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<li class="navelem"><b>fme</b></li><li class="navelem"><a class="el" href="classfme_1_1Sprite.html">Sprite</a></li>  </ul>
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<div class="title">fme::Sprite Liste des membres</div>  </div>
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<p>Liste complète des membres de <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>, y compris les membres hérités :</p>
<table class="directory">
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>actualize</b>(double timeSpent) (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>addToTileSet</b>() (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getGlobalPosition</b>() (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getGlobalSize</b>() (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getPosition</b>() (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>goToLine</b>(unsigned int indexLine) (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>goToTheNextLine</b>() (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>hide</b>() (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classfme_1_1Sprite.html#a205496177d6e33e0f3b9fc52a5d39bce">isAnimation</a>()</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>isHide</b> (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classfme_1_1Sprite.html#a9365eee42365ed9a41e45055ce650ebb">isSprite</a>()</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>layerLevelOfDisplay</b> (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>move</b>(float offsetX, float offsetY) (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>originCenteredRelativedToTheWindow</b> (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>quadVertices</b> (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>restart</b>() (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>rotationTransformation</b> (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setContinueSequence</b>(bool state) (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setGlobalPosition</b>(float absciss, float ordinate) (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setInfiniteRotation</b>(bool state) (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setLayerLevel</b>(unsigned int Layerlevel) (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setPosition</b>(float absciss, float ordinate) (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setRepeated</b>(bool state) (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setRotationByAngle</b>(float speedPerSecond, float newFinalAngle) (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setRotationByTime</b>(float speedPerSecond, double timeUntilTheEnd) (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>setTranslationBySpeed</b>(double timeUntilTheEnd, int pixelPerSecondInAbsciss, int pixelPerSecondInOrdinate) (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setTranslationByTargetPoint</b>(double timeUntilTheEnd, float absciss, float ordinate) (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>show</b>() (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>softRestart</b>() (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>Sprite</b>(TextureCharacteristics *textureCharacteristics, unsigned int layerLevel=0) (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Sprite</b>(Sprite const &amp;sprite) (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>start</b>() (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>startRotation</b>() (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>startTranslation</b>() (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>stop</b>() (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>stopRotation</b>() (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>stopTranslation</b>() (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>textureCharacteristics</b> (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>translationTransformation</b> (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>~Sprite</b>() (défini dans <a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a>)</td><td class="entry"><a class="el" href="classfme_1_1Sprite.html">fme::Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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