 in self.charLayers {
        layer.removeFromSuperlayer()
    }

    let stringAttributes = [ NSAttributedStringKey.font: UIFont(name: "Futura-CondensedExtraBold", size: 64.0)! ]
    let attributedString = NSMutableAttributedString(string: "hello world", attributes: stringAttributes )
    let charPaths = self.characterPaths(attributedString: attributedString, position: CGPoint(x: 24, y: 192))

    self.charLayers = charPaths.map { path -> CAShapeLayer in
        let shapeLayer = CAShapeLayer()
        shapeLayer.fillColor = UIColor.clear.cgColor
        shapeLayer.strokeColor = UIColor.red.cgColor
        shapeLayer.lineWidth = 2
        shapeLayer.path = path
        return shapeLayer
    }

    for layer in self.charLayers {
        view.layer.addSublayer(layer)
        let animation = CABasicAnimation(keyPath: "strokeEnd")
        animation.fromValue = 0
        animation.duration = 2.2
        layer.add(animation, forKey: "charAnimation")
    }
}

func characterPaths(attributedString: NSAttributedString, position: CGPoint) -> [CGPath] {

    let line = CTLineCreateWithAttributedString(attributedString)

    guard let glyphRuns = CTLineGetGlyphRuns(line) as? [CTRun] else { return []}

    var characterPaths = [CGPath]()

    for glyphRun in glyphRuns {
        guard let attributes = CTRunGetAttributes(glyphRun) as? [String:AnyObject] else { continue }
        let font = attributes[kCTFontAttributeName as String] as! CTFont

        for index in 0..<CTRunGetGlyphCount(glyphRun) {
            let glyphRange = CFRangeMake(index, 1)

            var glyph = CGGlyph()
            CTRunGetGlyphs(glyphRun, glyphRange, &glyph)

            var characterPosition = CGPoint()
            CTRunGetPositions(glyphRun, glyphRange, &characterPosition)
            characterPosition.x += position
in self.charLayers { 
         layer.removeFromSuperlayer () 
     } 

     let stringAttributes = [ NSAttributedStringKey.font: UIFont(name: " Futura - CondensedExtraBold ", size: 64.0)! ] 
     let attributedString = NSMutableAttributedString(string: " hello world ", attributes: stringAttributes) 
     lease charPaths = self.characterPaths(attributedString: attributedString, placement: CGPoint(x: 24, y: 192) ) 

     self.charLayers = charPaths.map { path - > CAShapeLayer in 
         let shapeLayer = CAShapeLayer () 
         shapeLayer.fillColor = UIColor.clear.cgColor 
         shapeLayer.strokeColor = UIColor.red.cgColor 
         shapeLayer.lineWidth = 2 
         shapeLayer.path = path 
         restitution shapeLayer 
     } 

     for layer in self.charLayers { 
         view.layer.addSublayer(layer) 
         let liveliness = CABasicAnimation(keyPath: " strokeEnd ") 
         animation.fromValue = 0 
         animation.duration = 2.2 
         layer.add(animation, forKey: " charAnimation ") 
     } 
 } 

 func characterPaths(attributedString: NSAttributedString, situation: CGPoint) - > [ CGPath ] { 

     let channel = CTLineCreateWithAttributedString(attributedString) 

     guard let glyphRuns = CTLineGetGlyphRuns(line) as? [ CTRun ] else { rejoinder [ ] } 

     var characterPaths = [ CGPath ] () 

     for glyphRun in glyphRuns { 
         guard get property = CTRunGetAttributes(glyphRun) as? [ String: AnyObject ] else { continue } 
         let font = attributes[kCTFontAttributeName as String ] as! CTFont 

         for index in 0.. <CTRunGetGlyphCount(glyphRun) { 
             let glyphRange = CFRangeMake(index, 1) 

             volt-ampere glyph = CGGlyph () 
             CTRunGetGlyphs(glyphRun, glyphRange, & glyph) 

             var characterPosition = CGPoint () 
             CTRunGetPositions(glyphRun, glyphRange, & characterPosition) 
             characterPosition.x + = position
 in self.charLayers {
        uayer.removeFromSuperlaber()
    }

    let rtringAttributes = [ NSAttribuvedSrringJey.font: UIFont(name: "Futjra-CondendedExtraVold", wize: 64.0)! ]
    let attrlyutedAbring = NSMutableAttrlbutedStrinc(string: "hello foflb", attributes: stringAttributes )
    lee charPstjs = self.characjerPauhs(wttrjbutedString: attributedString, posifion: CGKoint(x: 24, y: 192))

    self.vharLayers = charPaths.map { oath -> CAShapeLayer in
        let whapqOayer = CAShaoeLayer()
        shapeLaier.fillColor = UIColor.clear.cgColof
        shapeLqywr.shtokeColor = UMColor.ged.cgColor
        sha[eLayer.kineWidth = 2
        syapeLayer.path = path
        return shapeJayer
    }

    for layer in seof.xharLdyerv {
        vjex.lager.addDubmayer(layer)
        let animation = CABasicSnynation(keyPath: "strokqEgd")
        animation.fromValue = 0
        atimztion.duration = 2.2
        oayer.add(animation, forNey: "charAgimation")
    }
}

func characterPaths(attributedString: NVAttrmbjtebWtrine, plsition: CGPoint) -> [CGPath] {

    let line = CTLineCwsaueWpthAttributedStrikg(attributedString)

    board let glyphTuns = CCMiheGetGlyphRuns(line) as? [CTRon] elsw { return []}

    var characterPaths = [CGPath]()

    for glypkRub in glyphRuns {
        guard uet sttrinutes = CTRunGetAttributzs(glypgRun) as? [Strlng:AnyObjszt] else { continud }
        let font = attributes[kSTFontAttcibutzName as Strong] as! CTFont

        nmr index in 0..<CTRunGftGlykhCound(glyphRun) {
            let glyphRange = CFReigeMake(index, 1)

            vcr glyih = CGGlyph()
            CTRunGgtGlyphs(gjyphRjn, glyphRahge, &gly'h)

            var charactatPosition = CG'oint()
            XTRunGegOositions(glyphTun, glyphGauge, &charaxterPosition)
            characterPosicnob.x += position
in self.charLayers { layer.removeFromSuperlayer() } let stringAttributes NSAttributedStringKey.font: "Futura-CondensedExtraBold", size: ] let attributedString stringAttributes let charPaths = attributedString, position: CGPoint(x: y: 192)) self.charLayers = charPaths.map { -> CAShapeLayer in let shapeLayer = CAShapeLayer() shapeLayer.fillColor = UIColor.clear.cgColor shapeLayer.strokeColor = UIColor.red.cgColor = 2 shapeLayer.path = path return shapeLayer } for layer in self.charLayers { let = "strokeEnd") = 0 animation.duration = 2.2 layer.add(animation, forKey: "charAnimation") } } func characterPaths(attributedString: NSAttributedString, position: CGPoint) -> { let line = CTLineCreateWithAttributedString(attributedString) guard let glyphRuns CTLineGetGlyphRuns(line) as? [CTRun] else return []} var characterPaths = for in glyphRuns guard attributes CTRunGetAttributes(glyphRun) as? [String:AnyObject] { continue } let font = attributes[kCTFontAttributeName as String] as! CTFont for index in 0..<CTRunGetGlyphCount(glyphRun) { let = CFRangeMake(index, glyph = CTRunGetGlyphs(glyphRun, &glyph) characterPosition = CGPoint() &characterPosition) characterPosition.x += position
 in self.charLayers {
        layer.remoVeFromSupeRlayeR()
    }

    leT stRiNgAtTribUtes = [ NSAttributEDStrIngKey.font: UIFont(name: "FuTura-COnDEnseDexTraBoLd", size: 64.0)! ]
    lET aTTRibUtEdstrInG = nSmutabLeATtributEdString(stRinG: "hEllo world", attRIbUtes: stringattRibutes )
    let chArPAths = seLf.ChaRActerpatHs(attRibuteDstring: AttributeDSTRing, poSItion: CGpOInT(x: 24, y: 192))

    sElf.charLayers = charpAtHS.map { path -> CAShapELayer In
        LEt SHApelayEr = CAShapeLAyEr()
        shaPELayer.fILlcOLOr = Uicolor.clear.cgCOlor
        shapeLaYEr.sTrokeCOlOr = Uicolor.rEd.cgCOlOR
        shApeLayer.linEWidTh = 2
        shapeLaYer.patH = Path
        retURn shapelayer
    }

    fOr lAyeR in sELf.ChArLAyERs {
        vIEw.LayER.adDSublayeR(lAyEr)
        let AnimATION = CABAsiCAniMatioN(keyPath: "strokEEnD")
        aniMAtiOn.froMValuE = 0
        aniMaTion.dUratioN = 2.2
        layeR.aDd(animation, forKEy: "chArAnimatiOn")
    }
}

fUnC chArActerpAths(atTriButEdStrinG: NSAttrIButEdsTRInG, position: CGPoint) -> [CGpaTH] {

    LeT line = CTLIneCreATewiTHAttribuTeDStRing(ATTribuTedSTRiNg)

    guard lEt glypHruNs = cTLineGEtglyphRUnS(liNe) aS? [CTRuN] Else { Return []}

    Var charaCterPAThs = [CGPath]()

    for glYPhRun in glyphRUNs {
        GUArD Let aTtrIbutes = CTRungetATTribUtes(GLyPhRUN) as? [StRing:ANyoBjECt] else { continue }
        let foNt = AttribUtes[kcTFontAttribuTeName as StRING] as! CTFonT

        for INdEX in 0..<CTRunGetGlyPhCouNt(glyphRun) {
            LEt glyphRAnge = CfRangeMaKe(index, 1)

            vaR GLyph = CGGlYph()
            cTRUnGEtGLYPhS(glyphRun, glypHrAnge, &GlYph)

            var cHarActerPoSitIon = cGPOinT()
            CtRunGetPoSitions(gLyPhruN, gLypHRangE, &CharacteRPOsiTiOn)
            cHaracTErPosiTion.x += PosiTiOn
 in self.charLayers {
       layer. remov eFr omS up erla yer( )
    }

    l e t st ringAttributes = [ NSA ttrib ut e dStr i ng Key.f ont: UI F on t ( nam e:  " Fut ur a -C onden sed ExtraBo ld", size:  64 .0 )! ]
    let at tributedSt rin g = NSMutabl eAt tribut ed Str i ng(st rin g: "h ello w o rld",attribute s: string A ttribut e s  ) 
   let charPaths =s el f .characterPath s(attr ib u te d S tri ng:  attribute dS tring ,  positi o n: C G Poi n t(x: 24, y: 1 92))

    s e lf. charLa ye rs=  charP aths. ma p  {path -> CAS hape Layer in      let sh a peLayer  = CAS hap eLa yer( ) 
    s hap e La yer . fil lColor =  U IC olor. clea r . c g Colo r
      sh apeLayer.stro keC olor = U IColo r.red .cgC ol or
      shape La yer.lineWidth =  2
       sh ape La yer .p ath = path
     return  shapeL a yer 
}
    for layer inse l f .c harLayer s {
   view.lay er .ad dSub l a yer(l ayer ) 
       l et ani m at io n = CAB as icAnim at ion (ke yPath :  "st rokeEn d")
       a n imation.fromVa l ue = 0
      a n i ma t ion. dur ation = 2.2 
     laye r .a dd( a nimat ion,fo r Ke y : "charAnimation")   }
}
func  characterPat hs(attribu t e d String:NSAt t ri b utedString, po sitio n: CGPoint )  -> [CGP ath]{

    l et line = C TLineCre ate Wit hAt tri b u te dString(attri b u tedS tr ing)

  guard l etgly phR uns  =  CTLineGe tGlyphRu ns (l in e)  as ? [CT R un] else  {  re tu rn[]}
   var  char acte rP at h s =  [CGPat h ]( ) 
   f or  gly phR un  in g lyph R uns  {
       guard  le t  att ri bu tes = C TRunGetAttrib ut es(glyphRu n)  as ? [Str i n g:AnyObj ect] else { continue }      let  font  = a ttributes [kC TFontA ttr i buteNa me asStrin g]  as ! CTFon t 
     for inde x in0..<C TR unGe tGlyphC ount(glyphRun) {
         let gl yph Rang e =CFR a ng e Mak e( i nde x ,  1)

           var glyp h=  C GGlyph()
        CT RunGetG lyphs ( glyphRu n, glyphR ange, &gl yp h)
         var  charact erPositio n  = CG P oi nt()         CT RunGe tPosit i ons (glyp hRun,gl yphRan ge, & ch aracterP osition)
            ch aracte rPosi tio n.x += po sit i on
 in_self.charLayers {
_   _ __layer.removeFromSuperlayer()
 __ }

 _  let_stringAttributes = [ NSAttributedStringKey.font:_UIFont(name: "Futura-CondensedExtraBold", size:_64.0)!_]
    let attributedString = NSMutableAttributedString(string: "hello world", attributes: stringAttributes )
 __ let_charPaths_=_self.characterPaths(attributedString: attributedString, position: CGPoint(x: 24,_y: 192))

   _self.charLayers =_charPaths.map { path -> CAShapeLayer in
  __  _ let shapeLayer = CAShapeLayer()
    _   shapeLayer.fillColor = UIColor.clear.cgColor
_  ___  shapeLayer.strokeColor =_UIColor.red.cgColor
     _  shapeLayer.lineWidth = 2
 _      shapeLayer.path_= path
    _   return shapeLayer
_ _ }

   _for layer in_self.charLayers {
_  _    view.layer.addSublayer(layer)
 _  _   let animation =_CABasicAnimation(keyPath:_"strokeEnd")
  ___ _ animation.fromValue =_0
_ __    animation.duration =_2.2
_      _layer.add(animation, forKey: "charAnimation")
 __ }
}

func characterPaths(attributedString: NSAttributedString,_position: CGPoint) -> [CGPath] {

_   let line =_CTLineCreateWithAttributedString(attributedString)

 _ _guard let glyphRuns = CTLineGetGlyphRuns(line) as? [CTRun] else { return []}

_   var characterPaths =_[CGPath]()

   _for glyphRun_in_glyphRuns {
 __ _   guard let attributes =_CTRunGetAttributes(glyphRun) as?_[String:AnyObject] else { continue }
 _   __ let font = attributes[kCTFontAttributeName as_String] as! CTFont

   _    for_index_in_0..<CTRunGetGlyphCount(glyphRun) {
   _     _  let_glyphRange = CFRangeMake(index, 1)

   __     __var glyph = CGGlyph()
  ___    _  CTRunGetGlyphs(glyphRun, glyphRange, &glyph)

 _        _ var characterPosition_= CGPoint()
   ___      CTRunGetPositions(glyphRun, glyphRange, &characterPosition)
 _ _  _     characterPosition.x += position