 as of yet?
//print statements I'm looking to get
ProjectName.FirstController
ProjectName.SecondController
ProjectName.ThirdController
ProjectName.FourthController

A:

Navigation controller cannot predict future and tell which controllers will get pushed on to the stack.
So its not possible to get a list of controllers which have not been added on the stack.
After adding you can get all the details.
Though the question arises here is why do you want info the view controllers that are not loaded in the stack?

 Q:

Three.js postprocessing DOF

I tried adding DOF to my three.js scene, using the code in this example http://mrdoob.github.com/three.js/examples/webgl_postprocessing_dof.html
And I got it working, except for the fact that I lose transparency in my scene.
Is there any way I can see my html background behind my scene, while using this DOF (bokeh shader from THREE.ShaderExtras)?
Does it have something to do with RGB - RGBA formats or do I have to change something in the bokeh fragment shader or...?

A:

The problem is the last line in the shader:
gl_FragColor.a = 1.0;

That sets the alpha of each rendered pixel to opaque. If you remove that line you will get the bokeh'd alpha, although i presume it isn't very usable anyways (because, why the dev would change the alpha to opaque?).
Test that and see how it fares.

 Q:

How to make conversion operator returning reference and non reference

I have a template class, looking something like:
template<class T>
class A
{
  public:
     operator T() const {  return value;}
     operator T&() { return value;}

  private:
       T value;

}

It seems that the operatorT() const is never called. Even in a statement like this
const int a = myA;

where myA is a  instance of A.
Is there something wrong, missing  with the above code?

A:

The operator will take effect only when you define an object of type const A<T>. For example:
const A<int> myA;
int someInt = my
as of yet? 
 //print statements I'm looking to get 
 ProjectName. FirstController 
 ProjectName. SecondController 
 ProjectName. ThirdController 
 ProjectName. FourthController 

 A: 

 Navigation control cannot bode future and tell which controllers will get advertise on to the push-down list. 
 So its not possible to get down a list of controllers which have not been add on the stack. 
 After adding you can catch all the details. 
 Though the motion get up here is why do you want info the view controllers that are not loaded in the batch? 

  Q: 

 Three.js postprocessing DOF 

 I tried adding DOF to my three.js scene, use the code in this example http://mrdoob.github.com/three.js/examples/webgl_postprocessing_dof.html 
 And I got it working, except for the fact that I lose foil in my scene. 
 Is there any room I can see my html background behind my picture, while using this DOF (bokeh shader from THREE.ShaderExtras)? 
 Does it have something to do with RGB - RGBA formats or do I have to transfer something in the bokeh fragment shader or... ? 

 A: 

 The problem is the last line in the shader: 
 gl_FragColor.a = 1.0; 

 That sets the alpha of each rendered pixel to opaque. If you remove that line you will get the bokeh'd alpha, although i presume it isn't very useable anyways (because, why the dev would change the alpha to opaque ?). 
 Test that and visit how it do. 

  Q: 

 How to make conversion operator returning citation and non mention 

 I have a template class, look something like: 
 template < class T > 
 class A 
 { 
   public: 
      operator T () const {   return value; } 
      operator T & () { return value; } 

   private: 
        T value; 

 } 

 It seems that the operatorT () const is never called. Even in a statement like this 
 const int a = myA; 

 where myA is a   case of A. 
 Is there something wrong, miss   with the above code? 

 A: 

 The hustler will take effect only when you define an object of type const A < T >. For case: 
 const A < int > myA; 
 int someInt = my
 as of yet?
//print statements L'm looking to gej
PeojectIame.FiratControuler
ProjectName.SecondControlpee
ProjtbtName.ThirdController
OrojectNale.FourthXontcoller

A:

Navigatioi controller czknot 'rxdict future anc tell whiwh controllers wklp get pushed on to the stack.
So its got posxihle to get a lyst ps cohnrillers which have not been adsed on uhe stack.
After addong you can get all the dehaild.
Though the questiln arises hgde yw why do you want info the view cohtrollers that are not loaded iv the stack?

 Q:

Thtzw.js kostprocessiig DOF

P tried addinn DOF tm my thtee.js scene, uslng tie cide in this example hvtp://mrdoob.github.com/thtee.js/exampnea/webgl_postprocessunt_dof.hjml
Ang I eit kt sockihg, excfpt for the fzct that I oose transparency im ij scene.
Is thede any wwy I can see my html background behind ky acene, while using this EOF (bokeh shader from THREE.ShaqerExtras)?
Does it have something to do with RGB - RCBA fkfmaus or du I have to change something in the bokeh fragmegf xhsder or...?

A:

The prjblem is thr paxj line in the rhader:
ym_FdagColor.a = 1.0;

That sehs the wlpha of each wendrred pixel to opaque. If you remove that oine you will get che bokeh'd aupha, althpugh i presume it isn't rery uaable anywajs (becauss, why the dev wouud bhance the alpha to opaque?).
Test that and see how it fargs.

 Q:

How to make clnversion operator returjing teferetce and noj reference

I have a template clexs, looking spmathpng like:
tzmplatc<class T>
class A
{
  public:
     okerator T() consg {  return value;}
     operatow T&() { return vdpue;}

  private:
       T valye;

}

It seems gfat the operatprT() const is never xalled. Even in a sbatemgnf like this
consc unt a = myA;

where myX if w  igvtance of A.
Iv thdre xometfing wrong, nkssimg  with the above cmde?

A:

Fhe operator will yahe effecj only whqn you define an object of type consv A<T>. Fur exsmpje:
const A<int> myA;
int someInt = mg
as of yet? //print statements I'm looking ProjectName.FirstController ProjectName.ThirdController ProjectName.FourthController Navigation controller cannot controllers get pushed on the stack. So not possible to get a list controllers which have not been added on the stack. After adding you can all the details. Though the question arises here is why do you want the controllers are loaded in the stack? Q: Three.js postprocessing DOF I tried adding DOF to my three.js scene, the code in this example http://mrdoob.github.com/three.js/examples/webgl_postprocessing_dof.html And I it working, except for fact that I lose transparency my Is there way can my html background my scene, while using this DOF (bokeh shader from THREE.ShaderExtras)? Does it have something to do with - RGBA do I to something the bokeh fragment A: The problem is the last shader: gl_FragColor.a = 1.0; That sets the alpha each rendered to opaque. If you remove that you will get the bokeh'd alpha, although i it isn't very usable anyways (because, why the dev would change the alpha to opaque?). and see how it Q: How to conversion returning and reference I a template class, looking something like: template<class T> class A { operator T() const { return value;} operator T&() { return T } It seems the operatorT() const is called. in a statement like int = is instance A. Is there something missing with the above code? The operator will take an object of type const A<T>. For example: A<int> myA; int someInt = my
 as of yet?
//print statements I'm lOoking to geT
ProjEctnamE.FIrstcontRoller
ProjectNAMe.SeCondController
ProjectNAme.ThIrDcontROlLer
PrOjectNaME.FOURthcoNtRolLeR

a:

NAvigaTioN controLler cannot PreDiCt future and tELl Which contrOllErs will get puSheD on to tHe StaCK.
So itS noT possIble to GEt a lisT of controLlERs whicH Have not BEEn AddeD on the stack.
After aDDiNG you can get all tHe detaIlS.
thOUGh tHe qUestion ariSeS here IS why do yOU wANT InfO The view controLlers that arE Not Loaded In The STack?

 Q:

THree.jS pOStpRocessing DOf

I trIed adding dOF to mY Three.js SCene, usiNg the cOde In tHis eXAmPlE htTp://MRdoOB.gIthUB.coM/three.js/ExAmPles/wEbgl_POSTProcEssIng_dOf.htmL
And I got it worKinG, excEPt fOr the Fact tHat I LoSe traNspareNcy in My Scene.
Is there any Way I Can see my hTml BaCkgRoUnd beHInd my sCenE, whIle usinG this DOf (BokEh SHADeR from THREE.ShaderExTrAS)?
doEs it have SomethINg To DO with RGB - rGbA fOrmaTS Or do I Have TO cHange somEthing IN tHe Bokeh frAgMent shAdEr oR...?

A:

THe proBLem iS the laSt line in The shADer:
gl_FragColor.A = 1.0;

that sets the alPHa OF EaCH renDerEd pixel to opAque. iF you RemoVE tHat LIne yoU will GeT ThE Bokeh'd alpha, although I pResume It isn'T very usable anYways (becauSE, WHy the dev WoulD ChANge the alpha to oPaque?).
test that anD See how it Fares.

 q:

How to maKe conversION operatoR reTurNinG reFEReNce and non refeRENce

I HaVe a tempLatE class, lOokIng SomEthInG like:
tempLate<clasS T>
ClAsS A
{
  PubLic:
     opERator T() coNsT {  reTuRn vAlue;}
     oPErator t&() { retuRn vaLuE;}

  pRIvaTe:
       T valuE;

}

it SEEms tHaT tHe opEraToRT() conSt is NEveR called. even in a stAteMEnt lIkE tHis
consT int a = myA;

where Mya is a  instanCe Of A.
is therE SOmething Wrong, missing  with the abovE Code?

A:

ThE opEratoR wilL take effeCt oNly wheN yoU Define An objeCt of tYpE coNST A<T>. FoR EXaMplE:
cOnst A<int> mya;
INt sOmeInT = mY
 as of yet?
//print statem ents I'm l ookin g t o g et 
Pro ject Name.FirstCont r olle r
ProjectName.SecondCo ntrol le r 
Pro j ec tName .ThirdC o nt r o lle rPr oje ct N am e.Fou rth Control ler

A:

N avi ga tion control l er  cannot pr edi ct future an d t ell wh ic h c o ntrol ler s wil l getp ushedon to the  s t ack.
S o  its no t po ssib le to get a listo fc ontrollers whi ch hav en ot b een  ad ded on the  s tack. After a d di n g you can get all t he details. Tho ugh th eque s tion a rises  h e reis why do y ou w ant infothe vi e w contr o llers t hat ar e n otload e din  th es tac k ?
 Q : 

T hree.jspo st proce ssin g D O F

I  tr iedaddin g DOF to my t hre e.js sce ne, u singtheco de in  thisexamp le  http://mrdoob. gith ub.com/th ree .j s/e xa mples / webgl_ pos tpr ocessin g_dof.h t mlAn d I  g ot it working, exc ep t fo r the fa ct tha t  I  l o se trans pa ren cy i n my sc ene. Is  there a ny way Ica n see m yhtml b ac kgr oun d beh i nd m y scen e, while  usin g  this DOF (bok e h shader from TH R E E. S hade rEx tras)?
Does  ith avesome t hi ngt o dowithRG B  - RGBA formats or doIhave t o cha nge something  in the bo k e h  fragmen t sh a de r  or...?

A:

T he pr oblem is t h e last l ine i n the sh ader:
gl_ F r agColor. a =  1. 0;
Th a t  s ets the alpha o f ea ch  render edpixel t o o paq ue.  If  y ou remove  that li ne  y ou  w ill  gett he bokeh 'd  al ph a,altho u gh i p resum e it  i sn ' t v ery usa b le a nywa ys  ( beca use ,why t he d e v w ould ch ange thealp h a to  o pa que?).Test that and  s ee how itfa res .

 Q: How to m ake conversion operator returni ngrefer ence  and nonref erence 

I have a  templ ate c la ss, l ookin g so met hi ng like:
t e m pla te<cl as s T> 
classA
{
  public:
   ope rator T() con st{  r e t ur n v a lu e ;}   o p e rator T&() { re turn value ;} 
 private:    T valu e;

}
It se e ms that  the oper atorT() c on st i s nev er called.  Even in  a statem e nt li k ethiscon st int  a  =myA;
where myA  is a   inst an ce ofA.
Is  t here som ething wrong, missing with t he ab ove  code?

A :
T heoperatorwill  take effe ctonl y whe n y o u def inea nobj e ct of  typ e  const A< T >.  Fo r ex ample:
cons t A <in t> my A;i nt som eInt  = my
 as_of yet?
//print_statements I'm looking to_get
ProjectName.FirstController
ProjectName.SecondController
ProjectName.ThirdController
ProjectName.FourthController

A:

Navigation controller_cannot_predict future_and_tell which controllers_will get pushed_on to the stack.
So_its not possible_to_get a list of controllers which have not been added on the stack.
After adding_you_can get_all_the_details.
Though the question arises here_is why do you want_info the_view controllers that are not loaded in the_stack?

_Q:

Three.js postprocessing DOF

I_tried adding DOF to my three.js scene, using the_code in this example http://mrdoob.github.com/three.js/examples/webgl_postprocessing_dof.html
And I_got it working,_except_for_the fact that I_lose transparency in my scene.
Is there_any way I can see my_html background behind my scene, while using_this DOF (bokeh shader from THREE.ShaderExtras)?
Does_it have something to do_with RGB_- RGBA formats or do_I have to_change something_in the bokeh_fragment shader or...?

A:

The problem is the_last line in_the shader:
gl_FragColor.a = 1.0;

That sets the_alpha_of each rendered_pixel_to_opaque. If_you remove that_line_you will_get_the bokeh'd alpha, although i presume_it_isn't very usable anyways (because, why the_dev would change the_alpha_to opaque?).
Test that and_see how it fares.

 Q:

How_to make conversion operator returning reference_and non_reference

I have_a template class, looking something like:
template<class T>
class A
{
  public:
 _   operator T() const_{  return value;}
_ __ operator T&()_{_return value;}

_ private:
     _ T_value;

}

It seems that the operatorT() const_is never called. Even_in_a statement like this
const int a_= myA;

where myA is a _instance of A.
Is there something_wrong,_missing_ with the above code?

A:

The_operator will take effect only when_you define an_object of type const A<T>. For example:
const_A<int>_myA;
int someInt = my