using System;
using Server.Mobiles;

namespace Server.Mobiles
{
	[CorpseName( "a savage ridgeback corpse" )]
	public class SavageRidgeback : BaseMount
	{
		[Constructable]
		public SavageRidgeback() : this( "a savage ridgeback" )
		{
		}

		[Constructable]
		public SavageRidgeback( string name ) : base( name, 188, 0x3EB8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
		{
			BaseSoundID = 0x3F3;

			SetStr( 58, 100 );
			SetDex( 56, 75 );
			SetInt( 16, 30 );

			SetHits( 41, 54 );
			SetMana( 0 );

			SetDamage( 3, 5 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 15, 20 );
			SetResistance( ResistanceType.Fire, 10, 15 );
			SetResistance( ResistanceType.Cold, 15, 20 );
			SetResistance( ResistanceType.Poison, 10, 15 );
			SetResistance( ResistanceType.Energy, 10, 15 );

			SetSkill( SkillName.MagicResist, 25.3, 40.0 );
			SetSkill( SkillName.Tactics, 29.3, 44.0 );
			SetSkill( SkillName.Wrestling, 35.1, 45.0 );

			Fame = 300;
			Karma = 0;

			Tamable = true;
			ControlSlots = 1;
			MinTameSkill = 83.1;
		}

		public override double GetControlChance( Mobile m, bool useBaseSkill )
		{
			return 1.0;
		}

		public override int Meat{ get{ return 1; } }
		public override int Hides{ get{ return 12; } }
		public override HideType HideType{ get{ return HideType.Spined; } }
		public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }

		public SavageRidgeback( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}