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   <div id="projectname">Blowbox 2017
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   <div id="projectbrief">A 3D Game Engine by Riko Ophorst using DirectX 12</div>
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  <ul>
<li class="navelem"><a class="el" href="namespaceblowbox.html">blowbox</a></li><li class="navelem"><a class="el" href="classblowbox_1_1_pixel_buffer.html">PixelBuffer</a></li>  </ul>
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<div class="title">blowbox::PixelBuffer Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#a575eb5390d80735c446db102e74af1ff">AddToMemoryProfiler</a>()</td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html#a47521dd799d263fa4a206aeabbf582d8">array_size_</a></td><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#a62e424ee61e80464f0c36e76628eb4c4">Associate</a>(ID3D12Resource *resource, D3D12_RESOURCE_STATES current_state)</td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html#a2909beccc243d9fb02771bf08ac8357d">AssociateWithResource</a>(const WString &amp;name, ID3D12Resource *resource, const D3D12_RESOURCE_STATES &amp;current_resource_state)</td><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html#a554cfe778ca4f986c1001d61408963b2">CreateTextureResource</a>(const WString &amp;name, const D3D12_RESOURCE_DESC &amp;resource_desc, const D3D12_CLEAR_VALUE &amp;clear_value)</td><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html#a61eb41425a71134180d38a046e3f1e4b">DescribeTex2D</a>(UINT width, UINT height, UINT depth_or_array_size, UINT num_mips, DXGI_FORMAT format, UINT flags)</td><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#a4896a66721f62f780fe0ecc2135ce22d">Destroy</a>()</td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html#aec63e905a8b42d52c24befcf80210c33">format_</a></td><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#ae3f5554e4e319f264d3a406c5fcb18f9">Get</a>()</td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html#a1c95a6fff5233644078d023bbf781ad8">GetBaseFormat</a>(DXGI_FORMAT format)</td><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html#a5b9328804561ba5d1ddd13a00a8b33d6">GetDepthFormat</a>(DXGI_FORMAT format)</td><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html#a980cd7ca573b126035e7cd3cb320b6a0">GetDSVFormat</a>(DXGI_FORMAT format)</td><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html#ab6b447cee23c1424fca070c7a6b597c1">GetFormat</a>() const </td><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html#a2fc85850fed89c125db98a6587794793">GetHeight</a>() const </td><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#ad5722600ec613d799abf76f3b4e1ff38">GetState</a>() const </td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html#a3d35e9da1b354951ae02f2612f85ec6b">GetStencilFormat</a>(DXGI_FORMAT format)</td><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#a09e07091684644bfcaf043bcaf6c540a">GetTransitionState</a>() const </td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html#a67bf564dcd257023190a5237a726060f">GetUAVFormat</a>(DXGI_FORMAT format)</td><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html#abb934a63f82d002097ac91c0e03c8318">GetWidth</a>() const </td><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#a885454457e9dc233228dbde307dcdfd8">gpu_virtual_address_</a></td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#a6c6e9655be717fd5a00ddd0983ad9671">GpuResource</a>()</td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#a305cd1b374e2c49a1022fdd65857f3e1">GpuResource</a>(ID3D12Resource *resource, D3D12_RESOURCE_STATES current_state)</td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html#adaf4533d2589732bcfcd02a285e6f105">height_</a></td><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#a277275f61958df889385eaabb0757c14">name_</a></td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#a8b1080b79492e097a00e655359523f9e">operator ID3D12Resource *</a>()</td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#a12232d5e7e8a37e03edd3df2a1d5aee6">operator-&gt;</a>()</td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#a08203beac84a36c9f46be22526f5f95e">operator-&gt;</a>() const </td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html#a0c27a10fd9135de6a58c326a294efdb1">PixelBuffer</a>()</td><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#a41abd669f87d52649797a5e7b2546c2d">RemoveFromMemoryProfiler</a>()</td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#a139891c8bbf51fffd06cb264e670912e">resource_</a></td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#af11a559a18bd9ebe5f2a23a99b175843">transition_state_</a></td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#adb2c0dde544b06c181034d13882a3cbe">usage_state_</a></td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html#a20361afcad11d731ad59205bca1f26be">width_</a></td><td class="entry"><a class="el" href="classblowbox_1_1_pixel_buffer.html">blowbox::PixelBuffer</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html#ac0d74136512be257ef8da2413a52e038">~GpuResource</a>()</td><td class="entry"><a class="el" href="classblowbox_1_1_gpu_resource.html">blowbox::GpuResource</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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