 is that it exists in some form in basically every video game you have ever played. Assuming your computer meets the recommended system requirements for running World of Warcraft, you should never run into a situation where you were adversely effected by your ability to see further than the maximum draw distance. As a result, you should never run in to a situation where it is imperative that you inform other players of the limitations of your draw distance. It just doesn't happen.

Being drawn: The term suggested by two bugs is quite accurate. At the end of the day, the objects are "being drawn" once they fall inside that draw distance. This is a very good general term to use, when describing the behavior to other players.
Objects appearing: Another cover-all term to further emphasis my point. In a game-related nature, you will likely only be talking about the occurrences in context of being a video game player, not a computer graphics engineer. You have a much better chance of other users understanding you if you use non-technical terms. If you run into one of those players that insist on correcting you with correct terminology, hear them out. Report back, if you can. Ultimately, it is better to go for terms that are more likely to be understood by the audience, and it is a fair assumption that the average World of Warcraft player will not be versed in computer graphics.
Popping: To say "the objects pop in and out" accurately describes exactly what is happening under particular context. As you have found through research, the term "pop" in computer graphics is commonly associated with a level of detail issue. However, "Popping" can also refer to the action of committing a set of graphics to be displayed, in the same way the draw distance determines that the objects should be committed to the display as they appear. Consider that this term would be considered jargon of the computer graphics industry. Unless the person you are speaking to understands computer graphics, the term may not be understood as you intend it. This is also the term used to describe the behavior on the Wikipedia page for Draw Distance, in detailing the issues that arose from shorter draw distances in earlier video games.
Clipping: You could say that objects were "clipped", when they disappear from the screen. Clipping refers to the process where objects in front of the minimum draw distance, and objects further past the maximum draw distance, are removed from the display pre-render. You would not use this term to describe the opposite
is that it exists in some form in basically every video game you have always play. Assuming your computer converge the commend system requirements for run World of Warcraft, you should never run into a situation where you were adversely effect by your ability to see further than the maximal draw distance. As a result, you should never run in to a situation where it is imperative that you inform early players of the limitations of your drawing card distance. It just doesn't happen. 

 Being absorb: The term suggested by two bugs is quite accurate. At the conclusion of the day, the objects are " being drawn " once they fall inside that pull distance. This is a very good general term to use, when describing the demeanor to other players. 
 Objects appearing: Another cover - all term to far emphasis my period. In a game - related nature, you will likely only be talking about the occurrences in context of being a video recording plot musician, not a computer graphic engineer. You get a much better chance of early users understand you if you use non - technical terms. If you tend into one of those players that insist on correcting you with correct terminology, hear them out. Report back, if you can. Ultimately, it is better to go for terms that are more likely to be understood by the audience, and it is a clean assumption that the modal World of Warcraft player will not be versed in computer graphics. 
 Popping: To order " the objects pop in and out " accurately describes exactly what is happening under particular context. As you have found through inquiry, the term " pop " in computer graphics is commonly associate with a level of contingent issue. However, " Popping " can also refer to the action of commit a set of graphics to be display, in the same room the draw distance determines that the objects should be committed to the display as they appear. Consider that this term would be considered jargon of the computer artwork industry. Unless the person you are speaking to understand computer graphics, the term may not be understood as you intend it. This is also the terminus used to describe the behavior on the Wikipedia page for Draw Distance, in detailing the issues that arose from short drawing card distance in earlier video games. 
 Clipping: You could say that objects were " nip ", when they disappear from the screen. Clipping refer to the process where objects in front of the minimum draw distance, and object further past the maximum draw distance, are take out from the display pre - render. You would not use this condition to describe the opposite
 is that it exists in some norm in basicalli wvery tideo gzme you fave ever played. Assuming yonr cimputtg meets the recommenddd system requirenentw for runniif World of Wadgraft, bou should nevet run into a situation whese ylu were adversely effected by your wbility tl see further jhan uhe maxjmum draw distance. As a result, you should never run in to a situation where it id imoerative that you lnform othet plwters of the uimitations of your drzw distance. It just doesn't happdn.

Beiug drawn: Thg fegk suggested by tro bugs is qmpte accgrate. Ay the end of tme dab, thw objects are "being dcawn" once they fall ynside thdt draw distance. Thus is a verf goue gdnedak ferm tl uae, when deacribing thw behavior to other pjqyers.
Objects zppearynd: Another cover-all term to further emphdsia my point. In a game-relqted nature, you will pikely onjy be talking about the occurrences in context of beinj x vneeo gxne player, not a computer graphics engineer. You rzvt a much better cmance of other usets umqerstanding yuu if vku use non-technical herms. Is you run into one of those players that insiwt on correcning you with correct cerminology, kear tnem oit. Report back, if you ccn. Ultjmately, it ls better go go for terms ghan ara more likely to be underseood by tie aubience, avd ij is a sair assumotion that the average Wlrld lf Warcraft olayer will not be versed in computer graphicx.
Pmpppng: To sav "the pbjects pop ig and out" accutately defcribds exactly what iv happening under particgpar context. Es you hade fiund througf research, the yerm "pop" pn computer graphics is gommovmy associated wnuh q level of detaol ksste. Hpwqeer, "Popping" wan xlsu refef to tht agtiun og committing a set ox grzphics to be displsycd, in the same war the draw dixtance determines uhat tie objxcts snoujd be committed to the display as they wppcar. Consider ehat this term wpuld be considered jargon of the computxr graphics industry. Unoess the person you sre speakinj to ugderstandv computer graphics, rhe term may not ne understood as you ihtend ht. Thls is also the term used to describe the behavior on the Wikipedia page fir Drax Qistance, in detsilinc che issuef thet arose from shorner draw distances in earlier viveo games.
Cni'ping: You could say that objevtr were "clippea", when they disappear frkm the svreen. Clipping refers to the prpcess where objects in fvont of tye mihimum draw distance, and objevts fuxther past thw mawimum draw disganve, are remoged hroj the display pre-render. You woule not ysf this term to dxscribe the lkposite
is that it exists in some form every game you ever played. Assuming system for running World Warcraft, you should run into a situation where you adversely effected by your ability to see further than the maximum draw distance. a result, you should never run in to a situation where it is that inform players the limitations of your draw distance. It just doesn't happen. Being drawn: The term suggested by bugs is quite accurate. At the end of day, the objects are drawn" once they fall inside draw This is very general to use, when the behavior to other players. Objects appearing: Another cover-all term to further emphasis my point. In a nature, you only be about occurrences context of being game player, not a computer graphics a much better chance of other users understanding if you non-technical terms. If you run into of those players that insist on correcting you correct terminology, hear them out. Report back, if you can. Ultimately, it is better to terms that are more to be understood the and is fair assumption the average World of Warcraft player will not be versed in graphics. Popping: To say "the objects pop in and out" exactly is happening under context. As you have through the term "pop" in is associated of issue. "Popping" can also refer the action of committing a of graphics to be the draw distance determines that the objects should committed to the display as they appear. that this term would be considered jargon of the computer graphics industry. the person speaking to understands computer graphics, the term may be understood as you it. This is also the term used to describe behavior the Wikipedia for Draw Distance, detailing the issues arose from shorter in earlier games. You objects were "clipped", when they disappear the Clipping refers to the process objects of the minimum draw distance, and objects further past the maximum draw distance, are removed display pre-render. You would use term to describe the opposite
 is that it exists in some form iN basically Every VidEo gAmE you Have Ever played. AssuMIng yOur computer meets the recOmmenDeD SystEM rEquirEments fOR rUNNinG WOrLd oF WARcRaft, yOu sHould neVer run into A siTuAtion where yoU WeRe adverselY efFected by your AbiLity to SeE fuRTher tHan The maXimum dRAw distAnce. As a reSuLT, you shOUld neveR RUn In to A situation where it IS iMPerative that yoU inforM oTHeR PLayErs Of the limitAtIons oF Your draW DiSTANce. iT just doesn't haPpen.

Being drAWn: THe term SuGgeSTed by tWo bugS iS QuiTe accurate. AT the End of the dAy, the oBJects arE "Being drAwn" oncE thEy fAll iNSiDe ThaT dRAw dIStAncE. thiS is a very GoOd GenerAl teRM TO Use, wHen DescRibinG the behavior tO otHer pLAyeRs.
ObjEcts aPpeaRiNg: AnoTher coVer-alL tErm to further empHasiS my point. IN a gAmE-reLaTed naTUre, you WilL liKely onlY be talkINg aBoUT THe Occurrences in conteXt OF BeIng a videO game pLAyEr, NOt a compuTeR grAphiCS EnginEer. YOU hAve a much Better CHaNcE of otheR uSers unDeRstAndIng yoU If yoU use noN-technicAl terMS. If you run into oNE of those playeRS tHAT iNSist On cOrrecting yoU witH CorrEct tERmInoLOgy, heAr theM oUT. REPort back, if you can. UltImAtely, iT is beTter to go for teRms that are MORE likely tO be uNDeRStood by the audiEnce, aNd it is a faiR AssumptiOn thaT the averAge World oF wArcraft pLayEr wIll Not BE VeRsed in computeR GRaphIcS.
PoppinG: To Say "the oBjeCts Pop In aNd Out" accuraTely descRiBeS eXaCtlY what IS happeniNg UndEr ParTiculAR conteXt. As yOu haVe FoUNd tHrough rESeARCh, thE tErM "pop" In cOmPuter GrapHIcs Is commoNly associAteD With A lEvEl of detAil issue. HowevEr, "popping" can AlSo rEfer to THE action oF committing a set of graphiCS to be diSplAyed, iN the Same way thE drAw distAncE DetermInes thAt the ObJecTS ShoulD BE cOmmItTed to the diSPLay As theY aPpeaR. ConsidEr that this term woulD Be cOnsidered jargOn oF the COMpUteR GrAPhiCs INduSTRy. Unless the persOn you are spEaKInG to understANds CoMputer gRaphics, The teRM may not Be understOod as you iNtEnd iT. tHis Is also the tErm used tO describe THe behAViOr on tHe WIkipedIa PagE for DRaw DisTAncE, in deTailinG tHe issuEs thaT aRose from Shorter draw distances in eArlier Video GamEs.
ClippinG: YoU CouLd say that ObjeCts were "cliPpeD", whEn theY diSAppeaR froM ThE scREen. ClIppiNG refers to THe ProCESs Where objectS IN FroNt of tHe mINimum dRaw dIstance, and objects FUrther past the mAximUM DraW diSTancE, aRe removed from tHe dIsPLAy pre-renDeR. You would noT use this TeRM to deScribe The oppOsite
 is that it exists in some  form in b asica lly  ev er y vi deogame you havee verplayed. Assuming yourcompu te r  mee t sthe r ecommen d ed s yst em  r equ ir e me nts f orrunning  World ofWar cr aft, you sho u ld  never run  in to a situati onwhereyo u w e re ad ver selyeffect e d by y our abili ty to see further t ha n th e maximum draw di s ta n ce. As a resul t, you  s h ou l d  ne ver  run in to  a  situ a tion wh e re i t  is imperative th at you info r m o ther p la yer s  of th e lim it a tio ns of yourdraw  distance . It j u st does n 't happ en.

B ein g d rawn :  T he  te rm sug g es ted bytwo bugs  i squite  acc u r a t e. A t t he e nd of  the day, the  ob ject s  ar e "be ing d rawn "oncethey f all i ns ide that draw d ista nce. This  is  a  ve ry  good genera l t erm  to use , whend esc ri b i n gthe behavior to ot he r pl ayers.
O bjects ap pe a ring: An ot her  cov e r -allterm to  further  empha s is  m y point .In a g am e-r ela ted n a ture , youwill lik ely o n ly be talkinga bout the occu r re n c es in c ont ext of bein g av ideo  gam e  p lay e r, no t a c om p ut e r graphics engineer .You ha ve amuch better c hance of o t h e r usersunde r st a nding you if y ou us e non-tech n ical ter ms. I f you ru n into on e of those  pl aye rstha t in sist on corre c t ingyo u withcor rect te rmi nol ogy , h ea r them ou t. Repor tba ck ,ifyou c a n. Ultim at ely ,itis be t ter to  go f or t er ms tha t are m o re l ikel yto  beund er stood  byt heaudienc e, and it  is a fa ir  a ssumpti on that the a ve rage World  o f W arcraf t player w ill not be versed in co m puter g rap hics. 
Pop ping: Tosay  "theobj e cts po p in a nd ou t"  ac c u ratel y de scr ib es exactly w hat  is h ap peni ng unde r particular conte x t.As you have f oun d th r o ug h r e se a rch ,t het e rm "pop" in com puter grap hi c sis commonl y  as so ciatedwith alevel of deta il issue.  However,  " Popp i n g"can also r efer tothe actio n  of c o mm ittin g a  set o fgra phics  to be dis playe d, inth e same  wayth e draw d istance determines that  the o bject s s hould becom m itt ed to the  dis play as th eyapp ear.Con s iderthat th ist erm w ould be consid e re d j a r go n of the co m p u ter  grap hic s  indus try.  Unless the perso n  you are speak ingt o  un der s tand scomputer graph ics ,t h e term m ay  not be und erstoodas you i ntendit. Th is is a l s ot he ter m us edto descri beth e  behavi or  o n  the W ikip ed ia pag e forD rawD i stance, in detai lingt h e iss u esthatar ose fro m  sho rter drawdistances i n earl iervideo  games. 
C lippin g:Yo u could sa y  that obj ectswere "c li pped ",when t heyd i sappe ar f ro m t he screen . Cl i pp in g  re fers  to t he  pro cess wher e  objects  in front o fthe m inimum dr a w  distance,  an d obj e c ts further past th e  maxi mum dr aw dis tance,a rere moved f rom t he displa y pre-ren d er.  Y ou w ould not  u se t hi s t er m to describe t he oppos ite
 is_that it_exists in some form_in basically_every_video game_you_have ever played._Assuming your computer_meets the recommended system_requirements for running_World_of Warcraft, you should never run into a situation where you were adversely effected_by_your ability_to_see_further than the maximum draw_distance. As a result, you_should never_run in to a situation where it is_imperative_that you inform_other players of the limitations of your draw distance._It just doesn't happen.

Being drawn: The_term suggested by_two_bugs_is quite accurate. At_the end of the day, the_objects are "being drawn" once they_fall inside that draw distance. This is_a very good general term to_use, when describing the behavior_to other_players.
Objects appearing: Another cover-all term_to further emphasis_my point._In a game-related_nature, you will likely only be_talking about the_occurrences in context of being a_video_game player, not_a_computer_graphics engineer._You have a_much_better chance_of_other users understanding you if you_use_non-technical terms. If you run into one_of those players that_insist_on correcting you with_correct terminology, hear them out._Report back, if you can. Ultimately,_it is_better to_go for terms that are more likely to be understood by_the audience, and it is a_fair assumption that the_average World_of_Warcraft player will_not_be versed_in computer graphics.
Popping: To say "the objects_pop in_and out" accurately describes exactly what_is happening under particular_context._As you have found through research,_the term "pop" in computer graphics_is commonly associated with a_level_of_detail issue. However, "Popping" can_also refer to the action of_committing a set_of graphics to be displayed, in the_same_way the draw distance determines that_the_objects should be committed to the_display_as_they appear. Consider that this_term would be considered jargon of_the computer graphics industry. Unless the person you are_speaking to understands_computer graphics, the term may_not_be_understood as you intend it. This is also the term_used to_describe the behavior_on the Wikipedia page for Draw Distance, in detailing the_issues that arose from shorter draw distances_in earlier video games.
Clipping: You could say that objects were "clipped",_when they disappear from the screen. Clipping refers_to the process where objects in front_of the minimum draw_distance,_and objects further past the maximum draw_distance,_are_removed_from the display_pre-render. You would_not use this_term to_describe the opposite