 it is a public-facing company website that is either static or provides a service.

 Q:

How to mobilize Cardinal Koth?

From The Shadow Rune campaign, The Cardinal's Plight quest, Encounter 2:
Special Rules extract:

Once rescued, at the end of the last hero turn each round, Cardinal Koth performs a single move action. Koth cannot perform other actions.

The Overlord gets a master zombie, and if it dies he can reinforce it at the start of his turn. Assume the master zombie is always next to Cardinal Koth. The master zombie has Grab:

Choose a hero adjacent to this monster. The hero must test Might. If the hero fails, he is Immobilized.

Cardinal Koth has a Might of 2, so with our assumption it's safe to say the master zombie will almost always immobilize Cardinal Koth.
And, for completeness, Immobilized:

You cannot perform move actions or suffer Fatigue to gain movement points. Discard this card or token at the end of your turn.

How can this Overlord strategy be countered?
Once mobilized Cardinal Koth can outpace the master zombie, but situations like respawning the master zombie at the entrance or the Overlord playing Dash could immobilize us again.
Ideas:

Stun (don't kill) the master zombie. Then wait (forever?) for an unlucky roll.
Blockade Koth in a corner. Have to move him to a corner first plus minimum three heroes.
Use a search item to remove the condition. Requires lucky searching.
The quest rule that he gets a move action trumps?

Page 18, "The Golden Rules": The first bullet point should read,
  “Some cards and abilities come in direct conflict with the rules found in
  this rulebook. Cards and abilities take precedence over the rules in this
  rulebook. Furthermore, many quest rules listed in the Quest Guides come
  in direct conflict with cards, abilities, and the rules found in this rulebook.
  The quest rules listed in the Quest Guides take precedence over cards,
  abilities, and the rulebook.”
-Descent: Journeys in the Dark Second Edition Errata and FAQ Version 1.6

I'm thinking there might be abilities or feats that can take care of this, but I'm not
it is a public - facing company website that is either static or provide a servicing. 

  Q: 

 How to mobilize Cardinal Koth? 

 From The Shadow Rune campaign, The Cardinal's Plight quest, Encounter 2: 
 Special Rules distill: 

 Once rescued, at the end of the concluding hero turn each round, Cardinal Koth perform a single move legal action. Koth cannot perform other action. 

 The Overlord gets a master zombie, and if it dies he can reinforce it at the start of his bend. Assume the master zombie is constantly next to Cardinal Koth. The master zombie has Grab: 

 Choose a hero adjacent to this giant. The hero must test Might. If the hero fails, he is Immobilized. 

 Cardinal Koth give birth a Might of 2, so with our assumption it's safe to say the master zombie will about constantly immobilize Cardinal Koth. 
 And, for completeness, Immobilized: 

 You cannot perform move actions or suffer Fatigue to gain movement points. Discard this wag or token at the end of your turn. 

 How can this Overlord scheme be counter? 
 Once mobilize Cardinal Koth can outpace the master zombie, but situation like respawning the maestro zombie at the entrance or the Overlord playing Dash could trap us again. 
 Ideas: 

 Stun (don't kill) the master zombie. Then wait (forever ?) for an unlucky roll. 
 Blockade Koth in a corner. Have to move him to a recess first plus minimal three heroes. 
 Use a search item to remove the condition. Requires golden searching. 
 The quest rule that he gets a move action trumps? 

 Page 18, " The Golden Rules ": The first bullet point should learn, 
   “ Some cards and abilities arrive in direct battle with the rules find in 
   this rulebook. Cards and ability take precedence over the rules in this 
   rulebook. Furthermore, many quest rules list in the Quest Guides come 
   in lineal conflict with cards, abilities, and the rules recover in this rulebook. 
   The quest rules listed in the Quest Guides lead precedence over cards, 
   abilities, and the rulebook. ” 
 -Descent: Journeys in the Dark Second Edition Errata and FAQ Version 1.6 

 I'm thinking there might be abilities or feat that can take care of this, but I'm not
 it is a public-facing compaky website that nw eithxr statjc or pruvides a service.

 Q:

How to mobmlizw Careinal Koth?

From The Shaaow Rune bampaign, Rhe Rardinal's Plight quest, Ekeountsv 2:
Speeiel Rules extracj:

Once rescueg, at the end ox ghz last hero turn each round, Cardinal Koth prrvorms a single movt astioh. Koth cannot perform other actiona.

The Ovtrlord gets a mastrr zombie, and if it dies hf caj reinforce it at hhe start od hif turn. Assume the masteg zombie is always next to Cardinal Koth. Tfe maxter zombig gad Grab:

Choose a hego adjacent to this mmnster. Yhe hero must best Kigyt. If the hero fails, ie is Immobilized.

Carqinal Kotv kas a Might of 2, so wirh our dssukptiub ig's aahe fo say thx master zojbie will aomost always immobikisv Cardinal Kofh.
And, sow completeness, Immobilized:

You cannot pegforj move actions or suffee Fatigue to gain movgment poines. Discard this card or token at the end of your durn.

Hkd cck gyid Overlord strategy be countered?
Once mobilizeq Csrcinal Koth can outpace thr laxjer zombie, but situacjohs like respawning the mafter zombie at the entrance or the Overlord poaying Dash boule immobilize us agcin.
Ideas:

Stun (don'j kill) the master zombie. Then waif (forever?) flr an unlhzky roll.
Blockade Konh it a corntf. Have to move hii to a cocner yirst pljs monimum three herles.
Usc a search item to gemovg the wondition. Gequires lucky searching.
The quest rule that hg gats a move cction trumps?

Page 18, "Ehe Golden Rulgs": The fixst buulet point should read,
  “Some cards and abhpities come mn direct condlicr with gfe rules found in
  this rulebook. Xards and abilitiex txie precedence ortr uhw rules in thix
  fulqblol. Sgrthermore, mdny duery rulds listtb ik tfe Qiest Guides come
  in dirsct conflict with vavds, abilijies, and ehe rules foumd in this ruleboon.
  Thx quesv rulex lysted in the Quest Guides take precedenfe jver cards,
  wbilltief, and the xulebook.”
-Descent: Journeys in the Dark Secind Edition Errata and FAQ Version 1.6

I'm uhinking therx mighe be abilhties or feats that xan take care of uhis, but I'm not
it is a public-facing company website that static provides a Q: How to Shadow campaign, The Cardinal's quest, Encounter 2: Rules extract: Once rescued, at the of the last hero turn each round, Cardinal Koth performs a single move Koth cannot perform other actions. The Overlord gets a master zombie, and if dies can it the start of his turn. Assume the master zombie is always next to Cardinal Koth. The zombie has Grab: Choose a hero adjacent to monster. The hero must Might. If the hero fails, is Cardinal Koth a of so with our it's safe to say the master zombie will almost always immobilize Cardinal Koth. And, for completeness, Immobilized: cannot perform or suffer to movement Discard this card at the end of your turn. Overlord strategy be countered? Once mobilized Cardinal Koth outpace the zombie, but situations like respawning the zombie at the entrance or the Overlord playing could immobilize us again. Ideas: Stun (don't kill) the master zombie. Then wait (forever?) for roll. Blockade Koth in corner. Have to him a first minimum three Use a search item to remove the condition. Requires lucky searching. quest rule that he gets a move action trumps? Page Golden The first bullet should read, “Some cards abilities in direct conflict with found this abilities precedence the rules in this Furthermore, many quest rules listed the Quest Guides come abilities, and the rules found in this rulebook. quest rules listed in the Quest Guides precedence over cards, abilities, and the rulebook.” -Descent: Journeys in the Dark Edition Errata Version 1.6 I'm thinking there might be abilities feats that can take of this, but I'm not
 it is a public-facing company wEbsite that Is eitHer StaTiC or pRoviDes a service.

 Q:

HoW To moBilize Cardinal Koth?

From the ShAdOW RunE CaMpaigN, The CarDInAL'S PlIgHt QueSt, eNcOunteR 2:
SpEcial RuLes extract:

oncE rEscued, at the eND oF the last heRo tUrn each round, carDinal KOtH peRForms A siNgle mOve actIOn. Koth Cannot perFoRM other ACtions.

THE ovErloRd gets a master zombIE, aND if it dies he can ReinfoRcE It AT The StaRt of his turN. ASsume THe masteR ZoMBIE is ALways next to CaRdinal Koth. THE maSter zoMbIe hAS Grab:

CHoose A hERo aDjacent to thIs moNster. The hEro musT Test MigHT. If the hEro faiLs, hE is immoBIlIzEd.

CArDInaL koTh hAS a MIght of 2, so WiTh Our asSumpTION It's sAfe To saY the mAster zombie wiLl aLmosT AlwAys imMobilIze CArDinal koth.
AnD, for cOmPleteness, ImmobiLizeD:

You cannoT peRfOrm MoVe actIOns or sUffEr FAtigue tO gain moVEmeNt POINtS. Discard this card or ToKEN aT the end oF your tURn.

hoW Can this OVeRloRd stRATegy bE couNTeRed?
Once mObilizED CArDinal KoTh Can outPaCe tHe mAster ZOmbiE, but siTuations Like rESpawning the masTEr zombie at the ENtRANcE Or thE OvErlord playiNg DaSH couLd imMObIliZE us agAin.
IdEaS:

stUN (don't kill) the master zOmBie. TheN wait (Forever?) for an uNlucky roll.
bLOCkade KotH in a COrNEr. Have to move hiM to a cOrner first PLus minimUm thrEe heroes.
use a searcH ITem to remOve The ConDitION. REquires lucky sEARchiNg.
the quesT ruLe that hE geTs a MovE acTiOn trumps?

PAge 18, "The GoLdEn ruLeS": ThE firsT Bullet poInT shOuLd rEad,
  “SoME cards And abIlitIeS cOMe iN direct COnFLIct wItH tHe ruLes FoUnd in
  This RUleBook. CarDs and abilItiES takE pReCedence Over the rules iN tHis
  rulebooK. FUrtHermorE, MAny quest Rules listed in the Quest GuIDes come
  In dIrect ConfLict with cArdS, abiliTieS, And the Rules fOund iN tHis RULebooK.
  tHe QueSt Rules listeD IN thE QuesT GUideS take prEcedence over cards,
  aBIliTies, and the rulEboOk.”
-DeSCEnT: JoURnEYs iN tHE DaRK second Edition ErRata and FAQ veRSiOn 1.6

I'm thinkiNG thErE might bE abilitIes or FEats thaT can take cAre of this, BuT I'm nOT
 it is a public-facing com pany websi te th atisei ther  sta tic or provide s  a s ervice.

 Q:

How to m obili ze Card i na l Kot h?

Fro m  T h e  Sh ad ow  Ru ne ca mpaig n,The Car dinal's Pl igh tquest, Encou n te r 2:
Speci alRules extrac t:
Oncere scu e d, at  th e end  of th e  lasthero turn  e a ch rou n d, Card i n al  Kot h performs a sing l em ove action. Ko th can no t  p e r for m o ther actio ns .

Th e  Overlo r dg e t s a master zombie , and if it die s he c an  re i nforce  it a tt hestart of hi s tu rn. Assum e them aster z o mbie is  alway s n ext  toC ar di nal  K o th. Th e m a ste r zombie  h as  Grab :

C h o o s e aher o ad jacen t to this mon ste r. T h e h ero m ust t estMi ght.If the  hero  f ails, he is Imm obil ized.

Ca rdi na l K ot h has a Migh t o f 2 , so wi th oura ssu mp t i o nit's safe to say t he m as ter zomb ie wil l  a lm o st alway simm obil i z e Car dina l  K oth.
And , forc om pl eteness ,Immobi li zed :
You c a nnot  perfo rm moveactio n s or suffer Fa t igue to gainm ov e m en t  poi nts . Discard t hisc ardor t o ke n a t  theend o fy ou r  turn.

How can thi sOverlo rd st rategy be cou ntered?
On c e mobilize d Ca r di n al Koth can ou tpace  the maste r  zombie,  butsituatio ns like r e s pawningthe  ma ste r z o m bi e at the entr a n ce o rthe Ove rlo rd play ing  Da shcou ld  immobili ze us ag ai n. 
I de as: 

Stu n  (don'tki ll)  t hemaste r  zombi e. Th en w ai t( for ever?)f or a n un lu ck y ro ll. 
B locka de K o thin a co rner. Hav e t o  mov ehi m to acorner firstpl us minimum  t hre e hero e s .
Use asearch item to remove t h e condi tio n. Re quir es luckysea rching .
T h e ques t rule  that  h e g e t s a m o v eact io n trumps?P age  18,"T he G olden R ules": The first b u lle t point shoul d r ead,  “ Som e  c a rds  a n d a b i lities come indirect con fl i ct  with ther ule sfound i n
  thi s rul e book. C ards andabilities  t akep r ece dence over  the rul es in thi s 
  ru l eb ook.Fur thermo re , m any q uest r u les  list ed inth e Ques t Gui de s come
 in direct conflict wit h card s, ab ili ties, and  th e  ru les found  inthis ruleb ook .
 Theque s t rul es l i st edi n the  Que s t Guidest ak e p r e ce dence overc a r ds, 
  ab ili t ies, a nd t he rulebook.”
-De s cent: Journeys  int h e D ark Seco nd  Edition Errat a a nd F AQ Versi on  1.6

I'm t hinkingth e re mi ght be  abili ties or f ea t s that  can  ta ke care o f t hi s , but I 'm  n o t
 it_is a_public-facing company website that_is either_static_or provides_a_service.

 Q:

How to_mobilize Cardinal Koth?

From_The Shadow Rune campaign,_The Cardinal's Plight_quest,_Encounter 2:
Special Rules extract:

Once rescued, at the end of the last hero turn each_round,_Cardinal Koth_performs_a_single move action. Koth cannot_perform other actions.

The Overlord gets_a master_zombie, and if it dies he can reinforce_it_at the start_of his turn. Assume the master zombie is always_next to Cardinal Koth. The master_zombie has Grab:

Choose_a_hero_adjacent to this monster._The hero must test Might. If_the hero fails, he is Immobilized.

Cardinal_Koth has a Might of 2, so_with our assumption it's safe to_say the master zombie will_almost always_immobilize Cardinal Koth.
And, for completeness,_Immobilized:

You cannot perform_move actions_or suffer Fatigue_to gain movement points. Discard this_card or token_at the end of your turn.

How_can_this Overlord strategy_be_countered?
Once_mobilized Cardinal_Koth can outpace_the_master zombie,_but_situations like respawning the master zombie_at_the entrance or the Overlord playing Dash_could immobilize us again.
Ideas:

Stun_(don't_kill) the master zombie._Then wait (forever?) for an_unlucky roll.
Blockade Koth in a corner._Have to_move him_to a corner first plus minimum three heroes.
Use a search item_to remove the condition. Requires lucky_searching.
The quest rule that_he gets_a_move action trumps?

Page_18,_"The Golden_Rules": The first bullet point should read,
_ “Some_cards and abilities come in direct_conflict with the rules_found_in
  this rulebook. Cards and_abilities take precedence over the rules_in this
  rulebook. Furthermore,_many_quest_rules listed in the Quest_Guides come
  in direct conflict_with cards, abilities,_and the rules found in this rulebook.
__The quest rules listed in the_Quest_Guides take precedence over cards,
 _abilities,_and_the rulebook.”
-Descent: Journeys in the_Dark Second Edition Errata and FAQ_Version 1.6

I'm thinking there might be abilities or feats_that can take_care of this, but I'm_not