 "ante up" the XP; those points were gone regardless of success or failure.) Not that I expect the player/character to fail, but in the case it happens, what's the best method?
The "netrunner problem." We don't have a lot of time as working adults to do solo gaming, so the other players will be present for the seeking. I'm planning on having them play as "aspects" of the Awakened soul, sort of like the people Dorothy meets on the road to Oz, but is there another way for them to contribute that would keep them engaged?

…as well as other aspects of the seeking I might be forgetting. A quality answer will come from someone who has run Mage: the Ascension and led a player through a Seeking.

A:

I have run Mage the Ascension in a variety of games, Mage exclusively or in crossover with other WoD games. I've had some two Seekings in the past, and recently three more, therefore I believe I'm qualified to give an answer. Unfortunately there is no short version of it.
Success and/or failure
It is a viable idea to ask the player to wager their XP on a roll - however I would say that when the roll is unsuccessful, the XP in question should be spent without limitation on Spheres, willpower and ability increases. Losing XP - and in this case probably majority of the pool - is frustrating. Avoid it.
Players needs to shape their character. I am opposed to the idea of failing a whole Seeking because of an unlucky roll. 
The preparation
The most successful of my Seekings were preceded by some core discussion between myself and the player about the future of the character. The most important issue and one that is often forgotten is that a Seeking changes the character fundamentally and irrevocably. This opening statement requires that the players agrees to substantially change his character's psyche, style, sometimes even rewrite the core concept. Have your player realise that they will have to choose (or have chosen for them) new Backgrounds for the character. They don't have to be completely disjoint from their previous ones, but different enough to show lateral character growth
When creating a new character I always make the player write down what holds the character back in terms of magickal development. Now is the time to use it. 

Take a look at their Nature - the primary strength and weakness of the chosen archetype
" ante up " the XP; those points were gone regardless of success or failure .) Not that I ask the musician / character to fail, but in the case it happens, what's the good method? 
 The " netrunner problem. " We don't hold a lot of time as ferment adults to do solo gambling, so the other players will be present for the seeking. I'm planning on experience them play as " aspects " of the Awakened soul, sort of like the citizenry Dorothy meets on the road to Oz, but is there another way for them to contribute that would observe them engaged? 

 … as well as other aspects of the quest I might be forgetting. A timbre answer will come from someone who has run Mage: the Ascension and led a actor through a Seeking. 

 A: 

 I have run Mage the Ascension in a variety of games, Mage exclusively or in crossing with other WoD games. I've had some two Seekings in the past, and recently three more, therefore I believe I'm qualified to give an answer. Unfortunately there is no short adaptation of it. 
 Success and/or failure 
 It is a viable theme to ask the player to wager their XP on a roll - however I would allege that when the paradiddle is unsuccessful, the XP in question should be spend without limitation on Spheres, willpower and ability increases. Losing XP - and in this case probably majority of the consortium - is frustrating. Avoid it. 
 Players needs to shape their fictional character. I am opposed to the mind of failing a whole Seeking because of an unlucky roll. 
 The homework 
 The most successful of my Seekings were preceded by some core discussion between myself and the player about the future of the character. The most important issue and one that is much forgotten is that a quest changes the character fundamentally and irrevocably. This opening statement necessitate that the players agree to substantially deepen his character's psyche, style, sometimes even rewrite the core concept. Have your player gain that they will have to choose (or have choose for them) new Backgrounds for the character. They don't have to be completely disjoint from their previous one, but different enough to show lateral quality growth 
 When creating a modern character I always make the actor write down what holds the character back in terms of magickal development. Now is the clock time to practice it. 

 Take a look at their Nature - the primary strength and weakness of the chosen archetype
 "anhe up" the XP; those pointr were gone regcedless of sudcess or failure.) Not that I expect tie poayer/xharacter to fail, but kn the cade it happenw, what's the best mebkod?
Ths "netxuiner problem." We don't have a lot of time ar corking adults to do solo gaming, so ehe othrr players will fe pgefent for the seeking. I'm planning on habing thtm play as "aspects" of the Awakened soul, sort of pike the people Dogothy meets on eye road to Ox, but is there another way for them to contribute thag woukd keep thgm ejcaged?

…as welo as jther aspects of the seekinb I might be fprgxttibg. A quality answer wmll come from someong who has suu Mage: the Ascension qne led a pnayef thfoufh a Seekijg.

A:

M have run Jage the Asxension in a varietu jd games, Mage sxclusyvqly or in crossover with other WoD gamev. I'be had some two Seekingw in the past, and recgntly threq more, therefore I believe I'm qualified to give at ansxef. Uunjfrujately there is no short version of it.
Success znc/og failure
It is a yiable idea to ask tje klayer to waget their XP on a roll - howeveg I woujd sat that whtn thr roll is unsuccessful, the ZP in questijb should be spent cithout limication on Slheres, willpower and abnlity jncreases. Llsing XP - xnd in this case prpbdbly majority of the pool - is frustcatiny. Avoid kt.
Plsyers geeds to sjape bveir character. I al opplsad to the ldea of failing a whole Seeking because of an utlubky roll. 
Che prcparation
The moft successful pf my Szekingr were prebeded by vome core dyscussion betfgen myself anv the plarer qbour the fjgure of the chsracter. Tkt most impirtant issue and oke thxf is often forgitttn is that a Seeline crajgxs thq character fgndaoengslly xnd irrtroccbuy. Tnis opening statemend resuires that the plsycrs agreew to subftantially chsnge his character'd psyrhe, stble, soketymes even rewrite the core condept. Have yomr player reajise that they wnll have to choose (or have chosen for thxm) new Backgrounds for rhe character. They bok't have to bx compjetely divjoint from their prwvious ones, but dlfferent enough to shos latesal cjaracter growth
When creating a new character I always make the player wrire dowi rhat holds fhe vharabtex bcck in eermd of magickal devvlopment. Now is the time to use mt. 

Take a nojk at their Nature - the primsrh strength ana weakness of the chosen archetyle
"ante up" the XP; those points were of or failure.) that I expect in case it happens, the best method? "netrunner problem." We don't have a of time as working adults to do solo gaming, so the other players be present for the seeking. I'm planning on having them play as "aspects" the soul, of the people Dorothy meets on the road to Oz, but is there another way for them contribute that would keep them engaged? …as well other aspects of the I might be forgetting. A answer come from who run the Ascension and a player through a Seeking. A: I have run Mage the Ascension in a variety of games, exclusively or with other games. had two Seekings in and recently three more, therefore I to give an answer. Unfortunately there is no version of Success and/or failure It is a idea to ask the player to wager their on a roll - however I would say that when the roll is unsuccessful, the question should be spent limitation on Spheres, and increases. XP and in case probably majority of the pool - is frustrating. Avoid it. needs to shape their character. I am opposed to the failing whole Seeking because an unlucky roll. The The successful of my Seekings by core and player the future of the The most important issue and that is often forgotten the character fundamentally and irrevocably. This opening statement that the players agrees to substantially change character's psyche, style, sometimes even rewrite the core concept. Have your player that they to choose (or have chosen for them) new for the character. They have to be completely disjoint from their previous ones, different to show character growth When a new character always make the down what the back magickal development. Now is the time use Take a look at their - strength and weakness of the chosen archetype
 "ante up" the XP; those points werE gone regarDless Of sUccEsS or fAiluRe.) Not that I expeCT the Player/character to fail, bUt in tHe CAse iT HaPpens, What's thE BeST MetHoD?
THe "nEtRUnNer prOblEm." We don'T have a lot oF tiMe As working aduLTs To do solo gaMinG, so the other pLayErs wilL bE prESent fOr tHe seeKing. I'm PLanninG on having ThEM play aS "Aspects" OF ThE AwaKened soul, sort of liKE tHE people Dorothy Meets oN tHE rOAD to oz, bUt is there aNoTher wAY for theM To CONTriBUte that would kEep them engaGEd?

…aS well aS oTheR AspectS of thE sEEkiNg I might be fOrgeTting. A quaLity anSWer will COme from SomeonE whO haS run mAgE: tHe AScENsiON aNd lED a pLayer thrOuGh A SeekIng.

A:

i HAVE run magE the ascenSion in a varietY of GameS, magE exclUsiveLy or In CrossOver wiTh othEr woD games. I've had sOme tWo SeekingS in ThE paSt, And reCEntly tHreE moRe, thereFore I beLIevE I'M QUAlIfied to give an answeR. UNFOrTunately There iS No ShORt versioN oF it.
succESS and/oR faiLUrE
It is a viAble idEA tO aSk the plAyEr to waGeR thEir xP on a ROll - hOwever i would saY that WHen the roll is unSUccessful, the Xp In QUEsTIon sHouLd be spent wiThouT LimiTatiON oN SpHEres, wIllpoWeR AnD Ability increases. LosInG XP - and In thiS case probably Majority of THE Pool - is frUstrATiNG. Avoid it.
PlayerS needS to shape thEIr characTer. I aM opposed To the idea OF Failing a WhoLe SEekIng BECaUse of an unluckY ROll. 
THe PreparaTioN
The mosT suCceSsfUl oF mY Seekings Were precEdEd By SoMe cOre diSCussion bEtWeeN mYseLf and THe playEr aboUt thE fUtURe oF the chaRAcTER. The MoSt ImpoRtaNt Issue And oNE thAt is oftEn forgottEn iS That A SEeKing chaNges the characTeR fundamentAlLy aNd irreVOCably. ThiS opening statement requirES that thE plAyers AgreEs to substAntIally cHanGE his chAracteR's psyChE, stYLE, someTIMeS evEn Rewrite the CORe cOncepT. HAve yOur playEr realise that they wILl hAve to choose (or HavE choSEN fOr tHEm) NEw BAcKGroUNDs for the charactEr. They don't HaVE tO be completELy dIsJoint frOm their PreviOUs ones, bUt differeNt enough tO sHow lATEraL character Growth
WhEn creatinG A new cHArActer i alWays maKe The PlayeR write DOwn What hOlds thE cHaractEr bacK iN terms of Magickal development. Now iS the tiMe to uSe iT. 

Take a looK at THeiR Nature - thE priMary strengTh aNd wEakneSs oF The chOsen ARcHetYPe
 "ante up" the XP; those p oints were  gone  re gar dl essof s uccess or fail u re.)  Not that I expect the  play er / char a ct er to  fail,b ut i n t he  c ase  i t  h appen s,what'sthe best m eth od ?
The "netru n ne r problem. " W e don't have  alot of  t ime as wo rki ng ad ults t o  do so lo gaming ,s o theo ther pl a y er s wi ll be present for th e  seeking. I'mplanni ng on h avi ngthem playas  "asp e cts" of th e A wak e ned soul, sor t of like t h e p eopleDo rot h y meet s onth e  ro ad to Oz, b ut i s there a nother way for them to  contr ibu tethat wo ul d k ee p  th e meng a ged ?

…as w el las ot hera s p e ctsoftheseeki ng I might be  fo rget t ing . A q ualit y an sw er wi ll com e fro msomeone who has  run  Mage: th e A sc ens io n and led apla yer  throug h a See k ing .A : 
I have run Mage th eA s ce nsion in  a var i et yo f games,  M age  exc l u sivel y or in  crossov er wit h  o th er WoDga mes. I 'v e h adsomet wo S eeking s in the  past ,  and recentlyt hree more, th e re f o re I be lie ve I'm qual ifie d  togive an  an s wer.Unfor tu n at e ly there is no shor tversio n ofit.
Success a nd/or fail u r e 
It is a  via b le idea to ask th e pla yer to wag e r theirXP on  a roll- however I  would s aytha t w hen t he  roll is unsu c c essf ul , the X P i n quest ion  sh oul d b espent wit hout lim it at io nonSpher e s, willp ow eran d a bilit y  incre ases.  Los in gX P -  and in th i s  cas epr obab lyma jorit y of the  pool -  is frust rat i ng.Av oi d it.
P layers needsto  shape the ir  ch aracte r .  I am op posed to the idea of fa i ling awho le Se ekin g because  of  an un luc k y roll . 
The  prep ar ati o n 
Them o st  su cc essful ofm y  Se eking swere  preced ed by some core di s cus sion betweenmys elfa n dthe pl a yer  a b out t he future of th e characte r. Th e most imp o rta nt  issueand one  that is ofte n forgott en is tha ta Se e k ing  changes t he chara cter fund a menta l ly  andirr evocab ly . T his o pening sta temen t requ ir es tha t the  p layers a grees to substantiallychange  hischa racter'spsy c he,  style, s omet imes evenrew rit e the  co r e con cept .  H ave yourplay e r realise th att h ey  will havet o cho ose ( orh ave ch osen  for them) new Ba c kgrounds for t he c h a rac ter .  The ydon't have tobeco m p letely d is joint fromtheir pr ev i ous o nes, b ut dif ferente n ou g h to s howlat eral char act er growthWh en creati ng a  n ew cha racter I al w a ys make the play er wr i t e dow n  wh at ho ld s the c h arac ter back i n terms ofmagick al d evelo pment.No w is t heti me to usei t. 

Take  a lo ok at t he ir N atu re - t he p r i marystre ng thand weakn e s so fth e  ch osen  arch et ype
 "ante_up" the_XP; those points were_gone regardless_of_success or_failure.)_Not that I_expect the player/character_to fail, but in_the case it_happens,_what's the best method?
The "netrunner problem." We don't have a lot of time as_working_adults to_do_solo_gaming, so the other players_will be present for the_seeking. I'm_planning on having them play as "aspects" of_the_Awakened soul, sort_of like the people Dorothy meets on the road_to Oz, but is there another_way for them_to_contribute_that would keep them_engaged?

…as well as other aspects of_the seeking I might be forgetting._A quality answer will come from someone_who has run Mage: the Ascension_and led a player through_a Seeking.

A:

I_have run Mage the Ascension_in a variety_of games,_Mage exclusively or_in crossover with other WoD games._I've had some_two Seekings in the past, and_recently_three more, therefore_I_believe_I'm qualified_to give an_answer._Unfortunately there_is_no short version of it.
Success and/or_failure
It_is a viable idea to ask the_player to wager their_XP_on a roll -_however I would say that_when the roll is unsuccessful, the_XP in_question should_be spent without limitation on Spheres, willpower and ability increases. Losing_XP - and in this case_probably majority of the_pool -_is_frustrating. Avoid it.
Players_needs_to shape_their character. I am opposed to the_idea of_failing a whole Seeking because of_an unlucky roll. 
The_preparation
The_most successful of my Seekings were_preceded by some core discussion between_myself and the player about_the_future_of the character. The most_important issue and one that is_often forgotten is_that a Seeking changes the character fundamentally_and_irrevocably. This opening statement requires that_the_players agrees to substantially change his_character's_psyche,_style, sometimes even rewrite the_core concept. Have your player realise_that they will have to choose (or have chosen_for them) new_Backgrounds for the character. They_don't_have_to be completely disjoint from their previous ones, but different_enough to_show lateral character_growth
When creating a new character I always make the player_write down what holds the character back_in terms of magickal development. Now is the time to use_it. 

Take a look at their Nature -_the primary strength and weakness of the_chosen archetype