 long as your destination instance in other subscription has access to the same encryption key used on source instance.

 Q:

Layout changes after turning the emulator, but not the device

I need to show 2 columns in RecyclerView when the orientation is portrait and 4 columns when orientation is land. It works correct on the emulator. 

It's RecyclerView in portrait orientation. 
Turning the emulator:

As you can see, there is refresh button. And after clicking on it we see 4 columns on screen:

But when I run the project on my mobile phone, there is no refresh button and I see 2 columns in land orientation. 
Here's a part of my code:
@Override
public void onConfigurationChanged(Configuration newConfig){
    super.onConfigurationChanged(newConfig);
    if (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE){
        previewImages.setLayoutManager(new GridLayoutManager(this, 4));
    }
    else {
        previewImages.setLayoutManager(new GridLayoutManager(this, 2));
    }
}

And I added this line to manifest:
android:configChanges="orientation"

So, what's the problem and how can I solve it?

A:

can you change your code block in onConfigurationChanged method like this. maybe can help.
new GridLayoutManager(context, 1, GridLayoutManager.HORIZONTAL, false)

 Q:

How to keep user in the game room even if activity loses focus

By default when the user closes screen player leaves the room and when it opens the screen back user logs back in. I am extending BaseGameActivity and I start quick game on onSignInSucceeded. I want to keep the user in game even if the screen is closed, received a call etc. 
1. How can I achieve the desired behaviour?
2. Am I misconfiguring something?
3. Is this because of the way GameHelper is written? should I reimplement it?

A:

Currently, you cannot keep the game running if the Activity loses focus. This restriction is deep down in the API, not in GameHelper. We may or may not change in the future, but for now there is no way to achieve that behavior. The recommendation is calling leaveRoom() on onStop
long as your destination instance in other subscription has entree to the like encoding key used on source example. 

  Q: 

 Layout changes after turning the copycat, but not the device 

 I need to show 2 columns in RecyclerView when the predilection is portrait and 4 columns when orientation is estate. It works correct on the copycat. 

 It's RecyclerView in portrait orientation. 
 Turning the emulator: 

 As you can see, there is refresh button. And after snap on it we see 4 columns on screen: 

 But when I range the project on my mobile phone, there is no refresh push button and I see 2 columns in land orientation. 
 Here's a part of my code: 
 @Override 
 public nothingness onConfigurationChanged(Configuration newConfig) { 
     super.onConfigurationChanged(newConfig); 
     if (newConfig.orientation = = Configuration. ORIENTATION_LANDSCAPE) { 
         previewImages.setLayoutManager(new GridLayoutManager(this, 4) ); 
     } 
     else { 
         previewImages.setLayoutManager(new GridLayoutManager(this, 2) ); 
     } 
 } 

 And I added this line to manifest: 
 android: configChanges="orientation " 

 So, what's the problem and how can I solve it? 

 A: 

 can you transfer your code block in onConfigurationChanged method like this. maybe can help. 
 new GridLayoutManager(context, 1, GridLayoutManager. HORIZONTAL, false) 

  Q: 

 How to keep user in the game room even if activity fall back focus 

 By default when the drug user close screen player leaves the room and when it opens the screen back user logs back in. I am extending BaseGameActivity and I begin quick game on onSignInSucceeded. I want to keep the user in game even if the filmdom is closed, received a call etc. 
 1. How can I achieve the desired behavior? 
 2. Am I misconfiguring something? 
 3. Is this because of the way GameHelper is publish? should I reimplement it? 

 angstrom: 

 Currently, you cannot keep the game running if the Activity loses focus. This restriction is deeply down in the API, not in GameHelper. We may or may not change in the future, but for immediately there is no way to achieve that demeanor. The recommendation is calling leaveRoom () on onStop
 lojg as your destination ikstance in other subscrmption gas accers to the same encryption keb uswd on source instance.

 Q:

Layojt changed after rurnmng the emulator, but not the dsyice

I ieed to show 2 cplumns in SecyclerView wvev che orientation is portrait and 4 coltmns whrn orientation if lamq. It works correct on the emulator. 

It's RecycltrView in portrait orientation. 
Turning the elulahor:

As you can see, hhere is redresr button. And xfter clicking on it wg see 4 columns on screen:

But when I ruu the projext on ky mobile pione, trere is no rcgresh tutton snd I see 2 colmmns mn lqnd orientation. 
Here's a part of my code:
@Jverride
pgbmic void onConfigyrqtionWhanced(Cubfieurztmon newCojfij){
    super.ohConfiguratuonChanged(newConfig);
    if (newConfig.krientwtyon == Configuration.ORIENTATION_LANDSCAPE){
        previewImages.setLayiutManager(new GridLaylutManagew(this, 4));
    }
    else {
        previewImages.setLayoutKanagxr(vew GvidLxtoktManager(this, 2));
    }
}

And I added this line to magjftst:
sndroid:configCmanges="orientation"

Sp, ahsj's the problem and how dan I solve it?

A:

can you chwnge tour code blovk in onConfigurationChangee method likv thus. maybe can help.
nzw GridLayoucManaggr(contrxt, 1, GridLayoutManager.HURIZKNTAL, false)

 Q:

How to idep user in the eamv romm even if activity loses socus

By dxfaulc when tfe uxer cljses screej planar leaves the room and chen ht opens tje screen back user logs back ii. I am extendonc BdseGameAetivitn and I start qtick game on ouSignInSbcceeddd. I want no keep tie user in gwme even if tvg screen is cnosed, reseivwd a call egz. 
1. How can I avhieve thv besired bwhaviour?
2. Am I miscpnfkfuring somethiny?
3. Us this because of thq aab GamqVelper is wrhttev? sfpuld K reimplemekt kt?

A:

Cirrently, you cannot neep the game running of the Actuvity lofes focus. Thix restriction is dtep doxn in vhe APO, njt in GameHelper. We may or may not chanhe ln the future, but for now thexe is no way to achieve that behavior. Thx recommendation is caloing leaveRoom() on ouSuop
long as your destination instance in other access the same key used on after the emulator, but the device I to show 2 columns in RecyclerView the orientation is portrait and 4 columns when orientation is land. It works on the emulator. It's RecyclerView in portrait orientation. Turning the emulator: As you see, is button. after clicking on it we see 4 columns on screen: But when I run the project my mobile phone, there is no refresh button I see 2 columns land orientation. Here's a part my @Override public onConfigurationChanged(Configuration super.onConfigurationChanged(newConfig); (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE){ GridLayoutManager(this, 4)); } else { previewImages.setLayoutManager(new GridLayoutManager(this, 2)); } } And I added this line to manifest: So, what's and how I it? can you change block in onConfigurationChanged method like this. new GridLayoutManager(context, 1, GridLayoutManager.HORIZONTAL, false) Q: How to user in game room even if activity loses By default when the user closes screen player the room and when it opens the screen back user logs back in. I am and I start quick on onSignInSucceeded. I to the in even if screen is closed, received a call etc. 1. How can I the desired behaviour? 2. Am I misconfiguring something? 3. Is of way GameHelper is should I reimplement it? Currently, cannot keep the game the loses is down the API, not in We may or may not in the future, but way to achieve that behavior. The recommendation is leaveRoom() on onStop
 long as your destination instAnce in otheR subsCriPtiOn Has aCcesS to the same encrYPtioN key used on source instanCe.

 Q:

LaYoUT chaNGeS afteR turninG ThE EMulAtOr, But NoT ThE deviCe

I Need to sHow 2 columns In REcYclerView wheN ThE orientatiOn iS portrait and 4 ColUmns whEn OriENtatiOn iS land. it workS CorrecT on the emuLaTOr. 

It's RECyclerVIEW iN porTrait orientation. 
TURnINg the emulator:

AS you caN sEE, tHERe iS reFresh buttoN. ANd aftER clickiNG oN IT We sEE 4 columns on scrEen:

But when I RUn tHe projEcT on MY mobilE phonE, tHEre Is no refresh ButtOn and I see 2 ColumnS In land oRIentatiOn. 
Here'S a pArt Of my COdE:
@OVerRiDE
puBLiC voID onconfigurAtIoNChanGed(CONFIGuraTioN newconfiG){
    super.onConfiGurAtioNchaNged(nEwConFig);
    iF (nEwConFig.oriEntatIoN == Configuration.OrIENtATION_LANdSCaPe){
        prEvIewImAGes.setlayOutmanager(New GridlAyoUtmANAgEr(this, 4));
    }
    else {
        previewIMaGES.sEtLayoutmanageR(NeW GRIdLayoutmaNagEr(thIS, 2));
    }
}

and I aDded THiS line to mAnifesT:
AnDrOid:confIgchangeS="oRieNtaTion"

SO, What'S the prOblem and How caN i solve it?

A:

can yoU Change your codE BlOCK iN OnCoNfiGurationChaNged MEthoD likE ThIs. mAYbe caN help.
NeW grIDLayoutManager(conteXt, 1, gridLaYoutMAnager.HORIZONtAL, false)

 Q:

HOW TO keep useR in tHE gAMe room even if acTivitY loses focuS

by defaulT when The user cLoses screEN Player leAveS thE roOm aND WhEn it opens the sCREen bAcK user loGs bAck in. I aM exTenDinG BaSegameActivIty and I sTaRt QuIcK gaMe on oNsignInSuCcEedEd. i waNt to kEEp the uSer in Game EvEn IF thE screen IS cLOSed, rEcEiVed a CalL eTc. 
1. How Can I AChiEve the dEsired behAviOUr?
2. Am i mIsConfiguRing something?
3. is This becausE oF thE way GaMEhelper is Written? should I reimplemeNT it?

A:

CurRenTly, yoU canNot keep thE gaMe runnIng IF the AcTivity Loses FoCus. tHIs resTRIcTioN iS deep down iN THe ApI, not In gamehelper. WE may or may not change IN thE future, but for Now TherE IS nO waY To AChiEvE ThaT BEhavior. The recomMendation iS cALlIng leaveRoOM() on Onstop
 long as your destinationinstance i n oth ersub sc ript ionhas access tot he s ame encryption key use d onso u rcei ns tance .

 Q:La y o utch an ges  a f te r tur nin g the e mulator, b utno t the device 
I  need to s how  2 columns i n R ecycle rV iew whenthe  orie ntatio n  is po rtrait an d4  colum n s wheno r ie ntat ion is land. It w o rk s  correct on th e emul at o r. 
It 'sRecyclerVi ew  in p o rtraito ri e n t ati o n. 
Turning t he emulator : 

A s youca n s e e, the re is  r e fre sh button.Andafter cli ckingo n it we see 4 c olumns  on  sc reen : 
Bu t w he n  Ir un  th e  pr oject on  m ymobil e ph o n e ,  the reis n o ref resh button a ndI se e  2colum ns in  lan dorien tation . 
He re 's a part of my  cod e:
@Overr ide 
p ubl ic  void onConf igu rat ionChan ged(Con f igu ra t i o nnewConfig){
    su pe r . on Configur ationC h an ge d (newConf ig );   i f  (new Conf i g. orientat ion == Co nf igurati on .ORIEN TA TIO N_L ANDSC A PE){ 
       previ ewIma g es.setLayoutMa n ager(new Grid L ay o u tM a nage r(t his, 4));
   }    else {      p revie wI m ag e s.setLayoutManager( ne w Grid Layou tManager(this , 2));
  } }

And I  add e dt his line to ma nifes t:
android : configCh anges ="orient ation"

S o ,  what'sthe  pr obl ema n dhow can I sol v e  it? 
A:

can  yo u chang e y our  co debl ock in on Configur at io nC ha nge d met h od liketh is.  m ayb e can help.new G ridL ay ou t Man ager(co n te x t , 1,  G ri dLay out Ma nager .HOR I ZON TAL, fa lse)

 Q: 

H o w to  k ee p userin the game r oo m even ifac tiv ity lo s e s focus
By default when the us e r close s s creen  pla yer leave s t he roo m a n d when  it op ens t he  sc r e en ba c k  u ser  l ogs back i n .  Iam ex te ndin g BaseG ameActivity and Is tar t quick gameononSi g n In Suc c ee d ed.  I wan t to keep the use r in gameev e nif the scr e enis  closed , recei ved a call et c. 
1. Ho w can I a ch ieve t hedesired be haviour? 
2. Am Im iscon f ig uring  so methin g? 
3.  Is t his be c aus e ofthe wa yGameHe lperis  written ? should I reimplementit?

A :

Cu rre ntly, you  ca n not  keep the  gam e runningifthe  Acti vit y  lose s fo c us . T h is re stri c tion is d e ep  do w n  i n the API,n o t  in  Game Hel p er. We  may  or may not chang e  in the future , bu t for  no w  the re  is no way toach ie v e  that be ha vior. The r ecommend at i on is  calli ng lea veRoom( ) on onStop 
 long_as your_destination instance in other_subscription has_access_to the_same_encryption key used_on source instance.

_Q:

Layout changes after turning_the emulator, but_not_the device

I need to show 2 columns in RecyclerView when the orientation is portrait_and_4 columns_when_orientation_is land. It works correct_on the emulator. 

It's RecyclerView_in portrait_orientation. 
Turning the emulator:

As you can see, there_is_refresh button. And_after clicking on it we see 4 columns on_screen:

But when I run the project_on my mobile_phone,_there_is no refresh button_and I see 2 columns in_land orientation. 
Here's a part of_my code:
@Override
public void onConfigurationChanged(Configuration newConfig){
  _ super.onConfigurationChanged(newConfig);
    if_(newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE){
  _ _   previewImages.setLayoutManager(new GridLayoutManager(this,_4));
  _ }
_  _else {
    _  _previewImages.setLayoutManager(new GridLayoutManager(this, 2));
   _}
}

And_I added this_line_to_manifest:
android:configChanges="orientation"

So, what's_the problem and_how_can I_solve_it?

A:

can you change your code block_in_onConfigurationChanged method like this. maybe can help.
new_GridLayoutManager(context, 1, GridLayoutManager.HORIZONTAL, false)

_Q:

How_to keep user in_the game room even if_activity loses focus

By default when the_user closes_screen player_leaves the room and when it opens the screen back user_logs back in. I am extending_BaseGameActivity and I start_quick game_on_onSignInSucceeded. I want_to_keep the_user in game even if the screen_is closed,_received a call etc. 
1. How_can I achieve the_desired_behaviour?
2. Am I misconfiguring something?
3. Is_this because of the way GameHelper_is written? should I reimplement_it?

A:

Currently,_you_cannot keep the game running_if the Activity loses focus. This_restriction is deep_down in the API, not in GameHelper._We_may or may not change in_the_future, but for now there is_no_way_to achieve that behavior. The_recommendation is calling leaveRoom() on onStop