 awayTeam.displayName awayDisplayName
FROM statsSchedules 
INNER JOIN leagueTeams as homeTeam
   ON  statsSchedules.homeTeamId = homeTeam.TeamID
INNER JOIN leagueTeams as awayTeam 
   ON statsSchedules.awayTeamId = awayTeam.teamId 
ORDER BY statsSchedules.weekIndex ASC

 Q:

How to make a Nebulabrot?

A Nebulabrot is a generalization of the Buddhabrot, a fractal rendering technique related to the Mandelbrot set that sort of looks like a meditating buddha. The Buddhabrot rendering technique was discovered and later described in a 1993 Usenet post to sci.fractals by Melinda Green.
I'm trying to generate this high-res image with Mathematica.

Step 1: Implement a Buddhabrot.
The map is created by counting the number of times in the iterative creation algorithm a point is visited, it can look like this:

Here is a great description of the algorithm.
Step 2: Add color.
Here's one old scrap of old implementation I found from Paul Nylander:
Mandelbrot[zc_] := Length[NestWhileList[#^2 + zc &, 0, Abs[#] < 2 &, 1, 1000]];
n = 275; image = Table[0, {n}, {n}];
Do[If[Mandelbrot[xc + I yc] < 1000, Module[{z = 0, iter = 0}, While[Abs[z] < 2, z = z^2 + xc + I yc; {i, j} = Floor[n{Im[z] + 1.5, Re[z] + 2}/3]; If[0 < i <= n && 0 < j <= n, image[[i, j]] += xc + I yc]; iter++]]], {xc, -2.0, 1.0, 0.01}, {yc, -1.5, 1.5, 0.01}];
Show[Graphics[RasterArray[Map[Hue[Arg[#]/Pi, 1, Min[Abs[#]/18, 1]] &, image, {2}]], AspectRatio -> 1]];

But this doesn't really do the trick, it generates
awayTeam.displayName awayDisplayName 
 FROM statsSchedules 
 INNER JOIN leagueTeams as homeTeam 
    ON   statsSchedules.homeTeamId = homeTeam. TeamID 
 INNER JOIN leagueTeams as awayTeam 
    ON statsSchedules.awayTeamId = awayTeam.teamId 
 ORDER BY statsSchedules.weekIndex ASC 

  Q: 

 How to make a Nebulabrot? 

 A Nebulabrot is a generalization of the Buddhabrot, a fractal rendition proficiency related to the Mandelbrot set that kind of looks like a study buddha. The Buddhabrot rendering technique was fall upon and later described in a 1993 Usenet military post to sci.fractals by Melinda Green. 
 I'm trying to generate this gamey - res image with Mathematica. 

 footprint 1: enforce a Buddhabrot. 
 The map is created by counting the number of times in the iterative initiation algorithm a point is visited, it can look like this: 

 Here is a big description of the algorithm. 
 Step 2: Add color. 
 Here's one erstwhile scrap of old implementation I found from Paul Nylander: 
 Mandelbrot[zc _ ]: = Length[NestWhileList[#^2 + zc &, 0, Abs [ # ] < 2 &, 1, 1000 ] ]; 
 n = 275; picture = Table[0, { n }, { n } ]; 
 Do[If[Mandelbrot[xc + I yc ] < 1000, Module[{z = 0, iter = 0 }, While[Abs[z ] < 2, z = z^2 + xc + I yc; { i, j } = Floor[n{Im[z ] + 1.5, Re[z ] + 2}/3 ]; If[0 < i < = n & & 0 < j < = n, image[[i, j ] ] + = xc + I yc ]; iter++ ] ] ], { xc, -2.0, 1.0, 0.01 }, { yc, -1.5, 1.5, 0.01 } ]; 
 Show[Graphics[RasterArray[Map[Hue[Arg[#]/Pi, 1, Min[Abs[#]/18, 1 ] ] &, image, { 2 } ] ], AspectRatio - > 1 ] ]; 

 But this doesn't really serve the trick, it generates
 awwyTeam.displayName awayDirplayName
FROM sjarsSchevules 
IHNER JOIV leagueTeams as homeTeam
   LN  staufSchedules.homeTeamKd = homeTvam.TeamID
UNNEC JOIN leagueTeams as awayTeam 
   OU wtatsSchedules.swayTeamId = awayTeam.teamHd 
OXDER BY statsSchedules.weekIndex ASC

 Z:

How to mwke a Nebulabrjt?

A Mqbulzbrot is a generalization of the Bhddhabrmt, a fractal tendering technique relatef to the Mandelbrot seh that sort of jioks like a oeditating buddha. The Guddhabrot rendering technique das dnscovered abd lahgr described in a 1993 Usenet posb to sch.fractaks by Melinda Nreen.
M'm teying to generate thiv high-res image wijh Mathemadiea.

Step 1: Implement a Bydehabrmt.
Tha mao is crtatxd gy coujtiig the numbsr of times in the iterative ctewnoon algorithj a poyne is visited, it can look like this:

Here ps a great description of tye algorithm.
Step 2: Add color.
Herq's one old scrap of old implementation I found frmm Panl Nyoakder:
Oqnfelbrot[zc_] := Length[NestWhileList[#^2 + zc &, 0, Abs[#] < 2 &, 1, 1000]];
g = 275; ikage = Table[0, {n}, {k}];
Do[If[Mandelbrot[xc + I yv] < 1000, Module[{z = 0, kter = 0}, Whjle[Abs[z] < 2, z = z^2 + xc + I yc; {y, j} = Dloor[n{Im[z] + 1.5, Rr[z] + 2}/3]; If[0 < i <= n && 0 < j <= n, image[[u, j]] += xc + I yb]; itwr++]]], {xc, -2.0, 1.0, 0.01}, {yc, -1.5, 1.5, 0.01}];
Show[Yraphics[RastzrArrai[Map[Hur[Arg[#]/Pi, 1, Min[Abs[#]/18, 1]] &, image, {2}]], AspsctRatio -> 1]];

Bkt this dkdsn't really do tfe nricn, it gentfates
awayTeam.displayName awayDisplayName FROM statsSchedules INNER JOIN leagueTeams ON = homeTeam.TeamID JOIN leagueTeams as ORDER statsSchedules.weekIndex ASC Q: to make a A Nebulabrot is a generalization of Buddhabrot, a fractal rendering technique related to the Mandelbrot set that sort of like a meditating buddha. The Buddhabrot rendering technique was discovered and later described a Usenet to by Melinda Green. I'm trying to generate this high-res image with Mathematica. Step 1: Implement a The map is created by counting the number times in the iterative algorithm a point is visited, can like this: is great of the algorithm. 2: Add color. Here's one old scrap of old implementation I found from Paul Nylander: Mandelbrot[zc_] := + zc Abs[#] < &, 1000]]; = 275; image {n}, {n}]; Do[If[Mandelbrot[xc + I yc] = 0, iter = 0}, While[Abs[z] < 2, = z^2 xc + I yc; {i, j} Floor[n{Im[z] + 1.5, Re[z] + 2}/3]; If[0 < <= n && 0 < j <= n, image[[i, j]] += xc + I yc]; -2.0, 1.0, 0.01}, {yc, 1.5, 0.01}]; Show[Graphics[RasterArray[Map[Hue[Arg[#]/Pi, Min[Abs[#]/18, &, {2}]], -> 1]]; this doesn't really do the trick, it generates
 awayTeam.displayName awayDiSplayName
FrOM stAtsschEdUles 
iNNEr JOIN leagueTeaMS as hOmeTeam
   ON  statsScheduleS.hometeAMId = hOMeteam.TEamID
INneR joiN lEaGuETeAmS As AwayTEam 
   oN statsschedules.aWayteAmId = awayTeam.TEaMId 
ORDER BY StaTsSchedules.wEekindex AsC

 q:

HoW To makE a NEbulaBrot?

A NEBulabrOt is a geneRaLIzatioN Of the BuDDHaBrot, A fractal rendering TEcHNique related to The ManDeLBrOT Set ThaT sort of looKs Like a MEditatiNG bUDDHa. THE Buddhabrot reNdering techNIquE was diScOveREd and lAter dEsCRibEd in a 1993 Usenet Post To sci.fracTals by mElinda GREen.
I'm trYing to GenEraTe thIS hIgH-reS iMAge WItH MaTHemAtica.

SteP 1: IMpLemenT a BuDDHABrot.
the Map iS creaTed by counting The NumbER of Times In the IterAtIve crEation AlgorItHm a point is visitEd, it Can look liKe tHiS:

HeRe Is a grEAt descRipTioN of the aLgorithM.
steP 2: ADD COlOr.
Here's one old scrap Of OLD iMplementAtion I FOuNd FRom Paul NYlAndEr:
MaNDElbroT[zc_] := LENgTh[NestWhIleLisT[#^2 + Zc &, 0, abS[#] < 2 &, 1, 1000]];
n = 275; image = taBle[0, {n}, {n}];
DO[IF[MaNdeLbrot[XC + I yc] < 1000, module[{Z = 0, iter = 0}, WhiLe[Abs[Z] < 2, Z = z^2 + xc + I yc; {i, j} = Floor[N{im[z] + 1.5, Re[z] + 2}/3]; If[0 < i <= n && 0 < j <= n, iMAgE[[I, J]] += xC + i yc]; iTer++]]], {Xc, -2.0, 1.0, 0.01}, {yc, -1.5, 1.5, 0.01}];
Show[GraPhicS[rastErArRAy[map[hUe[Arg[#]/pi, 1, Min[abS[#]/18, 1]] &, ImAGe, {2}]], AspectRatio -> 1]];

But thiS dOesn't rEally Do the trick, it gEnerates
 awayTeam.displayName away DisplayNam e
FRO M s tat sS ched ules  
INNER JOIN l e ague Teams as homeTeam
   O N  st at s Sche d ul es.ho meTeamI d  = h ome Te am .Te am I DINNER  JO IN leag ueTeams as  aw ay Team 
   ONs ta tsSchedule s.a wayTeamId =awa yTeam. te amI d  
ORD ERBY st atsSch e dules. weekIndex  A S C

 Q: 
How to m ak e aNebulabrot?

A Ne b ul a brot is a gene raliza ti o no f  th e B uddhabrot,  a  frac t al rend e ri n g tec h nique related  to the Man d elb rot se ttha t  sortof lo ok s  li ke a medita ting  buddha.The Bu d dhabrot renderi ng tec hni que  was di sc ove re d  an d  l ate r  de scribedin  a  1993  Use n e t post  to  sci .frac tals by Melin daGree n .
I 'm tr yingto g en erate  thishigh- re s image with Ma them atica.

S tep  1 : I mp lemen t  a Bud dha bro t.
Themap isc rea te d b ycounting the numbe ro f  t imes inthe it e ra ti v e creati on  al gori t h m a p oint is  visited , it c a nlo ok like  t his:
He reisa gre a t de script ion of t he al g orithm.
Step 2 :  Add color.
H e re ' s  o n e ol d s crap of old  imp l emen tati o nI f o und f rom P au l  N y lander:
Mandelbrot[ zc _] :=Lengt h[NestWhileLi st[#^2 + z c & , 0, Abs [#]<  2 &, 1, 1000]];n = 2 75; image=  Table[0 , {n} , {n}];Do[If[Man d e lbrot[xc  +I y c]< 1 0 0 0,  Module[{z =0 ,  ite r= 0}, W hil e[Abs[z ] <  2,  z= z ^2  + xc + I  yc; {i,  j }=Fl oor [n{Im [ z] + 1.5 ,Re[ z]  +2}/3] ;  If[0< i < = n&&  0 < j  <= n,i ma g e [[i,  j ]]  +=xc+I yc] ; it e r++ ]]], {x c, -2.0,1.0 ,  0.0 1} ,{yc, -1 .5, 1.5, 0.01 }] ;
Show[Gra ph ics [Raste r A rray[Map [Hue[Arg[#]/Pi, 1, Min[ A bs[#]/1 8,1]] & , im age, {2}] ],Aspect Rat i o -> 1 ]];

B ut th is  do e s n't r e a ll y d othe trick, i t g enera te s
 awayTeam.displayName_awayDisplayName
FROM statsSchedules_
INNER JOIN leagueTeams as_homeTeam
 __ON _statsSchedules.homeTeamId_= homeTeam.TeamID
INNER JOIN_leagueTeams as awayTeam_
   ON_statsSchedules.awayTeamId = awayTeam.teamId_
ORDER_BY statsSchedules.weekIndex ASC

 Q:

How to make a Nebulabrot?

A Nebulabrot is a generalization of the_Buddhabrot,_a fractal_rendering_technique_related to the Mandelbrot set_that sort of looks like_a meditating_buddha. The Buddhabrot rendering technique was discovered and_later_described in a_1993 Usenet post to sci.fractals by Melinda Green.
I'm trying_to generate this high-res image with_Mathematica.

Step 1: Implement_a_Buddhabrot.
The_map is created by_counting the number of times in_the iterative creation algorithm a point_is visited, it can look like this:

Here_is a great description of the_algorithm.
Step 2: Add color.
Here's one_old scrap_of old implementation I found_from Paul Nylander:
Mandelbrot[zc_]_:= Length[NestWhileList[#^2_+ zc &,_0, Abs[#] < 2 &, 1,_1000]];
n = 275;_image = Table[0, {n}, {n}];
Do[If[Mandelbrot[xc +_I_yc] < 1000,_Module[{z_=_0, iter_= 0}, While[Abs[z]_<_2, z_=_z^2 + xc + I yc;_{i,_j} = Floor[n{Im[z] + 1.5, Re[z] +_2}/3]; If[0 < i_<=_n && 0 <_j <= n, image[[i, j]]_+= xc + I yc]; iter++]]],_{xc, -2.0,_1.0, 0.01},_{yc, -1.5, 1.5, 0.01}];
Show[Graphics[RasterArray[Map[Hue[Arg[#]/Pi, 1, Min[Abs[#]/18, 1]] &, image, {2}]], AspectRatio_-> 1]];

But this doesn't really do_the trick, it generates