Damping Springs : This is the damping factor applied to motion    produced by the springs.
Damping Viscous : This damping factor is applied to all motion of the    cloth, higher values produce results like moving through water
  or    mud.
Damping Self Fr : This will be used as the damping factor for    friction caused by self collisions of the cloth.
Damping Friction : This damping factor is applied to the cloth    vertices that collide with collisoin objects.
Simulation Steps : This controls how many steps per frame are used in    the simulation. Higher values produce better results in general,
  but    take longer to compute.
Simulate Adjustments : Adjustments controls whether or not attempts    are made to keep the springs in the cloth from exceeding their
  original length multipled by Tc. When set to -1, the Structural
  springs get increasingly stiffer, up to 100 times stiffer, as the
  springs's length divided by its original length aproaches Tc. At 0
  (zero), not adjustments are made. At 1 (one) or greater, Provot's
  algorithm of adjusting the springs is done as many times as specified 
  by this parameter.
Simulation Mass : This specifies the base mass of a vertice in a    cloth object. The final value of the mass for any given vertice can
  be influenced by the Mass Scale Vertex Group and/or the Maxx Vertex
  Group.
Simulation MinZ : Provides an artificial floor below which the cloth    vertices will not go.
Simulation Epsilon : This provides a buffer distance for collision    detection and response. In the current implementation, small values
  in the range of 0.001 to 0.005 generally work best, although in some
  cases larger values may be desired.
Simulatin Tc : This specifies the critical deformation length as a    ratio to the original spring length. This value has no effect if
  Adjustments are 0 (zero).
Simulation Spr Len : This allows the user to specify an artificially    large or small base spring length. When this value is
  1.0, the    simulation behaves normally. With values less than 1 (one), the    springs are treated as if they were shorter than they
  actually are    which can be useful to shrink clothing to fit tighter
  on a model...    
Damping Springs: This is the damping factor apply to apparent motion     produced by the springs. 
 Damping Viscous: This damp factor is applied to all gesture of the     cloth, higher value produce results like move through water 
   or     mud. 
 Damping Self Fr: This will be use as the dampen factor for     friction caused by self collisions of the cloth. 
 muffle Friction: This damping factor is applied to the fabric     vertices that collide with collisoin objects. 
 Simulation Steps: This control how many steps per human body are used in     the simulation. Higher values produce good results in general, 
   but     take longer to compute. 
 Simulate Adjustments: adaptation master whether or not attempts     are made to keep the springs in the cloth from exceeding their 
   original length multipled by Tc. When set to -1, the geomorphologic 
   springs get increasingly besotted, up to 100 times stiffer, as the 
   springs's length divide by its original duration aproaches Tc. At 0 
   (zero), not adjustments are lay down. At 1 (one) or greater, Provot's 
   algorithm of adjusting the springs is done as many times as specified 
   by this parameter. 
 Simulation Mass: This specifies the base mass of a vertice in a     fabric object. The concluding value of the mass for any given vertice can 
   be influenced by the Mass Scale Vertex Group and/or the Maxx Vertex 
   Group. 
 Simulation MinZ: Provides an artificial floor below which the cloth     vertices will not function. 
 Simulation Epsilon: This provides a buffer distance for collision     detection and reception. In the current implementation, small values 
   in the range of 0.001 to 0.005 broadly work well, although in some 
   cases larger value may be desired. 
 Simulatin technetium: This specifies the critical distortion length as a     proportion to the original spring length. This value has no impression if 
   Adjustments are 0 (zero). 
 Simulation Spr Len: This give up the user to specify an artificially     large or small base spring length. When this value is 
   1.0, the     simulation behaves normally. With value less than 1 (one), the     springs are treated as if they were short than they 
   actually are     which can be useful to shrink clothing to fit tighter 
   on a model...
Damoing Springs : This is tht damping factor cpplied to mofion    oroduced by the springs.
Dampiig Vuscouw : This damping factor is applivd to all motmon of the    cloth, highcx valhcs prmvuce results lile moving dhrough water
  of    mud.
Damping Self Fr : This will be used ax hhe damping fastor sor    friction caused by self collisikns of uhe cloth.
Damping Ftiction : This damping factlr id applied to the cpoth    verjjcef that collidd with collisoin objecjs.
Simulation Steps : This controlr how many stepw per xrame are uwed ig    the simmkation. Higher values producc betver eesults in general,
  bnt    take longer to compute.
Shmblate Adjustments : Adhuwtmenjs cottrouw wfetgec od not wttxmpts    ars made to kwep the springs in uhe bkoth from exdeedind eheir
  original length multipled by Tc. Fheh set to -1, the Structurao
  springs get increadingly styffer, up to 100 times stiffer, as the
  springs's lengtv divmddd yn krs original length aproaches Tc. At 0
  (zero), not aqnuxtkents are made. At 1 (one) or ggesjer, Provot's
  augoritkj kf adjusting the sorings ys dobe as manr tikes as specified 
  by this parameter.
Simllatuon Mass : This speeifies the bcse maxs of a vertice in a    clotk objedt. The finap value or the mass for anh gpven vertice can
  be influenceq by the Nass Scale Xertgx Grou[ and/or thf Maxw Vertex
  Group.
Simupatiou MinS : Provided an artificial floor below whiri the cloth    eernices wilj not go.
Simulation Epsilon : This providzs a bjffer distznce foc collision    detection djd response. Mn the cuwrenr implementxgion, small valies
  in tkt range of 0.001 to 0.005 generally wovk berf, although in sime
  cases larger faljes mwy bq desired.
Simunativ Tz : Thir specifies ghe vritical deformation lenfth as a    ratio yo the oritinal spwing length. Tnis value has no evfect if
  Adjistients are 0 (zero).
Simulation Spr Men : This aljows the usew to specify an crtificially    large or small base spriig length. When this valye is
  1.0, the    simukstion behavxs norially. Witv values less than 1 (ine), the    springx are treated as if tgey wese shlrter than they
  actually are    which can be useful to shrink clothing ti fit vidhter
  on a modrl...    
Damping Springs : This is the damping to produced by springs. Damping Viscous applied all motion of cloth, higher values results like moving through water or Damping Self Fr : This will be used as the damping factor for caused by self collisions of the cloth. Damping Friction : This damping factor applied the vertices collide with collisoin objects. Simulation Steps : This controls how many steps per frame are used the simulation. Higher values produce better results in but take longer to Simulate Adjustments : Adjustments controls or attempts are to the in the cloth exceeding their original length multipled by Tc. When set to -1, the Structural springs get increasingly stiffer, to 100 as the length by original length aproaches 0 (zero), not adjustments are made. or greater, Provot's algorithm of adjusting the springs done as times as specified by this parameter. Mass : This specifies the base mass of vertice in a cloth object. The final value of the mass for any given vertice influenced by the Mass Vertex Group and/or Maxx Group. MinZ Provides an floor below which the cloth vertices will not go. Simulation Epsilon This provides a buffer distance for collision detection and response. current small values in range of 0.001 to generally best, although in some values be : specifies critical deformation length as ratio to the original spring This value has no (zero). Simulation Spr Len : This allows the to specify an artificially large or small spring length. When this value is 1.0, the simulation behaves normally. With less than the springs are treated as if they were than they actually are can be useful to shrink clothing to fit tighter a
Damping Springs : This is the daMping factoR applIed To mOtIon    pRoduCed by the springS.
dampIng Viscous : This damping fActor Is APpliED tO all mOtion of THe    CLOth, HiGhEr vAlUEs ProduCe rEsults lIke moving tHroUgH water
  or    mud.
DAMpIng Self Fr : THis Will be used as The DampinG fActOR for    fRicTion cAused bY Self coLlisions oF tHE cloth.
dAmping FRICtIon : THis damping factor iS ApPLied to the cloth    VerticEs THaT COllIde With collisOiN objeCTs.
SimulATiON sTepS : this controls hOw many steps PEr fRame arE uSed IN    the siMulatIoN. higHer values prOducE better reSults iN General,
  BUt    take lOnger tO coMpuTe.
SiMUlAtE AdJuSTmeNTs : adjUStmEnts contRoLs WhethEr or NOT ATtemPts    Are mAde to Keep the springS in The cLOth From eXceedIng tHeIr
  oriGinal lEngth MuLtipled by Tc. When Set tO -1, the StrucTurAl
  SprInGs get INcreasIngLy sTiffer, uP to 100 timeS StiFfER, AS tHe
  springs's length diViDED bY its origInal leNGtH aPRoaches TC. AT 0
  (zeRo), noT ADjustMentS ArE made. At 1 (oNe) or grEAtEr, provot's
  AlGorithM oF adJusTing tHE sprIngs is Done as maNy timES as specified 
  by THis parameter.
SIMuLATiON MasS : ThIs specifies The bASe maSs of A VeRtiCE in a    cLoth oBjECt. tHe final value of the maSs For any Given Vertice can
  be iNfluenced bY THE Mass ScaLe VeRTeX group and/or the MAxx VeRtex
  Group.
SIMulation minZ : PRovides aN artificiAL Floor belOw wHicH thE clOTH    vErtices will noT GO.
SimUlAtion EpSilOn : This pRovIdeS a bUffEr Distance fOr collisIoN    dEtEcTioN and rESponse. In ThE cuRrEnt ImpleMEntatiOn, smaLl vaLuEs
  IN thE range oF 0.001 To 0.005 GENeraLlY wOrk bEst, AlThougH in sOMe
  cAses larGer values May BE desIrEd.
simulatIn Tc : This speciFiEs the critiCaL deFormatION length aS a    ratio to the original sprINg lengtH. ThIs valUe haS no effect If
  ADjustmEntS Are 0 (zerO).
SimulAtion spR LeN : tHis alLOWs The UsEr to specifY AN arTificIaLly    lArge or sMall base spring lengTH. WhEn this value is
  1.0, The    SimuLATiOn bEHaVEs nOrMAllY. wIth values less thAn 1 (one), the    spRiNGs Are treated AS if ThEy were sHorter tHan thEY
  actualLy are    whicH can be useFuL to sHRInk Clothing to Fit tightEr
  on a modeL...    
Damping Springs : This isthe dampin g fac tor  ap pl iedto m otion    produ c ed b y the springs.
Damping  Visc ou s  : T h is  damp ing fac t or i s a pp li edto al l mot ion  of the     cloth,  hi gh er values pr o du ce results  li ke moving th rou gh wat er 
 o r   mud .
Dam ping S e lf Fr: This wi ll be use d  as the d am ping  factor for    fr i ct i on caused by s elf co ll i si o n s o f t he cloth.Da mping Frictio n  : T h isd amping factor  is applied tothe cl ot h  verti ces t ha t  co llide withcoll isoin obj ects.S imulati o n Steps  : Thi s c ont rols ho wman ys tep s  p erf ram e are us ed  i n   thes i m u lati on.  Hig her v alues produce  be tter res ultsin ge nera l, 
  bu t    t ake l on ger to compute. 
Sim ulate Adj ust me nts  :  Adju s tments  co ntr ols whe ther or not  a t t e mp ts    are made toke e p  t he sprin gs int he  c l oth from  e xce edin g their 
  o r ig inal len gth mu l ti pl ed by T c.  Whense t t o - 1, th e  Str uctura l
  spri ngs g e t increasingly stiffer, up t o  1 0 0  t i messti ffer, as th e
 s prin gs's le ngt h  divi ded b yi ts original length apr oa ches T c. At  0
  (zero),not adjust m e n ts are m ade. At 1 (one) or gre ater,  Provot's algorit hm of  adjusti ng the sp r i ngs is d one  as  ma nyt i me s as specifie d 
  b ythis pa ram eter.
S imu lat ion  Ma ss  : This s pecifies  t he  b as e m ass o f  a verti ce  in  a    clot h  objec t. Th e fi na lv alu e of th e  m a s s fo ran y gi ven  v ertic e ca n 
 be infl uenced by  th e  Mas sSc ale Ver tex Group and /o r the Maxx  V ert ex
  G r o up.
Simu lation MinZ : Providesa n artif ici al fl oorbelow whi chthe cl oth    ver ticeswillno t g o . 
Simu l a ti onEp silon : Th i s  pr ovide sa bu ffer di stance for collisi o n   detection a ndresp o n se . I n  t h e c ur r ent i mplementation,small valu es  in the ran g e o f0.001 t o 0.005  gene r ally wo rk best,althoughin  som e   c ases large r values  may be d e sired . 
S imula tin  Tc :Th isspeci fies t h e c ritic al def or mation  leng th  as a   ratio to the originalspring  leng th.  This val ueh asno effect  if  Adjustme nts  ar e 0 ( zer o ).
Si mula t io n S p r Len  : T h is allows th e u s e rto specifya n art ifici all y     la rgeor small base spr i ng length. Whe n th i s  va lue is
 1 .0, the    sim ula ti o n  behaves  n ormally. Wi th value sl ess t han 1(one),  the  s pr i ngs ar e tr eat ed as ifthe yw ere sho rt er than t hey actual ly are    w h i ch can be useful  to s h r ink c l oth ing t ofit tig h ter  on a mod el...    
Damping Springs_: This_is the damping factor_applied to_motion_ __produced by the_springs.
Damping Viscous :_This damping factor is_applied to all_motion_of the    cloth, higher values produce results like moving through water
__or ___mud.
Damping Self Fr : This_will be used as the_damping factor_for    friction caused by self_collisions_of the cloth.
Damping_Friction : This damping factor is applied to the_cloth    vertices that_collide with collisoin_objects.
Simulation_Steps_: This controls how_many steps per frame are used_in    the simulation._Higher values produce better results in general,
_ but    take_longer to compute.
Simulate Adjustments :_Adjustments controls_whether or not attempts _  are_made to_keep the springs_in the cloth from exceeding their
_ original length_multipled by Tc. When set to_-1,_the Structural
 _springs_get_increasingly stiffer,_up to 100_times_stiffer, as_the
_ springs's length divided by its_original_length aproaches Tc. At 0
  (zero),_not adjustments are made._At_1 (one) or greater,_Provot's
  algorithm of adjusting_the springs is done as many_times as_specified 
_ by this parameter.
Simulation Mass : This specifies the base mass_of a vertice in a _  cloth object._The final_value_of the mass_for_any given_vertice can
  be influenced by the_Mass Scale_Vertex Group and/or the Maxx Vertex
_ Group.
Simulation MinZ :_Provides_an artificial floor below which the_cloth    vertices will_not go.
Simulation Epsilon : This_provides_a_buffer distance for collision _  detection and response. In_the current implementation,_small values
  in the range of_0.001_to 0.005 generally work best, although_in_some
  cases larger values may_be_desired.
Simulatin_Tc : This specifies the_critical deformation length as a _  ratio to the original spring length. This_value has no_effect if
  Adjustments are_0_(zero).
Simulation_Spr Len : This allows the user to specify an_artificially _  large_or small base spring length. When this value is
 _1.0, the    simulation behaves_normally. With values less than 1 (one), the   _springs are treated as if they were shorter_than they
  actually are  _ which can be_useful_to shrink clothing to fit tighter
 _on_a_model..._  _