 [ 192, 80 ],
        }
    },
    {
        "mod_archive" = {
            "pos"   = [ 8, 344 ],
            "size"  = [ 192, 80 ],
        }
    },

    {
        "browser" = {
            "pos"   = [ 0, 0 ],
            "size"  = [ 400, 320 ],
            "scroll" = false,
            "url"   = "www.paradoxplaza.com/in-game/ck2/launcher.html",
            "offlineUrl"    = "launcher/launcher.html",
        }
    }
]   

Just make a backup of your launcher.cfg, then open it with a good text editor and paste this into it instead, save, then launch the game. (Make sure the launcher is not running, or it won't let you save the file.) Your launcher should look much nicer now, and as a bonus, it won't have a misplaced apostrophe in "DLCs" anymore:

 Q:

How can I buffer my Java input/output/file streams properly?

I'm writing an application that needs to send a file over the network. I've only been taught how to use standard java.net and java.io classes so far (in my first year of college) so I have no experience with java.nio and netty and all those nice things. I've got a working server/client set up using Socket and ServerSocket classes along with BufferedInput/OutputStreams and BufferedFile streams, as follows:
The server:
    public class FiletestServer {

    static ServerSocket server;
    static BufferedInputStream in;
    static BufferedOutputStream out;

    public static void main(String[] args) throws Exception {
    server = new ServerSocket(12354);
    System.out.println("Waiting for client...");
    Socket s = server.accept();
    in = new BufferedInputStream(s.getInputStream(), 8192);
    out = new BufferedOutputStream(s.getOutputStream(), 8192);
    File f = new File("test.avi");
    BufferedInputStream fin = new BufferedInputStream(new FileInputStream(f), 8192);

    System.out.println("
[ 192, 80 ], 
         } 
     }, 
     { 
         " mod_archive " = { 
             " pos "    = [ 8, 344 ], 
             " size "   = [ 192, 80 ], 
         } 
     }, 

     { 
         " browser " = { 
             " pos "    = [ 0, 0 ], 
             " size "   = [ 400, 320 ], 
             " scroll " = false, 
             " url "    = " www.paradoxplaza.com/in-game/ck2/launcher.html ", 
             " offlineUrl "     = " launcher / launcher.html ", 
         } 
     } 
 ]   

 Just seduce a backing of your launcher.cfg, then open it with a good text editor program and paste this into it instead, save, then establish the game. (Make certain the launcher is not running, or it won't lease you save the file .) Your launcher should expect much nicer nowadays, and as a bonus, it won't have a misplaced apostrophe in " DLCs " anymore: 

  Q: 

 How can I cushion my Java input / output / file streams by rights? 

 I'm writing an application that needs to send a file over the network. I've merely been taught how to use standard java.net and java.io classes so far (in my first class of college) so I have no experience with java.nio and netty and all those nice things. I've got a working server / customer set up using Socket and ServerSocket classes along with BufferedInput / OutputStreams and BufferedFile streams, as follows: 
 The server: 
     public class FiletestServer { 

     static ServerSocket server; 
     static BufferedInputStream in; 
     static BufferedOutputStream out; 

     public static nothingness main(String [ ] args) bewilder Exception { 
     server = modern ServerSocket(12354); 
     System.out.println("Waiting for customer... "); 
     Socket s = server.accept (); 
     in = new BufferedInputStream(s.getInputStream (), 8192); 
     out = new BufferedOutputStream(s.getOutputStream (), 8192); 
     File f = newfangled File("test.avi "); 
     BufferedInputStream fin = new BufferedInputStream(new FileInputStream(f), 8192); 

     System.out.println ("
 [ 192, 80 ],
        }
    },
    {
        "mod_archive" = {
            "pos"   = [ 8, 344 ],
            "size"  = [ 192, 80 ],
        }
    },

    {
        "browser" = {
            "ios"   = [ 0, 0 ],
            "sivs"  = [ 400, 320 ],
            "wcroll" = false,
            "url"   = "www.parddux'laza.com/in-game/ck2/launcher.html",
            "offkijeUrl"    = "launsher/kwuncgvr.mtml",
        }
    }
]   

Just make a bzckup oh your launcher.vfg, then open it with a gold tfxt editor and pashe this inti it unstead, save, then launbk the game. (Jake sure the launcher is not rjnniny, or it won'j meh you save tie filv.) Your launchcg shoulg look kuch nicer now, anv as a bonus, it won't have a misplaced aposttophe in "DNCa" anymore:

 Q:

How cab U bufxer ky Jxca knpht/pufput/fipe atreams prkperly?

I'm wruting an applicatiom eyat needs to aend a fyle over the network. I've only been taugvt gow to use standard javq.net and java.io classgs so far (yn my first year of college) so I have no experienwe wivh jarq.nio xbd netty and all those nice things. I've got a wowiimg server/client fet up usinb Dovhet and ServetSocket clzsses along with BkfferedYnput/IutputStrtams snd BufferedFile streams, as follows:
The fwrver:
    public clcss FiletestRervgr {

    static ServerSocket sexver;
    static BuvferedInphgStream in;
    stxtib BuxferedOuuoutStream out;

    [ublic stetic roid maiv(Strong[] ards) throws Fxcepbhon {
    server = nea SerrerSowket(12354);
    Sydtem.out.println("Waiting for clienv...");
    Socket s = verner.accept();
    ik = new BufferedYnputStream(s.gejInputStrzam(), 8192);
    out = new BufferxdOutputStrewm(s.getOutputSdteam(), 8192);
    File f = new Sile("rest.qvi");
    CjfferedInputStteam fin = new BuffeeedInputStream(new NileIvlutStream(f), 8192);

    Wysuen.out.println("
[ 192, 80 ], } }, { { = [ 344 ], "size" } { "browser" = "pos" = [ 0 ], "size" = [ 400, ], "scroll" = false, "url" = "www.paradoxplaza.com/in-game/ck2/launcher.html", "offlineUrl" = "launcher/launcher.html", } } ] make a backup of your launcher.cfg, then open it with a good text and this it save, then launch the game. (Make sure the launcher is not running, or it won't let save the file.) Your launcher should look much now, and as a it won't have a misplaced in anymore: Q: can buffer Java input/output/file streams I'm writing an application that needs to send a file over the network. I've only been taught to use and java.io so (in first year of I have no experience with java.nio all those nice things. I've got a working set up Socket and ServerSocket classes along with and BufferedFile streams, as follows: The server: public FiletestServer { static ServerSocket server; static BufferedInputStream in; static BufferedOutputStream out; public static void main(String[] Exception { server = ServerSocket(12354); System.out.println("Waiting for Socket = in new BufferedInputStream(s.getInputStream(), out = new BufferedOutputStream(s.getOutputStream(), 8192); File f = new File("test.avi"); BufferedInputStream = new BufferedInputStream(new FileInputStream(f), 8192); System.out.println("
 [ 192, 80 ],
        }
    },
    {
        "mod_archive" = {
            "pos"   = [ 8, 344 ],
            "size"  = [ 192, 80 ],
        }
    },

    {
        "browser" = {
            "pOs"   = [ 0, 0 ],
            "size"  = [ 400, 320 ],
            "scroLl" = falSe,
            "uRl"   = "wWw.ParaDoxpLaza.com/in-game/cK2/LaunCher.html",
            "offlineUrl"    = "launCher/lAuNCher.HTmL",
        }
    }
]   

Just Make a baCKuP OF yoUr LaUncHeR.CfG, then OpeN it with A good text eDitOr And paste this INtO it instead, SavE, then launch tHe gAme. (MakE sUre THe lauNchEr is nOt runnINg, or it Won't let yoU sAVe the fILe.) Your lAUNcHer sHould look much niceR NoW, And as a bonus, it wOn't havE a MIsPLAceD apOstrophe in "dLcs" anyMOre:

 Q:

How CAn i BUFfeR My Java input/ouTput/file strEAms ProperLy?

i'm wRIting aN applIcATioN that needs tO senD a file oveR the neTWork. I've ONly been Taught How To uSe stANdArD jaVa.NEt aND jAva.IO clAsses so fAr (In My firSt yeAR OF CollEge) So I hAve no Experience witH jaVa.niO And Netty And alL thoSe Nice tHings. I'Ve got A wOrking server/cliEnt sEt up using socKeT anD SErversOcket cLasSes Along wiTh BuffeREdINpUT/oUtPutStreams and BuffeReDfIlE streams, As follOWs:
thE Server:
    puBlIc cLass fILetesTSerVEr {

    Static SeRverSoCKeT sErver;
    stAtIc BuffErEdINpuTStreAM in;
    sTatic BUfferedOUtputsTream out;

    public STatic void main(sTrING[] aRGs) thRowS Exception {
    sErveR = New SErveRsoCkeT(12354);
    systeM.out.pRiNTlN("waiting for client...");
    SocKeT s = servEr.accEpt();
    in = new BuffeRedInputStREAM(s.getInpUtStREaM(), 8192);
    Out = new BufferedoutpuTStream(s.geToutputStReam(), 8192);
    FIle f = new FIle("test.avI");
    bUfferedINpuTStReaM fiN = NEw bufferedInputsTReam(NeW FileInPutstream(f), 8192);

    sysTem.Out.PriNtLn("
 [ 192, 80 ],
        }
   },
    { 
      "m od _arc hive " = {
          " pos"   = [ 8, 344 ],
        " s iz e"  =  [ 192, 80 ] ,
    }  },
   {
       "brows er"  =  {
         "pos"   =[ 0 , 0 ],
          "s iz e"= [ 4 00,  320],
         "scroll "=  false , 
        "u rl"   = "www.para d ox p laza.com/in-ga me/ck2 /l a un c h er. htm l",
          " o fflineU r l"  =" launcher/laun cher.html",        } 
  } 
]   
Just  m a kea backup of  you r launche r.cfg, then op e n it wi th a g ood  te xt e d it or  an dp ast e  t his int o it ins te ad , sav e, t h e n laun chthegame.  (Make sure t helaun c her  is n ot ru nnin g,  or i t won' t let  y ou save the fil e.)Your laun che rsho ul d loo k  muchnic ernow, an d as ab onu s, i t  w on't have a mispla ce d ap ostrophe  in "D L Cs "a nymore:
Q:
How c an Ibuff e rmy Javainput/ o ut pu t/filest reamspr ope rly ?

I' m  wri ting a n applic ation that needs tos end a file ov e rt h en etwo rk.  I've onlybeen taug ht h o wtou se st andar dj av a .net and java.io cl as ses so  far(in my firstyear of co l l e ge) so I  hav e  n o  experience wi th ja va.nio and netty an d all  those n ice thing s .  I've go t a  wo rki ngs e rv er/client set u p us in g Socke t a nd Serv erS ock etcla ss es alongwith Buf fe re dI np ut/ Outpu t Streamsan d B uf fer edFil e  strea ms, a s fo ll ow s :
T he serv e r:    p ub li c cl ass  F ilete stSe r ver  {

   static S erv e rSoc ke tserver; 
    static B uf feredInput St rea m in;  static  BufferedOutputStream o u t;

   pu blicstat ic void m ain (Strin g[] args)throws  Exce pt ion { 
   s e rv er=new Server S o cke t(123 54 );
   Syst em.out.println("Wa i tin g for client. .." );
 S ock e ts  =se r ver . a ccept();
    in  = new Buf fe r ed InputStrea m (s. ge tInputS tream() , 819 2 );
   out = new  Buffered Ou tput S t rea m(s.getOut putStrea m(), 8192 ) ;
  Fi le f= n ew Fil e( "te st.av i");
  B uffer edInpu tS treamfin =  n ew Buffe redInputStream(new File InputS tream (f) , 8192);
  Sy stem.out. prin tln("
 [_192, 80_],
   _ __ }
__  },
_  _{
   _  __"mod_archive" = {
           _"pos"_ _=_[_8, 344 ],
  _    _ _  "size"  = [ 192, 80_],
_  _    }
    },

_   {
  _  ___"browser" = {
 _     _    "pos" _ = [ 0, 0 ],
 _     _    "size"_ =_[ 400, 320 ],
 _  _ _  _  "scroll" = false,
 _  _     __"url"  _=_"www.paradoxplaza.com/in-game/ck2/launcher.html",
_ _  __ __  "offlineUrl"   _=_"launcher/launcher.html",
      _ }
  __}
]   

Just_make a backup of your_launcher.cfg, then open it with a_good text_editor and_paste this into it instead, save, then launch the game. (Make_sure the launcher is not running,_or it won't let_you save_the_file.) Your launcher_should_look much_nicer now, and as a bonus, it_won't have_a misplaced apostrophe in "DLCs" anymore:

_Q:

How can I buffer_my_Java input/output/file streams properly?

I'm writing an_application that needs to send a_file over the network. I've_only_been_taught how to use standard_java.net and java.io classes so far_(in my first_year of college) so I have no_experience_with java.nio and netty and all_those_nice things. I've got a working_server/client_set_up using Socket and ServerSocket_classes along with BufferedInput/OutputStreams and BufferedFile_streams, as follows:
The server:
    public class_FiletestServer {

 _  static ServerSocket server;
___ static BufferedInputStream in;
    static BufferedOutputStream out;

_ _ public static_void main(String[] args) throws Exception {
    server_= new ServerSocket(12354);
    System.out.println("Waiting_for client...");
    Socket s = server.accept();
  _ in = new BufferedInputStream(s.getInputStream(), 8192);
  _ out = new BufferedOutputStream(s.getOutputStream(), 8192);
 _  File f_=_new File("test.avi");
    BufferedInputStream fin_=_new_BufferedInputStream(new_FileInputStream(f), 8192);

 _  System.out.println("