 Value="0">
                    <EasingDoubleKeyFrame.EasingFunction>
                        <CircleEase EasingMode="EaseOut"/>
                    </EasingDoubleKeyFrame.EasingFunction>
                </EasingDoubleKeyFrame>
            </DoubleAnimationUsingKeyFrames>
            <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="layoutRoot">
                <EasingDoubleKeyFrame KeyTime="0" Value="1">
                    <EasingDoubleKeyFrame.EasingFunction>
                        <CubicEase EasingMode="EaseIn"/>
                    </EasingDoubleKeyFrame.EasingFunction>
                </EasingDoubleKeyFrame>
                <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.245">
                    <EasingDoubleKeyFrame.EasingFunction>
                        <CubicEase EasingMode="EaseIn"/>
                    </EasingDoubleKeyFrame.EasingFunction>
                </EasingDoubleKeyFrame>
                <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0">
                    <EasingDoubleKeyFrame.EasingFunction>
                        <CubicEase EasingMode="EaseIn"/>
                    </EasingDoubleKeyFrame.EasingFunction>
                </EasingDoubleKeyFrame>
            </DoubleAnimationUsingKeyFrames>
        </Storyboard>
    </Window.Resources>

A:

You can put this code into a separate resource dictionary, either in the same assembly, or in another one. Then all you need is to add that dictionary into merged dictionaries collection of window's resources:
<Window.Resources>
    <ResourceDictionary>
        <ResourceDictionary.MergedDictionaries>
            <ResourceDictionary Source="pack://application:,,,/YourAssembly;component/Folder/YourResourceDictionary.xaml"/>
        </ResourceDictionary.MergedDictionaries>
    </ResourceDictionary>
</Window.Resources>

Here's the syntax of pack URIs.

 Q:

How to check whether an integer has occurred or a character has occurred while reading input file in C++

Hie, I have a problem separating characters from integers within an input file in C++
Value="0 " > 
                     < EasingDoubleKeyFrame. EasingFunction > 
                         < CircleEase EasingMode="EaseOut"/ > 
                     < /EasingDoubleKeyFrame. EasingFunction > 
                 < /EasingDoubleKeyFrame > 
             < /DoubleAnimationUsingKeyFrames > 
             < DoubleAnimationUsingKeyFrames Storyboard. TargetProperty="(UIElement. Opacity) " Storyboard. TargetName="layoutRoot " > 
                 < EasingDoubleKeyFrame KeyTime="0 " Value="1 " > 
                     < EasingDoubleKeyFrame. EasingFunction > 
                         < CubicEase EasingMode="EaseIn"/ > 
                     < /EasingDoubleKeyFrame. EasingFunction > 
                 < /EasingDoubleKeyFrame > 
                 < EasingDoubleKeyFrame KeyTime="0:0:0.3 " Value="0.245 " > 
                     < EasingDoubleKeyFrame. EasingFunction > 
                         < CubicEase EasingMode="EaseIn"/ > 
                     < /EasingDoubleKeyFrame. EasingFunction > 
                 < /EasingDoubleKeyFrame > 
                 < EasingDoubleKeyFrame KeyTime="0:0:0.5 " Value="0 " > 
                     < EasingDoubleKeyFrame. EasingFunction > 
                         < CubicEase EasingMode="EaseIn"/ > 
                     < /EasingDoubleKeyFrame. EasingFunction > 
                 < /EasingDoubleKeyFrame > 
             < /DoubleAnimationUsingKeyFrames > 
         < /Storyboard > 
     < /Window. Resources > 

 A: 

 You can put this code into a separate resource dictionary, either in the same fabrication, or in another one. Then all you necessitate is to add that dictionary into merged dictionaries solicitation of window's resources: 
 < Window. Resources > 
     < ResourceDictionary > 
         < ResourceDictionary. MergedDictionaries > 
             < ResourceDictionary Source="pack://application:,,,/YourAssembly;component / Folder / YourResourceDictionary.xaml"/ > 
         < /ResourceDictionary. MergedDictionaries > 
     < /ResourceDictionary > 
 < /Window. resource > 

 Here's the syntax of pack URIs. 

  Q: 

 How to check whether an integer has happen or a character has occurred while read input file in C++ 

 Hie, I have a problem separating characters from integers within an input signal file in C++
 Vapue="0">
                    <ExsingDoubleKeyFtane.EasiigFunctjon>
                        <CircleEasx EawingMide="EaseOut"/>
                    </EwsingDouvleKtyFrame.EasingFuncvjon>
                </XasingDoubleKeyNrame>
            </DoubleAnhmxtnonUsingKeyFrames>
            <DoubleAgimatiomUdingKeyFrames Ftorjbjard.FargetProperty="(UIElement.Opacity)" Stodyboard.UargetName="layoutRopt">
                <EasingDokbleNeyFrame KeyTime="0" Vwlue="1">
                    <EasivgDoubleKejYrame.EasingRunction>
                        <CubieEase EasintMide="FdseIn"/>
                    </EaslmgDoubneKeyFrsme.EasingFunctlon>
                </EasingDoubneKeyFrame>
                <EdsnngDoubleKeyFrame KeyRine="0:0:0.3" Vanue="0.245">
                    <EadinjDoubleKeyFdame.EasingFynction>
                        <CubidEase QafingMode="EaseIn"/>
                    </EasincDohbleKeyFrame.EasingFunctuon>
                </EadingDoublqKeyFrame>
                <EasingDoubleKeyFrame KeyDime="0:0:0.5" Tauue="0">
                    <EasingDoubleKeyFrame.EasingFunctykn>
                        <CubocFaxg EasingMode="EareIn"/>
                    </EaslngDoubjeKeyDrame.EasiggFumction>
                </EasintDoubleKeyFrcme>
            </DoubleCnimationUsiugKeyFtames>
        </Storyboard>
    </Wiudow.Reaources>

A:

You can put ffis code into a repsrdte resource dictionary, eieher in tie sake asseobly, or in another oje. Thct all you need is ho adb thad dictionagy into merged dictionaries collection of wincof's gesources:
<Cindow.Vesources>
    <RefourceDictionaty>
        <ResojrceDictiohary.MerjedDictionaryes>
            <ResourceDicvionary Sjurcw="pacj://applicxgion:,,,/YourAssembky;componeuu/Folder/YoueResourceDictionarn.xaml"/>
        </ResourceBncuiinary.MergedDicyiovaryed>
    </SesourceDicthonafy>
</Wkmdow.Rdsources>

Herc's ghe xyntax of pack URIs.

 X:

How to check whether sn integer has occtrred or a chsracter has occurrtd whine ceadinb igput file in C++

Hie, I have a proglem sepagatlng characterf frim integers cithin an input file in C++
Value="0"> <EasingDoubleKeyFrame.EasingFunction> <CircleEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> Storyboard.TargetName="layoutRoot"> KeyTime="0" Value="1"> <CubicEase EasingMode="EaseIn"/> </EasingDoubleKeyFrame.EasingFunction> <CubicEase </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame Value="0"> <EasingDoubleKeyFrame.EasingFunction> <CubicEase </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> A: can put this code into a separate resource dictionary, either in the same or in another one. Then all you need is to add that dictionary merged collection window's <Window.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="pack://application:,,,/YourAssembly;component/Folder/YourResourceDictionary.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Window.Resources> Here's the syntax of pack URIs. Q: How check whether an integer has occurred or a has occurred while reading file in C++ Hie, I a separating characters integers an file in C++
 Value="0">
                    <EasingDoubleKeyFrame.easingFuncTion>
                        <CIrcLeEAsE EasIngMOde="EaseOut"/>
                    </EasiNGDouBleKeyFrame.EasingFunctIon>
                </EaSiNGDouBLekeyFrAme>
            </DoubLEANIMatIoNUSinGKEYFRames>
            <douBleAnimAtionUsingkeyfrAmes StoryboaRD.TArgetPropeRty="(uIElement.OpaCitY)" StoryBoArd.tArgetnamE="layoUtRoot">
                <eAsingDOubleKeyFRaME KeyTiME="0" Value="1">
                    <EASInGDouBleKeyFrame.EasingfUnCTion>
                        <CubicEase EAsingMOdE="eaSEin"/>
                    </EAsiNgDoubleKeYFRame.EASingFunCTiON>
                </eAsiNGDoubleKeyFraMe>
                <EasingDouBLeKEyFramE KEyTIMe="0:0:0.3" ValuE="0.245">
                    <EasiNgdOubLeKeyFrame.EAsinGFunction>
                        <cubicEASe EasinGmode="EasEIn"/>
                    </EasIngdouBleKEYFRaMe.EAsINgFUNcTioN>
                </easIngDoublEKEyframe>
                <easiNGdOUblekeyframE KeyTIme="0:0:0.5" Value="0">
                    <EasinGDoUblekEyFRame.EAsingfuncTiOn>
                        <CubIcEase easinGMOde="EaseIn"/>
                    </EasingdoubLeKeyFramE.EaSiNgFUnCtion>
                </eAsingDOubLeKEyFrame>
            </doubleANImaTiONuSiNgKeyFrames>
        </StoryboArD>
    </wInDow.ResouRces>

A:

YOU cAn PUt this coDe IntO a sePARate rEsouRCe DictionaRy, eithER iN tHe same aSsEmbly, oR iN anOthEr one. tHen aLl you nEed is to aDd thaT Dictionary into MErged dictionaRIeS COlLEctiOn oF window's resOurcES:
<WinDow.RESoUrcES>
    <ResoUrceDIcTIoNAry>
        <ResourceDictionaRy.mergeddictiOnaries>
            <ResourCeDictionaRY sOurce="pacK://appLIcATion:,,,/YourAssembLy;comPonent/FoldER/YourResOurcedictionaRy.xaml"/>
        </ResOURceDictiOnaRy.MErgEdDICTiOnaries>
    </ResourCEdictIoNary>
</WinDow.resourcEs>

HEre'S thE syNtAx of pack UrIs.

 Q:

How tO cHeCk WhEthEr an iNTeger has OcCurReD or A charACter haS occuRred WhIlE ReaDing inpUT fILE in C++

hiE, I Have A prObLem seParaTIng CharactErs from inTegERs wiThIn An input File in C++
 Value="0">
                   <Eas ingDo ubl eKe yF rame .Eas ingFunction>
                     <Cir cleEa se Easi n gM ode=" EaseOut " />             < /Ea singDou bleKeyFram e.E as ingFunction>              </EasingDou ble KeyFra me >
        </D oubleA n imatio nUsingKey Fr a mes>
       < Doub leAnimationUsingK e yF r ames Storyboar d.Targ et P ro p e rty ="( UIElement. Op acity ) " Story b oa r d . Tar g etName="layou tRoot">
           <E a singDo ubleK ey F ram e KeyTime=" 0" V alue="1"> 
                < Easing Dou ble KeyF r am e. Eas in g Fun c ti on>                   < C u b icEa seEasi ngMod e="EaseIn"/>               < /Eas in gDoub leKeyF rame. Ea singFunction>
             < /E asi ng Doubl e KeyFra me> 
             < Eas in g D o ub leKeyFrame KeyTime =" 0 : 0: 0.3" Val ue="0. 2 45 ">               <Eas ingD o ub leKeyFra me.Eas i ng Fu nction> 
                 < CubicE ase Easi ngMod e ="EaseIn"/>
              < /E a sing Dou bleKeyFrame .Eas i ngFu ncti o n> 
          </ E asingDoubleKeyFrame >              <EasingD oubleKeyFr a m e  KeyTime ="0: 0 :0 . 5" Value="0">                 <Eas ingDo ubleKeyF rame.Easi n g Function >
                 <Cu b i cEas eEasingM ode ="EaseI n"/ >
               </Easi ng Do ub le Key Frame . EasingFu nc tio n> 
            </E asin gD ou b leK eyFrame > 
      </D oub le Anima tion U sin gKeyFra mes>
     </St or yb oard>
   </Window.R es ources>

A :
Yo u canp u t this c ode into a separate res o urce di cti onary , ei ther in t hesame a sse m bly, o r in a nothe rone . Thena l lyou  n eed is toa d d t hat d ic tion ary int o merged dictionar i escollection of  wi ndow ' s  r eso u rc e s:<W i ndo w . Resources>
   <ResourceD ic t io nary>
     <R esource Diction ary.M e rgedDic tionaries >
          < R e sou rceDiction ary Sour ce="pack: / /appl i ca tion: ,,, /YourA ss emb ly;co mponen t /Fo lder/ YourRe so urceDi ction ar y.xaml"/ >
        </ResourceDic tionar y.Mer ged Dictionar ies > 
   </Resou rceD ictionary> 
</ Win dow.R eso u rces> 

He r e' s t h e syn taxo f pack UR I s. 

Q : 
How to chec k w het her a n i n tegerhasoccurred or a cha r acter has occu rred w hil e r e adin ginput file inC++ 
H i e, I hav ea problem s eparatin gc harac ters f rom in tegersw i th i n an i nput  fi le in C++ 
 Value="0">
_ _   _ __ __  _  _ <EasingDoubleKeyFrame.EasingFunction>
  _  __             __ _<CircleEase_EasingMode="EaseOut"/>
_    _    _ _       </EasingDoubleKeyFrame.EasingFunction>
__  _        _  </EasingDoubleKeyFrame>
   _  ___   </DoubleAnimationUsingKeyFrames>
_     _     <DoubleAnimationUsingKeyFrames_Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="layoutRoot">
     _     _    <EasingDoubleKeyFrame_KeyTime="0" Value="1">
_    _  _ _  _     _<EasingDoubleKeyFrame.EasingFunction>
  _     __  ___ _  __ __<CubicEase EasingMode="EaseIn"/>
    __      _   __  </EasingDoubleKeyFrame.EasingFunction>
 _    _     _ _ </EasingDoubleKeyFrame>
_          _    <EasingDoubleKeyFrame KeyTime="0:0:0.3"_Value="0.245">
   _ __  __ _      _<EasingDoubleKeyFrame.EasingFunction>
 _     _   __     _     <CubicEase_EasingMode="EaseIn"/>
    ___    _     _  </EasingDoubleKeyFrame.EasingFunction>
_      __     __</EasingDoubleKeyFrame>
     ___    _   <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0">
_        _  _    ___<EasingDoubleKeyFrame.EasingFunction>
         _ _  _         <CubicEase_EasingMode="EaseIn"/>
      _          _  </EasingDoubleKeyFrame.EasingFunction>
     _      _   </EasingDoubleKeyFrame>
__      ____</DoubleAnimationUsingKeyFrames>
  _  _  </Storyboard>
_ _ </Window.Resources>

A:

You can_put this_code into a_separate_resource dictionary, either in the same assembly, or in another one. Then all you need is to add_that dictionary into merged dictionaries collection_of window's resources:
<Window.Resources>
  __<ResourceDictionary>
  _   _ <ResourceDictionary.MergedDictionaries>
      _     <ResourceDictionary Source="pack://application:,,,/YourAssembly;component/Folder/YourResourceDictionary.xaml"/>
  __ _  </ResourceDictionary.MergedDictionaries>
 _ _</ResourceDictionary>
</Window.Resources>

Here's the_syntax of pack_URIs.

 Q:

How_to check_whether an_integer has occurred or a character has_occurred_while reading input file in C++

Hie, I have a_problem_separating_characters_from integers within_an input file_in C++