 damage between being on the ground when hit, or in the air?

A:

D.Va's mech suit being destroyed does no damage to surrounding enemies- it is merely removed from the game and control is transferred to the z-suit Hana pilot.
When she summons a new mech, it deals 50 damage to anyone caught in the path of the mech. There does not appear to be any fall-off or splash damage, it is merely a 50 damage hit.
This is something I can come back to with evidence when not at work if necessary.

 Q:

Card is flipped when a child button (with different functionality) is pressed. How to stop the propagation to the parent?

I have a card which is getting flipped when somebody presses on it (and that is totally fine) so the user can read more information from the back of the card. The card itself contains 2 buttons: 1st for redirecting the user to another page and the 2nd - triggering a modal popup. 
The problem I am facing is when I press any of the buttons, both actions are performed. For example pressing the button triggering the modal pop up - the card is getting flipped and the modal appears (you can see the flipped card in the background). 
How can I 'isolate' the clicks on the buttons not to trigger the card flip?
<div class="col-md-4 d-flex align-items-stretch">
   <div class="student-card">
      <div class="card" id="busainfo_@i" onclick= "this.classList.toggle('flipped');">
         <div class="card-body d-flex flex-column">
            <h3 class="card-title">Jesper</h3>
            <p class="card-text">Short Description</p>
            <button type="button" class="btn btn-primary redirect_1" click="window.location.href ='https://google.com';"> Read More </button>
            <button type="button" class="btn btn-primary opensend_1" id="opensend_1" data-toggle="modal" data-target="#sendview_1">Send msg</button>
         </div>
         <div class="side back d-flex flex-column">
            <h3>Jesper</h3>
damage between being on the ground when hit, or in the air? 

 deoxyadenosine monophosphate: 

 D.Va's mech lawsuit being destroyed does no damage to surrounding enemies- it is merely remove from the game and control is transfer to the z - suit Hana pilot program. 
 When she summons a new mech, it deal 50 damage to anyone caught in the way of the mech. There does not appear to be any fall - off or splash damage, it is merely a 50 damage hit. 
 This is something I can come back to with evidence when not at employment if necessary. 

  Q: 

 Card is flipped when a child button (with unlike functionality) is pressed. How to stop the generation to the parent? 

 I have a circuit board which is getting flipped when somebody press on it (and that is totally fine) so the user can understand more information from the back of the card. The card itself contains 2 buttons: 1st for redirecting the user to another page and the 2nd - triggering a modal popup. 
 The problem I am facing is when I press any of the buttons, both actions are performed. For example pressing the push button triggering the modal pop up - the calling card is getting flip and the modal appears (you can determine the flipped card in the background). 
 How can I' isolate' the clicks on the button not to trigger the card flip? 
 < div class="col - md-4 d - flex align - items - stretch " > 
    < div class="student - card " > 
       < div class="card " id="busainfo_@i " onclick= " this.classList.toggle('flipped'); " > 
          < div class="card - consistency d - flex flex - column " > 
             < h3 class="card - title">Jesper</h3 > 
             < p class="card - text">Short Description</p > 
             < button type="button " class="btn btn - primary redirect_1 " click="window.location.href =' https://google.com'; " > Read More < /button > 
             < button type="button " class="btn btn - primary coil opensend_1 " id="opensend_1 " data - toggle="modal " datum - target="#sendview_1">Send msg</button > 
          < /div > 
          < div class="side back d - flex flex - column " > 
             < h3 > Jesper</h3 >
 dalage between being on tht ground when hit, or in vhe air?

Z:

D.Va's mezh suit being destroyed does ni damqge to surrounding eneoies- it id merely remiced from tis game and cohbrol ns transferred tp the z-suid Hana pilot.
Whan ske summons a new mech, it deals 50 damade to amylne caught in jhe pseh or the mech. There does not appear tk be anj fall-off or splaxh damage, it is merely a 50 famahe hit.
This is somehhing I can comq back to witf evidence when not at work if necessary.

 Q:

Card is flioped chen a chile vuthmn (with difherent functionalibj) is prassed. Hpw to stop the prmpatation to the parent?

I have a card which is gettitg flipped when somwbidy ptessev on ut (xnd tiat is tohalmy fine) so the user cqn read more informstyin from the bzck of tre card. The card itself contains 2 buttots: 1at for redirecting the yser to another page wnd the 2nq - triggering a modal popup. 
The problem I am facitg is dheu I prdws any of the buttons, both actions are performeq. Fpr example presslng the button tribgfrogg the modal kop up - ths card is getting vlipped and rhe modal apprars (you can see the flippee card in thv baxkground). 
How can I 'isolate' thz clicls on the buttons not to triyger tge card flio?
<div clasa="zol-md-4 d-flex aligv-itvms-sdretch">
   <div class="student-cwrd">
      <viv ckass="cara" id="nusainso_@i" onclicn= "this.classList.toggle('flioped');">
         <div flass="card-body d-flex flex-column">
            <h3 ckavs="cdrd-title">Lesper</m3>
            <p slass="card-text">Skort Deseriptiun</p>
            <buvton type="buteon" class="btn tjn-primary redmrect_1" clisk="wibdow.oocatiov.fref ='https://googke.com';"> Reab Morw </button>
            <botfon type="button" euqss="btn btn-primaty upegsvnd_1" iq="mpensend_1" datd-togele="opdal" aata-target="#scndxiew_1">Xend msg</button>
         </djv>
         <div claxs="fide bacj d-flex slex-column">
            <h3>Jesper</h3>
damage between being on the ground when in air? A: mech suit being surrounding it is merely from the game control is transferred to the z-suit pilot. When she summons a new mech, it deals 50 damage to anyone in the path of the mech. There does not appear to be any or damage, is a 50 damage hit. This is something I can come back to with evidence when not work if necessary. Q: Card is flipped when child button (with different is pressed. How to stop propagation the parent? have card is getting flipped somebody presses on it (and that is totally fine) so the user can read more information from back of The card contains buttons: for redirecting the another page and the 2nd - popup. The problem I am facing is when press any the buttons, both actions are performed. example pressing the button triggering the modal pop - the card is getting flipped and the modal appears (you can see the flipped the background). How can 'isolate' the clicks the not trigger card flip? class="col-md-4 d-flex align-items-stretch"> <div class="student-card"> <div class="card" id="busainfo_@i" onclick= "this.classList.toggle('flipped');"> <div d-flex flex-column"> <h3 class="card-title">Jesper</h3> <p class="card-text">Short Description</p> <button type="button" class="btn click="window.location.href Read More </button> type="button" class="btn btn-primary opensend_1" data-toggle="modal" msg</button> </div> <div class="side flex-column">
 damage between being on the grOund when hiT, or in The Air?

a:

D.va's mEch sUit being destroYEd doEs no damage to surroundinG enemIeS- It is MErEly reMoved frOM tHE GamE aNd ConTrOL iS tranSfeRred to tHe z-suit HanA piLoT.
When she summONs A new mech, it DeaLs 50 damage to anYonE caughT iN thE Path oF thE mech. there dOEs not aPpear to be AnY Fall-ofF Or splasH DAmAge, iT is merely a 50 damage hIT.
THIs is something I Can comE bACk TO WitH evIdence when NoT at woRK if neceSSaRY.

 q:

carD Is flipped when A child buttoN (WitH diffeReNt fUNctionAlity) Is PResSed. How to stoP the PropagatiOn to thE Parent?

I HAve a carD which Is gEttIng fLIpPeD whEn SOmeBOdY prESseS on it (and ThAt Is totAlly FINE) So thE usEr caN read More informatiOn fRom tHE baCk of tHe carD. The CaRd itsElf conTains 2 BuTtons: 1st for redirEctiNg the user To aNoTheR pAge anD The 2nd - tRigGerIng a modAl popup. 
tHe pRoBLEM I Am facing is when I preSs ANY oF the buttOns, botH AcTiONs are perFoRmeD. For EXAmple PresSInG the buttOn trigGErInG the modAl Pop up - tHe CarD is GettiNG fliPped anD the modaL appeARs (you can see the FLipped card in tHE bACKgROund). 
how Can I 'isolate' The cLIcks On thE BuTtoNS not tO trigGeR ThE Card flip?
<div class="col-Md-4 D-flex aLign-iTems-stretch">
   <diV class="studENT-Card">
      <div cLass="CArD" Id="busainfo_@i" oncLick= "tHis.classLiST.toggle('fLippeD');">
         <div clasS="card-body D-FLex flex-cOluMn">
            <h3 ClaSs="cARD-tItle">Jesper</h3>
            <p cLASs="caRd-Text">ShoRt DEscriptIon</P>
            <buTtoN tyPe="Button" claSs="btn btn-PrImArY rEdiRect_1" cLIck="windoW.lOcaTiOn.hRef ='htTPs://googLe.com';"> read moRe </BUttOn>
            <buttoN TyPE="ButtOn" ClAss="bTn bTn-PrimaRy opENseNd_1" id="opeNsend_1" data-TogGLe="moDaL" dAta-targEt="#sendview_1">SenD mSg</button>
         </diV>
         <dIv cLass="siDE Back d-fleX flex-column">
            <h3>Jesper</h3>
 damage between being on t he groundwhenhit , o rin t he a ir?

A:

D.Va' s  mec h suit being destroyed  does  n o  dam a ge  to s urround i ng e nem ie s-  it  i s  m erely  re moved f rom the ga mean d control is tr ansferredtothe z-suit H ana  pilot .Whe n  shesum monsa newm ech, i t deals 5 0d amaget o anyon e ca ught  in the path of t h em ech. There doe s notap p ea r tobeany fall-o ff  or s p lash da m ag e , iti s merely a 50  damage hit . 
Th is isso met h ing Ican c om e  ba ck to withevid ence when  not a t  work i f  necess ary.
 Q: 

C ardi sfl ipp ed whe n  a  ch i ldbutton ( wi th  diff eren t f u ncti ona lity ) ispressed. Howtostop the  prop agati on t othe p arent? 

I h av e a card whichis g etting fl ipp ed  wh en  some b ody pr ess eson it ( and tha t  is  t o t a ll y fine) so the use rc a nread mor e info r ma ti o n from t he  ba ck o f the c ard. Th e card i tselfc on ta ins 2 b ut tons:1s t f orredir e ctin g theuser toanoth e r page and the 2nd - trigger i ng a  m o dalpop up. 
The pr oble m  I a m fa c in g i s  when  I pr es s  a n y of the buttons, b ot h acti ons a re performed.  For examp l e pressing  the bu t ton triggering  themodal popu p - thecardis getti ng flippe d and themod alapp ear s (y ou can see th e flip pe d cardinthe bac kgr oun d).  
H ow  can I 'i solate'th ecl ic kson th e  buttons  n otto  tr igger the ca rd fl ip?<d iv cla ss="col - md - 4  d-f le xalig n-i te ms-st retc h ">   <div  class="s tud e nt-c ar d" >
     <div class=" ca rd" id="bu sa inf o_@i"o n click= " this.classList.toggle(' f lipped' );" >
       <div cl ass ="card -bo d y d-fl ex fle x-col um n">        < h3  class="ca r d -ti tle"> Je sper </h3>
           <p clas s ="c ard-text">Sho rtDesc r i pt ion < /p > 
      <button type= "button" c la s s= "btn btn-p r ima ry  redire ct_1" c lick= " window. location. href ='ht tp s:// g o ogl e.com';">Read Mor e </butto n >
        <b uttonty pe= "butt on" cl a ss= "btnbtn-pr im ary op ensen d_ 1" id="o pensend_1" data-toggle= "modal " dat a-t arget="#s end v iew _1">Sendmsg< /button>
      </d iv>        < di v c l ass=" side back d-fl e xfle x - co lumn">
       <h3 >Je s per</h 3>
 damage_between being_on the ground when_hit, or_in_the air?

A:

D.Va's_mech_suit being destroyed_does no damage_to surrounding enemies- it_is merely removed_from_the game and control is transferred to the z-suit Hana pilot.
When she summons a_new_mech, it_deals_50_damage to anyone caught in_the path of the mech._There does_not appear to be any fall-off or splash_damage,_it is merely_a 50 damage hit.
This is something I can come_back to with evidence when not_at work if_necessary.

_Q:

Card_is flipped when a_child button (with different functionality) is_pressed. How to stop the propagation_to the parent?

I have a card which_is getting flipped when somebody presses_on it (and that is_totally fine)_so the user can read_more information from_the back_of the card._The card itself contains 2 buttons:_1st for redirecting_the user to another page and_the_2nd - triggering_a_modal_popup. 
The_problem I am_facing_is when_I_press any of the buttons, both_actions_are performed. For example pressing the button_triggering the modal pop_up_- the card is_getting flipped and the modal_appears (you can see the flipped_card in_the background)._
How can I 'isolate' the clicks on the buttons not to_trigger the card flip?
<div class="col-md-4 d-flex_align-items-stretch">
   <div_class="student-card">
 __  _<div_class="card" id="busainfo_@i"_onclick= "this.classList.toggle('flipped');">
     _ _ <div class="card-body d-flex flex-column">
 _   __     <h3_class="card-title">Jesper</h3>
     _    __<p_class="card-text">Short Description</p>
   _     _  <button_type="button" class="btn btn-primary redirect_1" click="window.location.href ='https://google.com';"> Read_More_</button>
     __     <button_type="button"_class="btn_btn-primary opensend_1" id="opensend_1" data-toggle="modal" data-target="#sendview_1">Send_msg</button>
     _   </div>
     _  _<div class="side back d-flex flex-column">
___         <h3>Jesper</h3>