  00000ff8  2**3
                  CONTENTS, ALLOC, LOAD, DATA
 23.got.plt      00000060  0000000000601000  0000000000601000  00001000  2**3
                  CONTENTS, ALLOC, LOAD, DATA
 24.data         00000070  0000000000601060  0000000000601060  00001060  2**5
                  CONTENTS, ALLOC, LOAD, DATA
 25.bss          00000008  00000000006010d0  00000000006010d0  000010d0  2**2
                  ALLOC
 26.comment      00000058  0000000000000000  0000000000000000  000010d0  2**0
                  CONTENTS, READONLY
 27.debug_aranges 00000050  0000000000000000  0000000000000000  00001128  2**0
                  CONTENTS, READONLY, DEBUGGING
 28.debug_info   00001041  0000000000000000  0000000000000000  00001178  2**0
                  CONTENTS, READONLY, DEBUGGING
 29.debug_abbrev 0000038e  0000000000000000  0000000000000000  000021b9  2**0
                  CONTENTS, READONLY, DEBUGGING
 30.debug_line   00000239  0000000000000000  0000000000000000  00002547  2**0
                  CONTENTS, READONLY, DEBUGGING
 31.debug_str    00000a9a  0000000000000000  0000000000000000  00002780  2**0
                  CONTENTS, READONLY, DEBUGGING
$ 

A:

Answer posted at How do I get line numbers in the debug output with clang's -fsanitize=address?. 
You need to use the llvm-symbolizer or addr2line

 Q:

Ball Collision sticking to a static ball

I have this setup where balls are colliding, when all have a velocity it works great, but now I'm trying to make them collide with an static one, so I've made a staticBall where the velocity is always 0 and can't be set.
But when a collision occurs, the ball (not static) sticks to the static one. but I don't know why.
What am I doing wrong? here is the code used for making them bounce.
Any other remarks to the code is welcome ;)
BallBase:
public abstract class BallBase {
    protected Vector _vel
00000ff8   2**3 
                   CONTENTS, ALLOC, LOAD, DATA 
  23.got.plt       00000060   0000000000601000   0000000000601000   00001000   2**3 
                   CONTENTS, ALLOC, LOAD, DATA 
  24.data          00000070   0000000000601060   0000000000601060   00001060   2**5 
                   CONTENTS, ALLOC, LOAD, DATA 
  25.bss           00000008   00000000006010d0   00000000006010d0   000010d0   2**2 
                   ALLOC 
  26.comment       00000058   0000000000000000   0000000000000000   000010d0   2**0 
                   CONTENTS, READONLY 
  27.debug_aranges 00000050   0000000000000000   0000000000000000   00001128   2**0 
                   content, READONLY, DEBUGGING 
  28.debug_info    00001041   0000000000000000   0000000000000000   00001178   2**0 
                   content, READONLY, DEBUGGING 
  29.debug_abbrev 0000038e   0000000000000000   0000000000000000   000021b9   2**0 
                   CONTENTS, READONLY, DEBUGGING 
  30.debug_line    00000239   0000000000000000   0000000000000000   00002547   2**0 
                   CONTENTS, READONLY, DEBUGGING 
  31.debug_str     00000a9a   0000000000000000   0000000000000000   00002780   2**0 
                   CONTENTS, READONLY, DEBUGGING 
 $ 

 vitamin a: 

 Answer posted at How do I get tune number in the debug output with clang's -fsanitize = savoir-faire? . 
 You necessitate to use the llvm - symbolist or addr2line 

  Q: 

 Ball Collision sticking to a static ball 

 I have this apparatus where balls are colliding, when all have a velocity it works bang-up, but now I'm trying to make them clash with an static one, so I've made a staticBall where the speed is always 0 and can't be fructify. 
 But when a collision occurs, the testis (not static) sticks to the static one. but I don't acknowledge why. 
 What am I doing wrong? here is the code used for making them bounce. 
 Any other remarks to the code is welcome ;) 
 BallBase: 
 public abstract class BallBase { 
     protected Vector _ vel
  00000fv8  2**3
                  CONUENTS, ALLOC, LOAD, BQTA
 23.gov.plt      00000060  0000000000601000  0000000000601000  00001000  2**3
                  CONTENTD, QLLOC, LOAD, DATA
 24.data         00000070  0000000000601060  0000000000601060  00001060  2**5
                  CONTXHTS, ALLOC, LOAS, DATC
 25.uss          00000008  00000000006010c0  00000000006010d0  000010d0  2**2
                  APLOC
 26.comment      00000058  0000000000000000  0000000000000000  000010d0  2**0
                  CONTENTS, READJNLY
 27.qebuf_aranges 00000050  0000000000000000  0000000000000000  00001128  2**0
                  CONTENUS, READONLY, DEBUGGONG
 28.debug_info   00001041  0000000000000000  0000000000000000  00001178  2**0
                  CONTENHS, READONLY, DEBTTGING
 29.debug_acbrev 0000038e  0000000000000000  0000000000000000  000021b9  2**0
                  CONTENTS, READONLY, DDBUGGNNG
 30.debug_libe   00000239  0000000000000000  0000000000000000  00002547  2**0
                  CONBVNTS, REDDONLY, CEBUGGING
 31.debun_str    00000q9a  0000000000000000  0000000000000000  00002780  2**0
                  CONTENTS, REWDONLY, DETUYGING
$ 

A:

Answer posted qt How go I get oind nhmuera in tje vebug outpuf with clant's -fsanitize=address?. 
Yjl need to use the ljvi-symbolizer or addr2line

 Q:

Ball Collision stjcking to a static ball

U have this setup whete balls awe colliding, when all have a velocity it works graat, bnt noc I'm tftijg to make them collide with an static one, so J'vt msde a staticBajl where thr gekjcity is alwais 0 and cah't be set.
But when w collifion iccurs, tht balk (not static) sticks to the wtatic one. blt I don't know why.
What am I doing wromg? hete is the code used for makjng them boknce.
Any offer remarks to tfe bode is welcome ;)
BallBase:
public abstract claxs BallCase {
    pwotected Vfctor _vel
00000ff8 2**3 CONTENTS, ALLOC, LOAD, DATA 23.got.plt 0000000000601000 2**3 CONTENTS, LOAD, DATA 24.data CONTENTS, LOAD, DATA 25.bss 00000000006010d0 00000000006010d0 000010d0 ALLOC 26.comment 00000058 0000000000000000 0000000000000000 000010d0 CONTENTS, READONLY 27.debug_aranges 00000050 0000000000000000 0000000000000000 00001128 2**0 CONTENTS, READONLY, DEBUGGING 28.debug_info 00001041 0000000000000000 00001178 2**0 CONTENTS, READONLY, DEBUGGING 29.debug_abbrev 0000038e 0000000000000000 0000000000000000 000021b9 2**0 CONTENTS, DEBUGGING 00000239 0000000000000000 2**0 CONTENTS, READONLY, DEBUGGING 31.debug_str 00000a9a 0000000000000000 0000000000000000 00002780 2**0 CONTENTS, READONLY, DEBUGGING $ A: Answer at How do I get line numbers in debug output with clang's You need to use the or Q: Ball sticking a ball I have setup where balls are colliding, when all have a velocity it works great, but now I'm trying make them an static so made staticBall where the always 0 and can't be set. collision occurs, the ball (not static) sticks to static one. I don't know why. What am doing wrong? here is the code used for them bounce. Any other remarks to the code is welcome ;) BallBase: public abstract class protected Vector _vel
  00000ff8  2**3
                  CONTENTS, ALLOC, LOAD, DATA
 23.goT.plt      00000060  0000000000601000  0000000000601000  00001000  2**3
                  CONTENtS, ALLoC, LoAD, dAtA
 24.daTa         00000070  0000000000601060  0000000000601060  00001060  2**5
                  COnTENTS, ALLOC, LOAd, dATA
 25.Bss          00000008  00000000006010d0  00000000006010d0  000010d0  2**2
                  ALLOC
 26.comment      00000058  0000000000000000  0000000000000000  000010d0  2**0
                  CONtENTS, rEadONLy
 27.DeBug_arAnges 00000050  0000000000000000  0000000000000000  00001128  2**0
                  COntEnts, REaDoNlY, DeBugGiNG
 28.deBug_Info   00001041  0000000000000000  0000000000000000  00001178  2**0
                  CONtENTS, READOnLY, dEbUGGING
 29.debug_ABbRev 0000038e  0000000000000000  0000000000000000  000021b9  2**0
                  CONTEnTS, rEADONLY, DEBUgGInG
 30.debuG_lIne   00000239  0000000000000000  0000000000000000  00002547  2**0
                  coNTENtS, ReADONlY, DEBUggING
 31.deBug_str    00000a9a  0000000000000000  0000000000000000  00002780  2**0
                  CoNteNTS, REadONLY, DEbugGiNG
$ 

A:

answer posted at How DO I GEt line numbers iN the deBuG OuTPUt wIth Clang's -fsanItIze=adDRess?. 
You NEeD TO Use THe llvm-symboliZer or addr2liNE

 Q:

BAll ColLiSioN StickiNg to a StATic Ball

I have thIs seTup where bAlls arE CollidiNG, when alL have a VelOciTy it WOrKs GreAt, BUt nOW I'M trYIng To make thEm CoLlide With AN STAtic One, So I'vE made A staticBall whEre The vELocIty is AlwayS 0 and CaN't be sEt.
But wHen a cOlLision occurs, the Ball (Not static) StiCkS to ThE statIC one. buT I dOn't Know why.
what am I DOinG wRONG? hEre is the code used foR mAKInG them bouNce.
Any OThEr REmarks to ThE coDe is WELcome ;)
ballbAsE:
public aBstracT ClAsS BallBaSe {
    ProtecTeD VeCtoR _vel
  00000ff8  2**3
                 C ONTEN TS,  AL LO C, L OAD,  DATA
 23.got. p lt     00000060  00000000 00601 00 0   00 0 00 00000 60100000 0 0 100 0 2 **3 
             C ONTENTS, A LLO C,  LOAD, DATA24 .data       00000070  0 000 000000 60 106 0   000 000 00006 01060000010 60  2**5            C ON TENT S, ALLOC, LOAD, D A TA  25.bss         000 00 0 08 000 000 00006010d0  00000 0 0000601 0 d0 0 000 1 0d0  2**2
              ALLOC 2 6.c o mment    00 0 000 58  0000000 0000 00000  00 000000 0 0000000  000010 d0  2* *0          CON T EN TS, REA DONLY
 2 7. de bug_a rang e s 0 0000 050   00 00000 000000000  00 000 0000 0 000 000 00001 128 2 **0
              CONTENTS, R EADO NLY, DEBU GGI NG 
 2 8. debug _ info  00 001 041  00 0000000 0 000 00 0 00 00000000000000  00 00 1 1 78   2**0
            CON TE NTS , RE A D ONLY,  DEB U GG ING
 29. debug_ a bb re v 00000 38 e  000 00 000 000 00000  000 000000 0000000 0000 2 1b9  2**0
               C ON T E NT S , RE ADO NLY, DEBUGG ING30.d ebug _ li ne 0000 0239 0 0 00 0 00000000000  000000 00 000000 00  0 0002547  2**0 
              CO NTEN T S, READONLY, DEBU GGING 
 31.debug _ str    0 0000a 9a  0000 000000000 0 0 0  00000 000 000 000 000 00 02780  2**0
            C ONTENTS , R EAD ONL Y,DE BUGGING
$  

A:

A ns we rpo ste d atH ow do Ige t l in e n umber s  in th e deb ug o ut pu t  wi th clan g 's - fsan it iz e=ad dre ss ?. 
Y ou n e edto usethe llvm- sym b oliz er  o r addr2 line

 Q:

Ba ll  Collision  s tic king t o a static  ball

I have this setu p  wherebal ls ar e co lliding,whe n allhav e  a vel ocityit wo rk s g r e at, b u t  n owI' m trying t o mak e the mcoll ide wit h an static one, s o  I' ve made a sta tic Ball w he ret he vel oc i tyi s  always 0 and c an't be se t. Bu t when a c o lli si on occu rs, the  ball (not st atic) sti cks to th estat i c  on e. but I d on't kno w why.
Wh a t amI  d oingwro ng? he re  is  thecode u s edfor m akingth em bou nce.An y otherremarks to the code iswelcom e ;)Bal lBase:
pu bli c  ab stract cl assBallBase { 
   p rotec ted Vecto r _v e l
 _00000ff8 _2**3
   _ __ __  _  _  CONTENTS, ALLOC,_LOAD, DATA
 23.got.plt__    00000060  0000000000601000  0000000000601000  00001000  2**3
 __ ___    _    _ CONTENTS,_ALLOC, LOAD, DATA
 24.data    __  _00000070  0000000000601060  0000000000601060  00001060  2**5
_     _  ___   _  CONTENTS, ALLOC, LOAD, DATA
_25.bss     _    00000008  00000000006010d0_ 00000000006010d0  000010d0  2**2
_    _ _    _  _ _ALLOC
 26.comment _    00000058 _0000000000000000  0000000000000000_ 000010d0  2**0
  __  ___ _  __ __CONTENTS, READONLY
 27.debug_aranges 00000050  0000000000000000__0000000000000000  00001128  2**0
  _   __   _    _ CONTENTS, READONLY, DEBUGGING
 28.debug_info _ 00001041_ 0000000000000000_ 0000000000000000  00001178  2**0
     _     _   _ _CONTENTS,_READONLY, DEBUGGING
 29.debug_abbrev_0000038e_ 0000000000000000_ 0000000000000000  000021b9  2**0
 _ _     _   __   CONTENTS, READONLY, DEBUGGING
_30.debug_line   00000239  0000000000000000_ 0000000000000000  00002547 _2**0
__    _     _  _  CONTENTS, READONLY, DEBUGGING
 31.debug_str __ 00000a9a  0000000000000000  0000000000000000__00002780  2**0
   ___    _     _ CONTENTS, READONLY, DEBUGGING
$ 

A:

Answer posted at How do_I get line_numbers in the debug output_with_clang's_-fsanitize=address?. 
You need to use the llvm-symbolizer or addr2line

 Q:

Ball_Collision sticking_to a static_ball

I have this setup where balls are colliding, when all_have a velocity it works great, but_now I'm trying to make them collide with an static one,_so I've made a staticBall where the velocity_is always 0 and can't be set.
But_when a collision occurs,_the_ball (not static) sticks to the static_one._but_I_don't know why.
What_am I doing_wrong? here is_the code_used for making_them bounce.
Any_other remarks to_the_code is welcome ;)
BallBase:
public abstract class BallBase {
    protected Vector _vel