We are currently solving the following issue within our repository. Here is the issue text:
--- BEGIN ISSUE ---
-f broken on windows
Basically the title.
When passing -f on windows in show the video file with the default video browser (like -p does) and not in the file explorer. 

--- END ISSUE ---

Below are some code segments, each from a relevant file. One or more of these files may contain bugs.
--- BEGIN FILES ---
Path: `manim/__main__.py`
Content:
```
1 import inspect
2 import os
3 import platform
4 import subprocess as sp
5 import sys
6 import re
7 import traceback
8 import importlib.util
9 import types
10 
11 from .config import file_writer_config
12 from .scene.scene import Scene
13 from .utils.sounds import play_error_sound
14 from .utils.sounds import play_finish_sound
15 from . import constants
16 from .logger import logger, console
17 
18 
19 def open_file_if_needed(file_writer):
20     if file_writer_config["quiet"]:
21         curr_stdout = sys.stdout
22         sys.stdout = open(os.devnull, "w")
23 
24     open_file = any(
25         [file_writer_config["preview"], file_writer_config["show_file_in_finder"]]
26     )
27     if open_file:
28         current_os = platform.system()
29         file_paths = []
30 
31         if file_writer_config["save_last_frame"]:
32             file_paths.append(file_writer.get_image_file_path())
33         if file_writer_config["write_to_movie"]:
34             file_paths.append(file_writer.get_movie_file_path())
35 
36         for file_path in file_paths:
37             if current_os == "Windows":
38                 os.startfile(file_path)
39             else:
40                 commands = []
41                 if current_os == "Linux":
42                     commands.append("xdg-open")
43                 elif current_os.startswith("CYGWIN"):
44                     commands.append("cygstart")
45                 else:  # Assume macOS
46                     commands.append("open")
47 
48                 if file_writer_config["show_file_in_finder"]:
49                     commands.append("-R")
50 
51                 commands.append(file_path)
52 
53                 # commands.append("-g")
54                 FNULL = open(os.devnull, "w")
55                 sp.call(commands, stdout=FNULL, stderr=sp.STDOUT)
56                 FNULL.close()
57 
58     if file_writer_config["quiet"]:
59         sys.stdout.close()
60         sys.stdout = curr_stdout
61 
62 
63 def is_child_scene(obj, module):
64     return (
65         inspect.isclass(obj)
66         and issubclass(obj, Scene)
67         and obj != Scene
68         and obj.__module__.startswith(module.__name__)
69     )
70 
71 
72 def prompt_user_for_choice(scene_classes):
73     num_to_class = {}
74     for count, scene_class in enumerate(scene_classes):
75         count += 1  # start with 1 instead of 0
76         name = scene_class.__name__
77         console.print(f"{count}: {name}", style="logging.level.info")
78         num_to_class[count] = scene_class
79     try:
80         user_input = console.input(
81             f"[log.message] {constants.CHOOSE_NUMBER_MESSAGE} [/log.message]"
82         )
83         return [
84             num_to_class[int(num_str)]
85             for num_str in re.split(r"\s*,\s*", user_input.strip())
86         ]
87     except KeyError:
88         logger.error(constants.INVALID_NUMBER_MESSAGE)
89         sys.exit(2)
90     except EOFError:
91         sys.exit(1)
92 
93 
94 def get_scenes_to_render(scene_classes):
95     if not scene_classes:
96         logger.error(constants.NO_SCENE_MESSAGE)
97         return []
98     if file_writer_config["write_all"]:
99         return scene_classes
100     result = []
101     for scene_name in file_writer_config["scene_names"]:
102         found = False
103         for scene_class in scene_classes:
104             if scene_class.__name__ == scene_name:
105                 result.append(scene_class)
106                 found = True
107                 break
108         if not found and (scene_name != ""):
109             logger.error(constants.SCENE_NOT_FOUND_MESSAGE.format(scene_name))
110     if result:
111         return result
112     return (
113         [scene_classes[0]]
114         if len(scene_classes) == 1
115         else prompt_user_for_choice(scene_classes)
116     )
117 
118 
119 def get_scene_classes_from_module(module):
120     return [
121         member[1]
122         for member in inspect.getmembers(module, lambda x: is_child_scene(x, module))
123     ]
124 
125 
126 def get_module(file_name):
127     if file_name == "-":
128         module = types.ModuleType("input_scenes")
129         logger.info(
130             "Enter the animation's code & end with an EOF (CTRL+D on Linux/Unix, CTRL+Z on Windows):"
131         )
132         code = sys.stdin.read()
133         if not code.startswith("from manim import"):
134             logger.warn(
135                 "Didn't find an import statement for Manim. Importing automatically..."
136             )
137             code = "from manim import *\n" + code
138         logger.info("Rendering animation from typed code...")
139         try:
140             exec(code, module.__dict__)
141             return module
142         except Exception as e:
143             logger.error(f"Failed to render scene: {str(e)}")
144             sys.exit(2)
145     else:
146         if os.path.exists(file_name):
147             if file_name[-3:] != ".py":
148                 raise Exception(f"{file_name} is not a valid Manim python script.")
149             module_name = file_name[:-3].replace(os.sep, ".").split(".")[-1]
150             spec = importlib.util.spec_from_file_location(module_name, file_name)
151             module = importlib.util.module_from_spec(spec)
152             spec.loader.exec_module(module)
153             return module
154         else:
155             raise FileNotFoundError(f"{file_name} not found")
156 
157 
158 def main():
159     module = get_module(file_writer_config["input_file"])
160     all_scene_classes = get_scene_classes_from_module(module)
161     scene_classes_to_render = get_scenes_to_render(all_scene_classes)
162     sound_on = file_writer_config["sound"]
163     for SceneClass in scene_classes_to_render:
164         try:
165             # By invoking, this renders the full scene
166             scene = SceneClass()
167             open_file_if_needed(scene.file_writer)
168             if sound_on:
169                 play_finish_sound()
170         except Exception:
171             print("\n\n")
172             traceback.print_exc()
173             print("\n\n")
174             if sound_on:
175                 play_error_sound()
176 
177 
178 if __name__ == "__main__":
179     main()
180
```
--- END FILES ---

Please first localize the bug based on the issue statement, and then generate a patch according to the `git diff` format fenced by three backticks.

Here is an example:

```diff
diff --git a/examples/server_async.py b/examples/server_async.py
--- a/examples/server_async.py
+++ b/examples/server_async.py
@@ -313,4 +313,4 @@
 
 
 if __name__ == "__main__":
-    asyncio.run(run_async_server("."), debug=True)
+    asyncio.run(run_async_server(), debug=True)
diff --git a/examples/server_sync.py b/examples/server_sync.py
--- a/examples/server_sync.py
+++ b/examples/server_sync.py
@@ -313,5 +313,5 @@
 
 
 if __name__ == "__main__":
-    server = run_sync_server(".")
+    server = run_sync_server()
     server.shutdown()

```

diff --git a/manim/__main__.py b/manim/__main__.py
--- a/manim/__main__.py
+++ b/manim/__main__.py
@@ -36,7 +36,7 @@
 
         for file_path in file_paths:
             if current_os == "Windows":
-                os.startfile(file_path)
+                os.startfile(os.path.dirname(file_path))
             else:
                 commands = []
                 if current_os == "Linux":

{"golden_diff": "diff --git a/manim/__main__.py b/manim/__main__.py\n--- a/manim/__main__.py\n+++ b/manim/__main__.py\n@@ -36,7 +36,7 @@\n \n         for file_path in file_paths:\n             if current_os == \"Windows\":\n-                os.startfile(file_path)\n+                os.startfile(os.path.dirname(file_path))\n             else:\n                 commands = []\n                 if current_os == \"Linux\":\n", "issue": "-f broken on windows\nBasically the title.\r\nWhen passing -f on windows in show the video file with the default video browser (like -p does) and not in the file explorer. \n", "before_files": [{"content": "import inspect\nimport os\nimport platform\nimport subprocess as sp\nimport sys\nimport re\nimport traceback\nimport importlib.util\nimport types\n\nfrom .config import file_writer_config\nfrom .scene.scene import Scene\nfrom .utils.sounds import play_error_sound\nfrom .utils.sounds import play_finish_sound\nfrom . import constants\nfrom .logger import logger, console\n\n\ndef open_file_if_needed(file_writer):\n    if file_writer_config[\"quiet\"]:\n        curr_stdout = sys.stdout\n        sys.stdout = open(os.devnull, \"w\")\n\n    open_file = any(\n        [file_writer_config[\"preview\"], file_writer_config[\"show_file_in_finder\"]]\n    )\n    if open_file:\n        current_os = platform.system()\n        file_paths = []\n\n        if file_writer_config[\"save_last_frame\"]:\n            file_paths.append(file_writer.get_image_file_path())\n        if file_writer_config[\"write_to_movie\"]:\n            file_paths.append(file_writer.get_movie_file_path())\n\n        for file_path in file_paths:\n            if current_os == \"Windows\":\n                os.startfile(file_path)\n            else:\n                commands = []\n                if current_os == \"Linux\":\n                    commands.append(\"xdg-open\")\n                elif current_os.startswith(\"CYGWIN\"):\n                    commands.append(\"cygstart\")\n                else:  # Assume macOS\n                    commands.append(\"open\")\n\n                if file_writer_config[\"show_file_in_finder\"]:\n                    commands.append(\"-R\")\n\n                commands.append(file_path)\n\n                # commands.append(\"-g\")\n                FNULL = open(os.devnull, \"w\")\n                sp.call(commands, stdout=FNULL, stderr=sp.STDOUT)\n                FNULL.close()\n\n    if file_writer_config[\"quiet\"]:\n        sys.stdout.close()\n        sys.stdout = curr_stdout\n\n\ndef is_child_scene(obj, module):\n    return (\n        inspect.isclass(obj)\n        and issubclass(obj, Scene)\n        and obj != Scene\n        and obj.__module__.startswith(module.__name__)\n    )\n\n\ndef prompt_user_for_choice(scene_classes):\n    num_to_class = {}\n    for count, scene_class in enumerate(scene_classes):\n        count += 1  # start with 1 instead of 0\n        name = scene_class.__name__\n        console.print(f\"{count}: {name}\", style=\"logging.level.info\")\n        num_to_class[count] = scene_class\n    try:\n        user_input = console.input(\n            f\"[log.message] {constants.CHOOSE_NUMBER_MESSAGE} [/log.message]\"\n        )\n        return [\n            num_to_class[int(num_str)]\n            for num_str in re.split(r\"\\s*,\\s*\", user_input.strip())\n        ]\n    except KeyError:\n        logger.error(constants.INVALID_NUMBER_MESSAGE)\n        sys.exit(2)\n    except EOFError:\n        sys.exit(1)\n\n\ndef get_scenes_to_render(scene_classes):\n    if not scene_classes:\n        logger.error(constants.NO_SCENE_MESSAGE)\n        return []\n    if file_writer_config[\"write_all\"]:\n        return scene_classes\n    result = []\n    for scene_name in file_writer_config[\"scene_names\"]:\n        found = False\n        for scene_class in scene_classes:\n            if scene_class.__name__ == scene_name:\n                result.append(scene_class)\n                found = True\n                break\n        if not found and (scene_name != \"\"):\n            logger.error(constants.SCENE_NOT_FOUND_MESSAGE.format(scene_name))\n    if result:\n        return result\n    return (\n        [scene_classes[0]]\n        if len(scene_classes) == 1\n        else prompt_user_for_choice(scene_classes)\n    )\n\n\ndef get_scene_classes_from_module(module):\n    return [\n        member[1]\n        for member in inspect.getmembers(module, lambda x: is_child_scene(x, module))\n    ]\n\n\ndef get_module(file_name):\n    if file_name == \"-\":\n        module = types.ModuleType(\"input_scenes\")\n        logger.info(\n            \"Enter the animation's code & end with an EOF (CTRL+D on Linux/Unix, CTRL+Z on Windows):\"\n        )\n        code = sys.stdin.read()\n        if not code.startswith(\"from manim import\"):\n            logger.warn(\n                \"Didn't find an import statement for Manim. Importing automatically...\"\n            )\n            code = \"from manim import *\\n\" + code\n        logger.info(\"Rendering animation from typed code...\")\n        try:\n            exec(code, module.__dict__)\n            return module\n        except Exception as e:\n            logger.error(f\"Failed to render scene: {str(e)}\")\n            sys.exit(2)\n    else:\n        if os.path.exists(file_name):\n            if file_name[-3:] != \".py\":\n                raise Exception(f\"{file_name} is not a valid Manim python script.\")\n            module_name = file_name[:-3].replace(os.sep, \".\").split(\".\")[-1]\n            spec = importlib.util.spec_from_file_location(module_name, file_name)\n            module = importlib.util.module_from_spec(spec)\n            spec.loader.exec_module(module)\n            return module\n        else:\n            raise FileNotFoundError(f\"{file_name} not found\")\n\n\ndef main():\n    module = get_module(file_writer_config[\"input_file\"])\n    all_scene_classes = get_scene_classes_from_module(module)\n    scene_classes_to_render = get_scenes_to_render(all_scene_classes)\n    sound_on = file_writer_config[\"sound\"]\n    for SceneClass in scene_classes_to_render:\n        try:\n            # By invoking, this renders the full scene\n            scene = SceneClass()\n            open_file_if_needed(scene.file_writer)\n            if sound_on:\n                play_finish_sound()\n        except Exception:\n            print(\"\\n\\n\")\n            traceback.print_exc()\n            print(\"\\n\\n\")\n            if sound_on:\n                play_error_sound()\n\n\nif __name__ == \"__main__\":\n    main()\n", "path": "manim/__main__.py"}], "after_files": [{"content": "import inspect\nimport os\nimport platform\nimport subprocess as sp\nimport sys\nimport re\nimport traceback\nimport importlib.util\nimport types\n\nfrom .config import file_writer_config\nfrom .scene.scene import Scene\nfrom .utils.sounds import play_error_sound\nfrom .utils.sounds import play_finish_sound\nfrom . import constants\nfrom .logger import logger,console\n\n\ndef open_file_if_needed(file_writer):\n    if file_writer_config[\"quiet\"]:\n        curr_stdout = sys.stdout\n        sys.stdout = open(os.devnull, \"w\")\n\n    open_file = any([\n        file_writer_config[\"preview\"],\n        file_writer_config[\"show_file_in_finder\"]\n    ])\n    if open_file:\n        current_os = platform.system()\n        file_paths = []\n\n        if file_writer_config[\"save_last_frame\"]:\n            file_paths.append(file_writer.get_image_file_path())\n        if file_writer_config[\"write_to_movie\"]:\n            file_paths.append(file_writer.get_movie_file_path())\n\n        for file_path in file_paths:\n            if current_os == \"Windows\":\n                os.startfile(os.path.dirname(file_path))\n            else:\n                commands = []\n                if current_os == \"Linux\":\n                    commands.append(\"xdg-open\")\n                elif current_os.startswith(\"CYGWIN\"):\n                    commands.append(\"cygstart\")\n                else:  # Assume macOS\n                    commands.append(\"open\")\n\n                if file_writer_config[\"show_file_in_finder\"]:\n                    commands.append(\"-R\")\n\n                commands.append(file_path)\n\n                # commands.append(\"-g\")\n                FNULL = open(os.devnull, 'w')\n                sp.call(commands, stdout=FNULL, stderr=sp.STDOUT)\n                FNULL.close()\n\n    if file_writer_config[\"quiet\"]:\n        sys.stdout.close()\n        sys.stdout = curr_stdout\n\n\ndef is_child_scene(obj, module):\n    return (inspect.isclass(obj)\n            and issubclass(obj, Scene)\n            and obj != Scene\n            and obj.__module__.startswith(module.__name__))\n\n\ndef prompt_user_for_choice(scene_classes):\n    num_to_class = {}\n    for count, scene_class in enumerate(scene_classes):\n        count += 1  # start with 1 instead of 0\n        name = scene_class.__name__\n        console.print(f\"{count}: {name}\", style=\"logging.level.info\")\n        num_to_class[count] = scene_class\n    try:\n        user_input = console.input(f\"[log.message] {constants.CHOOSE_NUMBER_MESSAGE} [/log.message]\")\n        return [num_to_class[int(num_str)]\n                for num_str in re.split(r\"\\s*,\\s*\", user_input.strip())]\n    except KeyError:\n        logger.error(constants.INVALID_NUMBER_MESSAGE)\n        sys.exit(2)\n    except EOFError:\n        sys.exit(1)\n\n\ndef get_scenes_to_render(scene_classes):\n    if not scene_classes:\n        logger.error(constants.NO_SCENE_MESSAGE)\n        return []\n    if file_writer_config[\"write_all\"]:\n        return scene_classes\n    result = []\n    for scene_name in file_writer_config[\"scene_names\"]:\n        found = False\n        for scene_class in scene_classes:\n            if scene_class.__name__ == scene_name:\n                result.append(scene_class)\n                found = True\n                break\n        if not found and (scene_name != \"\"):\n            logger.error(\n                constants.SCENE_NOT_FOUND_MESSAGE.format(\n                    scene_name\n                )\n            )\n    if result:\n        return result\n    return [scene_classes[0]] if len(scene_classes) == 1 else prompt_user_for_choice(scene_classes)\n\n\ndef get_scene_classes_from_module(module):\n    return [\n        member[1]\n        for member in inspect.getmembers(\n            module,\n            lambda x: is_child_scene(x, module)\n        )\n    ]\n\n\ndef get_module(file_name):\n    if file_name == \"-\":\n        module = types.ModuleType(\"input_scenes\")\n        logger.info(\"Enter the animation's code & end with an EOF (CTRL+D on Linux/Unix, CTRL+Z on Windows):\")\n        code = sys.stdin.read()\n        if not code.startswith(\"from manim import\"):\n            logger.warn(\"Didn't find an import statement for Manim. Importing automatically...\")\n            code=\"from manim import *\\n\"+code\n        logger.info(\"Rendering animation from typed code...\")\n        try:\n            exec(code, module.__dict__)\n            return module\n        except Exception as e:\n            logger.error(f\"Failed to render scene: {str(e)}\")\n            sys.exit(2)\n    else:\n        if os.path.exists(file_name):\n            if file_name[-3:] != \".py\":\n                raise Exception(f\"{file_name} is not a valid Manim python script.\")\n            module_name = file_name[:-3].replace(os.sep, '.').split('.')[-1]\n            spec = importlib.util.spec_from_file_location(module_name, file_name)\n            module = importlib.util.module_from_spec(spec)\n            spec.loader.exec_module(module)\n            return module\n        else:\n            raise FileNotFoundError(f'{file_name} not found')\n\n\ndef main():\n    module = get_module(file_writer_config[\"input_file\"])\n    all_scene_classes = get_scene_classes_from_module(module)\n    scene_classes_to_render = get_scenes_to_render(all_scene_classes)\n    sound_on = file_writer_config[\"sound\"]\n    for SceneClass in scene_classes_to_render:\n        try:\n            # By invoking, this renders the full scene\n            scene = SceneClass()\n            open_file_if_needed(scene.file_writer)\n            if sound_on:\n                play_finish_sound()\n        except Exception:\n            print(\"\\n\\n\")\n            traceback.print_exc()\n            print(\"\\n\\n\")\n            if sound_on:\n                play_error_sound()\n\n\nif __name__ == \"__main__\":\n    main()\n", "path": "manim/__main__.py"}]}