 I can find as well, but step 1 in all of them seems to be “download a Photoshop book cover mockup from the Internet”, which doesn’t really help me much either, since making the mockup itself is what I’m trying to find a tutorial for.
I’d much rather learn to actually create a flexible shape that I can wrap or distort my artwork around to create a 3D mockup, but being a relative Photoshop rookie (I generally work more with text than graphics), I don’t even know where to begin in doing this.
Does anyone know of any resources for figuring out how to go from having just a flat book cover image to 3D-ifying it into something that looks realistic?
(I don’t have access to, nor much of an inclination to [re-]learn full-blown 3D modelling programs like 3D Studio Max or Blender. That’s too much effort for this one thing.)

A:

I always recommend using a direct 3D application with a photorealistic render engine.
Use Blender. https://www.blender.org/ I am pretty sure that you can learn how to make a book and unwrap it in a couple of hours.
And you just need to replace the source texture for the next book cover, or the texture for the table, the width of the book, the dimensions, lighting, shadow, camera angle, perspective, glossiness, add a mug, ad ambient, and mood...
Real 3D is the way to go.

A:

I believe you want something between ready to use mockup and learning Blender (or equivalent). You can get something in Illustrator and Photoshop altough I admit the result probably is far from a high quality photo and you lose all micro-details of properly rendered 3D textures. The quality can still be enough for web pages.
Illustrator allows 3D extrusions. With it you can extrude the parts separately or as grouped. Here is one grey paper:

Shadows and highlights, perspective (here=none, only isometric view), coloring, texts and even images are possible to add in Illustrator.
Mapping images to extruded surfaces in Illustrator is difficult because Illustrator often divides curved surfaces to pieces which are impossible to see beforehand. That's why I make only a simple body in illustrator and continue in Photoshop. 
Staying in Illustrator gives a benefit: Book dimensions
I can find as well, but step 1 in all of them seems to be “ download a Photoshop ledger binding mockup from the Internet ”, which does n’t really help me much either, since make the mockup itself is what I ’m trying to find a tutorial for. 
 I ’d a lot rather learn to actually create a elastic shape that I can wrap or tinge my artwork around to create a 3D mockup, but being a proportional Photoshop rookie (I generally work more with text than graphics), I do n’t even know where to begin in act this. 
 Does anyone know of any resources for figuring out how to blend from having just a flat record cover image to 3D - ifying it into something that looks realistic? 
 (I do n’t own access to, nor much of an inclination to [ re-]learn full - blown 3D modeling programs like 3D Studio Max or Blender. That ’s too much effort for this one thing .) 

 A: 

 I always recommend using a direct 3D application with a photorealistic render locomotive. 
 Use Blender. https://www.blender.org/ I am reasonably sure that you can learn how to make a ledger and unwrap it in a couple of hours. 
 And you just need to supplant the source texture for the next book cover, or the texture for the mesa, the width of the book, the dimensions, lighting, shadow, camera angle, position, glossiness, add a mug, ad ambient, and mood... 
 Real 3D is the way to start. 

 A: 

 I believe you want something between ready to use mockup and learning Blender (or equivalent). You can have something in Illustrator and Photoshop altough I admit the result probably is far from a eminent quality photo and you lose all micro - details of by rights rendered 3D textures. The quality can still be enough for vane pages. 
 Illustrator allow 3D extrusions. With it you can extrude the part separately or as group. Here is one grey paper: 

 Shadows and highlight, perspective (here = none, entirely isometric view), coloring, texts and even images are possible to add in Illustrator. 
 Mapping images to extruded surfaces in Illustrator is unmanageable because Illustrator often divides curved open to pieces which are impossible to see beforehand. That's why I make only a simple body in illustrator and cover in Photoshop. 
 Staying in Illustrator gives a benefit: Book dimensions
 I fan find as well, but stek 1 in all of them seems vo be “dkwnload x Photoshop book cover mocku' frim tht Internet”, which dodsn’t realpy help ne mnch either, since making bke modnup ntwelf is what I’k trying tm find a tutorhau yor.
I’d much rather learn to actually sreate s vlexible shape thau I can wrap or distort my artwork around to creete a 3D mockup, nut being a relative Photodhop rookie (I generallj work more witr text than gfaphics), I don’t even knkw where to begin in doing this.
Aoes cnyone know od aji resources hor fiduring out how to go from hsving just a fkat boik cover image to 3D-ifbing it into somethigg that lmois realistic?
(I don’r yave dccevs tu, nof mhci or an ijclmnation to [de-]learn fulo-blown 3D modelling krodgsms like 3D Sfudio Iav or Blender. That’s too much effort for uhis kne thing.)

A:

I always reconmend using a direct 3F applicaeion with a photorealistic render engine.
Use Blendar. htvpr://wwc.njdbdfr.org/ I am pretty sure that you can learn how fo mske a book and unwrap it on a souple of houts.
And you nust need to replafe the fourcw texture for the next book cover, or the texture for rhe table, the widtk of the booy, thg dimemsions, lighting, shadow, eamera angle, persoective, gmussiness, add a mjg, sd ambient, and mood...
Real 3D is the way vo go.

C:

I beliexe ypu wane somethinh between ready to use mlckup atd learninh Blender (or equivalent). You can get something it Inlustratjr anc Photoshop ajtough I admit the refult orobably ia far fcom a high qtality photo djd you lose ell micro-qetauls if propdfly rendered 3D textures. The qualiry can still be enpugf for web pages.
Ioluwtrator allows 3C ebtrtsponx. Rhth it you cdn ebtrjce thd parts sepcrxtelu or as grouped. Here is kne grey paper:

Shadpwf and hithlights, perspective (nere=none, only isomttric tiew), culorimg, jexts and even images are possigle to adf ik Illustrator.
Iapplng ymages to zxtruded surfaces in Illustrator is diffmcult because Illustrajor often divides currec surfaces vo pieses which are impossible to swe beforehand. Thau's why I make only a sijple bmdy ij illustrator and continue in Photoshop. 
Staying in Illustrator gives a bebefit: Uojk dimensiohs
I can find as well, but step all them seems be “download a the which doesn’t really me much either, making the mockup itself is what trying to find a tutorial for. I’d much rather learn to actually create flexible shape that I can wrap or distort my artwork around to create 3D but a Photoshop rookie (I generally work more with text than graphics), I don’t even know where to in doing this. Does anyone know of any for figuring out how go from having just a book image to it something looks realistic? (I have access to, nor much of an inclination to [re-]learn full-blown 3D modelling programs like 3D Studio or Blender. much effort this thing.) I always recommend direct 3D application with a photorealistic Blender. https://www.blender.org/ I am pretty sure that you learn how make a book and unwrap it a couple of hours. And you just need replace the source texture for the next book cover, or the texture for the table, of the book, the lighting, shadow, camera perspective, add mug, ambient, and Real 3D is the way to go. A: I believe you something between ready to use mockup and learning Blender (or can something in Illustrator Photoshop altough I admit result is far from a photo you of rendered textures. The quality can be enough for web pages. allows 3D extrusions. With parts separately or as grouped. Here is one paper: Shadows and highlights, perspective (here=none, only view), coloring, texts and even images are possible to add in Illustrator. images to in Illustrator is difficult because Illustrator often divides surfaces to pieces which impossible to see beforehand. That's why I make only simple in illustrator continue in Photoshop. in Illustrator gives benefit: Book dimensions
 I can find as well, but step 1 in alL of them seeMs to bE “doWnlOaD a PhOtosHop book cover moCKup fRom the Internet”, which doeSn’t reAlLY helP Me Much eIther, siNCe MAKinG tHe MocKuP ItSelf iS whAt I’m tryIng to find a TutOrIal for.
I’d much RAtHer learn to ActUally create a FleXible sHaPe tHAt I caN wrAp or dIstort MY artwoRk around tO cREate a 3D MOckup, buT BEiNg a rElative Photoshop rOOkIE (I generally worK more wItH TeXT ThaN grAphics), I don’T eVen knOW where tO BeGIN In dOIng this.
Does anYone know of aNY reSourceS fOr fIGuring Out hoW tO Go fRom having juSt a fLat book coVer imaGE to 3D-ifyINg it intO sometHinG thAt loOKs ReAliStIC?
(I dON’t HavE AccEss to, nor MuCh Of an iNcliNATIOn to [Re-]lEarn Full-bLown 3D modellinG prOgraMS liKe 3D StUdio MAx or blEnder. that’s tOo mucH eFfort for this one ThinG.)

A:

I always RecOmMenD uSing a DIrect 3D AppLicAtion wiTh a photOReaLiSTIC rEnder engine.
Use BlenDeR. HTtPs://www.bleNder.orG/ i aM pREtty sure ThAt yOu caN LEarn hOw to MAkE a book anD unwraP It In A couple Of Hours.
ANd You JusT need TO repLace thE source tExturE For the next book COver, or the textURe FOR tHE tabLe, tHe width of thE booK, The dImenSIoNs, lIGhtinG, shadOw, CAmERa angle, perspective, gLoSsinesS, add a Mug, ad ambient, aNd mood...
Real 3d IS The way to Go.

A:

I BElIEve you want someThing Between reaDY to use moCkup aNd learniNg Blender (OR EquivaleNt). YOu cAn gEt sOMEtHing in IllustrATOr anD PHotoshoP alTough I aDmiT thE reSulT pRobably is Far from a HiGh QuAlIty Photo ANd you losE aLl mIcRo-dEtailS Of propErly rEndeReD 3D TExtUres. The QUaLITy caN sTiLl be EnoUgH for wEb paGEs.
ILlustraTor allows 3d exTRusiOnS. WIth it yoU can extrude thE pArts separaTeLy oR as groUPEd. Here is One grey paper:

Shadows and hIGhlightS, peRspecTive (Here=none, oNly IsometRic VIew), colOring, tExts aNd EveN IMages ARE pOssIbLe to add in ILLUstRator.
maPpinG images To extruded surfaces IN IlLustrator is diFfiCult BECaUse iLlUStrAtOR ofTEN divides curved sUrfaces to pIeCEs Which are imPOssIbLe to see BeforehAnd. ThAT's why I mAke only a sImple body In IlluSTRatOr and contiNue in PhoToshop. 
StaYIng in iLlUstraTor Gives a BeNefIt: BooK dimenSIonS
 I can find as well, but s tep 1 in a ll of  th emse emsto b e “download aP hoto shop book cover mockup  from  t h e In t er net”,  whichd oe s n ’tre al lyhe l pme mu cheither,  since mak ing  t he mockup it s el f is whatI’m  trying to f ind  a tut or ial for.I’d  much  rathe r  learn  to actua ll y  creat e  a flex i b le  sha pe that I can wra p  o r  distort my ar tworkar o un d tocre ate a 3D m oc kup,b ut bein g  a r e lat i ve Photoshoprookie (I g e ner ally w or k m o re wit h tex tt han  graphics),  I d on’t even  knoww here to begin i n doin g t his .
Do e san yon ek now of  an y  re sourcesfo rfigur ingo u t howtogo f rom h aving just afla t bo o k c overimage  to3D -ifyi ng itintoso mething that lo oksrealistic ?
( Idon ’t  have access  to , n or much  of ani ncl in a t i on  to [re-]learn ful l- b l ow n 3D mod elling pr og r ams like  3 D S tudi o Max o r Bl e nd er. That ’s too mu ch  effort  f or thi sone  th ing.) 
A:
I alw ays reco mmend using a direct 3D applicatio n  w i t ha  pho tor ealistic re nder engi ne.U se  Bl e nder.  http s: / /w w w.blender.org/ I am  p rettysurethat you canlearn howt o make a b ooka nd unwrap it in a  coup le of hour s .
And yo u jus t need t o replace t he sourc e t ext ure  fo r th e next book c o v er,or  the te xtu re forthe  ta ble , t he  width of  the boo k,  t he  d ime nsion s , lighti ng , s ha dow , cam e ra ang le, p ersp ec ti v e,glossin e ss , addamu g, a d a mb ient,  and moo d...
Re al 3D isthe wayto  g o.

A:
I believe yo uwant somet hi ngbetwee n ready to  use mockup and learnin g  Blende r ( or eq uiva lent). Yo u c an get  so m ething  in Il lustr at ora n d Pho t o sh opal tough I ad m i t t he re su lt p robably  is far from a hig h  qu ality photo a ndyoul o se  al l  m i cro -d e tai l s  of properly re ndered 3Dte x tu res. The q u ali ty  can st ill beenoug h  for we b pages.Illustrat or  all o w s 3 D extrusio ns. With  it you c a n ext r ud e the  pa rts se pa rat ely o r as g r oup ed. H ere is  o ne gre y pap er :

Shado ws and highlights, pers pectiv e (he re= none, onl y i s ome tric view ), c oloring, t ext s a nd ev eni mages  are po ssi b le to  add in Illust r at or. M ap ping images t o  ex trude d s u rfaces  inIllustrator is di f ficult because  Ill u s tra tor ofte ndivides curved  su rf a c es to pi ec es which ar e imposs ib l e tosee be foreha nd. Tha t ' sw hy I m akeonl y a simpl e b od y  in ill us tr a tor an d co nt inue i n Phot o shop . 
Staying in Illu strat o r  give s  abenef it : Bookd imen sions
 I_can find_as well, but step_1 in_all_of them_seems_to be “download_a Photoshop book_cover mockup from the_Internet”, which doesn’t_really_help me much either, since making the mockup itself is what I’m trying to_find_a tutorial_for.
I’d_much_rather learn to actually create_a flexible shape that I_can wrap_or distort my artwork around to create a_3D_mockup, but being_a relative Photoshop rookie (I generally work more with_text than graphics), I don’t even_know where to_begin_in_doing this.
Does anyone know_of any resources for figuring out_how to go from having just_a flat book cover image to 3D-ifying_it into something that looks realistic?
(I_don’t have access to, nor_much of_an inclination to [re-]learn full-blown_3D modelling programs_like 3D_Studio Max or_Blender. That’s too much effort for_this one thing.)

A:

I_always recommend using a direct 3D_application_with a photorealistic_render_engine.
Use_Blender. https://www.blender.org/_I am pretty_sure_that you_can_learn how to make a book_and_unwrap it in a couple of hours.
And_you just need to_replace_the source texture for_the next book cover, or_the texture for the table, the_width of_the book,_the dimensions, lighting, shadow, camera angle, perspective, glossiness, add a mug,_ad ambient, and mood...
Real 3D is_the way to go.

A:

I_believe you_want_something between ready_to_use mockup_and learning Blender (or equivalent). You can_get something_in Illustrator and Photoshop altough I_admit the result probably_is_far from a high quality photo_and you lose all micro-details of_properly rendered 3D textures. The_quality_can_still be enough for web_pages.
Illustrator allows 3D extrusions. With it_you can extrude_the parts separately or as grouped. Here_is_one grey paper:

Shadows and highlights, perspective_(here=none,_only isometric view), coloring, texts and_even_images_are possible to add in_Illustrator.
Mapping images to extruded surfaces in_Illustrator is difficult because Illustrator often divides curved surfaces_to pieces which_are impossible to see beforehand._That's_why_I make only a simple body in illustrator and continue_in Photoshop._
Staying in Illustrator_gives a benefit: Book dimensions