 This database contains all possible moves from opening to end game.
If I played using my intuition against a chess engine, it can predict which move will make me lose and win.
So this means there is no need for a "chess engine" because all of the possible moves are already recorded.
If such a database exists it would have the following advantages:

In fast blitz games, chess engine will definitely lose against chess possibility move database.
We can exactly know which opening will have more opportunity to win against the others.

Or if such a database didn't already exist we could have a mathematical calculation of all possible moves from opening till end game.
Would it be possible for such a database to exist?

A:

I believe your question essentially boils down to the topic of whether it is possible to completely "solve" chess.  Wikipedia has an excellent article on the topic which should give you a good overview.
To summarise, the number of possible game variations in chess is estimated to be 10^120.  This is a staggeringly huge number, for comparison, consider that the number of atoms in the observable universe is estimated to be around 10^80.  In other words, if you were using the entire observable universe as your hard drive, you'd still need to store 10^40 combinations of chess games on each atom, in order to simply store it all.  Needless to say, this is so far beyond our current and forseeable technologies that most people consider it to be completely impossible.
Chess endgames are considerably less complex, and we've got to a point where it's possible to calculate all possible combinations for five-piece and six-piece endgames.  These are typically huge undertakings done by reasearchers with access to supercomputers, and the resulting endgame databases are huge (on the order of hundreds of terabytes).  Each time a new piece is added, the size and complexity of the calculations goes up exponentially, which means that in the forseeable future, we can expect these results to expand by only a few pieces.

A:

No, it would not be possible for such a database to exist. Calculating it would require an infeasibly large computer and the calculation would take so long that your computer wouldn't exist for long enough to complete the task.
Claude Shannon estimated that there are around 1043 possible positions in chess and your database would need
This database contains all possible moves from opening to end plot. 
 If I play using my intuition against a chess engine, it can bode which move will have me lose and acquire. 
 So this means there embody no need for a " chess engine " because all of the potential moves are already recorded. 
 If such a database exists it would have the follow advantages: 

 In fast blitz games, chess engine will definitely misplace against chess possibility move database. 
 We can exactly sleep together which opening will have more opportunity to win against the others. 

 Or if such a database didn't already exist we could have a numerical calculation of all possible motion from opening till end game. 
 Would it be potential for such a database to exist? 

 A: 

 I believe your question essentially boils down to the topic of whether it is potential to wholly " clear " chess.   Wikipedia has an excellent article on the topic which should give you a good overview. 
 To summarise, the number of possible game mutant in chess is estimated to be 10 ^ 120.   This is a staggeringly huge issue, for comparison, think that the number of atoms in the observable population is estimated to be around 10 ^ 80.   In early words, if you were using the entire discernible universe as your hard drive, you'd still need to store 10 ^ 40 combinations of chess game on each atom, in order to simply store it all.   Needless to say, this is so far beyond our current and forseeable technologies that most citizenry consider it to be completely impossible. 
 Chess endgames are considerably less complex, and we've got to a distributor point where it's possible to calculate all possible combination for five - piece and six - piece endgames.   These are typically huge undertakings dress by reasearchers with access to supercomputer, and the resulting endgame databases are huge (on the order of hundreds of terabytes).   Each clock time a new while is added, the size and complexity of the calculation goes up exponentially, which means that in the forseeable future, we can have a bun in the oven these results to extend by only a few pieces. 

 A: 

 No, it would not be possible for such a database to exist. Calculating it would require an infeasibly large computer and the calculation would take so long that your calculator wouldn't exist for long enough to complete the task. 
 Claude Shannon estimate that there are around 1043 possible positions in chess and your database would need
 Thls database contains all possible moves from o'ening fo end gxme.
If I played using my intumtiob agaunst a chess engine, it can predpct which movt will make me lose and wlu.
So tgls mecnw there is no keed for a "whess engine" bacxude all of the possible moves are alweady rrclrded.
If such a datsfase vxlsts it would have the following advanteges:

In fast bliyz games, chess engine will deflnitely lose againdt chess powsibyoity move dagabase.
We can exactly khow which opening will have mord oppprtunity ti qin dgainst the othegs.

Or if such a databave didn'y already exisb we roule have a mathematical calculation of alj possibla joves from openint rill gnd gdme.
Wuyld it bx pkssiblf fkr such a satabase to exist?

A:

I believe yoir wuestion essehtiallr foils down to the topic of whether it iv pkssible to completely "silve" chess.  Wikipedia has an evcellent article on the topic which should give ymu a joud ivcrvidq.
Tl summarise, the number of possible game variaejoms in chess is eftimated to bf 10^120.  This is a stxggeriuflg huge number, for fomparifon, cinsider trat yhe number of atoms in the ibservable uuivwrse is estimated co be around 10^80.  Im othrr words, if you were usnng ths entire obdervable hviverse as your farc grive, you'd still need to seore 10^40 comuinatnons of zhesx gamef on each wtom, lt order to simply dtore id all.  Neefless to say, this is so far beyond our currenj atd xorseeabje teghnologies that most people cpnsider it tu be complvtely impmssible.
Chesf endgames ara considerablb less coiplez, ane we've eut to a point ehere it's possible ro calculate all ppsskgle combinationw fir five-piece anc skx-pyebe xndgaias.  These ara tyoicxkly hjge undtxtajkngs done by reasearcherv wifh access to supervoiputers, qnd the wesulting endbame databases are huge (on the prdgr of hundreds of terabytes).  Eadh time a ner piece is aqded, the size anb complexity of the calculations goes up exponentially, whixh means that in thg fprseeable fnture, re can ex[ect these results ti expand by only s few pieces.

A:

No, it wohld nod be oossible for such a database to exist. Calculating it would require an infwasiblb jarge compufer snd tve ealculaeion xould take so lonb that your computer wouldn't exmst for lotg enough to complete the task.
Vlxude Shannon gstimated that there are adound 1043 ppssible positions in chess and uour database would need
This database contains all possible moves from end If I using my intuition can which move will me lose and So this means there is no for a "chess engine" because all of the possible moves are already recorded. such a database exists it would have the following advantages: In fast blitz chess will lose chess possibility move database. We can exactly know which opening will have more opportunity to win the others. Or if such a database didn't exist we could have mathematical calculation of all possible from till end Would be for such a to exist? A: I believe your question essentially boils down to the topic of whether it is to completely Wikipedia has excellent on topic which should a good overview. To summarise, the game variations in chess is estimated to be This is staggeringly huge number, for comparison, consider the number of atoms in the observable universe estimated to be around 10^80. In other words, if you were using the entire observable your hard drive, you'd need to store combinations chess on atom, in to simply store it all. Needless to say, this is so beyond our current and forseeable technologies that most people consider be impossible. Chess endgames considerably less complex, and got a point where it's calculate possible and endgames. are typically huge undertakings by reasearchers with access to and the resulting endgame order of hundreds of terabytes). Each time a piece is added, the size and complexity the calculations goes up exponentially, which means that in the forseeable future, can expect to expand by only a few pieces. A: it would not be for such a database to exist. Calculating it would an large computer the calculation would so long that computer wouldn't exist enough to the Claude there are around 1043 possible positions chess your database would need
 This database contains all poSsible moveS from OpeNinG tO end Game.
if I played using MY intUition against a chess engIne, it CaN PredICt Which Move wilL MaKE Me lOsE aNd wIn.
sO tHis meAns There is No need for a "CheSs Engine" becausE AlL of the possIblE moves are alrEadY recorDeD.
If SUch a dAtaBase eXists iT Would hAve the folLoWIng advANtages:

IN FAsT bliTz games, chess enginE WiLL definitely losE againSt CHeSS PosSibIlity move dAtAbase.
wE can exaCTlY KNOw wHIch opening wilL have more opPOrtUnity tO wIn aGAinst tHe othErS.

or iF such a databAse dIdn't alreaDy exisT We could HAve a matHematiCal CalCulaTIoN oF alL pOSsiBLe MovES frOm openinG tIlL end gAme.
WOULD It be PosSiblE for sUch a database tO exIst?

A:

i BelIeve yOur quEstiOn EssenTially Boils DoWn to the topic of wHethEr it is posSibLe To cOmPleteLY "solve" CheSs.  WIkipediA has an eXCelLeNT ARtIcle on the topic whicH sHOUlD give you A good oVErViEW.
To summaRiSe, tHe nuMBEr of pOssiBLe Game variAtions IN cHeSs is estImAted to Be 10^120.  thiS is A stagGErinGly hugE number, fOr comPArison, consider THat the number oF AtOMS iN The oBseRvable univeRse iS EstiMateD To Be aROund 10^80.  IN otheR wORdS, If you were using the enTiRe obseRvablE universe as yoUr hard drivE, YOU'd still nEed tO StORe 10^40 combinations Of cheSs games on eACh atom, in Order To simply Store it alL.  nEedless tO saY, thIs iS so FAR bEyond our curreNT And fOrSeeable TecHnologiEs tHat MosT peOpLe consideR it to be cOmPlEtElY imPossiBLe.
Chess eNdGamEs Are ConsiDErably Less cOmplEx, AnD We'vE got to a POiNT WherE iT's PossIblE tO calcUlatE All PossiblE combinatIonS For fIvE-pIece and Six-piece endgaMeS.  These are tYpIcaLly hugE UNdertakiNgs done by reasearchers wiTH access To sUpercOmpuTers, and thE reSultinG enDGame daTabaseS are hUgE (on THE ordeR OF hUndReDs of terabyTES).  EaCh timE a New pIece is aDded, the size and compLExiTy of the calculAtiOns gOES uP exPOnENtiAlLY, whICH means that in the Forseeable FuTUrE, we can expeCT thEsE resultS to expaNd by oNLy a few pIeces.

A:

No, iT would not Be PossIBLe fOr such a datAbase to eXist. CalcuLAting IT wOuld rEquIre an iNfEasIbly lArge coMPutEr and The calCuLation Would TaKe so long That your computer wouldn't Exist fOr lonG enOugh to comPleTE thE task.
ClauDe ShAnnon estimAteD thAt theRe aRE arouNd 1043 poSSiBle POsitiOns iN Chess and yOUr DatABAsE would need
 This database contains al l possible  move s f rom  o peni ng t o end game.
If I pl ayed using my intuitio n aga in s t ac he ss en gine, i t  c a n  pr ed ic t w hi c hmovewil l makeme lose an d w in .
So this me a ns  there isnoneed for a " che ss eng in e"b ecaus e a ll of  the p o ssible  moves ar ea lready recorde d . 
I f su ch a database exi s ts it would havethe fo ll o wi n g  ad van tages:

In  f ast b l itz gam e s, c h ess engine will d efinitely l o seagains tche s s poss ibili ty mov e database. 
Wecan exact ly kno w  whicho peningwill h ave  mo re o p po rt uni ty tow in  ag a ins t the ot he rs .

Or  ifs u c h  a d ata base  didn 't already ex ist  wec oul d hav e a m athe ma tical  calcu latio nof all possible  mov es from o pen in g t il l end game.Wou ldit be p ossible for  s u c h  a  database to exist ?A :
I belie ve you r  q ue s tion ess en tia llyb o ils d ownt othe topi c of w h et he r it is  p ossibl etocom plete l y "s olve"chess. Wikip e dia has an exc e llent article on t he topi c w hich should  giv e  you  a g o od  ov e rview .
Tosu m ma r ise, the number ofpo ssible  game  variations i n chess is e s timatedto b e  1 0 ^120.  This is  a st aggeringly huge num ber,for comp arison, c o n sider th atthe  nu mbe r of  atoms in the o bser va ble uni ver se is e sti mat edtobe  around 1 0^80.  I not he rwor ds, i f  you wer eusi ng  th e ent i re obs ervab le u ni ve r seas your ha r d  dri ve ,you' d s ti ll ne ed t o  st ore 10^ 40 combin ati o ns o fch ess gam es on each at om , in order  t o s implys t ore it a ll.  Needless to say, t h is is s o f ar be yond  our curr ent  and f ors e eabletechno logie stha t mostp e op leco nsider itt o  be  comp le tely  imposs ible.
Chess endgam e s a re considerab lyless c om ple x ,a ndwe ' veg o t to a point wh ere it's p os s ib le to calc u lat eall pos sible c ombin a tions f or five-p iece andsi x-pi e c e e ndgames. These ar e typical l y hug e  u ndert aki ngs do ne  by  reas earche r s w ith a ccessto  super compu te rs, andthe resulting endgame d atabas es ar e h uge (on t heo rde r of hund reds  of teraby tes ). Each  ti m e a n ew p i ec e i s  adde d, t h e size an d  c omp l e xi ty of the c a l c ula tions  go e s up e xpon entially, which m e ans that in th e fo r s eea ble futu re , we can expec t t he s e  results  t o expand by  only afe w  piec es.

A :

No,  it wou l d  n o t be p ossi ble  for such  ada t abase t oex i st. Ca lcul at ing it  would requ i r e an infeasiblylarge c omput e r a nd th ecalcula t ionwould take  so long th at you r co mpute r would n' t exis t f or  long enou g h to comp letethe tas k. 
Cla ude  Shann on e s t imate d th at  th ere are a r o un d  1 04 3  po ssib le po si tion s in ches s  and you r d a tabasewo uld n eed
 This_database contains_all possible moves from_opening to_end_game.
If I_played_using my intuition_against a chess_engine, it can predict_which move will_make_me lose and win.
So this means there is no need for a "chess engine"_because_all of_the_possible_moves are already recorded.
If such_a database exists it would_have the_following advantages:

In fast blitz games, chess engine will_definitely_lose against chess_possibility move database.
We can exactly know which opening will_have more opportunity to win against_the others.

Or if_such_a_database didn't already exist_we could have a mathematical calculation_of all possible moves from opening_till end game.
Would it be possible for_such a database to exist?

A:

I believe_your question essentially boils down_to the_topic of whether it is_possible to completely_"solve" chess._ Wikipedia has_an excellent article on the topic_which should give_you a good overview.
To summarise, the_number_of possible game_variations_in_chess is_estimated to be_10^120._ This_is_a staggeringly huge number, for comparison,_consider_that the number of atoms in the_observable universe is estimated_to_be around 10^80. _In other words, if you_were using the entire observable universe_as your_hard drive,_you'd still need to store 10^40 combinations of chess games on_each atom, in order to simply_store it all. _Needless to_say,_this is so_far_beyond our_current and forseeable technologies that most people_consider it_to be completely impossible.
Chess endgames are_considerably less complex, and_we've_got to a point where it's_possible to calculate all possible combinations_for five-piece and six-piece endgames.__These_are typically huge undertakings done_by reasearchers with access to supercomputers,_and the resulting_endgame databases are huge (on the order_of_hundreds of terabytes).  Each time_a_new piece is added, the size_and_complexity_of the calculations goes up_exponentially, which means that in the_forseeable future, we can expect these results to expand_by only a_few pieces.

A:

No, it would not_be_possible_for such a database to exist. Calculating it would require_an infeasibly_large computer and_the calculation would take so long that your computer wouldn't_exist for long enough to complete the_task.
Claude Shannon estimated that there are around 1043 possible positions in_chess and your database would need