#region References
using System;

using Server.Engines.XmlSpawner2;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
using Server.XMLConfiguration;
#endregion

namespace Server.SkillHandlers
{
	public class Provocation
	{
		public static void Initialize()
		{
			SkillInfo.Table[(int)SkillName.Provocation].Callback = OnUse;
		}

		public static TimeSpan OnUse(Mobile m)
		{
			m.RevealingAction();

			BaseInstrument.PickInstrument(m, OnPickedInstrument);

			return TimeSpan.FromSeconds(1.0); // Cannot use another skill for 1 second
		}

		public static void OnPickedInstrument(Mobile from, BaseInstrument instrument)
		{
			from.RevealingAction();
			from.SendLocalizedMessage(501587); // Whom do you wish to incite?
			from.Target = new InternalFirstTarget(from, instrument);
		}

		private class InternalFirstTarget : Target
		{
			private readonly BaseInstrument m_Instrument;

			public InternalFirstTarget(Mobile from, BaseInstrument instrument)
				: base(BaseInstrument.GetBardRange(from, SkillName.Provocation), false, TargetFlags.None)
			{
				m_Instrument = instrument;
			}

			protected override void OnTarget(Mobile from, object targeted)
			{
				from.RevealingAction();

				if (targeted is BaseCreature && from.CanBeHarmful((Mobile)targeted, true))
				{
					BaseCreature creature = (BaseCreature)targeted;

					if (!m_Instrument.IsChildOf(from.Backpack))
					{
						from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
					}
					else if (creature.Controlled)
					{
						from.SendLocalizedMessage(501590); // They are too loyal to their master to be provoked.
					}
					else if (creature.IsParagon && BaseInstrument.GetBaseDifficulty(creature) >= 160.0)
					{
						from.SendLocalizedMessage(1049446); // You have no chance of provoking those creatures.
					}
					else
					{
						from.RevealingAction();
						m_Instrument.PlayInstrumentWell(from);
						from.SendLocalizedMessage(1008085);
							// You play your music and your target becomes angered.  Whom do you wish them to attack?
						from.Target = new InternalSecondTarget(from, m_Instrument, creature);
					}
				}
				else
				{
					from.SendLocalizedMessage(501589); // You can't incite that!
				}
			}
		}

		private class InternalSecondTarget : Target
		{
			private readonly BaseCreature m_Creature;
			private readonly BaseInstrument m_Instrument;

			public InternalSecondTarget(Mobile from, BaseInstrument instrument, BaseCreature creature)
				: base(BaseInstrument.GetBardRange(from, SkillName.Provocation), false, TargetFlags.None)
			{
				m_Instrument = instrument;
				m_Creature = creature;
			}

			protected override void OnTarget(Mobile from, object targeted)
			{
				from.RevealingAction();

				if (targeted is BaseCreature)
				{
					BaseCreature creature = (BaseCreature)targeted;

					if (!m_Instrument.IsChildOf(from.Backpack))
					{
						from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
					}
					else if (m_Creature.Unprovokable)
					{
						from.SendLocalizedMessage(1049446); // You have no chance of provoking those creatures.
					}
					else if (creature.Unprovokable && !(creature is DemonKnight))
					{
						from.SendLocalizedMessage(1049446); // You have no chance of provoking those creatures.
					}
					else if (m_Creature.Map != creature.Map ||
							 !m_Creature.InRange(creature, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
					{
						from.SendLocalizedMessage(1049450);
							// The creatures you are trying to provoke are too far away from each other for your music to have an effect.
					}
					else if (m_Creature != creature)
					{
						from.NextSkillTime = Core.TickCount + 10000;

						double diff = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(creature)) * 0.5) - 5.0;
						double music = from.Skills[SkillName.Musicianship].Value;

					    if (XmlConfig.XmlMobFactionsEnabled)
					    {
					        diff += (XmlMobFactions.GetScaledFaction(from, m_Creature, -25, 25, -0.001) +
					                 XmlMobFactions.GetScaledFaction(from, creature, -25, 25, -0.001)) * 0.5;
					    }

					    if (music > 100.0)
						{
							diff -= (music - 100.0) * 0.5;
						}

						if (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(creature, true))
						{
							if (!BaseInstrument.CheckMusicianship(from))
							{
								from.NextSkillTime = Core.TickCount + 5000;
								from.SendLocalizedMessage(500612); // You play poorly, and there is no effect.
								m_Instrument.PlayInstrumentBadly(from);
								m_Instrument.ConsumeUse(from);
							}
							else
							{
								//from.DoHarmful( m_Creature );
								//from.DoHarmful( creature );
								if (!from.CheckTargetSkill(SkillName.Provocation, creature, diff - 25.0, diff + 25.0))
								{
									from.NextSkillTime = Core.TickCount + 5000;
									from.SendLocalizedMessage(501599); // Your music fails to incite enough anger.
									m_Instrument.PlayInstrumentBadly(from);
									m_Instrument.ConsumeUse(from);
								}
								else
								{
									from.SendLocalizedMessage(501602); // Your music succeeds, as you start a fight.
									m_Instrument.PlayInstrumentWell(from);
									m_Instrument.ConsumeUse(from);
									m_Creature.Provoke(from, creature, true);
								}
							}
						}
					}
					else
					{
						from.SendLocalizedMessage(501593); // You can't tell someone to attack themselves!
					}
				}
				else
				{
					from.SendLocalizedMessage(501589); // You can't incite that!
				}
			}
		}
	}
}