import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)

public class Young extends Robot
{
    public Young(int d){
        super(Color.BLUE, d);
    }
    
    public void init(){
        
    }
    
    /**
     * What your robot can do:
     * right() => move 1 to the right
     * left() => move 1 to the left
     * up() => move 1 up
     * down() => move 1 down
     * isClearRight() => true means no block to the right
     * isClearRight() => true means no block to the left
     * isClearUp() => true means no block up
     * isClearDown() => true means no block down
     * getX() => returns x coordinate of robot
     * getY() => returns y coordinate of robot 
     * public final int[] getData() => returns array of int data
     * public final int getData(int idx) => returns int data from index idx
     * public final void setData(int idx, int value) => sets value of data array at idx
     * public final void setData(int[] newData) => replaces values in data array with values in newData
     */
    public void behave(){
        
    }
    
    public void
}
