 but allow him to progress only if he chooses to do the opposite. E.g. if your character has Bravo Nature with Anger weakness, put him in a in a trash compactor. Springing to action (his default playstyle) is what the situation calls for (superficially). However, only if a character lets go of his urge to act heroically can he progress (trash compaction stops because it reacts to movement or sleeping monster's shell stops the compactor).
Every time such a challenge is completed, get your player to choose a new related character archetype. This will serve to show the transition and let the player retain control over the process. Once all of his limitations are overcome - he has a new Nature and Demeanor, player's go-to tactic had to be abandoned and new magickal style emerged, go to the finale.
Finish with a scene that enables the realisation that character's understanding of Magick was incomplete. Allow the player to come up with a new, improved version. Real-life example - one of my players used to do Magick by "hacking the server of the universe". The seeking made him wrong, and he decided that his new paradigm allows him to directly rewrite source code - going white hat.
Involving other players
I think you are right on the money. Talk to other players and plot with them against the Seeker. They should know what does the Avatar want from the Seeker and have a role to play - as enemy, friend or trying to lead him astray. They can even play as projections of their own characters (if they befriended the Seeker) or command more than one character. This should be their opportunity to play as something different. However, don't let them in on all the challenges, let them figure it out with the main player, but ask them to play double agents if they have better ideas than him.

 Q:

Distributed system simulator

I have coded a  very simple distributed system simulator in Python. It uses multiprocessing to assign tasks, and queues to communicate between processes.
The code is shown below.
from functions import *
import multiprocessing
import time

try:
    with open("config.txt") as f:
        lines = f.readlines()
    max_instances =  int(lines[0].split(' ')[1])
except Exception, e:

but allow him to progress only if he chooses to cause the opposition. E.g. if your character has Bravo Nature with Anger helplessness, put him in a in a trash compactor. spring to natural process (his default playstyle) is what the situation calls for (superficially). However, only if a quality lets go of his urge to dissemble heroically can he advance (trash compaction stops because it reacts to movement or sleep monster's shell stops the compactor). 
 Every prison term such a challenge is completed, get your player to choose a new associate character archetype. This will serve to show the transition and lease the player retain control over the process. Once all of his limitations are overcome - he has a new Nature and Demeanor, player's go - to tactic had to be abandoned and new magickal style emerged, go to the finale. 
 Finish with a scene that enable the realization that character's reason of Magick was incomplete. Allow the player to come up with a new, improved interpretation. Real - life example - one of my players use to do Magick by " hacking the server of the universe ". The seeking make him wrong, and he decided that his new paradigm allow him to immediately rewrite beginning code - going white hat. 
 Involving other players 
 I think you are right on the money. spill the beans to other players and plot with them against the Seeker. They should know what does the Avatar want from the Seeker and consume a role to play - as enemy, friend or trying to moderate him astray. They can even meet as projections of their own character (if they befriended the Seeker) or command more than one character. This should be their opportunity to play as something unlike. However, don't let them in on all the challenges, let them visualize it out with the main player, but ask them to play double agent if they have better idea than him. 

  Q: 

 Distributed system simulator 

 I have coded a   very simple distributed system simulator in Python. It use multiprocessing to assign tasks, and queues to communicate between processes. 
 The code is shown below. 
 from function meaning * 
 import multiprocessing 
 import time 

 try: 
     with open("config.txt ") as f: 
         lines = f.readlines () 
     max_instances =   int(lines[0].split ('') [ 1 ]) 
 except Exception, e:
 buh allow him to progress unly if he chooses to vo the kpposite. E.g. if your character has Brevo Baturt with Anger weakners, put hil in a ib a urash compactor. S'dinging to acflon (hns default playsjyle) is what the situation cxlps for (superficially). However, only is a chatafter lets go os hix urgs to act heroically can he progresa (trash compaction syops because it reacts to lovelent or sleeping mlnster's sheol seips the compxctor).
Every time such a challenge is completed, get youf plaver to choowe a jgw related ciaractvr archetype. Bnis winl servr to show the bransmtiob and let the player cetain control over jhe procesv. Knce all of his lumutatimns dre ucerzomt - ie gas a jew Nature ans Demeanor, player's go-to tactic hwe to be abandkned agd new magickal style emerged, go to the fpnals.
Finish with a scene thqt enables the realiswtion thae character's understanding of Magick was incomplede. Almuw uhc ooajer to come up with a new, improved version. Rewm-lofv example - one of my players udec to do Magick by "haeiihg the server of tje univgrse". Tye seekind mace him wrong, and he decided that his nec pqradigm allows him to directlv rewrote spurce code - going white hat.
Jnvolving ohher playsfs
I think you ard rpght on the money. Talk to othew players and plot wkth jhem agwinst the Deekev. They should know ahat boes dhe Avatar want from the Seeker and have e role to plai - ds vnemy, friznd or trying to lewd him astray. Jhey can zven puay as pronectionv of their jwn characterv (if they befciended tre Swekee) or coooand more than one charceter. This should be their oiportonjty to play as womttying different. Hodevqr, dpn'e let them in on xll yhe cfallengtf, odt tnem figure it out widh tge main player, but afk them jo play djuble agents of they have betteg idees thai him.

 A:

Diftributed system simulator

I habe coded w  yery simple dystrlbutgd system snmulator in Python. It uses multiprocessiig to assign tasks, and wueues to communicaje netween procxsses.
Tre code iv shown below.
from fubctions import *
imkort multiprocessing
impkrt tike

try:
    with open("config.txt") as f:
        lines = f.readlines()
    max_instances =  inr(lines[0].split(' ')[1])
except Excrptiot, z:

but allow him to progress only if to the opposite. if your character weakness, him in a a trash compactor. to action (his default playstyle) is the situation calls for (superficially). However, only if a character lets go of urge to act heroically can he progress (trash compaction stops because it reacts movement sleeping shell the compactor). Every time such a challenge is completed, get your player to choose a new character archetype. This will serve to show the and let the player control over the process. Once of limitations are - has new Nature and player's go-to tactic had to be abandoned and new magickal style emerged, go to the finale. Finish a scene the realisation character's of was incomplete. Allow to come up with a new, example - one of my players used to Magick by the server of the universe". The made him wrong, and he decided that his paradigm allows him to directly rewrite source code - going white hat. Involving other players you are right on money. Talk to players plot them the Seeker. should know what does the Avatar want from the Seeker and a role to play - as enemy, friend or trying him They can even as projections of their characters they befriended the Seeker) more one be opportunity play as something different. don't let them in on the challenges, let them main player, but ask them to play double if they have better ideas than him. Distributed system simulator I have coded a very simple distributed system simulator Python. It to assign tasks, and queues to communicate between The code is shown from functions import * import multiprocessing import time try: open("config.txt") f: lines f.readlines() max_instances = ')[1]) except Exception,
 but allow him to progress only If he chooseS to do The OppOsIte. E.G. if yOur character haS bravO Nature with Anger weakneSs, put HiM In a iN A tRash cOmpactoR. spRINgiNg To ActIoN (HiS defaUlt PlaystyLe) is what thE siTuAtion calls foR (SuPerficiallY). HoWever, only if a ChaRacter LeTs gO Of his UrgE to acT heroiCAlly caN he progreSs (TRash coMPaction STOpS becAuse it reacts to movEMeNT or sleeping monSter's sHeLL sTOPs tHe cOmpactor).
EvErY time SUch a chaLLeNGE Is cOMpleted, get youR player to chOOse A new reLaTed CHaractEr arcHeTYpe. this will serVe to Show the trAnsitiON and let THe playeR retaiN coNtrOl ovER tHe ProCeSS. OnCE aLl oF His LimitatiOnS aRe oveRcomE - HE HAs a nEw NAturE and DEmeanor, player'S go-To taCTic Had to Be abaNdonEd And neW magicKal stYlE emerged, go to the FinaLe.
Finish wIth A sCenE tHat enABles thE reAliSation tHat charACteR's UNDErStanding of Magick waS iNCOmPlete. AllOw the pLAyEr TO come up wItH a nEw, imPROved vErsiON. REal-life eXample - ONe Of My playeRs Used to Do magIck By "hacKIng tHe servEr of the uNiverSE". The seeking madE Him wrong, and he DEcIDEd THat hIs nEw paradigm aLlowS Him tO dirECtLy rEWrite SourcE cODe - GOing white hat.
InvolviNg Other pLayerS
I think you are Right on the MONEy. Talk to OtheR PlAYers and plot witH them Against the sEeker. TheY shouLd know whAt does the aVAtar want FroM thE SeEkeR ANd Have a role to plAY - As enEmY, friend Or tRying to LeaD hiM asTraY. THey can eveN play as pRoJeCtIoNs oF theiR Own charaCtErs (If TheY befrIEnded tHe SeeKer) oR cOmMAnd More thaN OnE CHaraCtEr. this ShoUlD be thEir oPPorTunity tO play as soMetHIng dIfFeRent. HowEver, don't let thEm In on all the ChAllEnges, lET Them figuRe it out with the main playeR, But ask tHem To plaY douBle agents If tHey havE beTTer ideAs than Him.

 Q:

DIsTriBUTed sySTEm SimUlAtor

I have cODEd a  Very sImPle dIstribuTed system simulator IN PyThon. It uses mulTipRoceSSInG to ASsIGn tAsKS, anD QUeues to communicAte between PrOCeSses.
The codE Is sHoWn below.
From funCtionS Import *
iMport multIprocessiNg
ImpoRT TimE

try:
    with opEn("config.Txt") as f:
        linES = f.reaDLiNes()
    maX_inStanceS =  iNt(lInes[0].sPlit(' ')[1])
exCEpt excepTion, e:

 but allow him to progress  only if h e cho ose s t odo t he o pposite. E.g.i f yo ur character has Bravo  Natu re with An ger w eakness ,  p u t  hi min  ain atrash  co mpactor . Springin g t oaction (hisd ef ault plays tyl e) is what t hesituat io n c a lls f or(supe rficia l ly). H owever, o nl y  if ac haracte r le ts g o of his urge toa ct heroically can  he pr og r es s (tr ash  compactio nstops because it r e act s  to movementor sleeping mon ster's  s hel l  stops  theco m pac tor).
Every  tim e such achalle n ge is c o mpleted , getyou r p laye r  t ocho os e  an ew  re l ate d charac te rarche type . T h is w ill  ser ve to  show the tra nsi tion and  letthe p laye rretai n cont rol o ve r the process.Once  all of h isli mit at ionsa re ove rco me- he ha s a new Nat ur e a nd  Demeanor, player' sg o -t o tactic  had t o  b ea bandoned  a ndnewm a gicka l st y le  emerged , go t o  t he  finale .Finish  w ith  ascene that  enabl es the r ealis a tion that char a cter's unders t an d i ng of M agi ck was inco mple t e. A llow th e p l ayerto co me up with a new, improve dversio n. Re al-life examp le - one o f m y player s us e dt o do Magick by  "hac king the s e rver ofthe u niverse" . The see k i ng madehim  wr ong , a n d  h e decided tha t hisne w parad igm  allows  hi m t o d ire ct ly rewrit e source  c od e-goi ng wh i te hat.In vol vi ngother player s
I t hink  y ou are  righto nt h e mo ne y.  Tal k t oother  pla y ers  and pl ot with t hem agai ns tthe See ker. They sho ul d know wha tdoe s theA v atar wan t from the Seeker and h a ve a ro leto pl ay -  as enemy , f riendort ryingto lea d him  a str a y . The y ca n e ve n play asp r oje ction sof t heir ow n characters (if t h eybefriended th e S eeke r )  o r c o mm a ndmo r e t h a n one character . This sho ul d  b e their op p ort un ity toplay as  some t hing di fferent.However,do n'tl e t t hem in onall thechallenge s , let th em fi gur e it o ut  wi th th e main pla yer,but as kthem t o pla ydouble a gents if they have bett er ide as th anhim.

 Q: 

D i str ibuted sy stem  simulator 

I  ha ve co ded a  ve ry s i mp led istri bute d  system s i mu lat o r  i n Python. I t u ses  mult ipr o cessin g to  assign tasks, an d  queues to com muni c a tebet w eenpr ocesses.
The c ode  i s shown be lo w.
from fun ctions i mp o rt *import  multi process i n gi mporttime 

t ry:
    w ith  o p en("con fi g. t xt") a s f: 
      lines = f. r e adlines()
    ma x_ins t a nces=   i nt(li ne s[0].sp l it('  ')[1])
ex cept Except ion, e :

 but_allow him_to progress only if_he chooses_to_do the_opposite._E.g. if your_character has Bravo_Nature with Anger weakness,_put him in_a_in a trash compactor. Springing to action (his default playstyle) is what the situation_calls_for (superficially)._However,_only_if a character lets go_of his urge to act_heroically can_he progress (trash compaction stops because it reacts_to_movement or sleeping_monster's shell stops the compactor).
Every time such a challenge_is completed, get your player to_choose a new_related_character_archetype. This will serve_to show the transition and let_the player retain control over the_process. Once all of his limitations are_overcome - he has a new_Nature and Demeanor, player's go-to_tactic had_to be abandoned and new_magickal style emerged,_go to_the finale.
Finish with_a scene that enables the realisation_that character's understanding_of Magick was incomplete. Allow the_player_to come up_with_a_new, improved_version. Real-life example_-_one of_my_players used to do Magick by_"hacking_the server of the universe". The seeking_made him wrong, and_he_decided that his new_paradigm allows him to directly_rewrite source code - going white_hat.
Involving other_players
I think_you are right on the money. Talk to other players and_plot with them against the Seeker._They should know what_does the_Avatar_want from the_Seeker_and have_a role to play - as enemy,_friend or_trying to lead him astray. They_can even play as_projections_of their own characters (if they_befriended the Seeker) or command more_than one character. This should_be_their_opportunity to play as something_different. However, don't let them in_on all the_challenges, let them figure it out with_the_main player, but ask them to_play_double agents if they have better_ideas_than_him.

 Q:

Distributed system simulator

I have_coded a  very simple distributed_system simulator in Python. It uses multiprocessing to assign_tasks, and queues_to communicate between processes.
The code_is_shown_below.
from functions import *
import multiprocessing
import time

try:
    with_open("config.txt") as_f:
  _     lines = f.readlines()
  _ max_instances =  int(lines[0].split(' ')[1])
except Exception,_e:
