/*
 * Copyright (C) 2011-2012 Project SkyFire <http://www.projectskyfire.org/>
 * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 3 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef _LFG_H
#define _LFG_H

#include "Common.h"

enum LfgRoles
{
    ROLE_NONE                                    = 0x00,
    ROLE_LEADER                                  = 0x01,
    ROLE_TANK                                    = 0x02,
    ROLE_HEALER                                  = 0x04,
    ROLE_DAMAGE                                  = 0x08
};

enum LfgUpdateType
{
    LFG_UPDATETYPE_DEFAULT                       = 0,      // Internal Use
    LFG_UPDATETYPE_LEADER                        = 1,
    LFG_UPDATETYPE_ROLECHECK_ABORTED             = 4,
    LFG_UPDATETYPE_JOIN_PROPOSAL                 = 5,
    LFG_UPDATETYPE_ROLECHECK_FAILED              = 6,
    LFG_UPDATETYPE_REMOVED_FROM_QUEUE            = 7,
    LFG_UPDATETYPE_PROPOSAL_FAILED               = 8,
    LFG_UPDATETYPE_PROPOSAL_DECLINED             = 9,
    LFG_UPDATETYPE_GROUP_FOUND                   = 10,
    LFG_UPDATETYPE_ADDED_TO_QUEUE                = 12,
    LFG_UPDATETYPE_PROPOSAL_BEGIN                = 13,
    LFG_UPDATETYPE_CLEAR_LOCK_LIST               = 14,
    LFG_UPDATETYPE_GROUP_MEMBER_OFFLINE          = 15,
    LFG_UPDATETYPE_GROUP_DISBAND                 = 16
};

enum LfgState
{
    LFG_STATE_NONE,                                        // Not using LFG / LFR
    LFG_STATE_ROLECHECK,                                   // Rolecheck active
    LFG_STATE_QUEUED,                                      // Queued
    LFG_STATE_PROPOSAL,                                    // Proposal active
    LFG_STATE_BOOT,                                        // Vote kick active
    LFG_STATE_DUNGEON,                                     // In LFG Group, in a Dungeon
    LFG_STATE_FINISHED_DUNGEON,                            // In LFG Group, in a finished Dungeon
    LFG_STATE_RAIDBROWSER                                  // Using Raid finder
};

/// Instance lock types
enum LfgLockStatusType
{
    LFG_LOCKSTATUS_OK                            = 0,      // Internal use only
    LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION        = 1,
    LFG_LOCKSTATUS_TOO_LOW_LEVEL                 = 2,
    LFG_LOCKSTATUS_TOO_HIGH_LEVEL                = 3,
    LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE            = 4,
    LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE           = 5,
    LFG_LOCKSTATUS_RAID_LOCKED                   = 6,
    LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL      = 1001,
    LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL     = 1002,
    LFG_LOCKSTATUS_QUEST_NOT_COMPLETED           = 1022,
    LFG_LOCKSTATUS_MISSING_ITEM                  = 1025,
    LFG_LOCKSTATUS_NOT_IN_SEASON                 = 1031
};

/// Dungeon and reason why player can't join
struct LfgLockStatus
{
    uint32 dungeon;                                        ///< Dungeon Id
    LfgLockStatusType lockstatus;                          ///< Lock type
};

typedef std::set<uint32> LfgDungeonSet;
typedef std::map<uint32, LfgLockStatusType> LfgLockMap;
typedef std::map<uint64, LfgLockMap> LfgLockPartyMap;

#endif
