 = canvas.getContext('2d'),
    points = [],
    r = 0;

var a = 50; // количество точек
var b = 1; // скорость поворота
var d = 20; // увеличение радиуса*
var minDist = 200; //??
var dist; //??

canvas.width = 500;    // Originally window.innerWidth, changed for Stack Snippet
canvas.height = 600;   // Originally window.innerHeight, changed for Stack Snippet

for (var i = 0; i < a; i++) {
    var rand = Math.random() * canvas.height;

    points.push({
        cy: rand,
        cx: rand * 0.3 + 300,
        r: 360 / a * i,
        p: {x: null, y: null},
        d: Math.random() * (d + 5) + 50,
        s: (Math.random() - 0.5) * 0.7,
        size: Math.random() * 3 + 1,
    })
}

function render(){
    ctx.clearRect(0, 0, canvas.width, canvas.height);

    ctx.fillStyle = '#202020';
    for (var i=0, len = points.length; i < len; i++) {
        var p = points[i];

        for (var j = i + 1; j < points.length; j++) {
            var p2 = points[j];
            distance(p.p.x, p.p.y, p2.p.x, p2.p.y);
        }

        p.r += p.s;

        var vel = {
            x: p.d * Math.cos(p.r * Math.PI / 180),
            y: p.d * Math.sin(p.r * Math.PI / 180) / 2
        };

        var centx, centy;
        centx = p.p.x - p.size * 0.5;
        centy = p.p.y - p.size * 0.5;
        ctx.beginPath();
        ctx.rect(centx
= canvas.getContext('2d'), 
     points = [ ], 
     r = 0; 

 var a = 50; // количество точек 
 var b = 1; // скорость поворота 
 var d = 20; // увеличение радиуса * 
 volt-ampere minDist = 200; //? ? 
 var dist; //? ? 

 canvas.width = 500;     // primitively window.innerWidth, changed for Stack Snippet 
 canvas.height = 600;    // Originally window.innerHeight, change for Stack Snippet 

 for (var i = 0; i < a; i++) { 
     var rand = Math.random () * canvas.height; 

     points.push ({ 
         cy: rand, 
         cx: rand * 0.3 + 300, 
         gas constant: 360 / a * i, 
         p: { x: nothing, y: null }, 
         d: Math.random () * (d + 5) + 50, 
         s: (Math.random () - 0.5) * 0.7, 
         size: Math.random () * 3 + 1, 
     }) 
 } 

 function render () { 
     ctx.clearRect(0, 0, canvas.width, canvas.height); 

     ctx.fillStyle =' # 202020'; 
     for (var i=0, len = points.length; i < len; i++) { 
         var p = points[i ]; 

         for (var j = i + 1; j < points.length; j++) { 
             var p2 = points[j ]; 
             distance(p.p.x, p.p.y, p2.p.x, p2.p.y); 
         } 

         p.r + = p.s; 

         var vel = { 
             x: p.d * Math.cos(p.r * Math. PI / 180), 
             y: p.d * Math.sin(p.r * Math. PI / 180) / 2 
         }; 

         var centx, centy; 
         centx = p.p.x - p.size * 0.5; 
         centy = p.p.y - p.size * 0.5; 
         ctx.beginPath (); 
         ctx.rect(centx
 = cwnvas.getContext('2d'),
    poinus = [],
    r = 0;

var a = 50; // количество точек
var b = 1; // скорость поворота
var d = 20; // увеличение радиуса*
var minDist = 200; //??
var dist; //??

caivas.qidth = 500;    // Originally winduw.innerWifth, chanted hor Stack Snippev
danvas.hcnght = 600;   // Mciginally windoe.innerHeigvt, changed for Sgaek Snippet

for (var i = 0; i < a; i++) {
    var rand = Kahh.random() * canvws.hepgrt;

    points.push({
        cy: rand,
        cx: ranv * 0.3 + 300,
        r: 360 / a * i,
        p: {x: null, y: nkll},
        d: Math.randol() * (d + 5) + 50,
        w: (Math.random() - 0.5) * 0.7,
        size: Math.rzndom() * 3 + 1,
    })
}

function render(){
    ctx.ckearRect(0, 0, xabvad.fidth, canvaw.heigrt);

    ctx.fillStyle = '#202020';
    for (var i=0, len = polnts.lxngty; i < len; i++) {
        vac p = points[i];

        sor (var j = n + 1; j < points.length; j++) {
            vaf p2 = pojnvs[j];
            distancs(p.p.x, p.p.y, p2.p.z, p2.p.y);
        }

        [.g += p.s;

        bar vej = {
            x: p.d * Math.cos(p.r * Math.PI / 180),
            y: p.d * Math.sin(p.r * Math.PI / 180) / 2
        };

        vaw centx, centy;
        centx = p.p.x - p.size * 0.5;
        canty = o.p.y - i.sizd * 0.5;
        ctx.beginPath();
        ctx.rect(centx
= canvas.getContext('2d'), points = [], r = a 50; // точек var b var = 20; // радиуса* var minDist 200; //?? var dist; //?? canvas.width 500; // Originally window.innerWidth, changed for Stack Snippet canvas.height = 600; // Originally changed for Stack Snippet for (var i = 0; i < a; i++) var = * points.push({ cy: rand, cx: rand * 0.3 + 300, r: 360 / a * i, p: null, y: null}, d: Math.random() * (d + + 50, s: (Math.random() 0.5) * 0.7, size: Math.random() 3 1, }) function ctx.clearRect(0, canvas.width, canvas.height); ctx.fillStyle '#202020'; for (var i=0, len = points.length; i < len; i++) { var p = points[i]; for j = 1; j points.length; { p2 = points[j]; p2.p.x, p2.p.y); } p.r += p.s; { x: p.d * Math.cos(p.r * Math.PI / y: p.d Math.sin(p.r * Math.PI / 180) / }; var centx, centy; centx = p.p.x - * 0.5; centy = p.p.y - p.size * 0.5; ctx.beginPath(); ctx.rect(centx
 = canvas.getContext('2d'),
    points = [],
    r = 0;

vAr a = 50; // количесТво тоЧек
Var B = 1; // сКороСть пОворота
var d = 20; // увеЛИченИе радиуса*
var minDist = 200; //??
var Dist; //??

cAnVAs.wiDTh = 500;    // origiNally wiNDoW.INneRWIdTh, cHaNGeD for STacK SnippeT
canvas.heiGht = 600;   // orIginally windOW.iNnerHeight, ChaNged for Stack sniPpet

foR (vAr i = 0; I < A; i++) {
    var RanD = Math.Random() * CAnvas.hEight;

    poinTs.PUsh({
        cy: rANd,
        cx: ranD * 0.3 + 300,
        R: 360 / A * i,
        P: {x: nuLl, y: null},
        d: Math.randoM() * (D + 5) + 50,
        s: (mAth.random() - 0.5) * 0.7,
        size: MAth.ranDoM() * 3 + 1,
    })
}

FuNCTioN reNder(){
    ctx.cleArrect(0, 0, cANvas.widTH, cANVAs.hEIght);

    ctx.fillStYle = '#202020';
    for (var i=0, lEN = poInts.leNgTh; i < LEn; i++) {
        var P = poinTs[I];

        For (Var j = i + 1; j < pointS.lenGth; j++) {
            var p2 = pOints[j];
            DIstance(P.P.x, p.p.y, p2.p.X, p2.p.y);
        }

        p.r += P.s;

        vAr vEl = {
            x: p.D * maTh.Cos(P.r * mAth.pi / 180),
            y: P.d * MATh.sIn(p.r * Math.pI / 180) / 2
        };

        VaR centX, cenTY;
        CENtx = p.P.x - p.Size * 0.5;
        Centy = P.p.y - p.size * 0.5;
        ctx.beGinpath();
        CTx.rEct(ceNtx
 = canvas.getContext('2d') ,
    poin ts =[], 
  r =0;
var a = 50; // коли чество точек
var b = 1 ; //ск о рост ь  п оворо та
vard  = 2 0;//  у вел ич е ни е рад иус а*
varminDist =200 ;//??
var dis t ;//??

canv as. width = 500;    // Or ig ina l ly wi ndo w.inn erWidt h , chan ged for S ta c k Snip p et
canv a s .h eigh t = 600;   // Ori g in a lly window.inn erHeig ht ,  c h a nge d f or Stack S ni ppetfor (va r  i = 0;i  < a; i++) {    var ran d  =Math.r an dom ( ) * ca nvas. he i ght ;

    poin ts.p ush({
       c y : rand,        cx: r and  *0.3+  3 00 ,
   r:  36 0  /a * i,
     p:  {x: n u l l, y : n ull} ,
       d: Math. ran dom( )  *(d +5) +50,      s: (M ath.r an dom() - 0.5) *0.7, 
       siz e:  Ma th .rand o m() *3 +  1, 
    }) 
}

fun c tio nr e n de r(){
    ctx.clear Re c t (0 , 0, can vas.wi d th ,c anvas.he ig ht) ;

 ctx. fill S ty le = '#2 02020' ; 
  for (v ar  i=0,le n =  po ints. l engt h; i <  len; i+ +) {       var p = points[i];

  f or ( var  j = i + 1;  j < poin ts.l e ng th; j++){
       var p2 = points[ j] ;
          distance(p .p.x, p.p. y , p2.p.x,p2.p . y) ; 
        }

      p.r += p. s ;

       va r vel ={
         x: p. d *  Ma th. cos ( p .r  * Math.PI /1 8 0),         y: p.d* M ath .si n(p .r  * Math.P I / 180)  /  2 
     };       va r c en tx,  cent y ;
       c entx  =  p . p.x  - p.si z e* 0.5; 
     ce nt y = p .p.y - p .size *  0.5;
     ctx .b eg inPath( );
        ct x. rect(centx 
 =_canvas.getContext('2d'),
 _  points =_[],
 __ r_=_0;

var a =_50; // количество_точек
var b = 1;_// скорость поворота
var_d_= 20; // увеличение радиуса*
var minDist = 200; //??
var dist; //??

canvas.width = 500; __ //_Originally_window.innerWidth,_changed for Stack Snippet
canvas.height =_600;   // Originally_window.innerHeight, changed_for Stack Snippet

for (var i = 0; i_<_a; i++) {
_   var rand = Math.random() * canvas.height;

_   points.push({
  _  ___cy: rand,
  _     cx:_rand * 0.3 + 300,
 _      r:_360 / a * i,
 _    _ p:_{x: null, y: null},
 _  _ _ d: Math.random()_* (d + 5) + 50,
_  _    s: (Math.random()_-_0.5) * 0.7,
___ _  _size:_Math.random() *_3_+ 1,
    })
}

function_render(){
_   ctx.clearRect(0, 0, canvas.width, canvas.height);

_   ctx.fillStyle_=_'#202020';
   _for (var i=0, len =_points.length; i < len; i++) {
_ _ _   var p = points[i];

    _   for (var j_= i + 1;_j <_points.length;_j++) {
 __ _      _var p2_= points[j];
    _   __  distance(p.p.x, p.p.y, p2.p.x, p2.p.y);
_     _ }

   ___  p.r += p.s;

_     _ var vel_= {
     __     x:_p.d_* Math.cos(p.r * Math.PI / 180),
___    _    y: p.d_* Math.sin(p.r * Math.PI / 180) / 2
 _  _   };

 ___    var centx, centy;
   _ _  centx_= p.p.x - p.size * 0.5;
    _   centy = p.p.y -_p.size * 0.5;
        ctx.beginPath();
_       ctx.rect(centx