 gave him new
  emotions like envy and inferiority.

The Powerpuff Girls Wiki

 Q:

Setting Size of Detected Communities in R

I'm using igraph community-detection and the community sizes are either too small or too large. Is there any way to specify the size of the detected communities? If not, is there any way for me to manually split or merge communities detected from igraph? Thanks!

A:

Whilst I don't think it's possible to set/specify the size of a community detected by igraph, some of the community detection algorithms allow you to specify how many communities you want (an alternative to splitting/merging).
You can use either the cluster_spinglass() function and set spins to be the number of communities desired. Or use one of the hierarchical methods and then use cut_at() to get the desired number of communities, using the no argument to specify how many communities you want.
Example code:
# Set up your graph object
g <-[an igraph object] # set up your graph

# Use spinglass to create a set number of communities
sg <- g %>% cluster_spinglass(spins = 10) # produces 10 communities using spinglass algorithm

# Use hierarchical methods and cut_at to create a set number of communities 
walk <- g %>% cluster_walktrap() %>% cut_at(no = 10) 
eb <- g %>% cluster_edge_betweenness() %>% cut_at(no = 10)

Note that the spinglass method will give you back a communities object, whereas the cut_at method simply gives you back the community indices for all nodes in the graph (i.e. a simple numeric vector).
You can find more details on the communities help page.

 Q:

Google Play Game Services multiplayer with Activity switching

In my Android game I have a turn-based multiplayer. Users wait for opponents in the lobby and whenever exactly 3 are matched, they go to a new game room together, which is another Activity than the lobby.
The docs suggest to let the Activities extend BaseGameActivity. But as I switch the Activity while players are already connected, don'I need to place the connectivity parts in a Service which my Activity then binds to?
Has anyone tried already with Game Services? How to begin if I can't use BaseGameActivity?

A
gave him new 
   emotions like envy and inferiority. 

 The Powerpuff Girls Wiki 

  Q: 

 Setting Size of Detected Communities in R 

 I'm use igraph residential district - detection and the community size are either besides small or too big. Is there any room to specify the size of the detect community? If not, is there any way for me to manually separate or merge communities detect from igraph? Thanks! 

 A: 

 Whilst I don't think it's possible to set / specify the size of a community detected by igraph, some of the residential district detection algorithms allow you to pin down how many communities you want (an option to splitting / merging). 
 You can practice either the cluster_spinglass () function and set spins to be the number of communities desired. Or practice one of the hierarchical methods and then use cut_at () to get the desired number of communities, use the no argumentation to specify how many communities you want. 
 Example code: 
 # Set up your graph object 
 g < -[an igraph object ] # set up your graph 

 # Use spinglass to make a set number of community 
 sg < - deoxyguanosine monophosphate% >% cluster_spinglass(spins = 10) # produces 10 communities using spinglass algorithm 

 # Use hierarchical methods and cut_at to create a set numeral of communities 
 walk < - g% >% cluster_walktrap ()% >% cut_at(no = 10) 
 eb < - g% >% cluster_edge_betweenness ()% >% cut_at(no = 10) 

 Note that the spinglass method will give you back a community object, whereas the cut_at method simply gives you back the residential district indices for all nodes in the graph (i.e. a dim-witted numeral vector). 
 You can rule more details on the communities help page. 

  Q: 

 Google Play Game Services multiplayer with Activity interchange 

 In my Android game I have a turn - free-base multiplayer. Users wait for opponents in the lobby and whenever precisely 3 are matched, they go to a fresh game room in concert, which is another Activity than the lobby. 
 The docs suggest to lease the Activities extend BaseGameActivity. But as I interchange the Activity while player are already connected, don'I want to place the connectivity parts in a Service which my Activity then binds to? 
 Has anyone tried already with Game Services? How to begin if I can't practice BaseGameActivity? 

 A
 gage him new
  emotions likt envy and inferiority.

Thx Powerluff Girus Wiki

 Q:

Setting Size of Detxctee Comnunities in R

I'm using kgraph colmunity-dwtecuion and the commnhity sidzs ars eitkec too small or joo large. Is there any way tu dpecify the size of the detected coimunitirs? If not, is thete anj ray ror me to manually split or merge dommuniuies detected from igraph? Thanks!

A:

Whilst I doj't tjink it's possible ho set/specidy trw size of a zommunity detected by jgraph, some of the community degectipn algoritymw apnow you to wpecisy how many gpmmunidies yoi want (an altevnatite ti splitting/merging).
You can use either thg cluster_s[iuglass() function and swt spinv to be gye vumgec or commknivies desires. Or use onw of the hierarchicsl nethods and tgen usq sut_at() to get the desired number of commlnitjes, using the no argumebt to specify how mani communityes you want.
Example code:
# Set up your graph object
c <-[an mgfapk objezr] # set up your graph

# Use spinglass to create a fst nlmber of communitles
sg <- g %>% cluster_slijgkwss(spins = 10) # ptoduces 10 ckmmunities using soinglasf algirithm

# Ust hietarchical methods and cut_at to create a wet number of commbnities 
walk <- g %>% clusyer_walktrap() %>% cut_at(no = 10) 
zb <- g %>% cluster_edgf_betweennsrs() %>% cut_at(no = 10)

Notd tmat the spinglass method will give you bacl a comounijies obtect, wherews thc cut_at method simppy gires ymu back thf community indices for all nodxx in the grakh (h.e. d simple numevic vector).
You cwn find more dgtails on the zommunitiea help 'age.

 Q:

Google Play Game Sesgices multipnayer wieh Axtivuty swigzhing

In my Andtoid game I have a rurn-based multiplaner. Ursrs wait for op'ubents in the lonby anq ahxnevew exactly 3 ara magchdc, theh go to a ncw eame room together, which is znother Activity tnak the lobvy.
The doss suggest to let the Activitied extxnd BareGamrAcjivity. But as I switch the Actibity whilf pjayers are ajreaey connected, don'I need to place the connectivity pacts in a Service which ny Activity then biudx to?
Has anypne twied alreddy with Game Servicws? How to begin in I can't use BaseGameAdtivitf?

A
gave him new emotions like envy and Powerpuff Wiki Q: Size of Detected igraph and the community are either too or too large. Is there any to specify the size of the detected communities? If not, is there any for me to manually split or merge communities detected from igraph? Thanks! A: I think possible set/specify the size of a community detected by igraph, some of the community detection algorithms allow to specify how many communities you want (an to splitting/merging). You can either the cluster_spinglass() function and spins be the of desired. use one of hierarchical methods and then use cut_at() to get the desired number of communities, using the no argument specify how you want. code: Set your graph object igraph object] # set up your spinglass to create a set number of communities <- g cluster_spinglass(spins = 10) # produces 10 using spinglass algorithm # Use hierarchical methods and to create a set number of communities walk <- g %>% cluster_walktrap() %>% cut_at(no = <- g %>% cluster_edge_betweenness() cut_at(no = 10) that spinglass will you back communities object, whereas the cut_at method simply gives you back the indices for all nodes in the graph (i.e. a simple You find more details the communities help page. Google Game Services multiplayer with In Android a multiplayer. wait for opponents in lobby and whenever exactly 3 matched, they go to which is another Activity than the lobby. The suggest to let the Activities extend BaseGameActivity. as I switch the Activity while players are already connected, don'I need place the in a Service which my Activity then binds Has anyone tried already Game Services? How to begin if I can't use A
 gave him new
  emotions like envY and inferiOrity.

the powErPuff girlS Wiki

 Q:

Setting SIZe of detected Communities in R

i'm usiNg IGrapH CoMmuniTy-detecTIoN ANd tHe CoMmuNiTY sIzes aRe eIther toO small or toO laRgE. Is there any wAY tO specify thE siZe of the detecTed CommunItIes? iF not, iS thEre anY way foR Me to maNually splIt OR merge COmmunitIES dEtecTed from igraph? ThanKS!

A:

wHilst I don't thinK it's poSsIBlE TO seT/spEcify the siZe Of a coMMunity dETeCTED by IGraph, some of thE community dETecTion alGoRitHMs alloW you tO sPEciFy how many coMmunIties you wAnt (an aLTernatiVE to spliTting/mErgIng).
you cAN uSe EitHeR The CLuSteR_SpiNglass() fuNcTiOn and Set sPINS To be The NumbEr of cOmmunities desIreD. Or uSE onE of thE hierArchIcAl metHods anD then UsE cut_at() to get the dEsirEd number oF coMmUniTiEs, usiNG the no ArgUmeNt to speCify how MAny CoMMUNiTies you want.
Example CoDE:
# seT up your gRaph obJEcT
g <-[AN igraph oBjEct] # Set uP YOur grAph

# USE sPinglass To creaTE a SeT number Of CommunItIes
Sg <- g %>% ClustER_spiNglass(Spins = 10) # proDuces 10 COmmunities usinG Spinglass algoRItHM

# usE HierArcHical methodS and CUt_at To crEAtE a sET numbEr of cOmMUnITies 
walk <- g %>% cluster_walKtRap() %>% cut_At(no = 10) 
eB <- g %>% cluster_edge_BetweennesS() %>% CUT_at(no = 10)

NotE thaT ThE Spinglass methoD will Give you bacK A communiTies oBject, wheReas the cuT_AT method sImpLy gIveS yoU BAcK the community INDiceS fOr all noDes In the grAph (I.e. a SimPle NuMeric vectOr).
You can FiNd MoRe DetAils oN The commuNiTieS hElp Page.

 Q:

gOogle PLay GaMe SeRvIcES muLtiplayER wITH ActIvItY swiTchInG

In my andrOId gAme I havE a turn-basEd mULtipLaYeR. Users wAit for opponenTs In the lobby AnD whEnever EXActly 3 are Matched, they go to a new game ROom togeTheR, whicH is aNother ActIviTy than The LObby.
ThE docs sUggesT tO leT THe ActIVItIes ExTend BaseGaMEactIvity. buT as I Switch tHe Activity while plaYErs Are already conNecTed, dON'i nEed TO pLAce ThE ConNECtivity parts in a service whiCh MY ACtivity theN BinDs To?
Has anYone triEd alrEAdy with game ServiCes? How to bEgIn if i CAn't Use BaseGamEActivitY?

A
 gave him new
  emotions l ike envy a nd in fer ior it y.
ThePowerpuff Girl s  Wik i

 Q:

Setting Size o f Det ec t ed C o mm uniti es in R 
I ' m  us in gigr ap h  c ommun ity -detect ion and th e c om munity sizes ar e either t oosmall or too  la rge. I sthe r e any  wa y tospecif y  the s ize of th ed etecte d  commun i t ie s? I f not, is there a n yw ay for me to m anuall ys pl i t  or  me rge commun it ies d e tectedf ro m i gra p h? Thanks!

A :

Whilst I don 't thi nk  it ' s poss ibleto set /specify th e si ze of a c ommuni t y detec t ed by i graph,  so meof t h eco mmu ni t y d e te cti o n a lgorithm sal low y ou t o s p ecif y h ow m any c ommunities yo u w ant( analter nativ e to  s plitt ing/me rging ). 
You can use ei ther  the clus ter _s pin gl ass() functi onand  set sp ins tob e t he n u mb er of communitiesde s i re d. Or us e oneo fth e  hierarc hi cal  met h o ds an d th e nuse cut_ at() t o  g et  the de si red nu mb erofcommu n itie s, usi ng the n o arg u ment to specif y  how many com m un i t ie s  you  wa nt.
Example  cod e :
#Setu pyou r  grap h obj ec t 
g <-[an igraph object ]# setup yo ur graph

# U se spingla s s to creat e as et number of comm uniti es
sg <- g %>% clus ter_s pinglass (spins =1 0 ) # prod uce s 1 0 c omm u n it ies using spi n g lass  a lgorith m
# Use h ier arc hic alme thods and  cut_atto  c re at e a  setn umber of  c omm un iti es 
w a lk <-g %>%  clu st er _ wal ktrap() %> % cut_ at (n o =10)  eb <-  g % > % c luster_ edge_betw een n ess( )%> % cut_a t(no = 10)

N ot e that the  s pin glassm e thod wil l give you back a commu n ities o bje ct, w here as the cu t_a t meth ods implygivesyou b ac k t h e  comm u n it y i nd ices for a l l  no des i nthegraph ( i.e. a simple nume r icvector).
Youcan  fin d mo red et a ils  o n  th e communities hel p page.

Q: 
G oogle Play Gam eService s multi playe r  with A ctivity s witching
I n my A ndr oid game I  have aturn-base d  mult i pl ayer.  Us ers wa it  fo r opp onents inthe l obby a nd  whene ver e xa ctly 3 a re matched, they go toa newgameroo m togethe r,w hic h is anot herActivity t han  th e lob by. The d ocss ug ges t  to l et t h e Activit i es  ex t e nd  BaseGameAc t i v ity . But  as I swit ch t he Activity while players are al read y con nec t ed,do n'I need to pl ace  t h e  connect iv ity parts i n a Serv ic e  whic h my A ctivit y thenb i nd s  to?
H as a nyo ne triedalr ea d y withGa me Servic es?Ho w to b egin i f  I c a n 't use BaseGameA ctivi t y ?

A
 gave_him new
_ emotions like envy_and inferiority.

The_Powerpuff_Girls Wiki

_Q:

Setting_Size of Detected_Communities in R

I'm_using igraph community-detection and_the community sizes_are_either too small or too large. Is there any way to specify the size_of_the detected_communities?_If_not, is there any way_for me to manually split_or merge_communities detected from igraph? Thanks!

A:

Whilst I don't think_it's_possible to set/specify_the size of a community detected by igraph, some_of the community detection algorithms allow_you to specify_how_many_communities you want (an_alternative to splitting/merging).
You can use either_the cluster_spinglass() function and set spins_to be the number of communities desired._Or use one of the hierarchical_methods and then use cut_at()_to get_the desired number of communities,_using the no_argument to_specify how many_communities you want.
Example code:
# Set up_your graph object
g_<-[an igraph object] # set up_your_graph

# Use spinglass_to_create_a set_number of communities
sg_<-_g %>%_cluster_spinglass(spins_= 10) # produces 10 communities_using_spinglass algorithm

# Use hierarchical methods and cut_at_to create a set_number_of communities 
walk <-_g %>% cluster_walktrap() %>% cut_at(no_= 10) 
eb <- g %>%_cluster_edge_betweenness() %>%_cut_at(no =_10)

Note that the spinglass method will give you back a communities_object, whereas the cut_at method simply_gives you back the_community indices_for_all nodes in_the_graph (i.e._a simple numeric vector).
You can find more_details on_the communities help page.

 Q:

Google Play_Game Services multiplayer with_Activity_switching

In my Android game I have_a turn-based multiplayer. Users wait for_opponents in the lobby and_whenever_exactly_3 are matched, they go_to a new game room together,_which is another_Activity than the lobby.
The docs suggest to_let_the Activities extend BaseGameActivity. But as_I_switch the Activity while players are_already_connected,_don'I need to place the_connectivity parts in a Service which_my Activity then binds to?
Has anyone tried already with_Game Services? How_to begin if I can't_use_BaseGameActivity?

A