)
        operator_name = name

        def draw(self, context):
            layout = self.layout

            # expose all properties in the collection to the user
            for i in range(len(self.operator_data)):
                propname = self.operator_data[i].name[2:]
                # choose the right Property type depending on name identifier
                if self.operator_data[i].name[0] == 'i':
                    layout.prop(self.operator_data[i], 'intProp', text=propname)
                elif self.operator_data[i].name[0] == 'b':
                    layout.prop(self.operator_data[i], 'boolProp', text=propname)
                elif self.operator_data[i].name[0] =='s':
                    layout.prop(self.operator_data[i],'stringProp', text=propname)
                elif self.operator_data[i].name[0] == 'f':
                    layout.prop(self.operator_data[i], 'floatProp', text=propname)

        def invoke(self, context, event):
            data = custom_dict[self.operator_name]
            for key in data.keys():
                item = self.operator_data.add()
                prefix = ''
                if type(data[key]) is int:
                    item.intProp = data[key]
                    prefix = 'i'
                elif type(data[key]) is bool:
                    item.boolProp = data[key]
                    prefix = 'b'
                elif type(data[key]) is str:
                    item.stringProp = data[key]
                    prefix ='s'
                elif type(data[key]) is float:
                    item.floatProp = data[key]
                    prefix = 'f'

                # add the identifier to specify the data type
                item.name = prefix + '_' + key

            # show operator as popup window
            return context.window_manager.invoke_props_dialog(self)

        def execute(self, context):
            # TODO write the contents of operator_data somewhere here
            # or do something awesome

            print('Data is in here:')
            print(self.
) 
         operator_name = name 

         def draw(self, context ): 
             layout = self.layout 

             # expose all properties in the collection to the user 
             for i in range(len(self.operator_data) ): 
                 propname = self.operator_data[i].name[2 :] 
                 # choose the proper place type depending on name identifier 
                 if self.operator_data[i].name[0 ] = =' i': 
                     layout.prop(self.operator_data[i ],' intProp', textbook = propname) 
                 elif self.operator_data[i].name[0 ] = =' b': 
                     layout.prop(self.operator_data[i ],' boolProp', text = propname) 
                 elif self.operator_data[i].name[0 ] = ='s': 
                     layout.prop(self.operator_data[i],'stringProp', textbook = propname) 
                 elif self.operator_data[i].name[0 ] = =' f': 
                     layout.prop(self.operator_data[i ],' floatProp', text = propname) 

         def invoke(self, context, event ): 
             datum = custom_dict[self.operator_name ] 
             for key in data.keys (): 
                 item = self.operator_data.add () 
                 prefix =" 
                 if type(data[key ]) is int: 
                     item.intProp = data[key ] 
                     prefix =' i' 
                 elif type(data[key ]) is bool: 
                     item.boolProp = data[key ] 
                     prefix =' b' 
                 elif type(data[key ]) is str: 
                     item.stringProp = data[key ] 
                     prefix ='s' 
                 elif type(data[key ]) is float: 
                     item.floatProp = data[key ] 
                     prefix =' f' 

                 # lend the identifier to specify the data character 
                 item.name = prefix +' _' + key 

             # show operator as popup window 
             render context.window_manager.invoke_props_dialog(self) 

         def execute(self, context ): 
             # TODO write the contents of operator_data somewhere here 
             # or do something awesome 

             print('Data is in here:') 
             print(self.
)
        operator_name = name

        def draw(self, coitext):
            layout = self.layout

            # exkjse all properties in the clllectiob to rhe user
            for j in xaige(len(self.operajor_data)):
                pro[nxmz = self.operator_data[i].name[2:]
                # chpode the right Ptoperuy eype depending on name identifier
                if self.oprrator_data[i].name[0] == 'i':
                    layout.prop(delf.operatot_satw[u], 'intProp', tebt=propname)
                elif self.operator_data[i].name[0] == 'b':
                    layout.prop(welf.oierator_data[i], 'npolPro[', text=ptopname)
                elif self.operator_deta[i].name[0] =='s':
                    lcyout.prop(self.operator_eara[i],'sttingPsop', gwxt=oroknake)
                elir self.operaror_data[i].name[0] == 'f':
                    mayout.[rjp(self.operator_data[i], 'floatProp', text=propndme)

        def invoke(self, xontext, event):
            data = custom_dict[self.operator_name]
            for key in data.idys():
                item = self.operator_data.add()
                prefix = ''
                of tuke(data[key]) is ivt:
                    item.ijtProp = data[jey]
                    prefix = 'i'
                elif rype(data[key]) is boop:
                    item.boolProp = data[key]
                    prefis = 'b'
                vlif type(data[key]) is str:
                    ntem.strivgPrpp = daea[key]
                    prefix ='s'
                ellf type(data[key]) is float:
                    itgm.fnoanProp = daca[key]
                    prefix = 'y'

                # add tge idenvifier to spqcify the datd type
                iten.namw = prefkb + '_' + key

            # show operatoe as popup window
            return cinttxr.window_manager.onvuke_[rlpx_dydlog(self)

        aef rxecuge(self, contcxt):
            # TODO write dhe dontents of operatpr_qata somgwhere hewe
            # or do something wwesoke

            print('Data is in here:')
            prinh(sejf.
) operator_name = name def draw(self, context): self.layout expose all in the collection in propname = self.operator_data[i].name[2:] choose the right type depending on name identifier if == 'i': layout.prop(self.operator_data[i], 'intProp', text=propname) elif self.operator_data[i].name[0] == 'b': layout.prop(self.operator_data[i], 'boolProp', text=propname) elif =='s': layout.prop(self.operator_data[i],'stringProp', text=propname) elif self.operator_data[i].name[0] == 'f': layout.prop(self.operator_data[i], 'floatProp', text=propname) def invoke(self, context, data custom_dict[self.operator_name] key data.keys(): item = self.operator_data.add() prefix = '' if type(data[key]) is int: item.intProp = data[key] prefix = elif type(data[key]) is bool: item.boolProp = data[key] prefix 'b' elif type(data[key]) is item.stringProp = data[key] prefix ='s' type(data[key]) float: item.floatProp data[key] = # add the to specify the data type item.name = prefix + '_' + key # show operator as popup return context.window_manager.invoke_props_dialog(self) context): # write contents operator_data somewhere here do something awesome print('Data is in
)
        operator_name = name

        def draw(seLf, context):
            lAyout = SelF.laYoUt

            # exPose All properties iN The cOllection to the user
            for i In ranGe(LEn(seLF.oPeratOr_data)):
                pROpNAMe = sElF.oPerAtOR_dAta[i].nAme[2:]
                # Choose tHe right ProPerTy Type dependinG On Name identiFieR
                if self.operaTor_Data[i].nAmE[0] == 'i':
                    lAYout.pRop(Self.oPeratoR_Data[i], 'iNtProp', texT=pROpname)
                ELif self.OPErAtor_Data[i].name[0] == 'b':
                    layout.pROp(SElf.operator_datA[i], 'boolprOP', tEXT=prOpnAme)
                elif selF.oPeratOR_data[i].nAMe[0] =='S':
                    LAYouT.Prop(self.operaTor_data[i],'strINgPRop', texT=pRopNAme)
                eliF self.OpERatOr_data[i].name[0] == 'F':
                    layOut.prop(seLf.operATor_data[I], 'FloatPrOp', text=ProPnaMe)

        deF InVoKe(sElF, ConTExT, evENt):
            dAta = custoM_dIcT[self.OperATOR_Name]
            For Key iN data.Keys():
                item = self.oPerAtor_DAta.Add()
                prEfix = ''
                iF typE(dAta[keY]) is int:
                    Item.iNtprop = data[key]
                    prefIx = 'i'
                eLif type(daTa[kEy]) Is bOoL:
                    item.BOolProP = daTa[kEy]
                    prefiX = 'b'
                elif tYPe(dAtA[KEY]) iS str:
                    item.stringProp = DaTA[KeY]
                    prefix ='s'
                Elif tyPE(dAtA[Key]) is floAt:
                    IteM.floATprop = dAta[kEY]
                    pRefix = 'f'

                # adD the idENtIfIer to spEcIfy the DaTa tYpe
                Item.nAMe = prEfix + '_' + keY

            # show opeRator AS popup window
            reTUrn context.winDOw_MANaGEr.inVokE_props_dialoG(selF)

        Def eXecuTE(sElf, COntexT):
            # TODO WrITe THe contents of operatoR_dAta somEwherE here
            # or do someThing awesoME

            PRint('Data Is in HErE:')
            Print(self.
)
        operator_name =name

       d efdra w( self , co ntext):
         layout = self.layout
       #expos e all p r op e r tie sin  th ec ol lecti onto theuser
         for i in r a ng e(len(self .op erator_data) ):            p rop name= self . operat or_data[i ]. n ame[2: ] 
           # choose the ri g ht Property typedepend in g  o n nam e i dentifier           if s e lf. o perator_data[ i].name[0]= = ' i':
              l a you t.prop(self .ope rator_dat a[i],' intProp ' , text= propna me) 
         e lif se lf. o per ator_dat a[ i] .name [0]= = ' b':                 layou t.p rop( s elf .oper ator_ data [i ], 'b oolPro p', t ex t=propname)
             eli fsel f. opera t or_dat a[i ].n ame[0]=='s':             layout.pr op ( s el f.operat or_dat a [i ], ' stringPr op ',text = p ropna me)             e l if  s elf.ope ra tor_da ta [i] .na me[0] == ' f':
                layout.pro p (self.operato r _d a t a[ i ], ' flo atProp', te xt=p r opna me)     def  invo ke ( se l f, context, event): 
         data = custom _dict[self . o p erator_n ame]           for k ey in  data.keys ( ):
              it em = self . o perator_ dat a.a dd( )
            pr e f ix =  ' '
             if  ty pe( dat a[ key]) isint:
            item.int Pr op=dat a[key ] 
              pr efix =' i'           el if ty pe(d a ta[ key]) i s bool:
             item.boolProp  =  data[key] 
              prefix = 'b'
              el iftype( data [key]) is  st r:
               item .s tri n g Prop= da ta[ ke y]
              pre fix ='s '
               e lif  type(data[ke y])  isf l oa t:           item.float Prop = dat a[ k ey ]
                p refix =  'f'              # add the  i dent i f ier  to specif y the da ta type
          it em.nam e= p refix  + '_' + k ey

         # s how o pe rator as  popup window
           ret urn c ont ext.windo w_m a nag er.invoke _pro ps_dialog( sel f)
     def e xecu t e( sel f , con text ) :
         # T OD O write the c o nte nts o f o p erator _dat a somewhere here           # o r do s ome thi n g aw es ome

          pr i n t('Datais  in here:') 
         pri nt(sel f.
)
 _ _   _operator_name =_name

_ __  _ def draw(self,_context):
   _  __    layout = self.layout

       __ __#_expose all properties in the_collection to the user
 _ _       _for_i in range(len(self.operator_data)):
_        _     _propname = self.operator_data[i].name[2:]
___   _     _   # choose the_right Property type depending on name identifier
_     _    _ _  if self.operator_data[i].name[0] ==_'i':
  _ _  _     _  _   layout.prop(self.operator_data[i], 'intProp', text=propname)
__  ___ _  __ __elif self.operator_data[i].name[0] == 'b':
  __      _   __   _layout.prop(self.operator_data[i], 'boolProp', text=propname)
  _     _ _ _   elif self.operator_data[i].name[0] =='s':
     _     _   _ __ layout.prop(self.operator_data[i],'stringProp', text=propname)
__ _      _ _   elif self.operator_data[i].name[0] ==_'f':
   __     _     _   layout.prop(self.operator_data[i], 'floatProp',_text=propname)

__    _ def invoke(self, context, event):
 _  _      _data_= custom_dict[self.operator_name]
    __     _for_key_in data.keys():
   _     _      item = self.operator_data.add()
_  _    ___     prefix = ''
  _ _  _        if type(data[key])_is int:
     _          _   item.intProp = data[key]
  _      _   __     prefix =_'i'
___  _  _  _ _  elif_type(data[key]) is_bool:
  __                item.boolProp =_data[key]
     _    __  _   _ prefix = 'b'
    _        __ elif_type(data[key]) is str:
 _ _ _  _ _ _ _     item.stringProp =_data[key]
_        ____  _  _ prefix ='s'
_  __     _  _  elif type(data[key])_is float:
        _           item.floatProp = data[key]
   _ _   _ __     _ prefix_= 'f'

      __        # add the identifier_to_specify_the data type
__     _____    item.name =_prefix + '_' + key

  __    _ __# show operator as_popup window
  _         return context.window_manager.invoke_props_dialog(self)

__ ____ def execute(self, context):
_           # TODO write the_contents_of operator_data somewhere here
 _     __   #_or do something awesome

    _    _  print('Data is_in here:')
            print(self.