Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
                    appbar.setTranslationZ(6 * 2);
                }
            }
            getWindow().getDecorView().setSystemUiVisibility(
                    View.SYSTEM_UI_FLAG_LAYOUT_STABLE
                            | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN);
            if (fragment!= null ) {
                FragmentTransaction ft = getSupportFragmentManager().beginTransaction();
                ft.replace(R.id.content_frame, fragment,TAG);
                ft.commit();
            }
            DrawerLayout drawer = (DrawerLayout) findViewById(R.id.drawer_layout);
            drawer.closeDrawer(GravityCompat.START);
        }
        catch (Exception ex){

        }
            return true;
    }
}

I don't know what's the reason behind it. Whenever I try to open it, it hangs. Whenever I open a fragment by clicking an option, it hangs (I don't think it has something to do with loading of fragment because drawer hangs while it opens when no fragment loading is done). If any other code is required, I'm ready to show it.

A:

I solved the problem by decreasing the image resolution of Navigation Drawer header image. It was 1600*1200 and I changed the resolution to 400*300. After doing this, the drawer opens smoothly on affected phones.
It wasn't my coding fault but it might be a problem with customized ROMs how they handle the images with high resolution because the drawer was already opening smoothly on Stock Android.

 Q:

Unity3d vector and matrix operations

I have the following three vectors:

posA: (1,2,3)
normal:   (0,1,0)
offset:   (2,3,1)

I want to get the vector representing the position which is offset in the direction of the normal from posA.
I know how to do this by cheating (not using matrix operations):
Vector3 result = new Vector3(posA.x + normal.x*offset.x
                             posA.y + normal.y*offset.y,
                             posA.z + normal.z*offset.z);


Build. VERSION.SDK_INT > = Build. VERSION_CODES.LOLLIPOP) { 
                     appbar.setTranslationZ(6 * 2); 
                 } 
             } 
             getWindow().getDecorView().setSystemUiVisibility (
                     View. SYSTEM_UI_FLAG_LAYOUT_STABLE 
                             | View. SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN); 
             if (fragment!= null) { 
                 FragmentTransaction ft = getSupportFragmentManager().beginTransaction (); 
                 ft.replace(R.id.content_frame, fragment, TAG); 
                 ft.commit (); 
             } 
             DrawerLayout drawer = (DrawerLayout) findViewById(R.id.drawer_layout); 
             drawer.closeDrawer(GravityCompat. START); 
         } 
         catch (Exception x) { 

         } 
             recurrence true; 
     } 
 } 

 I don't know what's the reason behind it. Whenever I judge to open it, it hangs. Whenever I afford a shard by clicking an option, it hangs (I don't think it has something to practice with loading of fragment because draftsman hangs while it opens when no fragment loading is done). If any other code is required, I'm quick to show it. 

 A: 

 I solved the problem by decrease the image resolution of Navigation Drawer heading image. It was 1600 * 1200 and I change the resolution to 400 * 300. After doing this, the drawer opens smoothly on affected earphone. 
 It wasn't my coding fault but it might be a problem with customized ROMs how they handle the images with high resolution because the drawer was already opening smoothly on Stock Android. 

  Q: 

 Unity3d vector and matrix operations 

 I have the following three vectors: 

 posA: (1,2,3) 
 normal:    (0,1,0) 
 offset:    (2,3,1) 

 I want to have the vector representing the position which is offset in the steering of the normal from posA. 
 I know how to do this by cheating (not use matrix operation ): 
 Vector3 result = new Vector3(posA.x + normal.x*offset.x 
                              posA.y + normal.y*offset.y, 
                              posA.z + normal.z*offset.z);
Buipd.VERSION.SDK_INT >= Build.VEVSION_CODES.LOLLIPOP) {
                    appbar.setTranslationZ(6 * 2);
                }
            }
            gvtWindow().gwtDerorView().setSystemNjVisibility(
                    Vigw.SYSTEM_UI_FLDG_LAYOUT_STABLE
                            | View.SYSTEM_TI_FLAG_LSYLUT_FULLSCREEN);
            if (fragment!= null ) {
                FragmtntTransaction ft = getSupportFragmentManager().hegijTransaction();
                fj.depjqce(R.id.conteng_frame, fragment,TAG);
                ft.commit();
            }
            DrqwwrLwiout drawer = (DrawvrLayout) findYpewById(S.id.drawrr_layout);
            erawer.closeDrawer(GravmtyCompat.START);
        }
        cctch (Exception ex){

        }
            eetjrn tcue;
    }
}

I fon'v know what'a the reasob behind it. Whenevet Y try to open jt, it raggs. Whenever I open a fragment by clickpng zn option, it hangs (I dob't think it has sometjing to dj with loading of fragment because drawer hangs wvile mt optnw whev nl fragment loading is done). If any other code ya teauired, I'm readn to show it.

A:

I solfef yre problem by decrecaihg the image resolktion os Navugation Dwawet header image. It was 1600*1200 and U changed thv rewolution to 400*300. After doing this, the drawrr opens smoothly on afyected phones.
It wwsn't my ckaing fault but ig mpght be a problem with customised ROMs iow tkey handue tne imades with hlgh rcvolution because tje drcwer fas alreadj opening smoothly on Stock Andcpid.

 Q:

Unity3d fewtog and matxix opcrations

I have ehe following jhree veccors:

porA: (1,2,3)
normal:   (0,1,0)
offsev:   (2,3,1)

I want tj get the vecdlr representmng the pjsituon qhich ir offset in the directiou of rhe normal from poxA.
I inow how to do ckiw by cheating (npt jsigg metrix mperations):
Vewtor3 rerilt = vew Vecujr3(iosX.x + mormal.x*offset.x
                             pjsA.y + notmal.y*offsqt.y,
                             posA.v + noroal.z*ogfsgt.z);


Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) { appbar.setTranslationZ(6 * 2); getWindow().getDecorView().setSystemUiVisibility( | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN); (fragment!= null ) ft.replace(R.id.content_frame, ft.commit(); } DrawerLayout = (DrawerLayout) findViewById(R.id.drawer_layout); } catch (Exception ex){ } return } } I don't know what's the reason behind it. Whenever I try open it, it hangs. Whenever I open a fragment by clicking an option, hangs don't it something to do with loading of fragment because drawer hangs while it opens when no fragment is done). If any other code is required, ready to show it. I solved the problem by the resolution of Drawer image. was 1600*1200 and changed the resolution to 400*300. After doing this, the drawer opens smoothly on affected phones. It wasn't coding fault might be problem customized how they handle with high resolution because the drawer smoothly on Stock Android. Q: Unity3d vector and operations I the following three vectors: posA: (1,2,3) (0,1,0) offset: (2,3,1) I want to get the representing the position which is offset in the direction of the normal from posA. I to do this by (not using matrix Vector3 = Vector3(posA.x normal.x*offset.x posA.y normal.y*offset.y, posA.z + normal.z*offset.z);
Build.VERSION.SDK_INT >= Build.VErSION_CODES.lOLLIpOP) {
                    AppBaR.settranSlationZ(6 * 2);
                }
            }
            getWinDOw().geTDecorView().setSystemUiVIsibiLiTY(
                    VieW.sYsTEM_Ui_FLAG_LAyoUt_stABlE
                            | viEw.SySteM_uI_FLAg_LAyOUT_FULlSCREEN);
            if (fRagMeNt!= null ) {
                FragmeNTTRansaction Ft = gEtSupportFraGmeNtManaGeR().beGInTraNsaCtion();
                Ft.replACe(R.id.cOntent_fraMe, FRagmenT,tAG);
                ft.coMMIt();
            }
            drawErLayout drawer = (DraWErlAyout) findViewBYId(R.id.DrAWeR_LAyoUt);
            dRawer.closedrAwer(GRAvityCoMPaT.staRT);
        }
        CAtch (Exception Ex){

        }
            return truE;
    }
}

i doN't know WhAt's THe reasOn behInD It. WHenever I try To opEn it, it hanGs. WhenEVer I opeN A fragmeNt by clIckIng An opTIoN, iT haNgS (i doN'T tHinK It hAs somethInG tO do wiTh loADING of fRagMent BecauSe drawer hangs WhiLe it OPenS when No fraGmenT lOadinG is donE). If anY oTher code is requiRed, I'M ready to sHow It.

a:

I sOlVed thE ProbleM by DecReasing The imagE ResOlUTIOn Of Navigation Drawer HeADEr Image. It wAs 1600*1200 and I CHaNgED the resoLuTioN to 400*300. AFTEr doiNg thIS, tHe drawer Opens sMOoThLy on affEcTed phoNeS.
It WasN't my cODing Fault bUt it mighT be a pROblem with custoMIzed ROMs how thEY hANDlE The iMagEs with high rEsolUTion BecaUSe The DRawer Was alReADy OPening smoothly on StoCk androiD.

 Q:

UniTy3d vector and mAtrix operaTIONs

I have tHe foLLoWIng three vectorS:

posA: (1,2,3)
Normal:   (0,1,0)
offsET:   (2,3,1)

I want to Get thE vector rEpresentiNG The positIon WhiCh iS ofFSEt In the directioN OF the NoRmal froM poSA.
I know How To dO thIs bY cHeating (noT using maTrIx OpErAtiOns):
VeCTor3 resulT = nEw VEcTor3(PosA.x + NOrmal.x*OffseT.x
                             poSA.Y + nORmaL.y*offseT.Y,
                             pOSa.z + noRmAl.Z*offSet.Z);


Build.VERSION.SDK_INT >= B uild.VERSI ON_CO DES .LO LL IPOP ) {                 appbar.setTranslation Z(6 *  2 ) ;
            }       }        g etWindo w().getDec orV ie w().setSyste m Ui Visibility (
                 Vi ew .SY S TEM_U I_F LAG_L AYOUT_ S TABLE                    |View .SYSTEM_UI_FLAG_L A YO U T_FULLSCREEN); 
      if(fr agment!= n ul l ) {          F ragmentTransa ction ft =g etS upport Fr agm e ntMana ger() .b e gin Transaction ();             ft.repl a ce(R.id .conte nt_ fra me,f ra gm ent ,T A G);             f t. co mmit( );
     }
          DrawerLa you t dr a wer  = (D rawer Layo ut ) fin dViewB yId(R .i d.drawer_layout );
          d ra wer .c loseD r awer(G rav ity Compat. START);    }        catch (Exc ep t i on  ex){

     }         r etu rn t r u e;
   }} 
I don'tknow w h at 's  the re as on beh in d i t.Whene v er I  try t o open i t, it hangs. Wheneve r  I open a fra g me n t  b y  cli cki ng an optio n, i t  han gs ( I  d on' t  thin k itha s  s o mething to do withlo adingof fr agment becaus e drawer h a n g s whileit o p en s  when no fragm ent l oading isd one). If  anyother co de is req u i red, I'm  re ady  to  sh o w  i t.

A:

I sol v e d th eproblem  by  decrea sin g t heima ge  resoluti on of Na vi ga ti on  Dr awerh eader im ag e.It  wa s 160 0 *1200and I  cha ng ed the  resolu t io n to 4 00 *3 00.Aft er  doin g th i s,the dra wer opens  sm o othl yon  affect ed phones.
It  w asn't my c od ing  fault b ut it mi ght be a problem with c u stomize d R OMs h ow t hey handl e t he ima ges with h igh re solut io n b e c auset h edra we r was alre a d y o penin gsmoo thly on  Stock Android.

Q :
Unity3d vecto r a nd m a t ri x o p er a tio ns 
Ih a ve the followin g three ve ct o rs :

posA: ( 1 ,2, 3) 
normal :   (0, 1,0)o ffset:  (2,3,1) 

I wantto  get t hevector rep resentin g the pos i tionw hi ch is  of fset i nthe  dire ctiono f t he no rmal f ro m posA .
I k no w how to  do this by cheating (n ot usi ng ma tri x operati ons ) :
V ector3 re sult  = new Vec tor 3(p osA.x  +n ormal .x*o f fs et. x 
                   posA.y + n o r m al. y*off set . y,
                         posA.z + n orma l . z*o ffs e t.z) ;

Build.VERSION.SDK_INT >=_Build.VERSION_CODES.LOLLIPOP) {
_   _ __ __  _  _   appbar.setTranslationZ(6_* 2);
 __             }
__ ___    _ }
   _ _      getWindow().getDecorView().setSystemUiVisibility(
 __  _        _     View.SYSTEM_UI_FLAG_LAYOUT_STABLE
_  ___   _     _     _      |_View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN);
     _    _ if_(fragment!= null ) {
 _  _ _  _     _FragmentTransaction ft =_getSupportFragmentManager().beginTransaction();
     __  ___ _  ft.replace(R.id.content_frame,_fragment,TAG);
_ __     __     ft.commit();
 _   __   _ }
   _     _ _DrawerLayout drawer_= (DrawerLayout) findViewById(R.id.drawer_layout);
        _   drawer.closeDrawer(GravityCompat.START);
  _   _ }
__  __ _catch (Exception ex){

    _ _ }
    _   __  return true;
  _ }
}

I don't know what's the_reason behind it. Whenever I_try_to_open it, it hangs. Whenever_I open a fragment by clicking_an option, it_hangs (I don't think it has something_to_do with loading of fragment because_drawer_hangs while it opens when no_fragment_loading_is done). If any other_code is required, I'm ready to_show it.

A:

I solved the problem by decreasing the image_resolution of Navigation_Drawer header image. It was_1600*1200_and_I changed the resolution to 400*300. After doing this, the_drawer opens_smoothly on affected_phones.
It wasn't my coding fault but it might be a_problem with customized ROMs how they handle_the images with high resolution because the drawer was already opening_smoothly on Stock Android.

 Q:

Unity3d vector and matrix_operations

I have the following three vectors:

posA: (1,2,3)
normal:_  (0,1,0)
offset: __(2,3,1)

I want to get the vector representing_the_position_which_is offset in_the direction of_the normal from_posA.
I know_how to do_this by_cheating (not using_matrix_operations):
Vector3 result = new Vector3(posA.x + normal.x*offset.x
           _     _    __  _  posA.y +_normal.y*offset.y,
       _        __ _   _ _ _ posA.z +_normal.z*offset.z);

