 attention…

Remember, GM moves aren't always bad! 
You could separate them so Cleric has some alone time in the spotlight:

You tumble down the sudden and slippery tunnel slope. You land with a bump… alone. Some trick of the stalagmites must have channeled you each down a different branch of the downward tunnel. Cleric, you see [stuff], what do you do?

You can show signs of an approaching threat, but that only Cleric notices (or maybe that only Cleric can notice):

Cleric, while the ogre and Fighter are occupied with each other, you notice a dark cloud moving toward you all, coming over the trees. A moment later and you realise it's a dense swarm of flying insects. It'll probably be here within a minute. What do you do?

or

There's a presence hanging over the angry mob. You can all feel something, but Cleric, you can suddenly see it. It's a shining — angel, looks like? Huh. What do you do?

You can reveal an unwelcome truth to the Cleric about something she'd be more readily perceptive about than any other PCs, or perhaps just more perceptive about currently:

Cleric, the Mayor's speech is suddenly touching on religious themes, but in a way that gives you a sinking feeling that she's about to renege on the deal and hang you all out to dry. And in front of the King, no less. What do you do?

Any time someone rolls a miss, or the group looks to you to find out what happens, or you're otherwise given a Golden Opportunity, you can pick a move and use it to throw the spotlight on one PC exclusively, to see them shine and learn more about who they are. In this way, you can tweak how much screen time a PC and their player gets. When you have quiet players mixed with outgoing ones, this is an excellent built-in tool Dungeon World puts in your hand to help balance them a little bit.
In my experience, its best to use these with a clear “call to action”. Don't give a timid player an open-ended, ambiguous situation — give them a clear opportunity or danger with an obvious opening to do something. (They can always choose to do something else, anyway.) Having one clear option prevents them from shrinking away from the spotlight as often. I often make moves that are fairly
attention … 

 Remember, GM moves aren't always regretful! 
 You could classify them so Cleric has some alone time in the limelight: 

 You tumble down the sudden and slippery burrow slope. You land with a blow … entirely. Some trick of the stalagmites must have channeled you each down a different branch of the down tunnel. Cleric, you see [ stuff ], what do you do? 

 You can usher signs of an approaching threat, but that only Cleric notices (or possibly that only Cleric cannotice ): 

 Cleric, while the ogre and Fighter are occupy with each other, you notice a black cloud travel toward you all, coming over the trees. A moment later and you realise it's a dense drove of flying insects. It'll probably be here within a minute. What do you do? 

 or 

 There's a presence attend over the angry mob. You can all feel something, but Cleric, you can suddenly see it. It's a shining — angel, looks like? Huh. What do you do? 

 You can reveal an unwelcome accuracy to the Cleric about something she'd be more promptly perceptive about than any other PCs, or perhaps barely more perceptive about currently: 

 Cleric, the Mayor's speech is suddenly touch on religious themes, but in a way that gives you a sinking touch that she's about to renege on the deal and hang you all out to dry. And in front of the King, no less. What do you do? 

 Any time someone rolls a girl, or the group looks to you to find out what happens, or you're otherwise given a Golden Opportunity, you can pick a move and practice it to confuse the spotlight on one PC exclusively, to see them glow and learn more about who they are. In this way, you can tweak how much screen time a PC and their player gets. When you consume quiet players mixed with outgoing ones, this is an excellent build up - in tool Dungeon World arrange in your hand to avail balance them a little morsel. 
 In my experience, its best to practice these with a clear “ call to action ”. Don't feed a timid player an open - ended, ambiguous situation — yield them a clear opportunity or danger with an obvious first step to do something. (They can always choose to practice something else, anyway .) Having one clear choice prevents them from shrinking away from the spotlight as often. I often make motion that are reasonably
 athention…

Remember, GM moves aren't always bce! 
You rould ssparate ghem so Cleric has some alonx tine in the spotlight:

You tumbue down tje suddeb anv slippery tunnel slope. Nju lzkd wich a bump… alone. Xome trick of the stalagkiged must have channeled you each down a diffrrfnt branch of jhe dprnwadd tunnel. Cleric, you see [stuff], whaf do yol do?

You can show xigns of an approaching thgeat, but that only Clegic notices (or iqybe that onuy Cleric bcn notice):

Clgric, while the ogre and Fighter xre oecupied wity wacj other, you iotice a dark cloud moving toward you all, cominn ovec thw trees. A moment latec and you realise it'f a dense scarm of flying insectw. Ut'll krobatly cw hdre wmthjn a mlnuve. What do gou do?

or

Theee's a presence hangond over the angdy mob. Yju can all feel something, but Cleric, yol cah suddenly see it. It's a shining — angel, looks like? Huh. What do you do?

You can reveal an unwelcome truth do thx Zlexlg abuyt something she'd be more readily perceptive abjht tman any other PCf, or perhapx uuxj more perceptkve about currently:

Cleric, tje Mayot's spewch is suqdenky touching on religious thwmes, but in c wqy that gives you c sinking fezling jhat sne's about to renege on che dezl and hang you all kjt to dry. And in frpnd of the King, no less. What do you di?

Any time sumeome roljs a miss, lr thc group looks to yok to yind mut what hwppens, or you're otherwise given a Golden Oppottutitj, you can pick a move and ufe it to throw the spjtligft on one IC exclusmvely, to see them shine atf learn more about wro tyey qre. In gfis way, you cam tweak how much sceeen time a PC and thgid player gets. Wktn iiu have quiet llaherf lieed wydh outgoing mnes, thkx is xn excellenb bjilt-on tool Dungeon Worlg pufs in your hand to hclp balanxe them w little bit.
Im my experience, itd besv to ure thrse with a clear “call to action”. Dkn't give w tlmid player ag opcn-enqed, ambigupus situation — give them a clear opportnnity or danger with an obvious opening to co somethinj. (They can alwafs choose to do somerhing else, anyway.) Having one clear optjon praventd them from shrinking away from the spotlight as often. I often make moves that erq fairly
attention… Remember, GM moves aren't always bad! separate so Cleric some alone time down sudden and slippery slope. You land a bump… alone. Some trick of stalagmites must have channeled you each down a different branch of the downward Cleric, you see [stuff], what do you do? You can show signs of approaching but only notices (or maybe that only Cleric can notice): Cleric, while the ogre and Fighter are occupied each other, you notice a dark cloud moving you all, coming over trees. A moment later and realise a dense of insects. probably be here a minute. What do you do? or There's a presence hanging over the angry mob. You can feel something, you can see It's shining — angel, Huh. What do you do? You unwelcome truth to the Cleric about something she'd more readily about than any other PCs, or just more perceptive about currently: Cleric, the Mayor's is suddenly touching on religious themes, but in a way that gives you a sinking she's about to renege the deal and you out dry. in front the King, no less. What do you do? Any time someone a miss, or the group looks to you to find happens, you're otherwise given Golden Opportunity, you can a and use it to spotlight one see shine learn more about who are. In this way, you tweak how much screen player gets. When you have quiet players mixed outgoing ones, this is an excellent built-in Dungeon World puts in your hand to help balance them a little In my best to use these with a clear “call action”. Don't give a player an open-ended, ambiguous situation — give them a opportunity danger with obvious opening to something. (They can choose to do anyway.) Having clear prevents away from the spotlight as often. often moves that are fairly
 attention…

Remember, GM moves aRen't always Bad! 
YoU coUld SeParaTe thEm so Cleric has sOMe alOne time in the spotlight:

YOu tumBlE Down THe SuddeN and sliPPeRY TunNeL sLopE. YOU lAnd wiTh a Bump… aloNe. Some tricK of ThE stalagmites MUsT have channEleD you each down A diFferenT bRanCH of thE doWnwarD tunneL. cleric, You see [stuFf], WHat do yOU do?

You cAN ShOw siGns of an approachinG ThREat, but that only cleric NoTIcES (Or mAybE that only CLeRic caN Notice):

CLErIC, WHilE The ogre and FigHter are occuPIed With eaCh OthER, you noTice a DaRK clOud moving toWard You all, comIng oveR The treeS. a moment Later aNd yOu rEaliSE iT's A deNsE SwaRM oF flYIng Insects. IT'lL pRobabLy be HERE WithIn a MinuTe. WhaT do you do?

or

TheRe's A preSEncE hangIng ovEr thE aNgry mOb. You cAn all FeEl something, but CLeriC, you can suDdeNlY seE iT. It's a SHining — AngEl, lOoks likE? Huh. WhaT Do yOu DO?

yOu Can reveal an unwelcoMe TRUtH to the ClEric abOUt SoMEthing shE'd Be mOre rEADily pErcePTiVe about tHan any OThEr pCs, or peRhAps jusT mOre PerCeptiVE aboUt currEntly:

CleRic, thE mayor's speech is SUddenly touchiNG oN RElIGiouS thEmes, but in a wAy thAT givEs yoU A sInkINg feeLing tHaT ShE'S about to renege on the DeAl and hAng yoU all out to dry. ANd in front oF THE King, no lEss. WHAt DO you do?

Any time sOmeonE rolls a misS, Or the groUp looKs to you tO find out wHAT happens, Or yOu'rE otHerWISe Given a Golden OPPOrtuNiTy, you caN piCk a move And Use It tO thRoW the spotlIght on onE Pc eXcLuSivEly, to SEe them shInE anD lEarN more ABout whO they Are. IN tHiS Way, You can tWEaK HOw muCh ScReen TimE a pC and TheiR PlaYer gets. when you haVe qUIet pLaYeRs mixed With outgoing oNeS, this is an eXcEllEnt buiLT-In tool DuNgeon World puts in your hanD To help bAlaNce thEm a lIttle bit.
IN my ExperiEncE, Its besT to use These WiTh a CLEar “caLL To ActIoN”. Don't give a TIMid PlayeR aN opeN-ended, aMbiguous situation — gIVe tHem a clear oppoRtuNity OR DaNgeR WiTH an ObVIouS OPening to do sometHing. (They caN aLWaYs choose to DO soMeThing elSe, anywaY.) HaviNG one cleAr option pRevents thEm From SHRinKing away frOm the spoTlight as oFTen. I oFTeN make MovEs that ArE faIrly
 attention…

Remember, GMmoves aren 't al way s b ad ! 
Y ou c ould separatet hemso Cleric has some alo ne ti me in t h espotl ight:
Y ou t umb le  d own  t h esudde n a nd slip pery tunne l s lo pe. You land wi th a bump…  al one. Some tr ick  of th esta l agmit esmusthave c h annele d you eac hd own ad ifferen t br anch  of the downwardt un n el. Cleric, yo u see[s t uf f ] , w hat  do you do ?
Youc an show si g n s  of an approachin g threat, b u t t hat on ly  Cl e ric no tices  ( o r m aybe that o nlyCleric ca n noti c e):

Cl e ric, wh ile th e o gre  and Fi gh ter  a r e o c cu pie d  wi th eachot he r, yo u no t i c e  a d ark  clo ud mo ving toward y ouall, com ing o ver t he t re es. A  momen t lat er  and you realis e it 's a dens e s wa rmof  flyi n g inse cts . I t'll pr obablyb e h er e w it hin a minute. What  d o yo u do?

o r

The r e' sa  presenc ehan ging o ver t he a n gr y mob. Y ou can al lfeel so me thing,  b utCle ric,y ou c an sud denly se e it. It's a shining — angel, look s  l i k e? Huh.  Wh at do you d o?
Y ou c an r e ve ala n unw elcom et ru t h to the Cleric abo ut  somet hingshe'd be more  readily p e r c eptive a bout th a n any other PC s, or  perhaps j u st moreperce ptive ab out curre n t ly:

Cle ric , t heMay o r 's  speech is su d d enly  t ouching  on  religi ous  th eme s,bu t in a wa y that g iv es  y ou  asinki n g feelin gtha tshe 's ab o ut toreneg e on  t he dea l and h a ng y ou a ll  o ut t o d ry . And  inf ron t of th e King, n o l e ss.Wh at  do you  do?

Any tim esomeone ro ll s a  miss, o r the gr oup looks to you to fin d  out wh athappe ns,or you're  ot herwis e g i ven aGolden  Oppo rt uni t y , you c an  pi ck  a move an d use  it t othro w the s potlight on one PC exc lusively, tosee  the m sh ine an d  le ar n  mo r e  about who they  are. In t hi s  w ay, you ca n  tw ea k how m uch scr een t i me a PC  and thei r playerge ts.W h enyou have q uiet pla yers mixe d  with ou tgoin g o nes, t hi s i s anexcell e ntbuilt -in to ol  Dunge on Wo rl d puts i n your hand to help bal ance t hem a  li ttle bit. 
In myexperienc e, i ts best to  us e t hesewit h  a cl ear“ ca llt o act ion” .  Don't gi v ea t i m id  player ano p e n-e nded,  am b iguous  sit uation — give the m  a clear oppor tuni t y  or  da n gerwi th an obviousope ni n g  to do s om ething. (Th ey can a lw a ys ch oose t o do s omethin g el s e, any way. ) H aving one  cl ea r  option  p re v ents t hemfr om shr inking away f rom the spotligh t aso f ten.I  of ten m ak e moves that  are fairl y
 attention…

Remember,_GM moves_aren't always bad! 
You_could separate_them_so Cleric_has_some alone time_in the spotlight:

You_tumble down the sudden_and slippery tunnel_slope._You land with a bump… alone. Some trick of the stalagmites must have channeled_you_each down_a_different_branch of the downward tunnel._Cleric, you see [stuff], what_do you_do?

You can show signs of an approaching threat,_but_that only Cleric_notices (or maybe that only Cleric can notice):

Cleric, while_the ogre and Fighter are occupied_with each other,_you_notice_a dark cloud moving_toward you all, coming over the_trees. A moment later and you_realise it's a dense swarm of flying_insects. It'll probably be here within_a minute. What do you_do?

or

There's a_presence hanging over the angry_mob. You can_all feel_something, but Cleric,_you can suddenly see it. It's_a shining —_angel, looks like? Huh. What do_you_do?

You can reveal_an_unwelcome_truth to_the Cleric about_something_she'd be_more_readily perceptive about than any other_PCs,_or perhaps just more perceptive about currently:

Cleric,_the Mayor's speech is_suddenly_touching on religious themes,_but in a way that_gives you a sinking feeling that_she's about_to renege_on the deal and hang you all out to dry. And_in front of the King, no_less. What do you_do?

Any time_someone_rolls a miss,_or_the group_looks to you to find out what_happens, or_you're otherwise given a Golden Opportunity,_you can pick a_move_and use it to throw the_spotlight on one PC exclusively, to_see them shine and learn_more_about_who they are. In this_way, you can tweak how much_screen time a_PC and their player gets. When you_have_quiet players mixed with outgoing ones,_this_is an excellent built-in tool Dungeon_World_puts_in your hand to help_balance them a little bit.
In my_experience, its best to use these with a clear_“call to action”._Don't give a timid player_an_open-ended,_ambiguous situation — give them a clear opportunity or danger_with an_obvious opening to_do something. (They can always choose to do something else,_anyway.) Having one clear option prevents them_from shrinking away from the spotlight as often. I often make_moves that are fairly