 a valid callback, 'UploadComponent::beforeRender' was given [CORE/Cake/Utility/ObjectCollection.php, line 110]
Warning (2): call_user_func_array() [http://php.net/function.call-user-func-array]: First argument is expected to be a valid callback, 'UploadComponent::shutdown' was given [CORE/Cake/Utility/ObjectCollection.php, line 110]
The upload component that I added works fine for my cake 1.3 version.
please help

A:

Solved it, by modifying the Component.
In cake php 2.0 all components must extend Component; failing to do this will trigger an exception.
For example:
class UploadComponent extends Component {
}

 Q:

Sproutcore vs Cappuccino speed

I am evaluating sproutcore and cappuccino for use in my current project. Since I am a rails developer and I like pure javascript I think that sproutcore suits my style better. My problem is that every single sproutcore sample I have tested seems very slugish and slow on its user interface. Scrolling is very slow, clicking on buttons has a delay e.t.c. On the other hand all the cappuccino samples seem very responsive despite that fact that they are more full blown applications than the sproutcore samples. 
I dont have a problem diving into objective-j although it currently makes my eyes sore. Do you guys think it is worth the trouble or are the speed issues just my idea. I really dont want to commit to something that I will not be able to optimize later. 

A:

It doesn't look like there's a demo online to test, but this product is SproutCore powered. For a hands-on demo, try this tasks demo (login "SG", no password).
I'd also recommend taking an afternoon to walk through the demo apps on the wiki. That will give you an idea not only of the speed but of the rate at which you'll ramp up.

 Q:

How to scale DAE models correctly in ARKit and SceneKit?

I'm currently trying to combine the following sources:
Apples SceneKit Vehicle Demo, Resp. its Swift version, 
ARKit by example, and resp. its Swift version.
Each project on its own works like a charm (although I
a valid callback,' UploadComponent::beforeRender' was given [ CORE / Cake / Utility / ObjectCollection.php, line 110 ] 
 Warning (2 ): call_user_func_array () [ http://php.net/function.call-user-func-array ]: First controversy is expect to be a valid callback,' UploadComponent::shutdown' was given [ CORE / Cake / Utility / ObjectCollection.php, line 110 ] 
 The upload part that I added works fine for my patty 1.3 translation. 
 please help 

 A: 

 Solved it, by modifying the Component. 
 In patty php 2.0 all components must extend Component; failing to do this will trip an exception. 
 For example: 
 class UploadComponent offer Component { 
 } 

  Q: 

 Sproutcore vs Cappuccino focal ratio 

 I am measure sproutcore and cappuccino for use in my current project. Since I am a rails developer and I wish pure javascript I think that sproutcore suit my style well. My problem is that every single sproutcore sample I have tested seems very slugish and dull on its user interface. Scrolling is very slow, clicking on buttons has a delay e.t.c. On the other hand all the cappuccino samples seem very responsive despite that fact that they are more full blown applications than the sproutcore samples. 
 I do nt have a problem diving into aim - joule although it currently makes my eyes huffy. Do you guys think it is worth the fuss or are the speed issues just my idea. I in truth do nt want to commit to something that I will not be able to optimize later. 

 A: 

 It doesn't look like there's a demo online to quiz, but this product is SproutCore powered. For a hands - on demo, try this undertaking demo (login " SG ", no password). 
 I'd besides commend take an afternoon to walk through the demo apps on the wiki. That will give you an theme not only of the speed but of the rate at which you'll ramp up. 

  Q: 

 How to scale DAE model correctly in ARKit and SceneKit? 

 I'm presently trying to combine the following sources: 
 Apples SceneKit Vehicle Demo, Resp. its Swift translation, 
 ARKit by example, and resp. its Swift adaptation. 
 Each project on its own oeuvre like a charm (although I
 a galid callback, 'UploadComkonent::beforeRendet' qas giten [CORS/Cake/Utiuity/ObjectCollection.php, line 110]
Wqrnint (2): call_user_func_array() [hgtp://php.net/vunction.xall-nser-func-array]: Ficat argument ia expzcved to be a valld callback, 'UploadComponett::rhbtdown' was given [CORE/Cake/Utility/ObjestCollevtlon.php, line 110]
Thg uplpwd ckmponent that I added works fine fkr my ceke 1.3 version.
plesse help

A:

Solved it, by modivyinh the Component.
In fake php 2.0 aol cjnponents musg extend Component; faiming to do this will trigger an exce'tion.
For exqmple:
fnass UploadRomponvnt extends Component {
}

 Q:

Sproitcore vs Cappmccinm speed

I am evaluating s'routcore and cappucsino for gsz in my current projext. Sincg I ak a fqilr dtvekoler anf I like pure javascript I think that sprouucowv suits my stgle beetqr. My problem is that every single sproltcode sample I have tested seems very slugish ajd slow og its user interface. Scrolling is very slow, clickhng oi cutuokf yad a delay e.t.c. On the other hand all the cappusdimo samples seem yery responsive dexpltr that fact thxt thev ade more full blown applicwtionw than tht sprputcore samples. 
I dont have a problem dpvint into objective-j clthough it eurrenjly males my eyes sore. Do you guya think it ls worth ffe trouble or ard tme vpeed issues just my idea. Y really vont cant to zommot to fomething hhat L will not be able ho opjimize later. 

A:

It doesn't look like there's a demo online to tesj, bgt nhis prodbct is SproutCore pjwered. For a hcnds-on dzmo, trh this tasis demo (login "SG", nj password).
I'd dpso recommenv taking wn adterboon to dalk through tne demo aipf on the wiki. That wilk gkbe you an idea uuu inly of the spred bue lf tra rate at whhch hou'uk ramo up.

 Q:

How ti scake DAE models correcdly jn ARKit and SceneLib?

I'm currebtly tryyng to combinr the following sokrces:
Epples ScenrKij Vehicle Demo, Resp. its Swift vsrsion, 
ARNit by example, wnd vesp. its Swift version.
Each project on its own works lmke a charm (although I
a valid callback, 'UploadComponent::beforeRender' was given [CORE/Cake/Utility/ObjectCollection.php, Warning call_user_func_array() [http://php.net/function.call-user-func-array]: argument is expected 'UploadComponent::shutdown' given [CORE/Cake/Utility/ObjectCollection.php, line The upload component I added works fine for my 1.3 version. please help A: Solved it, by modifying the Component. In cake 2.0 all components must extend Component; failing to do this will trigger an For class extends { } Q: Sproutcore vs Cappuccino speed I am evaluating sproutcore and cappuccino for use in current project. Since I am a rails developer I like pure javascript think that sproutcore suits my better. problem is every sproutcore I have tested very slugish and slow on its user interface. Scrolling is very slow, clicking on buttons has a e.t.c. On hand all cappuccino seem responsive despite that they are more full blown applications samples. I dont have a problem diving into although it makes my eyes sore. Do you think it is worth the trouble or are speed issues just my idea. I really dont want to commit to something that I be able to optimize A: It doesn't like a online test, but product is SproutCore powered. For a hands-on demo, try this tasks (login "SG", no password). I'd also recommend taking an afternoon through demo apps on wiki. That will give an not only of the of rate ramp Q: to scale DAE models in ARKit and SceneKit? I'm trying to combine the Demo, Resp. its Swift version, ARKit by example, resp. its Swift version. Each project on own works like a charm (although I
 a valid callback, 'UploadCompoNent::beforerendeR' waS giVeN [CORe/CakE/Utility/ObjectcOlleCtion.php, line 110]
Warning (2): calL_user_FuNC_arrAY() [hTtp://phP.net/funCTiON.CalL-uSeR-fuNc-ARrAy]: FirSt aRgument Is expected To bE a Valid callbacK, 'upLoadComponEnt::Shutdown' was gIveN [CORE/CAkE/UtILity/OBjeCtColLectioN.Php, linE 110]
The uploaD cOMponenT That I adDED wOrks Fine for my cake 1.3 versIOn.
PLease help

A:

SolvEd it, by MoDIfYINg tHe COmponent.
In CaKe php 2.0 ALl compoNEnTS MUst EXtend ComponenT; failing to dO ThiS will tRiGgeR An excePtion.
foR ExaMple:
class UpLoadcomponent ExtendS componeNT {
}

 Q:

SprouTcore vS CaPpuCcinO SpEeD

I aM eVAluATiNg sPRouTcore and CaPpUccinO for USE IN my cUrrEnt pRojecT. Since I am a raiLs dEvelOPer And I lIke puRe jaVaScripT I thinK that SpRoutcore suits my StylE better. My ProBlEm iS tHat evERy singLe sProUtcore sAmple I hAVe tEsTED SeEms very slugish and sLoW ON iTs user inTerfacE. scRoLLing is veRy SloW, cliCKIng on ButtONs Has a delaY e.t.c. On THe OtHer hand AlL the caPpUccIno SamplES seeM very rEsponsivE despITe that fact that THey are more fulL BlOWN aPPlicAtiOns than the sProuTCore SampLEs. 
i doNT have A probLeM DiVIng into objective-j alThOugh it CurreNtly makes my eyEs sore. Do yoU GUYs think iT is wORtH The trouble or arE the sPeed issues JUst my ideA. I reaLly dont wAnt to commIT To somethIng ThaT I wIll NOT bE able to optimiZE LateR. 

A:

it doesn'T loOk like tHerE's a DemO onLiNe to test, bUt this prOdUcT iS SProUtCorE Powered. FOr A haNdS-on Demo, tRY this tAsks dEmo (lOgIn "sg", no PassworD).
i'd ALSo reCoMmEnd tAkiNg An aftErnoON to Walk thrOugh the deMo aPPs on ThE wIki. That Will give you an IdEa not only oF tHe sPeed buT OF the rate At which you'll ramp up.

 Q:

How tO Scale DAe moDels cOrreCtly in ARKIt aNd ScenEKiT?

i'm currEntly tRying To ComBINe the FOLlOwiNg Sources:
AppLES ScEneKiT VEhicLe Demo, REsp. its Swift version, 
arKiT by example, and ResP. its sWIfT veRSiON.
EaCh PRojECT on its own works lIke a charm (aLtHOuGh I
 a valid callback, 'Upload Component: :befo reR end er ' wa s gi ven [CORE/Cake / Util ity/ObjectCollection.p hp, l in e  110 ] 
W arnin g (2):c al l _ use r_ fu nc_ ar r ay () [h ttp ://php. net/functi on. ca ll-user-func - ar ray]: Firs t a rgument is e xpe cted t obea  vali d c allba ck, 'U p loadCo mponent:: sh u tdown' was giv e n  [ CORE /Cake/Utility/Obj e ct C ollection.php,  line11 0 ]T h e u plo ad compone nt  that I added wo r k s  fi n e for my cake  1.3 versio n .
p leasehe lpA:

So lvedit ,  by  modifyingtheComponent .
In c a ke php2 .0 allcompon ent s m uste xt en d C om p one n t;  fa i lin g to doth is  will  tri g g e r  anexc epti on.
F or example:
c las s Up l oad Compo nentexte nd s Com ponent  {
}
Q:

Sproutcorevs C appuccino  sp ee d
Iam ev a luatin g s pro utcoreand cap p ucc in o f or  use in my current  p r o je ct. Sinc e I am ara i ls devel op erandI likepure ja vascript  I thi n kth at spro ut core s ui tsmystyle bett er. My  problem  is t h at every singl e  sproutcore s a mp l e  I have  te sted seemsvery slug isha nd  sl o w onits u se r  i n terface. Scrollingis  veryslow,  clicking onbuttons ha s a  delay e .t.c .  O n  the other han d all  the cappu c cino sam plesseem ver y respons i v e despit e t hat  fa ctt h at  they are mor e full  b lown ap pli cations  th anthe  sp ro utcore sa mples. Ido nt  h ave  a pr o blem div in g i nt o o bject i ve-j a lthou gh i tcu r ren tly mak e sm y  eye sso re.Doyo u guy s th i nkit is w orth thetro u bleor  a re thespeed issuesju st my idea .I r eallyd o nt wantto commit to somethingt hat I w ill  notbe a ble to op tim ize la ter .  

A:
It do esn't  l ook l ike t h e re 'sademo onlin e totest,  b ut t his pro duct is SproutCore pow ered. For a h and s-on d em o,t ry thi st ask s demo (login "SG ", no pass wo r d) .
I'd also rec om mend ta king an  afte r noon to  walk thr ough thede mo a p p s o n the wiki . That w ill givey ou an id ea no t o nly of  t hespeed  but o f  th e rat e at w hi ch you 'll r am p up.

Q:

How to scale DAE mo dels c orrec tly  in ARKit  an d  Sc eneKit?
I'mcurrentlytry ing  to c omb i ne th e fo l lo win g  sour ces: Apples Sc e ne Kit V eh icle Demo,R e s p.its S wif t  versi on,
ARKit by example ,  and resp. its  Swi f t  ve rsi o n.
E ac h project on i tsow n works li ke  a charm (a lthoughI
 a_valid callback,_'UploadComponent::beforeRender' was given [CORE/Cake/Utility/ObjectCollection.php,_line 110]
Warning_(2):_call_user_func_array() [http://php.net/function.call-user-func-array]:_First_argument is expected_to be a_valid callback, 'UploadComponent::shutdown' was_given [CORE/Cake/Utility/ObjectCollection.php, line_110]
The_upload component that I added works fine for my cake 1.3 version.
please help

A:

Solved it,_by_modifying the_Component.
In_cake_php 2.0 all components must_extend Component; failing to do_this will_trigger an exception.
For example:
class UploadComponent extends Component {
}

_Q:

Sproutcore_vs Cappuccino speed

I_am evaluating sproutcore and cappuccino for use in my_current project. Since I am a_rails developer and_I_like_pure javascript I think_that sproutcore suits my style better._My problem is that every single_sproutcore sample I have tested seems very_slugish and slow on its user_interface. Scrolling is very slow,_clicking on_buttons has a delay e.t.c._On the other_hand all_the cappuccino samples_seem very responsive despite that fact_that they are_more full blown applications than the_sproutcore_samples. 
I dont_have_a_problem diving_into objective-j although_it_currently makes_my_eyes sore. Do you guys think_it_is worth the trouble or are the_speed issues just my_idea._I really dont want_to commit to something that_I will not be able to_optimize later._

A:

It doesn't_look like there's a demo online to test, but this product_is SproutCore powered. For a hands-on_demo, try this tasks_demo (login_"SG",_no password).
I'd also_recommend_taking an_afternoon to walk through the demo apps_on the_wiki. That will give you an_idea not only of_the_speed but of the rate at_which you'll ramp up.

 Q:

How to_scale DAE models correctly in_ARKit_and_SceneKit?

I'm currently trying to combine_the following sources:
Apples SceneKit Vehicle Demo,_Resp. its Swift_version, 
ARKit by example, and resp. its_Swift_version.
Each project on its own works_like_a charm (although I