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This is an index of short stories written by Annabelle or other players/fans of Dresilan. All stories here should be taken at face value and are not necessarily canon unless stated otherwise. Stories that are verified canon are marked with a \* Stories from Dresilan's Past ---------------------------- * The Runes of the King\* * The Heroes Seminary\* ### Reign of Fire * Reign of Fire * Castle Mheldora * Rest *
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Novice Corrupting Arcana ------------------------ Intermediate Corrupting Arcana ------------------------------ Expert Corrupting Arcana ------------------------ Master Corrupting Arcana ------------------------
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Complete Item and Item Creation List. ------------------------------------- ### Utensils: **Utensils** | Utensil Name | Weight | Description | --- | --- | --- | | Shears | 0lb | (Limited to One) A tool used to take samples from plants or other biological things. Usually needed to acquire materials for potions and charms and such. (Made through Blacksmithing) | Carving Knife | 0lb | (Limited to One) Cannot be used in combat. Used in a vast array of recipes and as an all-round useful utensil. Never leave home without it. (Created by combining a Whetstone with a rock and a Cord). (Can also be made through Blacksmithing) | Cauldron | 15 lb | Large, metal cast used for Brewing. (Created through Blacksmithing or Molding). | Mortar and Pestle | 0lb | (Limited to One) A tool used to grind materials into powder. Also used to mash various things down into pastes. | | | | ### Containers: **Containers** | Container Name | Weight | Description | --- | --- | --- | | Waterskin | 0.5 lb (Full) | Holds 5 servings of water, weighing .1 lb each. (Created by boiling an Animal Stomach and combining it with a Cord) | Gourdbottle | 0.8 lb (Full) | Holds 8 Servings of water, weighing .1 lb each. (Created by combining a Carving Knife with a Big Gourd and a Cord) | ### Crafted Items: **Crafted Items** | Item Name | Weight | Description | Created using | --- | --- | --- | --- | | Gunpowder | 0.1lb (Must be put in a container) | Explosive powder. Used to make bombs or Bullets. | **Peter's Salt** + **Blackdust** in a **Mortar and Pestle**. | Bomb | 0.1lb | Explosive. Effect can be different depending on the ingredients used. | **Container** + **Gunpowder** + **(Powder)** | | Blackdust | 0.1 lb (Must be put in a container) | Reactive powder. Can be lit on fire. | **Coal/Charcoal** in a **Mortar and Pestle**. | ### Minerals: **Minerals** | Item Name | Weight | Description | Location | --- | --- | --- | --- | | Whetstone | 0.1lb | Used to to perform minor repairs or sharpen weapons. | Found commonly above ground near riverbeds. | Peter's Salt | 0.1lb (Must be put in a container.) | Reactive material. Used to make Gunpowder, not very useful on it's own. | | ### Plants/Harvestable Fauna: ### Animal Products:
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> I know as my master knows. > > The Fox of Archetype about Sinn. Sinn ---- ### Nicknames The Aspect of Intelligence, Old guy, The Devil, Arch-Devil Sinn, The Father of Arcana ### Status Alive (Undying) ### Race Devil (God) ### Gender N/A ### Age In the hundreds of thousands ### Occupation Ruler of Helll ### Location Hell ### Homeland Hell ### Relative(s) Jhariel, Leatus, Pael, Leto, Vehyan ### Skills Literally Gave Arcana to the living ### Features Combed hair, Slick horns, Red Skin, Goat-ish features ### Likes Quiet places, Arcana, Long books, Dusty books, Informational guidebooks, All of the Rulers of hell except Leatus ### Dislikes Zelatraius, Loud People, Nosy People, Rude People, Leatus, Humans ### Debut N/A Description ----------- **Sinn** is a Devil and the Oldest Ruler of Hell. He takes the appearance of a goat-like humanoid with reddish skin and once ink-black hair, though it has begun to run white with age. He has sharp teeth and long nails. His reddish skin terminates into a darker maroon around his hands. His lower half is that of a goats, giving him an appearance similar to a Red Satyr. Oddly, his ears are notable small and human-like, often obscured by his sideburns. His personality is one of reservation and methodical thought. He's usually not very talkative and in the instance he is, it's usually to be on the giving end of a lecture. Being the Aspect of Intelligence, he enjoys teaching others. [1] He is closely tied with Arcana and it's usage. Sinn is thought to be the one who gave Arcana to the Humans and the Haoss millenniums ago. His teaching-attitude and Arcanic knowledge has lent him to letting him be summoned to the Grand School of Arcana in place of a tribute of full sections of their archives. Trivia ------ * Despite him being Canonically the oldest Ruler of Hell, he is the second one Annabelle came up with. The first was Leatus. + Sinn's name was originally going to be Leatus' name but she thought that it would fit a more demonic-looking creature instead
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Notes for Dungeon Masters ------------------------- This page acts as a pseudo-disambiguation page that categorizes events important to the overall timeline. DM's looking to have Endorsed Campaigns should atleast be partially familiar with a few key events from this page. This will only list MAJOR events throughout the history such as wars, treaties, important deaths, important births, the establishment and destruction of major factions/groups, and any otherwise important changes to the world at large. Do NOT think of this as a perfect well of information. Notes for players ----------------- This page and article are mostly written for the people who are interested in Dresilan and it's lore. It's also so Annabelle can keep track of what happened, and also a tool for any other people who want to set their campaigns within the world of Dresilan and have it pertain to the actual in-canon history. You can honestly ignore majority of this information. Most Non-player characters don't know the vast majority of this information. In fact, most characters you meet only really probably know things from history around ~400 years. Don't bother quizzing every NPC on the "Dragon Regicide" because there's literally only about 7-8 people that even know that event took place and 7 of them are timeless Gods. Timeline -------- ### Presumed history * What will become the continents of Tyrragor and Jinn-ran are formed as landmasses. ### Before Recorded History #### 19,000 BRH * Humans reach a basic level of civilization. * Vel reach a basic level of civilization. #### 14,000 BRH * Haoss diverge from the Human species. * **Humans**, **Vel**, and **Haoss** are ruled by Dragons. #### 8000 BRH * Eipis emerge as sentient species and reach a basic level of civilization. #### 4000 BRH * Hell is established in The Spirit Realm #### 0 BRH * Sinn, with the help of Zelatraius' leadership, allows mortals to use Arcana into those taking up arms against the **Dragons** + The nation of Zeltrus is formed with the God of Conquest, **Zelatraius**, as it's leader. + The Zeltranite Clergy is established. + Anacra is born * The Dragon Regicide occurs, forcing the dragons into banishment. ### BA (Before Awakening) #### 4000 BA * The Cayator Race War occurs, ending with the Cayator as well as the Alize being discovered as the indigenous peoples of the modern-day Bolucean Jungle and Kellk respectively. * **Zeltrus** enters a civil war, dubbed The War of the Plain. + Leyanthe forms as a nation, seceding from **Zeltrus**, with The Order of Sages acting as a government. - The Grand School of Arcana is formed in the capital of **Leyanthe**. - Lehbana Sin, first daughter of **Sinn**, establishes The Grand Library as a neutral party. * Akata Nir, second daughter of **Sinn** and sister of **Lehbana** is brought in to assist her in the cataloguing of the world's history, evolution, creatures, and concepts. * The North-western kingdom of Galudar is established by settlers and refugees. + Manuilla are discovered as the indigenous peoples of **Galudar**. #### 3850 BA * The Kingdoms of **Bolucea** and Welka peacefully secede from **Zeltrus**. #### 3750 BA * **Jinn-ran** is discovered as a continent. Many groups flee to the continent to escape conflict from **Zeltrus**, **Welka**, **Leyanthe** and **Bolucea**, bringing a mass of warring cultures. #### 3590 BA * Ji-tan Feudalism begins between the hundreds of clans taking refuge in **Jinn-Ran**. + Tension Control is discovered * **The War of the Plain** ends with **Zeltrus** annexing **Leyanthe**. * **The Order of Sages** establishes sects within every nation other than **Bolucea** and **Zeltrus**. All nations besides the prior now have a Great Sage acting within them as a sort of ambassador between the nation and **Leyanthe** and as a sign of peace. #### 3550 BA * **Ji-tan Feudalism** comes to an end, and Ji-tan Mountain is named first emperor of **Jinn-ran**. + The Dahn Au-Garata is formed and reside in the mountains of Jinn-Ran to practice the art of Tension Control. #### 3350 BA * Toofa, Toofa-doh and Toofa-nul emerge from a region across the sea known as Floodland. + They have no known or written history, and seemingly have no oral history or tradition. - Modern scholars disagree on the involvement of Plossit, the fishing goddess, having played a role in their gaining sapience. #### 3100 BA * The goddess **Plossit** is killed by an immortal. * A group known as The Orogs flee **Floodland**. The reason is not known. All history of **The Orogs** is oral and no known surviving artifacts of their culture have been retrieved. * The Matriarchy of Kellk rises to power in the south-east of **Tyrragor**. + It is not known when exactly the first Kellken empress took power or when the Kellkscar was implanted into her body. #### 2700 BA * **Galudarian** scientists create the first Lokken with the help of Fross, the Great Sage of Galudar. #### 2500 BA * The Lokken Uprising begins across all of **Tyrragor**. #### 2400 BA * **The Lokken Uprising** reaches an abrupt end after their terms are met. + **Lokken** are given official recognition as a sapient race. - **Fross** is quoted as saying, "They weren't supposed to do that". * **Fross**' status as a **Great Sage** is revoked as part of the terms set by the Lokken. #### 2000 BA * Orga, a legendary **Black Arcanist**, begins to use **Arcana** in the form of Curses. + Inspired by the Lokken, **Orga** creates the first Varukken. #### 1950 BA * **Orga** creates the first Vampire. #### 1900 BA * **Orga** creates the first Were-beast. #### 1850 BA * **Orga** is executed by a Zeltranite Clergymen. + The **Varukken** are given full rights and recognition as a sapient race, same as the Lokken, out of fear of another uprising. #### 1800 BA * The Caugus Lineage rises to power within the kingdom of **Welka**. * **Bolucea** and **Zeltrus** enter The Stoneridge Conflict. #### 1300 BA * **The Stoneridge Conflict** comes to an end due to an armistice between **Bolucea** and **Zeltrus**. #### 600 BA * The Purge of Nightmares begins as a plight against **Vampires** and **Were-beasts**. + The Nightmare Hunter Guild is formed. #### 400 BA * **The Nightmare Hunter Guild** changes its name to **The MageHunter Guild** and takes legal opposition to **The Grand Library** and **The Order of Sages**. #### 00 BA * The Welkan Event occurs. ### AA (After Awakening) #### 00 AA * **The Modern Era** begins. #### 30 AA * The Muki and Muirpis are discovered within **Welka**. + **Orga** is discovered to still somehow be alive, through the use of **Curses**. - She apparently hops from body to body. It isn't known how she does this. #### 100 AA * **The Grand Library** begins offering a large reward to those willing to seek out a land that was lost to history, nicknamed Lokao. + **Lokao** is the name given by **The Orogs** to the region known as **Floodland**. - No continent was theorized to actually exist at the time. #### 140 AA * The Silver Scourge campaign takes place. + The Sseriyo are gained their free will after the death of two particular Silver Baphomets. - It isn't known whether or not these creatures were always sapient and sentient, as Baphomets control them through complicated and ill-understood networks of pheromones. - Due to the actions of an unknown individual, a Communist-adjacent uprising began somwhere near Ill-jar, **Jinn-ran**. #### 146 AA * The Piracy Investigation campaign takes place. + Louie VanDern is taken as a political prisoner of **Bolucea** by a group of bounty hunters. #### 147 AA * The Peninsula War begins as The Cerris Republic secedes from **Bolucea**. * The Cha'ax are discovered deep in **Kellk**, in a region known as The Amberwood. It is understood to be their Ancestral home. #### 153 AA * The Durrann Wedding campaign occurs. + **Great Sages** world-wide are notified by Grithe, The Great Sage of Leyanthe, of the existence of The Nihilo. - **Grithe** is stripped of their title due to inaction and exiled to **Galudar**. * The Mystery of Roko campaign occurs #### 159 AA * The Hell on the High Waters campaign occurs. #### 164 AA * The Plague of the Undercity campaign occurs. ### AR (After Rebellion) #### 00 AR * **The Postmodern Era** Begins.
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This page exhibits every one of the **Perception-based Classes** at a player's disposal. These classes are unmatched at range. They are capable of throwing enemies off and striking them down from long distances. They usually find themselves using long-range weaponry like bows and the like or throwing weapons. Because of their over-reliance on their tools, however, they can usually be brought down with one or two well-placed strikes. Scout ----- Scouts are those that who choose a less direct means of combat. Where they lack in swordsmanship, they excel in archery. Their perceptive eyes allow them to see that which others may not notice. They may still try to rely on a weapon like a sword if left in dire straits. ### Default Abilities: - **Scout**: Passive; Gains +2 to Ranged Attacks. Loses -4 to Melee Attacks with medium or larger weapons. Also gains +5 to movespeed. ### Stat Alterations: Scout Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -5 | Tension | +5 | 7 | Scout Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -7 | -7 | +0 | +0 | +16 | +0 | Scout Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | -1 | +0 | +0 | +1 | +0 | Ranger ------ Rangers are fighters who prefer to tackle problems from two directions. They have unrivaled skill with bows as well as taming and assisting animals. Many rangers live out in the wilds amongst nature and find themselves most at home there. ### Default Abilities: - **Ranger**: Gains +1 to Ranged Attacks. They gain an additional +1 to Ranged attacks with a Bow Equipped. Loses -4 to Melee attacks with medium or larger weapons. Attacks on targets that aren't *Marked*, *Mark* them. Landing a critical strike on a *Marked* target will ignore armor. Starts with an Owlhawk companion with minimum defense and hp ranges. ### Stat Alterations: Ranger Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -5 | Tension | +5 | 7 | Ranger Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -5 | +0 | -6 | +0 | +9 | +5 | Ranger Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | +0 | -1 | +0 | +1 | +1 | Arbalest -------- Arbalests are simple combatants. They don't want to be hit, and would prefer if you were the one being hit instead. They see things in a more practical way. None of that running headlong into battle with a hardy grip on a sharp iron stick for them. Arbalests prop themselves up with a crossbow, hunker down, and pitch their tent. What's even more is they're quite good at it. Many Arbalests were hunters or soldiers, having learned long ago how to hold their own in an uneasy wild world, laden with things ready to seek you out and take you down. ### Default Abilities: **- Arbalest**: Gain +1 to Ranged Attacks. Gain an additional +1 to Ranged Attacks with a Crossbow equipped. Gain an additional +2 to Ranged Attacks if you didn't move last turn. Lose -4 to Melee attacks with medium or larger weapons. **- Prey Spotted**: Utility; 5 turn Cooldown; Enter *Stealth* and *Mark* a target. ### Stat Alterations Arbalest Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -5 | Tension | +5 | 15 | Arbalest Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -2 | +0 | +0 | +0 | +9 | -5 | Arbalest Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | +0 | +0 | +0 | +1 | +1 | Gunner ------ Gunners, self-explanatorily, are proficient with guns. Be it handgun or rifle, no one will know better how to use it than a Gunner. As they focus on using guns as a means of combat, Gunners usually lack the tact to use weapons that aren't guns. Most of the smarter population don't want to challenge someone with a weapon as dangerous as a gun, though there's always idiots who try anyways. ### Default Abilities: - **Gunner**: Gain +1 to Ranged Attacks. Gain an additional +1 to Ranged Attacks with a Gun Equipped. Lose -4 to Melee Attacks with medium or larger weapons. Gun-type weapons have their maximum range extended an additional 15 ft when firing at a *Marked* target. ### Stat Alterations: Gunner Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -5 | Tension | +5 | 10 | Gunner Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -3 | +5 | -5 | +0 | +10 | +0 | Gunner Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | +1 | -1 | +0 | +1 | +0 | Magehunter ---------- MageHunters are those who have turned to hunting the dark entities residing in Dresalin. They particularly dislike those of magic ilk and, given the chance, will usually try to slay an Arcana user at the earliest opportunity. However, the best way to fight fire is with fire, and Magehunters have turned to using the "dark arts" against Arcanists and the like in order to match their power and rid the world of them. Magehunters can be found sporting their Guild Seal that they received from passing the initiation in The MageHunter Guild. ### Default Abilities: - **MageHunter**: Gains +1 to Ranged Attacks. Gains an additional +1 to Ranged Attacks if a Casting Catalyst is equipped. Begins with the Guild Seal item. Loses -2 to all Modifiers if this item is not in their inventory. Supplementary Gear | Guild Seal | 0lb | (Limited to One) A Seal proving your worth to the MageHunter Guild. Grants +4 Arc. Res. while in one's inventory. | ### Stat Alterations: MageHunter Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -5 | Mana | +5 | 15 | MageHunter Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -6 | -4 | +0 | +5 | +10 | +0 | MageHunter Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | -1 | +0 | +1 | +1 | +0 | Cannoneer --------- Cannoneers are a rowdy bunch of men and women that love things that go \*boom\*. Cannoneers can usually be picked out from the crowd as the biggest or heaviest person there. They usually wear lighter armor on account of their weapon and ammunition being so heavy. Cannoneers are very proficient with cannons, obviously, and as a result of focusing their time on learning how to use something so specialized, aren't good with much else. ### Default Abilities: - **Cannonneer**: Passive; Gains +1 to Ranged Attacks. Gains an additional +1 to Ranged Attacks if a Cannon is equipped. Loses -4 to Melee Attacks. Stat requirements to equip Cannons are Halved. ### Stat Alterations: Cannoneer Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | +0 | Tension | +5 | 25 | Cannoneer Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | +3 | -4 | -5 | -6 | +8 | +4 | Cannoneer Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +1 | -1 | -1 | -1 | +1 | +1 | Shade ----- Shades are silent and nimble. They don't talk much and most will barely notice that they're there. They mask their presence as much as possible. They're skilled with a plethora of short-ranged weaponry and hand-to-hand combat, but have a special proficiency with thrown weapons. They prefer to pack as light as possible as to prevent themselves from making as much noise as they can. They're more used to gathering information than to fighting but they can kill when necessary. ### Default Abilities: - **Shade**: Gains +1 to Ranged Attacks. Gains an additional +1 to Ranged Attacks if Throwing a weapon. Thrown weapons dealing single-target damage have their damage doubled. Does not have to roll DEX + PER to move while in *Stealth*. - **Shade's Specialty**: Talent (Extra); 2 Turn Cooldown; Enters Stealth. ### Stat Alterations: Shade Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -10 | Tension | +0 | 5 | Shade Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -6 | +5 | -6 | +0 | +9 | +0 | Shade Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | +1 | -1 | +0 | +1 | +0 |
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> The Dark Leyan Order... Their name makes 'em seem a lot scarier than they actually are. That said, you still probably don't wanna get on the bad side of someone with talents in Corrupting Arcana. One of my servants made the mistake of standing up a girl from the Dark Order on her date, and lemme tell ya... She ended up having a bad month after that. It's hard to walk around normally when one of your arms is cursed to be six times it's original size. > > Lehbana Sin on her experience The Dark Leyan Order. The Dark Leyan Order -------------------- The sign of the Dark Leyan Order ### Alignment Lawful Evil ### Place of Origin Leyanthe ### Founder Orga ### Date Founded ~ 4000 BA ### Geographic Location LeyantheThe eastern shores of Tyrragor ### Allied Forces The Grand School of ArcanaThe Grand Library ### Opposing Forces The Zeltranite ClergyThe MageHunter GuildThe Light Leyan Order ### Member Count ~100,000 Overview -------- **The Dark Leyan Order** was founded long ago by a legendary black arcanist known as Orga. Her followers are known as the Shaman Order, and they worked with the original Order of Sages to form The Grand School of Arcana, which now houses both the Dark Leyan order and The Light Leyan Order. The Dark Leyan Order as a group has dedicated itself to the practicing and understanding of powerful Corrupting Arcana and it's applications to one's personal gain and influence. They want to establish a sense of dominance over the land and seek to raise Leyanthe up to the point of being able to fight Zeltrus and it's Clergy on even footing. They see the Light Order as a necessary part of their goals and don't actively seek to destroy it but would like it more if they were under their control. Members of the dark order are inducted after passing both a written test and a practical test. They live in dorms in the basement levels of The Grand School. People of all races and genders are allowed to come into the school and learn excluding those with a history of being in the Zeltranite Clergy are turned away. The core tenants of the Dark Leyan Order are as follows: * If you believe yourself beneath another, then you will remain beneath them. * Honor the Gods, for their favor is useful. * Give heed to those who can forward your goals. Cut off those who burden you. * Uphold the Orders commands. Strike back at those who wronged you. Those who waste their time gaining favor from others for reasons other than forwarding their goals are considered foolish. * Those who purposefully inflict pain on others should finish the job. * Find certain solutions to conflict. Relations with The Light Leyan Order ------------------------------------ **The Light Leyan Order** are traditionalists who follow beliefs in opposition to the Dark Leyan Order. The Dark Order sees them as an obstacle to their inevitable success. The two factions have opposed one another but inhabit the same building due to the blackmail of Orga on The First Sage, on how they would be able to push back Zeltrus through underhanded means. The Dark Order rests in the catacombs beneath the ground level in **The Grand School**, whereas the Light Order sits in their lofty halls atop the ground floor. In modern day, the opposing orders are violently opposed to one another and the Dark Order seeks to overthrow The Grand Sage and supplant their leader with one of their choosing. They keep their plans amongst the higher ups of the Dark Order, and they have yet to succeed in dethroning the leader. Relations with the Clergy and The MageHunter's Guild ---------------------------------------------------- **The Zeltranite Clergy** and **Magehunter's Guild** both dislike the Leyan order for existing, but for differing reasons. Put plainly, the Clergy dislikes the usage of talents gained from contracts with demons and devils from Hell permitted by The Dark Order, and the MageHunters actively seek to dissolve the Dark Order in it's entirety. The Dark Order is one of the sole reasons that large swathes of The Clergy being murdered in The War of the Plain. They are also responsible for teaching and encouraging many rogue mages hunted by The MageHunter guild. Tools and Expertise ------------------- Members of the order are provided hooded robes and masks. Hanging from the side of the masks are ribbons with the sigil of The Dark Leyan Order inscribed on it. The robes and ribbons change in appearance based on the wearers current status and placement within the hierarchy. The ribbon alternates sides on the mask when going up in the ladder, and the complexity and design of the masks get more and more intense as one gets to a higher place within the faction's leadership. Advocates must wear robes that are darkened red, with simple masks of white with a hook on the left side for a black ribbon. Upon hitting the level of Wizard/Witch, their robes are given a silver trim, and their mask gains marking around the eyeholes, with a hook on the right side for a light grey ribbon. Upon becoming an Archwizard/Archwitch, the mask of the member becomes a maroon color, with a matching maroon ribbon worn on the masks right hook. Their masks also now gain markings around the mouth and cheeks. Magicians have their robes and ribbon changed to a brighter, more distinct red, and gain a marking in the center-forehead of their masks. Shamans must wear ribbons on both sides of their masks, and now they are a bright purple in color. Shamans are also required to begin wearing a cloak made from a beast that they have slain through their own hands. Shaman Nobles are no longer bound by robe color or mask guidelines, save for the inclusion of horns upon their masks in some form. Additional ribbons are hung from the horns of the masks that denote their abilities in some way. Hierarchy of the Dark Order --------------------------- The hierarchy was set up by Orga when she was the primary and sole leader of the faction before her death. Moving up in the guild requires one to prove themselves by merit. There is no other way up in the order other than proving your worth to them. The hierarchy is as follows: * The Order Transcendent * The Shaman Order * The Shaman Nobles * Shamans * Magicians * Archwizards/Archwitch * Enchanters * Wizards/Witches * Cultists * Hexcrafter * Exorcist * Advocate
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> I bet this is some magical shit. > > - Earl, to Lebana Sin Aura and Auric Abilities ------------------------ **One's *aura*** dictates the type of auric abilities that one will be able to use in life. All living things contain an aura within their body's composition. While often considered only a concept or a misnomer for an unexplained magical phenomenon, the aura itself is actually a *physical* manifestation of one's soul flowing throughout their bloodstream. Scholars have found this esoteric "organ" of sorts to be a critical part to dictating one's path in life, yet majority of the population of all living creatures within the world aren't even aware of their own aura or it's contributions beyond it being a force enacting a being's will on their body. The typing and specialization of one's aura dictates their body's ability to generate one of two resources required for function beyond simple bodily processes such as breaking down food or oxygen. These resources are referred to as **Tension** and **Mana**. These resources, once generated by the body, can be expended to enact the will of one's soul through various **Auric Abilities**. **Auric Abilities** and their usage wasn't always possible until the God, Sinn, along with the help of Zelatraius, tapped into the latent ability of Mortals to use them which also gave rise to the God of Opposing forces, Anacra. The Aura of Mana was the catalyst by which the sapient mortal races were able to cause The Dragon Regicide. The Aura of Tension wasn't discovered proper until later during Ji-tan Feudalism around the year 3590 BA by one of the many clans within Jinn-Ran, and was an unforeseen side-effect of Sinn forcing the evolution of mortal-kind. The two types of Aura oppose one another, yet the body requires, at the very least, a small amount of both to remain in a functional balance. As a result, those with a Tension-based Aura, can still find themselves privy to a rare few Mana-based Arcane abilities, while the inverse can also be true. With dedicated training, one can reach a point of equilibrium, nicknamed **Anacric Mastery** in which they can use both evenly-- though this feat is not achievable within a typical mortal's lifespan. In rare cases, some are able to force one's body to use the abilities on the opposite end of their Aura's polarity, but at the cost of one's own health in the process. Mana ---- **Mana-based auras** are capable of producing and maintaining a massive amount of potential energy and holding onto it. Mana is capable of producing an unwaveringly massive effect on the naturally-occurring magical energies in the environment around it, manifesting as Arcana. Arcana can be used to make the impossible possible by instilling one's very will onto their surroundings and changing them in a specific way though the medium of spells. There's nearly limitless applications of Mana through Arcana and Spells, and countless schools have been erected in the name of pursuing the knowledge of understanding all of the possibilities it has to offer. As a drawback, however, the body requires more resources and focus to create Mana, so it cannot be restored naturally without rest. One of the most widely-known schools is The Grand School of Arcana, which dedicates itself to the understanding of how Mana manifests as **Healing Arcana** and **Corrupting Arcana**, as well as any other kinds of arcana that could be found. Sinn is known to make the occasional appearance here to check up on the mortals and see what they have learned with his gift, often finding himself impressed with their findings. ### **Corrupting Arcana** **Corrupting Arcana** is a specific way of manipulating the natural magical energy through spells that push *against* the world's natural balance. The natural magic of the world has a careful balance that is in a near constant flow from space to space. Corrupting Arcana seeks to tip this balance and reap the rewards of nature rapidly counterbalancing itself as a response. As an example, a spell to create flames from thin air would actually, in theory, rapidly slow particles of air in order to bring them to a standstill, effectively freezing them, but the natural order of the world would force these particles to speed right back up in the form of what would appear to us as fire. More specific types of Corrupting Arcana are used as a means to various ends, but are so specialized in their nature that they don't necessarily benefit from things that would empower Corrupting Arcana. A few such examples would be Summoning, Otherplane Summoning and Necromancy. ### **Healing Arcana** **Healing Arcana** is a way to manipulate magical energies that bolsters the world's natural balance, and maintains it's equilibrium. Healing Arcana seeks to open the floodgates equally between natural energy flow to speed up or embolden natural processes, with little effect on the overall balance of the world. As an example, a spell to create flames from thin air would simply speed up already fast-moving particles in order to cause friction, speeding up the rising of temperature in a specific area that would appear to us as fire. A few specific kinds of Healing Arcana are used as a creation engine for the minds of those who are studious in their approach to solving problems. Just as the sister-suite of Corrupting Arcana based abilities, these do not benefit from empowering Healing Arcana as they are simply too specialized to gain any additional power. A few examples would be Conjuration and Whitesmithing. Tension ------- **Tension** as a concept was only really and truly explored as an theory during the warring period of **Ji-Tan Feudalism**. The theory came from a small group of mercenaries in the heat of the war that went on to become a temple of monks. Tension-based Auras take the natural energy of the world into themselves and expel it as one would a breath from their lungs. While it has no specializing capabilities such as it's more potential-based counterpart, it's much more general overall in it's usage cases. While it is easy for the body to create, it is also easy for the body to lose. All one needs to do for their body to create tension is to expend a great deal of effort, and Tension will rise within one's body to assist them in their task. The second this task is completed, however, Tension is expelled almost immediately. Schools that pursue the knowledge of how to use Tension most effectively exist, but are more isolated and distant than those that boast the countless teachings of the Arcane. These schools are commonly known as Temples and one known places to exist is The Dahn Au-Garata Temple. This temple is the only one to publicly admit visitors and prospective students, but it's rumored that inter-temple politics make the admittance of new students frowned upon by the higher order of monks. Often times Tension does not manifest physically as a force acting on the world around it, but more-so as a temporary boost on one's own abilities. This isn't necessarily the limit of Tension Control as it is been rumored that some Secret Techniques actually make it so one's Tension can actually be made to act outside of one's body.
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**Welcome to the Dungeons in Dresilan Wiki!** A tabletop game created by Tomokes/Annabelle Doubek This Wiki catalogues all information about Dungeons in Dresilan there is to know. This includes rulesets for different editions, and future editions. Any creatures, important NPCs, lore, worldbuilding, etc. are all explained in this Wiki in full. Important articles ------------------ "Dungeons in Dresilan: First Edition" RulesetCharacter SheetRacesClassesHomelandsEquipmentAbilitiesEnchantmentsDiseases and CursesConsumables and ItemsUniverse *Need help building out this community?* * Rules of this wiki * Getting Started * How to Contribute * Managing your new community * Guides * All Help articles You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central! *Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
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> I've gotta admit... Even with all of the ghosts I've encountered, interacted with, and catalogued; these ones make me the saddest. They keep fighting a fight that they lost without ever realizing they lost it... Until their mask is broken they can't move on... > > - Lehbana Sin's personal notes. Appendix, page 2 of The Dresilan Compendium of Regional Beasts. Ghost Menpo ----------- Ghosts of warriors who haven't given up their fight, not realizing their bodies have long since given out... General Information ------------------- ### Size Very Small ### Appearance A floating mask with glowing eyes. The appearance changes depending on the culture of the region it comes from. ### Region Jinn-Ran, Zeltrus, Kellk, and Lokao ### Diet N/A General Statistics ------------------ ### Damage Type Arcane ### Speed 5 ### Health Ranges 5-15 ### Physical Defense Ranges 1-3 ### Arcane Defense Ranges 1-3 ### Resource Used N/A Unique Statistics ----------------- ### Items Dropped Hillflower ### Base XP Granted 2 ### Experience Weighting 1-50 Low - None ### Inherent Status Effect N/A ### Status Effects Inflicted Arcane Burn ### Possible Boss Typing N/A Overview -------- **Ghost Menpo** are the Ghosts of warriors that died in combat. The ghosts are those of warriors who were valued for their skills in combat, but perhaps did not have the level of abilities they were praised for. These ghosts now roam the battlefields or tombs, possessing the masks which they wore in combat. Sometimes, if the spirit is strong enough it also possesses the armor of it's wearer, despite the fact it has no physical body. Due to it being essentially a cursed item, the spirit is exorcized upon the mask being destroyed. Abilities and Traits -------------------- * **Ghost Menpo have a natural +0 to all hitrolls.** * **Ghost Menpo are immune to Bleed, Shock, Burn, Arcane Burn, and Caustic Burn** Abilities | Ability Name | Cost/Cooldown | Range | Damage | Effect | --- | --- | --- | --- | --- | | Basic Attack | N/A | 20 ft | 1d4 Arcane | Arcane Burn (1-2 Turns) |
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> What can I get fer y'all? > > - Brisk Leyn, greeting the party entering the bar she works at Brisk Leyn ---------- ### Nicknames Bar lady, Bar gal, Wench ### Status Alive ### Race Alize ### Gender Genderless (Female-coded) ### Age Atleast 20 ### Occupation Barmaid (Formerly),Bar Owner ### Location Sapitto, Bolucea (Formerly), Sapitto, Cerris ### Homeland Unknown ### Relative(s) None Known ### Skills Managing customers, Serving drinks, Shooting ### Features A female-coded Alize, Sunflower-type foliage, a Heavily worn-out forced smile ### Likes Tipping customers, Providing good service ### Dislikes Orog, Vimmel Grathus, Her job, Rowdy customers, Perverted customers, Bar-fights ### Debut The Piracy Investigation Description ----------- **Brisk Leyn** was a very minor NPC in The Piracy Investigation. She was in a bar, working as a bar-maid in Southern Sapitto. She gave the party a bit of info about the fact that Rey Heron might know something about Louie VanDern's whereabouts. The party visited her once and didn't stay very long. ### Physical Appearance Brisk Leyn is an Alize, a female-coded one. She has bright yellow petals surrounding her neck like a mane. Her physique is somewhat curvier then that of a typical Alize, presumably due to her job as a barmaid. She has small, wide leaf-ears. She wears the outfit of a typical barmaid. She has a white undershirt with puffy short sleeves. She wears a brown corset over her white shirt. She also has a pair of black spats, over which she wears shorter greenish-blue skirt. Trivia ------ * Annabelle originally intended for them to be slightly more important, but not much more.
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Listgarm Ingrad --------------- ### Nicknames Ingrad, Listy ### Status Alive ### Race Eipis ### Gender Male ### Age Late 60s ### Occupation Intermediate Whitesmith at Ingrad Whitesmithing ### Location Sapitto, Bolucea (Formerly), Leyanthe ### Homeland Leyanthe ### Relative(s) Unknown ### Skills Whitesmithing, Creating Runestones, Creating Scrolls ### Features Typical Eipis size. Spotted pattern on back. Medium sized antennae crystals. ### Likes Polite people, returning customers, enchanting items, whitesmithing ### Dislikes Rey Heron, Rude People ### Debut The Piracy Investigation > I feel kind of bad about being rude to that guy. I'll purchase some Aura Arrows. ... With prices like this I don't feel bad about being rude to him anymore. > > - Orog Description ----------- Listgarm Ingrad was a minor character and Intermediate level Whitesmith and salesman during The Piracy Investigation. His shop, Ingrad Whitesmithing, was in the central area of the town of Sapitto. He helped the party by gifting Orog a small slip of paper with his purchase in a sign of good faith, said paper being a one-time-use Scroll. He did this with the goal of making the party a new crop of returning customers. The party upon arriving in Sapitto visited his store and after seeing his prices, began to humiliate him in his own store. They called him a myriad of names and said rude things about his establishment. In an act of slight guilt, Orog offered to purchase a few of his enchanted arrows at their full price. Ingrad, pleased with himself, gave Orog a, "sample" of his products, that being a small envelope. The envelope, when opened revealed itself to be a Scroll. This gift turned out to be invaluable during the parties fight with the Ze Pull-Ka, due to it's incredibly highly resistant shell and weakness to the arcane. After The Peninsula War began, he fled Sapitto and went back to his hometown in Leyanthe ### Physical Appearance Listgarm is an Eipis, with the typical features of his race. He's slightly smaller than your average Eipis, but he's also a bit wider. His body is a pale blue, with dark blue dots running down his back. His eyes are a soft yellow-y color. The crystals at the end of his antennae are a bright yellow. Trivia ------ * Annabelle had a fun time writing this character and designing his store. She was saddened by the party's lack of interest in his goods and services and had originally planned for more interaction with him. + Due to this there's a high chance he may become a recurring character. * He's Annabelle's current 3rd favorite Eipis design.
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| | | | | --- | --- | --- | | | | | --- | | Sezon 3 | | | | --- | | Sezon 2 | | Billy Pegany ------------ Ogólne informacje ----------------- ### Status * **Żywy** ### Pseudonimy * "Peganiarz" * "Młotek" * "Billiam" (używane przez Clara Ruiz) * "P\*\*no Wąsik" (używane przez Mirosława z DOJ-u) ### Data urodzenia * 21.12.1997 ### Płeć * Mężczyzna ### Numer telefonu * 03367935 Powiązania ---------- ### Rodzina * Raven Pegany Przybrana Matka * Vii Pegany Przybrany Ojciec * Aria Pegany Przybrana Siostra ### Osoby powiązane * David Camill Idol * Liam Andreti Przyjaciel * Mia Wilson Przyjaciółka * Timotey Rivera Przyjaciel * Jessy Sins Przyjaciółka * Georgio Aberacci Przyjaciel * Rebekah Koneffka Przyjaciółka ### Wrogowie * Grey Fox * Billy Pegany Informacje o związkach ---------------------- ### Status związku * Wolny ### Orientacja Hetero Informacje o pracy ------------------ ### Miejsce pracy * Weazel News Menedżer * Vanilla Unicorn Szef * Kancelaria C&D Aplikant ### Poprzednia praca * LSPD * Candy Club Informacje o frakcji -------------------- ### Frakcja * Rodzina Syrenek ### Ranga we frakcji * Syn Atrybuty fizyczne ----------------- ### Kolor włosów * Łysy ### Kolor oczu * Zielony (Naturalnie) ### Waga * 85 ### Wzrost * 186 Informacje o graczu ------------------- ### Youtube K4SZT4N ### Discord K4SZT4N#2565 ### Inne postacie Mike Hammer ***Billy Pegany jest postacią odgrywaną przez K4SZT4N*** Ogólny opis ----------- *Do uzupełnienia* Galeria ------- Pojazdy ------- *Do uzupełnienia* Cytaty ------ *- Się możesz mi wiesz* *- Co złego może pójść nie tak* Ciekawostki ----------- *Do uzupełnienia*
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This page showcases every **Intelligence-based** class players have the opportunity to pick. Intelligence based classes are characterized by their ability to dish out massive amounts of Arcane Damage. They cast incredible spells that can change the tide of battle in vast, intense ways. As a result and practice of this capability, however, many of these classes cannot take more than a few good hits before being knocked out of the fight. They also all suffer from having a resource that isn't the easiest to restore without taking great rests or having vast knowledge of herbs or wealth to purchase restorative potions. Red Arcanist ------------ Red Arcanists are named after the fact they are general practitioners of Arcana and don't specifically focus on any one specific style. They know a little about magic and most hope to gain the title of "Red Sage" one day as a master Arcanist. ### Default Abilities: **Red Arcanist**: +1 to Casting Arcana. -2 to Melee, Ranged, and Defensive abilities. ### Stat Alterations: Red Arcanist Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -10 | Mana | +15 | 10 | Red Arcanist Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -6 | -7 | -12 | +11 | +0 | +0 | Red Arcanist Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | -1 | -1 | +2 | +0 | +0 | Black Arcanist -------------- Black Arcanists are named after their practice of Corrupting Arcana, also known as, "Black" Arcana, called as such due to the typical coloration of the arcana within them. The Corrupting Arcane arts are those that seek to twist the will of Nature to accomplish a goal. Those who practice it are those who wish to control the nature of things around them. Black Arcanists are however, not universally dangerous or scary as these descriptions would lead one to believe. What they practice and how they act are two entirely independent things. One of Dresilan's greatest folk hero's was a Black Arcanist. ### Default Abilities: - **Black Arcanist**: +2 to Casting Corrupting Arcana. -2 to Melee, Ranged, and Defensive abilities. ### Stat Alterations: Black Arcanist Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -10 | Mana | +15 | 7 | Black Arcanist Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -6 | -7 | -10 | +11 | +0 | +0 | Black Arcanist Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | -1 | +0 | +1 | +0 | +0 | White Arcanist -------------- White Arcanists are named for their practice of Healing Arcana, also known as "White" Arcana due to the coloration of the Arcana that sprouts from within them. The White Arcanists seeks to use the will of nature and abide by it's rules, just usually accelerating natural processes like healing, growth, and chemical reaction. Those who practice it, however, are not always as nice and happy as these descriptions would lead you to believe. What they practice and how they act are two entirely independent things. One of Dresilan's most violent and sadistic villains was a White Arcanist. ### Default Abilities: - **White Arcanist**: +2 to Casting Healing Arcana. -2 to Melee, Ranged, and Defensive abilities. ### Stat Alterations: White Arcanist Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -10 | Mana | +15 | 7 | White Arcanist Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -6 | -7 | -10 | +11 | +0 | +0 | White Arcanist Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | -1 | +0 | +1 | +0 | +0 | Blue Arcanist ------------- Blue Arcanists are a rare breed, talented with magic but preferring to use it in a more simplistic, and according to some, barbaric way. Blue Arcanists are also sometimes referred to as Conjurers, capable of forming Arcana into various shapes and forms, usually that of a weapon or a tool. Those who aren't familiar with the arts typically see this as a way of simply showing off, and those who are familiar with magic see Blue Arcanists as foolish children. Both parties lack the understanding of the purpose behind forging ones skills down this path. Blue Arcanists are capable of using magically conjured tools better than most masters of their craft using simple tools due to the fact of them having absolute control of the item they have forged from the Aether. Legendary Blue Arcanists are unmatched in their talents and often are able to reach high positions in courts and nobility due to their disregard for convention and ability to press forward against accepted norms. ### Default Abilities: - **Blue Arcanist**: Passive; Gain +3 to casting "Conjuration" type arcana as well as Melee/Ranged attacks using Conjured equipment. Conjured equipment and mounts last indefinitely. -3 to Melee, Ranged, and Defensive abilities not using conjured equipment. ### Stat Alterations: Blue Arcanist Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -10 | Mana | +15 | 10 | Blue Arcanist Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -7 | +0 | -10 | +10 | -6 | +1 | Blue Arcanist Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | +1 | +0 | +1 | +0 | +0 | Green Arcanist -------------- Green Arcanists are skilled with teleportation magic, but not the typical "move something here or there" kind of thing most are used to. Green Arcanists use a special kind of teleportation called a, "Summon". Summoning spells are a pact between a user and either a race of creature or a specific creature. These spells, upon being casted transport the pact-bound entity through the Aether, sometimes augmenting it's abilities or physical form in the process, and brings them to assist the user. These kinds of Magic-users are also known to be great commanders. Many go on to lead businesses or armies of summoned entities. ### Default Abilities: - **Green Magics**: Passive; Gain +3 to casting "Summon" type arcana. Summoned creatures have a +2 to their hitrolls and +5 Max HP. ### Stat Alterations: Green Arcanist Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -10 | Mana | +15 | 10 | Green Arcanist Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -6 | -7 | -9 | +9 | +0 | +1 | Green Arcanist Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | -1 | +0 | +1 | +0 | +1 | Purple Arcanist --------------- Purple Arcanists are practitioners of magic who are essentially the diametric opposite to Green and Blue. Much unlike their peers, Purple Arcanists prefer to work alone. In fact, they prefer to work *so* alone that they often work in complete seclusion and secrecy. Because of their talents in the fields of keeping their presence hidden, they are often given work in infiltration and espionage. They are skilled in maintaining their stealthy visage up until the moment of them launching their attack. Magic at a competent and potent enough level is often hard to keep quiet-- but if a Purple Arcanist has made their way to position to make use of their talents, then they need not remain quiet much longer. Many Purple Arcanists have mastered the skill of using non-traditional catalysts, and it's rumored that they have even gained the ability to make use of any small item as a catalyst in a pinch. After all, when you're deep behind enemy lines or avoiding patrols, carrying around a big staff is a little impractical. ### Default Abilities: - **Purple Arcanist**: Passive; Gain +2 to hitrolls for casting Arcana while in *Stealth*. Single-handed small weapons additionally count as Casting Catalysts. - **Smoke and Mirrors**: Support (Extra); 5 Mana, 1 Turn Cooldown; Enters *Stealth.* ### Stat Alterations: Purple Arcanist Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -10 | Mana | +15 | 7 | Purple Arcanist Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -5 | +9 | -9 | +9 | +0 | +0 | Purple Arcanist Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | +1 | -1 | +1 | +0 | +0 | Necromancer ----------- Necromancers are practitioners of Arcana who study morose Black Arcana. Specifically those of foul curses and the like. Whether this was to understand and reverse their affects or to reach a higher level of power, has long since been lost to history. Necromancers thrive in harsh environments that commonly court death and her servants. They sacrifice part of their own lifeforce in order to bring the dead back as Arisen. Particularly powerful Necromancers are known as, "Huskmasters" and have vast hordes of the undead at their beck and call. Given that they command the forces of life and death, necromancers can prove somewhat tricky to fell: however, overwhelming physical or arcane damage is enough to take them down. This is especially true when the necromancer is found without their horde. ### Default Abilities: - **Necromancer**: Passive; Gain +3 to casting "Necromancy" type arcana. Necromanced summons have a +2 to their hitrolls and +5 Max HP. ### Stat Alterations: Necromancer Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -5 | Mana | +15 | 7 | Necromancer Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -6 | +6 | -8 | +10 | +0 | +0 | Necromancer Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | +1 | -1 | +1 | +0 | +0 |
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> "Death's grip loosened as I had gripped the reigns of Godhood firmly with my hands." > > - Zeltrydessey, Zenith 10:12 Death ----- The Leyanthine Depiction of Death ### Nicknames The Dark One, Brightmask, Starcape, The End, Blind Traveler ### Status ??? ### Race God-Lord / Universal Construct ### Gender N/A ### Age Ageless ### Occupation Death ### Location ??? ### Homeland ??? ### Relative(s) ??? ### Skills The obliteration of Souls ### Features Depends on the person viewing them. Blinding White Mask. Starry Cape. ### Likes ??? ### Dislikes ??? ### Debut N/A
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> Oh lovely... The MageHunter Guild's personal little attack dog. I thought I got rid of you last time. Everyone spread out. > > Lehbana Sin, to her allies upon seeing Jericho Hall again. Jericho Hall ------------ The Mysterious figure of something the magehunters would rather keep secret... ### Nicknames The Silent Freak, The Tall Thing, Scarecrow, Creeper, Long guy, "Nothing". ### Status Alive ### Race Unknown (Genetically Altered) ### Gender Unknown ### Age Atleast 50-70 ### Occupation Outrider for The MageHunter Guild ### Location Unknown ### Homeland Unknown ### Relative(s) Loch Stent (Creator/Father Figure)Unknown Mother and Father ### Skills Survival. Close quarters and ranged combat expert. Scouting out dangerous places. Suicide solo missions. ### Features Leathery grey skin underneath their blacked leather outfit. ### Likes Coming back alive. Protecting the innocent. Purging the land of dark magics. ### Dislikes Curses, Arcana, Gargallon, The Gorger ### Debut Hell on the High Waters Overview -------- **Jericho Hall** is an unavoidable boss in Hell on the High Waters. Originally Jericho Hall was a small child of unknown race or gender before they were brought into The MageHunter Guild by force. What gender or race they are is still unknown due to the fact that they barely speak and when they do it comes out as a partially garbled mess. Jericho was an experiment of Orga, a legendary Black Arcanist who specialized in curses. After Orga was taken in by The MageHunter Guild, they compared her notes to Jericho's body alongside the Vess, the Great Sage of Galudar and through their trials learned that Jericho Hall had been cursed with nearly every single binding spell within her repertoire. Their unusual capacity to have magic bound to them was a blessing for Orga, however it was a literal curse for Jericho. Upon the assault of Orga's Hold, Jericho lashed out at the gates and slaughtered an entire battalion of Conclave Level hunters with a single attack. After the recovery of the group and all of the artifacts within the building it was unknown what to do with the now-sealed being that went on to become Jericho Hall. Loch Stent, the founder of the organization decided, against the advise of Fross, to put Jericho under his employ as an Sworn-Elder level hunter. Now, Jericho is sent on what would be for other hunters of their caste to be suicide missions. Their many curses prevent them from interacting with a group, so Jericho Hall is almost always a solitary soldier in these ventures. They've went into the delves of many a rogue Arcanist and brought back a head almost every single time, provided the head made it out in one piece. At some point Lehbana Sin came to being at odds with Jericho after the MageHunter Guild went into official legal conflict with The Grand Library in Leyanthe. Jericho once raided one of her smaller workshops while she was rumored to be there, murdering four of her assistants in the assault. Lehbana responded by revealing her Demi-god form unintentionally while casting a caustic fire directly on Jericho's skin. Unfortunately for both Lehbana and Jericho, their skin could not burn away from the flames, but Jericho was also not immune to the immense pain brought on. Lehbana tortured Jericho's body for several hours by repeatedly casting Caustic flames on their skin in retribution for her now-dead employees before one of the curses within Jericho's heart sensed their imminent death and they were returned to the site that was once Orga's Hold, but now holds the Stent's Memorial building. Currently Jericho Hall's whereabouts are unknown. ### Physical Appearance They are a tall, willowy figure clad in black, darkened leather. Over their shoulders is a long and dark tattered mantle. Their face is hid underneath a very wide brimmed capotain style hat. Underneath their clothing, it can be seen that their skin is a faded grey color, and almost as rough as scales. Upon their skin near the wrists and hands the skin darkens to an almost impossible black, accented with cerulean scars that run across their arms like veins. Jericho's eyes glow a sickly green and it isn't known if they can even see proper. It was theorized by Fross that perhaps they can see the Tension buildup or Mana moving throughout someone's body as the eyes seem to glow brighter when in the presence of strong magic users or in combat with great warriors. Their weaponry is a slightly modified version of typical MageHunter equipment. They carry an enlarged reaver sword and don several specially made throwing knives held on belts across their chest. They also have a large six-shooter hidden on a loop within their mantle that has bullets they reserve for special occasions. Abilities and Traits -------------------- * **Jericho Hall has a natural +3 to all hitrolls.** * **Jericho Hall goes last in turn order** * **Jericho Hall has a second phase upon reaching 60% HP**
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Rey Heron --------- ### Nicknames The Monkey Man, Monkey Fella, Monkey Smith, Island Ape ### Status Alive ### Race Manuilla ### Gender Male ### Age Early 50s ### Occupation Member of the Righteous Riders (Formerly), Blacksmith (Formerly),Cerrisian Quartermaster ### Location Sapitto, Bolucea (Formerly)Sapitto, Cerris ### Homeland Bolucea ### Relative(s) Jibbers ### Skills Blacksmithing, Taming Animals, Befriending those who aren't Toofa, or Toofa-doh ### Features Spiky hair, Steely gaze, Toothy grin, Fuzzy body. ### Likes Mud, Jibbers, Good Friends, Hard Drinks ### Dislikes Toofa, Toofa-doh, Arcana, Kreshh, Listgarm Ingrad ### Debut The Piracy Investigation > You were dat new Recruit back den, yeah? Da one with da cigars, right? > > Rey to Mud, about their days as members of the Righteous Riders Description ----------- **Rey Heron** was a allied shopkeep during The Piracy Investigation. He used to be a member of the hate group, the Righteous Riders, but seemingly got out after settling down. He left the group shortly after Mud had joined. He was found by the group, as the owner of a local BlackSmithy, namely, The Slappy Saber. The place had available, a bunch of Unique Weapons, not sold anywhere else. These designs were Rey's original work. Unlike a lot of other members of the Manuilla Race, Rey's natural racial disposition against humans is instead turned toward the Toofa, and Toofa-doh. His opinion on the Toofa-nul can be assumed to not be much better. The party revisted him multiple times throughout the campaign, seeking his services and expertise, as well as for questions about local knowledge. He was someone who tried to push the group against bringing in Louie VanDern, however unsuccessful his efforts were. After Gargallon, the Gorger ate Mud's original Boar mount, he gave his old boar, Jibbers to him as he felt Mud could get more use out of the old girl than him. After the beginning of the Peninsula War, he sided with the Cerris Republic, and found work as a quartermaster. ### Physical Appearance Rey Heron was a Manuilla of average size. He typically wore a thick rope around his head, in the style of a real-world hachimaki. He also wore a striped sailor shirt and bellywrap. His lower body clothing was a pair of tattered pants with a hole ripped into it for the tail. Trivia ------ * Annabelle had some of the most fun acting out and voicing this character. + He's intended to have an islander/Rastafarian accent. * He was specifically written by Annabelle to be a foil to Kreshh and an ally to Mud + She had originally intended this to be a moment of contention among the group but ended up dropping it after the group ended up really liking him.
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> This stuff tastes terrible. A single grain doesn't go down quite easy. Any mortal would probably instantaneously die... Lucky for me I'm not mortal. Oh! I'll have to analyze my stool to see if it comes out in one piece! > > - Lehbana Sin, in her study of Dragonsand. Written in the margins of The Dresilan Compendium of Regional Beasts, Page 395 Dragonsand ---------- Basic Information ----------------- ### Created With Pink sand, Flesh sand ### Original Creator The 5 Rulers of Hell ### Method of Usage Summoned in parts to The Overworld ### Effects Do not consume, can cause instant death. Overview -------- **Dragonsand** is, in-fact, not sand. It was created whenever Sinn brought the Dragons forcibly into The Spirit Realm. The, "sand" fills the entirety of The Otherplane, a large desert region within the Spirit Realm. It blows around in a constant storm, watched over by the 5 Rulers of Hell. As Dragons are Immortal, they cannot die, even when reduced to ashes. The Spirit Realm reduces the physical bodies of those who enter into it to nothingness through disintegration. Their bodies unable to be truly disintegrated causes them to be burnt down to their smallest possible pieces, but their regeneration makes it so they constantly try to heal. The combination of these two factors result in them taking the form of a flesh-pink colored sand-like substance. Dragonsand is pulled through into The Overworld in the form of spells, typically Corrupting Arcana, brings through parts, or in full, the Dragons locked away in The Spirit Realm. They take a small time to "reconstitute" as a pink slime, but after a short period the Dragon creatures reform into their scaly selves. Due to the dragons living in constant torture within the Spirit Realm, they are completely subservient to their summoners as thanks for them being summoned back from their permanent hell.
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This page is a disambiguation page which links to each set of classes based on the stats and skills they focus on, as well as their specializations. Overview on Classes ------------------- Classes are separated up here based on the stats they focus on keeping high. Each class is focused around a single stat being their highest with some also having focuses on secondary or tertiary stats. Some specialize into certain specific playstyles who are situationally at advantage or disadvantage, while other focus on being generalists who can handle many situations but remain barred from many of the more specific abilities, I.E. Lockpicking, Certain Magics, Lifesteal, Stealth, etc. The way they are separated up are based on their primary/largest stat bonus. For example: * A Berserker is a Specialist type class whose highest *Base Stat* is **Strength**. Therefore, they are considered a **Strength** class. * A Brigand is a Generalist type class whose highest *Base Stat* is ALSO **Strength**, but they also have a bonus to **Charisma**. Despite the **Charisma** bonus, they're still considered a **Strength** class because it is their Highest base stat bonus. Class List ---------- ### Most Recently Added Classes: * Arbalest * ### Strength-Based Classes ### Dexterity-Based Classes ### Constitution-Based Classes ### Intelligence-Based Classes ### Perception-Based Classes ### Charisma-Based Classes
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> The good ol' Stridefowl. Where would the world be without these wonderful creatures? These beautiful beings serve as most places main means of over-land transportation. Horses are a somewhat traditional choice, but they've fallen out of favor in comparison. The Stridefowls are just better in most capacities in which one would use a horse. Only exception I could think would maybe be using horses for transport of large wagons, but even then, Stridefowl give them a run for their oats just for the simple fact they don't eat nearly as much. > > - Lehbana Sin, The Dresilan Compendium of Regional Beasts, Page 77 Stridefowl ---------- The Typical Prairie Stridefowl General Information ------------------- ### Size Large ### Appearance Like a horse but with a bird's feet and head. ### Region Any Civilized Regions. ### Diet Omnivorous General Statistics ------------------ ### Damage Type Physical ### Speed 40 ### Health Ranges 50-120 ### Physical Defense Ranges 2-3 ### Arcane Defense Ranges 1-2 ### Resource Used N/A Unique Statistics ----------------- ### Items Dropped Raw Meat [4-7], Bones (Medium) [2-5], Bones (Large) [0-3], Stridefowl Skull [0-1] ### Base XP Granted 10 ### Experience Weighting 1-50 Medium - Low ### Inherent Status Effect N/A ### Status Effects Inflicted Bleed, Sunder ### Possible Boss Typing Elite 1 (Damage/HP x 1.5) Overview -------- **Stridefowl** are large land creatures. They have four large and powerful legs, ending in scaly, clawed toes. A Stridefowl is covered in feathers, the colors of which change based on it's breed. Some savvy collectors will pay large sums of Drena for rare patterns. A Stridefowl's head has a large generalist-style beak, alongside it are two large corvid eyes. Stridefowl are the used often as long distance transport as their lighter bones and fattier bodies grant them the ability to move for much farther distances without tiring. Their lighter bones however also make it so they aren't able to pull large wagons of cargo, a task much better suited to horses. Most stagecoaches or solitary travelers will also have a Stridefowl on call as they are much more suited for a wider variety of climates and terrains with their feathered bodies and flexible toes. Some species of Stridefowl can even skirt across the surfaces of water for a short distance if they have webbed toes. Abilities and Traits -------------------- * **Stridefowl have a natural +0 to all hitrolls.** Abilities | Ability Name | Cost/Cooldown | Range | Damage | Effect | --- | --- | --- | --- | --- | | Basic Attack | N/A | Melee | 2d10 | Applies 2 stacks of *Bleed* | | Stride | 2 Turn CD | N/A | N/A | Double Movespeed for this turn | Peck | 3 Turn CD | Melee | 2d10 | *Deathblows* targets at a quarter or lower HP if they can be beheaded. Otherwise Sunders the target. | References and Trivia --------------------- * **Stridefowl** were originally going to be called the Kaskrow, but after consulting a few people, Annabelle decided to swap the name. * Their ability "Peck" is a reference in both name and mechanics to the ability of the Crow Mauler from the RPG game Fear & Hunger.
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> Oh... You wish to know where you are...? Welcome... To hell! > > - Leatus fooling the party into thinking they were actually brought to Hell Hell ---- Hell as seen from the cliff of The Otherplane, Illustration taken from "The Locales of the Realms" by the Librarian, Akata Nir. ### Location A plane of existence only accessible through The Otherplane ### Population Pael, Jhariel, Leto, Sinn, Vehyan, Leatus, The Hell Legion, Orog's 'Member', Denprawn ### Landmarks The Gates of Hell, The Brimstone Castle ### Special Information Residency of The Ruler's of Hell **Hell** is a location within The Spirit Realm. If one were to try to travel through it, they would need to first find their way through the vast desert of The Otherplane, and further seek passage through the Valley of Hell. It was created by the Rulers of Hell to both contain and watch over the Dragonsand. It is the home of the 5 Rulers of Hell: Sinn, Jhariel, Leatus, Leto, and Pael. The outer ruler, not counted among the 5, Vehyan is known to make appearances from time to time, but they mostly roam the Otherplane and the Overworld of Dreslian. It is also home to The Hell Legion, a massive horde of dangerous divine beings called Demons that occasionally appear throughout the Overworld to carry out their masters' wills. Despite being named Hell and being home to beings that call themselves Demons and Devils, little much other than their supernatural abilities actually make them different from Gods. In fact, it could be considered that they are actually no different. Another going theory by Anti-Zeltranite factions is that the beings from Hell were simply Gods and other Demi-god races that were branded as such by Zelatraius as they are the only Nation that regularly has problems with the denizens of Hell. Leatus is known to drag those he has in interest in deceiving or duping to "Hell" but if one were to enter the palace of hell, they would not find the room in which he drags people to. The room does also not fit the appearance of the *real* Hell. It can be assumed that the room he drags people to is not actually one within physical space and is instead a temporary pocket-dimension.
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Novice Healing Arcana --------------------- Intermediate Healing Arcana --------------------------- Expert Healing Arcana --------------------- Master Healing Arcana --------------------- Master Healing Arcana | Ability Name | Cost (Mana) | Range | Effect | --- | --- | --- | --- | | Hellfist Colossus Transmutation | 60 | Melee | The user inscribes a rune into the flesh of the target, transforming them into the guise of the legendary Hellfist Colossus. For 3 turns, the target's movespeed is reduced to 5. They are also Quadrupled in size, their attacks inflict *Burn* for 2 turns, they are *Cleansed* of any negative debuffs, become immune to immobilizing debuffs, have their Phys/Arc defense tripled, and gain +3 to all Modifiers. |
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Friar Grayy ----------- ### Nicknames The Man of God, Grayy, Friar, Stone Friar ### Status Dead ### Race Neu-doh ### Gender Genderless (Male-coded) ### Age Late 40s ### Occupation Friar in the Zeltranite Clergy (Formerly) ### Location Zeltrus (Formerly), Sapitto, Bolucea (Formerly) ### Homeland Zeltrus ### Relative(s) (Placeholder) ### Skills Using Arcana, Prayer, Immense Strength, Leading Paladins ### Features Tall, Bald, Stony skin cracked up from battle. ### Likes Zelatraius, Zeltrus, the Zeltrydessey, Fighting powerful enemies. ### Dislikes Heretics, Kreshh, Gargallon ### Debut The Piracy Investigation > I must seek the clergy... > > - Friar Grayy, after having seen Kreshh's Scroll of the Gorger. Description ----------- **Friar Grayy** was a potential boss in The Piracy Investigation. He was sent to the town of Sapitto, Bolucea to help the Zeltranite Clergy spread Zeltranism in the lands. His being sent here was originally not going to even be so much as considered, until he brought up that Sapitto had some mild unrest. After arriving in Sapitto sometime around 140 AA, he began to establish himself and his underground church as Zeltranism is Banned in Bolucea. He gained few followers here, however as most of the townspeople were more focused on the accruement of money in the quickest way possible in usually morally dubious ways. Friar Grayy, seeing the state of the town, decided to become it's protector in order to serve them and inspire them to follow Zelatraius. After protecting local business from some of the Pirates in the area, he was lauded as a Local Hero. Forwarding to 146 AA, during The Piracy Investigation, the Friarr encountered the party as they walked through the town and was going to invite them to prayer, even willing to let them borrow his Zeltrydessey. This changed when Kreshh revealed to him a Scroll of the Gorger. After realizing such a threat was in town, he set off to gather the local clergy as fast as he could. After gathering his men, he found and attacked the party, attempting to kill Kreshh. During the attack, Kreshh managed to summon Gargallon, the Gorger and he saw there was a greater threat in Gargallon than the Toofa-doh. Attacking Gargallon resulted in him being beaten and bloody, so with the last of his life he unleashed a holy Arcane Blast into Kreshh, knocking him unconscious. After this blast, Fretti ran him through with his blade and killed him. After his death and the defeat of Gargallon, Kreshh woke up and began to loot his and his Zeltranite Paladin followers for their copies of the Zeltrydessey. ### Physical Appearance Friar Grayy was a large, imposing figure. He had sculpted musculature, and wielded a large hammer. His attire was that of a typical Zeltranite Friar. His pauldrons had a fur trim to them and his surcoat had the emblem of Zeltrus embroidered into it. Underneath this he wore cloth tights and a chainmail hauberk. Trivia ------ * He's the first boss Annabelle designed that she considered to be competently made, not relying on a gimmick idea and instead just being a tougher enemy. * He was made before the rest of the Zeltranite Clergy's Heirarchy had been officially decided. + Friar ended up being a lower rank on this Heirarchy than Annabelle had originally intended, but for the purposes of the campaign, she still considered it, "fine, for now". * He's the Class Representative for Paladins + Despite this fact, he is in fact, higher ranking than a Paladin
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This page introduces the **Charisma-Based Classes** that players can try. While they don't specialize in combat and they don't usually take hits left and right, they change combat prowess for the ability to swoon and charm opponents. They change the flow of the battle by applying status effects to multiple targets via extravagant dances and songs. They can bolster your team's abilities and defenses or cripple the enemies' forces capabilities. The center of a well-rounded team is a core built on Charisma. Dancer ------ Dancers use their body as a medium of expression. Dancers are charismatic, fun, cheerful, and usually high-energy companions. They're known for slipping around the battlefield, being the center of attention, and drawing enemy fire, but not ever actually being hit themselves. Oh what's that? You thought they were entertainers? Perhaps in some lofty place where you can eat a hot meal every day; but the art of the dance was born during the time of Ji-Tan Feudalism, where Jinn-ran was torn up into countless factions and groups. During such trying times, learning the vast Tension Control needed to dance kept many would-be headstones alive. To live is to dance, and to dance is to live. ### Dancer Default Abilities: **- Dancer**: Passive; Gains +3 to Dances. Gains +3 to acrobatics. If a non-critical non-guaranteed attack would connect, you may roll Acrobatics to dodge 5 feet away in a target direction. You may not equip medium or heavier armor. ### Stat Alterations: Dancer Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | 0 | Tension | +15 | 10 | Dancer Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -12 | +8 | +0 | +0 | +0 | +18 | Dancer Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -2 | +1 | +0 | +0 | +0 | +1 | Bard ---- Where would history be without the humble Bard? Oral tradition taught through song is the lifeblood of any culture. Bards may seem out of place on a battlefield or in a party of gruff adventurer-types, but they actually have no better place to show their strengths. They can inspire the most heartbroken to carry on through dire circumstance, and simultaneously doom an enemy to a surefire death. Bards can soothe the most savage of beasts and romance the very air through which their music permeates. Great bards can have legions of armies playing to their fingertips without a single soldier knowing, but often times their motivations are nowhere near that sinister. Often times, Bards just wanna jam with their buds. ### Bard Default Abilities: **- Bard**: +5 to Musical Abilities. -3 to Melee Attacks, Ranged Attacks, and Defensive Abilities. Cannot enter *Stealth*. Bard Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -5 | Tension | +5 | 15lb | Bard Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -10 | +0 | +0 | +0 | +0 | +18 | Bard Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -2 | +0 | +0 | +0 | +0 | +2 | Jester ------ Jesters are in an odd spot. Everyone hates the Jester, but in a way, is that not the point of their existence? The motives of a Jester are unknowable to all but themselves. Jesters are similar to Bards, but on the more sinister, malevolent side of things. They revel in your frustration with them and enjoy hearing those who oppose them give up, just so they can tweak their noses and start the whole thing over. Jesters nearly never have pure intentions, and if they do, then you're simply too blind to see that they don't. All being said about their twisted nature, the appearance of Jesters in the public often are a sign of good fortune and peace in the place they appear; after all, if someone takes up the mantle of performing pranks and making light of events, then it was probably because there was nothing more pressing at the time. All in all, If you see a Jester, you should probably stay away, because they'll usually end up bringing you into harm's way, regardless of if they're on your side or not. ### Jester Default Abilities: **- Jester**: Gain +2 to Musical Abilities. Gain +1 to Dances. Lose -3 to Melee Attacks, Ranged Attacks, and Defensive Abilities. Harmful effects applied by this character have their duration or stacks doubled and helpful effects applied by this character have their duration or stacks halved. Cannot enter *Stealth*. If a *Taunted* character would attack the Jester, even if it's a critical attack or otherwise guaranteed, it will miss. **-Mockery**: Talent (Extra); 3 Tension, Roll CHA to *Taunt* a target. Jester Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | +10 | Tension | +5 | 15lb | Jester Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -11 | +0 | +4 | +0 | +0 | +13 | Jester Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -2 | +0 | +1 | +0 | +0 | +1 | Astrologian ----------- Astrologian is perhaps both the most niche specific class one can pursue, as well as the potentially the most powerful, all depending on the cards they play and how they play them. Astrologians can read prophecies, tell the future, and speak to the cosmos. These mages are focused primarily on divination of one's fate, as well as learning how to change it. Once one's fate has been divined, it can change the entire course of one's history and future, and often times even physically change their body. Astrology isn't an exact field of the arcane however, and mistakes *do* happen... perhaps even fatal ones. Exercise caution around Astrologians either way, because they know if you're going to be a king or a peasant for your whole life, and might be willing to change that outcome. ### Astrologian Default Abilities: **- Astrologian**: Gains +2 to Musical Abilities. Gains +1 to Healing Arcana. Loses -1 to Corrupting Arcana. Loses -2 to Melee Attacks, Ranged Attacks, and Defensive Abilities. Casting Arcana uses your CHA modifier rather than your INT. Knows what Tarot Cards are dropped by enemies before picking them up. May spend 5 Tarot Cards to make a single status effect last on the target until the end of combat or until cured manually. Starts with the "Tarot Deck" item. Damage dealt through throwing tarot cards as your weapon is doubled. Astrologian Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -5 | Mana | +5 | 7lb | Astrologian Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -6 | -4 | +0 | +5 | +0 | +9 | Astrologian Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | -1 | +0 | +1 | +0 | +1 |
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Bud Dget -------- ### Nicknames "What the fuck is that thing?", Sweetie-pie (by Cheapo) ### Status Alive (Vestigal) ### Race Toofa-nul (minor) ### Gender Male ### Age Early 40s ### Occupation House Husband ### Location Hanging off of Cheapo's stomach ### Homeland Unknown ### Relative(s) Cheapo (wife) ### Skills N/A ### Features Extremely small. Vestigial to his wife. ### Likes His wife, Cheapo (Presumably) ### Dislikes Not being attached to Cheapo ### Debut The Piracy Investigation > ... > > - Bud Dget Description ----------- **Bud Dget** was a mentioned character during The Piracy Investigation. He's only known for hanging off of his wife's stomach. He's loved dearly by and supported by his wife, Cheapo. ### Physical Appearance He's a vestigial fish-like thing on Cheapo's stomach. Trivia ------ * He's Annabelle's favorite joke character, despite the fact he's not much of a character.
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> Their antlers are actually hollow and a lot thinner than you'd think. They're also the perfect material to hold magical concoctions within. A bottle? Yeah it's probably easier to just use a bottle, actually. > > Lehbana Sin, The Dresilan Compendium of Regional Beasts, margins of page 14. Vigull ------ Looks pretty dopey if you ask me General Information ------------------- ### Size Small ### Appearance A sea-bird with awkwardly angled antlers on the back of it's neck ### Region Bolucea, Cerris, Coastal Zeltrus, Southern Welka ### Diet Pescatarian General Statistics ------------------ ### Damage Type Physical ### Speed 20 ### Health Ranges 2-5 ### Physical Defense Ranges 0 ### Arcane Defense Ranges 0 ### Resource Used N/A Unique Statistics ----------------- ### Items Dropped Vigull Antler (0-2); Raw Poultry (0-1) ### Base XP Granted 2 ### Experience Weighting 1-50 Minimal - None ### Inherent Status Effect Flying ### Status Effects Inflicted N/A ### Possible Boss Typing N/A Overview -------- **Vigulls** are coastal seabirds. They live throughout the northern regions of Zeltrus, and the entire southern coasts of Bolucea, Cerris, and southern Welka. They normally fly through the air, watching for fish from the sky, and swooping down into the water to catch their meal. Unlike other seabirds, Vigulls can actually swim underwater for an extended period of time. Their antlers are hollow and light, giving them a level of buoyancy and making it easier for them to orient themselves underwater. They're very easy to distract with shiny or crinkly objects and they're also known to chase after the food prepared by the denizens of the land, regardless of it suits their natural diet. These creatures are not considered a threat, but are often a nuisance due to their tendency to mess with things like rope on ships or with various clothing items worn by residents. In particular, Vigulls like to steal hats to the degree that many hats in coastal regions now come with anti-theft straps. One can attempt to tame such a creature, but do not count on it to be remotely loyal. Abilities and Traits -------------------- * **Vigulls have a natural -3 to all hitrolls.** Abilities | Ability Name | Cost/Cooldown | Range | Damage | Effect | --- | --- | --- | --- | --- | | Basic Attack | N/A | Melee | 1d4 Phys | Has a 50% chance to steal an item from the Target |
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> If you see a watering hole with even one of these things in it, then you should let it lie and find another watering hole. Gossgators are incredibly dangerous and they're capable of moving faster than your eye can see them, really! Even Terid bury their claws and back away from these guys. > > Lehbana Sin, The Dresilan Compendium of Regional Beasts, page 55 Gossgator --------- A lushland gossgator General Information ------------------- ### Size Medium - Large ### Appearance A massive reptilian with tendrils coming out of pods on it's back. It's jaws look massive and incredibly strong and full of sharp teeth. ### Region The plain regions of Zeltrus, Kellk, and Leyanthe ### Diet Any creature too slow or blind to notice it charging General Statistics ------------------ ### Damage Type Physical and Arcane ### Speed 5 ### Health Ranges 90-150 ### Physical Defense Ranges 3-5 ### Arcane Defense Ranges 5-7 ### Resource Used Shock Unique Statistics ----------------- ### Items Dropped Raw Bushmeat [0-5], Bones (Medium) [2-4], Bones (Large) [0-1], Gossgator Skull [0-1], Scalehide [0-5] ### Base XP Granted 30 ### Experience Weighting 1-50 High - Low ### Inherent Status Effect N/A ### Status Effects Inflicted Shock, Deathblow ### Possible Boss Typing Elite 1 (Damage/HP x 1.5);Elite 2 (Damage/HP x2);Elite 3 (Damage/HP x3) Overview -------- **Gossgators** are named after the god of thunder, Goss. These reptilian monsters are known for one thing and it's their ability to shoot themselves forward at speeds faster than a typical eye can perceive. As a result of their chosen method of hunting, the stomach hide of a gossgator is incredibly rough and hard with a texture reminiscent of concrete or raw granite. The skull of the gossgator is also extremely hard, save for a few portions throughout the jaw that are soft and gel-like cartilage. On their back they have two "pods" with conductive tendrils waving around. The tendrils have limited motor function and are not prehensile like a squids. Gossgators are unique because of their defining attack. Gossgators store up static electricity from their local atmosphere in their back pods and shooting through their central nervous system to overclock it. In the time they're overclocked they pull themselves back with their legs and straighten out their body as much as they can. After which they release all of the stored electricity through the two jets on their back and they are sent hurtling forward through the air with their mouth agape at speeds above 130 mph (210kmh). Their nose and frontal jaw are composed of segments of hard bone and extremely kinetically absorbent cartilage that allows the entire front half of their skull to, "crumple" akin to an accordion should they make a direct collision with something while their mouths are closed. Abilities and Traits -------------------- * **Gossgators have a natural +2 to all hitrolls.** * **Gossgators are immune to Shock**
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Lupine Form Overview -------------------- **Lupine** were-beasts are wolf-like monsters that focus all of their ability into the strength behind their claws and behind their bite. They are strong monsters who feast on bloodlust and chase their prey down to their last breaths. Lupine beasts are rather hardy and have a signature howl they do at the beginning of a confrontation, striking fear into the hearts of enemies. They are known to transform if they observe the moon in any way, be it through reflection, or through direct sight. Lupine Were-beast Attributes | Max HP | Bestial Fury/Turn | Max Fury | Speed | Damage Dice (Claw) | Physical Defense | Arcane Defense | --- | --- | --- | --- | --- | --- | --- | | 45 | 10 | 50 | 15 | 2d10+STR | +4 | 0 | Lupine Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +7 | +3 | 0 | -7 | 0 | -3 | Leveling Path -------------
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> Aren't they just the cutest little fellas? I used to have a pet Cannis, but dad said I couldn't keep her. He's more of a Kyatt person I guess... I think Canni are the most wonderful things that have developed on the planet! Majority of them are still out in the wild, but some live comfortably with mortals as pets. They're more loyal to their packs than most other creatures, so if they count you as part of their pack, then you have a friend for life! I wouldn't want to misstep and get on one's bad side though. These guys leave nasty bites and have a mean trick up their sleeve... > > Lehbana Sin, The Dresilan Compendium of Regional Beasts, Page 22 Cannis (Overview) ----------------- Cannis ------ A basic Cannis General Information ------------------- ### Size Medium - Large ### Appearance A canine with six eyes. ### Region Majority of Dresilan's overworld ### Diet Primarily Meat General Statistics ------------------ ### Damage Type Physical ### Speed 20 ### Health Ranges 20-40 ### Physical Defense Ranges 0-3 ### Arcane Defense Ranges 0-3 ### Resource Used N/A Unique Statistics ----------------- ### Items Dropped Bushmeat [0-3], Bones (Medium) [0-3], Cannis Skull [0-1] ### Base XP Granted 6 ### Experience Weighting 1-50 Low - Very Low ### Inherent Status Effect N/A ### Status Effects Inflicted Varies ### Possible Boss Typing Elite 1 (Damage/HP x 1.5) **Cannis** are, as their name might lead one to believe, members of the Canine family. Unlike many of their canine brethren however, Cannis have six eyes and more streamlined bodies. These dogs have bodies that are primed and built for running at bursts of speeds upwards 35 mph (56 kmh). The Cannis' have muscles and jaws that make it easy for them to latch onto larger and faster prey than them, making them ideal predators out in the wild. What gives Cannis' a *unique* edge, however is a latent Arcanic aptitude that Cannis' have with elemental magics. They seem to have little control over it themselves, but from studies conducted, it seems as if they have a current of arcana running throughout and around their body. The shape that the aura takes around their body is a raiment that wraps around their neck and flows underneath their forelegs. This aura makes it so Cannis' can take control of the elements of Fire or Ice, though without their complete control. Abilities and Traits -------------------- * **Cannis have a natural +0 to all hitrolls while "Ochre".** * **Cannis have a natural +2 to all hitrolls while "Searing".** * **Cannis have a natural -2 to all hitrolls while "Frigid".** Abilities | Ability Name | Cost/Cooldown | Range | Damage | Effect | --- | --- | --- | --- | --- | | Ochre | N/A | N/A | N/A | Passively, start combat without an element. Changes to "Searing" next turn. | Searing | N/A | N/A | N/A | All attacks deal +4 Physical damage and inflict *Burn* for 3 turns. Changes to "Frigid" in 2 turns. | Frigid | N/A | N/A | N/A | All attacks deal +8 Physical Damage and inflict *Slow* for 2 turns. Changes to "Searing" in 2 turns. | Basic Attack | N/A | Melee | 2d8 | Bites the opponent. Applies 2 stacks of *Bleed*. |
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Notice on Talents ----------------- **Talents** are specific abilities for your character to be able to use in certain contexts. Generally, Talents are role-play centric abilities that will allow you to better interact with the world around you. In terms of how they differ from skills, Talents are akin to aptitudes for certain crafts gained from life-long experiences. They can produce special items that can't be acquired in any other way, provide unique pathways to progress, or just get your team out of a pinch. They can be used without taking up time and they can help to flesh out a character's role and backstory. Every character starts with one Talent at level 0. List of Talents ---------------
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> We groomsman and bridegrooms are known by the name, the Nihilo. We have but one goal: Enchant the world with the blessing of Welka! We will reunite Militan Caugus with family, prying them from Gast's clutches and making his anger spew forth, making *all* an unliving, undying permanence! Not *ever* will we fear death, and not *ever* will we *lose anything* again. > > Eltatph Nihilo, being confronted by The Thorn The Nihilo ---------- The Sigil of the Nihilo ### Alignment Chaotic Neutral ### Place of Origin Welka ### Founder Eltatph Nihilo ### Date Founded 0 AA ### Geographic Location N/A ### Allied Forces N/A ### Opposing Forces N/A,All of Dresilan ### Member Count ~3,000 Overview -------- The **Nihilo** are a very central pillar to the chaos surrounding The Welkan Event. They were founded after Eltatph Nihilo witnessed the Welkan Event in 1 BA. He saw the fact that those afflicted with the Welkan Curse, no longer have the ability to lose their soul. In this he saw the potential to make a perfect, "eternal" world where no one would need to fear death or loss. After seeing this he gathered as many members as he could (or forcefully converted them after the fact) and brought them together to help him realize his goal.
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This page simply catalogues all equipment in the game that characters can start off with. Armor/Accessories ----------------- ### **Accessories** ### **Light Armor** ### **Medium Armor** **(((YOU MUST HAVE A MINIMUM OF 1500 EXPERIENCE IN ORDER TO USE MEDIUM ARMOR)))** ### **Heavy Armor Values** **(((YOU MUST HAVE A MINIMUM OF 3000 EXPERIENCE IN ORDER TO USE HEAVY ARMOR)))** Weapons ------- ### **Fist Weapons** ### **Small Weapons** ### **Medium Weapons** **(((YOU MUST HAVE A MINIMUM OF 1000 EXPERIENCE IN ORDER TO USE MEDIUM WEAPONS)))** ### **Large Weapons** **(((YOU MUST HAVE 2500 EXPERIENCE IN ORDER TO USE MEDIUM WEAPONS)))** ### **Very Large Weapons** **(((YOU MUST HAVE A MINIMUM OF 4000 EXPERIENCE IN ORDER TO USE MEDIUM WEAPONS)))** **Unique Weapons** *These weapons are those who don't really fit within other categories. They have no level requirements but very specific stat requirements.* ### **Ranged Weapons (Basic)** *Notice: These weapons have no listed damage values as their damage is reliant on the type of ammunition they use.* ### **Ranged Weapons (Advanced)** **(((YOU MUST HAVE A MINIMUM OF 2000 EXPERIENCE IN ORDER TO USE ADVANCED RANGED WEAPONS)))** ### **Shields** ### Instruments and Dancing Gear ### **Casting Catalysts (Simple)** *Note: The numbers listed here for damage are the numbers for performing a basic strike attack with these weapons. One of these implements is REQUIRED to be in your inventory to cast Arcana of any kind.* | Catalyst Name | Damage Die | Weight | Effects/Abilities | Stat Requirements | --- | --- | --- | --- | --- | | Talisman | 1d2 | 1lb | N/A | N/A | Arcanical Tome | 1d4 | 2lb | +1 to Casting Arcana | 24 Intelligence | Tarot Deck | N/A | 1lb | *Full Deck: Passive; Starts with 78 cards* *Fated Owner: Passive; Astrologian Class characters can ignore the stat requirements of this item.* *Wild Card: Skill (Combat); Consume 1 Tarot Card. Roll for a ranged attack to throw a card at a target, dealing 1d6 ± INT Arcane damage to the target.* | 26 Intelligence | ### **Casting Catalysts (Complex)** *Note: The numbers listed here for damage are the numbers for performing a basic strike attack with these weapons. One of these implements is REQUIRED to be in your inventory to cast Arcana of any kind.* **(((YOU MUST HAVE A MINIMUM OF 2500 EXPERIENCE IN ORDER TO USE MEDIUM WEAPONS)))** | Catalyst Name | Damage Die | Weight | Effects/Abilities | Stat Requirements | --- | --- | --- | --- | --- | | Wand | 1d2 | 2lb | +2 to Casting Healing Arcana | 28 Intelligence | Arcanist Stave | 1d6 | 4lb | +2 to Casting Corrupting Arcana | 28 Intelligence | Trident | 1d12 ± INT | 7lb | +1 to Casting Arcana | 14 Strength, 12 Dexterity, 30 Intelligence | Crystaline Orb | 1d4 ± INT | 5lb | +2 to Casting Arcana | 34 Intelligence | Ammunition/Throwables --------------------- ### Ammunition ### Throwables Supplementary Gear ------------------ Legendary Items --------------- For a list of **Legendary** items that can appear in campaigns, check this list of Legendary Items. These items are ***not*** selectable as starting equipment but are still listed under this page for informational purposes.
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This page shows all of the **Strength-Based Classes** available for the player to choose. These classes usually rely on their physical strength to take enemies down, and usually have high-damage physical attacks. The drawback is that it's usually harder to hit with them. Just because they're physically big or strong, however, DOESN'T mean they can take as much as they can dish out. You can have the biggest biceps in the room and still skip leg day. Barbarian --------- Barbarians are more basic classes that like to get in the middle of fights and swing their weight around. They've trained to be able to dual-wield Two-handed weapons. They prefer large weaponry and like medium to lighter armor. They can't use magic and usually don't think things through. ### Barbarian Default Abilities: - **Big Hands**: Passive; Can hold Two-handed weapons with one hand. Gains +2 to Melee attacks with a two-handed weapon equipped. ### Stat Alterations: Barbarian Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | +10 | Tension | +0 | 20 | Barbarian Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | +14 | +0 | +0 | -5 | -4 | +0 | Barbarian Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +2 | -1 | +0 | +0 | -1 | +0 | Berserker --------- Berserker's a special breed. They specialize in jumping in and dealing large amounts of damage to their opponents with their strikes in single hits. They're also known for their combat prowess in using skills to overwhelm their targets. They like weapons that swing hard and hit harder. They usually end up not wearing much in the way of armor, though and while scary to those caught off guard, go down easier than typical muscle-bound battlers. ### Berserker Default Abilities: - **Berserker:** Passive; May attack twice if dual-wielding. Has -2 to Melee Attacks if attacking twice. ### Stat Alterations: Berserker Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -15 | Tension | +10 | 15 | Berserker Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | +18 | +0 | -10 | -14 | -4 | +0 | Berserker Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +2 | +0 | -1 | -2 | -1 | +0 | Brigand ------- Brigands are generalists who don't really prefer any specific equipment and just enjoy getting the job done. Typically, they fight for coin or whatever else you got that they want, but regardless, they're a hardy bunch who don't back down. They're sorta like the pirates of the mountains, except a little cleaner. Only a little. ### Brigand Default Abilities: - **Brigand**: Passive; Gives +1 to Melee Attacks, Intimidation, and Defensive Abilities. ### Stat Alterations: Brigand Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | +5 | Tension | +5 | 20 | Brigand Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | +9 | -6 | +0 | -7 | +0 | +4 | Brigand Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +1 | +0 | -1 | -1 | +0 | +1 | Cleric ------ Clerics are imposing fighters with the might of The Gods imbued into their weapons. They strike with righteousness and impunity, using Healing Arcana to empower their attacks. Clerics usually prefer lighter to medium armor, and heavy weapons that can be empowered with spells. ### Cleric Default Abilities: - **Cleric**: Passive; Gains +1 to casting Arcana on themselves or an ally. Gain +1 to casting Healing Arcana, -1 to casting Corrupting Arcana. Gains +1 to Melee attacks and Defensive Abilities. ### Stat Alterations: Cleric Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | +5 | Mana | +10 | 20 | Cleric Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | +10 | +0 | -3 | +6 | -7 | +0 | Cleric Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +1 | +0 | -1 | +1 | -1 | +0 | Monk ---- Monks are individuals who have trained their bodies and minds through rigorous practice over several years. Their muscles and bones are like tempered steel and their movements deft and careful. They have gone through many trials and acetic ventures to gain a prowess over their enemies. They're known for being venerable, powerful opponents. ### Monk Default Abilities: - **Monk**: Passive; Defenses from Light Armor are doubled. - **Meditation**: Utility (Extra); 4 Turn Cooldown; Become Fortified for one turn and Heal for 1d10 ± CON ### Stat Alterations: Monk Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | +5 | Tension | +10 | 10 | Monk Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | +7 | +6 | +4 | -4 | -7 | -6 | Monk Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +1 | +1 | +1 | -1 | -1 | -1 | Crook ----- Crooks are, as the name would imply, a typically morally dubious people, happy to throw not only their own weight around, but also the weights of those around them. Crooks specialize in pushing people around and keeping them down. Crooks love to bust heads and get in fights. More than anything though, Crooks love to grab and slam their enemies anywhere they want them to go. They generally like light armor, and bare-hands or fist-weapons. ### Crook Default Abilities: - **Right Where I Want You**: Passive; When this character *Shifts* a target, the target is dealt 2 of Physical Damage for every 5 feet they are *Shifted*. - **Throw**: Auxiliary (Extra); 5 Tension; Melee, This character grapples a target and throws them 5 feet in a target direction ### Stat Alterations: Crook Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | +0 | Tension | +10 | 15 | Crook Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | +8 | -4 | +4 | -4 | -7 | +4 | Crook Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +1 | -1 | +1 | -1 | -1 | +1 |
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> We have a word for people like you, who've lost everything and will fight until they've drawn their final breath. Threats. > > - Xwro Afaroughland ------------ The Sigil of Afaroughland ### Alignment True Neutral ### Place of Origin **Afaroughland** ### Founder Fwrtyn ### Date Founded Unknown, before 21st of Summer, 20 AA ### Geographic Location **Afaroughland** ### Allied Forces None ### Opposing Forces Any Player-owned ### Member Count 15 Overview -------- **Afaroughland** is a strange group, consisting of only 15 known members. Their first appearance was around the Summer of 20 AA. They specialize in assassination, and only focus on specific targets they refer to as, "Threats." The threat their targets pose to what group is known only to them. Their assassins are highly trained and incredibly deadly. They sport powers both undetectable and unmatched by the residents of Tyrragor and Jinn-ran. Despite their abilities and strength, they seem to have no interest in political gain and have not since their inception targeted any world leaders or political figures. They also seem to not be intrinsically motivated as with what little information about them is known, they aren't known to be paid any amount of Drena or currency of any type. Specific Talents ---------------- The members of the group are not known to have any particular weakness to any status effects and seem to be inable to bleed or burn. Assassins also are known to commonly employ paralysis or manalocking, preventing their targets from using any special skills they've been saving. No member of their group has ever been killed or knocked out and they seem to use some unprecedented level of teleportation magic any of the rare times they've been remotely close to mortal peril. They also seem to be immune to forms of damage that surpass physical and arcane, yet can still be hurt through conventional means, as if they're prepared for something more powerful than the typical Dresilan resident. ### Known Members and their Abilities * Xwro (Zero) - Brute force. Can disable resource usage. Whistleblower. * Wn (One) - *Abilities unknown* * Tw (Two) - *Abilities unknown* * Thri (Three) - *Abilities unknown* * Fwr (Four) - Stealth buster. Information gatherer. Most likely to converse to or make deals with threats. * Fyv (Five) - Relic hunter. Seeks threats in possession of powerful items. * Syx (Six) - Swordswoman. Older twin to Nyn. Seeks threats with high armor. Has multiple blades which can cleave straight through armor as if it wasn't there. * Svn (Seven) - *Abilities unknown* * Eit (Eight) - Gambler of sorts. Seeks threats in possession of extensive amounts of Drena. Uses firearms. Can ricochet bullets off coins and split them to hit multiple people. * Nyn (Nine) - Swordsman. Younger twin to Syx. Seeks threats with impenetrable Arcane resistance. Has multiple blades which can cleave straight through Arcane resistance as if it wasn't there. * Tn (Ten) - *Abilities unknown* * Elvn (Eleven) - *Abilities unknown* * Twlv (Twelve) - *Abilities unknown* * Thrtn (Thirteen) - Second in command. Considered Fwrtyn's retainer. Abilities unknown but presumed similar to Fwrtyn's own. * Fwrtyn (Fourteen) - Presumed leader of the group. Only mentioned by other members. Abilities unknown, but presumed insurmountable. Trivia ------ * The name of the group is pronounced as, "A far off land" and the land they come from isn't actually on the same plane of existence as Dresilan. * Their naming convention seems to be based around removing as many letters from a number 0-14 as possible while keeping it theoretically pronounceable. + I.E. "Xwro" is pronounced as "Zero"
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> Silth are small creatures that, relatively speaking, are pretty harmless. Most they do is maybe latch on and suck some blood from your shins. Their own blood is syrupy in nature and is a great way to emulsify mixtures. They're widely bred and used by alchemists and whitesmiths alike for potion-smithing. > > Lehbana Sin, The Dresilan Compendium of Regional Beasts, Page 32 Silth ----- A typical Silth General Information ------------------- ### Size Very small ### Appearance Small slimy lumps that are dark green-black or purple-black ### Region Swamps or Marshes in Kellk or Welka ### Diet Mammal blood and small bugs General Statistics ------------------ ### Damage Type True ### Speed 5 ### Health Ranges 1 ### Physical Defense Ranges 0 ### Arcane Defense Ranges 0 ### Resource Used N/A Unique Statistics ----------------- ### Items Dropped Silth blood (0lb-0.2lb) ### Base XP Granted 0 ### Experience Weighting 1-50 None - None ### Inherent Status Effect N/A ### Status Effects Inflicted Bleed ### Possible Boss Typing N/A Silth (Overview) ---------------- **Silth** are small creatures that live in moist areas, and sometimes underwater. Their bodies are bulbous and flat. They have slimy, malleable flesh that is covered in a thick layer of mucous. The bottoms of their small form are like a large suction cup they use to stay connected to their prey. Their teeth inject into their target a numbing agent that makes it so they can't feel the Silth suckling the blood from their body, as well as an anticoagulant. Untreated silth bites can potentially lead to dangerously low blood pressure and may cause death if left alone on an injured body. The anticoagulant however can also be desirable when treating some ailments like poisoning so they are also often kept on-hand by those who practice various forms of medicine. Silth blood is a commodity among the Alchemists of the world as it's a syrupy emulsifier for powders and liquids alike. The blood of a silth can bind reagents together to make them even stronger than they'd otherwise be, especially if combined with sugar. Their blood being so potent of a binding agent, however, also makes them extremely susceptible to heat and cold. ### Abilities and Traits * **Silth have a natural -3 to all hitrolls.** * **Silth are immune to Bleed and Shock** * **Silth instantly die from any form of burn or ice damage.** Abilities | Ability Name | Cost/Cooldown | Range | Damage | Effect | --- | --- | --- | --- | --- | | Basic Attack | N/A | Melee | 1 True | Bleed [1 Stack] Cures the target of Poison and Decay. |
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Arion Ashby-Morales ------------------- Ogólne informacje ----------------- ### Status **Żywa** ### Pseudonimy * Ruda (Używane przez Nelly Diamond) * Cysterna * Albion * Iron ### Data urodzenia 01-12-1999 ### Miejsce urodzenia Brighton ### Narodowość Wielka Brytania ### Płeć Kobieta ### Numer telefonu dowiedz sie IC Powiązania ---------- ### Rodzina * Sergio Morales - Tata * Winter Ashby - Siostra ### Osoby powiązane * Nelly Diamond - Bardzo bliska przyjaciółka * Mia Evans - Przyjaciółka Informacje o związkach ---------------------- ### Status związku wolna ### Orientacja * Bi seks ualna Informacje o pracy ------------------ ### Poprzednia praca Myjnia-EAST Atrybuty fizyczne ----------------- ### Kolor włosów Ciemny brąz ### Kolor oczu * **Brązowe** Naturalne ### Waga 40kg ### Wzrost 160 Informacje o graczu ------------------- ### Inne postacie * Grace Douglas **Arion Ashby-Morales** jest postacią odgrywaną przez *tysixa* Ogólny opis ----------- Arion urodziła się w Wielkiej Brytanii dokładniej w Brighton, tam się też wychowała. Ma młodszą o dwa lata siostrę Winter, miały bardzo dobre dzieciństwo, nigdy niczego im nie brakowało. Arion postanowiła wyjechać do USA razem z siostrą, lecz niedługo po przylocie zniknęła bez słowa, zostawiając swoją młodszą siostrę kompletnie samą w USA. Nikt nie wiedział, co się dzieje z Arion, jednak to nie było zwykłe zniknięcie, Arion została porwana przez Meksykańską Mafie, która przewiozła ją właśnie do Meksyku. Po roku spędzonym w ciemnym pokoju, gdzie cały czas była trzymana przez Meksykanów udało jej się uciec, napadając jednego ze strażników. Przy ucieczce znalazła torbę pieniędzy, którą po cichu otworzyła i spakowała kilka sporych plików do kieszeni. Dziewczyna nie wiedziała, co ma ze sobą zrobić, była kompletnie sama w Meksyku, gdzie nie znała języka, a jedyne pieniądze, które miała to te ukradzione. Nie była głupia, więc szybko sobie poradziła, okradając przechodniów. Gdy w końcu po 3 miesiącach wszystko zaczęło się układać, Arion znalazła mieszkanie oraz prace jako mechaniczka, poznała chłopaka, w którym zakochała się po uszy, chłopak po 2 latach związku oświadczył jej się, a następnie razem zamieszkali i wzięli ślub. Pewnego dnia, Arion zaczęła szperać po szafkach, gdy okazało się, że Pluton, jej mąż był jednym z tych ludzi, którzy porwali ją 3,5 roku temu z USA. Po powrocie męża Arion, podając mu obiad dodała tam również bardzo silnie trujący kwiatek, który zaburza prace serca, chwile później jej mąż, jadąc autem zemdlał, a następnie spowodował wypadek, zabijając przy tym siebie oraz 3-osobowa rodzinne, w którą wjechał. Policja rozpoczęła śledztwo, gdzie niedługo po tym dowiedzieli się, że to Arion zatruła męża, po całym Meksyku krążyły listy gończe za nią. Dziewczyna spakowała swoje rzeczy oraz wyleciała, oraz zaczęła szukać swojej siostry, gdy się dowiedziała, że mieszka w los Santos wsiadła w pociąg, kupiła apartament w mieście, gdzie znajdowała się jej siostra, a następnie zaczęła jej szukać po całym mieście, wywieszając ogłoszenia, że jej szuka, gdy udało jej się dostać numer do siostry zadzwoniła do niej. Siostry miały sobie dużo do powiedzenia. Arion wiedziała, że nie zostanie na długo w mieście, więc chciała jak najwięcej czasu spędzić z siostrą, której nie widziała bardzo długo jednak po czasie Arion bardzo zadomowiła się w los Santos oraz poznała swoją przyjaciółkę Nelly Diamond, z którą dogadywała się niesamowicie dobrze, gdy Arion dostała się na rozmowę o prace na myjni stwierdziła, że zostanie już w mieście co według wszystkich było najlepszym wyborem, którego mogła dokonać. Galeria ------- Fan arty -------- *Do uzupełnienia* Pojazdy ------- Penumbra FF Cytaty ------ \*On ma apple watcha na zegarku\* Ciekawostki ----------- *Do uzupełnienia*
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| | | | | --- | --- | --- | | | | | --- | | Sezon 2 | | | | --- | | Sezon 1 | | Adriano Florentino ------------------ Ogólne informacje ----------------- ### Status Żywy ### Płeć Mężczyzna Informacje o pracy ------------------ ### Miejsce pracy * 4Underground ### Ranga Młodszy Mechanik **Adriano Florentino** jest postacią odgrywaną przez . Ogólny opis ----------- *Do uzupełnienia* Galeria ------- *Do uzupełnienia* ### Fan arty *Do uzupełnienia* Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
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| | | | | --- | --- | --- | | | | | --- | | Sezon 2 | | | | --- | | Sezon 1 | | ℹ️️ **Informacje mogą być nieaktualne.** Informacje w tym artykule dotyczą sezonu pierwszego. Chester Rush ------------ Ogólne informacje ----------------- ### Status Żywy ### Płeć Mężczyzna Informacje o pracy ------------------ ### Poprzednia praca * DOJ * Dycha MotorSport Atrybuty fizyczne ----------------- ### Kolor włosów Blond **Chester Rush** jest postacią odgrywaną przez . Ogólny opis ----------- *Do uzupełnienia* Galeria ------- *Do uzupełnienia* ### Fan arty *Do uzupełnienia* Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
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Alfie Brown ----------- Ogólne informacje ----------------- ### Status * Żywy ### Pseudonimy * Alfred * Dziadek * Dziad ### Data urodzenia * 01.04.1999r. ### Narodowość * USA ### Płeć * Mężczyzna ### Numer telefonu * Dowiedz się IC <3 Powiązania ---------- ### Osoby powiązane * Usman Conley - Przyjaciel * Tom King - Przyjaciel * James Davis - Prywatna K9 * Jacob Mayweather - Przyjaciel * David Pegany - Przyjaciel ### Wrogowie * Za dużo by zliczać Informacje o związkach ---------------------- ### Status związku * Zajęty ### Partner/ka * Elodie Crispin ### Orientacja * Heteroseksualna Informacje o pracy ------------------ ### Miejsce pracy * Otto's - WEST ### Zawód * Mechanik Samochodowy ### Stopień * Mechanik Informacje o frakcji -------------------- ### Frakcja * 9.9.9 ### Ranga we frakcji * **Senior** Atrybuty fizyczne ----------------- ### Kolor włosów * Fioletowy ### Kolor oczu * Niebieskie ### Waga * 78 ### Wzrost * 185 **Alfie Brown** *jest postacią odgrywaną przez* **ramzes0387**. Ogólny opis ----------- *Do uzupełnienia* Galeria ------- Pojazdy ------- 1. Elegy RH7 2. Furia 3. Itali RSX 4. Jester re-RR 5. Komoda FR-Works 6. Retro Elegy 7. Severo 8. Sultan RS V8 9. Super Diamond S 10. Baller Raid 11. Caracara 4x4 12. Dubsta 2022 13. ETR1 [ współwłaściciel ] 14. Entity XXR 15. GT500 16. Hachura Custom 17. Jester 18. Rebla GTS 19. Remus 20. Sunrise R 21. Taligater S 22. Euros [ współwłaściciel ] 23. Elegy RH7 [ współwłaściciel ] Fanarty ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
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> "Hey! Everyone! This guy's going to pay me a million Drena!" > > - Tuna, moments before Denbud snapped his neck to avoid having attention drawn to him Denbud ------ ### Nicknames Denbub, Fish-man, Little guy (Derogatorily by Sieth Splitwater), Little bastard (Derogatorily by Sieth Splitwater), Asshole (Derogatorily by Sieth Splitwater), Little one (by Retinious) ### Status Alive ### Race Toofa ### Gender Male ### Age 4 ### Occupation Racially-motivated Serial Killer, War Criminal, Mercenary, Bounty Hunter ### Location Leyanthe (Formerly), Kellk (Formerly), Roko, Welka (Formerly)Current whereabouts unknown ### Homeland Kellk ### Relative(s) None known ### Skills Shooting cannons, Hurting people, Conversing with other Toofa and Toofa-doh, Interrogation, "Interrogation" ### Features Similar in appearance to an Oscar Fish ### Likes Kreshh, Cannons, Money, Public Defecation ### Dislikes Retinious, Corn Farmer John, Sieth Splitwater, Righteous people, Stuck-up people, Common decency ### Debut The Mystery of Roko Description ----------- **Denbud** is a **Player Character** who was created by Annabelle's best friend, Dennis. He is a Toofa with a long history of violence. Back in 144 AA, he stowed away and snuck into some Leyanthine Barracks. Once there, under the cover of night, he fired directly into the rooms they slept in, and slaughtered an entire platoon of Eipis. Immediately after this happened, Denbud fled to Kellk, now having a 300,000 Drena bounty on his head from the Order of Sages in Leyanthe. He's rude, outwardly defensive to strangers, and excessively explicit in his word choice. He's also keen to making threats to those of whom he gets off on the wrong foot with, as shown with him physically assaulting Corn Farmer John. Denbud is also known to be selfish and vain, showing little regard for those other than him. Whilst fighting Melli, he continued to fire his cannon, even while under the curse of Jhariel, which caused attack targets to be randomized. This would have ended up killing Sieth Splitwater (Argenti), if Retinious had not been there to heal them. His current goals are to go out and find Melli's wife and to sexually assault her in reparation for them attacking Denbud and his group. It is not known if Melli *has* a wife, let alone any sort of spouse. During The Mystery of Roko campaign, he traded Cannons with Kreshh. It is unknown if the Cannon he traded has anything supernatural or strange notable about it. He also in this exchange, gained a pet, Denprawn. Later, he was dragged into Hell alongside Retinious by Leatus. After much back and forth they came to terms on a deal where Leatus took Denprawn in place of both of their souls in order for them to exit hell and return to the Overworld. Trivia ------ * Originally he was meant to be a Druid. * He never wears clothing, electing to instead hold his clothing in his mouth. * His creator states that while he grew up in Kellk, they chopped his genitalia off, which reportedly, grew back without issue. + It isn't known if this was due to his hometown's laws or otherwise.
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Bruno Snickers -------------- Ogólne informacje ----------------- ### Status Żywy ### Płeć Mężczyzna Informacje o pracy ------------------ ### Poprzednia praca * LSPD Oficer I **Bruno Snickers** jest postacią odgrywaną przez . Ogólny opis ----------- *Do uzupełnienia* Galeria ------- *Do uzupełnienia* ### Fan arty *Do uzupełnienia* Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
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> From the Realm of Spirits to the Physical Plane, Zelatraius watches us; Lest we fall to Hell and it's minions. Zelatraius divine providence will claim those who stand in opposition and blessed be, those who run. > > - High Lord Grathin's opening remarks to the Zeltrus populace. Zeltranite Clergy ----------------- The Zeltranite Emblem ### Alignment Lawful Neutral ### Place of Origin Zeltrus ### Founder Zelatraius ### Date Founded 1st of Spring, 5800 BA ### Geographic Location Zeltrus ### Allied Forces Leyanthe,Cerris ### Opposing Forces Bolucea,Welka ### Member Count ~ 1 Billion Overview -------- The **Zeltranite Clergy** was founded thousands of years ago by the god Zelatraius himself. Several thousands of years ago, the God threw aside his arms and began to create his nation brick by brick, man by man. For his nation, he needed an order for them to follow, so he established the Zeltranite Clergy. He wrote the Zeltrydessey himself and penned the core beliefs, summarized below, himself over the course of 62 days and nights. For this reason the number 62 is believed to have some sort of spiritual or religious relevance to the Zeltranites. The Clergy, unlike many other religious organizations or belief systems does not discriminate based on race or gender. They do however, discriminate based on belief. If one is to be of differing belief to the holy book, they are usually at the very least Exiled from the nation. At worst, they're imprisoned for life or put to death. Those who are known to openly oppose the Zeltranite belief are executed with impunity. Their core beliefs are summarized as follows: * Honor Zelatraius at all times, give him thanks for his grace and protection. * Pray to Zelatraius at least once a day. If missed, penance is paid in blood through self-flagellation. (Spanking is acceptable punishment for children). * Kindness to our brothers in times of prosper and pain. Those under god are brothers in arms and hearts. * Uphold the Zeltranite honor, strength in our god and our pride. To besmirch him is to besmirch one's self and nation. * Other Gods and Deities are enemies of Zelatraius. Treat them with express vilification. * Challenge heretics at the first sign of heresy. Give no quarter to those who threaten Zeltranite pride. To let them live would be a stain on the honor of our god. Relations with Bolucea and Leyanthe ----------------------------------- Long ago, during The War of the Plain, Leyanthe was an opposing force to the Clergy. They fought for many years and ended up spawning The MageHunter Guild in the process. After many years of toil, Leyanthe surrendered it's independence and became a territory of Zeltrus. In return they are allowed to pursue Arcane arts, so long as they pay tribute to Zeltrus through belief. It is unknown how closely they truly follow this agreement in the current day and age, especially due to the Arcane's seeming relation to the 5 Rulers of Hell. The Clergy's current biggest enemy is Bolucea. Many wars have been fought between the nation of Zeltrus and Bolucea. The most recent conflict to strike between the nations isThe Stoneridge Conflict, in which Zeltrus overtook many of the plains in the central area of Tyrragor. After this a shaky peace was founded between the two nations. Currently, after the start of The Peninsula War, the Church has extended it's reach to the Cerris Republic and pushed into the bottom of Bolucea by supporting the rebels with numbers and supplies in return for belief and grants to build places of worship. Hierarchy of the Clergy ----------------------- The hierarchy of the Clergy was decided by Zelatraius. The only way to move up through the heirarchy is by appointment from a higher power within the Church. That being said, new appointments are still usually considered after one proves their merit or through serving for an undefined period of time. Since inception, the Church's hierarchy is as follows: * Zelatraius * High Lord * Lord * Arch-Bishops * Bishops * High Priests/Priestesses * Priests/Priestesses * Friars/Nuns * Paladins * Deacons The Clergy and the Welkan Event ------------------------------- The Clergy, in 0 AA, almost immediately after The Welkan Event, established a perimeter around itself separating the land from Welka. As they are the neighbor to the land, they commonly see refugees making their way into the country. Sometimes, exiles are sent into Welka under the guise of a holy mission of some sort. The Zeltranites plan to retake Welka, and in doing so, plan to merge the land into itself to expand to over half of Tyrragor. They regularly search for mercenaries to be hired to go into Welka and try to cleanse the Welkan Curse from the land. From 0 AA to the current date, they seemingly haven't succeeded a single excursion, but they are nothing if not adamant.
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| | | | --- | --- | | | | | --- | | Origins | | August Tegotypu --------------- Ogólne informacje ----------------- ### Status Żywy ### Płeć Mężczyzna Informacje o pracy ------------------ ### Miejsce pracy * LSPD ### Ranga * Oficer III ### Numer odznaki * 251 **August Tegotypu** jest postacią odgrywaną przez . Ogólny opis ----------- *Do uzupełnienia* Galeria ------- *Do uzupełnienia* ### Fan arty *Do uzupełnienia* Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia* ### Awanse ### Lista
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This is the list of all currently known **Legendary Items**. Legendary items are objects with great power and importance. Often times they are tied to specific characters or questlines. They can also often be rewards for looking in secret areas, defeating powerful foes, and solving problems in interesting and unique ways. ***ALL LEGENDARY ITEMS ARE UNIQUE AND CANOT BE MODIFIED, ENCHANTED, OR IMPROVED IN ANY WAY.*** ***ALL OBTAINING METHODS ARE SIMPLY HOW THEY SHOWED UP IN THEIR DEBUT APPEARANCE AND THEY AREN'T NECESSARILY ALWAYS OBTAINED IN THIS WAY. IF YOU WOULD LIKE TO INCLUDE ANY OF THESE ITEMS IN YOUR CAMPAIGN YOU ARE EMPLORED AND ENCOURAGED TO IGNORE THE OBTAINING METHOD ENTIRELY.*** List of Legendary Weapons ------------------------- List of Legendary Armors ------------------------ List of Legendary Accessories ----------------------------- List of Legendary Items -----------------------
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| | | | --- | --- | | | | | --- | | Origins | | Alice Kai --------- Informacje ogólne ----------------- ### Status * **Żywa** ### Płeć * Kobieta Informacje biograficzne ----------------------- ### Data urodzenia * 10.06.2001 ### Miejsce urodzenia * Stany Zjednoczone, Nowy Orlean ### Narodowość * Amerykańska Powiązania ---------- ### Rodzina * Mira Kai Siostra Informacje o związkach ---------------------- ### Status związku * Wolna ### Orientacja * Hetero Atrybuty fizyczne ----------------- ### Kolor oczu * **Zielone (Naturalne)** * **Niebieskie (Soczewki)** ### Kolor włosów * **Brązowe (Naturalne)** * **Białe (Farbowane)** ### Wzrost * 178 cm ### Waga * 72 kg Informacje o graczu ------------------- ### Inna postać * Victoria Toretto-Storm **Alice Kai** jest postacią odgrywaną przez DarkDream Ogólny opis ----------- *Do uzupełnienia.* Galeria ------- Pojazdy ------- *Do uzupełnienia.* Ciekawostki ----------- *Do uzupełnienia.* Cytaty ------ * *A to na spokojnie, ona ma schizofrenię* * ojoj..
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Benny's ------- Ogólne informacje ----------------- ### Typ działalności Warsztat samochodowy Szefostwo --------- ### Właściciel * Camill Russo - Szef Joseph Diaz - Z.Szefa Jacob Marins - Z.Szefa ### Menadżerowie * Ogólny Opis ----------- **ZS Customs** to serwis samochodowy w Los Santos. Serwis zlokalizowany jest Serwis zlokalizowany jest na Alta Street, w budynku dawnego warsztatu Benny's, . Wcześniej warsztat zlokalizowany był na Popular Street, naprzeciwko budynku Videogeddonu, gdzie dawniej mieścił się bar Arcade. Obok znajdowała się także Włoska Pizzeria, całe miejsce było nazywane małym centrum miasta, do serwisu i pizzerii dochodzi także stacja paliw. Warsztat wyświadcza takie usługi jak naprawa, lakierowanie i mycie samochodu, a także odholowywanie zepsutych samochodów z dróg za pomocą lawet. Oferowana Usługi ---------------- * Naprawy mechaniczne silnika * Naprawy blacharskie karoserii * Mycie pojazdów * Tuningi mechaniczne i wizualne pojazdów * Malowanie pojazdów w kolorach z palety RGB * Sprzedaż wytrychów * Sprzedaż zestawów do łatania opon * Sprzedaż i montaż zestawów i butli nitro **Cennik** ---------- * ⚙️ - **Pełna Naprawa** - 300$ - 400$ * 🔩 - **Naprawa Silnika/Kaoseri** - 150$ - 200$ * 🔧 - **Wytrych** -4.000$ * 💵 - **Część Podstawowa** - 300$ - 400$ * 💴 - **Część Zaawansowana** - 800$ - 900$ * 💶 - **Część Premium** - 1.300$ - 1.400$ * 💷 - **Część Premium+** - 1.800$ - 1.900$ * 💎 - **Część VIP** - 2.300$ - 2.400$ * 🧰 - **Zestaw do naprawy opon** - 200$ Galeria ------- **Zarząd** ---------- ### Szefostwo Camil Russo Szef Joseph Diaz Z.Szefa Jacob Marins Z.Szefa ### Kierownictwo Laura White Kierowniczka Stifler John Kierownik Pedro Moraro Kierownik **Pracownicy** -------------- ### Starsi Mechanicy Amanda McReary Starsza Mechaniczka Cilian Park Starszy Mechanik Gustavo Morales Starszy Mechanik Tommy Steew Starszy Mechanik Jake Evans Starszy Mechanik Bill Evans Starszy Mechanik ### Mechanicy Martha Russo Mechaniczka Danny Molly Mechanik Ivo Davis Mechanik Bob Aston Merchewka Mechanik Alex McGregor Mechanik Roberto Nikio Mechanik David Pszenny Mechanik ### Młodsi Mechanicy Andrew Grand Młodszy Mechanik Tony Limano Młodszy Mechanik Luke Sterling Marchewka Młodszy Mechanik Tom Zims Młodszy Mechanik Ronaldo McDonald Młodszy Mechanik Carolina Bon Młodszy Mechanik Emily Bon Młodszy Mechanik James Smith Młodszy Mechanik Dawis Krangles Młodszy Mechanik ### Praktykanci Dexter Monk Praktykant Vincent Russo Praktykant Max Farmason Praktykant **Byli Pracownicy** ------------------- * Pracownicy zwolnieni przez brak aktywności: * Pracownicy zwolnieni z innych powodów: * Pracownicy, którzy zrezygnowali z pracy:
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| | | | | --- | --- | --- | | | | | --- | | Origins | | | | --- | | Pre-Origins | | Aiden Smith ----------- Ogólne informacje ----------------- ### Status **Żywy** ### Miejsce urodzenia Los Santos ### Narodowość Stany Zjednoczone ### Płeć Mężczyzna Informacje o związkach ---------------------- ### Status związku Wolny Informacje o pracy ------------------ ### Miejsce pracy LSPD ### Przydział **L**os **S**antos **P**olice **D**epartment ### Zawód Funkcjonariusz Policji ### Stopień Officer I st. ### Numer odznaki **431** ### Status służby **Aktywna** **Aiden Smith** jest postacią odgrywaną przez domin.1507 aka Dominik. Historia -------- *Do uzupełnienia.* Galeria ------- *Do uzupełnienia.* Pojazdy ------- *Do uzupełnienia.* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia.* Lista LSPD ----------
{ "title": "Aiden Smith", "domain": "public-5city.fandom.com", "cats": "", "removed": [] }
| | | | --- | --- | | | | | --- | | Origins | | Ava Roy ------- Ogólne informacje ----------------- ### Status * **Żywy** ### Pseudonimy * Avka * Kawka * Słodziak ### Data urodzenia * 16.04.1999 ### Narodowość * **U****S****A** ### Płeć * Kobieta Informacje o związkach ---------------------- ### Status związku * wolna ### Partner/ka * brak Atrybuty fizyczne ----------------- ### Waga * 49 ### Wzrost * 190cm Informacje o graczu ------------------- ### Twitch antillia\_ ### Twitter Antillia\_0702 ### Inne postacie * Natalie Diaz * Rose Evans ***Ava Roy jest postacią odgrywaną przez Lilith\_*** ***Ava jest eventową postacią na serwerze EAST*** Ogólny opis ----------- *Do uzupełnienia* Galeria ------- Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
{ "title": "Ava Roy", "domain": "public-5city.fandom.com", "cats": "kobieta_east,żywy,postać", "removed": [] }
| | | | | --- | --- | --- | | | | | --- | | Sezon 2 | | | | --- | | Sezon 1 | | Allison Lee ----------- Ogólne informacje ----------------- ### Płeć Kobieta Informacje o miejscu pracy -------------------------- ### Poprzednia praca * LSPD Oficer I **Allison Lee** jest postacią odgrywaną przez . Ogólny opis ----------- *Do uzupełnienia* Galeria ------- *Do uzupełnienia* ### Fan arty *Do uzupełnienia* Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
{ "title": "Allison Lee", "domain": "public-5city.fandom.com", "cats": "", "removed": [] }
| | | | | --- | --- | --- | | | | | --- | | Sezon 2 | | | | --- | | Sezon 1 | | Ari Seto -------- Ogólne informacje ----------------- ### Płeć Mężczyzna Informacje o miejscu pracy -------------------------- ### Poprzednia praca * LSPD Oficer I Informacje o graczu ------------------- ### Twitch Aristeo\_01 **Ari Seto** jest postacią odgrywaną przez Aristeo\_01. Ogólny opis ----------- *Do uzupełnienia* Galeria ------- *Do uzupełnienia* ### Fan arty *Do uzupełnienia* Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
{ "title": "Ari Seto", "domain": "public-5city.fandom.com", "cats": "", "removed": [] }
| | | | --- | --- | | | | | --- | | Origins | | Alicia Chang ------------ Ogólne informacje ----------------- ### Status * **Żywy** ### Pseudonimy * Smerfetka ### Miejsce urodzenia * Daegu ### Narodowość * Korea Południowa ### Płeć * Kobieta Informacje o związkach ---------------------- ### Status związku * Zajęta ### Orientacja * Heteroseksualna Atrybuty fizyczne ----------------- ### Kolor włosów * Brązowe - naturalne (aktualne) * Zielone - farbowane * Niebieskie - farbowane ### Kolor oczu * Brązowe ### Waga * 42 kg ### Wzrost * 160 cm Informacje o graczu ------------------- ### Twitch * https://www.twitch.tv/smullgurll ### Inne postacie * Bonnie Carver ***Alicia Chang jest postacią odgrywaną przez smulgurl*** *Ogólny opis* ------------- *Do uzupełnienia* *Pojazdy* --------- *Do uzupełnienia* *Cytaty* -------- *Do uzupełnienia* *Ciekawostki* ------------- *Do uzupełnienia* *Galeria* --------- *Do uzupełnienia*
{ "title": "Alicia Chang", "domain": "public-5city.fandom.com", "cats": "postać,żywy,kobieta_west", "removed": [] }
| | | | | | --- | --- | --- | --- | | | | | --- | | Informacje | | | | --- | | Członkowie | | | | --- | | Galeria | | 9.9.9 ----- Ogólne informacje ----------------- ### Status * Aktywna ### Siedziba * Dowiedz sie IC ### Barwy grupy * Szary/Biały Członkowie ---------- ### Liderzy * Ethan Wilson ### Zastępcy * Usman Conley * Elodie Crispin Powiązania ---------- ### Wrogowie * DELTA * Jaguary **Organizacja "9.9.9" jest prowadzona na serwerze 5City West** **Informacje** -------------- Grupa ***"9.9.9"*** charakteryzuje się **szarą** i **białą** barwą. **Cytaty** ---------- * **Usman Conley** - "Ej geppard, geppard, co?, no co kurwa gepard biegnie." * **Jacob Lopez** - "Ej Malina, ruchamy go?" **Ciekawostki** ---------------
{ "title": "9.9.9", "domain": "public-5city.fandom.com", "cats": "organizacja-west", "removed": [] }
Charlotte Torres ---------------- Ogólne informacje ----------------- ### Status * **Żywy** ### Miejsce urodzenia * Los Santos ### Płeć * Kobieta Powiązania ---------- ### Rodzina * Lucas Torres - Ojciec * Mia Torres - Matka [\*] * Luna Torres - Siostra * Maeve Taylor - Ciotka * Sky Rabanne - Ciotka * Laura Clark - Ciotka * Lily Allen - Babcia ### Wrogowie * Brak Informacje o związkach ---------------------- ### Status związku * Wolna ### Partner/ka * Brak Informacje o pracy ------------------ ### Poprzednia praca * EMS Atrybuty fizyczne ----------------- ### Kolor oczu * Brązowe ### Waga * 58 ### Wzrost * 167 Informacje o graczu ------------------- ### Inne postacie * Emily Bon ***Charlotte Torres** jest postacią odgrywaną przez **myszka\_isia**.* Ogólny opis ----------- *Do uzupełnienia* Galeria ------- Do Uzupełnienia Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
{ "title": "Charlotte Torres", "domain": "public-5city.fandom.com", "cats": "kobieta_west,postać,żywy", "removed": [] }
Camillo Ricci ------------- Ogólne informacje ----------------- ### Status Żywy ### Pseudonimy Maestro ### Data urodzenia 07.02.2000 ### Miejsce urodzenia Rio de Janeiro ### Narodowość USA ### Płeć Męszczyzna Informacje o związkach ---------------------- ### Status związku Wolny Informacje o frakcji -------------------- ### Frakcja Arizona Atrybuty fizyczne ----------------- ### Kolor włosów Biały ### Kolor oczu Niebieski ### Waga 78 ### Wzrost 186 Informacje o graczu ------------------- ### Discord devon#8457 ### Inne postacie Harnold Tymbark **Camillo Ricci** jest postacią odgrywaną przez Devon. Ogólny opis ----------- *Giga gangster, Opór jak sie wkurwi* Galeria ------- Pojazdy ------- Cytaty ------ Ciekawostki ----------- Elo benc
{ "title": "Camillo Ricci", "domain": "public-5city.fandom.com", "cats": "", "removed": [] }
Novice Defense Arcana --------------------- Intermediate Defense Arcana --------------------------- Expert Defense Arcana --------------------- Master Defense Arcana ---------------------
{ "title": "Defense Arcana", "domain": "dungeons-in-dresilan.fandom.com", "cats": "", "removed": [] }
Alex Evans ---------- Ogólne informacje ----------------- ### Pseudonimy * Alexik ### Numer telefonu 21408719 ### Płeć mężczyzna Informacje biograficzne ----------------------- ### Data urodzenia 17/07/1992 ### Miejsce urodzenia Los Santos ### Obywatelstwo Stany Zjednoczone Powiązania ---------- ### Rodzina * ♡ Maya Evans córka * ♡ Charlie White syn * ♡ Jackson Smith ojciec * ♡ Philip Evans brat * ♡ Caroline Evans bratanica ### Osoby powiązane * Matty Rose przyjaciel * Carter przyjaciel Informacje o związkach ---------------------- ### Orientacja Heteroseksualny ### Status związku Wolny ### Partner/ka brak Informacje o miejscu pracy -------------------------- ### Poprzednia praca EMS Atrybuty fizyczne ----------------- ### Kolor oczu Niebieski ### Kolor włosów Brązowy- naturalny ### Waga 70 ### Wzrost 185 Informacje o graczu ------------------- ### Twitch https://www.twitch.tv/sky\_14q **Alex Evans** jest postacią odgrywaną przez *\_sky\_* Ogólny opis ----------- **Alex Evans** jest szanowaną osobą w mieście. Alex ma 31 lat i pochodzi z Los Santos, jego pierwszą pracą było stanowisko ochroniarza w Candy Club jednak po jakimś czasie postanowił się zwolnić i zatrudnić w szpitalu do dziś pracuje w EMS na stanowisku *EMT*. Galeria ------- tatuś z córką Pojazdy ------- **Dominator GTX** Cytaty ------ **Do uzupełnienia** Ciekawostki ----------- **Do uzupełnienia**
{ "title": "Alex Evans", "domain": "public-5city.fandom.com", "cats": "", "removed": [] }
| | | | | --- | --- | --- | | | | | --- | | Sezon 2 | | | | --- | | Sezon 1 | | Andres Entreca -------------- Informacje ogólne ----------------- ### Status Żywy ### Płeć Mężczyzna Informacje o związkach ---------------------- ### Status związku * Wolny Informacje o pracy ------------------ ### Miejsce pracy * Farma * Department of Justice ### Ranga * Pracownik Stażysta Adwokat ### Poprzednia praca * LSPD Oficer I Informacje o graczu ------------------- ### YouTube AndreeNS **Andres Entreca** jest postacią odgrywaną przez AndreeNS. Ogólny opis ----------- *Do uzupełnienia.* Galeria ------- *Do uzupełnienia.* ### Fan Arty Pojazdy ------- *Do uzupełnienia.* Cytaty ------ *Do uzupełnienia.* Ciekawostki ----------- *Do uzupełnienia.*
{ "title": "Andres Entreca", "domain": "public-5city.fandom.com", "cats": "", "removed": [] }
| | | | --- | --- | | | | | --- | | Origins | | Bianca Carter - Casse --------------------- Informacje ogólne ----------------- ### Status 🐤Żywa ### Płeć 💅Kobieta ### Numer Telefonu 📱28611xxx Informacje biograficzne ----------------------- ### Data urodzenia 🎂 11.01.1997 ### Miejsce urodzenia 🏠 Chicago ### Narodowość 🏢Stany Zjednoczone Powiązania ---------- ### Rodzina * 💗Charles Casse Ojciec * 💗Christopher Carter Brat * 💗Claudia Taylor Przyrodnia Siostra Informacje o związkach ---------------------- ### Status związku 💖 Zajęta ### Partner/ka * David Smith * 💍Narzeczony ### Orientacja 👽 Heteroseksualna Informacje o pracy ------------------ ### Poprzednia praca 🔧 Otto's Atrybuty fizyczne ----------------- ### Kolor oczu * 👀Naturalne - Niebieskie * 👀Soczewki - Czarne ### Kolor włosów * 🌻Naturalne: Ciemny Brąz * 🌻Aktualne: Blond ### Wzrost 🦒177 cm ### Waga 🍐58 kg **Bianca Carter** jest postacią odgrywaną przez **laria** Historia postaci ---------------- *Bianca Carter urodziła się w USA lecz gdy skończyła roczek rodzice Bianci zdecydowali się przeprowadzić do Włoszech gdzie spędziła tam 19 lat swojego życia. Dziewczyna była jedynaczką, jej ojciec Henry Carter był dla niej jedyną rodziną. To właśnie jemu zawdzięcza wszystko, że nauczył ją stawiać swoje pierwsze kroki jako małe dziecko. Była spokojnym dzieckiem jak i nastolatką, nigdy nie chciała utrudniać pracy tacie we warsztacie samochodowym. Pomimo tego zawsze próbował znaleźć czas dla swojej córki. Ojciec widział że Bianca izoluję się od dzieci w swoim wieku, czasami miał wyrzuty sumienia za to że Bianca miała nauczanie domowe. Z kolejnym rokiem Bianca widziała że z jej ojcem jest słabiej ze zdrowiem. Dowiedziała się że jej ojciec choruje na nowotwór w wieku 15 lat .Pomimo choroby ojciec dawał z siebie 100% żeby nauczyć Biancę co to znaczy kochać i być kochanym. Bianca, po śmierci swojego ukochanego ojca, czuła się osierocona i samotna. Wielki cios, jaki otrzymała w tak młodym wieku, sprawił, że zamknęła się w sobie, udając, że jest szczęśliwa, aby chronić się przed dalszym cierpieniem. Na zewnątrz prezentowała uśmiechniętą i radosną fasadę, ale w jej wnętrzu tliło się tęsknotą i niezrozumieniem. Bez wsparcia matki, Alice, która była pozbawiona troski o Biancę, dziewczyna musiała radzić sobie sama. Wiedząc o zdradzie matki i jej skupieniu na pieniądzach, Bianca z goryczą odrzucała ją i starała się nie myśleć o jej obecności w swoim życiu. Wolała skupić się na miłości i pamięci swojego ojca, który był jedyną rodziną, która dla niej liczyła się naprawdę. Bianca postanowiła, że będzie kontynuować pasję swojego ojca i poświęci się pracy w warsztacie samochodowym. To było dla niej sposób na zachowanie jego dziedzictwa i kontynuowanie tego, co ojciec z nią zaczynał. Każdego dnia, naprawiając samochody, czuła obecność ojca w swoim sercu i wiedziała, że kontynuuje jego dzieło. Jednak w jej duszy nadal tkwiło tęsknotę za zrozumieniem i miłością, którą straciła po śmierci ojca. Z każdym kolejnym rokiem jej smutek i ból narastały, a dni poprzedzające jej urodziny stawały się coraz trudniejsze. Spędzała je na cmentarzu, przy grobie swojego ojca, pozwalała sobie na płacz i rozpamiętywanie miłych chwil, które miała z nim. W tym czasie jedynie milczenie i łzy były w stanie wyrazić jej głęboki żal i tęsknotę.* *Bianca, w chwili kiedy uprawiała swoje zainteresowanie przyrodą i szkoliła się na weterynarza, czuła się wolna i szczęśliwa. Był to okres, w którym mogła się oderwać od swojej przeszłości i znaleźć chwilę spokoju. Fascynacja zwierzętami pozwalała jej odnaleźć wewnętrzną równowagę. Jednak los nie był dla niej łaskawy. Pewnego dnia, wracając z kawiarni, gdzie dorabiała sobie, Bianca została nagle uprowadzona przez mafię. Znalazła się w ich szponach, zmuszana do wykonywania przemocowych czynów, których tak bardzo nie cierpiała. Czuła się winna za każdego człowieka, którego musiała skrzywdzić pod ich rozkazami. Najtragiczniejszy moment w życiu Bianci nadszedł, gdy pewnej nocy do jej pokoju wdarł się pewien mężczyzna. Została zgwałcona w wieku 17 lat i odebrano jej dziewictwo, a gdy zaszła w ciążę, dziecko zostało brutalnie zabrane przez tego samego mężczyznę. To wydarzenie pozostawiło w niej głębokie rany, fizyczne i emocjonalne. Straszliwa trauma, której doznała, spowodowała, że Bianca zaczęła odczuwać obrzydzenie do samej siebie. Każde zbliżenie cielesne wzbudzało w niej paniczny strach i odrazę. Była złamana i skrzywdzona na najbardziej intymnym poziomie. Z trudem, ale z ogromną determinacją, Bianca zdołała uciec dzięki pomocy pokojówki, która zostawiła otwarte drzwi od jej pokoju. Choć pragnęła zabrać swoją córkę ze sobą, nie była w stanie tego zrobić, a to zadawało jej ogromny ból i smutek.* *Zostawiając przeszłość za sobą, Bianca uciekła do Los Santos w wieku 19 lat, gdzie próbuje odbudować swoje życie. Jednak głęboko w sercu wciąż nosi ból, nieufność i tajemnice, których nikt nie zna. Nie ma nikogo, na kogo mogłaby liczyć, więc trzyma wszystkich na dystans, chroniąc się przed kolejnym zranieniem. Jej troska o innych pozostaje, choć ukryta za murami ochronnymi, jakie wokół siebie zbudowała. Pomimo traumy, która ją spotkała, Bianca ma w sobie wewnętrzną siłę i niezłomną wolę walki. Może tylko czas pokaże, czy odważy się zaufać ponownie i znaleźć prawdziwe szczęście pośród tajemnic, które ją otaczają.* Galeria ------- ### Fan arty *Do uzupełnienia* Pojazdy ------- * 🚗 I-Wagen * 🚗 Issi * 🚗 Everon Cytaty ------ * ✨Żarcik kosmonaucik✨ * ✨No zarycz no✨ * ✨Gadu gadu stary dziadu✨ * ✨Zrób coś niecodziennego✨ * ✨Cholibka✨ * ✨Jestem chora psychicznie, przepraszam✨ Ciekawostki ----------- * 💡Mało przeklina, zawsze jest spokojna. * 💡Bardzo cieszy się drobiazgami. * 💡Tworzy amatorsko muzykę jak i zajmuję się grafiką. * 💡Jest bardzo kreatywna i nie ma problemu wymyśleć jakiś plan.
{ "title": "Bianca Carter", "domain": "public-5city.fandom.com", "cats": "postać,kobieta_east,żywy", "removed": [] }
Bob Sasquatch ------------- Ogólne informacje ----------------- ### Płeć * Mężczyzna Informacje o związkach ---------------------- ### Status związku * Wolny Informacje o pracy ------------------ ### Miejsce pracy * LSPD ### Stopień * Kadet ### Numer odznaki * 601 Informacje o graczu ------------------- ### Twitch https://www.twitch.tv/bajus78 ### Twitter https://twitter.com/bajus78 ### Inne postacie Arron Butter **Bob Sasquatch** jest postacią odgrywaną przez *bajus.* Ogólny opis ----------- *Do uzupełnienia* Galeria ------- *Do uzupełnienia* Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
{ "title": "Bob Sasquatch", "domain": "public-5city.fandom.com", "cats": "", "removed": [] }
| | | | --- | --- | | | | | --- | | West | | Camillus Rizzi -------------- Ogólne informacje ----------------- ### Status * **Żywy** ### Pseudonimy * Kamilek * Nomad ### Data urodzenia * 31.08.2004 ### Płeć * Mężczyzna Powiązania ---------- ### Rodzina * Connor Leyk Ojciec ### Osoby powiązane * Hugo Nevrati ### Wrogowie * LSPD Informacje o związkach ---------------------- ### Status związku * Wolny ### Orientacja * Biseksualny Informacje o pracy ------------------ ### Poprzednia praca * Department of Justice - WEST Atrybuty fizyczne ----------------- ### Kolor włosów * Blond ### Kolor oczu * Błękitne Informacje o graczu ------------------- ### Inne postacie * Ying Xiaoping ***Camillus Rizzi*** *jest postacią odgrywaną przez **Kizia.*** Ogólny opis ----------- *Do uzupełnienia* Galeria ------- Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
{ "title": "Camillus Rizzi", "domain": "public-5city.fandom.com", "cats": "", "removed": [] }
| | | | | --- | --- | --- | | | | | --- | | Sezon 2 | | | | --- | | Sezon 1 | | ℹ️️ **Informacje mogą być nieaktualne.** Informacje w tym artykule dotyczą sezonu pierwszego. BurgerShot ---------- Ogólne informacje ----------------- ### Lokalizacja Skrzyżowanie San Andreas Avenue i Prosperity Street w dzielnicy Vespucci Canals ### Typ działalności Restauracja Fast Food Zarząd ------ ### Właściciel * Patrick Morgan- Walsh * Melanie Morgan- Walsh ### Menadżer * Lucas Luck Manager * Melanie Davis Manager ### Kierownik * Leonardo Lenovo Mł.Kierownik * Madison Williams Mł.Kierownik * Don Padre Mł.Kierownik Pracownicy ---------- ### Pracownicy * Johnathan Wiadero-Dechart Opiekun * Iwo Ooo Maskotka * Nelly Steils St.Pracownik * George Dexter Pracownik * Rick Herley Pracownik * Dexter Collins Mł.Pracownik * Liam Lee Mł.Pracownik * Layla Mink Mł.Pracownik * Marcus Blue Mł.Pracownik * Majkel Rababarobawskiba Mł.Pracownik * Diego Fernandez Mł.Pracownik * Andrzej Kalamarz Mł.Pracownik * Aiden Scott Mł.Pracownik * Thomas Mellark Mł.Pracownik Ogólny opis ----------- BurgerShot jest restauracją w Los Santos, prowadzoną przez Patricka Morgan-Walsha i Melanie Morgan-Walsh Menu ---- Pracownicy ---------- Patrick Morgan- Walsh Właściciel Melanie Morgan- Walsh Szefowa Melanie Davis Manager Lucas Luck Manager Johnathan Wiadero-Dechart Opiekun Iwo Ooo Maskotka Leonardo Lenovo Młodszy Kierownik Madison Williams Młodszy Kierownik Don Padre Młodszy Kierownik Nelly Steils Starszy Pracownik George Dexter Pracownik Rick Herley Pracownik Dexter Collins Młodszy Pracownik Liam Lee Młodszy Pracownik Layla Mink Młodszy Pracownik Marcus Blue Młodszy Pracownik Majkel Rababarobawskiba Młodszy Pracownik Diego Fernandez Młodszy Pracownik Andrzej Kalamarz Młodszy Pracownik Aiden Scott Młodszy Pracownik Thomas Mellark Młodszy Pracownik Ściana chwały ------------- Emma Rose Była Szefowa Mia Sanchez Była SzefowaCarlos Stifler Były Zastępca Szefa Matthias Bolonese Były Pracownik Wnętrze lokalu -------------- Zdjęcia -------
{ "title": "BurgerShot/Sezon 1", "domain": "public-5city.fandom.com", "cats": "", "removed": [] }
| | | | | --- | --- | --- | | | | | --- | | Sezon 2 | | | | --- | | Sezon 1 | | ℹ️️ **Informacje mogą być nieaktualne.** Informacje w tym artykule dotyczą sezonu pierwszego. Ari Seto -------- Ogólne informacje ----------------- ### Płeć Mężczyzna Informacje o miejscu pracy -------------------------- ### Miejsce pracy LSPD ### Zawód Policjant ### Ranga Sierżant I ### Odznaka 314 Informacje o graczu ------------------- ### Twitch Aristeo\_01 **Ari Seto** jest postacią odgrywaną przez Aristeo\_01. Ogólny opis ----------- *Do uzupełnienia* Galeria ------- *Do uzupełnienia* ### Fan arty *Do uzupełnienia* Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
{ "title": "Ari Seto/Sezon 1", "domain": "public-5city.fandom.com", "cats": "", "removed": [] }
| | | | | --- | --- | --- | | | | | --- | | Sezon 2 | | | | --- | | Sezon 1 | | Charles Casse ------------- Ogólne informacje ----------------- ### Płeć Mężczyzna Informacje o pracy ------------------ ### Miejsce pracy * Szwalnia ### Ranga Kierownik Ogólny opis ----------- *Do uzupełnienia* Galeria ------- *Do uzupełnienia* ### Fan arty *Do uzupełnienia* Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
{ "title": "Charles Casse", "domain": "public-5city.fandom.com", "cats": "mężczyzna_east,postać,żywy", "removed": [] }
| | | | | --- | --- | --- | | | | | --- | | Origins | | | | --- | | Pre-Origins | | Caroline Rene ------------- Ogólne informacje ----------------- ### Status * **Żywy** Informacje o związkach ---------------------- ### Status związku * To skomplikowane ### Partner/ka * Esther Claire Żona ***Caroline Rene jest postacią odgrywaną przez Moskiee*** Ogólny opis ----------- *Do uzupełnienia* Galeria ------- Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
{ "title": "Caroline Rene", "domain": "public-5city.fandom.com", "cats": "postać,kobieta_west,żywy,ems_west", "removed": [] }
### CLASSNAME Default Abilities: - **Bold**: Type; Description ### Stat Alterations: CLASSNAME Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | --- | --- | --- | | +0 | Tension | +0 | CLASSNAME Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | +0 | +0 | +0 | +0 | +0 | +0 | CLASSNAME Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +0 | +0 | +0 | +0 | +0 | +0 |
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Ballas ------ Ogólne informacje ----------------- ### Status * Aktywna ### Siedziba Grove Street ### Barwy grupy * **Fioletowy** Ogólny opis ----------- Skład Organizacji ----------------- ### OG Liam Moore OG ### Young OG Sergio Blant Young OG ### Senior Theo Davidson Senior Seblo Barick Senior Charlie Sanchez Senior Andrew Picket Senior Jacob Baron Senior ### Członek Dimitry Kortela Członek Connor O'Brien Członek Cassie Henderson Członek Charlotte Flores Członek William Junior Butcher Członek Mounta Arias Navarro Członek Sammy Richard Członek Arnold Molesti Członekr David Rodriguez Członek Eze Boom Członek Pablo Garcia Członek Lucas Ryzen Członek Jose Lores Członek Lucas Davis Członek Liam Wood Członek Jamie Pray Członek Ishaq Gordon Członek Ciekawostki -----------
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Homelands ========= This page lists out the different lands within Dresilan. Every character must come from one of these lands as they change the character's base stats and modifiers. Dresilan, Tyraggor and Jinn-Ran ------------------------------- Dresilan the name of the fantasy world in which Dungeons in Dresilan takes place. Dresilan is home to many unique and interesting races, fantastical beasts, and nightmarish monsters. Overall the world is shaped by it's Players and Masters as people play. As such, the "official" map has settlements and things added or removed based on the results and going-ons during campaigns. Most of the content within Dresilan takes place within Jinn-Ran or Tyraggor. Tyrragor is the name of the larger continent while Jinn-Ran is an island nation. Many of the cultures found within Dresilan are based on real-life cultures being mish-mashed together with fantasy elements to create a unique-feeling yet grounded atmosphere in the world. For example, the culture of Jinn-Ran is a mixture of both Arabic and Asian cultures. The history of Dresilan is unveiled both by it's players and written by them. Player's characters are permanent in the world, and after they are created, if the Player chooses to make another character, a DM is free to use their characters (with explicit permission from the player) within their campaigns as a Non-Player character. This is to make the world of Dresilan feel more connected and to make it feel as if these wandering adventurers are actually wandering. Homelands --------- Homelands are an essential part to one's character sheet, as they not only help someone shape the identity of their character, but they also make a difference to the stats and abilities a character has access to. Each homeland has a culture that the Player may decide that their character does or doesn't participate in. Welka ----- On the eastern side of Tyrragor lies Welka. Once upon a time, Welka was a small kingdom, full of a jolly and cooperative people. Their king was only really a king in name alone, and any major political decisions were made by the Welkan League of Representatives, a collection of leaders from all parts of Welka. The land was mostly Rural, and heavily wooded, with large deciduous trees dotting the landscape with small forests here or there. Nature was the most important thing to the Welkan people and it was everything they stood for. This all ended with the last King of Welka, Caugus Milatan, who came into power some hundred or so years ago. The King suddenly one day disappeared and shortly after, a burst of otherworldly, horrible arcane power erupted from the grounds of the land. To this day no one knows precisely for what reason Welka became the rotten and vile place it is now. The once great but small kingdom now hangs in a diseased state. The greenery that was once lively and fruitful is now grey and sickly, bearing only rotten dregs. Animals that had once lived there now live with glazed over eyes and thin, bony bodies. Even their meat stinks to high hell, and no one dares partake of it anymore. Some claim to hear of foul beasts in the mists. Even more stories tell of certain nights on which spectral or skeletal creatures can be seen patrolling the skies, looking for victims to snatch up. What small communities do remain on the Welkan Shores, for whatever reasons they may, are less citizens and more survivors. Those on the outskirts of the cursed land usually have a natural knack for Arcana. Their harsh living conditions also give them a natural frailty due to malnutrition and living in near-constant vigilance. Those who live in these established towns have their ways to ward undead and perform rituals to stave off the ever-present curse of their lands. Those who find themselves deep within the Swamps of Welka are a different breed. In combat with the evils they face daily, they have a savagery to them that rivals any other. Their brutality, however, extends only to those who are resurrected after death-- the undead. As Welka proper is bursting at the seams with those afflicted with the Welkan Curse, those from the Swamps give no quarter to those who would seek to spread the curse to others. Due to the location of their communities -or lack thereof- those from the Swamps tend to be secluded and isolated in personality and others may find the way they act strange. ### Welkan Homeland Regions | Welkan Shores | Welkan Swamps | --- | --- | | Default Abilities: - **Cursed Home**: (Passive); +1 to Casting Arcana. Moderate Curse resistance. - **Determined Survivor**: (Passive); Can roll 1d4 to resist a *Deathblow,* if the result is 3 or higher, the user remains on 1 HP. **Base Stat Alterations:** Welkan Shores as a Homeland Grants: | Max HP | Max Mana | Max Tension | --- | --- | --- | | -5 | +25 | -10 | **Modifiers:** Welkan Shores Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | 0 | 0 | -1 | +1 | +1 | -1 | | Default Abilities: - **Cursed Home**: (Passive); +1 to Casting Arcana. Moderate Curse resistance. - **Devil Slayer**: (Passive); +1 to Hostile Actions toward Undead (e.g. Zombies, Mummies, Spirits, Sseriyo, etc.). -1 to Hostile Actions toward the Living. **Base Stat Alterations:** Welkan Swamps as a Homeland Grants: | Max HP | Max Mana | Max Tension | --- | --- | --- | | 0 | +15 | 0 | **Modifiers:** Welkan Swamps Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | 0 | 0 | +1 | +1 | 0 | -2 | | Zeltrus ------- Zeltrus is a supermassive theocratic City-state. It's smack in the middle of Tyrragor and it borders Welka. Zeltrus is known throughout all of Dresilan for it's highly impressive and militaristic Clergy. Their God, Zelatraius, is held as one of the most important tenants to life there. They honor their god daily with offerings of their hard work and the fruits of their labor. The people of Zelatraius do not discriminate based on someone's gender or race, as we are all considered equals under Zelatraius. No, in fact, the only people they consider not inequal under Zelatraius are those *not* under him. Their religion is not only enforced by law, it is enforced by violence. Those who do not worship their god are worth less than dirt, regardless of any other contributions they may or may not make to society. If one worships other gods, they are universally, at best, expelled without impunity. At worst, non-followers will join their ancestors in the realm of the dead. Their greeting prayer shows they wear their tendency for religiously-based violence on their sleeve. "Blessed be, those who run." Admittedly, most of the more devout and prevalent members of the society gather more closely around the Western part of the country, bordering the wall dividing Zeltrus and Welka. The Eastern portion of Zeltrus is moreso dedicated to small towns, pastures, and farms. Citizens of Zeltrus in the East are less likely to throw violence at you, should you worship differing gods, and some may even invite you for dinner. Many refugees to other countries escape from the Eastern border and there's rumors that there may even be groups within the East who seek defect entirely to other nations... or even gods. This is simple conjecture though. Those from Zeltrus have Iron Wills and stigmatic natures. They're always robust and battle-ready, boasting expertise with many classes of weaponry, from polearms to cudgels, and their naturally high faith grants them the ability to perform magical deeds. Zeltranites always get along with one another. ### Zeltrus Homeland Regions | Western Zeltrus | Eastern Zeltrus | --- | --- | | **Default Abilities:** - **Stand United**: (Passive); Gains +1 CHA for every other Zeltranite, Leyan, or Cerrisian in Party. - **God's Word**: Utility (Extra); 3 turn cooldown; Grants +2 Phys. AND Arc. Defense for 1 turn. - **Devout Follower**: (Passive); This character starts with a copy of the Zeltryddesey in their inventory. **Base Stat Alterations:** West Zeltrus as a Homeland Grants: | Max HP | Max Mana | Max Tension | --- | --- | --- | | +5 | +15 | +5 | **Modifiers:** West Zeltran Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | 0 | 0 | +2 | +1 | -1 | -2 | | **Default Abilities:** - **God's Teaching**: Utility (Extra); 3 turn cooldown; Grants +1 Phys. AND Arc. Defense for 1 turn. - **Devout Follower**: (Passive); This character starts with a copy of the Zeltryddesey in their inventory. **Base Stat Alterations:** East Zeltrus as a Homeland Grants: | Max HP | Max Mana | Max Tension | --- | --- | --- | | +5 | +10 | +0 | **Modifiers:** East Zeltran Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | 0 | 0 | +1 | +1 | 0 | 0 | | Bolucea ------- Pronounced "Bow-loo-chay-yuh". Bolucea is a coastal nation, bordering the southern side of Zeltrus. The nations are long rivals and have waged countless disputes and wars against one another. The two nations vehemently detest one another but they relatively recently signed into a peace treaty. Zeltranism is outlawed, but otherwise citizens here have complete religious freedom. This area within this nation is basically warm year-round. The coastal regions are hot and enjoy lovely assortments of unique fruits and vegetation, lovely sea breezes, and piracy. The more central regions are a wonderful lightly wooded forests where one can still smell the salty coastal air. Due to the nations naval-based economy, the country has a bit of a pirate problem. Mercenary groups and privateers alike make up many of the nations "law-abiding" citizens. Gangs and crime usually end up running amok as equally as they actually and genuinely support the infrastructure. A few of the largest groups have formed a sort of government at the top, called the Aristocracy. Coastal Bolucea is at the forefront of a booming trade economy, trading rare spices, exotic imported goods, and all manner of fancy equipment. If there's a boat on the water, there's a good chance the crew is Bolucean. Coastal Boluceans are experts when it comes to shoveling goods onto a boat and selling their products and services to a customer, regardless of if they initially wanted it in the first place. The only thing separating Bolucean merchants from pirates is a bath, a clean shave, and a peace of parchment declaring they work for the big-wigs. Central Bolucea, called derogatorily by the coastal inhabitants as, "Land-lubber's Pier" is a stretch of forests that are home to a lot of the more militaristic and fanatic members of the society. Land-lubbers usually work and toil for the purpose of boosting the country's military to match that of it's peers. Local trade companies usually work with the citizens here to source their exports while distant merchants put in trade requests from the diligent workers at the mills. As a result of them having a more close proximity to the nation of Zeltrus, they see more reason than the coastal people to raise up their arms. Recently, however, the country entered a Civil War. After a certain political prisoner was taken in by the Aristocracy, the people revolted and formed their own nation. ### Bolucean Homeland Regions | Coastal Bolucea | Land-lubber Bolucea | --- | --- | | Default Abilities: - **Trader Joe and Pirate Patty**: (Passive); +1 to Taming/Speech and Intimidation. - **Gruff and Tuff**: (Passive); -1 to rolls for casting Arcana, +1 to Defensive Abilities. **Base Stat Alterations:** Coastal Bolucea as a Homeland Grants: | Max HP | Max Mana | Max Tension | --- | --- | --- | | +5 | 0 | 0 | **Modifiers:** Coastal Bolucean Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +1 | 0 | +1 | -1 | 0 | 0 | | Default Abilities: - **Zeltraphobe**: (Passive); +1 CHA for each *Bolucean* or *Lokian* in the party. -1 CHA for each *Zeltranite* or *Cerissian* in party. - **Gruff and Tuff**: (Passive); -1 to rolls for casting Arcana, +1 to Defensive Abilities. **Base Stat Alterations:** Land-lubbin' as a Homeland Grants: | Max HP | Max Mana | Max Tension | --- | --- | --- | | +5 | -10 | +10 | **Modifiers:** Land-Lubbin' Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | 0 | +1 | +1 | -1 | 0 | 0 | | Cerris ------ The Region of Cerris was previously the southern half of Bolucea. Civil War broke out in the country after the capture of a certain Political Prisoner by a group of Adventurers who were bankrolled by the local government. After breaking off from Bolucea and the rebels formed the Republic of Cerris. When the civil war broke out, the Zeltranite Lord decided to help reinforce and assist them fight against their oppressors in return for their faith. As a result the republic is considered a Territory of Zeltrus. Cerris is host to a tropical climate and has many smaller islands around it. As far as capital cities go, the closest thing Cerris has is Sapitto. It's no sky scraping city but it's a decently sized port town. Piracy and gangs used to be a problem here, but since the Civil War broke out, those who participated in such things instead answered the call for the people. The People of Cerris are very accepting and try to be kind to all who enter. Cerrisians are a jolly and hardy group of people who stand for what they believe in and are more than happy to turn a blind eye to one's past if it means making a better future for everyone. The only people group they dislike is Boluceans, for obvious reasons. ### Default Abilities: - **Zeltranite Ally**: (Passive); +1 CHA for every Zeltranite, Leyan or Cerrisian in the Party. - **God-fearing**: (Passive); This character starts with a copy of the Zeltryddesey in their inventory. - **Gruffer and Tuffer**: (Passive); +1 to Feats of Strength and Constitution, -1 to Feats of Dexterity and Intelligence ### Base Stat Alterations: Cerris as a Homeland Grants: | Max HP | Max Mana | Max Tension | --- | --- | --- | | +5 | -5 | +5 | ### Modifiers: Cerissian Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +1 | -1 | +1 | +1 | -1 | 0 | Galudar ------- Nicknamed the 'Land of Labor', Galudar is a region all to itself in the northern coast of Tyrragor. They're fairly separated from other continental regions due to the Leyan Mountains stopping most would-be traffic. As a result, people from Galudar tend to be very self-sufficient. The area is assumed to be the ancestral home of the Haoss, but due to the nuances of Galudar social etiquette, such things are left up in the air; frustratingly so for historians. Due to their unique location and cultural values, Galudar has remained out of most regional conflicts, directly atleast, in and out of Tyrragor. This doesn't stop other regions from trying to buy up Galudarian steel and goods to help with their war efforts, however. As far as Galudarian officials are concerned, to the highest bidder go the spoils. The regions cultures are split up into two main sections, with a technical third in the north. The vast majority of the population of Galudar live under the mountains in locked away cities in what are called "Vault Cities". These cities are called this due to their structure of being in a gigantic dome within the mountainside, locked off by a gigantic vault door, making them totally inaccessible to the outside. The reasoning behind this is that it keeps trade and manufacturing steady as there are certain days designated for each. Most from the vaulted cities don't tend to be very talkative due to their progress-focused society, so much so that their motto is, "Talk wastes Time, Time is Money." The other large portion of Galudarians live in the valleys between and next to the Leyan Mountains. These people live settled lives in the large grottos of windy fields. Most frequently they lead quiet lives of herding mountain animals and helping to direct traders and the like to the vaulted cities. The Valley-born Galudarians are a mostly peaceful people and have known little conflict and enjoy the fine arts of music, singing, dance, and things like cheesemaking. Occaisonally, those from the North do cause some trouble for the Valley-born, but mostly it ends in agreements of racketing. Exiles from the Vaulted Cities (and some even from the Valleys) live far off in the Volcanic wastes of the north. They must remain mobile as nomads in the region due to encroaching dangers. They often live life as hostile pillagers to those who would encroach on their domains. The residents of the Valleys usually aren't in much danger from the people of the North, so long as they stay out of their way when attempting to break into the Vaulted Cities and pillage their goods. The wastes are no place for agriculture and no place to raise young. Those forced to live here either don't last long, or become legends down the line. Those born here are destined for hardship. ### Galudarian Homeland Regions Leyanthe -------- This small nation borders the eastern side of Zeltrus. They were originally an independent nation, but after a large-scale war with Zeltrus, in The War of the Plain the country became a territory of Zeltrus. By most other countries it is considered to be simply part of Zeltrus and it's people considered Zeltranites. They're far away enough from the capital to not usually face persecution for their 'heretical' faith. Based in the west, along the Zeltreyan Mountain pass, is where the "Holy" region is contained. Within the holy region is one of two Orders of Leyanthe, known as the Light Leyan Order. This Order seeks to learn all there is to know about Healing Arcana and to contribute their findings to the Grand School of Arcana in Central Leyanthe. Many members of the Order are born into it, though some come from outside of the country, seeking their wisdom. People in this region have different levels of involvement with the Order itself, but those who are born here are always considered honorary members. In the east, along the coast is a more free and areligious land, full of those who seek the knowledge of the Occult. Another Order takes the helm in this region, known as the Dark Leyan Order. This cult wishes to study and understand the seemingly infinite depths and applications of Corrupting Arcana, and will regularly come as an agreement with the Order of Sages to contribute their findings to the Grand School as well. This order is made up of quite a few who defected from the strictness of The Light Leyan Order, but many do not pass the tests required to become a true Shaman. A smattering of the members of the Dark Order are sought after by The MageHunter Guild as they are considered Arcanical Terrorists. Seated in central Leyanthe, The Grand School is home to many of the world's most powerful Magic users and Sages. It can be assumed that atleast 70-80% of the commonly and uncommonly used Arcana originate from one of the many scholars within Leyanthe as a whole. It is also said that Sinn himself makes semi-regular appearances within different parts of the country, interested in how the denizens use their magical gifts. Those who live here have no specific alliance to either Order and the bulk of the population lives in some of the central cities. ### Leyanthine Homeland Regions: Kellk ----- Kellk is less of a nation and more of a region. In part due to it's inhabitants lack of a common driving interest, it has no formally recognized government. The people of Kellk are hardly versed in the common language and are only able to speak a few words of it. Kellken society is a Matriarchy. Those who are women, regardless of race, are all entitled to power and men are expected to be subservient to them. Kellken men who leave are often alienated and ostracized for their smaller stature and submissive role in their society. Kellken women on the other hand, are large and have a disturbingly firm grip on corrupting arcana and are often feared outside of Kellk. This being said, the Kellk people rarely leave their tribes. Most of the people of Kellk are nomadic within the region and follow the seasons. They can be found in large quantities in the warmer regions year-round in larger encampments. Often times, they settle in forest clearings and more open areas but some tribes live amongst the trees or in caves. Different tribes vie for control of the region but they don't have any sort of written history so there's no means with which to track the region's leaders. Historians argue about the origination of the grip on arcana that females of Kellken lineage have, but most trace it back to one object that comes up in many culturally significant stories passed down through oral tradition. The Kellkscar. It was said to be implanted in the original Matriarch and her blood now carries the arcane power. ### Default Abilities: **- Kellk Matriarch:** Passive (ONLY FOR FEMALE CHARACTERS); +2 to rolls to cast Corrupting Arcana, casting Any Arcana has an additional cost of 2 Life. Gains +10 Additional Max Mana and +2 INT. Loses -4 to CON. Cannot select classes using Tension as a Resource. **- Kellk Bachelor:** Passive (ONLY FOR MALE CHARACTERS); Gains +1 to CHA, PER, and DEX. Cannot use Arcana or perform Feats of Intelligence. Loses 10 Max Health and -1 STR. Cannot select classes using Mana as a Resource. **- Kellk Abnormality:** Passive (ONLY FOR SEXLESS CHARACTERS): Gains +2 to CHA. **Base Stat Alterations:** Kellk as a Homeland Grants: | Max HP | Max Mana | Max Tension | --- | --- | --- | | 0 | +10 | +10 | **Modifiers:** Kellk Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | 0 | 0 | +1 | 0 | +1 | 0 | Jinn-ran -------- Jinn-ran is called by many the, 'Land of Silver'. It's an island nation off the coast of Tyrragor, and as such has very little interest in the national conflicts of those on the continent. Despite being an island nation, the size of the nation is comparable to that of Zeltrus. The vast majority of the nation is covered in deserts or sparse grasslands. There is one singular mountain in the centre of the country, named after the first imperor, the Ji-tan Mountain. The Sseriyo find the name of their race from the people upon this land as well as their original home. The Hsrati are also said to have first been found in mild numbers in the deserts long ago. The nation was not always united under one flag, and no period exemplifies this more than that of the era of Ji-tan Feudalism. There were once many smaller regions throughout the country controlled by many different leaders, as many as 19 at the peak of the conflict. During the conflict many battles were waged for control and the discovery of certain techniques and combative prowess such as Tension Control found their way into common knowledge, though only after the resolution of the conflict. Eventually, the first emperor, Ji-tan Kibi, overtook the country by uniquely merging many smaller factions together by challenging their leaders in a multitude of what at the time were simple children's games. After the merging of these groups into one large group, he challenged alongside them the second largest group, the Karan. Some sympathizers with Karan are said to still be around to this day... In the current-day region of Jinn-ran's Grey Valley, it's people cherish tradition. They have an unprecedented love and appreciation for the art of dance and combat. Creation of arms and armor is more treated as an artform rather than a test of practicality here. Typical cloth of even commoners are long and intricately designed silks with beautiful patterns. Those who are well off are often covered head to toe in shining gemstones and jewelry accompanying their fanciful outfits. Poorer folk still try to look their best wearing basic patterned tarps or sometimes even rug shawls over their bodies. In the Dustplains, there lies the most densely populated region of all of Dresilan as a whole. It's not unheard of that families in this region share a front porch with atleast four other families. Most people here have a propensity for getting along easy with others as within their community, it's essentially a requirement to get by in life. A tradition exists here to engage with the sport of competition shooting and those who make their way to the top of the region's competition usually lead very comfortable lives. Many outlaws from the Dustplains take the form of gunslingers who roam the deserts in search of quick cash. Centrally in Jinn-ran there's a hidden order of monks called the Dahn-Au Garata found within the mountains of Alosi. Their name translated over from Old Jinrani means, "12 Rings". They have a fundamental belief in the betterment of one's self using their methods of isolated training. There's countless temples hidden within the mountains that are offshoots of the central order and they will more than likely not ever be found due to the intensely isolationist teachings of the temples. Every once in a while, though, people who are exiled from the temples or choose to leave for one reason or another make their way away from the mountains and seek something further. ### Jinrani Homeland Regions: Lokao ----- This landmass only recently discovered by a group of explorers known publicly as The Thorn. Prior to it's discovery it was only theorized. It was found in the reports written by the Captain of the discovering squad, and legendary hero. Kreshh (begrudgingly checked over by his other legendary accomplice Fretti, as Kreshh can famously, not read or write) that the region was inaccessible due to a massive magical barrier that was erected some time ago. The validity of these reports cannot be completely checked over as they also contain mentions of Depth Snakes, Depth Crabs (two creatures considered extinct at this time) as well as local legend and mythical figure The Father of Waves. The region itself is a beautiful tropical archipelago that is currently serving Bolucea as a tactical base in the ongoing civil war. The local citizens of the Islands mostly consist of the Qesh and the Toofa (and related subspecies), though other races are among them in small numbers. Those who are from Lokao have a rich and storied history, as well as a somewhat unorthodox affinity with magic. To the ignorant, they may seem similar to residents of Welka at a glance; but Lokians are less focused on magic as a general strategy and more as a means to an end. Tales of an old, cursed civilization found from excavated artifacts from the area show it was at one point known as Floodland. A large chunk of the landmass, and the history it took with it are mysteriously missing. ### Default Abilities: - **Plossit's Boon**: (Passive); Resistance to weak curses. - **Unorthodox Affinity**: (Passive); INT checks are inversely calculated. (Positive is negative and negative is positive). - **Bolucean Influence**: (Passive); +1 CHA for every *Bolucean* or *Lokian* in your party. -1 CHA for every *Zeltranite* or *Cerissian*. ### Base Stat Alterations: Lokao as a Homeland Grants: | Max HP | Max Mana | Max Tension | --- | --- | --- | | 0 | +15 | -5 | ### Modifiers: Lokian Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | -1 | +1 | -1 | 0 | +1 | Orog Castle ----------- Somewhere off the shores of Welka there are claims of a castle which now rests upon the crags of a distant reef. Though it rests there, it's people still live within it happily. Apparently at one point the castle resided in the sky, above all other nations but something brought it down to where it now stands. Though it seems a rather middling size castle from the outside- the creators happened to be powerful beings, capable of manipulating the very nature of space itself. The inside of Orog Castle is a vast network of communities big enough to be cities in heir own right. Orogs live their entire lives here, lest the leaders of the various communities within the pocket universe deem the denizen worthy of exile. Orogs worthy of exile are taken to the large tower within the center, at the top of which roars a massive churning portal to The Aether. Most Orogs within the castle are taught to believe this portal brings them straight to hell- but in reality they are simply spat out somewhere else seemingly at random within the world of Dresilan. Orogs who find their way back to the castle are killed by the guards on sight, as no one within the castle may know of the true meaning of being exiled. **Default Abilities**: - **Orog Castle**: This homeland may only be selected by members of the Orog Race. Members of the Orog race are very permeable to forces around them. For each Tension user in their party, an Orog gains +2 to their Maximum HP. For Each Mana user in their party, an Orog gains +2 to their Maximum Resource. If they have party members who do not use either resource, they are granted +1 Phys/Arc Defense. Orogs have a +1 to all interactive checks save for Taming/Speech, and +1 to Melee Attacks, and Defensive Abilities. They also have a -3 to Stealth/Sneak and Taming/Speech, with the exception of when speaking to another Orog; in which case they gain +5 to Taming/Speech. ### Base Stat Alterations: Orog Castle as a Homeland Grants: | Max HP | Max Mana | Max Tension | --- | --- | --- | | 0 | +5 | +5 | ### Modifiers: Orog Castle Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +1 | -1 | +1 | +1 | -1 | -2 |
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| | | | | --- | --- | --- | | | | | --- | | Origins | | | | --- | | PRE-ORIGINS | | Bartholomew Priest ------------------ Informacje ogólne ----------------- ### Status **Żywy** ### Płeć Mężczyzna Informacje biograficzne ----------------------- ### Data urodzenia 1989-01-03 ### Miejsce urodzenia Los Santos ### Narodowość **U****S****A** Powiązania ---------- ### Rodzina * - Ojciec 🪦 Peter Priest * - Matka Melanie Priest * - Brat Tyler Priest Informacje o związkach ---------------------- ### Status związku Singel ### Orientacja Heteroseksualny Informacje o pracy ------------------ ### Poprzednia praca * LSPD - Oficer I Atrybuty fizyczne ----------------- ### Kolor oczu Oliwkowy ### Kolor włosów Siwy Informacje o graczu ------------------- ### Twitch https://www.twitch.tv/priest\_07 ### Twitter https://twitter.com/priest\_07 ### Inna postać Tyler Priest **Bartholomew Priest** jest postacią odgrywaną przez PriesTa. Ogólny opis ----------- **Bartholomew Priest** (ur. 3 stycznia 1989 r. w Stanach Zjednoczonych) - Syn **Melanie** i **Peter'a**. Brat Tyler'a. Czy trupy mogą powstać z martwych? A może wcale nikt nie umarł? ? Galeria ------- ??? Pojazdy ------- * *Brak informacji* Cytaty ------ * *Do uzupełnienia* Ciekawostki ----------- * *Do uzupełnienia*
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Note about Summoning Arcana --------------------------- It is important to keep in mind that great summoners; Arcanists Green, Blue, and otherwise, often take spells *Other* than summons to supplement their strategy in combat while they already have summons out on the field or are still trying to obtain them. The bottom line is: Even if summoning is an Arcanists *main* strategy, it should not be their *only* one. A good mix is important, half for the strategical advantage, and half because a pure summoning character isn't necessarily 100% fun to play when you can only cast more summons and are a sitting duck in a combat encounter. Novice Summoning Arcana ----------------------- Intermediate Summoning Arcana ----------------------------- Expert Summoning Arcana ----------------------- Master Summoning Arcana -----------------------
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| | | | | --- | --- | --- | | | | | --- | | Origins | | | | --- | | Pre-origins | | Alex McGregor ------------- Ogólne informacje ----------------- ### Status * **Żywy** ### Pseudonimy * ● Alexik * ● Siwy * ● Kierownik złoty * ● Jagódka ### Data urodzenia * 12.04.2000 ### Miejsce urodzenia * New York ### Narodowość * Amerykańska ### Płeć * Mężczyzna Powiązania ---------- ### Rodzina * Benito Gaberolli - Dziadek * Johnny Bon - Brat * Max Farmason - Wuja * Martha Russo - Kuzynka * Sky Carbonara [\*] - Kuzynka * Michael McGregor - Syn * Marcus Frost - Syn * Naomi Anderson - Wnuczka ### Osoby powiązane * Rebekah Reilly - Psiapsiułka * West Walker - Przyjaciółka * Dawid Matysiak - Przyjaciel * Aria Pegany - Przyjaciółka * Ivo Davis - Przyjaciel * Sebastian Typowy - Przyjaciel Informacje o związkach ---------------------- ### Status związku * Zajęty ### Partner/ka * Veronica Calzone ### Orientacja * Heteroseksualny Informacje o pracy ------------------ ### Miejsce pracy * Otto's ### Stopień * St.Mechanik ### Poprzednia praca * Department of Justice Asystent Atrybuty fizyczne ----------------- ### Kolor włosów * **Naturalnie** - czarne * **Farbowane** - siwe - kiedyś * **Farbowane** - biało-niebieskie- kiedyś * **Farbowane** - różowe- aktualnie ### Kolor oczu * **Żółty** ### Waga * 80kg ### Wzrost * 195cm **Alex McGregor** jest postacią odgrywaną przez **Wingman** Ogólny opis ----------- *Alex McGregor to były Detektyw NYPD* Galeria ------- ### Fan arty *Do uzupełnienia* Pojazdy ------- * Jester RR * Sunrise R * Nemesis * Pony * Scorcher * Flatbed - Otto 's Cytaty ------ * *"O kurde ile tu pokemonów"* Ciekawostki ----------- *Do uzupełnienia*
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This page catalogues all of the current playable Races found within Dungeons in Dresilan. Humans ------ Humans are your basic, run-of-the-mill humanoid race. They have no drastic upsides but no direct downsides either. They inhabit almost every region of Dresilan in some capacity. They have a slight boost to Healing Arcana and it is thought that the first one to be granted the gift of Healing Arcana were Humans. By any measure, Humans are rather simple comparatively in both appearance and ability to many other races. Humans have a long history within Dresilan and close ties with the histories of many other races throughout the world. Not all of these histories are necessarily those of polite intentions. As a result, they are often looked down on by or are even hated by many mono-race communities or cultures. ### Default Abilities: **Human**: +1 to rolls for casting Healing Arcana ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 40 | 30 | 15 | 15 | Human Base Stats: | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 15 | 15 | 15 | 15 | 15 | 15 | Human Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | 0 | 0 | 0 | +1 | 0 | 0 | Haoss ----- The Haoss are a prideful bunch. They're humanoid but they're quite a bit shorter and quite a bit stockier than a typical human. Their bellies are covered in scales like that of a fish and their backs are similar to the hide of a mutt. Other then that they've got human-like flesh (albeit still much hairier). Haoss tend to be very content and unmoving, liking things the way they are. Haoss are usually really easy going, given you don't get in their way. When something does get on a Haoss' bad side however, they prove to have very short tempers. Some Haoss find they have a slight affinity for Corrupting Arcana but it's not exactly known why. ### Default Abilities: **Haoss**: +1 to rolls for casting Corrupting Arcana ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 50 | 25 | 25 | 15 | Haoss Base Stats: | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 20 | 15 | 16 | 14 | 15 | 10 | Haoss Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +1 | 0 | +1 | -1 | +1 | -1 | Toofa ----- The Toofa are a vaguely humanoid race with a body very close to that of a fish. They're rather small, coming up to about the knees of most races. Their diets mostly consist of fish and seaweed. Their small statures give way to rather weak bones and thin skins; though their hard scales keep them safe from dangers. Toofa also have smaller brains than most races and as such struggle to speak any cohesive language. Their eyes on the other hand are a different story, able to see for miles. ### Default Abilities: **Toofa**: +4 to rolls for casting Arcana. Toofa characters must roll INT in order to communicate with other characters. ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 20 | 40 | 15 | 20 | Toofa Base Stats | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 15 | 20 | 8 | 5 | 30 | 12 | Toofa Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | 0 | -2 | -4 | +4 | -1 | Toofa-doh --------- Toofa-doh are very similar to their scaled bretheren, the Toofa. They all originate from the same waters, those being the seas of Dresilan; but rather than having immaculate eyesight and small brains, Toofa-doh have hard carapaces and small brains. Still being a Toofa, their low Intelligence and lack of Charisma is carried over from their fish-like brothers. In comparison however, Toofa-doh have a higher Strength and Dexterity. Their shells are also fire-proof, though this only prevents them from being directly set on fire. Toofa-doh are still susceptible to damage from fire-based attacks. Another way Toofa-doh differ from their sister-species is their mouth. Instead of trying to grumble and whine and gurgle in order to try and communicate and instead have a type of sign language mixed with some sort of muddy Morse Code that they speak. That being said, they still can't speak their own language very well on account of being mentally insufficient. ### Default Abilities: **Toofa-doh**: +2 to Defensive abilities. Innate +1 to Physical/Arc Defense. *Burn* and *Arcane Burn* deals half damage. ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 30 | 20 | 30 | 20 | Toofa-doh Base Stats | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 23 | 22 | 18 | 5 | 10 | 12 | Toofa-doh Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +2 | +1 | +1 | -4 | 0 | -1 | Toofa-nul --------- Toofa-nul are a subspecies of Toofa that originate from the deeper parts of the ocean. They share a similar makeup to the bodies of your average toofa, but they are somewhat smaller. They often have bioluminescent organs that allow them to see in the dark. Their large jaws and often frightening appearances typically cause most to stay their distance. Unlike their Toofa brethren, they struggle to see in broad daylight or bright indoor lights. Toofa-nul shouldn't be trusted with any ranged weaponry. They have a distinctly unique trait in their otherworldly affinity for magic. It is rumored their race has some deep connection to the God Anacra. They pay for this affinity and unique biological setup by being somewhat slower than their sister species'. ### Default Abilities: **Toofa-nul**: -2 to PER while in average lighting (anything brighter than a campfire at night). Able to see unaided in darkness. Modifiers are calculated inversely (Positives are negatives. Negatives are Positives.) (This overwrites the "Unorthodox Affinity" passive from Lokao.) ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 25 | 40 | 15 | 15 | Toofa-nul Base Stats | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 15 | 15 | 8 | 19 | 25 | 8 | Toofa-nul Modifiers | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | 0 | 0 | -1 | -4 | +4 | +3 | Vel --- The Vel are a vaguely humanoid race, though their heads and legs are very different. As far as appearances go, Vel have digitigrade legs, ending in large two-toed feet. Their hands are stubby with three digits. Their heads are somewhere between a human and a spider's. A Vel has only one large eye which allows them to see in the dark, yet also gives them horrible depth-perception. They also have large horns on either side of their head, with flaps of skin coming down to form ear-like structures. The Vel are a vaguely humanoid race, though their heads and legs are very different. As far as appearances go, Vel have digitigrade legs, ending in large two-toed feet. Their hands are stubby with three digits. Their heads are somewhere between a human and a spider's. A Vel has only one large eye which allows them to see in the dark, yet also gives them horrible depth-perception. They also have large horns on either side of their head, with flaps of skin coming down to form ear-like structures. They originate from the caves and mountains, emerging some time ago. The Vel tend to keep to themselves, shut-ins in a way. Other races that get along with them tend to have no more than a live-and-let-live mentality toward them. They aren't known to be particularly violent or hateful, they just dislike company and treat outsiders with contempt. ### Default Abilities: **Vel**: +1 to Melee Attacks and +1 to Defensive Abilities. Can see unaided in darkness. ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 45 | 50 | 20 | 15 | Vel Base Stats | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 22 | 15 | 18 | 20 | 5 | 5 | Vel Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | 0 | 0 | +1 | +1 | -5 | -1 | Qesh ---- The Qesh were separated from civilization for some time and only recently discovered in the region of Lokao. Qesh are one of the only known sapient races to be able to fly on a whim due to their large insectoid wings. The patterns on their wings and fuzzy fur-like hairs on their upper torso and head make them quite easy on the eyes and even alluring to some extent. The eyes of the Qesh aren't the best, but their ear-like antennae more than make up for their lack of able sight. Lokao as a region being heavily under the curse of a rampant god gave the Qesh a high resistance to curses and an immunity to poison, as well as a natural resistance to Lethality. Qesh are quite capable in the fields of scouting out regions due to their nimble bodies and agile frames, but typically lack significant constitution in combat for their thin carapace. The Qesh race are named after their discovering explorer, Kreshh, a name they themselves agreed to taking on. ### Default Abilities: **Qesh**: This character is immune to *Poison* and Weak Curses. This character also ignores one stack of *Lethality*. **Take Wing**: (Extra); 1 Turn Cooldown; This character begins to *Fly*. They gain +5 to movespeed while flying. ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 25 | 30 | 15 | 15 | Qesh Base Stats | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 10 | 15 | 5 | 20 | 15 | 25 | Qesh Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | 0 | -2 | +1 | 0 | +2 | Neu-doh ------- The Neu-doh are a very large humanoid race. Their immense size and hardened stone-like skin usually allow them to live very long lives, younger Neu-doh easily aging into the hundreds. Their eyes and faces are usually covered in their carapace leaving most of their kind completely blind. Due to living in blindness, however, Neu-doh can pick up on vibrations in the air through their skin; allowing them to echo-locate to some degree. Their large statures grant them a great deal of Strength and Constitution, but their large, heavy limbs result in them having a comparatively lower Dexterity. Their long life spans tend to allow them to get along easier with other races, and vice versa. They're considered by many cultures to be "gentle giants". ### Default Abilities: **Neu-doh**: Innate +2 to Physical/Arc Defense. Neu-doh characters are *Blind*. Cannot have *Blind* cleansed or removed. Can sense characters in *Stealth* within 20 feet of them. *Burn* and *Arcane Burn* deals half damage. -2 to Melee Attacks. ### Stat-spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 60 | 10 | 15 | 10 | Neu-doh Base Stats: | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 36 | 4 | 30 | 5 | 10 | 15 | Neu-doh Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +2 | -2 | +1 | 0 | -5 | +2 | Cayator ------- Cayator are large lamia that have a mix of reptilian and humanoid features. Their heads are generally similar to that of a crocodilian or a serpent, though there are some known Cayator with heads shaped like other reptilian creatures like lizards. They have four muscular hominid arms that allow them to easily carry large weapons and the like. Their race is almost entirely carnivorous. Cayator were found to inhabit the swampy parts of the Bolucean jungles and throughout the rivers of Jinn-ran. Cayatorian habitats tend to be harsh and because of this they have rough skin, almost leathery in texture. Cayator have next to no talent to Arcana, and in most cases have no ability to learning it. Those rate few Cayator who have learned to command the Arcane however are legends among men. ### Default Abilities: **Cayator**: Can dual wield-2 handed weapons or quad-wield 1-handed weapons. This does not allow them to attack multiple times in one combat action. *Poison* deals half damage. +1 to Intimidation checks and Melee Attacks. ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 50 | 10 | 40 | 15 | Cayator Base Stats | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 25 | 20 | 23 | 10 | 5 | 7 | Cayator Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | 0 | +1 | +1 | -3 | 0 | -2 | Hsrati ------ The Hsrati are very few in number. They are a mysterious race in Dresilan, and they are considered rare beings. They're not really an organism as they're more akin to an Arcane blob given form. They magically magnetize objects and attract them to itself. Objects they contain in their magnetism tend to be in a vague humanoid shape, however, Hsrati that prefer more animalistic or abstract forms aren't unheard of. It's rumored they come from the deserts of Jinn-ran but any conclusive evidence pointing to this being the reality isn't in abundance. Hsrati cannot fly, they just maintain a distance of a few meters off the ground. They have the lowest Constitution of any species and their Dexterity and Strength are minimal. Their Perception and Intelligence are conversely incredibly high. They speak by synthesizing Arcana in the air to match the tones associated with speech. Being rare beings, they also tend to attract... unwanted attention from those seeking to make a quick fortune. ### Default Abilities: **Hsrati:** Anything that would increase or decrease a Hsrati's HP above or below 1 will be instead added to it's Max Mana instead. Hsrati characters have Arcane damage dealt to them doubled. Hsrati characters are also limited to classes that use Mana as a resource and cannot select any class that would use Tension as a resource. They Can cast Arcana without a catalyst and cannot use a Catalyst to cast Arcana. Hsrati characters cannot heal themselves and they can only be healed by means of a potion or another character's spell. ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 1 | 100 | N/A | 10 | Hsrati Base Stats: | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 5 | 11 | 6 | 29 | 20 | 19 | Hsrati Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -2 | -1 | -1 | +2 | +1 | 0 | Alize ----- The Alize are a species of flower that evolved in the shape of various creatures across Dresilan. Though they are similar outwardly to animals, they are quite different inwardly. They take on the form of Lions that walk hunched over on two legs. Their manes are that of flower petals. They are hermaphroditic in terms of biology, due to them being plants. They also have a tail capable of firing a projectile thorn a certain distance from it's body. They were discovered in Kellk in large numbers and for a time it was thought they were simply some form of endemic life. It turned out after investigation by Leyanthine scholars that the Alize were actually sapient entities. Since this discovery, many measures have been taken to ensure a peaceful existence alongside the Alize. The Cayator tribes in Bolucea however engage them in combat quite often, and cull their numbers to a minimum. The two races have a long history of warfare. ### Default Abilities: **Alize**: Does not need to eat. Still needs to drink. +1 to Ranged Attacks. **Cattail**: 30 feet; Deals 2d4 Physical damage. 3 turn cooldown ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 40 | 5 | 25 | 15 | Alize Base Stats: | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 25 | 20 | 23 | 10 | 5 | 7 | Alize Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +1 | -1 | -1 | 0 | 0 | +1 | Eipis ----- Eipis are soft-bodied arcanically talented creatures. Eipis find their origins around Leyanthe and rarely move around from that locale, but some are known to frequent places like Bolucea. They're often found in seclusion or among other Eipis as they're not known for their fraternizing. Their bodies are easily cut and injured, but, they also have more natural talent with Arcana than most races found on Dresilan. Eipis that become known scholars have been known to set bounties for rare arcane artifacts or even Hsrati. They lack basic mouth parts with which to speak but can telepathically communicate to those within range of them. They're not known to possess any mind-reading skills, so for all is known currently their transmissions are only one-way. Typically stoic if unnerving to be around. Put in the right position, members of their species can be outright violent. ### Default Abilities: **Eipis**: -1 to Physical and Arcane Defense. +1 to casting Arcana and Ranged Attacks. ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 25 | 50 | 10 | 10 | Eipis Base Stats: | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 15 | 10 | 10 | 28 | 22 | 5 | Eipis Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | -2 | 0 | +1 | +1 | 0 | Muirpis ------- The Muirpis are equally as soft as they are sharp. Don't let their soft and slimy bodies fool you, they have an unrivaled bite among most creatures. These guys are extremely isolated from society, even their own. Most Muirpis live in total isolation, alone in various wetlands or oases. They need to be atleast partially wet to be considered healthy. They're the (somehow more) inherently violent cousin to the Eipis, though biologically they're not that close. Part of the reason Muirpis tend to live so far from other creatures is due to their tendency to drain the life from other creatures around them. The muirpis specifically feed off of the lifeforce of a creature, usually found in blood but it can be found in other parts of a body as well. First encounters with the Muirpis had the world considered that they were simply Eipis with a case of Vampirism, but it was found after conversing with a few of the friendlier among them that they're actually an entirely unique species, and also: not vampires. Long ago, they were nothing more than normal bogleeches, feeding off the blood of unlucky wild animals that failed to notice them. One day, long ago, however, a group of leech eggs recently lain in a certain wetland in Welka was hit in the wave of the ancient arcana released from the "Welka Event". This magic advanced their species biologically considerably and granted them sapience. From this the Muirpis were born. Muirpis are Hermaphroditic. ### Default Abilities: **Muirpis**: -1 to Physical and Arcane Defense. Muirpis characters are *Stealthed* by default. If it is broken, this character passively re-enters stealth after 2 turns. **Lifedrain**: Melee; The user bites forward, taking a chunk of the enemies lifeforce in their jaws, dealing 1d8 ± CON True Damage. ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 35 | 10 | 40 | 10 | Muirpis Base Stats: | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 15 | 28 | 30 | 10 | 7 | 0 | Muirpis Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | 0 | +1 | +1 | -1 | -5 | 0 | Manuilla -------- The Manuilla are quite intimidating and imposing, despite their size. They're just larger than Toofa, however they have much more muscle mass than the Toofa by tenfold. Their faces have hard, armor-like protrusions running from their mouths to their foreheads. Manuilla males also have long fox-like tails hanging from their backsides, while females simply have short stubs. Manuilla have some mastery over breeding and teaching animals, especially large Boar, and have a good relationship with the few boar species under their care. They originate up near Galudar, but also have settled around the crossroads of Leyanthe, Kellk, Bolucea, and Zeltrus. The Manuilla from the North are far more welcoming to outsiders and will even trade or help those who are lost on their way to or from Galudar, and are known to be rather polite Nomads. They're also friendly with most Haoss. The Southern Manuilla are much more secluded and dangerous, however, and often work with or against pirates and raiders. Southern Manuilla have a violence-streak longer than most races in Dresilan, and primarily attack humans. ### Default Abilities: **Manuilla**: Manuilla start with a Dire Boar mount. Manuilla get a +3 to Taming/Speech. ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 25 | 5 | 20 | 15 | Manuilla Base Stats: | Strength | Dexterity | Constitution | Intelligence | Peception | Charisma | --- | --- | --- | --- | --- | --- | | 15 | 15 | 18 | 5 | 10 | 5 | Manuilla Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | +1 | 0 | -1 | +1 | +1 | Lokken ------ The Lokken originate from somewhere within the depths of Galudar. Not much is known of their inner workings but they are thought to be created using the lost souls of Galudarian workers and tasked by overseers and their Arcane Mechanics to carry out arduous tasks. They have the free will of the souls used to construct them and are not bound by any law set by their creators. There is also thought to be some connection between the Lokken and Hsrati, but the depth of this connection is not known due to the isolationist nature of both races. Lokken are rarely found throughout the world, now. They have bonuses to defenses, constitution and perception on account of their mechanical forms, but also require repairs in the event of major damage, and cannot regain healthiness through arcana or potions. ### Default Abilities: **- Lokken**: (Passive); Innate +1 Physical and Arcane Defense. Does not need to Eat or Drink. Lokken are immune to bleed. They receive double damage from Shock. ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 45 | 10 | 10 | 15 | Lokken Base Stats: | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 17 | 15 | 26 | 8 | 17 | 7 | Lokken Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | 0 | 0 | +1 | 0 | +1 | 0 | Sseriyo ------- Sseriyo are undead husks, being puppeteered by small, silvery spiders, often times referred to as "Silver Devils." Normally Silver Devils are a hivemind and work for a much larger broodmother, referred to as a "Silver Baphomet." Once a Baphomet is slain, however, the smaller spiders can no longer receive orders through the pheromones of the broodmother and become self-aware. These self-aware spiders find dark and quiet places to hide away and try to survive in, which often lands them in graveyards and other such structures. Sseriyo are what happen when a self-aware Silver Devil take over a corpse. ### Default Abilities: **Sseriyo**: (Passive); Unaffected by armor. Damage from Fire or Shock are doubled. Does not need to Eat or Drink. Innate +4 to Phys/Arce Defense **Metal Spinning**: Competence (Full Turn); Heal using any source of metal for 1d20 ± CON. ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 35 | 20 | 20 | 15 | Sseriyo Base Stats: | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 13 | 12 | 30 | 15 | 14 | 6 | Sseriyo Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | -1 | +1 | 0 | 0 | 0 | Muki ---- The Muki are a curious and rare race. Few things are capable of living consistently in Welka, and even fewer are capable of prospering. Underneath the moving landscape, however, in the deep caves of Welka, these little creatures were able to make due with what they had. No one is sure if they were around before the "Welkan Event" so many years ago that reduced it to a horror-soaked plane, but regardless, they are here now. After Muki first emerged from Welka, however, more Muki began to reveal themselves to the world. The Muki in Galudar, for example evaded sight documentation for some time, only making peace and letting themselves become known after the Welkan Muki showed themselves. They themselves describe it as, "The Call". Depending on the region Muki have vastly different appearances, varying in ear shape, antennae shape, body colors, amount of mycelium, color, and size. Part of the reason they were able to proliferate so well underground and away from society is that they aren't from the animal or plant kingdom. Muki are from the Fungus kingdom. This race doesn't act as a normal creature and while they do have individual consciousnesses, groups of about 4-6 of them fall into one hive-mind. Muki do not reproduce like normal races, either by seeds, eggs, or live birth, and instead focus spores that their body produce on a piece of their discarded flesh, usually one of their own eyes. The flesh that had their spores attach themselves to reproduces the body of the original Muki, and inducts it into the conscious hivemind of the original. Muki have to specifically use their own Eyes in order to summon duplicates due to the fact that any *other* flesh ripped from their bodies cannot sustain a solid form and immediately disintegrates. It is assumed by scholars that Muki all originate from one singular "King" Muki out there somewhere, but there is little evidence to support the claim at this time. ### Default Abilities: **Muki**: (Passive); Muki characters have two identical characters who share the same stats. They’re a hive mind who can move around individually, but they have one health pool and their mana/tension pool is shared between them. They take their turn simultaneously. When the Muki Characters have 2 health left, the shared health pool breaks, and each Muki now has one health point individually. If a single Muki is damaged to a point that would take them below 2 HP, the Muki dies and the remaining Muki are left with 1 HP until the end of combat. If the Muki reach the state in which they have 1 Health, they can no longer be healed. After combat ends, the Muki are healed back up to 3 HP and any missing Muki are replaced. ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 15 | 35 | 15 | 15 | Muki Base Stats: | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 8 | 14 | 19 | 19 | 19 | 11 | Muki Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | -1 | 0 | -1 | 0 | +3 | Cha'ax ------ The **Cha'ax** are a race that have been under observation for a long time in Kellk by Leyanthine Scholars. Their species has only recently, within the past 2000 years, been deemed a sapient one and minimal contact has been made with them. In the past they've only really been observed in a tribal setting and explorers that have interacted with them usually didn't end with a great experience. At first after their discovery in 1460 BA, they were thought to be a subspecies of Toofa, but upon interacting it was clear that they are more than such. The Cha'ax are a species of amphibious, feathered reptilians. Their feathers don't allow them to fly, however, and the plumage appears to be specifically for attracting mates. These reptiles seem to have a different view of Arcana than most other races and cultures of Dresilan. For them the concepts of Arcana and Tension Control are one in the same. Whenever they perform actions that would require either, their cyan-hued blood begins to seep through the very pores on their skin. ### Default Abilities: **Cha'ax**: Cha'ax do not use either Tension or Mana. Any change to Maximum Tension or Mana instead affects their Maximum Health. The cost of using abilities is halved for the Cha'ax. - **Sticky Tongue:** 1 Turn Cooldown; 20 Feet; Cha'ax have long and sticky tongue. It can grab items from the ground or even steal items directly from the target. Hitting a target with the tongue deals 1d4 Physical Damage and *Cripples* a target hit with it. ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 35 | N/A | N/A | 15 | Cha'ax Base Stats: | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 13 | 19 | 14 | 11 | 14 | 19 | Cha'ax Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -2 | +1 | 0 | 0 | 0 | +1 | Varukken -------- The **Varukken** are a "sub-species" of the Lokken. They're a more specialized variant due to the Lokken's manufactured nature. Unlike the Lokken, many studies have been carried out on Varukken and their internal workings are very well understood. They were certainly created in the manner that the Lokken are theorized to be made; using the souls of those who don't retain a body any longer and are bound to the body of a puppet. The puppet used, however has to take on a certain form in order to be possessed by a lost soul. Varukken puppets must have two arms and two legs, as well as a humanoid torso and shape. Varukken bodies also must be made of a hard but light substance like wood or plastic. Some rare Varukken are known to be partially made of Porcelain. Otherwise, they can be completely unique in their construction. They lose their limbs and such at a higher rate than Lokken do and can be more easily taken down, but they are simultaneously lighter and more agile. Varukken, also unlike Lokken, seem to be much less personable and talkative. They see often see such things as getting in the way of their goals or perhaps their puppet bodies dull the emotions of their souls to a large degree. They often either don't possess or don't use the ability to speak. They always see actions as being louder than words. That being said, there's still an odd ones out who are chatterboxes. ### Default Abilities: - **Varukken**: Passive; Varukken are immune to Bleed and Shock. They receive double damage from Burn and Arcane Burn. Does not need to Eat or Drink. ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 30 | 20 | 20 | 15 | Varukken Base Stats: | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 17 | 17 | 15 | 18 | 19 | 3 | Varukken Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | 0 | 0 | -1 | +1 | +1 | -4 | Orogs ----- The **Orogs** are a race shrouded in mystery. Not because no one knows where they came from, but moreso because the orogs are mentally deficient and simply cannot remember that far back. They have minimally oral traditions but what can be puzzled out from the tales that have made it through the years is that there was once a place referred to as, "Orog Castle". All Orogs living there once lived here under the ruling of, King Orog. They worshipped someone called The One True Rog a long time ago, but their beliefs have since diversified to other religions and gods. What events transpired to the orogian race to cause their patchy memory and for them to leave their home is not known. Most researchers discourage other researchers from trying to investigate this history because it's, "simply not worth the effort of putting up with an orog." They seem to have some strange spiritual bond to one another, but it doesn't make it so they cooperate. Most orogs are short-tempered, rude, and loud. Despite this, many denizens of the world still enjoy their presence and see them as good source of comic relief. ### Default Abilities: **Orog**: Orogs deal and recieve 100% more damage to other members of the same race. Orogs are genderless. Orogian characters transfer their past memories to those of their lineage upon death. They get +1 to History Checks. ### Stat Spread: Racial Attributes: | Max HP | Max Mana | Max Tension | Speed | --- | --- | --- | --- | | 45 | 30 | 30 | 15 | Orogian Base Stats: | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | 20 | 10 | 21 | 19 | 10 | 10 | Orogian Modifiers: | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +1 | 0 | +1 | 0 | -1 | -1 |
{ "title": "Races", "domain": "dungeons-in-dresilan.fandom.com", "cats": "", "removed": [] }
| | | | | --- | --- | --- | | | | | --- | | East | | | | --- | | West | | | | | | | --- | --- | --- | | | | | --- | | Sezon 2 | | | | --- | | Sezon 1 | | Aiden Wood ---------- Ogólne informacje ----------------- ### Status Żywy ### Płeć Mężczyzna Informacje o pracy ------------------ ### Miejsce pracy * LSPD ### Ranga * Oficer III ### Numer odznaki * 319 **Aiden Wood** jest postacią odgrywaną przez . Ogólny opis ----------- *Do uzupełnienia* Galeria ------- *Do uzupełnienia* ### Fan arty *Do uzupełnienia* Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
{ "title": "Aiden Wood", "domain": "public-5city.fandom.com", "cats": "", "removed": [] }
This page displays all of the **Dexterity-Based Classes** available for players to pick from. These classes rely on their deft movements and consistent strikes to whittle down opponents. They also usually have higher rates of getting critical melee attacks. They usually have toned bodies from years of practice in combat. Being able to consistently land attacks, however, doesn't mean you can consistently take them. Rogue ----- Rogues value swiftness and dexterity over brute strength. They're not the biggest or the smartest or the strongest but they've picked up the nearest sharp object they could find and by god they're gonna use it. They're different from thieves in that they don't particularly value being sneaky. Their skill with smaller, faster weapons is unmatched. ### Default Abilities: - **Rogue**: Passive; Critical attacks have their damage turned into true damage. Rogues gain +2 to Melee attacks with small weapons. ### Stat Alterations: Rogue Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -10 | Tension | +10 | 10 | Rogue Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -7 | +14 | -4 | -7 | +0 | +0 | Rogue Modifier | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | +2 | +0 | -1 | +0 | +0 | Ronin ----- As their name would imply, Ronin were at one point retainers or swords for hire. For one reason or another they separated from their masters and ventured off to their own path. They're quite skilled in their usage of a sword from their days as a hired blade and can take on opponents with a quick hand and few spare seconds. ### Default Abilities: - **Ronin**: Passive; Ronin gain a +1 to Melee attacks, and an additional +1 if they use a medium OR bladed weapon. They have a -2 to Defensive abilities. Ronin also gain +5 movespeed when going toward an enemy. ### Stat Alterations: Ronin Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -5 | Tension | +5 | 15 | Ronin Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | +0 | +15 | -8 | -7 | -3 | +0 | Ronin Modifier | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +0 | +2 | -1 | +0 | -1 | +0 | Pugilist -------- Pugilists are masters of the art of the fist. They exclusively use fist weapons like caestus or knuckledusters in order to fight. They usually like to get in, strike, and get out. They're kinda like monks but without composure and all of that inner-peace stuff, they just like to punch things. ### Default Abilities: **- Pugilist**: Passive; Gain +3 to Melee attacks with fist-type weapons. Also gains +5 Movespeed. ### Stat Alterations: Pugilist Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | +5 | Tension | +5 | 10 | Pugilist Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | +6 | +11 | -8 | -10 | +0 | +0 | Pugilist Modifier | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | +1 | +1 | -1 | -1 | +0 | +0 | Spellsword ---------- Spellswords are purveyors of both basic arcana and Swordsmanship. They mostly use Healing arcana to buff themselves and their weapons up before launching a flurry of sword swipes and arcane blasts. No one knows how to amplify a weapon in the same way with magical prowess as they do. Many of Dresilan's finest warriors were Spellswords. ### Default Abilities: **- Weapon Catalyst**: Passive; +2 to casting Arcana on themselves or allies. Gain +1 to casting Healing Arcana. -1 to casting Corrupting Arcana. Buffs applied to the user's weapon have their duration doubled. ### Stat Alterations: Spellsword Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | +5 | Mana | +10 | 15 | Spellsword Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -8 | +8 | -6 | +6 | +0 | +0 | Spellsword Modifier | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | +1 | -1 | +1 | +0 | +0 | Thief ----- Thieves are, as their names would imply, thieves. They use a myriad of smaller weapons, from knives to cudgels to even their fists. They also aren't uncommonly found to use ranged weaponry secondarily like throwing knives, crossbows, or even shortbows. Anything they can sneak into places they shouldn't be. ### Default Abilities: **- Thief**: Passive; Attacks from Stealth from a thief deal True Damage to the opponent. May also attempt lockpicking without a pick. Also does not have to roll DEX+PER to move while stealthed. **- Sneaky-beaky**: Talent (Extra); 3 Turn Cooldown; User enters Stealth ### Stat Alterations: Thief Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | -10 | Tension | +10 | 10 | Thief Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -8 | +10 | +0 | -9 | +7 | +0 | Thief Modifier | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | +1 | +0 | -1 | +1 | +0 | Privateer --------- The title of Privateer isn't limited to those seaworthy, but does often exclude those that aren't. Privateers are typically sea-dogs who've taken to fighting for cash and working among big crews in order to finish jobs. As a result they're decent fighters who can also pop out a good hurrah or a shanty to liven up the team. ### Default Abilities: **- Privateer**: Passive; The user gains +1 to musical abilities. Privateers also gain double the benefits from being "Buzzed" or "Drunk" and receive none of the penalties. If they aren't "Buzzed" or "Drunk", they lose -1 to Melee, Ranged, and Defensive abilities. ### Stat Alterations: Privateer Health/Resources | Max HP | Resource Used | Resource Bonus/Penalty | Max Weight | --- | --- | --- | --- | | +5 | Tension | +5 | 15 | Privateer Base Stat Alterations | Strength | Dexterity | Constitution | Intelligence | Perception | Charisma | --- | --- | --- | --- | --- | --- | | -5 | +8 | -5 | -7 | +4 | +4 | Privateer Modifier | STR | DEX | CON | INT | PER | CHA | --- | --- | --- | --- | --- | --- | | -1 | +1 | -1 | -1 | +1 | +1 |
{ "title": "Dexterity-Based Classes", "domain": "dungeons-in-dresilan.fandom.com", "cats": "", "removed": [] }
| | | | | --- | --- | --- | | | | | --- | | Origins | | | | --- | | Pre-Origins | | **Aria White** jest postacią odgrywaną przez ***olciaaa.*** Aria White ---------- Ogólne informacje ----------------- ### Status Żywa ### Data urodzenia ☆07.07.2000 ### Miejsce urodzenia ☆Hiszpania ### Płeć ☆Kobieta ### Numer telefonu ☆Dowiedz się IC! :)) Powiązania ---------- ### Rodzina * ☆Emilly White Biologiczna matka [\*] * ☆Thomas White Biologiczny ojciec [\*] Informacje o związkach ---------------------- ### Status związku ☆Wolna Atrybuty fizyczne ----------------- ### Kolor włosów ☆Brązowe - naturalne ### Kolor oczu ☆Brązowe ### Waga ☆55kg ### Wzrost ☆163cm Informacje o graczu ------------------- ### Inne postacie * Merry Blais/West Ogólny opis ----------- ***Do uzupełnienia*** Galeria ------- Pojazdy ------- * Cytaty ------ * Ciekawostki ----------- * *
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Amanda Claire ------------- Ogólne informacje ----------------- ### Status * **Żywa** ### Data urodzenia * 2000-04-15 ### Miejsce urodzenia * Walencja ### Narodowość * Hiszpania ### Płeć * Kobieta Powiązania ---------- ### Rodzina * Daniel Reiter *Brat* * Esther Claire *Matka* Informacje o związkach ---------------------- ### Orientacja * Heteroseksualna Informacje o pracy ------------------ ### Miejsce pracy * Departament of Justice ### Zawód * Sędzia Atrybuty fizyczne ----------------- ### Kolor włosów * Brązowe ### Kolor oczu * Niebieski **Amanda Claire** Jest postacią odgrywaną przez ***szani***. Ogólny opis ----------- *Do uzupełnienia* Galeria ------- *Do uzupełnienia* #### Fan Arty *Do uzupełnienia* Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
{ "title": "Amanda Claire", "domain": "public-5city.fandom.com", "cats": "postać,żywy,kobieta_west", "removed": [] }
Bart Rose --------- Ogólne informacje ----------------- ### Status Żywy ### Data urodzenia 15.12.2000 ### Płeć Mężczyzna ### Gatunek Homosapiens Informacje o pracy ------------------ ### Miejsce pracy LSPD ### Przydział BCSO ### Stopień Porucznik I ### Insygnia ### Numer odznaki 312 **Bart Rose (dawniej Davis)** jest postacią odgrywaną przez Bartozego. Ogólny opis ----------- *Do uzupełnienia* Galeria ------- *Do uzupełnienia* ### Fan arty *Do uzupełnienia* Pojazdy ------- * Elegy RH7 * Sultan RS * Kawaii * Cheburek Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia* LSPD ----
{ "title": "Bart Rose", "domain": "public-5city.fandom.com", "cats": "", "removed": [] }
Aurora Monroe ------------- Ogólne informacje ----------------- ### Status * **Żywa** ### Pseudonimy * **❥ Ałoła** * **❥ Aura** * **❥ Aurelion Sol** ### Data urodzenia * 2000-07-28 ### Miejsce urodzenia * Stany Zjednoczone - Kalifornia - Santa Monica ### Płeć * Kobieta Powiązania ---------- ### Rodzina --- * ❥ Johny Monroe starszy brat * ❥ Camill Russo starszy brat * ❥ John Flet wujek * ❥ Johnny Bon syn ### Osoby powiązane --- * ❥ Maya Aux przyjaciółka * ❥ Jason Turner przyjaciel * ❥ Tom Daly przyjaciel * ❥ Candy Lee przyjaciółka * ❥ Relraviediev Siergiejew "Ozzie" przyjaciel * ❥ Olek Gaberolli kolega * ❥ Caroline Bon kolezanka * ❥ Emily Bon kolezanka * ❥ James Flet kolega * ❥ Samuel Rush kolega Informacje o związkach ---------------------- ### Status związku * wolna ### Orientacja * heteroseksualna Informacje o pracy ------------------ ### Miejsce pracy * LSPD - EAST ### Zawód * Funkcjonariusz Policji ### Stopień * '*oficer I!* ### Numer odznaki * 305 ### Status służby * **Aktywna** ### Poprzednia praca * UwU Cafe - West - szefowa * BurgerShot - zastępca szefa * Candy Club - menager * Vanilla Unicorn - WEST - menager Atrybuty fizyczne ----------------- ### Kolor włosów * *platynowy blond* naturalne * *jasno różowe* kiedyś ### Kolor oczu * 'brązowe *naturalne* * *białe* soczewki ### Waga * 50kg ### Wzrost * 157cm Informacje o graczu ------------------- ### Inne postacie * Lilya Weed **Aurora Monroe** jest postacią odgrywaną przez Qofiku. Ogólny opis ----------- *Do uzupełnienia* Galeria ------- *Do uzupełnienia* Fanarty ------- *Do uzupełnienia* Pojazdy ------- * Stanier Police * Coquette D10 Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
{ "title": "Aurora Monroe", "domain": "public-5city.fandom.com", "cats": "", "removed": [] }
Andreas Pinesca --------------- Ogólne informacje ----------------- ### Status **Żywy** ### Płeć **Mężczyzna** Informacje o pracy ------------------ ### Miejsce pracy EMS ### Zawód Lekarz ### Stopień **Trainee** **### Numer odznaki **409** ### Status służby **Aktywna**** **Andreas Pinesca** jest postacią odgrywaną przez kidzior Historia -------- *Do uzupełnienia.* Galeria ------- *Do uzupełnienia.* Pojazdy ------- *Do uzupełnienia.* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia.*
{ "title": "Andreas Pinesca", "domain": "public-5city.fandom.com", "cats": "", "removed": [] }
| | | | | --- | --- | --- | | | | | --- | | Sezon 2 | | | | --- | | Sezon 1 | | ℹ️️ **Informacje mogą być nieaktualne.** Informacje w tym artykule dotyczą sezonu pierwszego. Angela Torres ------------- Ogólne informacje ----------------- ### Pseudonimy * Bober * Wydra * Ruda ### Płeć Kobieta Informacje biograficzne ----------------------- ### Data urodzenia 1999-06-09 ### Obywatelstwo Amerykańskie Powiązania ---------- ### Rodzina * Lucas Luck Ojciec ### Osoby powiązane * Melanie Davis Najlepsza przyjaciółka (żona) * Jacob Storm Były Partner * Joseph Collectioner Były Partner Informacje o miejscu pracy -------------------------- ### Miejsce pracy UwU Cafe ### Ranga Manager ### Poprzednia praca * Garnuch Gym * LSPD Atrybuty fizyczne ----------------- ### Kolor włosów Rudy ### Wzrost 172cm **Angela Torres** jest postacią odgrywaną przez erys. Ogólny opis ----------- *Do uzupełnienia* Galeria ------- Fanarty ------- Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
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| | | | | | --- | --- | --- | --- | | | | | --- | | Origins | | | | --- | | Pre-origins | | | | --- | | Sezon 1 | | ℹ️️ **Informacje mogą być nieaktualne.** Informacje w tym artykule dotyczą sezonu pierwszego. Carlos Bong ----------- * Normalny Wygląd * Przemiana Ogólne informacje ----------------- ### Status Żywy ### Pseudonimy * Carlosik * Kreweta * Bondżi ### Data urodzenia 1993-07-19 ### Narodowość Polska ### Płeć Mężczyzna Powiązania ---------- ### Rodzina * Iwo Ooo Podopieczny * Kevin Stifler Ojciec * Maya Stifler Matka * Madison Williams Siostra * David Wiliam Siostrzeniec * Bart Black Siostrzeniec * Rick Herley Siostrzeniec * Jack Morningstar Przybrany Brat * Alice Ming Przybrana Siostra * Olivia Moore Przyszywana Ciocia * Conor Jump Przyszywany Wujek ### Osoby powiązane * Zara Hastle Przyjaciółka * Daniel Miller Przyjaciel * Emily Rodriguez Była Żona * Ivy Bain Frost Była Partnerka Informacje o związkach ---------------------- ### Status związku Wolny ### Orientacja Heteroseksualny Informacje o pracy ------------------ ### Miejsce pracy * 5News * Arcade * Dycha MotorSport * American Deli * BurgerShot ### Ranga Szef Ochroniarz Młodszy Mechanik Pracownik Klucze KEKW ### Poprzednia praca * BurgerShot Zastępca Szefa Atrybuty fizyczne ----------------- ### Waga 70 kg ### Wzrost 186 cm **Carlos Bong** jest postacią odgrywaną przez Siemxd. Historia pobytu w mieście ------------------------- Carlos drugiego dnia po otwarciu bram miasta zatrudnił się w BurgerShotcie, jednak jego pierwszą pracą była praca jako złomiarz. Na BSie poznał wiele osób, byli to np.Jack Morningstar, którego traktuje jako brata i przyjaciela Daniela. Pierwszą organizacją, do której postanowił wstąpić była grupa o nazwie G59, której przywódcą był Scrim Allen. Kilka godzin po jego odejściu z organizacji został porwany przez Magari przekształcone z G59. Tam też powiedział, że traktuje BurgerShota jak jedną wielką rodzinę. Przez wiele miesięcy był nieszczęśliwy, ponieważ czuł się bardzo samotny. Swoją byłą żonę (Emily Rodriguez) poznał właśnie dzięki lepieniu bułek, ich związek rozpadł się prawie 3 tygodnie po ślubie, który odbył się 22-go stycznia. Dzień po ślubie razem ze swoją żoną dołączyli do Delty, do której otrzymał zaproszenie od Martina Chersova. Prawie miesiąc po rozstaniu ze swoją żoną poznał Ivy Bain Frost, jego byłą partnerkę. Postanowił odejść z Delty, ponieważ nie sądził, że grupa przetrwa bez Aiko Gray i Finna Gray'a. Jego obawy były trafne, bo grupa rozpadła się po miesiącu od odejścia dwóch głów organizacji. W czerwcu zwolnił się z BurgerShota i tydzień później zatrudnił się na Dycha MotorSport. Galeria ------- Pojazdy ------- | Nazwa | Tablice | --- | --- | | **Vapid GB200** | **M7GOT445** | | **WMC Daemon** | **Q2CEH376** | | **Vapid Ellie** | **B3NWM353** | | **Dundreary Stretch** | **P7GXR981** | Cytaty ------ * **,,103 END OF WATCH"** Wypowiedziane gdy Carlos zwalniał się z BurgerShota * **,,TA FABUŁA CIE NIE DOTYCZY!"** * ,,A jaka jest moja wypłata?" * ,,AHA?!" * ,,Co ty robisz tym XY?!" - wypowiadane kiedy ktoś zrobi coś głupiego albo bezsensownego. * ,,Jebią mnie te krople, ide spać..." * ,,Sieeeemanoooooo" * ,,Ide krewecić" Ciekawostki ----------- * Carlos na kilka dni stał się psem rasy Husky. * Jest zwycięzcą dwóch walk na dwóch galach LAME MMA. * 22-ego sierpnia 2021 roku został zatrudniony do BurgerShota przez Kui Chaka.
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| | | | --- | --- | | | | | --- | | Sezon 2 | | Arnold Houston -------------- Ogólne informacje ----------------- ### Status Żywy ### Pseudonimy Jomali ### Narodowość USA ### Płeć Mężczyzna ### Numer telefonu 60742614 Powiązania ---------- ### Rodzina * Nathan Overseas Ojciec * Julia Marihuana Matka * Noah Mavverich Adoptowany Syn * Zicks Gray Wujek ### Osoby powiązane * Jacob Crispin Brat (Piotrek) * Juan Kaktus Przyjaciel * Elodie LaRue Przyjaciółka * Lukas Shelby Przyjaciel ### Wrogowie LSPD Informacje o pracy ------------------ ### Miejsce pracy Arcade ### Ranga Okres Próbny Informacje o frakcji -------------------- ### Frakcja Lotus Atrybuty fizyczne ----------------- ### Kolor włosów Siwy ### Kolor oczu Niebieski ### Waga 83 Kg ### Wzrost 185 cm **Arnold Houston** jest postacią odgrywaną przez Zvomx. Ogólny opis ----------- Galeria ------- Pojazdy ------- * Alfa Romeo Giulia * Pony * Bmx * Wozek inwalidzki Cytaty ------ *Ciumkaj baka* Ciekawostki ----------- *Arnold jest zwycięzcą walki na RichMMA, walczył wtedy z David Haze*
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Aiden Pena ---------- Ogólne informacje ----------------- ### Pseudonimy Don Padre / Makaroniarz ### Numer telefonu 52578025 ### Płeć Mężczyzna Informacje biograficzne ----------------------- ### Data urodzenia 10 10 2000 ### Miejsce urodzenia Meksyk, Mexico City ### Obywatelstwo Meksykańskie ***Aiden Pena** jest postacią odgrywaną przez Artmine* Pojazdy Posiadane przez Aiden'a : Fagaloa
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This Page catalogues all Items that can be dropped by enemies or found in the world. Everything here is provided an estimated trade price, though this can vary drastically due to who one sells it to. Additionally some items can be used in conjunction with other items in order to form a new item. SPECIAL NOTICE: --------------- **ITEMS LISTED ON THIS PAGE ARE FOR CONTINUITY'S SAKE FOR DMS TO DRAW FROM AND CAN NOT BE TAKEN AT CHARACTER CREATION.** ***PLEASE BE AWARE THAT THE ESTIMATED SELL PRICE DOES NOT REFLECT THE AMOUNT YOU CAN PURCHASE IT FOR. THIS AMOUNT IS WHAT A GENERAL VENDOR WILL PURCHASE IT FOR. SPECIFIC VENDORS MAY BUY HIGHER OR LOWER.*** **PLEASE GO CHECK THIS PAGE INSTEAD: EQUIPMENT** Throwables/Ammunition --------------------- Consumables and Curatives ------------------------- Food Items ---------- Equippables and Held Items -------------------------- Herbs and Plants ---------------- Animal Materials ---------------- Minerals and Gemstones ---------------------- Basic Liquids ------------- **(ALL LIQUIDS HAVE A WEIGHT OF 0.1lb/UNIT.)** Potions and Potioncrafting -------------------------- **(ALL LIQUIDS HAVE A WEIGHT OF 0.1lb/UNIT.)** **(POTIONS ARE CREATED BY COMBINING THE INGREDIENTS WITHIN A CONTAINER AND BOILING THEM TOGETHER IN SOME WAY)** **(BREWING ANY AMOUNT OF POTIONS TAKES TIME DEPENDING ON HOW MANY ARE BEING CREATED. ROUGHLY 1-4 CAN BE CREATED IN ONE TIMESLOT.)** Souls ----- **SOULS ARE RARELY FOUND FROM ENEMIES AFTER HAVING SLAIN THEM WITH ENCHANTED WEAPONS. BE AWARE THAT DEVOURING SOULS CAN HAVE NEGATIVE AFFECTS AND COULD POTENTIALLY LEAD TO YOU BEING CURSED, ESPECIALLY IF YOU ARE THE KILLER.** Tarot Cards ----------- **TAROT CARDS ARE FOUND EXCEEDINGLY RARELY AS TREASURE OR REWARDS FROM COMBAT. THEIR EFFECTS AREN'T KNOWN UNTIL THEY ARE PICKED UP. ALL CARDS ARE WEIGHTLESS.** Miscellaneous Items ------------------- **These items don't fit other categories. Their usability varies depending on what you do with them.**
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| | | | | | --- | --- | --- | --- | | | | | --- | | Origins | | | | --- | | Pre-origins | | | | --- | | Pre-origins-WEST | | Adrien Sancho ------------- Ogólne informacje ----------------- ### Status * **Żywy** ### Data urodzenia * 13.08.1995 ### Miejsce urodzenia * Meksyk ### Narodowość * Ameryka Północna ### Płeć * Mężczyzna Powiązania ---------- ### Rodzina * Merry Sancho * Wnuczka * Anastasia Sancho * córka - adoptowana ### Osoby powiązane * Don Padre * Przyjaciel * Nadia Bianchi-Nevrati * Przyjaciółka * Leonardo Lenovo * Przyjaciel * Natalie Diaz * Przyjaciółka * Candy Lee * Przyjaciółka ### Wrogowie * Brak Informacje o związkach ---------------------- ### Status związku * **Zajęty** ### Partner/ka * Effy Reiter ### Orientacja * Heteroseksualny Informacje o pracy ------------------ ### Miejsce pracy * LSPD ### Przydział * **B**laine **C**ounty **S**heriff's **O**ffice ### Zawód * Funkcjonariusz Policji ### Stopień * **Sergeant II st.** ### Insygnia * ### Numer odznaki * **313** ### Status służby * **Aktywna** Atrybuty fizyczne ----------------- ### Kolor włosów * Białe ### Kolor oczu * Niebieskie ### Waga * 80 kg ### Wzrost * 190 cm **Adrien Sancho** jest postacią odgrywaną przez **VicePisar.** Ogólny opis ----------- W dniu 13 sierpnia 1995 roku przyszedł na świat Adrien Sancho. Pochodził on z Meksyku. Bohater ten miał wspaniałe dzieciństwo wśród ubogich rodziców. Z czasem Adrien dorastając patrzył na świat z wielkim zachwytem ciesząc się każdą chwilą życia. Ten spokojny, dobrze wychowany chłopak nie wtaczał się w towarzystwo, które sprowadziłoby go w złą stronę, był nieśmiały. Rodzice Adriena nie będąc zbyt bogatą rodziną starali się, aby ich syn miał dobre wspomnienia z dzieciństwa i starali się mu zapewnić dobry byt. Chłopak będąc pełen energii lubił zabawy w „policjantów i złodziei", lecz zawsze wybierał tą dobrą stronę. Adrien stając się starszym chłopakiem, nie miał zbyt dużej ilości kolegów. Jego rówieśnicy nie byli zbyt przyjaźni z uwagi na spokój chłopaka oraz jego uczciwość. Adrien chcąc pomagać rodzinie dorabiał myjąc samochody za kilka dolarów. Wieczorami przychodził pod komendę i zachwycał się radiowozami, obiecując sobie, że będzie dobrym człowiekiem i będzie pomagał ludziom. Wraz z rodzicami przeprowadził się do Wielkiej Brytanii. Tam poznał swoją miłość, wiedli wspaniałe życie. Przeprowadzili się na swoje mieszkanie i zaadoptowali pieska o imieniu Maks. Po ślubie Adrien przyjął nazwisko swojej ukochanej „Jones”. Niestety pewnego deszczowego dnia, Adrien dowiedział się o wypadku rodziców. Załamany, roztrzęsiony chłopak, który nigdy starał się nie poddawać po prostu „umarł”. W żałobie za rodzicami nie wiedział co ma robić, nie wiedział czy jest to jego wina. Dostał depresji […] Po licznych terapiach Adrien starał się opanowywać swoje emocje. Ten wesoły, szczęśliwy, zaradny niegdyś chłopak zmienił się. Żył nienawiścią do świata, lecz starał się dopełniać swoich marzeń oraz celów życiowych. Wraz ze swoją ukochaną przeprowadził się do Los Santos, gdzie zaczął nowe życie. Poznał nowe twarze, znalazł znajomych, którzy nie oceniali go w negatywny sposób przez jest poglądy na świat. Trzymał się tylko tych, którym ufał i którzy byli wobec niego życzliwi. Znajomi starali się go odciągnąć od przeszłości, śmierci rodziców, braku wsparcia wśród znajomych za młodego wieku. Adrien zaczął poznawać nowe miejsca, zaczął interesować się motoryzacją. Kręcił się za pracą na pobliskich warsztatach, lecz uznał, że to nie dla niego. Było to dla niego tylko hobby. Lubił słuchać rapu oraz bawić się ze znajomymi. W czym czasie dorabiał sobie w pobliskich pracach z urzędu oraz kawiarenkach. Chłopak przypominał sobie zabawy z dzieciństwa, gdzie zawsze lubił zabawy w „policjantów i złodziei”, a przy okazji rodzice […] Chłopak postanowił wybrać się na dni otwarte na pobliskiej komendzie, gdzie dostał kilka wskazówek, co do rekrutacji. Po tym zaczął przygotowania do testów teoretycznych oraz sprawnościowych „praktycznych”.  Chłopak dopełniając swoje marzenie z dzieciństwa, złożył dokumenty na komendzie Mission Row oraz do tego czasu oczekuje na wyniki. Do tego czasu, Adrien zrozumiał, że jest na tyle dorosły, że nie może żyć przeszłością, zasmucać się, zadręczać, myśleć o tym co mogłoby nie nadejść. Żył pełnią życia i wykorzystywał każdy wolny czas, aby rozszerzyć swoje zainteresowania, poznać oraz spróbować nowych rzeczy. Niestety po czasie, miłość jego życia rozstała się z nim przez notoryczne kłótnie. Praca w LSPD 28.11.2022 - X Galeria ------- Pojazdy ------- Cytaty ------ - Rączki szybciutko do góry - Masz Pan ten dowód czy nie? - Północ to jest S, tak? Ciekawostki ----------- *- Leniuszek* *- Nie lubi poznawać zbyt szybko nowych ludzi* *- Lubi się pośmiać* *- Lubi szczerość* *- Dobiera znajomych z zaufaniem* Lista LSPD ----------
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| | | | | --- | --- | --- | | | | | --- | | Sezon 2 | | | | --- | | Sezon 1 | | ℹ️️ **Informacje mogą być nieaktualne.** Informacje w tym artykule dotyczą sezonu pierwszego. Brandon Nut ----------- Ogólne informacje ----------------- ### Płeć Mężczyzna Informacje o miejscu pracy -------------------------- ### Miejsce pracy LSPD ### Ranga Sierżant I ### Odznaka 254 **Brandon Nut** jest postacią odgrywaną przez . Ogólny opis ----------- Główny Bóbr Policji, Maskotka jednostki Park Rangers Galeria ------- *Do uzupełnienia* ### Fan arty *Do uzupełnienia* Pojazdy ------- Police Motocycle Police Crown Victoria Kamacho Vectre Cytaty ------ "Kurwa... Neguje" Ciekawostki ----------- *Do uzupełnienia*
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| | | | | --- | --- | --- | | | | | --- | | Origins | | | | --- | | Pre-origins | | Arthur White ------------ Ogólne informacje ----------------- ### Status **Żywy** ### Pseudonimy Kapela ### Data urodzenia 23.09.1996 ### Miejsce urodzenia Oxford, Wielka Brytania ### Narodowość Angielska ### Płeć Mężczyzna Informacje o związkach ---------------------- ### Status związku TBC Informacje o pracy ------------------ ### Miejsce pracy LSPD ### Przydział **L**os **S**antos **P**olice **D**epartment ### Zawód Funkcjonariusz Policji ### Stopień Sierżant II st. ### Insygnia ### Numer odznaki **411** ### Certyfikaty * **F**ield **T**raining **O**perator * **A**ir **S**upport **Q**ualification * **H**elicopter **R**adio**O**perator * **Nego**cjator * **P**atrol **W**atch **C**ommander * **A**ssistant **P**atrol **W**atch **C**ommander Atrybuty fizyczne ----------------- ### Kolor oczu Brązowe ### Wzrost 1.96m **Arthur White** jest postacią odgrywaną przez **Michaeten**. Ogólny opis ----------- *Do uzupełnienia* Galeria ------- *Do uzupełnienia* ### Fan arty *Do uzupełnienia* Pojazdy ------- * Buffalo STX Police * Torrence Police Cytaty ------ * “*255+1, 10-20 10-71 10-12*” - Kiedy po paru dodatkowych godzinach na służbie przepala ci 'styki'. * “*Kadet strzela z tazera, Ty dobijasz*” - Arthur tłumaczący przydatność kadetów na Tower Defensach. * “*A co my gonimy? Bo zapomniałem” -* Przypominający innym funkcjonariusza policji o swojej pamięci złotej rybki. * “*Zajebałem takiego 'flipa' buffalką,że Diana byłaby dumna” -* W trakcie pościgu nawiązujący do ostatnich dram i aferek miłosnych w LSPD. * *"Pamiętaj, Kadet - co zmacasz, to Twoje... byle byś umiał AIADowi się wytłumaczyć."* - Arthur szkolący Kadetów o ważności zapytania Obywatelki o zgodę na przeszukanie. Ciekawostki ----------- * *W przeszłości był szkoleniowcem ASQ w szeregach LSPD. Natomiast zrezygnował z tego stanowiska na rzecz roli 'Assistant PWC Commandera'.* * *W mniejszy lub większy stopniu zawsze znajdzie sposób na rozweselenie załogi, lub rozluźnieniu atmosfery.* * *Jego kreatywne radiówki, zarówno powietrzne jak i te przyziemne - wpisały się w stały harmonogram jednostki Los Santos Police Department dystryktu Zachodniego.*
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ℹ️️ **Informacje mogą być nieaktualne.** Informacje w tym artykule dotyczą sezonu pierwszego. Antonio Suelta -------------- Ogólne informacje ----------------- ### Pseudonimy Antoś Antek Anthuan ### Numer telefonu 254 448 ### Płeć Mężczyzna Informacje biograficzne ----------------------- ### Data urodzenia 17.01.1999 ### Miejsce urodzenia USA ### Obywatelstwo Amerykańskie Informacje o miejscu pracy -------------------------- ### Miejsce pracy Suelta&Gouda Investments ### Ranga Założyciel ### Poprzednia praca GarnuchGym, BurgerShot, All'Oro, Ochroniarz Szpitala, Chief of Crime Atrybuty fizyczne ----------------- ### Kolor oczu Brązowe ### Kolor włosów Czarne Informacje o graczu ------------------- ### Twitch zetekkkk ### Twitter AntonioSuleta **Antonio Suelta** jest postacią odgrywaną przez Zatona. Ogólny opis ----------- Antonio Suelta to szef ekipy Niebieskich. Przez pierwsze swoje miesiące zajmował się nielegalnymi rzeczami wraz z pierwszym poznanym przyjacielem Don Padre, z którym trzyma się do dziś. Gdy dołączył on do organizacji Cantagalla, poznał tam George Goude, z którym szybko się zakolegował i zostali wspólnikami w nielegalnych czynach. Razem z nim zrobił pierwszy napad na Bank, Jubiler, Kasyno, Pacyfika oraz Humane Labs. Pierwszy swój milion zarobił przez handel narkotykami czy też bronią. Jest on dobrze znany lokalnej policji przez swoje wyroki, które dostał m. in. "Handel bronią", "Rabunek Banków, Kasyn czy Pacyfika" na jego koncie było ok. 50 wyroków. Wraz ze swoim kompanem założył firmę Suelta&Gouda Investments, która zajmowała się rabunkami miejskich placówek. Wraz z innymi członkami swojej organizacji wyjechał do innego miasta. Jako jedyny z nielicznych odbił swojego przyjaciela 3 razy, wyciągnął on Goude z więzienia kontaktując się z hakerem. Galeria ------- Pojazdy ------- * Vapid Caracara * Rower Górski x2 * Itali GTB * Pfister Neon * Tailgater S * Cheburek Cytaty ------ * *"Na spokojnie grubcio"* - powiedziane do Goudy kiedy Lamaro odbił mu dupe. * *"Jakieś kasynko?"* - mówione do Goudy codziennie o 19:00. * *"Opierdol sobie burgera bo nie jesteś sobą"* - mówione do Goudy, gdy się denerwował. Ciekawostki ----------- * Antek obrabował 30 kasyn z Grubym przez co firma Suelta&Gouda Investments zarobiła w ciągu miesiąca 30 mln $.
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Bob Kameron ----------- Ogólne informacje ----------------- ### Status **▫ Żywy** ### Płeć Mężczyzna ### Numer telefonu ▫ Dowiedz się IC 😉 Informacje o związkach ---------------------- ### Status związku **Wolny** ### Orientacja Heteroseksualny Informacje o pracy ------------------ ### Miejsce pracy EMS - EAST ### Ranga **Medical Doctor** ### Numer odznaki EMS 112 Informacje o graczu ------------------- ### Discord xvqxj **Bob Kameron** jest postacią odgrywaną przez *...* Przeszłość **Boba** ------------------- *Do Uzupełnienia* Galeria ------- *Do Uzupełnienia* Pojazdy ------- *Do Uzupełnienia* Cytaty ------ *Do Uzupełnienia*
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Origin ------ *This is an interpretation of a folklore tale passed down through oral tradition in Northern Leyanthe. It is told in the first person from the eponymous "Runed King" who discovered Runic Arcana.* The Runes of the King --------------------- **When I was a child**, we were told to work hard and one day we will achieve greatness. When I was young I knew not what these words meant. Arguably today, I still do not. As the young prince of a noble family in Leyanthe, I was treated with respect and dignity, though it felt undeserved. I was taught the ways of our people from birth. It was not often Neu-doh like ourselves were gifted with Arcana, so we were in part revered, in part looked down upon. I learned to cast spells from the day my stony hands could wrap themselves around a wand. I was a mere 8 years old when my family fell to slavers in Jinn-Ran. They came like shadows in the night. "Meat for the mines" they called us. They chittered with glee upon finding we were Neu-doh. They were miners and their equipment was more than enough to break our bodies in the same way they break the earth. My father, a champion of constitution, refused to give in to their prying demands. He would not tell them where I hid with my mother and sisters, even after they bore chisels into his forehead. They hammered away at his arms and legs. He bled and screamed, his skin quaked and crumbled, but he dared not give up his kin. My quivering gave way to whimpering, and shortly after they pried the wall we hid behind open in a similar fashion to how they pried his shins from his thighs. Though I could not see him, my fathers face was surely one of heartbreak and an endless sea of disappointment. We all ended up in different camps. I could not remember my sister or mothers face after years. How many years it was I could not say for certain, though I knew I had grown. I was never provided with an amount of sustenance greater than what could be defined as meagre. My gritted flesh grew softer, and its surface began to crackle. At night me and my fellow prisoners were shackled to walls and to floors alike. I was a lone Neu-doh. My shackles fit tighter than the rest, clearly they were meant for Vel or Humans. Many sleepless nights full of groaning from the days labor and the crying noises from those not yet broken began to fill my memory. I wished I could still be one of those for which crying was possible. In the hours of hardship I remembered the words I was given as a young man. "Work hard and one day we will achieve greatness." Surely this couldn't be the hard work I was told of, could it? This wouldn't be the greatness I once sought, would it? When these thoughts came to me I quelled them with the feint recollections I had of practicing weaving Arcana into the air. I could no longer do such feats without a catalyst of some sort, but during my short-lived studies I never learned what the catalysts could be. Shouting awoke me from a slumber I had not realized I fell into. I turned to my fellow slaves. Silence. Then, suddenly, distant sounds of violence amongst unfamiliar voices. The mere vibrations of their pain bounced off the walls. I tried to stand. My legs were shaking and quivering. I dared not make a sound for the memory of my father's anguish flashed in my mind. I tried to walk, but found my head firmly against the ground, with a burning sensation of pain throbbing down through my neck and shoulders. My ankles remained manacled to the ground of my cell. I felt around desperately for anything to prop myself up. The cold of a broken chain rubs against my palms as I push against the ground. Pressing my hands down to my own shins and below, I find nothing but horror. My steel bindings, tighter than the rest, remained untouched. My lungs gave out from the shouting. My body no longer produced sweat. My mouth no longer provided saliva. If I were to bleed, I'm certain it would be in the form of dust. I was alone. Isolated. Left to die in a cell in a prison I committed no crimes to belong to. Hushing my anguish came long after the regret I felt from continuing to wake back up from the sleep. Hunger had seemingly eclipsed the feelings of my nerves in the entire lower half of my body. Even the tips of my toes shrieked from the desire of food, as they had since given up the desire to continue allowing me to feel the ground. All I had now was the thoughts within my head echoing off of the walls of my skull. The memories of my time learning Arcana. The cramps of the hand, holding itself in various positions. Plants with unpronounceable names. Symbols in books representing obscure concepts I still cannot grasp. Symbols. What were those symbols supposed to represent anyways? I wish I paid more attention. Father told me to memorize them, but I never quite knew why. I fondly remember asking numerous times if I could try to draw my own, but Father said that there's no point, and they represent magic the same way our crest represents our family. They had no inherent meaning, so why memorize them? There was one symbol I remember in near perfect detail, as it was simple to draw. Two lines branching off from one another, intersecting at the top and bottom and twisting on the left. How I wish I had something to draw it with now. My finger twitched in memory of the symbol. Pain shot up my leg from the untrimmed nail breeching my now feeble skin. I ran my fingertip over the wound. A line. A twisting line. I pressed my nail into my thigh yet again, twisting the line upwards. The blood made my fingernail slick, and caused it to be easier to draw. A branch from the line. One last stroke. The intersection at the bottom. The symbol now etched into my fleshy yet stony skin bled. If I died it would atleast by on my own terms, with a memory that meant something to me. However I did not pass from bloodloss, nor did I pass at all. The wound's skin sealed itself up. A burning pain unlike any other shot through my body, more intense than my nail pressing into my skin. The image of an impossibly hot blade of glass pressing through my wound was how I envisioned it. A clattering of something onto the floor near me. I move what little I can to investigate the noise. A blade had clattered to the ground. I felt for a handle. It fit naturally into my hand, as if made for it. The blade gathered I press it onto the chain restraining me to the ground. The metal links are reduced to naught but thin air. I gather myself. The answer I sought was here in my mind all along. This was the greatness I looked for so deeply. I pressed the blade onto my skin and drew other symbols from my memory. My body restored itself if almost by some sort of miracle. My endless torment turned rapidly into elation. I stood upon strong legs, a feeling I had not yet felt. I left my cell without so much as a problem remaining. I carved one last rune into my skin, on my forehead. I had thought long and hard about the rune that shall go on to define me. "King."
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| | | | | | --- | --- | --- | --- | | | | | --- | | Origins | | | | --- | | Pre-origins | | | | --- | | Sezon 1 | | | | | | --- | --- | | 🔧 | ***Informacje mogą być nieaktualne, ponieważ dotyczą sezonu drugiego.*** | Alessandra Catfish ------------------ Ogólne informacje ----------------- ### Status **Żywa** ### Pseudonimy Ruda, Rossa ### Data urodzenia 1996-07-10 ### Miejsce urodzenia Włochy ### Płeć Kobieta Informacje o związkach ---------------------- ### Status związku W związku małżeńskim ### Partner/ka Scott Catfish Informacje o pracy ------------------ ### Miejsce pracy LSPD ### Przydział SAPR ### Zawód Policjantka ### Stopień Kapitan I ### Insygnia ### Numer odznaki 251 ### Status służby Aktywna Atrybuty fizyczne ----------------- ### Kolor włosów **Rudy** ### Kolor oczu **Zielony** Informacje o graczu ------------------- ### Twitter Alessandra **Alessandra Catfish *(dawniej Ferrero)*** jest postacią odgrywaną przez Ketchupososik. Ogólny opis ----------- *Do uzupełnienia* Galeria ------- *Do uzupełnienia* Pojazdy ------- *Do uzupełnienia* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia* LSPD ----
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Arron Butter ------------ Ogólne informacje ----------------- ### Pseudonimy * Maślak * Maślany ### Data urodzenia * 11.05.2003 ### Płeć * Mężczyzna ### Gatunek * Helikopter bojowy ### Numer telefonu * 1354\*\*\*\* Powiązania ---------- ### Osoby powiązane * George Gouda Najlepszy Przyjaciel * Leo Sharpe Przyjaciel * Naomi Goffin-Sanders Przyjaciółka Informacje o związkach ---------------------- ### Status związku * Wolny Informacje o pracy ------------------ ### Miejsce pracy * Otto's ### Stopień * Młodszy Mechanik Atrybuty fizyczne ----------------- ### Kolor włosów * Brązowe ### Kolor oczu * Brązowe ### Waga * 91 ### Wzrost * 188 Informacje o graczu ------------------- ### Twitch https://www.twitch.tv/bajus78 ### Twitter https://twitter.com/bajus78 ### Inne postacie Bob Sasquatch **Arron Butter** jest postacią odgrywaną przez *bajus. .* Ogólny opis ----------- *Do uzupełnienia* Galeria ------- Pojazdy ------- * Elegy Retro niest. * Furia Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia*
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ℹ️️ **Informacje mogą być nieaktualne.** Informacje w tym artykule dotyczą sezonu pierwszego. Angels of Death --------------- Ogólne informacje ----------------- ### Skrót nazwy AOD ### Status Nieaktywna Członkowie ---------- ### Liderzy * Lucas Luck Prezydent * Jacob Storm Wiceprezydent * Aiden Davis Wiceprezydent Członkowie ---------- Lucas Luck Prezydent Jacob Storm Wiceprezydent Aiden Davis Wiceprezydent Jan Dido Sierżant Justin White Avramovic Członek George Dexter Członek Melanie Davis Członek Rick Herley Członek
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| | | | | --- | --- | --- | | | | | --- | | Sezon 2 | | | | --- | | Sezon 1 | | ℹ️️ **Informacje mogą być nieaktualne.** Informacje w tym artykule dotyczą sezonu pierwszego. Andres Entreca/Sezon 1 ---------------------- Informacje ogólne ----------------- ### Status Żywy ### Płeć Mężczyzna Informacje o pracy ------------------ ### Miejsce pracy LSPD ### Zawód Policjant ### Ranga Oficer II ### Odznaka 324 Informacje o graczu ------------------- ### YouTube AndreeNS **Andres Entreca** jest postacią odgrywaną przez AndreeNS. Ogólny opis ----------- *Do uzupełnienia.* Galeria ------- *Do uzupełnienia.* ### Fan Arty *Do uzupełnienia.* Pojazdy ------- *Do uzupełnienia.* Cytaty ------ *Do uzupełnienia.* Ciekawostki ----------- *Do uzupełnienia.*
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| | | | | --- | --- | --- | | | | | --- | | Origins | | | | --- | | Pre-origins | | | | | | --- | --- | | 🔧 | ***Informacje mogą być nieaktualne, ponieważ dotyczą sezonu drugiego.*** | Arthur White ------------ Ogólne informacje ----------------- ### Status Żywy ### Pseudonimy Kapela ### Data urodzenia 23.09.1996 ### Miejsce urodzenia Oxford, Wielka Brytania ### Narodowość Angielska ### Płeć Mężczyzna Informacje o związkach ---------------------- ### Status związku Wolny Informacje o pracy ------------------ ### Miejsce pracy LSPD ### Przydział SASP ### Stopień Porucznik II ### Insygnia ### Numer odznaki 203 Atrybuty fizyczne ----------------- ### Kolor oczu Brązowe ### Wzrost 1.96m **Arthur White** jest postacią odgrywaną przez **Michaeten**. Ogólny opis ----------- *Do uzupełnienia* Galeria ------- *Do uzupełnienia* ### Fan arty *Do uzupełnienia* Pojazdy ------- * Cypher * Ford Crown Victoria * Ford Explorer * Buffalo STX Police * Torrence Police Cytaty ------ “*255+1, 10-20 10-71 10-12*” - Kiedy po paru dodatkowych godzinach na służbie przepala ci 'styki' “*Kadet strzela z tazera,Ty dobijasz*” - Arthur tłumaczący przydatność kadetów na Tower Defensach “*A co my gonimy? Bo zapomniałem” -* Przypominający innym funkcjonariusza policji o swojej pamięci złotej rybki “*Zajebałem takiego 'flipa' buffalką,że Diana byłaby dumna” -* W trakcie pościgu nawiązujący do ostatnich dram i aferek miłosnych w LSPD. Ciekawostki ----------- *W przeszłości był szkoleniowcem ASQ w szeregach LSPD. Natomiast zrezygnował z tego stanowiska na rzecz roli 'Assistant PWC Commandera'* *W mniejszy lub większy stopniu zawsze znajdzie sposób na rozweselenie załogi, lub rozluźnieniu atmosfery*
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| | | | | | --- | --- | --- | --- | | | | | --- | | Origins | | | | --- | | Pre-Origins | | | | --- | | West | | Alishia Daytona-Flawsander -------------------------- Informacje ogólne ----------------- ### Pseudonimy * ✓Młoda * ✓Muminek **Używane przez Charlotte.** * ✓Żaba **Używane przez Ivy White.** ### Status * **Żywa** ### Płeć * Kobieta ### Numer Telefonu * 326\*\*\*68 Informacje biograficzne ----------------------- ### Data urodzenia * 1996/04/17 ### Miejsce urodzenia * Santa Monica ### Narodowość * Amerykańska Powiązania ---------- ### Rodzina * Ivy White Kuzynka * Lizzy White Kuzynka ### Osoby powiązane * Tina Loomis Przyjaciółka * Charlotte Kitten Przyjaciółka Informacje o związkach ---------------------- ### Status związku * Zaręczona ### Partner/ka * Gaspar Castillo ### Orientacja * Heteroseksualna Atrybuty fizyczne ----------------- ### Kolor oczu * Niebieskie ### Kolor włosów * Naturalnie: Rude * Farbowanie: Zielony ### Wzrost * 176 cm ### Waga * 56 kg Informacje o graczu ------------------- ### Twitch * bXrt\_ ### Twitter * bXrt16 Alishia Daytona-Flawsander jest postacią odgrywaną przez bXrt16 (s2/east) Ogólny opis ----------- *Do uzupełnienia* Galeria ------- Zaręczynyuwu uwu slodkie baby z IvyUrodziny Alishii#essa #BekaZIvy z Ricardoszmery bajery dzikie węże i selfie z Szarlotką.baja bongo z Szarlotąsuper giga wyjazd na kode samochodem staregoPrzejmowanie kontenera.Alishia wraz z Szarlotką siedzące na szafce w bazie.Ali ze złamana nogą na quadzie którego ukradła wraz z Szarlotką.Ali w nowym kolorze włosów po żartach na doj'uTaktyczne odwiedziny na powrocie z kodyNiespotykany czas - Alishia w sukienceWalentynkowe randewu Alishii i Gaspara.Alishia ze swoimi kuzynkami - Ivy oraz Zygfrydą.Alishia podczas ery niebieskich włosów.Alishia i Peter, znajomy który ściągnął ją na dobre do miasta.Alishia i Tinka.Alishia i Tina w Delcie.Fota z pracownikami uwu cafe.Początki znajomości z Szarlotką. ### Fan Arty Alishia, delta i strój ekipowy.Alishia, era siwe włosy i delta. Pojazdy ------- * Bmx * Issi * Washington * Cognoscenti 55 (współwłaścicielka) * Jester RR Widebody (współwłaścicielka) Cytaty ------ * "no jak ja cie zaraz..." * "A tam pierdolisz trzy po trzy" Ciekawostki ----------- • W każdej pracy której podjęła się po przylocie do Los Santos nie zaszła wyżej niż okres próbny/praktykantka • Uwielbia farbować włosy i przeszła już m.in. przez czerwony, niebieski, pudrowy róż, siwy (najdłużej) oraz brąz. Przez jakiś czas powróciła do naturalnego rudego lecz aktualnie znów je pofarbowała i nosi jeden z odcieni blondu
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Alex Red -------- Informacje ogólne ----------------- ### Status **Żywa** ### Płeć Mężczyzna ### Numer Telefonu 10327372 Informacje biograficzne ----------------------- ### Data urodzenia 17/04/1992 ### Miejsce urodzenia Polska Powiązania ---------- ### Rodzina * Tina Loomis Mama Informacje o związkach ---------------------- ### Status związku Singiel ### Orientacja Biseksualny Informacje o pracy ------------------ ### Miejsce pracy * MaximusGuard ### Ranga Stażysta ### Poprzednia praca EMS Atrybuty fizyczne ----------------- ### Kolor oczu Bronzowy ### Kolor włosów Czerwone ### Wzrost 183cm ### Waga 87kg **Alex Red** jest postacią odgrywaną przez Św.Ogórek. Ogólny opis ----------- Alex to zabawny człek o niskim ego i zerowym mustwin'ie. Traktowany niewinnie potrafi pokazać pazur. Uwielbia mężczyzn, UwUCaffe i szybką jazde. Historia -------- Do uzupełnienia.. Galeria ------- Pojazdy ------- * Super Diamond * Rat-Truck Ciekawostki ----------- * Alex to tak naprawdę zdrobnienie od ALEXANDRA * Beka na zawołanie * Ma zerowe pojęcie o medycynie
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| | | | | | --- | --- | --- | --- | | | | | --- | | Origins | | | | --- | | Pre-origins | | | | --- | | Sezon 1 | | Carlos Gray ----------- Ogólne informacje ----------------- ### Status Żywy ### Pseudonimy * Kreweta * Braciak * Dziad * Siwy chuj ### Data urodzenia 1993-07-19 ### Płeć Mężczyzna ### Numer telefonu 14 081 275 Powiązania ---------- ### Rodzina * Alvin Castello Syn * Alan Mustang Syn * Aiko Gray Mama * Finn Gray Tata * Zicks Gray Brat * Madison Williams Siostra * Lucky "???" * Mei Park Przyszywana Siostra * Jack Morningstar Przyszywany Brat ### Osoby powiązane * Jake Murphy Przyjaciel, "Starszy brat" * Nicole Murphy Przyjaciółka * Simon Rush Przyjaciel * Naomi Massa Przyjaciółka Informacje o związkach ---------------------- ### Status związku ??? Informacje o pracy ------------------ ### Miejsce pracy * Pizzeria * CarZone * Siłownia ### Ranga * Szef * Kierownik * Zastępca szefa ### Poprzednia praca * Benny's Zastępca szefa * Drunk Fox Szef ochrony Informacje o frakcji -------------------- ### Frakcja Żabki Atrybuty fizyczne ----------------- ### Kolor włosów Białe ### Waga 75kg ### Wzrost 186cm Informacje o graczu ------------------- ### Discord siemxd ### Inne postacie * Lucas Balde * Miguel Torres **Carlos Gray** jest postacią odgrywaną przez Siemxd Ogólny opis ----------- Człowiek wielu talentów... siatkarz, piłkarz, pilot, malarz, akrobata oraz pirotechnik. Galeria ------- Pojazdy ------- * Osiris FR-Works * Toros * PCJ 600 * Zombie Chopper * Lynx Custom * Obey 8F Drafter * Ocelot XA-21 (Współwłaściciel) * Flatbed (Firmowy) * Pony (Firmowe) Cytaty ------ * "U nas to tego nie ma" * "Fajnie tuuu" * "Bywa i tak..." * "O ty kanalio!" Ciekawostki ----------- * W swoim uzębieniu posiada 2 kły pumy * Po równo godzinie pracy na CarZone został awansowany na stanowisko młodszego mechanika, poprzez przejście wszystkich testów.
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Antwaine Charpentier -------------------- Ogólne informacje ----------------- ### Status **Żywy** Informacje o pracy ------------------ ### Miejsce pracy LSPD ### Przydział **L**os **S**antos **P**olice **D**epartment ### Zawód Funkcjonariusz Policji ### Stopień Solo Cadet ### Numer odznaki **533** ### Status służby **Aktywna** **Antwaine Charpentier** jest postacią odgrywaną przez… Historia -------- *Do uzupełnienia.* Galeria ------- *Do uzupełnienia.* Pojazdy ------- *Do uzupełnienia.* Cytaty ------ *Do uzupełnienia* Ciekawostki ----------- *Do uzupełnienia.* Lista LSPD ----------
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Carol Evans ----------- Ogólne informacje ----------------- ### Pseudonimy Rudy ### Numer telefonu do uzupełnienia ### Płeć Mężczyzna Informacje biograficzne ----------------------- ### Data urodzenia 18.12.2005 ### Miejsce urodzenia Nowy York ### Obywatelstwo USA Powiązania ---------- ### Rodzina * Philip Evans Ojciec * Alex Evans Wujek * Carolina Evans Siostra * Gregory Harper Brat Informacje o związkach ---------------------- ### Orientacja Heteroseksualny ### Status związku Wolny ### Partner/ka Brak Atrybuty fizyczne ----------------- ### Kolor oczu Żółto czarne ### Kolor włosów Rude - Naturalne ### Waga 90 ### Wzrost 200cm Informacje o graczu ------------------- ### Twitch pleinn\_ ### Inne postacie Philip Evans
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Blanca Sierra ------------- Informacje ogólne ----------------- ### Status ✮**Żywa** ### Płeć ✮**Kobieta** ### Numer Telefonu ✮04746921 Informacje biograficzne ----------------------- ### Data urodzenia ✮14.02.1999 ### Miejsce urodzenia ✮Barcelona ### Narodowość ✮Hiszpańska Powiązania ---------- ### Rodzina * ✮ James Hasmend Syn * ✮ Michael Wilson Syn * ✮ Lucas Evans Syn ### Osoby powiązane * ✮ Max Tyson Bliski Przyjaciel * ✮ William Murphy Znajomy * ✮ Marko Polo Znajomy Informacje o związkach ---------------------- ### Status związku ✮**Zajęta** ### Partner/ka * ✮ Marcelo Kweros narzeczony ### Orientacja ✮**heteroseksualna** Informacje o pracy ------------------ ### Poprzednia praca ✮Pizzeria Atrybuty fizyczne ----------------- ### Kolor oczu ✮Niebieskie ### Kolor włosów ✮**Biały** ### Wzrost ✮158 ### Waga ✮58 **Blanca Sierra** jest postacią odgrywaną przez Daventuskaa ogólny opis ----------- ''Do uzupełnienia'' Galeria ------- ''Do uzupełnienia'' Pojazdy ------- ✮''Elegy RH8'' ✮''Regina'' Cytaty ------ ✮''Ale to ty leżysz'' ✮''Tak? to fantastycznie'' Ciekawostki ----------- ''Do uzupełnienia''
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