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<h1>D:/CHAI3D/build-2-0-0/2.0.0/win32/src/files/CFileLoader3DS.h File Reference</h1><b> Files </b> <br>
 3DS Format 3D Model Loader.  
<a href="#_details">More...</a>
<p>
<code>#include &quot;<a class="el" href="_c_matrix3d_8h_source.html">math/CMatrix3d.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_c_vector3d_8h_source.html">math/CVector3d.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_c_vertex_8h_source.html">graphics/CVertex.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_c_triangle_8h_source.html">graphics/CTriangle.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_c_mesh_8h_source.html">scenegraph/CMesh.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_c_material_8h_source.html">graphics/CMaterial.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_c_texture2_d_8h_source.html">graphics/CTexture2D.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_c_world_8h_source.html">scenegraph/CWorld.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_c_light_8h_source.html">scenegraph/CLight.h</a>&quot;</code><br>
<code>#include &lt;string&gt;</code><br>
<code>#include &lt;vector&gt;</code><br>
<code>#include &lt;stdio.h&gt;</code><br>

<p>
<a href="_c_file_loader3_d_s_8h_source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__files.html#g8f95d945eb3e9d3e624a9a6d2cdc96fe">cLoadFile3DS</a> (<a class="el" href="classc_mesh.html">cMesh</a> *iMesh, const string &amp;iFileName)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Loads a 3DS image file by providing a filename and mesh in which object is loaded.  <a href="group__files.html#g8f95d945eb3e9d3e624a9a6d2cdc96fe"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Variables</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_c_file_loader3_d_s_8h.html#f9b4dd27d1e001ac4de34522ab93bdcc">g_3dsLoaderShouldGenerateExtraVertices</a></td></tr>

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<hr><h2>Detailed Description</h2>
<b> Files </b> <br>
 3DS Format 3D Model Loader. 
<p>
<hr><h2>Variable Documentation</h2>
<a class="anchor" name="f9b4dd27d1e001ac4de34522ab93bdcc"></a><!-- doxytag: member="CFileLoader3DS.h::g_3dsLoaderShouldGenerateExtraVertices" ref="f9b4dd27d1e001ac4de34522ab93bdcc" args="" -->
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          <td class="memname">bool <a class="el" href="_c_file_loader3_d_s_8h.html#f9b4dd27d1e001ac4de34522ab93bdcc">g_3dsLoaderShouldGenerateExtraVertices</a>          </td>
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<p>
Clients can use this to tell the 3ds loader how to behave in terms of vertex merging. <br>
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If <b>true</b> (default), loaded 3ds files will have three _distinct_ vertices per triangle, with no vertex re-use. 
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