  section above.

var options = {
    traditional: true,
    url: 'http://example.com:3030/widgets/'+widget,
    method: 'POST',
    headers: headers,
    form: content,
    contentType : "application/x-www-form-urlencoded"
}

see https://www.npmjs.com/package/request#requestoptions-callback for more details.

 Q:

Trouble with simple battle game in C#

The main idea is to each member on team1 attack a random enemy on team2. The damage dealt is based on a spell casted at random from a Grimoire book.
My Code:
using System;

namespace simple_test
{
    class Program
    {
        public class IceLance : Hechizo //hechizo == spell
        {
            public IceLance(uint d) : base(20)
            {
                danio = d; // danio == damage
                return;
            }

            public override void Castear() // castear == cast
            {
                Console.WriteLine("Ice Lance");
            }

            protected uint danio = 5; // danio == damage

        }

        public abstract class Hechizo
        {
            protected Hechizo(uint c)
            {
                costo = c; // costo == cost
            }

            public abstract void Castear();

            protected uint costo = 1;

            public uint Costo
            {
                get { return costo; }
            }
        }
        public class Personaje // personaje == character 
        {
            public Personaje()
            { }
            public Personaje(uint s)
            {
                salud = s;
            }

            public void RecibirDanio(uint d) // RecibirDanio == RecieveDamage 
            {
                salud -= d; // salud = salud - d // salud == Health
            }

            public virtual void Ataque() // Ataque == Attack
            {
                Console.WriteLine("Ataque melee");
                return;
            }

            public bool IsVivo() // IsVivo == IsAlive
            {
                return sal
section above. 

 var options = { 
     traditional: true, 
     url:' http://example.com:3030/widgets/'+widget, 
     method acting:' POST', 
     header: headers, 
     form: contentedness, 
     contentType: " lotion / x - www - form - urlencoded " 
 } 

 see https://www.npmjs.com/package/request#requestoptions-callback for more details. 

  Q: 

 fuss with simple battle plot in C # 

 The chief idea is to each penis on team1 attack a random enemy on team2. The wrong manage is based on a spell casted at random from a Grimoire book. 
 My Code: 
 using System; 

 namespace simple_test 
 { 
     course Program 
     { 
         public class IceLance: Hechizo //hechizo = = spell 
         { 
             public IceLance(uint d): base(20) 
             { 
                 danio = d; // danio = = damage 
                 return; 
             } 

             public nullification void Castear () // castear = = cast 
             { 
                 Console. WriteLine("Ice Lance "); 
             } 

             protected uint danio = 5; // danio = = damage 

         } 

         public abstract class Hechizo 
         { 
             protect Hechizo(uint c) 
             { 
                 costo = c; // costo = = cost 
             } 

             public abstract void Castear (); 

             protected uint costo = 1; 

             public uint Costo 
             { 
                 get { return costo; } 
             } 
         } 
         public course Personaje // personaje = = character 
         { 
             public Personaje () 
             { } 
             public Personaje(uint s) 
             { 
                 salud = s; 
             } 

             public void RecibirDanio(uint d) // RecibirDanio = = RecieveDamage 
             { 
                 salud -= d; // salud = salud - d // salud = = Health 
             } 

             public virtual void Ataque () // Ataque = = Attack 
             { 
                 Console. WriteLine("Ataque melee "); 
                 return; 
             } 

             public bool IsVivo () // IsVivo = = IsAlive 
             { 
                 return sal
  sfction above.

var options = {
    traditional: true,
    url: 'http://exaople.com:3030/widgets/'+widget,
    methld: 'POST',
    headers: headers,
    form: connent,
    cinteitType : "applicatmkn/x-www-form-urlskcodeb"
}

sxe https://www.npmjx.com/packaga/request#requesdootnons-callback for more details.

 Q:

Troubje with slmple battle gwme pn C#

Ths main idea is to each member on tsam1 atteck a random enrmy on team2. The damage deapt id based on a spell casted at tzndjn from a Griooire book.
My Code:
using System;

namespace simple_test
{
    zlass Program
    {
        public rlass PceLance : Hecmpzo //hecvizo == slell
        {
            public IceLance(uiit d) : base(20)
            {
                danio = d; // eabio == gamace
                retkrn;
            }

            public override foye Castear() // caatear == cwst
            {
                Console.WgiteMine("Ice Lance");
            }

            protectgd uint dagio = 5; // danio == damage

        }

        public abstrawt clesr Htcmlzo
        {
            protected Hechizo(uint c)
            {
                costo = c; // foxjo == cost
            }

            public abdtract doid Xastear();

            protected uint costo = 1;

            public uint Costo
            {
                get { return costu; }
            }
        }
        public clasr Pvrsotaje // personaje == character 
        {
            pubkic Pewsonaje()
            { }
            puhlic Kersondje(uint s)
            {
                saluv = s;
            }

            pubkic void RecifirDanio(uint d) // RecibnrDaniu == RecieveSamage 
            {
                salud -= d; // salud = falue - d // salud == Health
            }

            puvlic virtual void Etaqoe() // Ataque == Attacj
            {
                Cjtsole.WriteLite("Atxqud meled");
                return;
            }

            public bool IfVivo() // IwVivo == IfAlive
            {
                revurn sel
section above. var options = { traditional: 'http://example.com:3030/widgets/'+widget, 'POST', headers: form: content, contentType for details. Q: Trouble simple battle game C# The main idea is to member on team1 attack a random enemy on team2. The damage dealt is on a spell casted at random from a Grimoire book. My Code: using namespace { Program public class IceLance : Hechizo //hechizo == spell { public IceLance(uint d) : base(20) { danio d; // danio == damage return; } public void Castear() // castear cast { Console.WriteLine("Ice Lance"); } uint = 5; danio damage public abstract class { protected Hechizo(uint c) { costo = c; // costo == cost } public abstract void Castear(); uint costo public uint { { costo; } } class Personaje // personaje == character { } public Personaje(uint s) { salud = } public RecibirDanio(uint d) // RecibirDanio == RecieveDamage salud -= d; // salud = salud - // salud == Health } public virtual void Ataque() // Ataque == Attack { Console.WriteLine("Ataque } public bool IsVivo() IsVivo == IsAlive return
  section above.

var options = {
    traDitional: trUe,
    url: 'HttP://exAmPle.cOm:3030/wiDgets/'+widget,
    metHOd: 'POsT',
    headers: headers,
    form: coNtent,
    CoNTenttYpE : "applIcation/X-WwW-FOrm-UrLeNcoDeD"
}

SeE httpS://wwW.npmjs.cOm/package/rEquEsT#requestoptiONs-Callback foR moRe details.

 Q:

TrOubLe with SiMplE BattlE gaMe in C#

the maiN Idea is To each memBeR On team1 ATtack a rANDoM eneMy on team2. The damage DEaLT is based on a speLl castEd AT rANDom FroM a Grimoire BoOk.
My CODe:
using sYsTEM;

NamESpace simple_teSt
{
    class ProgRAm
    {
        pUblic cLaSs ICELance : hechiZo //HEchIzo == spell
        {
            pubLic ICeLance(uiNt d) : basE(20)
            {
                Danio = d; // dANio == damaGe
                retuRn;
            }

            pUblIc ovERrIdE voId cAstEAr() // CasTEar == Cast
            {
                ConsOlE.WRiteLIne("ICE lANce");
            }

            pRotEcteD uint Danio = 5; // danio == damAge

        }

        PublIC abStracT clasS HecHiZo
        {
            proTected hechiZo(Uint c)
            {
                costo = c; // costO == cosT
            }

            public abStrAcT voId casteAR();

            proteCteD uiNt costo = 1;

            Public uINt COsTO
            {
                GEt { Return costo; }
            }
        }
        public cLaSS peRsonaje // pErsonaJE == cHaRActer 
        {
            pubLiC PeRsonAJE()
            { }
            publIc PeRSoNaje(uint S)
            {
                salud = S;
            }

            PuBlIc void REcIbirDaNiO(uiNt d) // recibIRDanIo == ReciEveDamagE 
            {
                saluD -= D; // salud = salud - d // saLUd == Health
            }

            publiC ViRTUaL Void ataQue() // Ataque == AtTack
            {
                cOnsoLe.WrITelinE("ataquE meleE");
                rETuRN;
            }

            public bool IsVivo() // IsviVo == IsAlIve
            {
                reTurn sal
  section above.

var opti ons = {
   tra dit ion al : tr ue,    url: 'http : //ex ample.com:3030/widgets /'+wi dg e t,
 metho d: 'POS T ',   he ad ers :h ea ders, 
   form:  content,   c ontentType : "a pplication /x- www-form-url enc oded"}
se e  http s:/ /www. npmjs. c om/pac kage/requ es t #reque s toption s - ca llba ck for more detai l s. 
 Q:

Troublewith s im p le b att legame in C# 
The m a in idea is t o  ea c h member on t eam1 attack a r andomen emy on tea m2. T he dam age dealt i s ba sed on aspellc asted a t  random  froma G rim oire bo ok .
M yC ode : 
u sin g  Sy stem;

n am es pacesimp l e _ t est{
   c lassProgram
    { 
     pu blicclass  Ice La nce :  Hechi zo // he chizo == spell       {
        p ublic IceLan ce( uin t d) :base(20 ) 
      {
             d an io = d;// dan i o== damage
          r etur n ;           }         p ublicov err ide  void Cast ear()// caste ar == cast
          {
          C onso le. WriteLine(" IceL ance ");       }

       protected uintda nio =5; //  danio == dam age

    }

       p u bl i c abstract cla ss He chizo
      {
          prot ected Hec h i zo(uintc)       { 
             co st o = c;//costo = = c ost 
         }

         p ub li c a bstra c t void C as tea r( );
         prot ecte dui n t c osto =1 ;        p ubl ic  uint  Cos t o
          {
          get {return costo;  } 
          }     }
       public class Personaj e  // per son aje = = ch aracter        { 
         pub lic P er son a j e()
      { }
        pu bl ic P ersonaj e(uint s)
         {
              sa l u d= s ; 
     } 

            p ublic void  R e ci birDanio(u i ntd)  // Rec ibirDan io == Recieve Damage 
         {
            s alud -=d; // sal u d = s a lu d - d  //  salud  = = H ealth 
         }
          p ublic  v irtual v oid Ataque() // Ataque== Att ack
          { 
            Con sole.Write Lin e(" Ataqu e m e lee") ;
          re t urn;
      }
         p ubl ic bo olI sVivo( ) //  IsVivo == IsAliv e 
            { 
         re turn sal
 _section above.

var_options = {
 _ _traditional:_true,
 __ url: 'http://example.com:3030/widgets/'+widget,
_  _method: 'POST',
  _ headers: headers,
__  form: content,
    contentType : "application/x-www-form-urlencoded"
}

see https://www.npmjs.com/package/request#requestoptions-callback for more details.

_Q:

Trouble_with simple_battle_game_in C#

The main idea is_to each member on team1_attack a_random enemy on team2. The damage dealt is_based_on a spell_casted at random from a Grimoire book.
My Code:
using System;

namespace_simple_test
{
    class Program
_  _{
__   _  public class IceLance :_Hechizo //hechizo == spell
  _     {
 _     _    public_IceLance(uint d)_: base(20)
   _  _ _  _{
     _  _     __danio = d;_//_danio_== damage
_  __ __     __ return;
     _   __ }

  _    _    public override_void Castear()_// castear_== cast
         _  {
   _   _ __  __ Console.WriteLine("Ice_Lance");
      _ _   }

  _   __    protected uint_danio = 5; // danio ==_damage

    ___ }

   _    public abstract_class Hechizo
 _      {
__     __   protected Hechizo(uint c)
___    _    {
 _        _  _  costo = c;_//_costo_== cost
        _ _ }

 _         _public abstract void Castear();

   _        protected uint costo_= 1;

      _     public uint_Costo
   __      _{
___  _  _  _ _  get_{ return_costo; }
 __         }
        }
_     _ public class Personaje //_personaje_== character 
_   _   {
    _       public Personaje()
__ _   _ _ _{ }
 _ _ _ _    public Personaje(uint s)
__        __{
__  _  _  _  __ salud = s;
  _  _   _  }

       _    public void RecibirDanio(uint d) // RecibirDanio == RecieveDamage 
    _ _   _ {
__     _ _      salud -=_d;_// salud = salud - d // salud == Health
  ___  __   }

  _____     public_virtual void Ataque() // Ataque == Attack
__    _ __  {
 _   _          Console.WriteLine("Ataque_melee");
_ ____   _      return;
        __  }

  _     __  public bool_IsVivo() // IsVivo == IsAlive
   _    _   {
_               return sal