did question whether or not he was important. after all being second to his sister all the time left it's marks on him as a child. he had two sisters but only held ill feelings towards one. it wasn't that he didn't love her he just resented the way she took up all of the attention, all of his parents spare time and there was hardly any left for him. he grew up doing anything he could to get any measure of focus from his parents, whether that be climbing onto the roof of their house, climbing almost every tree he walked past, drawing on the walls or anything else you can think a young child might do for attention. it wasn't all bad though, he had his older sister, his cousins and the large family that came with being a weasley. any chance of spending time at the burrow or shell cottage or where any of his family lived was one he relished. the chaos that came with lots of people in one place, the noise from people all trying to be heard and getting to spend time with all the people that he loved. running around with his cousins, eating the food his grandmother cooked and running amok in the grounds around the burrow, they easily form some of his best memories. when he turned eleven it was time for him to join his older sisters at hogwarts, he admitted to himself that he'd miss having his parents to himself, even though it had only been for a year, it had been nice to somewhat feel like it might have been had his sister been healthy. the train ride to the school was spent excitedly talking with his cousins and friends of their parents about what was waiting for them. they had some idea after growing up hearing stories but it would take looking at the castle with his own eyes to make him see just how amazing it really was. it didn't take the hat long to sort him into gryffindor, though he hadn't really been worried about what house he'd be put into. he had cousins and people he knew in every house so he knew there'd always be someone to talk to if he needed. his first year passed like a blur as the classes and learning the ropes of the school, settling in and making new friends all ran together and suddenly he was starting his second year. it was then that he started trying to decide where he wanted to go after he left hogwarts. he didn't think about it too seriously but he knew with no uncertainty that he either wanted to follow his parents footsteps and work with magical creatures or he wanted to work for the ministry, as either an auror or with the magical law department. entering his fifth year he made the decision to try and enter the auror program when he graduated from school. after all when he finished working at the ministry he could work with magical creatures, to him it wouldn't work the other way around. now he's in his seventh year, getting ready to step into the dangerous unknown that is the real world. it's not pleasant beyond the walls of hogwarts but at the end of the year, that world becomes his world and somehow he wants to change it.
{ "title": "Lucas William Weasley", "domain": "alohomora.fandom.com", "cats": "character,weasley,pureblood,hogwarts,gryffindor,heliopath,auror", "removed": [] }
Goblins are a race of magical humanoid beings with sharp wits and long fingers and feet. They have a long and bloody history with human kind. Goblins have their own language, called gobbledegook and are adept blacksmiths, known for creating weapons and magical artifacts. PART GOBLINS ------------ Part goblins are magical hot springs, with endless potential. On the other hand, they are quite frail and social outcasts to both goblins and humans. Part Goblins are curious beings. Goblin blood acts quite differently than all other demi humans. While other demi humans get weaker the less percentage they are, part goblins can retain their full capabilities for several generations. It is a recessive gene that will lie dormant (even up to six generations) before presenting itself, and when it does you will get a child who shares many key characteristics with their goblin ancestors. Because of this it is entirely possible for a couple (with one having a Goblin ancestor) to have a human child and a part goblin child. They are not classified as part goblin unless the gene is dominant in them. ### GENERAL APPEARANCE Goblins are short in stature humanoids with very sharp, angular features, pointed ears, sharp teeth, solid black eyes, and long fingers. Only those who the gene presents strongly in will have recognizable goblin features. They will usually be shorter in nature (though not as short as their ancestor. Average height for a manifested part goblin is about five feet.), will have unusually dark eyes and sometimes solid black, sharper teeth then normal (but not quite as sharp as their ancestors.), pointed ears, and long fingers. They have a very elfish look to them. ### AGING AND PHYSICAL ABILITIES Part goblins age quite peculiarly, in the sense that their sharp features can make them quite difficult to accurately age. Because of their naturally shorter stature they are not a physically intimidating folk and can be mistaken for being younger if they aren't into their elderhood (and wrinkling.). They are naturally frailer than the average human (which has lead to disfigurement in full and part goblins.). But, they have very good eye sight and hearing. Both these senses are heightened above that of an average human. Because of how frail they are part goblins are unable to play contact sports (such as quidditch) professionally. They are simply too big a liability on the field because of how easily they can be permanently injured. ### MAGICAL ABILITIES While Goblins have their own form of magic no part Goblin is taught any of it. Regardless, part Goblins do inherit a unusually high level of intelligence and a sharp wit. Almost always a part Goblin will be sorted into Ravenclaw due to this natural born brilliance. They particularly excel in magical items and enchantments (like their Goblin relatives).They are also magically hardy against heat and fire, not immune but they do not burn easily. What will leave third degree burns on most will only leave first degree burns on a part goblin. In all, part Goblins are extremely magically gifted in most ways. They excel and adapt to all forms of magic with surprising ease. ### WEAKNESSES Obviously, their stature and physical capabilities are a negative. They are frailer, and their shorter legs make it harder to keep up with full sized companions. Like their ancestors, most part Goblins are greedy to some extent, which doesn't help their image of being untrustworthy. Since they are so receptive to magic as a whole though, this does make them a little... vulnerable to magic. Spells will affect them much faster than a normal person, and potentially be much more powerful against them. ### SOCIETAL STATUS Goblins and humans have been at odds for hundreds of years, and this turmoil still continues to this day. Only instead of actual wars they battle over finances. The Goblins are seen as vital but subservient members of society, which has led to extreme discrimination against their part human offspring. The obvious part goblins are treated poorly, and often have to deal with people not understanding that the wand they carry is in fact their own (since Goblins are not permitted wands), and that they are in fact part human. At the same time, many full blooded goblins see part goblins as stains in their society and treated like outcasts (which is why part goblins are not trained in Goblin magic). In all, part Goblins are both outcasts to humans and Goblins.
{ "title": "Goblin", "domain": "alohomora.fandom.com", "cats": "types_of_magical_beings,goblin", "removed": [] }
Renfri Eloise Selwyn -------------------- Biographical Information ------------------------ ### Born 2 January 2000 ### Blood Status Pureblood ### Marital Status Single ### Sexuality Heterosexual ### Nationality British ### Nicknames/Aliases Ren, Re, Re-Re Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Brown/ dyes blonde ### Eye Color brown Magical Characteristics ----------------------- ### Wand 12 3/4", cypress wood, unicorn hair ### Patronus Black Jaguar ### Animagus Black Jaguar Relationships ------------- ### Family Members * Astrid Selwyn nee ivanova (mother) † * Vladimir selwyn (father) † * Belam Selwyn (half brother) * Titus Selwyn (half brother) * Kalique Selwyn (half sister) * Camari Selwyn (sister) * Cree Selwyn (brother) Affiliation ----------- ### Job * History of Magic Professor 2025-present * Curse Breaker 2020-2025 * Curse Breaker-in-training 2018-2020 ### Faction na ### School Hogwarts ### House Hufflepuff ### Graduation Year 2018 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | I'm not too concerned about their antics. I've trained several new curse breakers. There's nothing more dangerous then a teenager with an insatiable curiosity, surrounded by dangerous curses. If you can survive that, you can survive anything. | ” | –Renfri to Hogwarts Staff | (quick summary about the character) Personality ----------- Renfri is an adventure seeker and a bit of a daredevil. She lives life to the fullest, and on the go. She's the sort of person that, unless something is holding her attention, can't sit still for long. Though if you put a history book in front of her she can sit for hours. She's also quite fearless, willing to try anything and everything. She's accept almost any dare you send her way. Renfri loves mysteries and puzzles. Anything unknown that needs to be solved or discovered. Her curiosity is practically legendary and completely insatiable. She digests information at an alarming rate. When it comes to people, she's the type of person you'd take out drinking. Have fun, nothing serious, sing bar songs, and say hi to the next day. She gets along with most people, but she doesn't necessarily form deep connections because she's always been on the go. Even other curse breakers never really became "close" friends with her because she was more focused on the job then getting to know them. It made her good at her job, but bad at being a good co-worker. Deep down, Renfri is a compassionate and loving person. She cares deeply for those that do form lasting relationships with her. She just hides it behind her work-a-holic attitude. Relationships ------------- to come History ------- Renfri was a rambunctious child from the moment she was born. She was crawling and walking terrifyingly early, and no place in the Selwyn home was safe. She got into every nook and cranny she could, discovering every secret the house and family held. This, of course, often got her in quite a bit of trouble, though no permanent damage was done aside from her parents having to constantly find new hiding places for Christmas presents. Her childhood, otherwise, was quite normal for a rich girl. Her family's wealth and blood lineage was nothing to joke about. She grew up being told that this somehow made her better than everyone else, a concept that confused young Renfri. Thankfully, the girl had better things to do than focus on her parent's attempts  to teach her blood purity. Like many of the Selwyn children, her parents got a  tutor to teach the girl at a young age, though this tutor did a pretty poor job. They couldn't get Renfri to sit still long enough to learn anything that they wanted. Going to Hogwarts was the first time that Renfri had to sit still and learn, and it was very hard. Her first night the Sorting Hat was torn over how to sort her, unable to decide for several minutes between Gryffindor and Hufflepuff. She was adventurous and daring, with nerves of steel, but she was also loyal and compassionate. She would do well in either. Finally though it decided on Hufflepuff, feeling that as she grew up humility and compassion would be important skills to develop. Her first year was absolute hell... For the teachers. The poor blokes had to somehow get this wild child to sit still and focus. Well, all the teachers except for History of Magic. That was a shock to everyone. For some reason Renfri became enamored with history. Her friends would often come to her for homework help because Renfri had a way of making history come alive. As she grew older and progressed in years Renfri slowly learned some self control, at least enough to get through her lessons and learn productively. It soon became clear that the girl had a knack for mysteries and puzzles, skills highly sought after in the curse breaker field. When she finally graduated she was quickly snatched up by Gringott's. Unfortunately, during her final years of Hogwarts her parents died. There are still many mysteries around their deaths but no one has been able to say for sure if it was murder or an accident. The news was hard, but only motivated Renfri to get out of England. Over the next few years she completed her training, and started bouncing around the globe, breaking magical puzzles and uncovering magical artifacts. In Spring of 2025, Renfri was in an.... accident. She and a fellow curse breaker were working on an ancient magical vault in China. While trying to decipher the charms on the vault, the other curse breaker recklessly touched one of the seals. The statues in the vault came alive, called him unworthy, and unleashed a wave of fiendfyre. Thankfully, the pair managed to survive the ordeal but magical fire is a very dangerous thing to play with. Renfri and the other cursebreaker were badly injured and had to be emergency evacuated to St. Mungos for treatment. A long, and painful ordeal, as fiendfyre is one of the most dangerous magical substances in existence. The fact they survived is a miracle unto itself. While in the hospital, both cursebreakers knew their curse breaking days were over. There was no way they'd be able to work in the field. Renfri took the news especially bad. Curse breaking was her life. Now... what was she supposed to do? That was when an elderly woman visited her. Minerva McGonnagal, Headmistress of Hogwarts. Offering her a job after summer as the new History of Magic teacher. Renfri wanted to say no at first, but finally decided to accept. If she couldn't live her dream, maybe she would at least help the next generation live theirs.
{ "title": "Renfri Eloise Selwyn", "domain": "alohomora.fandom.com", "cats": "character,selwyn,pureblood,hogwarts,hufflepuff,animagus,hogwarts_staff,curse_breaker", "removed": [] }
Rozalina Antonina Nightshade ---------------------------- Biographical Information ------------------------ ### Born February 21, 2001 ### Blood Status Pureblood ### Marital Status Single ### Sexuality Asexual/Demiromantic ### Nationality Russian ### Nicknames/Aliases Rose North Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Blonde ### Eye Color Brown Magical Characteristics ----------------------- ### Wand 12 3/4 inches, Fir wood, and Dragon heartstring ### Patronus She's incapable of performing one Relationships ------------- ### Family Members * Aleksei Nightshade - Grandfather * Khristina Sergeyevna - Grandmother * Myshelova Nightshade (aunt) * Azure Selwyn (uncle) † * Violetta Antonovna (aunt) * Teplov Nightshade (uncle) † * Koshov Nightshade (uncle) † * Melekhov Nightshade - Father * Antonina Andreevna - Mother (parents are NOT married) * Levin Nightshade - full brother † * Yulinka Nightshade - full sister † * Alena Nightshade - full sister † * Aleksandr Nightshade - full brother † The Half Siblings * Andre Nightshade † * (unnamed boy) Nightshade * (unnamed girl) Nightshade * Freya Nightshade † * Fenrir Nightshade The Cousins * Pyotr Nightshade * Valentin Nightshade † * Dmitriy Nightshade † * Stella Nightshade † * (unnamed girl) Nightshade * (unnamed boy) Nightshade Affiliation ----------- ### Job * Back Alley Healer * Dark Potioneer ### Faction na ### School Homeschool ### House na ### Graduation Year 2019 Links ----- ### Application [1] | | | | | --- | --- | --- | | “ | Unsavory individuals, unfortunately, will only find business in unsavory dealings. There’s little choice or escape with my bloodline. | ” | –Rose to Damian Karkaroff | Rozalina, or Rose as she prefers, is a pureblood witch in her mid twenties. She's a exceptionally skilled healer. Due to her family's unfavorable influence she prefers to work in the back alleys and black market, offering her services to anyone that needs a patch job that can't afford the attention going to the hospital would bring. Personality ----------- Rose is.... broken. She's a girl who's experienced the death of all of her full siblings (and accidentally played the part in one of them). She's someone that has come to believe she has no more love to spare. She's insanely selfish, and would leave you behind for dead if saving you could potentially hurt her. That doesn't mean she's self absorbed though. She's just simply lost so many before now that she can't bring herself to care for others. She refuses to ever be betrayed again, and she can't be betrayed if she doesn't care for others. Rose comes across as very cold but also angry. Almost like a raging snow storm. She does and says what she wants with little fear of how others will react, and won't hesitate to lash out at you if you last out at her. She isn't one for flattering words or actions, and can be very quick to insult if she feels necessary. Though it's not that she's intentionally trying to hurt you. It's more that she is simply brutally honest and feels no desire to protect another person's feelings. Rose is someone that will do whatever is necessary for her goals. She will become whatever is necessary. She will give up and destroy her own humanity. She will become a monster if that's what's necessary. Does she feel remorse though? Yes. Intensely. She is acutely aware at the destructiveness of her own actions. But if she believes it's necessary she won't hesitate. She'd condemn her own soul to burn in hell if she had to. Though, that does mean that deep down inside? Rose is a pitiful and sorrowful creature. She is deeply disgusted by herself. She hates herself with every fiber of her being, and yet she keeps on living. Because her hatred for her own family is even stronger then her hatred of herself. If you could read her emotions though you'd find a girl that only really has two emotions. Sorrow, and anger. Relationships ------------- to come Family Tree: [2] History ------- Rose is not from a normal family. In fact, her family is quite terrifying, to strangers and members of the family. You see, Rose was the 4th born child of Antonina, one of the women Melekhov was sleeping with. Rose's life was one thrown into turmoil from a young age. You see, the Nightshades were not a family for the weakhearted. Those that couldn't protect themselves were killed off quickly, such as Yulinka, Rose's eldest sister. Yulinka was killed by one of the other family members only a year after Rose's birth. And so, Rose learned very quickly how to play the horrifying game of survival. While growing up Rose was not one of the strongest of the Nightshade children, she proved to be more brain then brawns, and quite cunning. From a young age she learned how to manipulate and trick those around her. She heard a rumor that one of her half siblings was going to come after her? She started to plant rumors that another family member was going after the one targeting her to redirect their attention. She became silent and ruthless and using her mind to turn her family on each other instead of her. But she always resented it. While her siblings and cousins seemed to forget their own humanity and conscience, Rose never forgot her own. She simply accepted that to survive among monsters you had to be one yourself, and she hated it. And yet? That hatred never stopped her. Never made her hesitate. Because her will to survive was always stronger then her sympathy. Rose's studious years were spent holed up in the family library, absorbing as much information as physically possible. In particular she was fascinated by the hard and meticulous arts healing and potions. While she was often mocked by her family for her fascination with healing, she was able to prove it's usefulness by showing a sibling or two a few techniques that could be used to cause excruciating pain without killing the victim. It seemed healing wasn't always about making the other person feel better. It was knowing the limits of the body before it broke. When she was a teenager, Rose's other sister, Alena, fell victim to another family member, and then only a few short years later Rose's eldest brother, Levin, was killed as well. While Rose wouldn't say she was close to her full siblings, she'd always much preferred them over her half siblings and cousins. None of the full siblings had ever gone after each other, and often assisted each other in their schemes. The two deaths meant the end of two of Rose's greatest allies. Rose decided after their deaths that she didn't care. Her disgust in herself, and her family had reached the breaking point. All she cared about now was making all of them pay. Her silent scheming changed from self preservation to total havoc. She chose to pit her family members against one another for no reason other then to cause as much pain as possible. Unfortunately, those schemes did end up hurting a lot of people, including her sole surviving full sibling, Aleksandr. He'd gotten caught in the cross hairs and was killed by one of their other family members in 2024. That didn't stop Rose though, instead it only seemed to motivate her more to just hurt as many of the Nightshades as possible. Aleksandr's death was only heightened by the greatest betrayal of her life. You see, Rose had been seeing a young man for a few years. His family had worked with the Nightshades and they'd began dating when she was 16. Despite all the horrors of her family she'd felt that she could love and trust him. She thought she would marry him. Until she discovered that he'd been working for one of her relatives and had been the one to personally kill Alekandr. Something in Rose broke that day and to this day she can't recall the hours that followed. All she knows is that she killed him. It wouldn't bring Aleksandr back, but it hadn't stopped her from finally dirtying her own hands. Since that day Rose has been closed off and cold, as if her heart is frozen.
{ "title": "Rozalina Antonina Nightshade", "domain": "alohomora.fandom.com", "cats": "", "removed": [] }
-WIP- Former High druid. Became high druid at the age of 145, and passed away in 2020 at the age of 165.
{ "title": "Ronda Root", "domain": "alohomora.fandom.com", "cats": "", "removed": [] }
Victoire Weasley ---------------- Biographical Information ------------------------ ### Born 2nd May, 2001 ### Blood Status Half-blood ### Marital Status Married ### Sexuality Demisexual ### Nationality British and French ### Nicknames/Aliases Vic Physical Information -------------------- ### Species 1/8 Veela ### Gender Female ### Hair Color Blonde ### Eye Color Blue Magical Characteristics ----------------------- ### Wand 11” rosewood, with a Veela hair core ### Patronus Hawk Relationships ------------- ### Family Members * Jimothy Barnes (husband, alive) * Bill Weasley (father alive) * Fleur Weasley (mother, alive) * Dominique Weasley (sister, alive) * Louis Weasley (brother, alive) * Audrey Campbell (aunt, alive) * Percy Weasley (uncle, alive) * Molly Weasley (cousin, alive) * Oscar Gauthier (cousin-in-law, alive) * Lucy Weasley (cousin, alive) * Harry Potter (uncle, presumed dead) * Ginerva Potter (aunt, alive) * James Potter (cousin, alive) * Albus Potter (cousin, alive) * Lily Potter (cousin, alive) * Charlie Weasley (uncle, alive) * Natalie Weasley (aunt, alive) * Harper Weasley (cousin, alive) * Ondina Weasley (cousin, alive) * Lucas Weasley (cousin alive) * George Weasley (uncle, alive) * Angelina Weasley (aunt, alive) * Fred Weasley II (cousin, alive) * Roxanne Weasley (cousin, alive) * Fred Weasley (uncle, deceased) * Ron Weasley (uncle, alive) * Hermione Granger-Weasley (aunt, deceased) * Rose Weasley (cousin, alive) * Hugo Weasley (cousin, alive) Affiliation ----------- ### Job Unemployed ### Faction * Heliopath * Formerly Order of the Phoenix ### School Hogwarts ### House Slytherin ### Graduation Year 2019 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | I swear you'll be in this every bit as much as I am. You'll be my right hand, Dom. Anything I do, you do too. | ” | –Victoire to Dominique | The eldest of Fleur and Bill's children, Victoire Weasley quickly carved a name for herself in the Wizarding World. She was Minister of Magic for a short while, before stepping down for her health. She was a founding member of Heliopath after the splintering of the Order of the Phoenix. Personality ----------- Vic is a strong, independent woman, with ambition that could take her to the moon if she wanted to go there. She achieved her lifelong goal of becoming the minister for magic, which goes to show just how ambitious she is. She is so career driven, that she ended her 2 year long relationship with Teddy during her 7th year so she could focus on her studies and then her career afterwards. They have since gotten back together, but her career as the minister did take a toll on the relationship in many ways, considering how much focus she was put on being the best minister she could be. Even though she's ambitious, resourceful and career obsessed, Vic has a lot of love to give, and just has trouble showing it sometimes. She is madly in love with Teddy, aggressively protective of her family, and would die for her best friends. She knows she hasn't been the best friend considering she's been working so hard and leaving people behind, but she loves them no matter what. Over the past year Vic has learned a lot about her priorities. She's become more invested in things of an emotional nature. She still isn't the best at showing her feelings out right, but she is learning. She has always been so set on not letting anyone see her as just a pretty face, that she has often treated people with business tone and harshness to combat her veela charm. Vic is incredibly stubborn, and has a really hard time doing things in any way other than her own. As the minister for magic she learned she had to work with a lot of department heads, which she liked, but it was hard when they had different opinions from her own. She's also incredibly stubborn in the fact that she hasn't told anyone but Teddy and her healers that she has been sick for the past four months and that is why she stepped down from the minister position. She has been stubborn in that regard because she refuses to make any of their lives harder by giving them something to worry about when it comes to her. If there is one thing Vic hates, it's having nothing to work towards. And at this point in time, she doesn't have any plans for her career because it was put on hold so suddenly. She didn't even know if she was going to make it through the last four months, let alone what to do afterwards. Now that her health is finally on the upkeep she is struggling with what to do next. She's becoming easily frustrated and agitated, being a little more snappy than her usual self, and not thinking as hard before she speaks. She'll get back to her normal well thought-out, well put together self eventually, she hopes. History ------- Victoire has lived a charmed life with a big family and everyone knowing her name since the day she was born. Her mother was famous for competing in the Tri Wizard tournament and her father was an important piece in fighting the war against Voldemort. She was also Harry Potters niece, which warranted even more attention. She was the oldest of the Weasley clan cousins, and the press has been reporting on the major events of her life since day one. Victoire grew to be used to it, but didn't particularly seek it out. From a young age, though, she figured that if people were watching her she may as well use that for positive change. She quickly grew to love politics and learned the ins and outs of social cues. Her mother was a big part of that. Fleur was a loving mother and an aggressively supportive wife, and she cared for her family fiercely. Still, she did expect them to act their best in front of important people. Victoire wasn’t at all surprised when she was sorted into Slytherin house. Her father, the curse breaker, taught her early on that being resourceful and ambitious were two of the most important things in life, and she took that to heart. Many gasped at the sound of the name Weasley being in the same sentence as the house Slytherin. She was the first of this Weasley generation, and therefore broke the trail of Gryffindors. School was an important time for Vic, and she found herself getting more and more involved in school politics, her education and her dreams for the future. She worked hard to be top of her class, and was Prefect and Head Girl while she was there. It was early on when she decided she wanted to be part of the Ministry, though she wanted to be both an auror and on the more political side of things. She dated Teddy Lupin for two years before breaking it off in her seventh. She felt like she was losing focus of her goals and ambitions, and that's why she ended things. She spent a lot of her time comparing the two and decided, a little after graduation, that she would continue in the Auror-In-Training program and use what she learned to get in with the Ministers office. She served as an Auror for a year and a half before she finally felt ready to take on the application for Junior Assistant to the Minister. ### 2022- Current Events She was in that position under Minister Cain. Then he was killed in December of 2022, and for a little while no one was officially minister. However, in the desperate times Vic was elected. She was the minister for magic. She held the position for a year, just when it seemed things couldn't get any worse. Elaine revealed herself at the attacks on April first, 2023, and Victoire had several missing teenagers on her hands. The aurors and order sent in a rescue team, and all but one made it out alive. Then there was an attack on Kings Cross, where Royal was injured and an auror died. She was against allowing the Tri Wizard Tournament to commence, but she was out voted. She attended the first task, but not the second or the Yule ball. She decided to spend time with Teddy instead. However, that's when she started to get sick. It was subtle at first, but then careened into chaos quickly. She had to step down as Minister without warning, Hermione Granger taking her place. She disappeared, Teddy by her side, being treated privately and not telling anyone what was wrong. If they asked, she just said she was overwhelmed and wanted to focus on her relationship. Two things that weren't common for Victoire Weasley. It was several months, but she eventually got better. Unfortunately her relationship with Teddy fell apart and the two went their separate ways. She did not return to the Ministry after her health improved. Victoire took Harry's disappearance very hard. Harder then most. She was one of the Order members demanding immediate action and retaliation against the Purifiers. Eventually she, and those that took her side, left the Order and formed Heliopath. She lead Heliopath in a motion "action" direction, doing whatever it took to find the justice they believed they deserved. Heliopath would go on to follow every lead they could regarding Harry's disappearance and the Purifiers. This eventually led to them blowing up a building they believed to be a Purifier safe house. During the Hogsmeade Festival she lead Heliopath in the fight the Purifiers at Azkaban, and ultimately made the decision to destroy the device the Purifiers were after, not knowing the full repercussions of the action. Several weeks after the Azkaban breakout Victoire got married to Jimothy Barnes. In the Fall of 2025 she was forced to step down as leader of Heliopath due to the resurgence of her illness.
{ "title": "Victoire Weasley", "domain": "alohomora.fandom.com", "cats": "character,weasley,halfblood,hogwarts,slytherin,heliopath,veela,minister_of_magic", "removed": [] }
Layla Eleanor Hendricks ----------------------- Biographical Information ------------------------ ### Born na ### Blood Status na ### Marital Status na ### Sexuality na ### Nationality na ### Nicknames/Aliases na Physical Information -------------------- ### Species na ### Gender na ### Hair Color na ### Eye Color na Magical Characteristics ----------------------- ### Wand na ### Patronus na ### Animagus na Relationships ------------- ### Family Members na Affiliation ----------- ### Job na ### Faction na ### School na ### House na ### Graduation Year na Links ----- ### Application Link | | | | | --- | --- | --- | | “ | quote here | ” | –person to someone | (quick summary about the character) Personality ----------- to come Relationships ------------- to come History ------- to come
{ "title": "Layla Eleanor Hendricks", "domain": "alohomora.fandom.com", "cats": "character,hendricks,halfblood,hogwarts,gryffindor,musician,vanessa", "removed": [] }
Ghost stories. That's all the Wyrdness is... right? Ghost stories told by Druid parents to misbehaving Druid children to keep them in line. That if they weren't good the Wyrdness would come and get them. It would turn them into horrible monsters. The Evil god, more powerful than all their deities. The one that could never be killed, but had been locked away long ago. Sleeping. Lurking. Waiting. Unfortunately. Some ghost stories are *real*. The Wyrdness is not just a phantom, created to scare children. While time has eroded most knowledge of the Wyrdness it has always been there. Waiting for the time when it would finally be free of its prison. And now, the chains have been broken and the world will *never* be the same. WHAT IS THE WYRDNESS -------------------- The Wyrdness is the creator of all magic. It was a sentient consciousness though it has no physical body. Instead, its body is a mist, covering the span of an island named Yrisle. It is thousands of years old, predating even humanity (at least humanity as we know it). It is possesses immense power, and is able to twist and manipulate the world around it. Bending anything to its will. The Wyrdness has a trickster's nature and can curse or bless you (depending on its mood at the time). Yrisle, the island The Wyrdness resides, is a world entirely of its own. Constantly shrouded in mist. Though what you can see is... wrong. The creatures and plant life are unlike anything you've ever seen. You find ruins of settlements scattered across the landscape, though they resemble no dwelling you're familiar with. The humanoid inhabitants who call these "dwellings" are called Wyrdlings. Though they clearly lost their humanity long ago. The Wyrdness was locked away and sealed by the Druids thousands of years ago. The Wyrdness chipped away at the ancient magicks that imprisoned it, weakening its prison over time. It has finally weakened the enchantments enough to interact with the world once more. Any who set foot on Yrisle will feel... off. These effects can vary. Wizardkind: The effects of the Wyrdness may remind some slightly of what it was like to step on Hy-Brasil for the first time. An overwhelming feeling of magic. But this magic will be completely unfamiliar, different, and foreign. It will make you question magic itself. Wizardkind can adjust to the feeling (though how long it takes it totally up to the individual), but they will never get over the feeling of something being off. Druid: Druids have a very negative reaction to the Wyrdness. It will feel *wrong*. Unnatural. It will be like a gag wrenching taste and smell that they can't get rid of. Their insides will feel like they are turning inside out and it will be as if the earth, water, and very air have suddenly turned against them. While Druids can manage the symptoms, they never grow used to the affects at all. Druids will often "hear voices" on the Wyrdness. A strange whispering in their hear in an unfamiliar language that they can't understand... Demihumans: Demihumans (vampires, werewolves, veelas, giants, goblins.) will feel an odd sense of... familiarity. As if deja vu. Something you know you recognize but you can't place your finger on it. The island will feel off, if you have wizardkind blood, but this familiarity will heavily outweigh those feelings. There is a sense of belonging in a way you've never felt before. While the world itself will be physically unfamiliar you just can't help but feel like you *know* this place. WHAT HISTORY FORGOT ------------------- Long before human memory, forgotten to time, a strange phenomenon occurred. A strange stone was cast into the fire. Before this stone melted, however, thunder rolled overhead. A great storm rolling in. The winds roared, and the rain fell. As all four elements met (earth, fire, air, water), there was a bright light, then a great mist. Thick, heavy in the air. The Wyrdness was born. This mist, the Wyrdness, hung over an ancient nomadic village. The Wyrdness blessed the ancient people of this village. Magic was born. Everything the mist touched (or blessed) was changed. Many for better, some for the worst. With every creature it touched the Wyrdness grew wiser and slowly became a sentient phenomenon. It was naive and gave its blessings freely. Sharing its gifts with everything it could reach. But not everything wanted its gifts, and would reject the Wyrdness. Over time, The Wyrdness grew spiteful and resented those that refused it. The Wyrdness grew stronger, larger. its blessings grew in power. Those blessed by the Wyrdness came to be called "Wyrd touched". And thus, the first Vampire and Werewolf were born. A man named Vampyre came to the Wyrdness hoping and wishing for immortality. The Wyrdness, amused by the request, granted it and made him immortal, at the cost of consuming the life blood of his peers. Unless drained beyond possibility of survival the man would not sustain himself. While he might have lived forever, he was eventually killed for his crimes of endless murder. Those he turned to for company found the touch to affect them. Though not as severely as Vampyre as they didn't have to kill people to sustain themselves. While they aged, they aged slowly. The gained other, miraculous skills like turning into bats, though the sun burned them. The one that brought Lycantropy (the wyrdwolf as he was called) was similar. While he did not wish for anything, the Wyrdness turned him into a beast at the moon. While wild and free and sound of mind there was one twist... upon smelling blood while shaped as the beast he would go on a rampage. The bloodlust he felt wouldn't be sated until he had killed at least one living creature. It didn't matter what he did to stop it, even having his peers lock him up at the moon, the bloodlust would last weeks until he killed another. The ones that survived his bloodshed (though not unscathed) became what is now known as the werewolf. Less sound of mind but only dangerous during the full moon. The Wyrdness touched each in a unique way. There were some only affected physically, their body changed and twisted into something new. Others developed odd senses or had their minds warped. Some were affected in all ways. The nomadic people sought ways to reverse the blessing of Wyrdness, but found that only a few of the wyrd touched could be helped... until the Wyrdness brought forth its own prophets. While many went on to become twisted by the Wyrdness due to their unique connection to the Wyrdness, these individuals could tell people exactly how to reverse the "blessings" (curses) the Wyrdness placed upon them. The problem was the riddles in which they spoke were as vague and obscure as the Wyrdness itself, using odd descriptors and twisting and turning endless puzzles for the people to figure out. It was almost like the Wyrdness enjoyed the game of playing with its victims, watching them suffer to try and complete the riddles to remove their curses. This endured for several centuries and the Wyrdness was content. Yet people feared its erratic nature and soon fled. The ones that remained were not half as entertaining to play with, and thus the Wyrdness started to use its victims to expand. It started to take lives, draining the very essence of people and turning them into more Wyrdness, leaving twisted and mangled forms scarcely recognizable. Others that willingly gave themselves to the Wyrdness (its prophets and cultists pretty much) were twisted into new creatures, magical but dangerous and lusting for blood at all times. They became known as Wyrdlings. Recognizing the danger, the community sought a solution. The debate lasted many years but the events sparked a split in the magical folk, leading to the first wars and the splitting of tribe. Those that believed in nature felt it should be contained but allowed to endure where it couldn't overtake the world. Their descendants would be called Druids. Those that believed it should be destroyed or used for individual gain would one day become Wizardkind. Those that sought to communicate with the Wyrdness but not embrace became shamans, though their faith died out many centuries ago. While some descendants still live, they lost their connection to the Wyrdness long ago. The last group embraced the Wyrdness, seeking it out, wanting it to change them, believing it would make them gods. They were changed and altered and hid within the Wyrdness. These twisted humanoids descendants are now the stuff beyond legends, shadows, demons, and monsters. Wyrdlings, like the prophets and cultists. In the end, the Druids of old won. While highly dangerous, the Wyrdness was still a sentient life form and they couldn't to destroy it. They built statues around the island that had been almost entirely consumed by the Wyrdness and infused it with powerful magic and enchantments to keep the Wyrdness from escaping and to stop others from getting in. Only they knew how to break or pass the barrier they created and they guarded the secret with jealousy, lest the Wyrdness be destroyed or used to cause death and destruction. They interwove the Wyrdness in their stories and legends, warning children of the magical fog that twisted all things natural. The understanding faded with time and eventually the Wyrdness was treated more like an evil godlike entity of myth and legends, terrifying druid children into behaving so that the Wyrdness would not come to change them and turn them into something unnatural. Yet on the island the Wyrdness, and Wyrdling survived. They fought against the druidic magic, living in the mist and building their own villages and cities deep within the island, twisting the land. They strenghtened the Wyrdness they were locked up in and slowly but surely the Wyrdness began to consume and twist the statues into nearly shapeless and ominous figured that loomed in the mists surrounding the islands. While the magic and enchantments still hold they have grown weaker over the thousands of years. Sometimes sailors that get close only  to flee and spread rumors of a haunted island. A few that accidentally crossed the weaknesses in the barrier were destroyed or wandered the strange woods until they stumbled across the Wyrdness and twisted by it, or consumed. The enchantments grow weaker by the day... WHAT IS WYRD TOUCHED -------------------- The Wyrdness often gives blessings.. or curses. Twisting people however it desires. its near impossible to tell how the Wyrdness might change one, as you are entirely at the Wyrdness' mercy. Those who have been blessed or cursed by the Wyrdness are called "Wryd Touched". These changes can be physical, mental, or both. its highly unpredictable. Some changes may be very minor, while others catastrophic. its almost like playing Russian roulette. Any who set foot on the Wyrdness run the risk of becoming Wyrd Touched. HOW THIS AFFECTS YOU AND WHY YOU SHOULD VISIT --------------------------------------------- It'd be a lovely vacation! The Wyrdness has been growing stronger and stronger as the generations pass. While the Wyrdness is, very much, a danger to all who step on the island those daring can reap great treasures. There are relics of immense power on the island, strengthened over time by the Wyrdness. These powerful magical objects are unlike anything currently existing in the world. Magizoologists, herbologists, and others of similar fields would be deeply interested in the alien ecosystem of the island. As the creatures and plant life are unlike anything else existing in the world. With the weakening barrier, it's clear that the Wyrdness will soon be completely free. Many seek the same goals as their ancestors. To lock the Wyrdness away, use it for their own purpose, or destroy the Wyrdness. MAGICAL LOCATIONS ON YRISLE =========================== There are 11 specific biomes on Yrisle. ANIMIIORA --------- Animiiora is the biome on the island where most of the wildlife lives. It's a peculiar type of paradise where everything is dangerous, but is also home to some of the most beautiful creations on the planet. They will kill you in a heartbeat, even as trees themselves seem to have developed a sentient nature. The Wyrdness isn't very present here, but sometimes takes it over completely to the point in which nothing is visible. It's hard to say that anything will be recognisable after the mist has rolled by. BKRYS ----- The bay of arrival and the one place where someone can enter the island mostly unchallenged. The shores are mostly lined with ruins and other telltale signs of shipwrecks. Many tragic journeys have come to an end here. The sand of the beach is a peculiar red color that almost sparkles like god. It's almost a miracle that nobody has tried to dig for gold here. FLYORGACH --------- A vast grass and flower field to the east of the island. It's a calm and quiet place, and possibly one of the few places on the island where nothing is inherently dangerous there. Even the creatures that call Flyorgach home are completely harmless. It is impossible to reach without braving the dangers of the island first, as the jagged edges of the stone-like walls seem to be at their highest point here. MYRYRYR ------- A desolate field of rock where the fog and Wyrdness are so thick, you can barely see through it. The rocks are broken and large rifts run through it filled with plants and thorns and other undergrowth between which many items lay hidden. Only the bravest are willing to chance the natural resistances for trinkets. In the middle of the field stands UF, a volcano that erupts at the will of the Wyrdness. Sacrifices were attempted, but eventually angered the Wyrdness so the practice was discontinued. ### UF A very large volcano that seems to be constantly on the verge of eruption. It's the safest place to look out over Yrisle as the Wyrdness rarely actually creeps to the peak. Nothing lives on the volcano as the lack of Wyrdness actually makes the volcano a lot less safe. SAKAH ----- Sakah is a massive tree with a twisted trunk that looks more like a thousand trees were strung together. Between the various cracks in the trunk, many different creatures call this place home including one of the Wyrdling tribes. While it might look peaceful from a distance, this place is usually teeming with wildlife as venomous arthropods on spindly legs crawl over the tree in mesmerising patterns, closely monitored by the Wyrdlings. SCHOL ----- Schol is a lake made up fully, entirely and completely of truth serum. Those near the lake find themselves unable to tell lies. The serum itself from the lake is acidic in nature, and all but magical creatures and Wyrdlings suffer severe acid burns upon contact. It is warm enough that a constant plume of steam rises from the lake, leading to the taste of blood filling the unsuspecting adventurers mouth, especially when they linger near the lake too long. TRYD ---- Tryd is a lake that appears to be extremely filthy with slimy eels in a shallow pond. Yet all creatures seem very fond of braving that filth to venture into its depths. Under the enchanted surface of the lake that acts like a mirror to repulse unwary adventurers lies a true oceanic paradise, with deep clear waters, rich corals, and brightly colored fish. It is essentially the dream of any oceanic enthusiast, even more so as those who brave the depths can breathe under water without special aid. VA'KA'LA'KG ----------- Another vast wasteland, Va'Ka'La'Kg is the graveyard of the island. It is littered with bones, half eaten and digested corpses as well as mummified remains. Anything that is dead tends to end up here. At night, the spiritual impressions of all that are restless party with the living, laughing in wicked enjoyment as the bones are slowly ground to dust. According to Wyrdling customs, one cannot find rest without having every bone broken. This means that Wyrdlings will cut off the fingers and toes of their victims to deny them from the afterlife rather than allow them to find peace within Va'Ka'La'Kg. ### ARGNA Argna is the largest social hub of the Wyrdlings and other sentient creatures of Yrisle. While it more closely resembles ramshackle ruins rather than a city, it houses some of the most peculiar items on the island and is a hub of trade and other social connections. Argna is dangerous to those who have not been touched by the Wyrd, but it will welcome all beings who have felt different their entire lives. WYRDWOOD -------- The Wyrdwood is one of the few places that wasn't named by the Wyrdlings themselves. It has crude and ancient signs places strategically throughout it, some plastered with warnings and others simply information about the island. It is a dead and desolate place with very little of worth in it for the Wyrdlings. It seems to be the most normal part of the island, which means it holds none of the treasures hidden within the magic of the island. YRISLE WILDLIFE =============== Yrisle has its own unique ecosystem where beings, beasts and vegetation are twisted beyond recognition. The main sentient form of wildlife is Wyrdlings. WYRDLINGS --------- Wyrdlings are humanoid creatures that have been twisted beyond recognition by the wyrdness. While some might expect their culture to revere the wyrdness they see it far more as a friend and mental adversary. They live in harmony with it and will strongly judge those that seek to bring it harm. All Wyrdlings can communicate with the wyrdness in their own way, although the cryptic nature remains. They serve the wyrdness much as it serves them. Wyrdlings are peculiar and in times of need will consume their own for the sake of the survival of others. They are similar to druids in several ways since they don't have technology and live in balance with the nature around them, yet wyrdlings are almost more animal than human, just like many of the creatures that surround them are almost more human than animal. Wyrdling culture centers around change above all and a life without change is seen as a horrible curse. A wyrdling is not considered adult until it has at least one encounter with the wyrdness where the wyrdness changed them, leading to a fairly wide variation on physical appearances, although a few things always hold true. The sides of their arms are covered in thick black feathers and their arms are a strange leathery skin of various colors that are reminiscent of their human origins. Their body and legs are usually covered in either scales or bark, depending on the tribe they belong to. Their bodies are unnaturally lithe and slim, allowing them to crawl through impossibly thin openings. They have long, almost clawlike fingers and toes. Yet the most distinguishing trademark is a seemingly oversized head covered in many monochrome eyes in distorted patterns. Their heads are shaped like a wide, rounded arrowhead and covered in a strange mixture of hair and fur. They have long gaping mouths that are no longer well suited to regular human speech but perfectly suits their own language. They have a prickly strong tongue like sandpaper that they use for personal grooming, although mostly of their eyelids. Wyrdlings have an interesting afterlife, as they believe they cannot rest until all their bones have been broken at least once. This leads to the peculiar habit of cutting off toes and fingers of enemies to wear them as accessories. They believe that life is about challenges and death is about parties and celebrations until the next passing happens. They are by nature peaceful but value being different above all. If you stand out in any way the wyrdlings will gladly join you in celebrating your differences, unless you choose to kill them for it. AISKNII ------- A small dog with reptilian features like scales and fur, an elongated muzzle with teeth like an alligator type creature that hatches from a soft egg, laid in groups of four or five. Once hatched the aisknii disperse and feed on small creatures that it can catch. Only about 2 from every clutch survive because if they don't leave the area fast enough, they're likely to eat each other. It takes about a month to reach maturity and a week before they reach maturity the females lay their only clutch of eggs. The male then finds the eggs by the scent the female placed on them and settles on them till they start to hatch. When they start hatching the male leaves, (this whole process takes about a week, they have a short breeding and life cycle) after which they mature. The second an aisknii comes of age it imprints itself onto whatever living being (wizards included) it first sets eyes on. This can be a predator, but it follows what it imprints on around regardless and forces it's attention onto the being. It can either be considered quite a nuisance, or a friend, but the second the object of it's imprint either leaves, they get separated or the being dies, the aisknii dissolves into a cloud of ash that settles on the ground and leaves a permanent pattern on the ground in the exact likeness of the being they imprinted on. *Diet: Carnivore* FJAPPOM ------- Fjappom are dinner plate sized butterflies that are brightly colored and patterned in order to draw in their prey, which happens to be anything with flesh. They flap their wings slowly and as the pattern on their wings moves it almost hypnotizes their prey into coming closer to them, when they're close enough the fjappom latches it's wings around it's prey's face/head and inserts tiny claw like spikes into the skull that are spaced around the wings for maximum effect. Its mouth sits at the bottom of the head of the prey and its body starts to emit an acid like liquid that slowly eats away at the prey's face. The fjappom eats the dead and half dissolved flesh that drops into its mouth. The fjappom is susceptible to either fire or water due to the membranes of their wings being sensitive and thin. When threatened the fjappom tightens their grip and produces more acid in order to try and survive, so attacks against it must be swift and strong. It is unable to kill anything bigger than a small rodent but it'll draw in anything it can eat, so wizards might not from an attack but they can be horrendously scarred and the spikes from the fjappom's wings (once it has either been pulled off or killed) will need to be removed by hand because magic causes them to dissolve and enter a wizards bloodstream. There the remains might cause severe infection can only be cured by finding the egg casings of the fjappom's and making an elixer by crushing and boiling the casings. *Diet: Carnivore* IKSVÄ ----- The iksvä is a legendary creature, even amongst those dwelling on the island. It has a reputation similar to those of dragons, despite not being anywhere near them in size. The iskvä is a physical manifestation of death, or so it is said. This phenomenonal creature appears inside a foggy environment as a shape and kills anything it touches. It is claimed to lurk and used to explain any unexplainable death. The iskvä stopped by and ripped their heart out. The only evidence that this creature exists and is not merely a legend are account of attacks and the bodies that were found without a heart, since that had mysteriously vanished. The lair of the iskvä is told to have a large collection of mummified hearts inside it, even though it eats only insects. The hearts are supposedly drained for their magic and life, which sustain the iskvä. *Diet: Insects* ILDERSWITCH ----------- The illderswitch blurs the lines between plant and creature. Some have debated that you could even claim it’s both. They exist all throughout the island but to most they would never even notice. The illderswitch when viewed by its target or not hunting is just a mere tree. Nothing more, nothing less. They typically takes on the form of the trees they grew up around. Yet at times they will move to different areas for food and they’ll have to try to change their appearance. They don’t do a very good job though, which is a good thing for their chosen prey. The only way for them to change their disguise appears to be to take from the other trees around. They’ll steals limbs, leaves and even bark to cover themselves. Luckily at times like these they’re pretty noticeable and any wizard will know something isn’t right. Even Wyrdlings have been noted to avoid them. The most frightening part of the illderswitch is how they hunt their prey. As young they will attack any bug that comes near the, as they appear as just mere saplings. The bigger they grow the bigger their prey must become. To the point they appear as a full grown tree. This is possibly where they are at their most dangerous. They will still wait for prey to come to them. Yet if no prey is near by the illderswitch will uproot itself with a surprising speed and silence. They will then hunt and stalk their prey. They don’t exactly move fast but they are incredible silent when they move. They can also re-root themselves in a fraction is a second. So if their victim was to turn around it would just look like any other tree. Once their prey is close enough they will open their large mouth and capture it. The victim is left to be digested by the illderswitch. All the while the prey is inside screaming for help. This is one reason people have heard cries from animals, Wyrdlings and the rare person from the forests of Yrisle. Fire has proven a successful countermeasure against the illderswitch. If spotted luckily before they attack they will flee from source of fire. If used on the illderswitch from inside it’ll cause enough damage to the creature to release its victim. It also may burn the victim as well so use fire with caution. The best course of action for anyone who is unfortunate enough to find themselves inside an illderswitch is to fill its mouth with water using the Aguamenti spell. Once the mouth is full it’ll open to release it’s victim and contents as it’s just too full to digest it all. *Diet: Carnivore* LINGDERIES ---------- These creatures may appear as if they are just small and bulbous beetles but theh hide a truly horrifying defense mechanisms. Over its life they collect and contains the fog of the Wyrd in their own bulbous rear abdomens. When threatened it will release the fog all at once. Which is enough to effect even the most harden of Wyrd island creatures. A creatures originally from the island will just be stunned for a moment. Enough time for the little beetle to escape. Where it’ll start to collect the fog all over again. Anyone not originally from the Wyrd will be in for worse outcomes. There are four known sub-species of Lingderies. They are divided by color but it’s so much more than just a difference of color. **Purple Lingderies:** this sub-species lives primarily in the forests of Animiiora. Due to the mixture of the ecosystem from wild life and fog these creatures collect. The gas when released on someone not originally from the island will cause them to lose all sense of self. This can range from thirty minutes to an hour. The victim will have no memories and typically just wander around where they were attacked till the effect wears off. **Yellow Lingderies:** these creatures live primarily in the mass graveyards of VA'KA'LA'KG. Their diet of mostly carrion while collecting up fog causes their sickly yellow color. Their gas when released causes the victim to fall incredibly ill. To the point they can barely function for almost an hour as they are too busy doing much else besides gagging and worse. **Pink Lingderies:** live in Flyorgach and are the least harmful. They live on a diet of flowers and barely collect much fog in this place. Their gas when released causes mild dizziness for a few minutes. You’ll be lucky if this is the only kind you come a crossed. **Red Lingderies:** live in the MYRYRYR and you must avoid them at all costs. The threes other sub-species still allow for the victim to flee if need be. Even if unbearably sick or confused on who they are. They still are aware of dangers and can protect themselves. Not when attacked by the Red Lingderies. They live in a place where the fog is so thick at all times that they have such a concentrated form of fog. When a victim is hit they will be rendered paralyzed for about an hour. They will be aware of everything that happens but that can not move nor speak. Never go to this place alone this is a magizoology warning to all. *Diet: Wyrdfog and plants (Herbivores)* OOOVAM ------ The ooovam is a peculiar creature. It has a lithe and small body but a very plump face shaped and colored much like a strawberry. It seems to mostly be made of sickly brown twigs apart from its face. Wyrdlings have long since bred and hunted these peculiar creatures as aphrodisiac. They eat their heads, which increase fertility. When eaten by somebody without pure intentions towards their company the ooovam will cause violent spasms and frothing at the mouth that will last for up to seven hours. *Diet: Insects* OUEIAUIO -------- The oueiauio is a large creature with a humanoid torso of a sickly pink color. It has a horribly disfigured face covered in lumps of loose hanging flesh and uses its oddly angled arms to drag itself across the ground at a relatively high speed. The lower body resembles a tadpole and has the same sickly shade of pink. It has a row of eyes at the center of its body, running down over the chest and back towards the tail where it has thousands of bulbs that all have retractable eyes in it of various shapes and sizes. It's about the size of a rhino. *Diet: Herbivore, but loves snacking on human hair* PESHNYR ------- The Peshnyr is a spider-like creature that is invisible to muggles and even most magical folk. The few that can see the Peshnyr are often declared crazy, while they have a very good point. The Peshnyr prefers to live inside the mouth of living things, especially of witches and wizards. Anybody that finds themselves a host to a Peshnyr will often get strange cravings, use spells without realising why they cast them and in more extreme cases bouts of amnesia. During the amnesia the Peshnyr takes complete control of it's victims brain and turns them into a worm-like creature with tentacles that tears any that offended it into pieces. The host will have no recollection of this event after it happened, though they sometimes wake covered in blood and gore. The best way to get rid of a Peshnyr is by only drinking normal water for a week, which the Peshnyr absolutely hates. It will die after the third day but leave a nest of legs behind that can only be washed away with water. All alcohol should be avoided during this time period, as it causes the eggs to hatch. *Diet: Feeds off host nutrition. When it does not have a host it eats anything (Omnivore)* REKYNII ------- A small creature with black fur and yellow eyes spread over most of its head. It resembles a bunny somewhat but rather than toes he has tiny little tentacles that allow it to climb just about any surface it can get a grip on. Its diet consist mostly of smaller creature and while it appears extremely cute it has a mouth full of tiny sharp and venomous teeth capable of ripping chucks of flesh from larger sized creatures. During mating season the Rekyn (multiple Rekynii are called Rekyn) can form swarms of sorts in which they will find a seemingly impossibly large creature which they proceed to eat alive. The survivors of this feast proceed to lay litters of about eight to twelve Rekyn. *Diet: Carnivore* URKWING ------- Urkwings are a peculiar breed of birds. Their song sounds like the laughter of children. They have a huge beak compared to the rest of their body and they have a very long blue tongue that can be used in many recipes. While on average not unfriendly, the Urkwings will always seek out people to lead them towards water. While mostly harmless they will lick people when they feel threatened which causes the skin of their victim to slowly turn to stone. Yrisle (the island of the weirdness) has a garden full of hollow statues of all sorts of creatures that wondered into the breeding grounds of the Urkwings. If smashed the statues will usually yield mummy-like corpses, as the victims were never able to eat or drink because they couldn't move, leading them to slowly die of dehydration and starvation. *Diet: Eat fruits, mostly poisonous* WYRDGGARTS ---------- As best as we magizoologist can tell, the Wyrdggarts were originally boggarts that got trapped on the island when it was eventually sealed. The fog, island and mixture of centuries since it was sealed caused them to evolve into the new creatures they are today. Unlike their original forms these creatures don’t try and hide and use fear as a way to get people to flee from them. The Wyrdness changed them in so many ways and the only thing that holds true is that no one knows what it’s true form really is. The wyrdggarts take the form of what someone might desire most unlike taking their fear. They draw the target closer, whether or human. Once the target comes into contact of what they believe is their deepest desire the Wyrdggart strikes. Slowly they siphon the emotional and magical energies of their target leaving them void of emotion and magical abilities. All the while the victim is too focused on they object of their desire to do anything else. They share some similarities with dementors which has caused us to question the origins of dementors. Thankfully the Wyrdggarts don’t know what to do when two people are close enough for it to create its desired form. It becomes a mess of the two things. Giving away that it is not what it might attempt to appear as. As long as people travel in pairs they will be safe from any wyrdggarts. It’s advised to never travel alone or right to something that seems too good to be true. *Diet: Magic and emotions*
{ "title": "Wyrdness", "domain": "alohomora.fandom.com", "cats": "lore,information", "removed": [] }
Brígh O'Dalaigh --------------- Biographical Information ------------------------ ### Born 22nd December, 2007 ### Blood Status Halfblood ### Marital Status Single ### Sexuality Straight ### Nationality Irish ### Nicknames/Aliases B Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Red ### Eye Color Brownish Green Magical Characteristics ----------------------- ### Wand hazelwood and phoenix feather, 10 1/2 inches ### Patronus Dapple Grey Mare Relationships ------------- ### Family Members * Cathal O'Dalaigh (father) * Áine O'Dalaigh (mother) * Bran O'Dalaigh (brother) Affiliation ----------- ### Faction Phoenix Rising ### School Hogwarts ### House Gryffindor ### Graduation Year 2026 Links ----- ### Application [[1]] | | | | | --- | --- | --- | | “ | Personally, I like a bit of change. Keeps things interesting | ” | –Brígh to Addy and Raphael | Brígh O'Dalaigh is a seventh year Gryffindor. She is from Galway, Ireland and recently took a year homeschooled to care for her ill father. She returned to Hogwarts for her final term in January 2026. She is a member of Phoenix Rising, having revived it with the Order's refusal to accept students into their ranks. Personality ----------- Fiercely proud and loyal, Brígh grew up always exploring. Which, of course would then explain her love for adventure. Easy to anger but quick to apologise, Brígh will do anything to avoid confrontation. Getting the truth out of her can sometimes be difficult as she has a tendency to block things that make her uncomfortable out of her mind. Though she owns up to her own mistakes and tries to tell the truth to the best of her ability, if she finds something uncomfortable she will do anything to avoid it. She can get frustrated easily when she doesn't understand something, from laws of the land to a simple homework assignment. But she's unafraid to ask questions, even if she irritates her classmates in the process. For all the convoluted mess that she is, Brígh is spunky. She loves a good laugh and is charming in her own right. Often she can be caught in one of the many armchairs in the Gryffindor common room, quill hovered over parchment and a dreamy look on her face. It's these moments when she's wondering how to make other people happy. She gets lonely easily and prefers to be with at least one other person at all times. When she is alone, Brígh starts to think of dark things, everything she has done wrong. While in the grand scheme of things, this is nonsense, Brígh is concerned that the very trait that defines her, a fearsome temper, will be her own destruction. Terrified of losing her soul and failure, Brígh covers her fear with an outwards projection of freedom and lightness. Through trial and tribulation, Brígh has learned the hard way to stand up for what she believes in. Though she still detests confrontation, if it becomes a choice between that and what would be the coward's way out, Brígh will persevere and be a voice for those who cannot speak or be heard. Relationships ------------- RAPHAEL CAELAN MCLAGGEN - best friend, C in ABC ADDILYN ELARA SLATER - best friend, A in ABC ELIJAH THERON FLEMING - best friend bean mate RICHARD MYRON WOODS-KNOX - best friend, dickie doodle PENELOPE RAISA BAINBRIDGE - best friend, eggy JAMESON HERA BLISHWICK - dorm mate LILY LUNA POTTER - dorm mate MONDAY MEADOW WEEKLY - dorm mate, friend WEDNESDAY AURORA WEEKLY - dislike, jealousy on Brígh's side JUNIPER HEAVENLY FLAMEL - middle of the road AIDAN EVANDER Ó CUINN - new friend with a cute smile ALBUS SEVERUS POTTER - smitten, longstanding crush History ------- Brígh O'Dalaigh was born the second child of Áine and Cathal O'Dalaigh. The pair met in muggle London when Aine was leaving the Leaky Cauldron and Cathal was bustling off to a date at the Shaftesbury Theatre. It was an instant connection between the witch and the strapping young muggle, especially when they realised they were both Irish. They settled in Galways and had their first child Bran when Aine was 20 and their second, Brígh four years following. It was an exceptionally rainy winter night when Brígh was born, with Quay street flooding for the first time in years. Brígh's family always preached honesty. Her mother had been honest with her father about being a witch before they wed. Brígh and Bran learned to always own up to mistakes and to tell the truth, because lies would always result in more trouble. The brother and sister were close from a young age, making adventures for themselves along the bay, seeing how long they could withstand the wind at Mutton Island. They were free to roam the streets as long as they were back by dark. As Bran and Brígh grew, so did their differences. Bran no longer wanted Brígh to be a part of his adventures. He had new friends, better friends than his annoying little sister. No matter how angry she got, nothing changed. Brígh had to have her own adventures, though every so often she would try to get back in with Bran, always failing. It became even worse when he went off to Hogwarts and Brígh was left alone. Her classmates thought she was odd, though her parents always insisted otherwise. When they said Brígh was too stubborn, that Brígh would never let anything go, that she was annoying, she was assured that she was just different. Brígh managed to make a small, close circle of friends. But they weren't quite as interested in mucking about on the shore of the bay or trying to withstand the gale force winds. They were more concerned with getting the perfect instagram, which Brígh was completely uninterested in. Her family didn't use much technology apart from her father, being witches and wizards. But Brígh never said anything, glad at least to have some people accept her.Finally, Brígh got her Hogwarts acceptance. She was over the moon to join her brother, and was even sorted into the same house. She found she got on much better with people when she could talk about magic rather than having that massive weight on her shoulders. She was happy and at Hogwarts, and everything seemed perfect. She melded with the crowd, and managed to keep herself in check. She didn't want bursts of uncontrollable magic spurting out of her like lava.Things changed halfway through her sixth year at Hogwarts. Brígh's father fell terribly ill, enough to warrant her immediate removal from school at her mother's terms. If her father were to pass away, Brígh would want to be there anyways. She spent the entirety of 2025 at home, her mother giving her lessons as they nursed her father back to health from his mysterious illness. Regular muggle doctors were at a loss, and healers had no response. Though her father regained his health, the O'Dalaigh family are still cautious. Who knows if it could come back? But with her father's health restored, Brígh was allowed to re-enrol at Hogwarts for the second half of her seventh and final year. At the start of Bríghgh's fourth year, the minister of magic had been murdered. While that was big news, Brígh and her family weren't directly affected. When a muggleborn student was killed on the Hogwarts Express, Brígh was shaken. It could have been anyone. It could have been someone she'd known. She thought back to when she had been a first year, so excited for Hogwarts. She couldn't imagine having that taken from her. Throughout her third year, fear spread throughout the castle. People didn't know who to trust. Brígh knew nothing, knew not why someone would want to kill students. They hadn't done anything except be magic... and come from muggle backgrounds. The drama came to a head when a Slytherin seventh year was discovered to be behind the killings. Brígh hadn't known her, but Bran had been in her year. He never answered Brígh when she asked about him. It seemed then that things would go back to normal, now that the murderer was gone. The Triwizard Tournament was reinstated, and Brígh dutifully cheered for the Hogwarts Champion. When dozens were left dead from explosions at the departure of the foreign wizards, terror reigned once more. As the students went home for the summer, Brígh included, she wondered what she could have done to stop it. When the Ilvermorny students joined Hogwarts in her sixth, Brígh was quick to befriend a new Hufflepuff called Eli. They did near everything together, from wandering amongst the forest trees to cleaning up the Great Hall post feast. But when she pulled out of Hogwarts for spring term, they lost touch. Brígh managed to avoid catching Hag's fever, and never had an interest in Quidditch, though she was devastated by Hermione's death as an icon of her own. Since her death, Brígh resolved to face her problems like Hermione had, to be a voice for the voiceless and to stand up for what was right.
{ "title": "Brígh O'Dalaigh", "domain": "alohomora.fandom.com", "cats": "character,halfblood,hogwarts,gryffindor,irish,o'dalaigh,ana", "removed": [] }
Agona ----- ### Demonym Agonan People ------ ### Key People Empress JinanPrincess Tenmai
{ "title": "Agona", "domain": "jxckalito.fandom.com", "cats": "", "removed": [] }
Also known as the Blood Bank. Ripam de Sanguinem is a two part business. It is both a blood donation center and distribution center. BY DAY - BLOOD DONATION CENTER ------------------------------ to come BY NIGHT - BLOOD DISTRIBUTION CENTER ------------------------------------ to come
{ "title": "Ripam de Sanguinem", "domain": "alohomora.fandom.com", "cats": "", "removed": [] }
| | | | --- | --- | | | Our community needs more information on this page! *Can you help out? Click here to add more.* |
{ "title": "Bigger and Smaller", "domain": "twisted-towers.fandom.com", "cats": "article_stubs,champaign_stage", "removed": [] }
Leonardo Adrian Medina Almeda ----------------------------- Biographical Information ------------------------ ### Born na ### Blood Status na ### Marital Status na ### Sexuality na ### Nationality na ### Nicknames/Aliases na Physical Information -------------------- ### Species na ### Gender na ### Hair Color na ### Eye Color na Magical Characteristics ----------------------- ### Wand na ### Patronus na ### Animagus na Relationships ------------- ### Family Members na Affiliation ----------- ### Job na ### Faction na ### School na ### House na ### Graduation Year na Links ----- ### Application Link | | | | | --- | --- | --- | | “ | People are always the weakest link. | ” | –Leonardo to Casimir | (quick summary about the character) Personality ----------- to come Relationships ------------- to come History ------- to come
{ "title": "Leonardo Adrian Medina Almeda", "domain": "alohomora.fandom.com", "cats": "character,medina,muggleborn,ilvermorny,horned_serpent,occlumency,vanessa", "removed": [] }
***DISCLAIMER: All information on the Alohomora Wiki is relevant to Alohomora ONLY. While this character is canon in the Harry Potter universe they may have developed differently than is canonly believed.*** Viktor Krum ----------- Biographical Information ------------------------ ### Born 10 August, 1976 ### Blood Status Pureblood ### Marital Status Married ### Sexuality Heterosexual ### Nationality Bulgarian ### Nicknames/Aliases Vicky, Vik the Dick Physical Information -------------------- ### Species Human ### Gender Male ### Hair Color Black and grey ### Eye Color Brown Magical Characteristics ----------------------- ### Wand 10 and a quarter inch wand made of hornbeam wood and a dragon heartstring core ### Patronus na Relationships ------------- ### Family Members * Egon Krum * Lore Krum * Elena Krum (wife) * Edrik Krum (son) * Irina Krum (daughter) * Iliana Krum (daughter) * Katiya Krum (daughter) Affiliation ----------- ### Job Minister of Magic ### School Durmstrang Institute ### Graduation Year 1994 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | stuff | ” | –person to someone | Viktor Krum, former Quidditch star, is the British Minister of Magic, taking up the appointment after the death of previous minister Hermione Granger. Personality ----------- Viktor is more open with his emotions in his later years. He spent most of his teen and young adult years being rather grumpy about people digging into his personal life just because he was a Quidditch star. He isn’t as closed off as he used to be and reserving how he feels to just the people he deems friends and who he’s close to. That doesn’t mean he’s trusting to strangers and still keeps very personal details to himself and his small circle of close friends and family. Unlike before he’s more laid back in his retirement years and instead more focused on the lives and happiness of his children. Even now as Viktor lives in England he has immense pride in his homeland and honor towards his family back home as well as the friend a family he had here. Krum does not accept talking ill of his loved ones and makes no attempt to hide that fact. Even with all the changes in his life Krum is still the type of person to show good manners and respect when they are given or returned. Rarely putting up with rude or ignorant people toward himself and especially toward the people close to him. History ------- Viktor was born on August tenth to Egon and Lore Krum and had a relatively normal childhood growing up in a magical community in Bulgaria. The only thing that set Krum apart from the other children was that he was taller than most of the other children and his obsession with brooms and flying from a very young age. By the age of seven all the brooms in the Krum household had to be locked away or else young Viktor would be on it in a heartbeat. He was a child born to play quidditch it seemed as his obsession for flying quickly translated to that of being a seeker. Flying around the sky, being the deciding factor in a match. All of that appealed to the young child and his parents supported him in this endeavor. At the age of eleven Viktor was accepted into the far off school of Durmstrang. Something his father was immensely proud of as he was an alumni of the school. The school had a reputation of never accepting muggle-borns and for openly teaching the dark arts. Never the less Viktor was excited to go, only imagining how amazing a school for magic could be in person. He was quickly disappointed at where he found himself. It wasn’t warm and inviting like he was expecting, this castle was in very cold land compared to his home most of the year. The staff and castle itself even seemed to insist that no fire was to be lit unless for an important purpose. Staying warm wasn’t important enough it would seem. Still the young Krum grew to respect and honor the school where his family had been taught. It also didn’t hurt that he was allowed to play quidditch in his first year when most were still learning to fly it appeared. Anytime that wasn’t going to Quidditch was reserved for studying and class work for Viktor. Durmstrang was a very strict place, the staff didn’t toy with the notion that someone could slack off. The school expected the best and they were going to get it. Viktor excelled at most if not all of his classes, if he hadn’t they wouldn’t allow him to continue playing quidditch. That was till he was scouted during his final years at Durmstrang to play for the Bulgarian National Quidditch team. It was the highlight of his life at the moment and cemented the fact that he wanted to be a professional seeker and win the World Cup. Sadly they didn’t win the World Cup in 1994, they tried their hardest but even with Viktor catching the snitch they couldn’t defeat the Irish National team. Still he was able to end the game on his terms and no one could take that from him. Viktor returned for his final year at Durmstrang and expected it to be a quiet year especially compared to the summer he just had. Instead the students of Durmstrang learned of the Tri-wizard tournament, an event that hadn’t happened for over a hundred years. The school was a buzz with the news and the sudden disappoint from most of the students as they learned that only the seventh years would be going to Hogwarts for the event. Also that one lucky or possibly unlucky student would be competing. Viktor was just happy to see another Wizarding school and see how they compare. Sometime in mid October all of the seventh year student body boarded a massive board for their trip to Hogwarts. Viktor didn’t know where exactly this Hogwarts was but if they were going by boat it would take sometime. Instead of setting sail the boat quickly started to sink. Some students panicked others seems to know what was happening while the headmaster just laughed like a madman at the students who panicked. Just as quick as the boat was underwater it was surfacing again, this time in a lake just outside of a different much larger castle. This was Hogwarts for sure, he didn’t need to wait for anyone to bother explaining what happened to decide that. Once off the boat the Durmstrang and Beauxbaton schools were welcomed by Hogwarts. Viktor was hesitant to put his name in the goblet of fire. The attention he was getting just from competing in the World Cup was getting to him he probably didn’t need anymore of it. Still he couldn’t pass up the chance to make his school and parents proud. Viktor questioned what the chances were that he would be picked out of all the seventh years. Yet as fate would have it he was the one chosen to represent Durmstrang. Along side Fleur Delacour of Beauxbaton and Cedric Diggory. Most surprising another name came out of the goblet of Fire, this one belonging to Harry Potter. It was a confusing time as it would appear Hogwarts would have two champions somehow and nothing could change this at the goblet itself was a type of magical contract. Viktor just about to assumed Hogwarts and this Potter boy were up to something if he hadn’t seemed so reluctant to even compete and tried to get out of it. While they waited for news of the first trial the champions would face Viktor enjoyed exploring the Hogwarts castle. If only he could avoid the crowds of girls that insisted on following him wherever he went. He dreamed of being a professional quidditch seeker and winning but he wasn't prepared for the non-stop attention from strangers. Those who just saw him for his celebrity. Which is why one girl in particular stuck out to him while at Hogwarts she seemed to be one of the few girls at this school who didn’t follow him or even care who he was. It started with a curiosity as to why and grew from there as Krum nervously wondered who she was and how he could talk to her. Fighting his own nerves and accent when speaking English he was able to talk to Hermione. As the first trial drew near Viktor was informed by his headmaster that it involved dragons. Viktor didn’t like the idea of knowing this before hand as it seemed like cheating but his headmaster assured him that all the other champions knew this as well. Viktor believed him or possibly just wanted to believe this was true so he didn’t have to feel guilty. He trained in secret till the day of the trial and felt ready up to the moment he drew what dragon he would face. Watching two other champions go before him he wasn’t as sure of himself as he once was but once it was his turn he made short work of the dragon by blinding it to get to his egg. Sadly the dragon in its blind fury smashed Viktor’s egg. He still ended up tying for first with Potter even with losing points for getting his own egg smashed. As nervous as Krum was for the first trial or even playing in the World Cup Quidditch he was more nervous for that he did next. He asked Hermione to the Yule ball and he was never more surprised when she said yes. It was a beautiful night which he spent dancing with Hermione while she kindly attempted to teach him how to actually say her name. Sadly it didn’t take as his accent was working against him. The next trial was quickly upon them, again his headmaster dropped subtle hints about what it involved. Krum didn’t protest this time willing to believe that everyone was also getting such help from their schools. After learning that Hermione had gone missing it was revealed it was part of the second trial. A person special to each champion was taken and being held by the merpeople in the lake. Viktor managed to turn partially into a shark, just enough to breath underwater. He found Hermione and attempted to save her but couldn’t till he received some help from Harry Potter. Viktor got third place to Harry even with coming back before him. Still he had no problem with this, he had helped him after all and he was far more worried about Hermione than the contest at the moment. Right in that moment Viktor confessed his feelings for Hermione and expressed his desire that she spend the summer with him and his family. He didn’t get a response to either but he was willing to wait. The third trial was where everything went wrong. The champions had to navigate a maze and find the Triwizard Cup. Instead what Viktor found was a death eater who had been disguised as a professor. He was placed under the imperius curse and forced to attack anyone to get Harry to go the cup first. He attacked fellow champion Cedric Diggory but was stopped by Harry Potter. Viktor came too after it was all over to learn what had happened and that Cedric had died. The death of that young man hit him hard. The last thing Viktor ever did was attack him even if he was forced to do it and now he was dead. Cedric had only ever been kind to him as well. Viktor returned to Durmstrang after saying goodbye to Hermione, saying they would stay in touch even if they had decided to just be friend. It wasn’t what he wanted ideally but he would take Hermione being a close friend rather than nothing. Once home and out of school he continued to play for the Bulgaria Quidditch team. He felt like he had plenty of attempts at the World Cup but each time it slipped out of his fingers in the last few games. Still he kept trying his best hoping each year would be the year he would have the cup as his own. Years and years past, Viktor met a beautiful woman named Elena, a fellow Quidditch player and he was quickly smitten with her. It wasn’t long before the two were married and not long after that Elena was pregnant, for the longest time Viktor’s only dream was to win the World Cup but that changed to becoming a dad pretty quickly. They named there first child, a son, Edrik which was a perfectly fine name. Viktor had floated a couple of other names to his wife like his fathers name Egon, or his fallen friend and ex-champion Cedric but she chose Edrik. Viktor knew what battles he could fight with his wife and which ones he just wasn’t going to win. This was one he let go. Viktor dreamed of teaching his son to play quidditch. He still had hopes of winning the World Cup but now he had a child who needed attention and if he could he would love for him to follow in his footsteps. It wasn’t long till Elena informed Viktor that she was pregnant again and Viktor was just as surprised again. He jokingly toyed with idea that if they could have enough children they could have their own Quidditch team and would be bound to win the World Cup for sure. Yet after his second child was born Viktor stepped away from Quidditch. Taking the time to be there for his wife, son and new born child. He disliked missing the chance to win the World Cup but Viktor loved his family more. Now with a son and daughter Viktor felt content with his life, he might be missing the cup but he had a boy and girl to raise which was a joy in itself. Fate seemed to have other plans and not long after Irina was born Elena was already pregnant with their third child. He assured Elena that he was just kidding about having his own Quidditch team made up of his own children. What started as just a year away from Quidditch evolved into a four year journey of raising his two children followed by a third and even a fourth. Iliana being his third child and Raina his fourth. It seemed fate decided he would have daughters from here on out. He loved every moment and only took the lost of Bulgaria at the World Cup in the very first round a little personal. If he had been there Viktor knew it would have been different. Yet with chasing around four different children he didn’t have much time to dwell on that. Once the family wasn’t as crazy and assuring Elena that she would have help with the children Viktor returned to Quidditch. As much as he avoided the fans as a teen he couldn’t help but enjoy the cheering at his return just a little. Over the years he watched his children grow up missing as few events in their lives as he could. In 2014 Viktor’s life long dream came true, the Bulgarian national team won the Quidditch world up. It was an incredible game but they managed to defeat the Brazilian team. He even cried as it caught the snitch in joy, his wife only repeatedly brought up how he didn’t even cry at their own wedding though. Just before Edrik’s eleventh birthday Elena informed him of a job offer she has received to work for the ministry. It wasn’t something she could honestly pass up. Edrik would also be going to school soon and while Viktor had immense pride for Durmstrang he couldn’t help but be impressed and a little jealous he hadn’t gone to Hogwarts. With that the family decided to move to England. Viktor transferred to the Appleby Arrows Quidditch team and proudly played for them while he watched each one of his children get sorted into different houses at hogwarts. Viktor eventually retired from Quidditch after an especially bad game where he was majorly injured, no longer able to take the bludger hits like he used to he stepped away from the game he loved at least professionally. Viktor had ideas of relaxing and watching his children grow, being there for them. Yet as the he found himself home while his wife was at work and children at school or following their own careers retirement started to get boring for him. He also couldn’t help but be worried by the state of things in Europe, the school they had moved just for the children to go to was being attacked multiple times and a student even died. It only brought back terrible memories of what happened during the Tri-Wizard tournament. Which didn’t help that it was coming around again, this year he only hoped for a peaceful event. Which it was at least during the tournament. Hogwarts won this year and while he made it appear he was rooting for Hogwarts he had hopes Durmstrang would be victorious. To make up for where he had failed years and years ago. Just as he thought he could breath a sigh of relief tragedy stuck. Both Durmstrang and Beauxbaton schools were attacked as they returned home and there were very few survivors. So far the new school year has been quiet with the only major events being that the American school of Ilvermorny has joined Hogwarts this year. Still Viktor has two children in Hogwarts and it makes him very nervous with everything happening.
{ "title": "Viktor Krum", "domain": "alohomora.fandom.com", "cats": "character,durmstrang,krum,minister_of_magic", "removed": [] }
The Dragon Flu is a highly contagious virus that spreads via water droplets produced from infected individuals. Symptoms include high fever, coughing, fatigue and greenish scales erupting on the skin. These symptoms typically appear 3-6 days after exposure. Most individuals recover from Dragon Flu with no side effects. Frequent hand washing and keeping distance from infected individuals helps stop the spread of the virus, and the virus typically lasts 2 weeks to 1 month. Signs and Symptoms ------------------ Symptoms of Dragon Flu include irregular body temperature (going raging hot to frigid cold very quickly), coughing, fatigue, and itchy, greenish scales erupting on the skin, typically affecting the limbs. Itchiness can be kept at bay using a special salve of aloe, powdered dragon claw, and morning dew. Healers typically prescribe bedrest and isolation for their infected patients, though cases can become serious enough to warrant a visit to the hospital. Severe cases of Dragon Flu will be amplified. Severe cases can have long term affects in which their body never fully regains it's ability to regulate body temperature, and they can have permanent greenish scales or at least a greenish tint to their skin. Prognosis --------- Individuals infected with Dragon Flu rarely have a serious enough case to cause alarm. Typically, patients can be expected to heal on their own within one month of symptom onset. In 2% of cases, the scale rash can become internalised, leading to organ failure and ultimately death. Those that survive a severe case of Dragon Flu will have months, to years of recovery. Cure ---- There is no known cure for Dragon Flu, only treatments to mitigate symptoms.
{ "title": "Dragon Flu", "domain": "alohomora.fandom.com", "cats": "information,magical_ailments", "removed": [] }
Claustrum de Lupus, or otherwise known as the Den of Wolves. It is an inn and program to assist werewolves with a number of needs! Claustum de Lupus was built in the 15th century as a regular inn and pub. During the second Wizarding War the inn was set ablaze by Voldemort supports. The inn was reopened in the year 2000 and expanded to be both an inn and service for werewolves. THE INN ------- The second story of Claustrum de Lupus is a magical "inn" for werewolves. Werewolves traveling often use the inn when staying in London as it's the most accommodating for any needs a werewolf may have. During the full moon, the inn is particularly special as all of the rooms have been enchanted and magically reinforced to safely contain a transformed werewolf. The rooms magically seal at the full moon, and don't unseal until the full moon has set. The staff of the inn are trained in basic healing. Should a werewolf have caused any injuries to themselves during the full moon they are prepared and willing to help the werewolf recover and treat the injuries. THE POTION PROGRAM ------------------ Claustrum de Lupus employs a few potioneers to brew the wolfsbane potion for distribution to any werewolves in need, along with any other potions that the community may want. In particular, the Claustrum de Lupus potioneers are renowned for having some of the best werewolf bite salve (the powdered silver and dittany mixture needed to close werewolf wounds) in the country. Of course, they offer these services free of charge. SOCIAL SERVICES --------------- Those at Claustrum de Lupus understand how difficult werewolves lives can be. As such, they employ social workers who will help werewolves with anything they may need. Whether it be finding werewolf friendly housing, connecting with a support group, finding a good therapist, or looking for job opportunities! The social works will do everything they can to help make a werewolve's life more bearable, and ensure they have the right resources.
{ "title": "Claustum de Lupus", "domain": "alohomora.fandom.com", "cats": "", "removed": [] }
The new rendition of Phoenix Rising is focused on learning defensive spells outside of the standard Hogwarts curriculum, and preparing themselves for danger that could arise due to the Purifier threat. They have some connection with the Order of the Phoenix and are the most likely students to be recruited after graduation. Members of Phoenix Rising may act as they see fit, whether it be gathering intelligence regarding the potential Purifier threat within Hogwarts, to learning and preparing spells and curses that will prove useful in the fight ahead. Previous Iterations ------------------- Phoenix Rising was a student organization aligned with the Order of the Phoenix. Phoenix Rising started when James Potter was confiding in Abigail Shacklebolt about finding the first dead student on the train. Abby decided they should take it into their own hands trying to uncover who was behind the murders happening at Hogwarts. After Elaine had been revealed, the group slowly lost its way. This only intensified when the student leaders, James Potter and Abigail Shacklebolt graduated. The disbanding occurred after Abigail's death.
{ "title": "Phoenix Rising", "domain": "alohomora.fandom.com", "cats": "affiliations,information,phoenix_rising", "removed": [] }
THE PLOT -------- The second, and final, downfall of Voldemort was followed by years of peace. Many of the heroes settled down and started families. Nothing can last forever though. In 2022, everything started to change. Mysterious murders, many even at Hogwarts, created fear and unrest. Near the end of the 2022-2023 school year the culprit was revealed, Slytherin seventh year Elaine Dupree, and she was not alone. She had built up an entire organization of followers, known as The Puriifers. These followers infiltrated Hogwarts to extract Elaine and several of her key student followers. By the end of the year, the Purifier’s struck once more by destroying a portion of King’s Cross minutes before the arrival of the Hogwarts express. Months of silence followed. The Magical world was on high alert, but there were no further attacks. Despite recent events the Triwizard tournament returned to Europe, held at Hogwarts. The school year was a series of Champion challengers and events, with many Durmstrang and Beauxbaton seventh years completing their final year at Hogwarts. Hogwarts’ champion won the Tournament, and the foreign delegations returned home... but not before all hell broke loose. On the return trip, the Durmstrang ship and Beauxbatons carriage exploded, leaving some injured and many dead. But it wasn't the Purifiers who took responsibility for the attack, despite their involvement. A new contender, a magical terrorist group known as Kraken claimed credit. Kraken’s actions motivated other terrorist and extremist groups to perform controversial acts of violence. An American rights organization, known as Chimera’s Claw, vandalized and compromised Illvermorny’s foundation during the summer of 2024. Due to necessary and extensive repairs, Illvermorny was forced to remain closed for the upcoming school year and many other Wizarding schools opened their doors to the students, including Hogwarts. With the addition of several hundred more students, Hogwarts is a bustling place this school year, both for better and worse. Unfortunately, a terrible event struck. During Hogsmeade annual winter festivities a horde of Dragon’s fell upon the Wizarding village. While it was quickly contained it was merely a diversion. Azkaban prison was attacked by unknown individuals and the prison’s magic dampening device was destroyed. All of Azkaban’s prisoners have escaped. The Ministry, with the aid of MACUSA agents, has been working tirelessly to recapture and repair Azkaban. As summer fell upon the Isles a new ailment, dubbed Hag's Fever, has swept across the land and caused a quarantine, no one in or out. So, while all the Ilvermorny students are stuck for the time being, at least they'll be surrounded by their new friends from the school year! PAST EVENTS ----------- ### 2022 **Summer 2022**- The site is opened! **July 14, 2022** - Minister Kingsley Shacklebolt is killed. Cain Reynolds is appointed temporary Minister of Magic. **September 1, 2022** - Start of Term. A muggleborn 1st year is found dead on the Hogwarts Express. **October 10, 2022** - A 4th year muggleborn Ravenclaw is found dead on the grounds of Hogwarts. **December 15, 2022** - Ethan Johnson is attacked by the murderer and survives. Minister Reynolds is killed. The previous Headmaster of Hogwarts steps down. ### 2023 **January 5, 2023** - Neville Longbottom is appointed Headmaster of Hogwarts. **February 13, 2023** - Victoire Weasley is elected Minister of Magic. **April 1, 2023** - Hogwarts is attacked by mercenaries. Several students are kidnaped and Ethan Johnson is killed. Elaine Dupree officially comes out as the murderer of the students. The Purifiers are officially announced. **April 6, 2023** - Students that were kidnapped are rescued. **June 10, 2023** - Kings Cross is bombed hours before the Hogwarts Express arrives. The Purifiers claim responsibility. **July 1, 2023** - Despite worries about the timing, the Ministry announces the return of hte Tri-Wizard Tournament, to be held at Hogwarts. **September 1, 2023** - Start of Term. The Beauxbatons and Durmstrang students arrive at Hogwarts. **November 1, 2023** - The Tri-Wizard Tournament officially starts. The champions are announced. **November 16, 2023** - The First Tri-Wizard Tournament task starts. **November 22, 2023** - The Purifier, Desirae Rousseau, and Elaine's right hand lieutenant, is tracked down by the Minister and killed during fight against auror Claire Slater. **December 25, 2023** - Yule Ball ### 2024 **January 25, 2024** - Minister Victoire Weasley steps down as Minister. Hermione Granger-Weasley is elected the next Minister. **February 10, 2024** - Headmaster Longbottom falls ill and steps down as Headmaster. **February 16, 2024** - Minerva McGonagall comes out of retirement to take up the mantle of Headmistress of Hogwarts. **February 25, 2024** - The Second Tri-Wizard Tournament task starts. **April 30, 2024** - The Third Tri-Wizard Tournament starts. Molly Weasley wins the Tournament. **May 19, 2024** - The Beauxbatons and Durmstrang students return to their schools. During transit the ship and carriage explode. Only a handful of students from both schools survive. A terrorist group, Kraken, takes credit for the explosions. **May 25, 2024** - Harry Potter goes missing. **June 2, 2024** - Ilvermorny is vandalized by an extremist group, Chimera's Claw. Due to the structural damage to the school, Ilvermorny is closed for the coming school year and many of the families opt to send their children to Hogwarts, or other wizarding schools for the coming school year. (roughly half the Ilvermorny students will attend Hogwarts) **August 1, 2024** - Harry Potter is pronounced dead after his wand is found abandoned. **September 1, 2024** - Start of Term. Ilvermorny transfer students arrive at Hogwarts. **December 29, 2024** - Dragons rampage at the annual Hogsmeade holiday festival. Azkaban is destroyed and all of the inmates escape. ### 2025 **May 12, 2025** - Hag's Fever spreads across the British Isles. A magical quarantine is put in place banning all travel out of the Isles for magical individuals. **June 7, 2025** - Elaine Dupree is "killed" by Ministry aurors. **June 11, 2025** - Yorkshire vs Wimbourne Wasps finals match. A "firework malfunction" causes explosion and many, including Minister Granger-Weasley, are killed in the accident. Travel restrictions are loosened (though still regulated). **August 1, 2025** - Viktor Krum is elected next Minister of Magic. **September 1, 2025** - Start of Term. **October 1, 2025** - The magical barrier around Hy-Brasil breaks and many magical creatures escape the Druid island. The Druids and Ministry start to work together to create a new barrier and capture the escaped creatures. **October 12, 2025** - Magical quarantine is officially lifted. **December 24, 2025** - a Magical ball is held by the British Royal family. All are invited. **December 31, 2025** - A mysterious island is discovered in international waters. The Ministry sends employees to investigate. ### 2026 **January 1, 2026** - The news gets wind of the mysterious island. Explorers of all sorts rush to the new island. **January 10, 2026** - The Order of the Phoenix is revived and all factions dissolved. The news of Harry Potter's return remains hushed, but spreads through the magical community. *-2026 is just beginning, and events will be added as they happen!-*
{ "title": "The Story", "domain": "alohomora.fandom.com", "cats": "information", "removed": [] }
Gabrielle Eleanor Shacklebolt ----------------------------- Biographical Information ------------------------ ### Born 1 September 2004 ### Blood Status Pureblood ### Marital Status Single ### Sexuality Heterosexual ### Nationality Welsh ### Nicknames/Aliases Elle Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Brown ### Eye Color Brown Magical Characteristics ----------------------- ### Wand 9", blackthorn, dragon heartstring ### Patronus Bloodhound Relationships ------------- ### Family Members * Hestia Jones-Shacklebolt (mother) * Kingsley Shacklebolt (father) † * unplayed sibling (sibling) * Abigail Shacklebolt (twin sister) † Affiliation ----------- ### Job * Bounty Hunter (July 2024 - current) * Information Broker (July 2024 - current) * Hitwitch-in-training (June 2023- June 2024) ### Faction * Formerly: Order of the Phoenix * Formerly: Phoenix Rising ### School Hogwarts ### House Gryffindor ### Graduation Year 2023 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | I've been patient, James. I believed in them. The Order. Harry. Hermione, all of them. I trusted they'd find out what happened. All I got for my belief was another funeral. | ” | –Gabrielle to James Potter | Gabrielle is the youngest Shacklebolt child, and the twin sister of, now deceased, Abigail Shacklebolt. She's been traveling the world as a bounty hunter and information broker since summer 2024, only just returning to the UK in January 2026. Personality ----------- Gabrielle is a thrill seeker. She chases one high to the next and thrives in high stress and high risk situations. She is able to keep a calm head in any situation, but loves the feel of her heart racing. She is a daredevil in that sense, and warnings don't stop her from doing something, if anything it encourages her to do it even more. Though that doesn't make her reckless. She doesn't rush in blindly just for the thrill. She is always calculating the risks, and doing what she can for her own safety. (Example, she'll sky dive, but she'll actually follow safety protocols). Gabrielle someone that's been scarred a great many times, and she's never quite healed from it. Those that know her from school will see through this mask quite easily, and see how resentful and angry she is about the deaths in her family. And vengeful. Dear  god, is she vengeful. Her anger drove her away from the Ministry because she felt like they'd never get the job done. She has little trust in authority at this point, and fully believes that if she wants something done right, she has to do it herself. She doesn't trust others to support her, as they've already failed her family so many times before. Nor does she particularly want people's help or support. She's also quite guarded when it comes to certain... attachments. As she feels her sister's death could have been avoided had Theodorus Nott never entered their lives. In fact, she's come to resent love because of this. Though if she's not putting on a fake smile, Gabrielle is not a very nice person. She can come across very rude and arrogant, and very sarcastic. She's the type of person that  doesn't feel a need to pretend to be nice or pleasant if she doesn't want to. She isn't intentionally mean though where she wants to hurt others, she just refuses to be sugar coat things, or fake niceties. Relationships ------------- to come History ------- Growing up the daughter of the Minister wasn't easy. The youngest of the Shacklebolts (though only youngest by a few minutes), Gabrielle had a lot to prove from a very young age. Thankfully, she had two very loving parents, and two wonderful siblings. Despite the pressures of her father's work, her childhood was a very happy time. In particular it helped that she had her sister, Abigail. They were only a few minutes apart, and thus inseparable, as many twins are. Her childhood wasn't very exciting though, thankfully. Her father tried not to bring his work home with him. WHile she knew he was the Minister she only really ever saw him as "dad". Eventually she and he sister were old enough to attend Hogwarts and both were placed in Gryffindor house. Quite fitting, considering their personalities. Abby was always the head strong one, but Gabrielle always had a quite bravery to her. She was a fearless child who would accept any challenge you presented her with. Most of her Hogwarts years were quite uneventful. She would play for the Gryffindor quidditch team when she got older, and was also an active member, and even went on to take a leadership role in the Dueling club. She excelled in Dueling and Defense Against the Dark arts. Quite easily her best subjects. That is, until her seventh year. That horrible summer night. Her father had left for work that morning like every other morning, and that night Aurors were knocking on their door. Dead. Murdered. Gabrielle can still remember her mother's sobs. There were no leads yet, but they were promised that his death was being investigated. They'd catch whoever did this, and bring them to justice. Despite the horrible anguish, Gabrielle believed them. She'd been told her whole life to trust the Ministry. They'd failed her father tonight, but they'd fix it. They'd make it right. Then, the first muggle born student was killed. Her sister and James Potter formed Phoenix Rising, and Gabrielle immediately joined the cause. Of course, the adults would get to the bottom of this, right? But that didn't mean they couldn't help! Then another murder.... And Ethan was almost killed... With each event, Gabrielle felt that unwavering trust begin to shake. Why wasn't the Ministry doing anything? Why was this still happening? She'd always been told to trust them! The night of April 1 2023 was the most terrifying of Gabrielle's life. She was one of the students kidnapped during the attack. At the time, she didn't understand why, but afterwards she came to realize that it was due to Abigail and Theodorus' involvement. She believes that the Purifiers had meant to kidnap Abigail and grabbed her by mistake. Thankfully, she and the other students were rescued. Though she decided then and there to never be that helpless again. After graduation she started Hitwitch training. At the same time, she was also brought into the folds of Order of the Phoenix. She was told, and led to believe, that the Ministry was doing everything they could. And that sometimes they just needed help.  That the Ministry wasn't failing her, and that she could help them. And she truly believed this, especially when Desirae was tracked down and killed. She felt like her trust was finally starting to pay off. Until that faith was shattered. Abigail was killed. Elaine had killed her and that Nott boy Abigail had been so infatuated with. He'd been a Purifier, something that made her blood boil. Her sister, her beautiful and strong twin sister, was gone. Taken from her by the Purifiers. Just like her father had been taken a year and a half earlier.  Gabrielle would never believe those false promises of justice again. Gabrielle quit her job at the Ministry without notice and packed a bag. She left with only a duffle bag and a note to her mother and older sibling saying that she was going to travel. She needed to find a new purpose in life. When she was in Australia, she was taken under the wing of a magical bounty hunter, who taught her everything they knew. She was a quick study. From her extensive dueling training at school and her year of Hit Witch training. She apprenticed under this bounty hunter, until she finally felt ready to work on her own, roughly a year. Then she set off on her own to make her own path as a bounty hunter. She continued to travel the world in her work. Gabrielle was in Brazil when news arrived of a magical island appearing in Europe.  She knew there were still quite a few escaped Azkaban prisoners, with some hefty bounties, as well. So, she's finally decided it's time to come home...
{ "title": "Gabrielle Eleanor Shacklebolt", "domain": "alohomora.fandom.com", "cats": "character,shacklebolt,hogwarts,gryffindor,hit_wizard,bounty_hunter,dropped", "removed": [] }
| | | | --- | --- | | | Our community needs more information on this page! *Can you help out? Click here to add more.* |
{ "title": "Corrupted Land", "domain": "twisted-towers.fandom.com", "cats": "article_stubs,champaign_stage", "removed": [] }
| | | | --- | --- | | | Our community needs more information on this page! *Can you help out? Click here to add more.* |
{ "title": "Separate Enemies", "domain": "twisted-towers.fandom.com", "cats": "article_stubs,champaign_stage", "removed": [] }
***DISCLAIMER: All information on the Alohomora Wiki is relevant to Alohomora ONLY. While this character is canon in the Harry Potter universe they may have developed differently than is canonly believed.*** Kingsley Shacklebolt -------------------- Biographical Information ------------------------ ### Born On or before 1960 ### Died 14 July 2022 ### Blood Status Pureblood ### Marital Status Married ### Sexuality Heterosexual ### Nationality British ### Nicknames/Aliases Royal Physical Information -------------------- ### Species Wizard ### Gender Male ### Hair Color Bald ### Eye Color Brown Magical Characteristics ----------------------- ### Wand Unknown ### Patronus Lynx Relationships ------------- ### Family Members * Hestia Jones-Shacklebolt (wife, alive) * Unplayed child (child, alive) * Abigail Shacklebolt (child, deceased) * unplayed child (alive) Affiliation ----------- ### Job * Minister of Magic * Formerly Muggle Prime Minister Guard * Formerly Auror ### Faction Order of the Phoenix ### School Hogwarts ### House Unknown ### Graduation Year Unknown | | | | | --- | --- | --- | | “ | I'd say that it's one short step from 'Wizards first' to 'pure-bloods first,' and then to 'Death Eaters'. We're all human, aren't we? Every human life is worth the same, and worth saving. | ” | –Kingsley to Lee Jordan | Kingsley was a war hero and powerful figure in the Wizarding War. He's credited for many of the policy reforms at the Ministry that brought it to it's current era. He was Minister of Magic for many years, until he was killed in July 2022 by Alastor Draven. Personality ----------- to come History ------- to come
{ "title": "Kingsley Shacklebolt", "domain": "alohomora.fandom.com", "cats": "character,pureblood,shacklebolt,auror,order_of_the_phoenix,deceased,hogwarts,minister_of_magic", "removed": [] }
There is something about Dragons. Something thrilling and exciting, but also very dangerous and terrifying. While dragons exist in all parts of the world, they are most famous in Europe due to Europe’s dragon species diversity and multiple dragon reserves. You can learn about all the different Dragon species (put link here). In school, young witches and wizards are taught about the different Dragon species in Care of Magical Creatures. They use Dragon hide gloves in Herbology. Sometimes they even use Dragon goods in Potions. In the adult world, Dragon goods are expensive, but popular. From protective gear, to clothing, to Quidditch gear, to potion ingredients, and more. Dragons are studied by Dragon keeps, and kept in Gringott vaults as added protection. Whether people realize it or not, Dragons play an important role in Wizarding society. There are many paths one might take, both legal and illegal, when it comes to working with dragons. DRAGON RELATED CAREERS ---------------------- ### Dragon Egg Smuggler - ILLEGAL Dragons are extremely dangerous creatures. Despite that, some people have made a business out of stealing and selling dragon eggs. Dragon eggs have many uses. Some stubborn witches and wizards might wish to try and keep them as pets (terrible idea), other wealthy customers might want them as a sign of their wealth, even Gringotts has been known to blur the legality line by purchasing dragon eggs with the intent of using them to guard some of their vaults. Possessing dragon eggs (without Ministry approval) is a serious offense and could earn someone a stay at Azkaban prison. ### Dragon Goods Merchant - LEGAL/ILLEGAL Dragon goods is a lucrative business. There are an endless amount of uses when it comes to dragons as a whole. From their blood (there are 12 known uses, discovered by Albus Dumbledore), hide (often used as protection), bones (often used in divinations), etc. A Dragon Goods Merchant is the person to visit if you need anything dragon related (legally, of course.). Even the meat is sold in shops such as this. Dragon meat is particularly popular among the more carnivorous races (Giants, part giants, werewolves, individuals with werewolf tendencies, goblins, part goblins, etc.). Selling Dragon goods requires special permits and licenses, which are acquired through the Ministry’s Licenses and Permits office. Some sellers prefer to work on the black market though, to avoid any Ministry taxes, or to sell products that are not legally sellable such as goods from endangered species or illegally obtained dragon goods. There is quite a market when it comes to illegal Dragon goods. ### Dragon Hunter - LEGAL Dragon hunters are legally permitted to hunt, and kill dragons, with the intent of supplying Merchants with Dragon goods and control dragon populations. Dragon Hunters are contracted by the local Governments of where they work. Dragon’s have no natural predators except other dragons, as such populations would be uncontrollable if it weren’t for Dragon hunters. Some Dragon reserves that are particularly susceptible to overpopulation (such as the MacFusty reserve due to the Hebridean Black’s huge territory.) even contract a full time Dragon Hunter to maintain the reserve’s population restrictions. ### Dragon Keeper - LEGAL Dragon Keepers are individuals trained to maintain the many Dragon reserves. Dragon Keepers are researchers of a sort, observing and recording dragon behavior, but also act as the first line of defense in keeping dragons from hurting wizards or muggles. Dragon Keepers are not trainers though and they do not interfere with the Dragons unless human life is in immediate danger. Instead, Dragon Keepers maintain the Dragons’ natural habitat and territory so that they may live normal dragon lives. If they do their job right, the dragons will never even know of their existence. ### Dragon Poacher - ILLEGAL Poaching is a notorious business, and quite dangerous in regards to Dragon Poaching. Dragon poachers often get their wares (which they sell to Dragon Goods Merchants, both legal and illegal.) from Dragons outside the safety of Dragon reserves. Since Dragon Keepers can not interfere with the Dragons unless human life is in danger, they cannot force dragons to remain on the reserves, or force dragons onto a reserve. Dragon poaching exists in all regions of the world. ### Dragon Trainer - ILLEGAL *requires a galleon shop purchase on the site.* Many believe that all species of Dragons are too uncontrollable, and incapable of being trained to any capacity. They are partially right. Most species can’t. But there are two species in existence that are just docile enough that some degree of training is possible. The Antipodean Opaleye (native to New Zealand), and the Common Welsh Green (native to Wales). Though please note, ‘training’ is a loose term. Dragons can not be fully controlled, no matter how docile its nature. Conditioning is a better term. Through repetition, skilled individuals can teach dragons to react certain ways, depending on a established condition. We see such an example in the Deathly Hallows, in which a Dragon was conditioned to expect pain when it hears a certain sound, thus making it shrink back and permit workers to walk past safely. Most likely it was an individual in this career that conditioned the Gringotts’ Dragon. Dragon Training is a highly illegal act, and been outlawed for generations. Despite this fact though, entities like Gringotts have managed to avoid Ministry action by a treaty established hundreds of years ago. On this treaty, Goblins agreed to manage Gringott’s Bank for the Ministry, but only on the terms that Ministry law ended at the Bank’s doors. To put it another way, the Ministry can not force Gringott’s bank to do anything, as it is does not fall within the Ministry’s Jurisdiction. DRAGON RESERVES --------------- There are four main Reserves in Europe that are run by Dragon Keepers. Dragon reserves are basically sanctuaries, in which dragon territory is kept safe and free, so that dragons can live peaceful and natural lives away from non-magical society. **Romanian Dragon Sanctuary** - Several species of dragons can be found here. This is where Charlie Weasley worked. **MacFusty Dragon Reserve** - Located in the Outer Hebrides of Scotland. The MacFusty clan has maintained this reserve for hundreds of years. Home to the Hebridean Black. **Snowdonia Dragon Reserve** - Hidden in mountains of Wales, home to the Common Welsh Green. **Sweden Reserve** - This reserve has grown in ‘infamy’ due to its location falling in the path of the annual broom race. Home to the Swedish Short-Snout.
{ "title": "Dragonology", "domain": "alohomora.fandom.com", "cats": "information,career", "removed": [] }
Albus Severus Potter -------------------- Biographical Information ------------------------ ### Born N/A ### Blood Status N/A ### Marital Status N/A ### Sexuality N/A ### Nationality N/A ### Nicknames/Aliases N/A Physical Information -------------------- ### Species N/A ### Gender N/A ### Hair Color N/A ### Eye Color N/A Magical Characteristics ----------------------- ### Wand N/A ### Patronus N/A ### Animagus N/A Relationships ------------- ### Family Members N/A Affiliation ----------- ### Job N/A ### Faction N/A ### School N/A ### House N/A ### Graduation Year N/A Links ----- ### Application N/A
{ "title": "Albus Severus Potter", "domain": "alohomora.fandom.com", "cats": "character,potter,auror,hogwarts,slytherin,halfblood,weasley", "removed": [] }
The Order of the Phoenix is a group of adults set on protecting the wizarding world and preventing darkness from spreading. For a time, the Order of the Phoenix splintered into three separate factions - Heliopath, Ouroboros, and the Order of Statera. It has recently been revived in a show of unity by Harry Potter, Casimir Karkaroff and Claire Slater. Known Leaders ------------- Albus Dumbledore (1970-30 June, 1997) Minerva McGonagall (30 June, 1997-2 May, 1998) Alastor Moody (30 June, 1997-27 July, 1997) Kingsley Shacklebolt (28 July, 1997-2 May 1998) Harry Potter (Autumn 2022-May 2024) Current Leadership Structure ---------------------------- The Order of the Phoenix reunified in January 2026. With their recent reunification the Order has decided to steer away from "leaders" and instead keep the Order as a pure democracy. While they have also decided to break themselves into squads, senior members are more guides, and not actually leaders. Timeline -------- 1970 - Order of the Phoenix formed by Albus Dumbledore October 31, 1981 - Order dissolved due to the downfall of Lord Voldemort June 23, 1994 - Order of the Phoenix reformed due to the return of Lord Voldemort May 2, 1998 - Order of the Phoenix halted main operations with the final downfall of Lord Voldemort Autumn 2022 - Order of the Phoenix reformed to balance the darkness brewing on the horizon July 31, 2024 - Order splinters into 3 separate factions with the disappearance of Harry Potter (Heliopath, Ouroboros, Order of Statera) January 10, 2026 - The Order of the Phoenix is reborn from the ashes with Harry Potter's return.
{ "title": "Order of the Phoenix", "domain": "alohomora.fandom.com", "cats": "affiliations,information,order_of_the_phoenix", "removed": [] }
Cryomancy is the ability to manipulate the frozen natural elements, namely ice and snow. Cryomancers range in power, from an enhanced natural protection from frostbite to the ability to freeze beings and beasts through. Known Cryomancers ----------------- The following cryomancers are known canonically. ### Astrid Abrahamsson Astrid has the ability to manipulate snow and ice using her hands. There is a unique well of magic within her that she taps into when using this power, which is focused through her hands. When the well of power is depleted, exhaustion overtakes her and she will need a restorative sleep and meal. The manipulation is not all powerful - she cannot freeze people or use it too much without depleting the well. Music helps Astrid control this ability and not let it get out of hand, so she will often be found humming while using it. Signs that show Astrid tapping into the power include a faint blue light emanating from her hands and wisps of glowing, bluish steam around snowy/icy bits that she had manipulated. Astrid discovered the power when she was nearly six years old, first displaying itself when her normal magic started to appear. She is capable of producing balls of snow (which she often likes to make into playful snowmen) and icicles, especially when she is angry. The power is tied to her emotions, so in order to conceal her powers, Astrid has managed to internalise and lock away strong feelings, only letting them go when she is certain she can control them.
{ "title": "Cryomancy", "domain": "alohomora.fandom.com", "cats": "ability,magic,cryomancy", "removed": [] }
Claire Evangeline Slater ------------------------ Biographical Information ------------------------ ### Born 21 November 2001 ### Blood Status Half-blood ### Marital Status Single ### Sexuality Bisexual ### Nationality British ### Nicknames/Aliases None Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Blonde ### Eye Color Green Magical Characteristics ----------------------- ### Wand applewood, phoenix feather, 12" - supple. ### Patronus European badger Relationships ------------- ### Family Members * Shela Slater (mother, alive) * Tim Slater (father, alive) * Grey Slater (brother, alive) * Addilyn Slater (sister, alive) Affiliation ----------- ### Job Auror ### Faction Heliopath ### School Hogwarts ### House Gryffindor ### Graduation Year 2020 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | stuff | ” | –person to someone | Claire Slater is the eldest Slater child. She is an Auror, and is credited with tracking down the Purifier, Desirae Rousseau, and killed her in the ensuing duel. She is an active member in Heliopath. Personality ----------- Claire dons the appearance of the perfect daughter. She was born perfectly on time, and was taught from a very young age how to impersonate perfection in every possible way. Smile, back straight, don’t talk back. She is a perfect example of her parents ruthless determination. Not a child, but an investment. But, for Claire, her tunnel vision prevents her from seeing the flaws in her mother and father. To her, her parents simply want the best for her and her siblings. She is proof of that, having done exactly what she was told, and found success and comfort from it, right? Or, so she tells herself. No matter that she is riddled with anxiety when it comes to failure, that her nails are constantly short and stubby as she bites them with a vicious intent. She cannot see how ‘expectation’ has failed her. She can only see the flaws within herself. Despite the fact that Claire is an extremely intelligent and determined individual, this did not come naturally to her. Very early on, Claire discovered that if she wanted to impress her parents, she had to work for it. Studying twice as hard as her peers, forgoing social events to cram for a test or practice a potion. This has molded her in to a hard-working, but hyper aware, young woman. She is constantly monitoring her own appearance and effort, very capable of picking apart herself - but also others, especially her competition. She is unflinchingly honest when asked, and has cut down a competitor by simply retelling the minute details she has observed over time. But, she does not do this with cruelty. This mentality has made her the pinnacle child to her parents, but has caused tension between Claire and her younger brother. To her, Grey is an example of poor decision making and a lack of drive. While he can see his parents for what they are, she struggles and so she blames him for his own failures. Just like she would for herself. In comparison, her relationship with her sister is very different. Claire has always taken pride in the fact that Addilyn looks up to her. Maintaining that facade of flawlessness for Addilyn’s benefit, as much as her own. She’s so used to navigating the high expectations of her parents, Claire doesn’t even realize how high she has them for herself. However, as stiff and single-minded as Claire might appear at first glance, it is not all she is. She also has a goofy sense of humour, almost childish. Having secretly marveled and enjoyed comic books and muggle technology since she was teenager. That self-consciousness disappears when Claire is around friends she trusts, and underneath it all she is still young and youthful. She is not just what her parents have made her to be, and underneath it all Claire wishes that everybody knew that. But, her terribly low self-esteem prevents her from shedding that comfortable mask of perfection. This is mostly due to her parents, even if Claire doesn’t see that. She still has a lot to learn, no matter how well read as she is. And the only way for her to learn that is for her to experience life separate from her own fear of failure. History ------- For all intents and purposes, Claire Slater is the perfect child. Firstborn of wizard, Tim Slater and witch, Shela Slater, Claire arrived promptly on time and with perfect little chubby cheeks. She was their newest investment, and they lavished her with attention. Claire enjoyed the first four years of her life doted on by her family, and she blossomed under their constant love and effort. She learned to walk earlier than expected, was talking beyond her years and generally impressed her parents in every way possible. When her brother arrived, this attention wavered and split a little. Claire did not enjoy sharing the limelight as a child and this forced her to quickly realise that should she want to keep her parent’s attention, she better perform twice as well as she had been before. It shouldn’t have been like that, but the Slater’s had a way of pitting their children against one and other. And Claire just so happened to be their shining example for who they expected their son to be. This caused tension between Claire and her brother Grey from an early age and they butted heads constantly. If Claire was learning on her practise broom, Grey had to do so, as well. She wasn’t used to sharing and it pushed her to challenge herself in an effort to keep her parent’s approval - even at the expense of her little brother. Luckily, the siblings didn’t have to fight alone for too long as, two years after Grey was born, Addilyn arrived. She was like a perfect reflection of Claire, but she didn’t enjoy hearing that as a child. Her parents constantly reminding her that she wasn’t special anymore because now there was two of her, but also expecting her to look out for her younger siblings as they grew and developed. Which she, of course, did. All the while, she continued to try and reach and exceed every challenge laid before her. As long as Claire had the pride of her parents she could handle sharing the limelight with her brother and sister. After all, she still loved them dearly, even if they fought some. However, as Claire continued to impress her parents with her excellent skills and early magical development, they wanted more and more from her. Never satisfied by their children’s individual effort; there was always something to do, some box to tick and Claire was the first one to throw herself in to each one, headfirst. When her acceptance letter to Hogwarts arrived, her parents were smug but unsurprised. Of course their little genius was going to attend the most prestigious wizarding school in Britain. The letter was pinned to the fridge for a whole week before one of Addilyn’s little early-learning math tests found their way on top of it. She bit down all of her fingernails the following night while practising for her sorting. In each performance she was a Ravenclaw or a Gryffindor, the two houses she’d heard relayed back to her fondly from her parents. Nothing else would suffice. When Claire arrived at Hogwarts she was promptly placed in Gryffindor, though the sorting hat had considered Ravenclaw as well. Claire was thrilled, buzzing with excitement at the prospect of learning - and maybe a part of her was relieved that her parents wouldn’t be around to shadow her anymore. Alas, a week in to her time at the school and she received her first letter from her parents and her carefree enjoyment came to a full stop. They were quick to inform her in great detail that ‘failure’ was not an option. She had to work hard, keep her priorities straight and most of all ‘make them proud’. Claire wasn’t sure there was anything she could do to truly gain their pride and acceptance, but from that day on she buckled down and did everything in her power to earn it. This meant that much of her time at Hogwarts was spent alone. She had top marks and never strayed away from the straight and narrow, but it was lonely at the top. They were the most solitary years of her life, but Claire felt sure it would pay off in the long run. She could have fun once she’d graduated, when she was an adult. Even when Grey arrived, Claire never wavered. Despite the fact that they had wildly different approaches to academia - he wouldn’t listen to her mentality. Claire graduated from Hogwarts at the top of her class. Her parents were there, and she thought she’d finally given them what they wanted. Having done exactly as they desired all throughout her schooling, at the expense of her social life and creative freedom. But, it wasn’t quite over. For many years, her parents had alluded to their plans for her. How amazing it would be to have an auror in the family. How noble their work was, and of course, how fantastic it would look among their high society peers. And so, that is what Claire did. She was so used to doing what she was told that rebellion didn’t seem like an option. Grey was already doing his own thing, much to the chagrin of their mother and father. There was no room for her to consider anything else. Training as an Auror wasn’t that difficult for Claire. She’d spent much of her life working hard, this was just the same level of dedication, with different physical and mental challenges. In fact, she actually enjoyed it. Plus, she could finally live off her own back, while still doing as her parents instructed. This meant that she had time to experience other factors of life outside of work - though limited as it was. It was while training that she met Casey. Having never really fallen in love before, Claire fell hard and fast the first time. He was older than her by seven years, but more mature and settled. In all her inexperience he taught her how to live outside of her work and her parents. Though she kept much of their burgeoning love affair secret, for fear that her parents wouldn’t approve. Claire wasn’t sure how she’d handle that, and so she avoided the confrontation at all costs. Meanwhile, the wizarding community continued to be shaken by new and dangerous attacks. From muggleborns being targeted at Hogwarts, to the eventual kidnapping of over a dozen students. Claire was very busy at work, every attempt to thwart the terrorists seeming futile. It frustrated and infuriated her to feel helpless, and so she threw herself in to it. Though, things were still becoming serious between her and Casey outside of it all. Still, when he proposed to her she was shocked. Claire never envisioned herself as a wife, her entire self image molded by her parents expectations. She said yes, suddenly excited and challenged in a different way. Despite this, she didn’t let it take away from her work. And so, when Kings Cross Station was attacked, Claire was one of the first-responders. Alongside Casey and many other Aurors. It was a devastating attack, but she hadn’t expected to lose Casey in the making. He was one of the three Aurors killed at the station and Claire was left to mourn alone. Nobody really knew about the two, so her grief was a lonesome and consuming thing. In the end, it just made her angry. Following the attack at Kings Cross, Claire let her work consume her. While her parents proudly spoke of how their daughter had ‘been at the heart of it’, she was focused on some form of justice. She thought wholeheartedly that if she could just get one, then maybe losing Casey wouldn’t be so bad. Claire quickly got a name for herself for her passion and determination in the task of finding and disassembling this new terrorist organization. She wouldn’t catch a break for four months. Not until a lead led Claire and Abigail Shacklebolt to an abandoned church in London. They had been informed that it was being used as a hideout and were both dispatched to catch anybody found there, dead or alive. Claire, alongside Abigail fought the terrorist hiding their and finally, they’d won something, It came at the price of notorious blood purist, Desirae Rousseau. She was killed in the fight, and at first Claire felt elated. Finally, something had been done. Justice was to be had for those who had been lost in these senseless attacks. And the papers raved about it for weeks. Blood Purist Desiare Rousseau - DEAD, though Claire did not approve of her name being leaked as one of the Auror’s responsible. That elation faded to a stark realisation that she had taken a life, and that was something she had to get over as well. No matter if she ‘deserved it’ or ‘better her than me’, it wasn’t something she wanted to take pride in. And she cringed as her parents regaled people with exaggerated tales of what exactly went down. Despite the fact that Claire hadn’t the clearance to tell them anything. That was perhaps the first time she finally found a dislike for her parent’s attitude to death. It was all a fairytale to them. Time went on, and the news faded with it. Claire was just another faceless Auror, though she had earned he stripes with style. She took her job very seriously and that social life she was carefully cultivating outside of it? Disintegrated. Most days were automated, a routine she stuck to with militant accuracy. The terrorists grip seemed to grow despite losing one of their high ranking soldiers. Claire refused to let it bring her down. They’d win in the end, she reminded herself. Good always prevailed over evil, all of her favourite comics said so. However, the attacks became more and more wide spread. The most devastating being the bombs detonated on the foreign students leaving after the Triwizard Tournament. Claire had known about the press surrounding the Tournament, but never in her darkest nightmares had she thought they would be targeted so viciously. The loss was terrible and Claire could see the mounting pressure as war lingered on the horizon. She’d read about what happened the last time such a mentality grew roots, and that in itself was worrying. She did all she could from her position, but it never felt like enough. They were losing too much. And like a domino effect, the attacks came one after the other. Another win seemed impossible to grasp. Even across the ocean, tensions were rising as the summer of 2024 brought down Ilvermorny Castle. The esteemed American wizarding school. Claire had offered her assistance in any way she could, just like Hogwarts had as it opened its doors. They were unsure of the attack was related to the blood purists they were dealing with, but it seemed dangerously similar. As a proud auror, even now Claire lives for her work. She will do everything in her power to prevent hate from consuming her beloved community. Claire’s hatred for the Purifiers and everything they stand for is strong, though perhaps fueled by her grief, as they were responsible for the death of her fiance. She works tirelessly as an auror to thwart any destructive plans they may have in place, but even she can only do so much. As it was when Harry Potter first went missing, their lack of information is their worst enemy. Though, despite rumours that the famous wizard was dead, Claire was relieved to hear that he had returned some time later. However, that was somewhat overshadowed by the escape of several dragons from a local reserve. Claire was among the few aurors who battled to wrangle the beasts as they terrorized the small Scottish village of Hogsmeade. She was furious to learn that it had all been a distraction, as Azkaban was simultaneously attacked, releasing a handful of dangerous prisoners and destroying an ancient artefact - thought to be the sole motivation for the terrorist attack. Though, at least both sides seemed to lose something in the making of this. For once.
{ "title": "Claire Evangeline Slater", "domain": "alohomora.fandom.com", "cats": "heliopath,slater,auror,character,gryffindor,hogwarts,halfblood", "removed": [] }
The art of medicine, and healing, has existed for thousands of years and in every culture. From medicine men, to Hedge witches. In the non-magical world they are known as Doctors, Physicians, surgeons. But in the magical? They are often known as simply ‘Healers’. HEALING CAPACITY ---------------- Healing spells and potions/elixirs are considered to be the most intricate and challenging form of magic in existence. They are able to knit together muscles and flesh, regrow organs, bones, and limbs, cure the most lethal of poisons and illnesses... **Magic is able to heal every non-magical ailment known to man** in the blink of an eye. Broken bone? Just give them a few seconds and you’ll be good to go! Caught some fatal illness? You’ll be feeling like your old self before you know it! Even regrowing a bone or organ takes only a matter of hours! While magic can heal all non-magical ailments, that is not always the case for magical ailments. How it is healed, if it can be healed, etc, depends entirely on the cause of the magical ailment. HEALING NECESSARY SITUATIONS ---------------------------- ### Dark/Forbidden Arts Magic classified within the Dark Arts can leave lasting, and sometimes irreparable damage. One particular example is Mad-Eye Moody, who lost an eye an a leg due to powerful jinxes. Due to the dark magic used, neither were able to be re-attached or regrown. Whether the Dark Arts can be healed though does depend on the level of the spell. Low level jinxes and curses won’t cause long term damage. Higher level Dark Arts though can be extremely destructive and irreparable. Regardless of level, the dark arts do not prevent alternative healing methods from being used. Please refer to Magical Prosthetics for further information. ### Dental Yes, dental. Just like in the muggle world, dental work does exist in the magical. Often times, dental magic is considered cosmetic magic, and depends on the individual on if they will seek magical treatment for whatever their dental needs. Magic is able to regrow, repair, shrink, and realign teeth with ease. In fact, it is very common for a Magical Dentist, or a Healer with extensive dental experience, to be onsite at sporting events due to the high chance of teeth being knocked out. ### Magical Accidents From potion failures to spell backfires, sometime magic just screws up and you get hurt in the process. One great example of this situation is Gilderoy Lockhart and the backfire of his memory charm. When it comes to magical accidents it depends on the strength of the accident. Small scale magical accidents, such as anything you might learn at Hogwarts, is reversible/reparrable. It can take several days, to fully recover, but students are rarely taught anything that could leave lasting damage. High end magic, potions, etc, though, can very much so be irreparable. Again though, alternative methods do exist and are elaborated on under Magical Prosthetics. ### Magical Creatures/Plants All magical creatures and magical plants contain some semblance of magic, even if they never manifest any magical abilities. Because of this, damage caused by magical creatures and plants requires special healing methods to repair, but is repairable except in a few very rare cases. The more powerful the magical creature or plant, the stronger the magic/elixirs/etc must be to heal. Magical Creatures and plants can, of course, still kill Wizards if magical treatment is not sought within a timely manner. Exception: Werewolf damage can be irreparable depending on the lunar cycle. Being bitten by a werewolf on the full moon will cause the victim to become a werewolf themselves, and there is no known cure. If you are attacked by a werewolf up to five days before, or after, a full moon there will be permanent scarring, and victims may develop lycan like tendencies (preference for rare meat, anger management problems, and bursts of energy at night). ### Magical Illness There are magical born illnesses in the world. One of the most common magical illnesses is Dragon Pox. But there are many magic born illnesses in the world. There are known cures for many magical illnesses, and thus entirely treatable. Of course, just as many can be treated there may exist some untreatable Magical illnesses. (If you wish to explore a magical illness, treatable or untreatable, please message ADMIN SORA .) ### Mental Magic Damage One of the only forms of magic that has no cure, or alternative healing method. The mind in general is quite delicate, and too much manipulation will leave lasting damage. Memories erased via memory charms are not retrievable/recoverable. Witches and Wizards can also be driven mad a number of ways, of which recovery is impossible Some examples of this situation are Neville’s parents, and Gilderoy Lockhart. ### Prosthetics Some damage simply isn’t reparable. So, what can’t be fixed can be replaced! Magic is able to do extraordinary things with magical prosthetics. Not just limbs, but also eyes, ears, etc. These prosthetics are fully capable of passing for whatever they are replacing, and function like the part they are replacing. This means that a magical eye replacement will look exactly like a normal eye, and you will be able to see through it. Some individuals may sacrifice the prosthetic’s ability to blend for special magical capacities. One example of this is Mad-eye Moody, who chose to have a special magical eye instead of a normal prosthetic. These sort of modifications to prosthetics do require a specialist, and are thus uncommon. (If you want to have a magically enhanced prosthetic, please reach out to ADMIN SORA .) ### Vision Just like in the muggle world, there are healers who specialize in eye care, examination, and repair. We see many instances where individuals do wear glasses. These cases are due to a natural deterioration of sight, and not external damage. For example, those born with poor eyesight(Harry Potter), or their eyesight deteriorates with age(Minerva McGonagal). Now, this does not mean it is not repairable. It is! Just like how lasik exists, the Magical world has its own version. This is considered more cosmetic healing though, so some individuals may choose not to pursue it and instead wear glasses. Damage caused to the eyes though, causing disfigurement or blindness, is either repairable or replaceable depending on the source for the damage. Please see Prosthetics for information on replacement. GENERAL TRAINING ---------------- ### Adult knowledge Adults are, if they did not continue their education, limited to the same knowledge as students. Some though that are not in the medical field have learned a few extra tricks though. They are by no means capable of healing serious or life threatening ailments, but many parents, after years of practice, have learned to many non life threatening ailments due to the antics of their children. ### Student knowledge Students at Hogwarts and other Wizarding school are taught the fundamentals of magical healing through Magical First aid courses. These classes only cover the basics, and simplest forms of healing. Even then, healing can be a very complicated art. In the class, students are taught how to heal minor broken bones, brew lesser healing potions, and taught how to identify and use herbs with healing properties. HEALING POSITIONS ----------------- ### Head Healer Head healers are considered the doctors, surgeons, etc, of the Magical world. These are the individuals with the training and experience to run a clinic, St. Mungos floor, etc. They are responsible for final diagnosis, designating treatment plans, etc. To become a Head Healer, you must have two years of extensive training/schooling at St. Mungos, PLUS ten years of on the job Healing experience. ### Healers To become a healer, prospects must complete two years of extensive training/schooling. At the moment, St. Mungos is the only provider of this secondary education so all Healer prospects must work at St. Mungos for a minimum of two years. Healers are considered 'lesser doctors'. While they have in depth training they are only a step above nurses. Healers follow the direction of the Head Healers they are under. Healers are capable of diagnosing and treating minor cases without their Head Healer's authorization, but not serious/life threatening cases. ### Nurses To become a nurse, prospects must complete six months of training/schooling. At the moment, St. Mungos is the only provider of this secondary education so all Nursing prospects must work at St. Mungos for a minimum of six months. Nurses are the medical assistances. While they themselves are more familiar with healing magic/potions/elixirs/etc than the average person they do not have the same level of knowledge and training as healers or head healers. Nurses are responsible for running tests, and tasks for the Healers, and overall comfort of the patients. In some cases, they can be tasked with the treatment of patients, but only when directed to do so by the Head Healer.
{ "title": "Healing", "domain": "alohomora.fandom.com", "cats": "magical_ailments,information,career", "removed": [] }
| | | | --- | --- | | | Our community needs more information on this page! *Can you help out? Click here to add more.* |
{ "title": "Banshee", "domain": "twisted-towers.fandom.com", "cats": "article_stubs,champaign_stage", "removed": [] }
Bjorn Alexander Krok -------------------- Biographical Information ------------------------ ### Born April 6, 1995 ### Blood Status Half Blood ### Marital Status Dating Deva Di Angelo ### Sexuality Heterosexual ### Nationality Norwegian ### Nicknames/Aliases none Physical Information -------------------- ### Species Wizard ### Gender Male ### Hair Color Blonde ### Eye Color Blue Magical Characteristics ----------------------- ### Wand Blackthorn, dragonheart string, 13 1/3' ### Patronus unknown Relationships ------------- ### Family Members * Olav Krok (father) * Hilde Krok (mother) * Lotten Krok (younger sister) * Tove Krok (younger sister) Affiliation ----------- ### Job * Pirate Captain * Thief * Smuggler ### Faction none ### School Durmstrang ### Graduation Year 2013 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | You know, most women fantasize of meeting a rugged, law-breaking pirate. It's terribly romantic. And yet you're so worried about them. I think your family has fed you far to many ghost stories. | ” | –Bjorn to Deva Di Angelo | (quick summary about the character) Personality ----------- Bjorn, if you didn't know him, can come across as a very scary and intimidating man. He's proud and confident. He's the sort of person that has an unbendable will, and the courage of a lion. He does not waver or cower before anyone, or anything. He is the sort of person that you do not want to make an enemy of, because he doesn't backdown. When you get to know him though these same traits are what make him charismatic and likeable. Before of his will you know that he will never waver on his values, and would never betray you. His confidence makes him outgoing. His courage makes him an excellent defender, and someone you know will always have your back. Bjorn works hard, and isn't afraid to get his hands dirty. He carries his own weight, and he will help out anyone he sees struggling. Bjorn is a very experienced person as well, and someone you would trust in a situation you know he's experienced. His confidence is reassuring and instills trust. He's also cautious and calculating. He doesn't do anything without thinking it through first and ensuring he's weighed all his options. Bjorn isn't necessarily a nice person, he doesn't give compliments easily, and he won't just flash you a smile. He can come across as sarcastic, and sometimes a bit aggressive. But he isn't a mean person either. Instead, he's a hardened, street smart man. So a "bad boy" but not a "bad guy". Bjorn is also a silent sympathizer and supporter of those in need. He helps those who need it. He'll leave money for families he knows can't make it. But he refuses to take credit for his deeds. He's just someone that doesn't like to see others suffer when they are seemingly decent people. So if he can do something about it without putting himself in a bad situation? He will. Relationships ------------- to come History ------- The Krok family wasn't always "Krok". It all started with James Hook. Hook, of course, wasn't his real surname. James was found on the doorsteps of an orphanage shortly after birth. He was given the surname "Hook" by the orphanage, mostly just because it was the first word that came to mind when he needed paperwork done. James was a muggleborn wizard, and eventually, was found by the Ministry, and taken into a wizarding home as a child. His adopted family wasn't exactly the most pleasant people. The father, despite being a wizard, worked on a ship, while the mother was a witch who was a stay-at-home mother. The father was a mean drunk, and beat all the children that were brought into the home whenever he wasn't on the sea. During that era pirates were still a very common and dangerous adversary on the seas, and James' adopted father worked on a ship that tried to hunt them. James' relief came in the form of Hogwarts, in which he learned all about magic. He graduated with high marks, and was especially known for his enchanting skills. After graduation he fell in with the wrong crowd, pirates. Soon he was sailing, like his adopted father, but they were on opposite sides of the law. As he grew older, and became more experienced, James eventually had his own ship. Through his magical skills, and a LOT of hard work, he enchanted the ship to fly. His ship, the Jolly Roger, became an urban legend among both muggles and wizards. A flying pirate ship that swooped in, ransacked, and then was gone before you even had time to comprehend what happened. Some say that James Hook was the inspiration to the villain of Peter Pan. The Ministry, of course, was very angry at the publicity of James Hook and his piracy. But, as Peter Pan grew in popularity, the legend became a part of the story, and the Ministry didn't have to start erasing memories, though they did start trying to catch this infamous sky pirate. But James was a cunning man. He traveled the world in his flying ship, terrorizing numberous nations, but then always escaping capture. James, eventually had a son, Olav. He didn't necessarily know about Olav's existence immediately, as Olav was the offspring of a one night stand in Norway. But when he did, he returned to the country to claim his son. Olav was raised by pirates, learning the ways of the craft from his legendary father. Eventually, James passed command of the ship to Olav, and settled in the Norwegian countryside with Olav's mother. At the ripe age of 101, James passed away peacefully in his sleep. Olav ran the ship just as well as his father. Many years into his reign, he met a woman many years younger than him, Hilde. They married, and she gave him three beautiful children. Deciding that the Hook name had been popularized too much, the family changed their named to "Krok" shortly before the birth of Bjorn. Bjorn was born during a storm. His mother's cries drowned out by the raging thunder and rain. Many say that the storm was welcoming it's kindred soul, Bjorn, into the world. Bjorn's upbringing was slightly different to his father's. He was raised both on land and in the sky. His father taught him the ways of the flying ship, while his mother taught him how to interact with normal society. When he was eleven, he received a letter from Durmstrang. His parents debated the invitation long and hard, before finally deciding to send him to Durmstrang. He needed to spend time with children his own age, and have a more professional learning than his father. Bjorn didn't mind Durmstrang. The harsh atmosphere reminded him of home. While he couldn't fly on the ship, he could still fly on brooms, and he took to Quidditch like a tick. He was quite good too, a strong and powerful beater. He was a force to be reckoned with when off the ground. As he neared graduation he had several professional team offers. He decided to play for a Norwegian team for a few years, but it wasn't the same. So, at the age of twenty, he quit professional quidditch and returned to his father's flying ship. Since then, he's been flying with his father, learning the ropes of command, and ransacking Gringott's dig sites and tombs. On Bjorn's 29th birthday, Olav turned over the mantle of captain to Bjorn, just as his father had, so that he could enjoy his retirement with his wife. Bjorn and his crew were in Russia when the quarantine started. Though it didn't affect them personally Bjorn was very concerned because his youngest sister, Tove was in the British Isles at the time, meaning she was stuck in the country. As the quarantine laws started to ease up, Bjorn, with some excellent fake IDs, got himself and his crew back into the Isles.
{ "title": "Bjorn Alexander Krok", "domain": "alohomora.fandom.com", "cats": "character,krok,halfblood,durmstrang,pirate", "removed": [] }
Ophelia Mae Teller ------------------ Biographical Information ------------------------ ### Born 29th April, 1999 ### Blood Status Halfblood ### Marital Status Single ### Sexuality Pansexual ### Nationality British ### Nicknames/Aliases Fee, Lia Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Brown or Platinum Blonde ### Eye Color Blue Magical Characteristics ----------------------- ### Wand vine and dragon heartstring, 9 1/4 inches ### Patronus Turkish Van Cat Relationships ------------- ### Family Members * Caius Teller (father) * Lydia Teller (mother)† * Felix Teller (brother) Affiliation ----------- ### Job Welcome Witch at St Mungo'sPart time seamstress ### School Hogwarts ### House Hufflepuff ### Graduation Year 2017 Links ----- ### Application [1] | | | | | --- | --- | --- | | “ | I’m making such a difference in these peoples lives. Do you know how many of them sought me out the next day, just to thank me because the night before was the first night in weeks, months even, that they slept through the night. You know how important it is to me to help make any kind of difference I can. | ” | –Ophelia to her brother Felix | Ophelia Teller is a British witch who is currently employed at St. Mungo's as the Welcome Witch. She also is a part time seamstress. Ophelia has the gift of empathic touch. Personality ----------- Ophelia is a quirky, bubbly ball of energy that is always smiling and laughing, even when she needs to be serious.   She's always early, and figures out the little things that will brighten a persons' day, whether it be baking her famous (she likes to think they're famous anyway) sugar cookies, or bringing in a bouquet flowers to a patient - she always puts others first.  She loves her job, though it doesn't pay all that much, and is perfectly content with her life as it is, much to the chagrin of her father and brother.  Her mother though, was the one who taught her to embrace life and always do what made her happy.  It was those words, and the help of some of her friends, that gave Ophelia a newfound confidence; she's not afraid anymore of acting on a natural feeling to her, and does not feel badly after acting on it either.  She lets things go very easily; she's very easy-come easy-go, unless she feels the issue at hand is quite serious.  It is very VERY difficult to make Fee angry, but on the blue moon occasion that someone does, they better run - her brother nicknamed angry Fee 'The Dragon' for a reason. There was a time though that Fee was not one of the happiest balls of sunshine on Earth, and that was when her mother got sick.  It was so sudden, and it was almost as if a light went out in Fee for awhile.  She withdrew from friends, stopped sewing up new and ridiculous pieces of clothing and really just stopped being who she was.  While she got out of this depressive funk eventually, every year on the anniversary of her mothers' death, she morphs into a shy and quiet girl who doesn't talk as much.    The people she works with are used to it now, and usually keep their distance out of respect. Relationships ------------- -- FELIX CICERO TELLER - older brother -- CLODAGH ELOWEN FITZPATRICK - roommate, friend -- DEVA SAMAEL DI ANGELO - friend -- HELEEN ARISTA LISANNE OPPEDYK - friend -- FELIX VALENTIN FORTESCUE - blind date, friend -- SARAH JANE OLIVEIRA - enemy, she is responsible for killing her unborn child and its' father. History ------- Caius Teller had it all going for him - he had friends, power and money, and was Head Boy of Hogwarts during the 1970-71 school year.  He had a job as an Unspeakable in the Department of Mysteries through his cousins' friend Augustus Rookwood.  He had heard of Lord Voldemorts' gaining power, and with Rookwood as his mentor, it would have been very easy for Caius to join the Death Eaters, if it had not been for Lydia.  Lydia was a Muggle, beautiful and free-spirited, she entranced Caius from their first chance meeting while he was on a job about two years into his career.  She worked in a second-hand bookstore and always wore a flower in her long dark hair.  Caius realized two things: that he was madly in love with this woman, and that she would never be accepted into his circle.  So their relationship was kept secret; Caius opened up a second vault at Gringotts and would store his earnings there, knowing that his parents would cut him off the moment they found out about Lydia.  It was immensely stressful for Caius, leading this double life, but every time he was with Lydia, everything seemed worth it.  He told her how he was a wizard and the world he was part of early on in their relationship, but to his surprise, she took it in stride, saying she always thought there was 'something magical' about him.  He was able to shake Rookwood off by telling him his parents would prefer for him to stay on his chosen career path, avoiding joining the Death Eaters.  This paid off in 1981 when Voldemort was defeated.  Caius was never suspected of any wrongdoings (as he had should not have been), and with Rookwood soon behind bars, he was finally able to do what he wanted to do for nearly a decade - marry the woman of his dreams.  As expected, his family had cut him off financially, but he had built up a small fortune of his own through saving and living simply with Lydia, and they were still able to live comfortably. Lydia and Caius had wanted children since the early days of their relationship, but with the Wizarding World in turmoil and Caius not being able to tell his parents about her, they decided to wait until they could marry to have children.  Felix Teller came into the world in 1993.  They had wanted to give him a sibling; most of Lydia's family was dead or living in far off places, and Caius' family didn't speak to them, but Lydia struggled to conceive again.  They had given up hope of ever having a second child, when at age 42 she discovered she was pregnant a second time!  She gave birth to Ophelia Lee Teller on a rainy day in April at home, much to the delight of her older brother and father.  Ophelia's childhood was a happy one; she was a mummy's girl from Day One, and could cheer her father up even after a long day at the Department of Mysteries with her bubbly smile and giggle.  Felix went off to Hogwarts when she was just three years old, and was Sorted into Slytherin like his father.  Ophelia would spend days roaming around the meadows by their little cottage near Guildford with her mother, feeding and tending to the baby animals, or just picking wildflowers for their kitchen table.  By night her father would read to her from different magic books; The Beetle & The Bard was a fixture on her little shelf.  When she was 7, she made the flowers in a vase on the table float in midair, showing that she was indeed a witch.  Her parents were excited, though Lydia knew that meant her baby would go off to Hogwarts when she was 11, making it bittersweet. Ophelia arrived at Hogwarts in 2010, a year after her brother had graduated.  He came to see her off on the Express with her parents, even though he had just received an internship with the Minister himself.  Upon arrival, Ophelia was Sorted into Hufflepuff house over Slytherin.  Her father and brother were surprised, but Lydia, who had read Hogwarts:  A History while she had been dating Caius, wasn't surprised.  She told her husband that if she had been a witch, she most certainly would have been Sorted into Hufflepuff, and he begrudgingly agreed with her.  Ophelia was not nearly as ambitious as her older brother had been - Prefect, Head Boy, Beater on the Slytherin Quidditch team - but found a love for Herbology and Care of Magical Creatures.  She was quite abysmal at Transfiguration, and found that some of the subject material in Defense Against the Dark Arts frightened her.  She discovered a love of sewing and fashion early on; her mother had always sewn her fun and bright outfits, and she was happy to mend her friends' robes, which would snag on anything from tree branches to other peoples' feet.  She knew she was not destined to follow in either her brother or fathers' footsteps at the Ministry, but she felt perfectly content to go wherever her heart ended up taking her. Ophelia's fourth year at Hogwarts was the most difficult she had to endure; just a week before returning to school, her mother Lydia was diagnosed with Stage IV breast cancer, and was given mere months to live.  Caius was beside himself; he tried to bring in Healers from St. Mungos' to cure her, but Lydia would not hear of it.  Her own mother had died from the disease years previously, and she felt that if she did not let nature take its' course, there would be repercussions.   Ophelia found herself distracted at school; her grades low and her social life dwindling.  Finally, her Head of House called her into their office, and she explained her situation.  She was given permission to be at home with her mother on her final days - she would be given time and opportunity to make up her work after she had proper time to mourn.  The cancer worked faster than anyone could have imagined, and Lydia Teller drew her last breath at 10am on October 31st, Halloween.  The family was devastated; Ophelia didn't even want to return to school - she just wanted to sit by her mothers grave in the meadow near their cottage, where she had instructed them to bury her - and grieve.  Her brother finally convinced her to go back to school, promising her that their mother would not have wanted her to sit around and be sad all the time.  Their mother had been full of light like her, he said, and she wouldn't want that light to go out.  Ophelia returned to school, and threw herself into her studies; she was still quiet and reserved, and barely spoke to anyone.  It took until the end of Summer term for her to really feel like her old self, even though she still felt like there was a part of her missing.  She fixed this at the suggestion of her brother - with her fathers' permission, she got a tattoo of the outline of a heart on her left wrist; every time she looked at it she would remember her mother would always be with her.  Her mother's death also left Ophelia an interest in Wizarding medicine; her father was insistent that Healers could have cured her, but she was not as convinced.  Researching wizarding medical marvels would become somewhat of an obsessive hobby for her, though she knew she could never master all the subjects needed to become a Healer. Once Ophelia graduated, her father and brother tried to persuade her to join the Ministry.  At this point, Caius had retired from the Department of Mysteries and had joined Wizengamot, and told her he had plenty of pull should she want to choose a career path.  Ophelia declined, and instead applied for a job as a receptionist at St. Mungos'.  When her father asked why not apply for a Trainee Healer, she told him that her poor grades in Transfiguration & Potions had made her ineligible - besides, she didn't like blood.  This way, she could still be in the Healing world, but not actually have to be a Healer.  Her family didn't really understand, but let her do her own thing, as it was what Lydia would have wanted.  To her credit, Ophelia did rise up from mere receptionist to Welcome Witch in a few short years, and while she doesn't make a lot of money, she loves going to her job every day and does feel like she is making a difference.  She was one of the first to hear of the kidnappings at Hogwarts, and helped the Healers in making sure those injured in the rescue were brought to the right place so they could receive proper treatment.  She also was there the day a group attacked Kings Cross, injuring both Muggles and some wizards in the process.  She was very grateful that the students were unharmed, but saw how much work the Mediwizards and Healers were exhausting themselves with, and for the first time wished she had acquired the grades needed to study Healing...
{ "title": "Ophelia Mae Teller", "domain": "alohomora.fandom.com", "cats": "character,teller,halfblood,hogwarts,hufflepuff,st._mungo's_staff", "removed": [] }
Werewolves are individuals afflicted by the Lycanthropy curse. On Alohomora werewolves can only be turned, and the trait is not hereditary. GENERAL APPEARANCE ------------------ Werewolves do not look any different from a regular human during the majority of their lives. They maintain all of their human physical characteristics. When it is close to the full moon (a few days before to a few days after) they can look rather pale, frail, and sickly in general, as the transformation is very hard on one's body. (This is easily mistaken for simple illness.) It's very common for werewolves to struggle to maintain a healthy weight. Werewolves still have scars from the attack that turned them into a werewolf, as werewolf scars never disappear. They can also have additional scars from self inflicted injuries (for those that don't consistently take the wolfsbane potion). Due to the harsh nature of the forced transformations werewolves are prone to appear older then they really are, and will gray much faster. (Though this can be prevented/slowed by taking good care of your body, eating healthy, etc.) During the full moon they will undergo a forced transformation into a large wolf. The color of their coat varies by the werewolf. While it can be difficult to spot to the untrained eye there are a few characteristics that separate them from your normal wolf. They have shorter snouts, smaller paws, and their tails are tufted. PHYSICAL CHARACTERISTICS ------------------------ Werewolves will transform on the night of the full moon (when the moon rises and the sun is fully set) each month. The days leading up to their transformation and several days after are usually very uncomfortable for werewolves, and can present itself with extreme restlessness and illness. The transformation itself is quite painful and once fully transformed they will forget their humanity unless they have taken the Wolfsbane potion that night. Once transformed they will be compelled to hunt humans (again, unless they took the potion). If they can not find a human they are likely to inflict harm on themselves. They are extremely aggressive to any humans they find, but practically harmless to animals and creatures that can not be turned into werewolves (including other demihumans). The companionship of those they will not attack (animals, or demihumans that can't be turned) can help sooth their desire to hurt themselves. Werewolves have severe ADHD in their youth and can be quite restless. They will never do well in confining places, or being indoors for long periods. Werewolves have a high preference for meat, even when human. They also prefer their meat on the very rare side. They are also naturally drawn to the night, but have no problems with sunlight. MAGICAL ABILITIES ----------------- Werewolves do experience stronger senses (hearing, smell, taste, sight) when human. This is no where near as good as when in wolf form but it is stronger then the average human's. Werewolves also have a very slight animal affinity when human. In particular, it appears that animals are able to sense werewolves, even when the werewolf is human. So animals are not aggressive to werewolves (even when human) by that fact alone. This doesn't mean animals won't act aggressively, just simply that animals do not feel threatened by werewolves in general. (Meaning they may still be aggressive if you acting aggressive to them, or are just a bad person). This does make it easier for werewolves to build bonds with animals then the average witch or wizard. Werewolf bites/scratches do not clot/close naturally. It takes a special mixture of powdered silver and dittany to seal a wound inflicted by a werewolf. If it isn't sealed, even the smallest injury from a transformed werewolf can be fatal. Werewolves do have a "sixth sense" for each other. When meeting they can sometimes know immediately, or at the very least will realize soon after, if the other is a werewolf. (the following is not a normal trait and will require staff permission) Werewolves that completely give into their wolf nature (such as Fenrir Greyback) can take on werewolf like abilities even when it isn't a full moon. While being bitten or scratched won't transform you, it wont clot without the powdered silver and dittany mixture. It will also give the one wounded a few wolfish traits (such as a preference for meat). THE BOND -------- A rare phenomenon that can happen between two werewolves. The Bond has been studied and researched extensively but there is still much unknown about the true cause or how it works. There are many theories as to how the bond is formed though many have been disproven or still remain unable to be proven until more cases come forward. A common factor that has been documented is that the werewolves were transformed during the same lunar cycle (while not necessarily the same year, they were both transformed during a July full moon for example). The bond is not romantic in nature. When formed, two werewolves will share a uniquely deep connection. This connection goes beyond friendship, or love. A werewolf's bondmate is their other half, and they will feel void without the other in their life after meeting. Some bondmates will never be more then platonic life partners, but it can also be romantic. Losing your bondmate can be a crippling and traumatizing experience for a werewolf. It will be much like losing a limb, like a piece of you is missing. They will never fully recover from the loss. Most werewolves never bond, or find their bondmate. WEAKNESSES ---------- Contrary to popular believe they do not have any problem with silver. Though mixture of powdered silver and dittany do seal wounds inflicted by Werewolves to prevent the victim from bleeding to death. The transformation itself is extremely painful, as is the transformation back into a human. They will also experience several days of illness prior and after their transformations. SOCIETAL STATUS --------------- Werewolves have often been met by extreme prejudice and distrust in the Wizarding world. In the past many attempts have been made to control, outlaw, and even exterminate Werewolves. It was extremely difficult in the past for Werewolves to find decent jobs even when they were full qualified for the position due to their condition. Since the Second Wizarding War the world has seen great improvement to the treatment of Werewolves in society. Laws have been made to prevent discrimination against these people, and programs have been created to help Werewolves come to terms with themselves and to also find others like them to form lasting and important friendships. There is still some discrimination and persecution though, especially from older Wizarding families. A common misconception about Werewolves was also recently proven false, which has greatly improved Werewolves standing in society. It was previously believed that lycanthropy was genetic and could be passed down to their offspring. Recent studies have shown though that the offspring of Werewolves do not inherit any of the traits. With this myth now proven false many Werewolves have been able to start families with no fear of potentially passing on the ailment. Claustum de Lupus, an inn and resource for werewolves, also opened in early 2000. With this program in place, many werewolves are now able to go through their monthly transformations in relative peace, and receive many other important resources. Thus, Werewolf attacks are currently at the lowest they've ever been and the public's opinion of lycanthropy has greatly improved. MUGGLE WEREWOLVES ----------------- Muggles can be turned into werewolves, but the chance of surviving is extremely low. In fact, there have only been a dozen or so muggle werewolf survivals in the past 20 years! This is greatly due to the fact that the only way to close a werewolf bite/scratch is the powdered silver and dittany mixture. It is much easier for witches and wizards to receive the medical aid necessary to clot the wounds. When muggles have been attacked in the past it is usually accidental, or intentional and no other wizards/witches are around to help get the muggle the aid they need to survive. This is why their survival is quite low; Muggles usually pass away before the magical world is aware of the attack. On Alohomora we permit muggle werewolves but these must be discussed with staff prior to attempting so that we can help come up with a scenario that will ensure your character(s) gets the magical aid they need to survive.
{ "title": "Werewolf", "domain": "alohomora.fandom.com", "cats": "types_of_magical_beings,werewolf", "removed": [] }
Petri Taikalainen ----------------- Biographical Information ------------------------ ### Born 12th May, 2003 ### Blood Status Pureblood ### Marital Status Single ### Sexuality Pansexual ### Nationality Finnish ### Nicknames/Aliases Pete Physical Information -------------------- ### Species Druid ### Gender Male ### Hair Color Red ### Eye Color Green Magical Characteristics ----------------------- ### Wand willow and unicorn hair, 12 3/4 inches, supple ### Patronus Dove ### Animagus Dove Relationships ------------- ### Family Members * Hilla Taikalainen née Pöllönen (mother) * Väinö Taikalainen (father) * Pertu Taikalainen (twin brother) * Otso Taikalainen (brother) * Tyyne Taikalainen (sister) * Virvatuli Taikalainen (sister) * Aidan Ó Cuinn (cousin) * Eeva Kilpea (cousin) Affiliation ----------- ### Job Apprentice Healer - Potion and Plant Poisoning ### Faction Druids ### School Druid Schooling Links ----- ### Application [1] | | | | | --- | --- | --- | | “ | Every home needs a sauna. Where else would you take the big decisions? | ” | –Petri to Virvatuli | Petri is a Druid from Northern Finland who currently works as an apprentice healer at St Mungo's. Personality ----------- Petri is, by all accounts, a good person. He believes strongly in healing the world, witch or wizard, druid or muggle. A traditionalist by Druid standards, Petri has a deep connection with nature and using natural resources. He is easy to mislead and incredibly trusting. Petri will bend over backwards to make life easier and better for other people, and is loyal to a fault. Petri finds joy in little things, such as spending time with family, making balms for dry skin and silent winter days. He is not overly fond of the world outside his kommun, though decided to spend some time at St Mungo's to increase his healing knowledge. With little to no technical knowledge, Petri is like other druids and does not trust muggle technology. He believes wizards got on fine for hundreds of years, so there is not much need to change things. Having a reluctance to change might make some see him as petulant or stubborn, but Petri is just comfortable with the status quo, unless it involves healing an ailment. History ------- Petri grew up in a small community of druids, Sami-born-wizards and other nordic wizards. It was a small group of druids that branched off from Hy-brasil when Finland came to be some hundred years ago. While initially a lot like most druids, they came to find that the country cared more for nature than most and the Sami people upheld many beliefs and traditions that were the same as those of the druids. While still highly distrustful of any non-magical people, they are slightly less hostile towards muggles. They allowed trade with the muggle Sami, as they follow the same religion and tradition as the Northern druids. They look down on those choosing to intact too kindly with even those muggles but are slowly growing less suspicious, or at least the youth is. They do feel very strongly about dark magic, possibly more so than the originals. If you are found guilty of practising dark magic you will not only be banished but you'll be stripped of all magic materials and any druid markings you might have. If the process kills you then the spirits found your deeds worthy of curses and consumed your sacred soul to return life to the lands you stole it from. Petri and his twin brother Pertu grew up without great incident. The pair got into magical and non-magical hijinks, usually started by his twin and finished by his younger sister, Virvatuli. Petri spent many winter and Yule celebrations with his cousins in Hy-Brasil, and grew exceedingly close with his cousin Aidan when he was old enough to speak. The pair often wandered about their lands, searching for herbs and plants with which they could make a magical paste. Petri's goal was always to make a fix-it-all salve that when swallowed or rubbed on an injury, would take away the pain. As such, Petri's youth was sheltered, but not unhappy. Petri was always the quiet Taikalainen sibling, preferring to keep to himself unless he was with a trusted member of his druid clan. With his lack of much human interaction, he grew up to be an easily misled young man. He attended classes within his kommun, and never spoke much until spoken to. Some of the other druids found him odd, even amongst their own kind and led him into various nefarious plots. One such plot was that Petri was lured into the lair of a tribe of trolls. The young druids had told Petri that they'd found a special plant in the clearing, and he believed them without a doubt. Luckily, his twin brother came to the rescue and with the distraction of twin mandolins, Petri and his brother were able to get away unscathed. Unfortunately, that was not the only incident where Petri put his trust in the wrong people. Years later, after completing most of his magical schooling, Petri signed up to a natural healing course offered only to serious students, and worked on a project regarding spattergroit and various natural remedies with a beautiful boy called Siiggur. He'd been struck from first meeting, and Siiggur used that to his advantage. Petri wrote their entire paper and taught Siiggur everything he knew, letting Siiggur steamroll over him and take all the credit come time for final marks. Though Petri easily forgave the beautiful boy, it was part of the reason he decided to move to the mainland (frightening! But at least Virva was there to protect him) and join St Mungo's as an apprentice healer.Petri was far removed from most of the magical occurrences happening in Great Britain before he relocated from his kommun in northern Finland to London at the start of 2025. Though reluctant to assist outside of his realm of expertise, Petri was pulled from the plant ward to work on patients suffering from Hag's Fever. He would never forget those endless nights, those final breaths and the ringing in his ears of various emergency bells. Petri was also on shift when the fireworks malfunction happened, and helped to treat those patients who did not require immediate attention. Haunted still by the Hag's Fever patients, Petri turned his focus again to finding a cure all salve of sorts. When the Hy-Brasil barrier fell, it did not much affect Petri as he had been able to visit Hy-Brasil whenever he wanted. He did feel bad for the druids there who wanted to remain unknown, but he reasoned things are always found out eventually.
{ "title": "Petri Taikalainen", "domain": "alohomora.fandom.com", "cats": "character,druid,taikalainen,animagus,healer,ana,st._mungo's_staff", "removed": [] }
Veelas are the the charmers and enchantresses of the magical world. On Alohomora we permit full Veelas, and part Veelas can be half, quarter, and eighth. VEELA ----- Full veela are native to Bulgaria and possess otherworldy beauty. When enraged, they become birdlike and throw balls of fire from their hands. ### GENERAL APPEARANCE Veelas, both male and female, are known to be the most naturally beautiful magical beings in the world. They are built much like models, tall slender, and in good physical condition. European Veelas are commonly known to be blonde haired and blue eyed but they can have other hair and eye colors. ### AGING AND PHYSICAL ABILITIES Veelas age at the same rate as witches and wizards, but they maintain their youthful appearances much longer then their counterparts. They are naturally agile, graceful and have fast metabolisms that keep them in good physical condition without much work. They do not have any superior physical capabilities. ### MAGICAL ABILITIES Veelas have three key abilities. Creating and manipulating fire, turning their heads into that of a bird-like head, and charming those physically attracted to them to the point of total and complete submission. People under a Veela's charm have been known to act in unusual ways to try to impress the Veela. This charm is strongest when Veelas are performing in some way, whether it's dancing, or singing. The Veela charm only works on those who could be physically attracted to the individual (if you are not attracted to women a female Veela won't succeed in charming you. If the Veela is a child and you don't see them as mature enough it won't affect you.) Veelas are NOT wizards, and do not possess the ability to use wands, or cast spells. Their offspring do not attend magical schools, instead mostly being home schooled, going to small, specialized schools for Veela children, or non-magical schools. ### WEAKNESSES They are known to be magically unstable because of their natural born charm. This can lead to many magical accidents while learning to perform new spells. Veela hair wands share the same unstable nature. Full Veelas are not wizards. Likewise, they can't perform magic. This can limit them in their job options in the magical world. One example is Quidditch. Because they aren't wizards, they can't use brooms, so they are unable to play the sport. ### SOCIETAL STATUS While most demi-humans face some for of persecution and discrimination Veelas face very few challenges. Their natural beauty makes them incredibly desirably as romantic partners so they face fewer challenges. However they are still demi-human and can still be discriminated against for their status of not being fully human. PART-VEELA ---------- Part Veelas are the offspring of full blooded Veelas and wizarding or muggle parents (Yes, Part Veelas can be part muggle, instead of part wizard!) Part Veelas inherit their Veela parent's physically natural good looks though it will slowly diminish over generations. Part Veelas can be both male and female, though males aren't as common. Part Veelas do inherit the ability to charm those attracted to them, though it gets significantly weaker depending on how diluted their blood is. A half Veela is able to perform a powerful charm while an 1/8th is likely to only be able to charm their victim strong enough to peak their interest. Part Veela's do not inherit any other powers. Part Veelas (when their non-Veela side of the family is magical) can be more adept at fire and heat related spells then others. If their non-Veela side of the family is NOT magical, they do not inherit any kind of magic not related to Veelas. Like all other demi-humans Part Veelas are unable to use transfiguration magic on themselves, including becoming animagi. Again, if their non-Veela side of the family is NOT magical, they cannot perform spells at all.
{ "title": "Veela", "domain": "alohomora.fandom.com", "cats": "types_of_magical_beings,veela", "removed": [] }
Lily Luna Potter ---------------- Biographical Information ------------------------ ### Born May 3rd, 2007 ### Blood Status Halfblood ### Marital Status Single ### Sexuality Pansexual ### Nationality British ### Nicknames/Aliases Lils Physical Information -------------------- ### Species Witch - Werewolf ### Gender Female ### Hair Color Red ### Eye Color Green Magical Characteristics ----------------------- ### Wand 9 ¼ inches, cherry wood, niffler hair, springy ### Patronus St. Bernard Relationships ------------- ### Family Members * Harry Potter (father, alive) * Ginerva Potter (mother, alive) * James Potter (brother, alive) * Albus Potter (brother, alive) * Audrey Campbell (aunt, alive) * Percy Weasley (uncle, alive) * Molly Weasley (cousin, alive) * Oscar Gauthier (cousin-in-law, alive) * Lucy Weasley (cousin, alive) * Bill Weasley (uncle alive) * Fleur Weasley (aunt, alive) * Victoire Weasley (cousin, alive) * Jimothy Barnes (cousin-in-law, alive) * Dominique Weasley (cousin, alive) * Louis Weasley (cousin, alive) * Charlie Weasley (uncle, alive) * Natalie Weasley (aunt, alive) * Harper Weasley (cousin, alive) * Ondina Weasley (cousin, alive) * Lucas Weasley (cousin alive) * George Weasley (uncle, alive) * Angelina Weasley (aunt, alive) * Fred Weasley II (cousin, alive) * Roxanne Weasley (cousin, alive) * Fred Weasley (uncle, deceased) * Ron Weasley (uncle, alive) * Hermione Granger-Weasley (aunt, deceased) * Rose Weasley (cousin, alive) * Hugo Weasley (cousin, alive) Affiliation ----------- ### School Hogwarts ### House Gryffindor ### Graduation Year 2026 Links ----- ### Application [1] | | | | | --- | --- | --- | | “ | Well, everyone knows who I am, right? | ” | –Lily to Sari Fawley | The youngest of Harry and Ginny Potter's children, Lily is a current seventh year Gryffindor at Hogwarts and werewolf. Personality ----------- It’s not too difficult to describe Lily’s personality. Carefree, obsessive, a loose cannon, fun, exciting, crazy. All of those would probably work. To start, she doesn’t really care all that much about school itself. The studying and homework book isn’t all that interesting when there are literally people everywhere in the school that she could be fooling around with or talking to. This same carefree attitude (or carelessness under certain circumstances), means that things simply don’t bother her. Laughing at someone for hexing her or making fun of her might seem like a simple deflection tactic, like it would for most, but that’s simply not the case for her. Laughing is her way of showing she doesn’t care. Running off to do whatever she wants wherever she wants is prototypical, and is more than likely because her brain is going a million miles a minute. Something that was intriguing or interesting, or even the slightest bit shiny, could wind up with her attempting to climb a tree in the Forbidden Forest or sliding down railings on the moving staircases. Her tomfoolery and general disregard for her own safety or well-being isn’t mirrored when it comes to friends or family, those being the closest to her are the ones she guards and protects the most. Keeping those she cares about close, Lily makes sure that they know she has their back no matter what the situation, leading her to constantly strive to be stronger so that she can be able to back that up if the time ever arises. Her obsessive nature lends itself here, showing her deep ferocity and love for the ones closest to her. Still, aggression and her want for power, not in the extreme sense, was what would eventually lead to one of her decisions in wanting to be a werewolf. In this sense, it might seem that her ideals are rather contradictory, but that’s just how she is. Most would think that all this safeguarding and wild behavior was a side effect of being turned into a werewolf, but that simply isn’t true. Once Lily realized that she could get away with minimal consequences, she knew that this was the lifestyle for her. Becoming a werewolf was more a continuation of that, her goal of trying to achieve ultimate freedom and liberation that a human body couldn’t exactly do. Running through the forest on full moons without a concern in the world means more than anything to her. The question is whether or not she’ll always remain this way, or if there will be a point in time where being a reckless wild-child won’t be acceptable anymore. Right now those thoughts don’t even exist in her vocabulary, and hopefully never will. Relationships ------------- Father: Harry Potter mother: Ginny Weasley Brother: James Sirius Potter Brother: Albus Servus Potter History ------- to come
{ "title": "Lily Luna Potter", "domain": "alohomora.fandom.com", "cats": "character,potter,halfblood,hogwarts,gryffindor,werewolf,weasley", "removed": [] }
Irina Rose Krum --------------- Biographical Information ------------------------ ### Born 19th April, 2006 ### Blood Status Pureblood ### Marital Status In a relationship with Daniel Hoh ### Sexuality Heterosexual ### Nationality Bulgarian and German ### Nicknames/Aliases Rina Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Black ### Eye Color Blue Magical Characteristics ----------------------- ### Wand maple and phoenixfeather, 8 ¾ inches, springy ### Patronus Arctic Wolf Relationships ------------- ### Family Members * Viktor Krum (father) * Elena Krum (mother) * Edrik Krum (older brother) * Iliana Krum (younger sister) * Katiya Krum (younger sister) Affiliation ----------- ### Job Cursebreaker-in-training ### School Hogwarts ### House Gryffindor ### Graduation Year 2024 Links ----- ### Application [1] | | | | | --- | --- | --- | | “ | Well I was hoping to perform a necromancy ritual, but that does require the blood of a newborn, six virgins and to be done under the cover of night. | ” | –Irina to Daniel | Irina Krum is the eldest daughter of Minister Viktor Krum and Elena Krum. She is a trainee curse breaker, and has the gift of clairvoyance. Personality ----------- When getting to know Rina, one might initially wonder why on earth she’s a Gryffindor. Her sense of humor is very sarcastic and dry, which people sometimes take away that she’s not a nice person. It’s really just her way of getting to know if someone can put up with her; she knows Viktor Krum is her father and is used to people treating her differently because of it. Once she feels she can trust a person, she is warm and funny and fiercely loyal. Like a true Gryffindor, she loves taking charge, using her creative streak to plan out trips to Hogsmeade as well as weekend entertainment. Usually she is amenable to change, however if she really wants something to go the way she planned, her incredibly stubborn side will rear its’ head. She’ll dig in her heels and not relent until the other side has conceded (which is probably a good idea) A side to Rina that is so incredibly rare that so far only her family has seen is her scared  vulnerable side.  Growing up the daughter of two Quidditch players is difficult and she constantly feels the pressure to do well in that world (regardless of what her father told her), when she'd be perfectly content to just watch and cheer on the team from the stands.  She does a very good job at not letting the stress get to the surface, but once in awhile it cracks through and causes her to doubt every choice she's ever made.  Usually a good cry and a talk with her brother makes the doubt go away, but she has the nagging worry that one day it might not go away so easily.  So she continues to push herself so that she doesn't have to feel that way. Relationships ------------- -- DANIEL FRIEDRICH HOH - boyfriend --VIKTOR EGON KRUM - father --EDRIK IZAAK KRUM - older brother --ILIANA MARIA KRUM - younger sister --KATIYA MIHAILA KRUM - younger sister --TIA YVETTE FINCH - flatmate, friend --LILY LUNA POTTER - friend --JAMIE MARIANAS GREYBACK - friend --RENFRI ELOISE SELWYN - mentor History ------- Irina is the second of four children born to Viktor and Elena Krum, esteemed Quidditch players for their home countries of Bulgaria & Germany (respectively). Her birth occurred on a very stormy April night in their mountainside home of Vrasta after almost three days of labor for Elena (and plenty of curiosity from her elder brother).  They were very happy with a little girl joining their family; Viktor even took the year off to help his young wife raise them so she did not have to depend on other family for assistance.  That year turned into four as two more children, both girls, followed Irina and Viktor missed the Quidditch World Cup for the first time in his career - Bulgaria lost in the first round. From a very young age, Irina lived and breathed  Quidditch.  Viktor had purchases toy broomsticks for her and her siblings just days after each of their first steps, and she learned to fly as she learned to walk as well.  Elena was a Chaser for the Vrasta Vultures and had been called up to the Bulgarian National team the year she met Viktor.  Their on and off pitch chemistry had been the talk of that years World Cup, and they had married soon after.  Elena sometimes missed being on the Quidditch Pitch, and tried to instil her love of the sport into the children.  While her elder  brother struggled to fly but delighted in learning, Irina was the opposite.  She was much more interested in climbing trees and exploring the mountains near their home.  Her father would usually be the one to join her in her explorations; while he loved Quidditch with all his heart, he recognized his daughter held other interests and wanted to encourage her to be herself.  One of these trips when Irina was 8, they discovered a small cave with a waterfall inside.  Going in deeper, Irina was startled by a swarm of bats and fell down a small cliff in the cave, breaking her leg and scraping several layers of skin off her right shin in the process.  Viktor was able to quickly magic her out and get her healed, but it left a scar on her shin and a lifelong fear of bats, as well as sticking to hiking and later rock climbing instead. When Irinas brother turned eleven, Elena was offered a huge career move - a position with the British Ministry's Department of Magical Games & Sports specifically working with the arrangements of the Quidditch World Cups.  Taking the job would mean leaving their home country of Bulgaria and moving to England - an idea the Krums had been toying with for a few years.  With Viktor's popularity in the United Kingdom, he could easily request a transfer to a British team, and they did not want their children attending Durmstrang.  With those factors in mind, they moved their family of six to Thirsk in Northern England and Viktor got a transfer to the Appleby Arrows.  Irina quickly grew to love her new town, and made friends with some of the local girls in the village before going off to Hogwarts the following year. Upon her arrival, Irina was Sorted into Gryffindor like her brother.  While she had been intrigued by the thought of being in a different house than her brother, she was secretly relieved - having an ally when she was homesick became incredibly helpful her first year.  Her parents wrote to them weekly, with Elena throwing out hints that Irina should try out for the Gryffindor Quidditch team.  Every year, Irina would throw out different excuses - she was sick the day of tryouts, she was beat out by other more talented players, and last year she had too much homework to get through.  At this point, Irina knew she should tell her mother that she simply hadn't tried out because she didn't want to.  As a sixth year, Irina has found her groove in her studies, finding a strange love of History of Magic and Potions.  She has a good group of friends and maintains good relationships with her siblings, making sure they eat dinner together every Friday evening in the Great Hall.  The one thing Irina has yet to experience however, is a real romantic relationship.  It's possible that her sarcastic nature scares people off, but she always feels it has to do with her parentage.  Maybe this year will be the year things change, and someone takes the leap.
{ "title": "Irina Rose Krum", "domain": "alohomora.fandom.com", "cats": "character,gryffindor,krum,hogwarts,curse_breaker,pureblood,clairvoyant", "removed": [] }
| | | | --- | --- | | | Our community needs more information on this page! *Can you help out? Click here to add more.* |
{ "title": "Second Altar", "domain": "twisted-towers.fandom.com", "cats": "article_stubs,champaign_stage", "removed": [] }
Athena Thelma Bulstrode ----------------------- Biographical Information ------------------------ ### Born March 29, 2006Athens, Greece ### Blood Status Pureblood ### Marital Status Single ### Sexuality Bisexual ### Nationality English ### Nicknames/Aliases * Nina (by family & friends) * Thena (by family & friends) * A (by friends) Physical Information -------------------- ### Species Human (Metamorphmagus) ### Gender Female ### Hair Color * Brunette (sometimes) * Brunette with pink highlights (currently) ### Eye Color Brown Magical Characteristics ----------------------- ### Wand 12 1/4", Alderwood, Dragon Heartstring ### Patronus Jackal Relationships ------------- ### Family Members * Theo Bulstrode Sr (paternal grandfather) † * Annie Bulstrode (paternal grandmother) * Theo Bulstrode Jr. (father) * Calliope Bulstrode (mother) † * Gregory Goyle (paternal uncle) * Millicent Goyle (paternal aunt) * Renard Goyle (cousin) * Bryelle Goyle (cousin) * Bulstrode Family * Goyle Family Affiliation ----------- ### Job * Intern at the Department of Mysteries (formerly) * Unspeakable (Hall of Prophecy) ### Faction Purifiers ### School Hogwarts School of Witchcraft and Wizardry ### House Slytherin ### Graduation Year 2024 Links ----- ### Application [Link] | | | | | --- | --- | --- | | “ | Nina had been her friend first and then her girlfriend… and then what? They'd broken up, and she had done her best to pretend that Nina Bulstrode had never been a part of her life. | ” | –Samira's thoughts on Athena post-break-up. | **Athena Thelma Bulstrode** (b. 29 March 2006), is a pureblood English witch, the only child of Calliope and Theo Bulstrode Sr. Though originally born in Athens, Greece, the young witch quickly was moved to the England after her father was caught and trialed, ultimately ending up in Azkaban. Her mother, unable to provide solly for her daughter, decided to move to England to live with Theo and Annie Bulstrode, her paternal grandparents. Athena attended Hogwarts School of Witchcraft and Wizardry from 2017-2024, a year beneath the Purifier leader, Elaine Dupree. It was in 2018 that Athena would eventually befriend a younger student, Samira Warsame, and the two would begin to date by 2021. However, it was during the 2022 school year, with the rise of the Purifiers, that would eventually claim the life of Athena. Lured to the winning side, Athena would join the Purifiers as a way to survive, believing that it was her cause due to her blood status. Though, it would be Ondina Weasley, her best friend, that would ultimately put the nail in the coffin. Ondina was the one that made it seem as if Athena was a cheater, and ultimately, in 2023, Samira and Athena's relationship would be no more. For the next few years, Athena would be part of the Purifiers cause, which would led her to become an intern at the Ministry. By 2024, Athena had become an Unspeakable in the Hall of Prophecies. And by the summer of 2025, her entire world would change once more, as her mother died at the hands of the Purifiers, ultimately, making Athena question her loyalties. History ------- ### Early Life (2006-2017) | | | | | --- | --- | --- | | “ | As a young babe and toddler, whenever Nina was hungry, her hair would turn a pink color, whenever she was happy it would turn yellow, angry would be red, and sad would be blue. It also happened whenever she was cold or hot, the color red and blue being darker than her emotional ones. It helped me realize what my baby needed, and it also meant that Nina was a somewhat quiet baby. At first, Theo and I feared that Nina wouldn’t learn the same as others because she communicated through her ability, but we were lucky in the long run. | ” | –Calliope's reflection on baby Nina's silence. | The start of Athena Bulstrode's story starts with her mother and father. Theo and Calliope met when they were young children walking the halls of Hogwarts for the first time. Theo, having always lived in London, and Calliope, a native of Greece, instantly became friends as young children. Over the years, they have grown closer and closer, at least, until the world went to shit with the whole went to shit with everything that dealt with Voldemort and the Death Eaters. Theo's father had been a Death Eater, and he was to follow in his footstep, having joined the cause when he was just a teenager. However, he had yet to get the tattoo before the guy was defeated, and the world went back to normal. After that, his father went to Azkaban, his mother died, and he fled to Athens, where Calliope had returned after graduating and the end of the battle. Once they ran into each other again, a passion overtook them, they both were alive and well and celebrated. One thing led to another, and before they knew it, Callie was pregnant with their child. With only months to spare, the two quickly eloped and remained within Egypt to raise their daughter, Athena. Her mother was a Dragonologist, while her father worked for some shady business, but her mother never questioned him. He brought home money, and that was all that mattered to her. But the time she was four. However, her father was caught after having murdered someone. He tried to get his family to move to London to escape the law and everything, but it was too late. Right before her eyes, her father was sent to Azkaban, where he would forever live out his days. From that moment on, Athena's life had changed. Her mother did all she could to raise her daughter, but quickly realized she needed help. Thus, she moved back to England, where Theo's parents resided and gave up her job as a Dragonologist to be there for her daughter. With time, the two of them had their place and help from her paternal grandparents, who were quite rich, to begin with. By the time she was eleven, Athena was accepted into Hogwarts, where both her parents had attended when they were younger. Callie seemed to rejoice that her daughter had been accepted, meaning that she would be away from the toxic conversations that were her father, and thus, prepared her for the journey ahead. One that led to a train, then to a boat ride, and then to sit on a stool with an old talking hat placed upon her head. ### Hogwarts Years (2017 - 2024) #### *First Year* | | | | | --- | --- | --- | | “ | Hm. Where to put you...there is ambition there, but something softer beneath it all. SLYTHERIN! | ” | –The Sorting Hat placing Nina in Slytherin. | Athena didn't care much for where she was sorted, just wanted off the blasted thing. Her mother had been in Ravenclaw, her father in Slytherin, so undoubtedly, one of the two would be her place. When the hat called out the house that her father had once walked among, she wasn't surprised—she knew she was more like her father in personality. When people commented on her looks or her eyes, it was her mother that they recalled. But when it came to her ambitious nature and her cunning demeanor, her father gained all the praise. The moment she walked to her new house, their screams of happiness, filling her ears, that her life would change forever. During the feast, she met Ondina Weasley, a girl that would later be her untimely downfall. Athena and Ondina grew closer and closer, and it was the ginger witch that introduced Athena to the other Purebloods. Athena had found herself interested in the other witch, a slow crush that spread within her. Ondina was everything she thought she wanted in a girl, at least, at the time she believed she was what she wanted. Athena even got into Quidditch, having played as a beater for her Slytherin team from the moment she was allowed to. She enjoyed hitting the bat against the flying balls, enjoyed hurting other people when aiming it at them to get the balls for her team and stopping the other team's seeker from catching that golden snitch. She was known as the Bloody Beater, and she held that name with pride. Especially when the person she beat was someone of tainted blood. #### *Second Year - Fifth Year* | | | | | --- | --- | --- | | “ | I'm still your friend Ondina, what does my relationship with Sam have to do with us? Just because she's a halfblood? Is that it? | ” | –Nina confronts Ondina's teasing about her relationship with Samira. | However, her life would change a year later, when she would meet a first-year named Samira Warsame. She had been a half-blood and a Gryffindor, a younger student who joined during her second year. Sam pulled her away from the darkness that was Ondina and led the other witch to tease her whenever she came back to the Slytherin common rooms after spending time with Samira. Of course, Ondina remained her friend, even if she didn't enjoy the fact that she was spending time with someone that wasn't of pureblood. The two grew closer and closer for the next coming years, enough so that Athena had changed completely from who she was before. She no longer found enjoyment in being known as the Bloody Beater, but she continued to help her team win. Slowly she drew away from Ondina and the rest. In her fifth year, her life had been turned around for the better - Sam expressed her interest in Athena. At the time, Athena hadn't realized how much she had fallen for the younger student, forgetting about her crush on Ondina over the time she spent with Sam. And without even a thought, she expressed the same interest. It didn't take long for the two girls to eventually begin dating—though; they attempted to keep it on the down-low in fear of the rumors. #### *Sixth Year - Seventh Year* | | | | | --- | --- | --- | | “ | I'm worried about you, be careful. I know the attacks seemed centered on muggleborns, but you never know the horrors that walk those halls. | ” | –Calliope's letter to Nina after Muggleborns went missing. | By the time her sixth year came around, a new group had formed. They were just whispers really, ruled by a ruthless person that brought about vicious attacks and kidnappings. She had heard hints that they were people that believed in the purity of blood, but no one knew who they were. And with them came the Phoenix Rising group, rounding about people that wanted to haunt the mass murderer or murders down. It was Ondina that had come to her, swaying her hips and sweet-talking her, which resulted in a change in Athena. Even though she was dating Samira, she had fallen down the hole that was Ondina Weasley. And thus, Athena joined the Purifiers, though, at the time, they didn't exactly have a name. It was later on that the world would know the truth that was Elaine Dupree, a fellow Slytherin that had confessed to the muggle-born murders and kidnappings of fellow students, the leader of a group that would later be called, The Purifiers. Athena knew the attack plan, and much like any good warrior, she knew that sides needed to be taken. Thus, favoring life for herself and the possibility of a better future that Elaine promised anyone that joined her, the young witch claimed the side of higher blood. Many of Nina's friends had turned towards one side or the other, though a vast majority of it had gone to the Purifiers. It meant that was where she was meant to be, so many had done so. She even knew of Dupree, having met her once or twice through some friends. She wouldn't call her a great role model, but she was a damn good leader. But with Elaine's graduation from Hogwarts, her graceful descent among the Wizarding and Muggle world left Athena with one last year at Hogwarts. She had returned after the summer, different than she had been in years. It was like the girl she had been during her first, and some of her second year had appeared once more. It was Ondina to blame, having brought the darkness back into her life. And thus, she started avoiding her girlfriend, the very girl that she felt like she was in love with. But it was Ondina that broke the camels back, making Athena seem like the cheater that Samira thought she was. And thus, Samira and Athena were no more. They spent the rest of the year, avoiding each other, not making eye contact. She drew closer and closer to Ondina, old feelings resurfacing as if they had never left. ### Later Life (2024 - 2026) | | | | | --- | --- | --- | | “ | I...I'm sorry. If it's worth anything...I'm sorry. | ” | –Athena apologizing to Samira. | And with her graduation, Nina found herself an intern at the department of mysteries. Simultaneously, she had rather followed her mother's footsteps with working with dragons; she believed that a job within that department would help Elaine and Co in the long run. And she was happy to be the pawn in that game; she knew the play, she knew how to survive. Time went on from then on out, things seemed to be looking rather slow and everything, but soon word got around that Harry Potter's wand had been found, and now instead of deemed missing, he was thought to be dead. Athena believed this news would bring strife within the order, making them come packing with more vengeance than ever before. Athena feared that her life was in the danger zone, but she believed that Elaine would protect them, and she hoped that the woman would. But not only was that the head of news, but the attack on Ilvermorny made its way around the community, and not only were they unable to stay in American, but they would be coming to Hogwarts with the new term starting. And then...the Purifiers decided to target Azkaban, of course, Athena had stayed away from the place that gave her great fear. But learning that many of the prisoners had escaped, she grew cautious. Had her father gotten out? Was he going to come looking for them? She grew fearful of what the Purifiers were doing, but she remained loyal in fear of being killed like all others. She swallowed her fear and continued life in the world that she had created with each other. Even Ondina couldn't keep the fear from covering the darkness that she had put there—and then, the attack on the Quidditch Pitch during the finals had supposedly been orchestrated by the Purifiers. Athena was supposed to be there, but she had been running late...and by the time she got there, the place had been destroyed by "firework malfunction." And her mother? Well...she was dead. This death rocked her world, and a part of her felt like the Purifier's mission in the world was wrong, was something that she shouldn't want. Did they not care who they had killed? She had so many questions, so many doubts, and yet, she remained for her own selfish reasons—*to survive*. Personality ----------- | | | | | --- | --- | --- | | “ | Father wanted me to learn this, I’m going to finish this once and for all. | ” | –Nina learns occlumency. | Born in a world of darkness and decay, was not something that the Bulstrode’s wanted for their only daughter. But that was something they had to work with, and that world shaped her into the young woman she became years before. From the moment that Athena was produced into this world, her future looked bright. She was an intelligent young lady, a woman that was taught to think with her mind and not her thought. Thus, her ambitious nature was fueled from a young age, something that came from her father’s personality around her. But much like her mother, Nina became a caring and loyal young flower, one that blossomed in her love for others. However, her life was flipped upside down when her father was convicted of murder and use of the dark arts. She had only been a young girl at the time, one that didn't exactly understand what was happening. Slowly, that young and innocent young girl bloomed into the woman she is today. The young girls’ entire demeanor changed. The world wasn’t a nice place, and nice people finished last. Thus, her manipulative and cunning nature was born, fueled by her ambitious nature and filled her resourcefulness. The young girl even grew lonely, something that bloomed from feeling like she didn’t fit in with her family nor her friends. It was her attendance to Hogwarts, that she fell into the young crowd. She had befriended Ondina Weasley, and the two grew closer and closer - it was through her that she hung out with more purebloods than anything. However, it was a year later, at the start of her second year - that she met Samira. She was different, and she wasn't as stuck up as the purebloods and other Slytherins she found herself affiliated with. She brought out the sweet side that had been long since forgotten within the young girl. It took three more years, when she was in her fifth and Sam was in her fourth, that feelings were brought forth. Athena found herself smitten by the young girl, and the two started to date. More and more, she seemed to pull away from the darkness that had befell her life. And then...the darkness pulled back. It was Ondina that brought it all back, and the fact the Purifiers started to make a name for themselves within the walls of Hogwarts. Fearing for her own life, she pulled back from the friendly and caring demeanor that she had displayed since meeting Sam, since dating her. She grew bitter and somewhat stand-offish. She became quite brittle, her tongue like a snake and her wrathful nature appeared slowly but surely. She became slightly judgmental towards others, even following the thoughts and mottos that Elaine brought to the Purifier group. But underneath it all, she was just scared little girl that rather live to see another day than to be killed along with the rest. But with the lies that circle around her head, the thought of a better life one filled with a balance of nature, there isn’t a thought in her mind that tells her to abandon ship, at least, not one that would bring about her turning her back on those that she calls family. Relationships ------------- to come
{ "title": "Athena Thelma Bulstrode", "domain": "alohomora.fandom.com", "cats": "character,bulstrode,pureblood,hogwarts,slytherin,purifiers,metamorphmagus,occlumency,unspeakable,dropped", "removed": [] }
Clairvoyance is a natural phenomenon that occurs within the magical community around the world. Some have said it’s an inherited skill, but it’s also been known to just randomly develop in a child of no clairvoyance lineage. One thing that people agree on though is that Clairvoyants are not made, they are born. Clairvoyance is the ability to delve into the world of possibilities, maybes, and who knows. It’s fickle and ever changing. Because of its unusual flexibility (and margin for error) many witches and wizards scoff at the very idea that true clairvoyance exists. They deem it a guessing art with no real practicality. Those individuals are wrong. Clairvoyants have commanded great respect and power throughout history. Those that can cope with the negatives and can learn from their visions are wise and knowledgeable and able to guide and advise others. ABILITIES AND SKILLS -------------------- Clairvoyants have the capacity to know what is to come, but it can be far more complicated. It’s an ‘Inner Eye’, an over developed magical sense that most magical beings do not possess. Clairvoyants are naturals in the art of Divination. Tea reading, crystal balls, etc. They have a much higher chance of success when using these materials to try and foresee the future. Each Clairvoyant is unique in how their power manifests, so listed below are all the currently established forms of Clairvoyance used on the site, and we leave it open to the writer to decide which abilities they use. * Flashes - seconds long visions of the immediate future (the next few minutes to a few hours). * Guessing - good at guessing trivial information. (don’t play 20 questions with them.) * Dreams - may see events to come when they dream. * Hyperawareness - heightened sense of awareness of their surroundings. * Premonitions - visions of events to come. * Past glimpses - flashes of past events, always relating to a person or item near them. * Doom sense - a sense of how in danger people around you are. * Timeline - look into particular peoples’ futures and catch glimpses of important events to come for them. (such as love, loss, major achievements, etc.) ### STUDENTS Adolescent clairvoyants are more prone to being unable to control their power due to still being in their developmental years. While some may show an extraordinary amount of control for their age they are more susceptible to struggle. ### RESTRICTED ABILITIES These are abilities that exist but aren’t permitted to be used without approval. * Prophecies - visions of world changing events with no time restriction (could be decades or centuries from now.) TRIGGERS -------- The Inner Eye is a very sensitive magical sense. So sensitive that it is able to pick up on the powers of the universe and see the future, a task that even the most accomplished of witches and wizards have failed to duplicate. Understandably many clairvoyants struggle to control their powers. Each person is unique in what may or may not cause them to lose control, but everyone has something (referred to as a ‘Trigger’). Sometimes it can be the most mundane of things. Simple daily tasks, certain emotions, even the company of particular individuals. Clairvoyants can learn to overcomer their triggers with practice and time (meditation is a great way to learn control.). It takes years of studying and commitment.
{ "title": "Clairvoyant", "domain": "alohomora.fandom.com", "cats": "special_abilities,clairvoyant", "removed": [] }
Clodagh Elowen Fitzpatrick -------------------------- Biographical Information ------------------------ ### Born May 20th, 2000 ### Blood Status Half-Blood ### Marital Status Single ### Sexuality Pansexual ### Nationality Irish ### Nicknames/Aliases Clo Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Brown ### Eye Color Brown Magical Characteristics ----------------------- ### Wand 9' phoenix feather, alder ### Patronus Mouse ### Animagus Mouse Relationships ------------- ### Family Members * Quinn Fallon Fitzpatrick (mother) * Declan Taidhg Fitzpatrick (father) * Karney Fitzpatrick (brother) * Mannix Fitzpatrick (brother) * Cullen Fitzpatrick (brother) * Emmaline Fitzpatrick (sister) Affiliation ----------- ### Job * Illustrator * Author ### Faction None ### School Hogwarts ### House Ravenclaw ### Graduation Year 2018 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | I've a knack for... offending people. My parents were always having to apologize for me. | ” | –Clodagh to Aerrick Adler | (quick summary about the character) Personality ----------- Ah, Clodagh. So loveably annoying. No, really. People that meet her think "she's sweet, but awkward.". She's like a baby deer learning to walk. All knees, and no coordination. She's clumsy, she's awkward, and she chronically lives in a state of either fear or embarrassment ( because her own doing, of course). Clodagh is, first and foremost, a very creative individual. She lives with her heads in the clouds. She's all ideas, and not much logic. She's inquisitive, and loves to learn new things. She absorbs information like a sponge. Though... She also has a knack for letting her curiosity get the best of her. She eavesdrops. A lot. And gets into all sorts of trouble with her snooping. Clodagh is.... awkward. She's extremely shy, and she's just as uncoordinated in conversation as she is when walking. She just doesn't communicate well. She's likely to insult you, ramble on endlessly, or just not talk at all. Her lack of people skills is actually insanely impressive. She can offend even the most forgiving of people without meaning to. Clodagh is very skittish. She scares and startles easily (for obvious reasons). She jumps at every shadow, and acts like anything and everything can potentially kill her at any given moment (also for obvious reasons if you know her secret). The world in general is absolutely TERRIFYING to her, but somehow she still manages to survive. Despite being scared of... literally everything, she is a very loving person that can see the best in people, even if they themselves can't see it. This also makes her very gullible and naive... Because she wants to believe people are good. About the Curse: Clodagh is cursed to turn into a mouse at night (sunset to sunrise). While it's considered an animagus, it's closer to a "werewolf" because she has no control over it. This curse happened in early 2023. She can't stop this transformation. In the last year she's been actively trying to break the curse, only there's been a bad... side affect. It seems the more she tries to break it the worse it gets. Before, she as always able to retain her human mind as a mouse, but in recent months she's noticed that her human mind is weaker and weaker when a mouse and instead mouse instincts are taking over. Often times she'll wake up under furniture and hurt herself because said furniture didn't have human sized space where she was. Likewise, she's noticed that leading up to sunset her mouse instincts that to try to take over, and it becomes a war to stat in control of her mind leading up to her transformations. After changing back, it can take her up to an hour to really start functioning like a normal person as well. Relationships ------------- to come History ------- From the time Clodagh was born, it was obvious she was an independent and sometimes unsocial child. She loved her three older brothers dearly, but she was always off on her own somewhere, getting into her own adventures, only to return with fantastic stories of adventure. Of course, most of these stories were made up, she had a brilliant imagination. She could spin the most beautiful tales out of the most mundane events. But, thankfully, she did not live a mundane life. See, her parents were Magizoologists, traveling ones at that. Clodagh grew up on every continent, in jungles, forests, deserts, plains and mountains. Her home was in her heart, and her backyard the entire world. She met extraordinary people and creatures of all shapes and sizes. As she got older, she realized she had an important decision to make. One each of her brothers had made before her, and one her sister would make many years later. To go to Hogwarts to begin her magical schooling, or be home schooled by her parents. It wasn't odd, many of the Witches and Wizards the family had met around the world home schooled. In fact, the majority of them did. It was perfectly normal! But, Clodagh wanted to have a chance to learn with other Witches and Wizards her age, and chose to attend Hogwarts when she turned 11. Her years at Hogwarts were good, and uneventful. She was sorted into Ravenclaw her first night, and did her best to live up to the name. She worked and studied hard. Of course, Care of Magical Creatures came naturally to her. She'd already encountered many of the creatures they covered in the class. History of Magic, to no surprise was another class she excelled in. And finally, she showed a knack for Transfiguration. All in all, she did well through schooling. Not the top student, obviously, but high marks and even a few job offers at the Ministry upon graduation. With her background, she would have been an ideal fit for the Department for the Regulation and Control of Magical creatures, but she declined. During her seven years she'd decided what she wanted to do. And that was to write. She'd been telling stories since she was a little girl, after all. A few weeks after graduating, she packed up all her belongings, and went out on her own. She wanted to have her own adventure, no parents or siblings. Over the next several years the only real contact she had with her family were through phone calls, letters, and emails. She never stayed any one place for long, having learned her nomadic ways from her parents. Eventually her journey brought her to New Orleans, Louisiana, in the United States. Her family had never spent much time in the state, and for good reason. It had a bad reputation for the Dark Arts. Clodagh wasn't going to be persuaded out of going though. While there, she met and befriended a young witch. The young woman's family had been in the area for generations, and she was happy to help Clodagh with her writing. Helping her find out what was fact or fiction. It was during her time here that she started hearing rumors of trouble back home. Students being attacked at Hogwarts. Some murdered. Clodagh's only sister, Emma, was still a student during the time and Clodagh felt increasingly nervous for her safety. Was Emma okay? None of the letters she received said Emma was in danger... At least until she heard Hogwarts was attacked. Many students were hurt, one had died, many others were kidnapped. Clodagh knew she had to return home to make sure Emma was okay. Unfortunately, the young witch Clo had been working with had other plans. Clodagh hadn't thought that the woman would take her leaving as an abandonment. And she definitely didn't expect the woman to go to one of the Voodoo Kings. The very one the woman had always told Clodagh to stay far away from. One minute she'd been packing her things into a bag, and the next she was waking up in the middle of a Bayou. Only.. she wasn't quite... human. Clodagh was a mouse. It didn't take her long to realize that at dawn each day, she transformed into a human, and at dusk into a mouse. That blasted witch doctor had cursed her. Since being cursed, life has not been easy. She'd been almost eaten or killed over a dozen times, and finally decided it'd be best to return home to Europe and hope a healer there would know how to break the curse. Upon returning home she, unfortunately, didn't find a cute. But she did find a boy. A gloriously handsome man who swept her clean off her feet. They dated for a few months. A few blissful and beautiful months. Until he found out about her curse. He encouraged her to go back to New Orleans, to try to break the curse once and for all... And so.... with a heavy heart, she left this beautiful man and went back to where everything started. She searched for a long, long time... But after 6 months with absolutely no leads on who had cursed her, she reluctantly gave up. She started to search for other remedies, investigating other magical cultures to see if anyone could help her break the curse. This is how she was, eventually led to the Druids. She'd known many growing up, and visited Hy-Brasil many times from her parents work. Perhaps one of them could help? So, In the summer of 2025 she visited the island, pleading their most experienced healers to help her. Unfortunately nothing worked.... Heavy hearted she returns to London near the end of summer, though couldn't bring herself to find Aerick after a year to tell him her failures.
{ "title": "Clodagh Elowen Fitzpatrick", "domain": "alohomora.fandom.com", "cats": "character,fitzpatrick,halfblood,hogwarts,ravenclaw,animagus,author", "removed": [] }
Sienna Aurelie Linslee ---------------------- Biographical Information ------------------------ ### Born 7 January 2003 ### Blood Status Muggleborn ### Marital Status In a Relationship ### Sexuality Heterosexual ### Nationality French ### Nicknames/Aliases Si Physical Information -------------------- ### Species Witch ### Gender Female ### Hair Color Brown ### Eye Color Blue Magical Characteristics ----------------------- ### Wand Hazel with a unicorn hair core, 12 inches, slightly yielding. Relationships ------------- ### Family Members * Frederic Linslee (father) * Elise Linslee (mother)† * Guillaume Ansel (grandfather) Affiliation ----------- ### Job Potioneer ### School Beauxbatons ### Graduation Year 2020 Links ----- ### Application https://alohomorax0.proboards.com/thread/8728/linslee-sienna-aurelie | | | | | --- | --- | --- | | “ | stuff | ” | –person to someone | Sienna Linslee is a French witch who is currently a potioneer at Slug and Jiggers Apothecary. Personality ----------- Stubborn? Check. Go-getter? Check. Extremely protective in that kinda aggressive way where she really cares about people and wants to make sure they know it? Well…yeah. Sienna is a very passionate person. When she feels something, she immerses herself completely in the experience, since naturally life is the type of sport that requires you to go all in on something if you want to see anything come of it. Otherwise, it’s easier to stay home. But don’t mistake that for rash or ill-thought-out behavior (that’s for silly Gryffindors). Sienna’s rather protective about her thoughts and her heart, and even if she FEELS something with everything in her, she’ll probably keep it to herself. She’s the type of girl that likes to keep you guessing, but with enough persistence you can unravel her layers and unlock the core of who she is. See, it’s not that Si acts like two different people or even that she likes to come off as shallow. It all boils down to insecurity. If she doesn’t KNOW you, then she just can’t trust you. It’s not personal, really, but she’s been burned enough times to know that most people don’t deserve to know who she is. If you can get close to her, if you can understand that she’s fundamentally a sweet girl who’s simply fallen victim to the times we live in, then you can get the full force of her loyalty and care. That can mean outspoken displays of affection, an extreme concern for your well-being, and an exposure to every ounce of her sharp wit and flirty disposition. To those who don’t know her, Sienna seems easy enough to figure out. She knows how to keep your secrets (be they about embarrassing crushes or botched up spellwork), capable enough to deal with people and tricky potions, and perhaps rather demanding (hey, she has standards and you can always expect her to expect the best). She won’t accept what she considers less than perfect, and she’s quick to challenge the status quo if it isn’t suitable to her. That is…to an extent. This is perhaps the key to understanding why she may seem so shallow if you aren’t a lucky recipient of her trust. Sienna is, well, scared. She’s a muggleborn living in a very certain world, and she’s been out of her element since the day she received her invitation to Beauxbatons. She hasn’t been known to keep her cool in troubling situations, so she’s learned to stay out of them completely. So really, don’t be offended if she distances herself from you or refuses to assist. It’s her, not you. She’s scared, and used to feeling in-control, and therefore not-equipped to being the vulnerable one and relying on others for her safety. She may lash out, she will most likely shut down and close herself off. She’s stayed alive so far, hasn’t she? That’s not just due to her charming smile and pretty eyes – she’s learned how to identify and flee dangerous situations (not because of any great ability, you understand, but simply because one can’t be in danger if one never fully lets other people in on her secrets). So, befriend her to an extent. It’s easy enough, she likes to be around people. Just…don’t expect sincerity from her. Not right away. History ------- Si was born in the French-language stronghold within Brussels (so don’t call her a Walloon!). The girl grew up completely ignorant and independent of the world of magic, owing of course to her Muggle parents. Her upbringing could be considered completely ordinary, barring one interesting detail (perhaps more interesting to us as observers than to little Sienna). You see, there have always been, and likely always will be, wizards that hate Muggles – even in the many years of peace that followed Harry Potter’s adventures. So Muggle-targeted magical violence is always a pervasive threat to those that unwittingly live near magical communities. Her mother appears to have been the unlucky random target of one such group of blood purists, as the woman was found dead in an alleyway, yet otherwise completely healthy and unmarked. Muggle police were baffled. Sienna, at age 2, was too young to understand death, especially those that occurred in suspicious circumstances, and the experience irrevocably changed the girl’s father forever. (A note, here. The only definitive details of Sienna’s mother’s death are that a young mother was found dead in an alleyway, purse and skirt untouched, and that the woman was completely healthy and showed no markings of what might have killed her. Si’s mind filled in the rest of these unpleasant details after enough time spent in Beauxbatons and the wizarding world. Unfortunately, these will always remain unspoken speculations). Her father was a good man, if not perhaps a little baffled as to how to raise a precocious young child on his own. He always seemed lost without his wife, often caught sitting despondently with her old things and a sad look in his eyes. Still, he always loved his daughter deeply and her care was always his first concern. The man was a rather famous dancer in Belgium, and often visited the great capitals of Europe to perform in all sorts of dancing (from ballroom to breakdancing and from ballet to capoeira). As a young girl, Sienna would often attend his performances and watch with pleasure (she has never seen her father happier than when he danced). He started to teach her from a young age, and those experiences represent perhaps the happiest times of her purely non-magic life. Outside of the home, life was good. She was well-liked by her peers, admired for her pretty face, and set apart for her dancing. Sienna was never short of friends, or at least friendly faces, and she could enjoy the calm. It was here that she began to expect everything just so, where everything went her way and she felt like the queen of her little world. That never fully changed in her transition from Muggle to magic, although her world grew much bigger and she learned quickly that she was rather inconsequential in her new one. (You must understand how drastically her life changed when she moved to France and began at Beauxbatons. In Brussels, she was the daughter of a famous dancer, ordinary in all the ways that counted, and special enough to warrant all kinds of lovely attention. In the wizarding world, she was at best yet another young witch being taught the mysteries of magic. For most, she had much catching-up to do on the everyday functions of the wizarding world that seemed like oddities to her. At worst, she was a representation of the taint that the muggleborn represented for those who considered magic and themselves pure. It was a new world with new politics, and she was taught the hard way that her best option was to appear inconspicuous.) Sienna adjusted fairly well to this radical change, all things considered. Her father couldn’t help his concern, however, that the magical world was changing his daughter in his ways he could anticipate. Oh, her personality developed as he would expect. His daughter was outspoken, headstrong, and he noticed with chagrin that she took well to the concept of boys and dating. She seemed to have enough friends, but…no confidants. Very few people that were ever mentioned to him by name, and few names that remained consistent over the years. Si, on her part, seemed unconcerned with these realities. She knew practically every name in her year, smiled at anyone in a close vicinity, and took a special liking to Potions (which required every ounce of her patience and precision, but she rather liked the single-minded focus that potions required). By her fifth year, Si had accepted a number of facts. One, relationships come and go, but they seemed to go quickly for her. She’d dated enough at this point to know that she could have fun and pass time, but she hadn’t found what she wanted. That she was private enough and picky enough that she grew bored with the cookie-cutter, everyday type of boy Beauxbatons offered. That didn’t really matter, though. She had since become the closest of friends with Gus (who was spontaneous, charming, and captivating in all the right ways) and she needed nothing more than the bond that they had built. Two, in this world it took skill and family to stand out, and Sienna didn’t seem to have much of either. Unlike her take on relationships, however, this was something she was unwilling to let go of. Si was unsatisfied with mediocrity, and as well as she hid it she wanted to stand out. Fame in itself didn’t interest her much, fortune she could do without…but she wanted to discover something that would change their world. She had already discovered her affinity for potions and was set on pursuing it as a career. Since fourth year, she had already ingratiated herself with the Potions Master of Beauxbatons and begun to experiment with mixing new ingredients and how to manipulate them into new potions. But she wanted to create some mindblowing potion that could make a real difference in people’s lives. Merlin only knows what that will be. Three, people were both her best protection and her worst enemy. She may not have been top of her class, but Si was not unintelligent. She knew about the tensions that had rocked the wizarding world in the last decades and the rifts that had formed around blood status. She also knew her place at the bottom of the totem pole. Yes, yes, blood purists were such a small percentage of the population and most wizards accepted muggleborns without question. But it was hard to not think of oneself as small and insignificant when she heard about attacks on muggleborns, or little barbs directed her way, or how seamlessly integrated Gus was into society that she had to work so much harder to understand (let’s be clear though, Gus is the gift of her life and will hex whoever suggests she be jealous or ungrateful for him). Fact three was trickiest to reconcile in her mind, that her best protection in life would be the company of those who accepted her, but that her enemies could always be hidden among them. She still hasn’t worked it out completely. At any rate, Sienna finished at Beauxbatons becoming an accomplished young lady who finally started to feel that perhaps the wizarding world could be her world too. Maybe she still responded to odd references with the occasional blank stare (honestly, Beedle the Bard was an odd one), but she understood the principles of magic, the politics of the world she lived in, and the mysteries of potion making and brewing. Moving to London felt like the natural move to make. She was ready to dive in as a fully-fledged, fully-educated adult to wow the world. (Si is perhaps more confident in herself than is maybe fully deserved, but her attitude must be respected. She tried freelancing for a full year before she realized that experience was more important than she previously thought. In Diagon Alley, perhaps Potions appears more mundane than it did what with the repetitive demand for the same brews, but it’s helpful. She understands what people want now, what they look to solve or hide with their potions. She also understands herself better now, in that she doesn’t truly know what she wants. But that’s okay. In a way, she already has everything she needs. A loving father, close friends that she can rely on, and a job that engages her. What the future holds, what she TRULY desires…that will reveal itself in time). Sienna has been increasingly on-edge with every nail-biting article published by The Daily Prophet. In particular, ever since the prison escape, she’s just…scared. She doesn’t know what’s happening, doesn’t care to know details, but she knows it could very well be her that shows up in the obituaries sometime soon. The past few years have forced her to reevaluate her role in society, whether she can ever truly accomplish all the great visions she has planned for as long as her status is precarious and her life potentially in danger. She’s starting to realize that the wizarding world can be as ugly as it can be exciting, and that there are risks to being “invited in.” Perhaps some extra reading is in order…her charmwork is a little rusty and one can never be too careful in this new world.
{ "title": "Sienna Aurelie Linslee", "domain": "alohomora.fandom.com", "cats": "character,linslee,muggleborn,beauxbatons,potioneer,french", "removed": [] }
Yvette Clara De Snaijer ----------------------- Biographical Information ------------------------ ### Born na ### Blood Status na ### Marital Status na ### Sexuality na ### Nationality na ### Nicknames/Aliases na Physical Information -------------------- ### Species na ### Gender na ### Hair Color na ### Eye Color na Magical Characteristics ----------------------- ### Wand na ### Patronus na ### Animagus na Relationships ------------- ### Family Members na Affiliation ----------- ### Job na ### Faction na ### School na ### House na ### Graduation Year na Links ----- ### Application [applink Link] | | | | | --- | --- | --- | | “ | quote here | ” | –person to someone | (quick summary about the character) Personality ----------- to come Relationships ------------- to come History ------- to come
{ "title": "Yvette Clara De Snaijer", "domain": "alohomora.fandom.com", "cats": "character,de_snaijer,pureblood,hogwarts,hufflepuff,ilvermorny,thunderbird,society_for_the_preservation_of_magical_heritage,dropped", "removed": [] }
Rhys Alexander Greyback ----------------------- Biographical Information ------------------------ ### Born 25 August 2000 ### Blood Status Halfblood ### Marital Status Single ### Sexuality Straight ### Nationality Welsh ### Nicknames/Aliases N/A Physical Information -------------------- ### Species Wizard-Werewolf ### Gender Male ### Hair Color Brown ### Eye Color Blue Magical Characteristics ----------------------- ### Wand 10' Blackthorn, Dragon Heartstring ### Patronus Russian Wolfhound Relationships ------------- ### Family Members * Charlotte Winchester (mother, dead) * Fenrir Greyback (father, alive) * Juliet Greyback (half sister, alive) * Dahlia Greyback (half sister, alive) * Elias Greyback (half brother, dead) * Jamie Greyback (half sister, alive) * Jean Dupont (half brother, alive) * Adrian Lange (half brother, alive) * Maxima Greyback (half sister, alive) * Avalbane Wolfsired (half sister, alive) Affiliation ----------- ### Job * Curse Breaker 2020-present * Curse Breaker-in-training 2018-2020 ### Faction Heliopath ### School Hogwarts ### House Slytherin ### Graduation Year 2018 Links ----- ### Application Link | | | | | --- | --- | --- | | “ | Talking never seems to end well, I'll take the shots. | ” | –Rhys to Vasilia | Rhys is the oldest son of Fenrir Greyback and older half-brother to at least 8 younger half-siblings. He is a werewolf and a Curse Breaker for Gringotts. Raised in an orphanage, he didn't discover that Fenrir Greyback was his father until he was ten and didn't discover his half-siblings until he began his seventh year at Hogwarts. Rhys was recruited into Heliopath after the Quidditch Final incident by Claire Slater, an old school friend, in the Summer of 2025 and is now a member of the Order of the Phoenix. He is expecting a child with Maria Da Silva in Summer 2026. History ------- to come ### Early Life ### Hogwarts Years #### Seventh Year ### Post-Hogwarts #### Curse Breaker #### Heliopath Personality ----------- Rhys is first and foremost an introvert, after his mother died and he was sent to an orphanage the boy kept to himself and found himself mostly reading rather than interacting much with the other children. At the time Werewolves still had a bit of a negative stigma, and he was simply the 'weird werewolf kid'. Relationships ------------- ### Family #### Fenrir Greyback #### Siblings ### Maria Da Silva Povoa
{ "title": "Rhys Alexander Greyback", "domain": "alohomora.fandom.com", "cats": "character,greyback,halfblood,hogwarts,slytherin,heliopath,werewolf,curse_breaker,welsh,vanessa", "removed": [] }
picture caption Test Character Page ------------------- Biographical Information ------------------------ ### Born 01 January 2025 ### Died 01 January 2025 ### Blood Status pureblood ### Marital Status single ### Sexuality sexuality ### Nationality English ### Nicknames/Aliases nickname Physical Information -------------------- ### Species Human ### Gender gender ### Hair Color color ### Eye Color color Magical Characteristics ----------------------- ### Wand woodcorelengthflexiblity ### Patronus patronus ### Animagus animagus Relationships ------------- ### Family Members * mom * dad * brother * sister Affiliation ----------- ### Job career ### Faction unaffiliated ### School Hogwarts ### House Slytherin ### Graduation Year 2025 Links ----- ### Application link here | | | | | --- | --- | --- | | “ | vee was here | ” | –vee, thread name | asdf
{ "title": "Test Character Page", "domain": "alohomora.fandom.com", "cats": "", "removed": [] }