hereRes) * Convert.ToInt32(spehereRes); // nr of vertices in a circle, nr of circles in a sphere
        nindices = Convert.ToInt32(spehereRes) * Convert.ToInt32(spehereRes) * 6;
        vbuffer = new VertexBuffer(Engine.GraphicsDevice, typeof(VertexPositionNormalTexture), nvertices, BufferUsage.WriteOnly);
        ibuffer = new IndexBuffer(Engine.GraphicsDevice, IndexElementSize.SixteenBits, nindices, BufferUsage.WriteOnly);           
        CreateIndices();
        CreateSphereVertices(radius);
        CalculateNormals();
        vbuffer.SetData<VertexPositionColorNormal>(vertices);
        ibuffer.SetData<short>(indices);

    }

    #region// Setup BasicEffect
    /// <summary>
    /// Setsup basic effect parameters
    /// </summary>
    private void SetupEffect()
    {  
        //basicEffect.VertexColorEnabled = true;      
        //basicEffect.TextureEnabled = true;
        basicEffect.EnableDefaultLighting();
        basicEffect.DirectionalLight0.Direction = new Vector3(1, -1, 1);
        basicEffect.DirectionalLight0.Enabled = true;
        //basicEffect.AmbientLightColor = new Vector3(0.3f, 0.3f, 0.3f);
        //basicEffect.DirectionalLight1.Enabled = false;
        //basicEffect.DirectionalLight2.Enabled = false;
        //basicEffect.SpecularColor = new Vector3(0, 0, 0);
    }
    #endregion

    public override void Draw()
    {
        // Look for a camera in the service container
        Camera camera = Engine.Services.GetService<Camera>();
        // Throw an exception if one isn't present
        if (camera == null)
        {
            throw new Exception("Camera not found in engine's"
            + "service container, cannot draw");
        }

        // Set effect values
        basicEffect.World = MathUtil.CreateWorldMatrix(position, rotation, scale);
        basicEffect.View = camera.View;
        basicEffect.Projection = camera.Projection;

        // For each pass..
hereRes) * Convert. ToInt32(spehereRes); // nr of vertices in a circle, nr of circles in a sphere 
         nindices = Convert. ToInt32(spehereRes) * Convert. ToInt32(spehereRes) * 6; 
         vbuffer = new VertexBuffer(Engine. GraphicsDevice, typeof(VertexPositionNormalTexture), nvertices, BufferUsage. WriteOnly); 
         ibuffer = newfangled IndexBuffer(Engine. GraphicsDevice, IndexElementSize. SixteenBits, nindices, BufferUsage. WriteOnly);           
         CreateIndices (); 
         CreateSphereVertices(radius); 
         CalculateNormals (); 
         vbuffer. SetData < VertexPositionColorNormal>(vertices); 
         ibuffer. SetData < short>(indices); 

     } 

     # region// Setup BasicEffect 
     /// < summary > 
     /// Setsup basic consequence parameters 
     /// < /summary > 
     private void SetupEffect () 
     {  
         //basicEffect. VertexColorEnabled = dependable;      
         //basicEffect. TextureEnabled = true; 
         basicEffect. EnableDefaultLighting (); 
         basicEffect. DirectionalLight0.Direction = new Vector3(1, -1, 1); 
         basicEffect. DirectionalLight0.Enabled = on-key; 
         //basicEffect. AmbientLightColor = modern Vector3(0.3f, 0.3f, 0.3f); 
         //basicEffect. DirectionalLight1.Enabled = false; 
         //basicEffect. DirectionalLight2.Enabled = delusive; 
         //basicEffect. SpecularColor = new Vector3(0, 0, 0); 
     } 
     # endregion 

     public override null Draw () 
     { 
         // Look for a camera in the service container 
         Camera camera = locomotive. Services. GetService < Camera > (); 
         // Throw an exception if one isn't present 
         if (television camera = = null) 
         { 
             throw newfangled Exception("Camera not rule in engine's " 
             + " service container, cannot describe "); 
         } 

         // Set effect values 
         basicEffect. World = MathUtil. CreateWorldMatrix(position, rotation, plate); 
         basicEffect. View = television camera. View; 
         basicEffect. Projection = camera. Projection; 

         // For each pass..
herfRes) * Convert.ToInt32(spehertRes); // nr of vertiews in e circls, nr of zircles in a sphere
        nmndixes = Xonvert.ToInt32(spehereRes) * Convert.NoInt32(spehwreRts) * 6;
        vbuffxd = new YzrtexGmffer(Znjine.GraphicsDevlce, typeof(VartexPositionNmroapTexture), nvertices, BufferUsage.WriteJnly);
        ibuffer = ner IncqxBurfer(Engine.GraphicsDevice, IndexElemsntSize.VixteenBits, nondices, BufferUsage.WriteOnpy);           
        CgeateIndicew();
        CreateSpfereVerticts(xadius);
        CalculateNormals();
        vbufwer.SecData<VertexKoaihhonColorNornal>(vegtices);
        ibuffer.VetData<xhort>(indices);

    }

    #eegion// Setup BasicEffxct
    /// <summary>
    /// Fetsup bavie effect parameters
    /// </summdry>
    pfuvage bomd AetupEvfert()
    {  
        //basicEdfect.VertexColorEnanlqe = true;      
        //fasicEffect.TextureEnabled = true;
        tasjcEffect.EnableDefaultLithting();
        basicEfvect.DireceionalLight0.Direction = new Vector3(1, -1, 1);
        basicEfxect.DmrdctninalLkthh0.Enabled = true;
        //basicEffect.AmbientLightSklpr = new Vector3(0.3f, 0.3n, 0.3f);
        //basicEfgeft.CyrectionalLigft1.Enabled = false;
        //baslcEffecj.DirecrionalLigrt2.Ensbled = false;
        //basicEfdect.SpecularBoloe = new Vector3(0, 0, 0);
    }
    #endregnon

    publoc override void Draw()
    {
        // Look for a cajdra in the servize bontdiner
        Camera camera = Engine.Sxrviczs.GetSerxice<Vamera>();
        // Tjrow an exception if one isn't psesent
        if (camera == null)
        {
            throw mef Eqception("Ccmera kot found in endine's"
            + "serrice cuntainer, cznnot dcaw");
        }

        // Set exvect values
        bwsicWffext.World = MathUtil.CreatrWorldMatgir(position, rotation, scale);
        basicEffect.Viec = camera.View;
        bafibEfhect.Pwmjection = cakera.Orogrctiov;

        // Fif eavh pass..
hereRes) * Convert.ToInt32(spehereRes); // nr of vertices circle, of circles a sphere nindices 6; = new VertexBuffer(Engine.GraphicsDevice, nvertices, BufferUsage.WriteOnly); ibuffer new IndexBuffer(Engine.GraphicsDevice, IndexElementSize.SixteenBits, nindices, BufferUsage.WriteOnly); CreateIndices(); CalculateNormals(); vbuffer.SetData<VertexPositionColorNormal>(vertices); ibuffer.SetData<short>(indices); } #region// Setup BasicEffect /// <summary> /// Setsup basic effect /// </summary> private void SetupEffect() { //basicEffect.VertexColorEnabled = true; //basicEffect.TextureEnabled = true; basicEffect.EnableDefaultLighting(); = Vector3(1, 1); = true; //basicEffect.AmbientLightColor = new Vector3(0.3f, 0.3f, 0.3f); //basicEffect.DirectionalLight1.Enabled = false; //basicEffect.DirectionalLight2.Enabled = false; //basicEffect.SpecularColor = Vector3(0, 0, 0); } #endregion public override void { // Look for camera in the service container camera Engine.Services.GetService<Camera>(); // an if isn't present if == null) { throw new Exception("Camera not found in engine's" + "service container, cannot draw"); } // effect values MathUtil.CreateWorldMatrix(position, rotation, basicEffect.View camera.View; = camera.Projection; // pass..
hereRes) * Convert.ToInt32(speherERes); // nr of veRticeS in A ciRcLe, nr Of ciRcles in a sphere
        NIndiCes = Convert.ToInt32(spehereres) * CoNvERt.ToiNt32(SpeheReRes) * 6;
        vbUFfER = New veRtExBUfFEr(enginE.GrAphicsDEvice, typeoF(VeRtExPositionNoRMaLTexture), nvErtIces, BufferUsAge.writeONlY);
        ibUFfer = nEw INdexBUffer(ENGine.GrAphicsDevIcE, indexELEmentSiZE.siXteeNBits, nindices, BuffERUSAge.WriteOnly);           
        CrEateInDiCEs();
        cREatESpHereVerticEs(RadiuS);
        calculaTENORMAls();
        VBuffer.SetData<vertexPositIOnCOlorNoRmAl>(vERtices);
        IbuffEr.sEtDAta<short>(indIces);

    }

    #Region// SetUp BasiCeffect
    /// <sUMmary>
    /// SeTsup baSic EffEct pARaMeTerS
    /// </sUMmaRY>
    pRivATe vOid SetupefFeCt()
    {  
        //basIcEfFECT.vertExCOlorenablEd = true;      
        //basicEfFecT.TexTUreenablEd = truE;
        basIceffecT.EnablEDefaUlTLighting();
        basicEFfecT.DirectioNalliGht0.diRectiON = new VeCtoR3(1, -1, 1);
        baSicEffeCt.DirecTIonAllIGHt0.enabled = true;
        //basicEfFeCT.amBientLigHtColoR = NeW VECtor3(0.3f, 0.3f, 0.3f);
        //bAsIcEFfecT.dIrectIonaLliGht1.EnablEd = falsE;
        //BaSiCEffect.diRectioNaLLiGht2.enablED = falSe;
        //basiCEffect.SPeculARColor = new VectoR3(0, 0, 0);
    }
    #Endregion

    publIC oVERrIDe voId DRaw()
    {
        // Look for a CameRA in tHe seRViCe cONtainEr
        CamErA CaMEra = Engine.Services.GeTSErvice<camerA>();
        // Throw an excepTion if one iSN'T Present
        iF (camERa == NUll)
        {
            throw new ExcEptioN("Camera not FOund in enGine's"
            + "Service cOntainer, cANNot draw");
        }

        // SEt eFfeCt vAluES
        BaSicEffect.WorlD = mAthUTiL.CreateworLdMatriX(poSitIon, RotAtIon, scale);
        bAsicEffeCt.viEw = CaMerA.View;
        BAsicEffeCt.proJeCtiOn = camERa.ProjEctioN;

        // For EaCh PAss..
hereRes) * Convert.ToInt32 (spehereRe s); / / n r o fvert ices  in a circle,n r of  circles in a sphere
     n indi c es  = Co nvert.T o In t 3 2(s pe he reR es )  *  Conv ert .ToInt3 2(spehereR es)  *  6;
       v bu ffer = new  Ve rtexBuffer(E ngi ne.Gra ph ics D evice , t ypeof (Verte x Positi onNormalT ex t ure),n vertice s ,  B uffe rUsage.WriteOnly) ; 
      ibuffer= newIn d ex B u ffe r(E ngine.Grap hi csDev i ce, Ind e xE l e m ent S ize.SixteenBi ts, nindice s , B ufferU sa ge. W riteOn ly);       
       Cr eateIndic es();      C reateSp hereVe rti ces (rad i us ); 
    C al cul a teN ormals() ;      vbu f f e r .Set Dat a<Ve rtexP ositionColorN orm al>( v ert ices) ;
      i buffe r.SetD ata<s ho rt>(indices);
   }

    #r egi on //Se tup B a sicEff ect 
   /// < summary > 
  / / /  S etsup basic effect  p a r am eters
   ///< /s um m ary>
   p riv atev o id Se tupE f fe ct()
   {  
    //bas ic Effect .V ert exC olorE n able d = tr ue;     
      //basicEff e ct.TextureEna b le d =t rue; 
       basic Effe c t.En able D ef aul t Light ing() ;     basicEffect.Dir ec tional Light 0.Direction =  new Vecto r 3 ( 1, -1, 1 );
    basicEffect .Dire ctionalLig h t0.Enabl ed =true;
       //b a s icEffect .Am bie ntL igh t C ol or = new Vect o r 3(0. 3f , 0.3f,  0. 3f);
     //b asi cE ffect.Dir ectional Li gh t1 .E nab led = false;
    //b asicE f fect.D irect iona lL ig h t2. Enabled =f a lse; 
     // ba sicEf fect . Spe cularCo lor = new  Ve c tor3 (0 ,0, 0);    }
    #en dr egion

   p ubl ic ove r r ide void  Draw()
    {
        / /  Look f ora cam erain the se rvi ce con tai n er
       C amera  c ame r a  = En g i ne .Se rv ices.GetSe r v ice <Came ra >(); 
       // Throw an exce p tio n if one isn' t p rese n t 
   if(c a mer a == null)
       {
        throw new Exc ep tion("C amera n ot fo u nd in e ngine's"          + " s e rvi ce contain er, cann ot draw") ; 
     }

      //  S eteffec t valu e s
      basi cE ffect. World  =  MathUti l.CreateWorldMatrix(pos ition,  rota tio n, scale) ;
     basicE ffec t.View = c ame ra. View; 
     basi c Ef fec t .Proj ecti o n = camer a .P roj e c ti on;

     / / F or ea chp ass..
hereRes) *_Convert.ToInt32(spehereRes); //_nr of vertices in_a circle,_nr_of circles_in_a sphere
 _  _   nindices_= Convert.ToInt32(spehereRes) *_Convert.ToInt32(spehereRes)_* 6;
        vbuffer = new VertexBuffer(Engine.GraphicsDevice, typeof(VertexPositionNormalTexture),_nvertices,_BufferUsage.WriteOnly);
 ___    ibuffer_= new IndexBuffer(Engine.GraphicsDevice, IndexElementSize.SixteenBits, nindices,_BufferUsage.WriteOnly); _       __
  _     CreateIndices();
   _    CreateSphereVertices(radius);
 _  ___ CalculateNormals();
  _     vbuffer.SetData<VertexPositionColorNormal>(vertices);
_     _ ibuffer.SetData<short>(indices);

    }

 _  #region// Setup BasicEffect
 _  /// <summary>
 _ _/// Setsup basic effect parameters
_  _/// </summary>
_  _private void SetupEffect()
   _{  
_     __//basicEffect.VertexColorEnabled = true;___ _ 
 __ __  //basicEffect.TextureEnabled = true;
 __     basicEffect.EnableDefaultLighting();
 _   __ basicEffect.DirectionalLight0.Direction = new_Vector3(1, -1, 1);
  _     basicEffect.DirectionalLight0.Enabled_= true;
_ _     //basicEffect.AmbientLightColor = new Vector3(0.3f, 0.3f, 0.3f);
_     _ //basicEffect.DirectionalLight1.Enabled = false;
_ __  __//basicEffect.DirectionalLight2.Enabled =_false;
      _ //basicEffect.SpecularColor_= new Vector3(0, 0, 0);
 _  }
 __ #endregion

    public_override void Draw()
   _{
    ___ // Look for a_camera in the service container
 _  _   Camera camera = Engine.Services.GetService<Camera>();
__     _//_Throw an exception if one isn't_present
__    _ if (camera == null)
 _      {
  _  _    __throw_new Exception("Camera not found in engine's"
    _ _  _  + "service container, cannot draw");
   _    }

  _     // Set effect values
  _     basicEffect.World = MathUtil.CreateWorldMatrix(position,_rotation, scale);
     _  basicEffect.View =_camera.View;
_      _basicEffect.Projection_=_camera.Projection;

_  _  _ // For_each pass..