 casting time of a standard action, instead of the usual 10 minutes). For those of you familiar with Eberron, this is a Test of Siberys.
I have most of the necessary puzzles designed, but I'm stuck on two; one requiring Animate Dead and one requiring Halt Undead. I've got a few ideas for both but I'm not sold on any of them yet. I was wondering if anyone here had any good ideas. They don't need to be overly complex. Most of my players are still fairly new and they don't really metagame if only because they lack the required knowledge. 

A:

The use of animate dead could, of course, be almost anything, but I particularly like simply having a switch in an area too hazardous (gas, radiation, whatever) to send a living thing, but some necromancer’s interrupted animation ritual available somewhere nearby. Black onyx already in place (though SLAs don’t actually need it), body prepared and ready (though animate dead doesn’t seem to actually require that either, and an SLA would reduce it to a Standard Action anyway), so they can make it happen.
Halt undead is trickier. My thinking is something like having a skeleton marching in a predefined pattern endlessly, but they need to get it to stop somewhere on the route to trigger something (hold down a switch, its negative energy react with a crystal, whatever) to get the prize. This isn’t really as interesting, but then neither is halt undead itself. Since halt undead targets 3 undead at a time, you could maybe make that a part of it. Or even something more complex, where you have separate groups of undead that need to be frozen in place at different points to produce the correct pattern. That relies on the SLA being usable more than 1/day, though.

A:

Years of 16 bit video gaming seems to come into full swing!  To tell the truth, I don't see why these two spells can't be the same puzzle but here's a few ideas:

Pressure Plate Puzzle: The door to the next room is a Prismatic Wall.  There are seven creatures in the room and the player must    navigate them through a small maze to the pressure plates in the    floor.  Whenever an undead steps on the right plate in the order you    choose, it dispels the next tier of the wall.  The
casting time of a standard action, instead of the common 10 moment). For those of you familiar with Eberron, this is a Test of Siberys. 
 I get most of the necessary puzzle designed, but I'm stuck on two; one requiring Animate Dead and one want Halt Undead. I've grow a few ideas for both but I'm not sell on any of them yet. I was wondering if anyone here suffer any good idea. They don't need to be overly complex. Most of my players are still fairly new and they don't truly metagame if only because they lack the required cognition. 

 A: 

 The use of sentient dead could, of class, be almost anything, but I peculiarly like simply having a switch in an sphere too hazardous (gas, radiation, whatever) to send a living thing, but some necromancer ’s interrupted animation ritual available somewhere nearby. Black onyx already in place (though SLAs do n’t actually need it), body prepared and ready (though animate dead does n’t look to actually require that either, and an SLA would reduce it to a Standard Action anyhow), so they can seduce it happen. 
 Halt undead is trickier. My thinking is something like having a skeletal system marching in a predefined radiation pattern endlessly, but they need to beget it to stop somewhere on the route to trigger something (hold down a switch, its negative department of energy react with a crystal, whatever) to get the prize. This is n’t really as interesting, but then neither is halt undead itself. Since halt undead target 3 undead at a meter, you could maybe make that a part of it. Or even something more complex, where you have freestanding groups of undead that need to be frozen in home at different points to produce the correct convention. That relies on the SLA being functional more than 1 / day, though. 

 A: 

 Years of 16 spot video gambling seems to come into full swing!   To distinguish the truth, I don't see why these two spells can't be the same puzzle but here's a few ideas: 

 press Plate Puzzle: The door to the adjacent room is a Prismatic Wall.   There are seven creatures in the room and the player must     navigate them through a small tangle to the pressure plates in the     floor.   Whenever an undead step on the right plate in the order you     choose, it dispels the next tier of the wall.   The
 cadting time of a standard action, instead of the usual 10 minuter). For those of you familiar xith Ebereon, this is a Test of Riberys.
I jave mosr of rhe necessedy puzzles dealgned, uut I'm stuck on two; one raquiring Animade Dzad and one requiring Halt Undead. I'vq got a ffw ideas for bjth ntt I'j not sold on any of them yet. I waa wondeging if anyone hete had any good ideas. They don'h need to be overlj complex. Mist jd my players are still fairly new znd they don't really metagame iw onlv because tyet lwwk the requmred kgowledge. 

A:

Thc use ox animaye dead could, pf rourwe, be almost anything, but I particularli like sim[lv having a switch in qn area too hazxedojs (fax, dadiatlon, whatever) fo send a luving thing, but somt nqbtomancer’s inferrupeeq animation ritual available somewhere teadby. Black onyx already un place (though SLAs fon’t actuwlly need it), body prepared and ready (though animade deed dotsk’b sedn ho actually require that either, and an SLA wotmd rvduce it to a Stakdard Action anywau), do jhey can make kt hap'sn.
Galt undead is trifkier. Mi thinjing is sjmetning like having a skeleton marching in q predefined pattexn endlessly, but they need to get it to stop somswhere on tje route fu trigger somethkng (hmld down a switch, its negaeive enerjy recct with a ctystal, rhatever) tl get the prize. This isn’h reaplf as interfsting, but then neither is halt undead itself. Shncv halt unbead tsrgets 3 undeaq at a time, yoo could mcybe mxke that a part oh it. Or even something mosg complex, whece you hade swparqte grojos of undead tnat need no be drozen in place at diwrerent points ti ptiduce the corrrct paetvrn. Trdt relies on the SLX beine usablt mife tnan 1/day, though.

A:

Years of 16 bit video gaming xecms to cone into sull swing!  Tp tell the truth, I don't sex why yhefe two spells can't be the same puzzle bkt mere's a few iqeas:

Iresfure Plate Puzzle: The door to the next room is a 'rismatic Wall.  There aee seven creatures nn the room aid the player mgst    navigate them through a small kaze to the pressure llates in tje    floor.  Whenever an undead steps on the right plate in the order you    choose, it dispsls yhe nvxt cier of the xall.  The
casting time of a standard action, instead usual minutes). For of you familiar Test Siberys. I have of the necessary designed, but I'm stuck on two; requiring Animate Dead and one requiring Halt Undead. I've got a few ideas both but I'm not sold on any of them yet. I was wondering anyone had good They don't need to be overly complex. Most of my players are still fairly new and don't really metagame if only because they lack required knowledge. A: The of animate dead could, of be anything, but particularly simply a switch in area too hazardous (gas, radiation, whatever) to send a living thing, but some necromancer’s interrupted animation ritual somewhere nearby. already in (though don’t need it), body ready (though animate dead doesn’t seem that either, and an SLA would reduce it a Standard anyway), so they can make it Halt undead is trickier. My thinking is something having a skeleton marching in a predefined pattern endlessly, but they need to get it somewhere on the route trigger something (hold a its energy with a whatever) to get the prize. This isn’t really as interesting, but neither is halt undead itself. Since halt undead targets 3 a you could maybe that a part of Or something more complex, where separate of to frozen place at different points produce the correct pattern. That on the SLA being A: Years of 16 bit video gaming seems come into full swing! To tell the I don't see why these two spells can't be the same puzzle here's a Pressure Plate Puzzle: The door to the next is a Prismatic Wall. are seven creatures in the room and the player navigate through a maze to the plates in the Whenever an undead the right in order dispels the next tier of the The
 casting time of a standard actIon, instead Of the UsuAl 10 mInUtes). for tHose of you familIAr wiTh Eberron, this is a Test of siberYs.
i Have MOsT of thE necessARy PUZzlEs DeSigNeD, BuT I'm stUck On two; onE requiring aniMaTe Dead and one REqUiring Halt undEad. I've got a feW idEas for BoTh bUT I'm noT soLd on aNy of thEM yet. I wAs wonderiNg IF anyonE Here had ANY gOod iDeas. They don't need tO Be OVerly complex. MoSt of my PlAYeRS Are StiLl fairly neW aNd theY Don't reaLLy METAgaME if only becausE they lack thE ReqUired kNoWleDGe. 

A:

The Use of AnIMatE dead could, oF couRse, be almoSt anytHIng, but I PArticulArly liKe sImpLy haVInG a SwiTcH In aN ArEa tOO haZardous (gAs, RaDiatiOn, whATEVEr) to SenD a liVing tHing, but some neCroMancER’s iNterrUpted AnimAtIon riTual avAilabLe Somewhere nearby. blacK onyx alreAdy In PlaCe (ThougH sLAs doN’t aCtuAlly neeD it), body PRepArED ANd Ready (though animate DeAD DoEsn’t seem To actuALlY rEQuire thaT eIthEr, anD AN SLA wOuld REdUce it to a standaRD ACtIon anywAy), So they CaN maKe iT happEN.
HalT undeaD is trickIer. My THinking is sometHIng like having A SkELEtON marChiNg in a predefIned PAtteRn enDLeSslY, But thEy neeD tO GeT It to stop somewhere on ThE route To triGger something (Hold down a sWITCh, its negAtivE EnERgy react with a cRystaL, whatever) tO Get the prIze. ThIs isn’t reAlly as intEREsting, buT thEn nEitHer IS HaLt undead itselF. sInce HaLt undeaD taRgets 3 unDeaD at A tiMe, yOu Could maybE make thaT a PaRt Of It. OR even SOmething MoRe cOmPleX, wherE You havE sepaRate GrOuPS of Undead tHAt NEEd to Be FrOzen In pLaCe at dIffeREnt Points tO produce tHe cORrecT pAtTern. ThaT relies on the SlA Being usablE mOre Than 1/daY, THough.

A:

YeArs of 16 bit video gaming seemS To come iNto Full sWing!  to tell the TruTh, I don'T seE Why theSe two sPells CaN't bE THe samE PUzZle BuT here's a few IDEas:

pressUrE PlaTe PuzzlE: The door to the next rOOm iS a Prismatic WaLl.  THere ARE sEveN CrEAtuReS In tHE Room and the playeR must    navigAtE ThEm through a SMalL mAze to thE pressuRe plaTEs in the    Floor.  WhenEver an undEaD stePS On tHe right plaTe in the oRder you    chOOse, it DIsPels tHe nExt tieR oF thE wall.  the
 casting time of a standar d action,inste adofth e us ual10 minutes). F o r th ose of you familiar wi th Eb er r on,t hi s isa Testo fS i ber ys .I h av e  m ost o f t he nece ssary puzz les  d esigned, but I' m stuck on  tw o; one requi rin g Anim at e D e ad an d o ne re quirin g  HaltUndead. I 'v e  got a few ide a s  f or b oth but I'm not s o ld on any of them  yet.Iw as w ond eri ng if anyo ne  here had any go o d ide a s. They don't  need to be ove rly co mp lex .  Mostof my  p l aye rs are stil l fa irly newand th e y don't reallymetaga meifonly be ca use  t h eyl ac k t h e r equiredkn ow ledge . 
A : Theuse  ofanima te dead could , o f co u rse , bealmos t an yt hing,  but I  part ic ularly like sim plyhaving aswi tc h i nan ar e a toohaz ard ous (ga s, radi a tio n, w h at ever) to send a li vi n g  t hing, bu t some ne cr o mancer’s  i nte rrup t e d ani mati o nritual a vailab l eso mewhere  n earby.  B lac k o nyx a l read y in p lace (th oughS LAs don’t actu a lly need it), bo d y  p r epar edand ready ( thou g h an imat e  d ead doesn ’t se em to actually require th at  eithe r, an d an SLA woul d reduce i t t o a Stan dard Ac t ion anyway), s o the y can make it happe n.
Ha lt undea d is tric k i er. My t hin kin g i s s o m et hing like hav i n g ask eletonmar ching i n a  pr ede fin ed  patternendlessl y,  b ut  t hey  need to get i ttost opsomew h ere on  therout eto tri gger so m et h i ng ( ho ld  dow n a  s witch , it s  ne gativeenergy re act with  a  c rystal,  whatever) to  g et the pri ze . T his is n ’ t really  as interesting, but th e n neith eris ha lt u ndead its elf . Sinc e h a lt und ead ta rgets  3  un d e ad at a  t ime ,you couldm a ybe  make  t hata partof it. Or even som e thi ng more compl ex,  whe r e  y ouh av e  se pa r ate g roups of undead  that need  t o  b e frozen i n  pl ac e at di fferent  poin t s to pr oduce the  correctpa tter n .  Th at relieson the S LA beingu sable mo re th an1/day,  t hou gh.
A:

Ye a rsof 16  bit v id eo gam ing s ee ms to co me into full swing!  To  tellthe t rut h, I don' t s e e w hy thesetwospells can 'tbethe s ame puzzl e bu t  h ere ' s a f ew i d eas:

Pre s su reP l at e Puzzle: T h e doo r tothe next r oomis a Prismatic Wa l l.  There areseve n cre atu r es i nthe room and t hepl a y er must  navigate t hem thro ug h  a sm all ma ze tothe pre s s ur e  plate s in  th e    floo r. W h eneveran  u n dead s teps  o n therightp late i n the order you   ch o o se, i t  di spels  t he next tier  of the wa ll.  The
 casting_time of_a standard action, instead_of the_usual_10 minutes)._For_those of you_familiar with Eberron,_this is a Test_of Siberys.
I have_most_of the necessary puzzles designed, but I'm stuck on two; one requiring Animate Dead_and_one requiring_Halt_Undead._I've got a few ideas_for both but I'm not_sold on_any of them yet. I was wondering if_anyone_here had any_good ideas. They don't need to be overly complex._Most of my players are still_fairly new and_they_don't_really metagame if only_because they lack the required knowledge._

A:

The use of animate dead could,_of course, be almost anything, but I_particularly like simply having a switch_in an area too hazardous_(gas, radiation,_whatever) to send a living_thing, but some_necromancer’s interrupted_animation ritual available_somewhere nearby. Black onyx already in_place (though SLAs_don’t actually need it), body prepared_and_ready (though animate_dead_doesn’t_seem to_actually require that_either,_and an_SLA_would reduce it to a Standard_Action_anyway), so they can make it happen.
Halt_undead is trickier. My_thinking_is something like having_a skeleton marching in a_predefined pattern endlessly, but they need_to get_it to_stop somewhere on the route to trigger something (hold down a_switch, its negative energy react with_a crystal, whatever) to_get the_prize._This isn’t really_as_interesting, but_then neither is halt undead itself. Since_halt undead_targets 3 undead at a time,_you could maybe make_that_a part of it. Or even_something more complex, where you have_separate groups of undead that_need_to_be frozen in place at_different points to produce the correct_pattern. That relies_on the SLA being usable more than_1/day,_though.

A:

Years of 16 bit video gaming_seems_to come into full swing! _To_tell_the truth, I don't see_why these two spells can't be_the same puzzle but here's a few ideas:

Pressure Plate_Puzzle: The door_to the next room is_a_Prismatic_Wall.  There are seven creatures in the room and_the player_must  _ navigate them through a small maze to the pressure_plates in the    floor._ Whenever an undead steps on the right plate in the_order you    choose, it dispels_the next tier of the wall. _The