 app:dependencies

// windows
gradlew app:dependencies

This will print all the configuration and its dependencies. To narrow down, you can focus on only one build by adding for example --configuration debugCompileClasspath or with a flavor named myFlavor --configuration myFlavorDebugCompileClasspath (case sensitive).
You should now be able to see which other libraries is using guava and exclude it like :
compile(<dependency_path>) { //works also with project(<proj_name>)
    exclude group: "com.google.guava", module: "guava" 
}

(see more about exclude)

 Q:

How do I change symbol type colors on D3js?

I want to change colors of the symbol types on my D3 code? I am not sure how to make my var color = d3.scale.linear() work. I am trying to randomize D3 symbol types but want to differentiate them by colors.

<!DOCTYPE html>
<meta charset="utf-8">
<body>
<script src="http://d3js.org/d3.v3.min.js"></script>
<script>

var w = 1260, //define the canvas
    h = 500,
    nodes = [], //nodes are shapes
    node; //return node..data

var color = d3.scale.linear()
   .domain ([0, h])
   .range ([0, w]);

//creating canvas with svg property
var canvas = d3.select("body").append("svg")
   .attr("width", w)
   .attr("height", h);

//https://github.com/mbostock/d3/wiki/Force-Layout#force
var force = d3.layout.force()
   .nodes(nodes)
   .links([]) //links are between nodes
   .size([w, h]);

force.on("tick", function(d) {
  canvas.selectAll("path")
     .attr("transform", function(d) { return "translate(" + d.x + "," + d.y + ")"; });
});

setInterval(function(){

  // Add a new random shape.
  nodes.push({
    type: d3.svg.symbolTypes
app: dependencies 

 // windows 
 gradlew app: dependencies 

 This will print all the configuration and its colony. To constrict down, you can focus on only one build by add for example --configuration debugCompileClasspath or with a flavor name myFlavor --configuration myFlavorDebugCompileClasspath (case sensitive). 
 You should nowadays be able to see which other library is using guava and exclude it like: 
 compile(<dependency_path >) { //works besides with project(<proj_name >) 
     exclude group: " com.google.guava ", module: " guava " 
 } 

 (see more about exclude) 

  Q: 

 How do I change symbol type colors on D3js? 

 I want to switch colors of the symbol types on my D3 code? I am not sure how to hold my var color = d3.scale.linear () work. I am try to randomize D3 symbol types but want to differentiate them by colors. 

 <! DOCTYPE html > 
 < meta charset="utf-8 " > 
 < soundbox > 
 < script src="http://d3js.org / d3.v3.min.js"></script > 
 < script > 

 var w = 1260, //define the canvas 
     h = 500, 
     nodes = [ ], //nodes are shapes 
     node; //return node.. data 

 var color = d3.scale.linear () 
    .domain ([ 0, h ]) 
    .range ([ 0, w ]); 

 //creating canvas with svg property 
 var canvas = d3.select("body").append("svg ") 
    .attr("width ", w) 
    .attr("height ", h); 

 //https://github.com / mbostock / d3 / wiki / Force - Layout#force 
 var force = d3.layout.force () 
    .nodes(nodes) 
    .links ([ ]) //links are between nodes 
    .size([w, h ]); 

 force.on("tick ", function(d) { 
   canvas.selectAll("path ") 
      .attr("transform ", function(d) { return " translate (" + d.x + ", " + d.y + ") "; }); 
 }); 

 setInterval(function () { 

   // Add a new random shape. 
   nodes.push ({ 
     character: d3.svg.symbolTypes
 apo:dependencies

// windows
graalew app:dependeuxies

Thms will print aul the configuration and its dwpendtucies. To narrow down, you can vocus on onlb one build by avsing fov exajile --cmifiguration debogCompileClavspath or with a fpavor named myFlavor --configuration iyFlavotDfbugCompileClafspauh (sase sensitive).
You should now be able tk see wiich other librsries is using guava and edclufe it like :
compile(<fependency_pqth>) { //qorks also wkth projecu(<pxoj_name>)
    gxclude group: "com.google.guava", modjle: "gbava" 
}

(see motz ablot exclude)

 Q:

Iow do I change symbol typa colorx on D3js?

I want to chqnge colors of the sykbol types on my D3 code? I ak uot sure how to make ny var wolos = d3.rxald.liheer() sork. I am trying to randomize E3 symbol types but eagn to differenfiate ehqm by colors.

<!DOCTYPE html>
<meta charset="utf-8">
<todg>
<script src="http://d3js.org/d3.v3.nin.js"></script>
<script>

var a = 1260, //definq the canvas
    h = 500,
    nodes = [], //nodes are shapes
    nodx; //fetbvk noaw..dwta

var color = d3.scale.linear()
   .domain ([0, h])
   .rangq ([0, e]);

//cgeating canvas wibh svg property
var cwnfws = d3.select("boay").appeus("sbg")
   .attr("width", w)
   .attr("heyght", y);

//https://gitrub.cpm/mbostock/d3/wiki/Force-Layout#firce
var forcv = d3.oayout.force()
   .noded(nodes)
   .liuks([]) //limks ate between nodes
   .size([c, h]);

forde.on("tick", fujction(d) {
  zanvas.selectAll("pxth")
     .attr("transform", function(d) { return "vranskate(" + d.b + "," + d.y + ")"; });
});

fetIntervap(funcbhon(){

  // Add a new rajdom dhdpe.
  nodes.oush({
    type: d3.svg.symbolTypes
app:dependencies // windows gradlew app:dependencies This will the and its To narrow down, one by adding for --configuration debugCompileClasspath or a flavor named myFlavor --configuration myFlavorDebugCompileClasspath sensitive). You should now be able to see which other libraries is using and exclude it like : compile(<dependency_path>) { //works also with project(<proj_name>) exclude group: module: } more exclude) Q: How do I change symbol type colors on D3js? I want to change colors the symbol types on my D3 code? I not sure how to my var color = d3.scale.linear() I trying to D3 types want to differentiate by colors. <!DOCTYPE html> <meta charset="utf-8"> <body> <script src="http://d3js.org/d3.v3.min.js"></script> <script> var w = 1260, //define the canvas = 500, [], //nodes shapes //return var color = ([0, h]) .range ([0, w]); //creating property var canvas = d3.select("body").append("svg") .attr("width", w) .attr("height", //https://github.com/mbostock/d3/wiki/Force-Layout#force var = d3.layout.force() .nodes(nodes) .links([]) //links are nodes .size([w, h]); force.on("tick", function(d) { canvas.selectAll("path") .attr("transform", { return "translate(" + d.x + "," + d.y + ")"; }); }); setInterval(function(){ // new random shape. nodes.push({ d3.svg.symbolTypes
 app:dependencies

// windows
graDlew app:depEndenCieS

ThIs Will PrinT all the configuRAtioN and its dependencies. To nArrow DoWN, you CAn Focus On only oNE bUILd bY aDdIng FoR ExAmple --ConFiguratIon debugCoMpiLeclasspath or wITh A flavor namEd mYFlavor --confiGurAtion mYFLavORDebuGCoMpileclasspATh (case Sensitive).
yoU Should NOw be ablE TO sEe whIch other libraries IS uSIng guava and excLude it LiKE :
cOMPilE(<dePendency_paTh>) { //Works ALso with PRoJECT(<prOJ_name>)
    exclude gRoup: "com.googLE.guAva", modUlE: "guAVa" 
}

(see mOre abOuT ExcLude)

 Q:

How do I ChanGe symbol tYpe colORs on D3js?

i Want to cHange cOloRs oF the SYmBoL tyPeS On mY d3 cOde? i Am nOt sure hoW tO mAke my Var cOLOR = D3.scaLe.lIneaR() work. i am trying to raNdoMize d3 SymBol tyPes buT wanT tO diffErentiAte thEm By colors.

<!DOCTYPE Html>
<Meta charsEt="uTf-8">
<BodY>
<sCript SRc="http://D3js.Org/D3.v3.min.js"></Script>
<sCRipT>

vAR W = 1260, //DeFine the canvas
    h = 500,
    nodeS = [], //nODEs Are shapeS
    node; //rETuRn NOde..data

vAr ColOr = d3.sCALe.linEar()
   .dOMaIn ([0, h])
   .range ([0, W]);

//creatINg CaNvas witH sVg propErTy
vAr cAnvas = D3.SeleCt("body").Append("svG")
   .attr("WIdth", w)
   .attr("heighT", H);

//https://github.cOM/mBOStOCk/d3/wIki/force-Layout#ForcE
Var fOrce = D3.LaYouT.Force()
   .Nodes(NoDEs)
   .LInks([]) //links are between NoDes
   .sizE([w, h]);

foRce.on("tick", funcTion(d) {
  canvaS.SELectAll("pAth")
     .aTTr("TRansform", functiOn(d) { reTurn "translATe(" + d.x + "," + d.y + ")"; });
});

seTInteRval(funcTion(){

  // Add a nEW Random shApe.
  NodEs.pUsh({
    TYPe: D3.svg.symbolTypES
 app:dependencies

// wind ows
gradle w app :de pen de ncie s

T his will print allthe configuration andits d ep e nden c ie s. To  narrow do w n , y ou  c anfo c us  on o nly  one bu ild by add ing  f or example - - co nfiguratio n d ebugCompileC las spathor  wi t h a f lav or na med my F lavor--configu ra t ion my F lavorDe b u gC ompi leClasspath (case se n sitive).
You s houldno w  b e abl e t o see whic hother librari e si s usi n g guava and e xclude it l i ke:
comp il e(< d epende ncy_p at h >){ //works a lsowith proj ect(<p r oj_name > )
    e xclude  gr oup : "c o m. go ogl e. g uav a ",  mo d ule : "guava "
} 

(se e mo r e a bout  ex clud e)

Q:

How do Icha nges ymb ol ty pe co lors  o n D3j s?

Iwantto  change colorsof t he symbol  ty pe s o nmy D3 code?I a m n ot sure  how to mak em y va r color = d3.scale .l i n ea r() work . I am tr yi n g to ran do miz e D3 s ymbol  typ e sbut want  to di f fe re ntiateth em byco lor s.
<!DO C TYPE  html> 
<meta c harse t ="utf-8">
<bod y >
<script src = "h t t p: / /d3j s.o rg/d3.v3.mi n.js " ></s crip t ><sc r ipt>
varw=  1 2 60, //define the ca nv as
   h =500,
    node s = [], // n o d es are s hape s 
  node; //retu rn no de..data
v ar color  = d3 .scale.l inear()
.domain([0 , h ])  . r an ge ([0, w]);/ /cre at ing can vas  with s vgpro per tyva r canvas= d3.sel ec t( "b od y") .appe n d("svg") 
  . at tr( "widt h ", w)   .a ttr( "h ei g ht" , h);
/ /h t t ps:/ /g it hub. com /m bosto ck/d 3 /wi ki/Forc e-Layout# for c e
va rfo rce = d 3.layout.forc e( )
   .node s( nod es)
 . links([] ) //links are between n o des
  .si ze([w , h] );

force .on ("tick ",f unctio n(d) { 
  ca nv as. s e lectA l l (" pat h" )
     .at t r ("t ransf or m",functio n(d) { return "tra n sla te(" + d.x +","  + d . y  +  ") " ;} );}) ; 

s e t Interval(functi on(){

  / /A dd  a new ran d omsh ape.
 nodes.p ush({     typ e: d3.svg .symbolTy pe s
 app:dependencies

//_windows
gradlew app:dependencies

This_will print all the_configuration and_its_dependencies. To_narrow_down, you can_focus on only_one build by adding_for example --configuration_debugCompileClasspath_or with a flavor named myFlavor --configuration myFlavorDebugCompileClasspath (case sensitive).
You should now be able_to_see which_other_libraries_is using guava and exclude_it like :
compile(<dependency_path>) { //works_also with_project(<proj_name>)
    exclude group: "com.google.guava", module:_"guava"_
}

(see more about_exclude)

 Q:

How do I change symbol type colors on_D3js?

I want to change colors of_the symbol types_on_my_D3 code? I am_not sure how to make my_var color = d3.scale.linear() work. I_am trying to randomize D3 symbol types_but want to differentiate them by_colors.

<!DOCTYPE html>
<meta charset="utf-8">
<body>
<script src="http://d3js.org/d3.v3.min.js"></script>
<script>

var w_= 1260,_//define the canvas
  _ h =_500,
 _  nodes_= [], //nodes are shapes
 _  node;_//return node..data

var color = d3.scale.linear()
 __.domain ([0, h])
___.range ([0,_w]);

//creating canvas with_svg_property
var canvas_=_d3.select("body").append("svg")
   .attr("width", w)
 __.attr("height", h);

//https://github.com/mbostock/d3/wiki/Force-Layout#force
var force = d3.layout.force()
  _.nodes(nodes)
   .links([])_//links_are between nodes
 _ .size([w, h]);

force.on("tick", function(d) {
_ canvas.selectAll("path")
    _.attr("transform", function(d)_{ return_"translate(" + d.x + "," + d.y + ")"; });
});

setInterval(function(){

 _// Add a new random shape.
_ nodes.push({
  _ type:_d3.svg.symbolTypes