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UsdRender module — pxr-usd-api 105.1 documentation |
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pxr-usd-api |
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Modules » |
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UsdRender module |
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# UsdRender module |
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Summary: The UsdRender module provides schemas and behaviors for describing renders. |
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Classes: |
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DenoisePass |
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A RenderDenoisePass generates renders via a denoising process. |
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Pass |
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A RenderPass prim encapsulates the necessary information to generate multipass renders. |
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Product |
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A UsdRenderProduct describes an image or other file-like artifact produced by a render. |
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Settings |
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A UsdRenderSettings prim specifies global settings for a render process, including an enumeration of the RenderProducts that should result, and the UsdGeomImageable purposes that should be rendered. |
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SettingsBase |
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Abstract base class that defines render settings that can be specified on either a RenderSettings prim or a RenderProduct prim. |
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Tokens |
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Var |
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A UsdRenderVar describes a custom data variable for a render to produce. |
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class pxr.UsdRender.DenoisePass |
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A RenderDenoisePass generates renders via a denoising process. This |
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may be the same renderer that a pipeline uses for UsdRender, or may be |
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a separate one. Notably, a RenderDenoisePass requires another Pass to |
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be present for it to operate. The denoising process itself is not |
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generative, and requires images inputs to operate. |
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As denoising integration varies so widely across pipelines, all |
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implementation details are left to pipeline-specific prims that |
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inherit from RenderDenoisePass. |
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Methods: |
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Define |
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classmethod Define(stage, path) -> DenoisePass |
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Get |
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classmethod Get(stage, path) -> DenoisePass |
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GetSchemaAttributeNames |
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classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] |
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static Define() |
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classmethod Define(stage, path) -> DenoisePass |
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Attempt to ensure a UsdPrim adhering to this schema at path is |
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defined (according to UsdPrim::IsDefined() ) on this stage. |
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If a prim adhering to this schema at path is already defined on |
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this stage, return that prim. Otherwise author an SdfPrimSpec with |
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specifier == SdfSpecifierDef and this schema’s prim type name for |
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the prim at path at the current EditTarget. Author SdfPrimSpec s |
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with specifier == SdfSpecifierDef and empty typeName at the |
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current EditTarget for any nonexistent, or existing but not Defined |
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ancestors. |
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The given path must be an absolute prim path that does not contain |
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any variant selections. |
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If it is impossible to author any of the necessary PrimSpecs, (for |
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example, in case path cannot map to the current UsdEditTarget ‘s |
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namespace) issue an error and return an invalid UsdPrim. |
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Note that this method may return a defined prim whose typeName does |
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not specify this schema class, in case a stronger typeName opinion |
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overrides the opinion at the current EditTarget. |
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Parameters |
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stage (Stage) – |
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path (Path) – |
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static Get() |
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classmethod Get(stage, path) -> DenoisePass |
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Return a UsdRenderDenoisePass holding the prim adhering to this schema |
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at path on stage . |
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If no prim exists at path on stage , or if the prim at that |
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path does not adhere to this schema, return an invalid schema object. |
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This is shorthand for the following: |
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UsdRenderDenoisePass(stage->GetPrimAtPath(path)); |
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Parameters |
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stage (Stage) – |
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path (Path) – |
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static GetSchemaAttributeNames() |
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classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] |
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Return a vector of names of all pre-declared attributes for this |
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schema class and all its ancestor classes. |
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Does not include attributes that may be authored by custom/extended |
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methods of the schemas involved. |
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Parameters |
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includeInherited (bool) – |
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class pxr.UsdRender.Pass |
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A RenderPass prim encapsulates the necessary information to generate |
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multipass renders. It houses properties for generating dependencies |
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and the necessary commands to run to generate renders, as well as |
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visibility controls for the scene. While RenderSettings describes the |
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information needed to generate images from a single invocation of a |
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renderer, RenderPass describes the additional information needed to |
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generate a time varying set of images. |
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There are two consumers of RenderPass prims - a runtime executable |
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that generates images from usdRender prims, and pipeline specific code |
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that translates between usdRender prims and the pipeline’s resource |
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scheduling software. We’ll refer to the latter as’job submission |
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code’. |
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The name of the prim is used as the pass’s name. |
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For any described attribute Fallback Value or Allowed Values |
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below that are text/tokens, the actual token is published and defined |
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in UsdRenderTokens. So to set an attribute to the value”rightHanded”, |
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use UsdRenderTokens->rightHanded as the value. |
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Methods: |
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CreateCommandAttr(defaultValue, writeSparsely) |
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See GetCommandAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
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CreateDenoiseEnableAttr(defaultValue, ...) |
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See GetDenoiseEnableAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
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CreateDenoisePassRel() |
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See GetDenoisePassRel() , and also Create vs Get Property Methods for when to use Get vs Create. |
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CreateFileNameAttr(defaultValue, writeSparsely) |
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See GetFileNameAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
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CreateInputPassesRel() |
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See GetInputPassesRel() , and also Create vs Get Property Methods for when to use Get vs Create. |
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CreatePassTypeAttr(defaultValue, writeSparsely) |
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See GetPassTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
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CreateRenderSourceRel() |
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See GetRenderSourceRel() , and also Create vs Get Property Methods for when to use Get vs Create. |
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Define |
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classmethod Define(stage, path) -> Pass |
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Get |
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classmethod Get(stage, path) -> Pass |
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GetCommandAttr() |
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The command to run in order to generate renders for this pass. |
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GetDenoiseEnableAttr() |
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When True, this Pass pass should be denoised. |
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GetDenoisePassRel() |
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The The UsdRenderDenoisePass prim from which to source denoise settings. |
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GetFileNameAttr() |
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The asset that contains the rendering prims or other information needed to render this pass. |
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GetInputPassesRel() |
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The set of other Passes that this Pass depends on in order to be constructed properly. |
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GetPassTypeAttr() |
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A string used to categorize differently structured or executed types of passes within a customized pipeline. |
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GetRenderSourceRel() |
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The source prim to render from. |
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GetSchemaAttributeNames |
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classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] |
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CreateCommandAttr(defaultValue, writeSparsely) → Attribute |
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See GetCommandAttr() , and also Create vs Get Property Methods for |
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when to use Get vs Create. |
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If specified, author defaultValue as the attribute’s default, |
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sparsely (when it makes sense to do so) if writeSparsely is |
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true - the default for writeSparsely is false . |
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Parameters |
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defaultValue (VtValue) – |
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writeSparsely (bool) – |
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CreateDenoiseEnableAttr(defaultValue, writeSparsely) → Attribute |
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See GetDenoiseEnableAttr() , and also Create vs Get Property Methods |
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for when to use Get vs Create. |
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If specified, author defaultValue as the attribute’s default, |
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sparsely (when it makes sense to do so) if writeSparsely is |
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true - the default for writeSparsely is false . |
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Parameters |
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defaultValue (VtValue) – |
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writeSparsely (bool) – |
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CreateDenoisePassRel() → Relationship |
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See GetDenoisePassRel() , and also Create vs Get Property Methods for |
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when to use Get vs Create. |
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CreateFileNameAttr(defaultValue, writeSparsely) → Attribute |
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See GetFileNameAttr() , and also Create vs Get Property Methods for |
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when to use Get vs Create. |
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If specified, author defaultValue as the attribute’s default, |
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sparsely (when it makes sense to do so) if writeSparsely is |
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true - the default for writeSparsely is false . |
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Parameters |
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defaultValue (VtValue) – |
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writeSparsely (bool) – |
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CreateInputPassesRel() → Relationship |
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See GetInputPassesRel() , and also Create vs Get Property Methods for |
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when to use Get vs Create. |
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CreatePassTypeAttr(defaultValue, writeSparsely) → Attribute |
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See GetPassTypeAttr() , and also Create vs Get Property Methods for |
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when to use Get vs Create. |
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If specified, author defaultValue as the attribute’s default, |
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sparsely (when it makes sense to do so) if writeSparsely is |
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true - the default for writeSparsely is false . |
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Parameters |
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defaultValue (VtValue) – |
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writeSparsely (bool) – |
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CreateRenderSourceRel() → Relationship |
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See GetRenderSourceRel() , and also Create vs Get Property Methods for |
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when to use Get vs Create. |
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static Define() |
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classmethod Define(stage, path) -> Pass |
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Attempt to ensure a UsdPrim adhering to this schema at path is |
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defined (according to UsdPrim::IsDefined() ) on this stage. |
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If a prim adhering to this schema at path is already defined on |
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this stage, return that prim. Otherwise author an SdfPrimSpec with |
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specifier == SdfSpecifierDef and this schema’s prim type name for |
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the prim at path at the current EditTarget. Author SdfPrimSpec s |
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with specifier == SdfSpecifierDef and empty typeName at the |
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current EditTarget for any nonexistent, or existing but not Defined |
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ancestors. |
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The given path must be an absolute prim path that does not contain |
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any variant selections. |
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If it is impossible to author any of the necessary PrimSpecs, (for |
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example, in case path cannot map to the current UsdEditTarget ‘s |
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namespace) issue an error and return an invalid UsdPrim. |
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Note that this method may return a defined prim whose typeName does |
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not specify this schema class, in case a stronger typeName opinion |
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overrides the opinion at the current EditTarget. |
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Parameters |
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stage (Stage) – |
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path (Path) – |
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static Get() |
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classmethod Get(stage, path) -> Pass |
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Return a UsdRenderPass holding the prim adhering to this schema at |
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path on stage . |
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If no prim exists at path on stage , or if the prim at that |
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path does not adhere to this schema, return an invalid schema object. |
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This is shorthand for the following: |
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UsdRenderPass(stage->GetPrimAtPath(path)); |
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Parameters |
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stage (Stage) – |
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path (Path) – |
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GetCommandAttr() → Attribute |
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The command to run in order to generate renders for this pass. |
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The job submission code can use this to properly send tasks to the job |
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scheduling software that will generate products. |
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The command can contain variables that will be substituted |
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appropriately during submission, as seen in the example below with |
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{fileName}. |
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For example: command[0] =”prman”command[1] =”-progress”command[2] |
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=”-pixelvariance”command[3] =”-0.15”command[4] =”{fileName}”# the |
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fileName property will be substituted |
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Declaration |
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uniform string[] command |
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C++ Type |
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VtArray<std::string> |
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Usd Type |
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SdfValueTypeNames->StringArray |
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Variability |
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SdfVariabilityUniform |
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GetDenoiseEnableAttr() → Attribute |
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When True, this Pass pass should be denoised. |
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Declaration |
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uniform bool denoise:enable = 0 |
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C++ Type |
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bool |
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Usd Type |
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SdfValueTypeNames->Bool |
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Variability |
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SdfVariabilityUniform |
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GetDenoisePassRel() → Relationship |
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The The UsdRenderDenoisePass prim from which to source denoise |
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settings. |
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GetFileNameAttr() → Attribute |
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The asset that contains the rendering prims or other information |
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needed to render this pass. |
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Declaration |
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uniform asset fileName |
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C++ Type |
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SdfAssetPath |
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Usd Type |
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SdfValueTypeNames->Asset |
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Variability |
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SdfVariabilityUniform |
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GetInputPassesRel() → Relationship |
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The set of other Passes that this Pass depends on in order to be |
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constructed properly. |
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For example, a Pass A may generate a texture, which is then used as an |
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input to Pass B. |
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By default, usdRender makes some assumptions about the relationship |
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between this prim and the prims listed in inputPasses. Namely, when |
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per-frame tasks are generated from these pass prims, usdRender will |
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assume a one-to-one relationship between tasks that share their frame |
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number. Consider a pass named’composite’whose inputPasses targets a |
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Pass prim named’beauty`. By default, each frame for’composite’will |
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depend on the same frame from’beauty’: beauty.1 ->composite.1 beauty.2 |
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->composite.2 etc |
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The consumer of this RenderPass graph of inputs will need to resolve |
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the transitive dependencies. |
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GetPassTypeAttr() → Attribute |
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A string used to categorize differently structured or executed types |
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of passes within a customized pipeline. |
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For example, when multiple DCC’s (e.g. Houdini, Katana, Nuke) each |
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compute and contribute different Products to a final result, it may be |
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clearest and most flexible to create a separate RenderPass for each. |
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Declaration |
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uniform token passType |
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C++ Type |
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TfToken |
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Usd Type |
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SdfValueTypeNames->Token |
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Variability |
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SdfVariabilityUniform |
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GetRenderSourceRel() → Relationship |
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The source prim to render from. |
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If fileName is not present, the source is assumed to be a |
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RenderSettings prim present in the current Usd stage. If fileName is |
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present, the source should be found in the file there. This |
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relationship might target a string attribute on this or another prim |
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that identifies the appropriate object in the external container. |
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For example, for a Usd-backed pass, this would point to a |
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RenderSettings prim. Houdini passes would point to a Rop. Nuke passes |
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would point to a write node. |
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static GetSchemaAttributeNames() |
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classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] |
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Return a vector of names of all pre-declared attributes for this |
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schema class and all its ancestor classes. |
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Does not include attributes that may be authored by custom/extended |
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methods of the schemas involved. |
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Parameters |
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includeInherited (bool) – |
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class pxr.UsdRender.Product |
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A UsdRenderProduct describes an image or other file-like artifact |
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produced by a render. A RenderProduct combines one or more RenderVars |
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into a file or interactive buffer. It also provides all the controls |
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established in UsdRenderSettingsBase as optional overrides to whatever |
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the owning UsdRenderSettings prim dictates. |
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Specific renderers may support additional settings, such as a way to |
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configure compression settings, filetype metadata, and so forth. Such |
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settings can be encoded using renderer-specific API schemas applied to |
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the product prim. |
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For any described attribute Fallback Value or Allowed Values |
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below that are text/tokens, the actual token is published and defined |
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in UsdRenderTokens. So to set an attribute to the value”rightHanded”, |
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use UsdRenderTokens->rightHanded as the value. |
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Methods: |
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CreateOrderedVarsRel() |
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See GetOrderedVarsRel() , and also Create vs Get Property Methods for when to use Get vs Create. |
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CreateProductNameAttr(defaultValue, ...) |
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See GetProductNameAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
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CreateProductTypeAttr(defaultValue, ...) |
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See GetProductTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
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Define |
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classmethod Define(stage, path) -> Product |
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Get |
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classmethod Get(stage, path) -> Product |
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GetOrderedVarsRel() |
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Specifies the RenderVars that should be consumed and combined into the final product. |
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GetProductNameAttr() |
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Specifies the name that the output/display driver should give the product. |
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GetProductTypeAttr() |
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The type of output to produce. |
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GetSchemaAttributeNames |
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classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] |
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CreateOrderedVarsRel() → Relationship |
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See GetOrderedVarsRel() , and also Create vs Get Property Methods for |
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when to use Get vs Create. |
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CreateProductNameAttr(defaultValue, writeSparsely) → Attribute |
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See GetProductNameAttr() , and also Create vs Get Property Methods for |
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when to use Get vs Create. |
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If specified, author defaultValue as the attribute’s default, |
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sparsely (when it makes sense to do so) if writeSparsely is |
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true - the default for writeSparsely is false . |
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Parameters |
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defaultValue (VtValue) – |
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writeSparsely (bool) – |
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CreateProductTypeAttr(defaultValue, writeSparsely) → Attribute |
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See GetProductTypeAttr() , and also Create vs Get Property Methods for |
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when to use Get vs Create. |
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If specified, author defaultValue as the attribute’s default, |
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sparsely (when it makes sense to do so) if writeSparsely is |
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true - the default for writeSparsely is false . |
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Parameters |
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defaultValue (VtValue) – |
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writeSparsely (bool) – |
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static Define() |
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classmethod Define(stage, path) -> Product |
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Attempt to ensure a UsdPrim adhering to this schema at path is |
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defined (according to UsdPrim::IsDefined() ) on this stage. |
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If a prim adhering to this schema at path is already defined on |
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this stage, return that prim. Otherwise author an SdfPrimSpec with |
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specifier == SdfSpecifierDef and this schema’s prim type name for |
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the prim at path at the current EditTarget. Author SdfPrimSpec s |
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with specifier == SdfSpecifierDef and empty typeName at the |
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current EditTarget for any nonexistent, or existing but not Defined |
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ancestors. |
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The given path must be an absolute prim path that does not contain |
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any variant selections. |
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If it is impossible to author any of the necessary PrimSpecs, (for |
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example, in case path cannot map to the current UsdEditTarget ‘s |
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namespace) issue an error and return an invalid UsdPrim. |
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Note that this method may return a defined prim whose typeName does |
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not specify this schema class, in case a stronger typeName opinion |
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overrides the opinion at the current EditTarget. |
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Parameters |
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stage (Stage) – |
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path (Path) – |
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static Get() |
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classmethod Get(stage, path) -> Product |
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Return a UsdRenderProduct holding the prim adhering to this schema at |
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path on stage . |
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If no prim exists at path on stage , or if the prim at that |
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path does not adhere to this schema, return an invalid schema object. |
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This is shorthand for the following: |
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UsdRenderProduct(stage->GetPrimAtPath(path)); |
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Parameters |
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stage (Stage) – |
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path (Path) – |
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GetOrderedVarsRel() → Relationship |
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Specifies the RenderVars that should be consumed and combined into the |
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final product. |
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If ordering is relevant to the output driver, then the ordering of |
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targets in this relationship provides the order to use. |
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GetProductNameAttr() → Attribute |
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Specifies the name that the output/display driver should give the |
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product. |
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This is provided as-authored to the driver, whose responsibility it is |
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to situate the product on a filesystem or other storage, in the |
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desired location. |
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Declaration |
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token productName ="" |
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C++ Type |
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TfToken |
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Usd Type |
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SdfValueTypeNames->Token |
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GetProductTypeAttr() → Attribute |
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The type of output to produce. |
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The default,”raster”, indicates a 2D image. |
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In the future, UsdRender may define additional product types. |
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Declaration |
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uniform token productType ="raster" |
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C++ Type |
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TfToken |
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Usd Type |
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SdfValueTypeNames->Token |
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Variability |
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SdfVariabilityUniform |
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static GetSchemaAttributeNames() |
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classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] |
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Return a vector of names of all pre-declared attributes for this |
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schema class and all its ancestor classes. |
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Does not include attributes that may be authored by custom/extended |
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methods of the schemas involved. |
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Parameters |
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includeInherited (bool) – |
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class pxr.UsdRender.Settings |
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A UsdRenderSettings prim specifies global settings for a render |
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process, including an enumeration of the RenderProducts that should |
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result, and the UsdGeomImageable purposes that should be rendered. How |
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settings affect rendering |
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For any described attribute Fallback Value or Allowed Values |
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below that are text/tokens, the actual token is published and defined |
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in UsdRenderTokens. So to set an attribute to the value”rightHanded”, |
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use UsdRenderTokens->rightHanded as the value. |
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Methods: |
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CreateIncludedPurposesAttr(defaultValue, ...) |
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See GetIncludedPurposesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
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CreateMaterialBindingPurposesAttr(...) |
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See GetMaterialBindingPurposesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
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CreateProductsRel() |
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See GetProductsRel() , and also Create vs Get Property Methods for when to use Get vs Create. |
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CreateRenderingColorSpaceAttr(defaultValue, ...) |
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See GetRenderingColorSpaceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
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Define |
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classmethod Define(stage, path) -> Settings |
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Get |
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classmethod Get(stage, path) -> Settings |
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GetIncludedPurposesAttr() |
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The list of UsdGeomImageable purpose values that should be included in the render. |
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GetMaterialBindingPurposesAttr() |
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Ordered list of material purposes to consider when resolving material bindings in the scene. |
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GetProductsRel() |
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The set of RenderProducts the render should produce. |
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GetRenderingColorSpaceAttr() |
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Describes a renderer's working (linear) colorSpace where all the renderer/shader math is expected to happen. |
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GetSchemaAttributeNames |
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classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] |
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GetStageRenderSettings |
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classmethod GetStageRenderSettings(stage) -> Settings |
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CreateIncludedPurposesAttr(defaultValue, writeSparsely) → Attribute |
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See GetIncludedPurposesAttr() , and also Create vs Get Property |
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Methods for when to use Get vs Create. |
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If specified, author defaultValue as the attribute’s default, |
|
sparsely (when it makes sense to do so) if writeSparsely is |
|
true - the default for writeSparsely is false . |
|
|
|
Parameters |
|
|
|
defaultValue (VtValue) – |
|
writeSparsely (bool) – |
|
|
|
CreateMaterialBindingPurposesAttr(defaultValue, writeSparsely) → Attribute |
|
See GetMaterialBindingPurposesAttr() , and also Create vs Get Property |
|
Methods for when to use Get vs Create. |
|
If specified, author defaultValue as the attribute’s default, |
|
sparsely (when it makes sense to do so) if writeSparsely is |
|
true - the default for writeSparsely is false . |
|
|
|
Parameters |
|
|
|
defaultValue (VtValue) – |
|
writeSparsely (bool) – |
|
|
|
CreateProductsRel() → Relationship |
|
See GetProductsRel() , and also Create vs Get Property Methods for |
|
when to use Get vs Create. |
|
|
|
CreateRenderingColorSpaceAttr(defaultValue, writeSparsely) → Attribute |
|
See GetRenderingColorSpaceAttr() , and also Create vs Get Property |
|
Methods for when to use Get vs Create. |
|
If specified, author defaultValue as the attribute’s default, |
|
sparsely (when it makes sense to do so) if writeSparsely is |
|
true - the default for writeSparsely is false . |
|
|
|
Parameters |
|
|
|
defaultValue (VtValue) – |
|
writeSparsely (bool) – |
|
|
|
static Define() |
|
classmethod Define(stage, path) -> Settings |
|
Attempt to ensure a UsdPrim adhering to this schema at path is |
|
defined (according to UsdPrim::IsDefined() ) on this stage. |
|
If a prim adhering to this schema at path is already defined on |
|
this stage, return that prim. Otherwise author an SdfPrimSpec with |
|
specifier == SdfSpecifierDef and this schema’s prim type name for |
|
the prim at path at the current EditTarget. Author SdfPrimSpec s |
|
with specifier == SdfSpecifierDef and empty typeName at the |
|
current EditTarget for any nonexistent, or existing but not Defined |
|
ancestors. |
|
The given path must be an absolute prim path that does not contain |
|
any variant selections. |
|
If it is impossible to author any of the necessary PrimSpecs, (for |
|
example, in case path cannot map to the current UsdEditTarget ‘s |
|
namespace) issue an error and return an invalid UsdPrim. |
|
Note that this method may return a defined prim whose typeName does |
|
not specify this schema class, in case a stronger typeName opinion |
|
overrides the opinion at the current EditTarget. |
|
|
|
Parameters |
|
|
|
stage (Stage) – |
|
path (Path) – |
|
|
|
static Get() |
|
classmethod Get(stage, path) -> Settings |
|
Return a UsdRenderSettings holding the prim adhering to this schema at |
|
path on stage . |
|
If no prim exists at path on stage , or if the prim at that |
|
path does not adhere to this schema, return an invalid schema object. |
|
This is shorthand for the following: |
|
UsdRenderSettings(stage->GetPrimAtPath(path)); |
|
|
|
Parameters |
|
|
|
stage (Stage) – |
|
path (Path) – |
|
|
|
GetIncludedPurposesAttr() → Attribute |
|
The list of UsdGeomImageable purpose values that should be included |
|
in the render. |
|
Note this cannot be specified per-RenderProduct because it is a |
|
statement of which geometry is present. |
|
Declaration |
|
uniform token[] includedPurposes = ["default","render"] |
|
C++ Type |
|
VtArray<TfToken> |
|
Usd Type |
|
SdfValueTypeNames->TokenArray |
|
Variability |
|
SdfVariabilityUniform |
|
|
|
GetMaterialBindingPurposesAttr() → Attribute |
|
Ordered list of material purposes to consider when resolving material |
|
bindings in the scene. |
|
The empty string indicates the”allPurpose”binding. |
|
Declaration |
|
uniform token[] materialBindingPurposes = ["full",""] |
|
C++ Type |
|
VtArray<TfToken> |
|
Usd Type |
|
SdfValueTypeNames->TokenArray |
|
Variability |
|
SdfVariabilityUniform |
|
Allowed Values |
|
full, preview,”” |
|
|
|
GetProductsRel() → Relationship |
|
The set of RenderProducts the render should produce. |
|
This relationship should target UsdRenderProduct prims. If no |
|
products are specified, an application should produce an rgb image |
|
according to the RenderSettings configuration, to a default display or |
|
image name. |
|
|
|
GetRenderingColorSpaceAttr() → Attribute |
|
Describes a renderer’s working (linear) colorSpace where all the |
|
renderer/shader math is expected to happen. |
|
When no renderingColorSpace is provided, renderer should use its own |
|
default. |
|
Declaration |
|
uniform token renderingColorSpace |
|
C++ Type |
|
TfToken |
|
Usd Type |
|
SdfValueTypeNames->Token |
|
Variability |
|
SdfVariabilityUniform |
|
|
|
static GetSchemaAttributeNames() |
|
classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] |
|
Return a vector of names of all pre-declared attributes for this |
|
schema class and all its ancestor classes. |
|
Does not include attributes that may be authored by custom/extended |
|
methods of the schemas involved. |
|
|
|
Parameters |
|
includeInherited (bool) – |
|
|
|
static GetStageRenderSettings() |
|
classmethod GetStageRenderSettings(stage) -> Settings |
|
Fetch and return stage ‘s render settings, as indicated by root |
|
layer metadata. |
|
If unauthored, or the metadata does not refer to a valid |
|
UsdRenderSettings prim, this will return an invalid UsdRenderSettings |
|
prim. |
|
|
|
Parameters |
|
stage (UsdStageWeak) – |
|
|
|
class pxr.UsdRender.SettingsBase |
|
Abstract base class that defines render settings that can be specified |
|
on either a RenderSettings prim or a RenderProduct prim. |
|
For any described attribute Fallback Value or Allowed Values |
|
below that are text/tokens, the actual token is published and defined |
|
in UsdRenderTokens. So to set an attribute to the value”rightHanded”, |
|
use UsdRenderTokens->rightHanded as the value. |
|
Methods: |
|
|
|
CreateAspectRatioConformPolicyAttr(...) |
|
See GetAspectRatioConformPolicyAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
|
|
|
CreateCameraRel() |
|
See GetCameraRel() , and also Create vs Get Property Methods for when to use Get vs Create. |
|
|
|
CreateDataWindowNDCAttr(defaultValue, ...) |
|
See GetDataWindowNDCAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
|
|
|
CreateDisableMotionBlurAttr(defaultValue, ...) |
|
See GetDisableMotionBlurAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
|
|
|
CreateInstantaneousShutterAttr(defaultValue, ...) |
|
See GetInstantaneousShutterAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
|
|
|
CreatePixelAspectRatioAttr(defaultValue, ...) |
|
See GetPixelAspectRatioAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
|
|
|
CreateResolutionAttr(defaultValue, writeSparsely) |
|
See GetResolutionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
|
|
|
Get |
|
classmethod Get(stage, path) -> SettingsBase |
|
|
|
GetAspectRatioConformPolicyAttr() |
|
Indicates the policy to use to resolve an aspect ratio mismatch between the camera aperture and image settings. |
|
|
|
GetCameraRel() |
|
The camera relationship specifies the primary camera to use in a render. |
|
|
|
GetDataWindowNDCAttr() |
|
dataWindowNDC specifies the axis-aligned rectangular region in the adjusted aperture window within which the renderer should produce data. |
|
|
|
GetDisableMotionBlurAttr() |
|
Disable all motion blur by setting the shutter interval of the targeted camera to [0,0] - that is, take only one sample, namely at the current time code. |
|
|
|
GetInstantaneousShutterAttr() |
|
Deprecated - use disableMotionBlur instead. |
|
|
|
GetPixelAspectRatioAttr() |
|
The aspect ratio (width/height) of image pixels. |
|
|
|
GetResolutionAttr() |
|
The image pixel resolution, corresponding to the camera's screen window. |
|
|
|
GetSchemaAttributeNames |
|
classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] |
|
|
|
CreateAspectRatioConformPolicyAttr(defaultValue, writeSparsely) → Attribute |
|
See GetAspectRatioConformPolicyAttr() , and also Create vs Get |
|
Property Methods for when to use Get vs Create. |
|
If specified, author defaultValue as the attribute’s default, |
|
sparsely (when it makes sense to do so) if writeSparsely is |
|
true - the default for writeSparsely is false . |
|
|
|
Parameters |
|
|
|
defaultValue (VtValue) – |
|
writeSparsely (bool) – |
|
|
|
CreateCameraRel() → Relationship |
|
See GetCameraRel() , and also Create vs Get Property Methods for when |
|
to use Get vs Create. |
|
|
|
CreateDataWindowNDCAttr(defaultValue, writeSparsely) → Attribute |
|
See GetDataWindowNDCAttr() , and also Create vs Get Property Methods |
|
for when to use Get vs Create. |
|
If specified, author defaultValue as the attribute’s default, |
|
sparsely (when it makes sense to do so) if writeSparsely is |
|
true - the default for writeSparsely is false . |
|
|
|
Parameters |
|
|
|
defaultValue (VtValue) – |
|
writeSparsely (bool) – |
|
|
|
CreateDisableMotionBlurAttr(defaultValue, writeSparsely) → Attribute |
|
See GetDisableMotionBlurAttr() , and also Create vs Get Property |
|
Methods for when to use Get vs Create. |
|
If specified, author defaultValue as the attribute’s default, |
|
sparsely (when it makes sense to do so) if writeSparsely is |
|
true - the default for writeSparsely is false . |
|
|
|
Parameters |
|
|
|
defaultValue (VtValue) – |
|
writeSparsely (bool) – |
|
|
|
CreateInstantaneousShutterAttr(defaultValue, writeSparsely) → Attribute |
|
See GetInstantaneousShutterAttr() , and also Create vs Get Property |
|
Methods for when to use Get vs Create. |
|
If specified, author defaultValue as the attribute’s default, |
|
sparsely (when it makes sense to do so) if writeSparsely is |
|
true - the default for writeSparsely is false . |
|
|
|
Parameters |
|
|
|
defaultValue (VtValue) – |
|
writeSparsely (bool) – |
|
|
|
CreatePixelAspectRatioAttr(defaultValue, writeSparsely) → Attribute |
|
See GetPixelAspectRatioAttr() , and also Create vs Get Property |
|
Methods for when to use Get vs Create. |
|
If specified, author defaultValue as the attribute’s default, |
|
sparsely (when it makes sense to do so) if writeSparsely is |
|
true - the default for writeSparsely is false . |
|
|
|
Parameters |
|
|
|
defaultValue (VtValue) – |
|
writeSparsely (bool) – |
|
|
|
CreateResolutionAttr(defaultValue, writeSparsely) → Attribute |
|
See GetResolutionAttr() , and also Create vs Get Property Methods for |
|
when to use Get vs Create. |
|
If specified, author defaultValue as the attribute’s default, |
|
sparsely (when it makes sense to do so) if writeSparsely is |
|
true - the default for writeSparsely is false . |
|
|
|
Parameters |
|
|
|
defaultValue (VtValue) – |
|
writeSparsely (bool) – |
|
|
|
static Get() |
|
classmethod Get(stage, path) -> SettingsBase |
|
Return a UsdRenderSettingsBase holding the prim adhering to this |
|
schema at path on stage . |
|
If no prim exists at path on stage , or if the prim at that |
|
path does not adhere to this schema, return an invalid schema object. |
|
This is shorthand for the following: |
|
UsdRenderSettingsBase(stage->GetPrimAtPath(path)); |
|
|
|
Parameters |
|
|
|
stage (Stage) – |
|
path (Path) – |
|
|
|
GetAspectRatioConformPolicyAttr() → Attribute |
|
Indicates the policy to use to resolve an aspect ratio mismatch |
|
between the camera aperture and image settings. |
|
This policy allows a standard render setting to do something |
|
reasonable given varying camera inputs. |
|
The camera aperture aspect ratio is determined by the aperture |
|
atributes on the UsdGeomCamera. |
|
The image aspect ratio is determined by the resolution and |
|
pixelAspectRatio attributes in the render settings. |
|
|
|
“expandAperture”: if necessary, expand the aperture to fit the |
|
image, exposing additional scene content |
|
“cropAperture”: if necessary, crop the aperture to fit the image, |
|
cropping scene content |
|
“adjustApertureWidth”: if necessary, adjust aperture width to |
|
make its aspect ratio match the image |
|
“adjustApertureHeight”: if necessary, adjust aperture height to |
|
make its aspect ratio match the image |
|
“adjustPixelAspectRatio”: compute pixelAspectRatio to make the |
|
image exactly cover the aperture; disregards existing attribute value |
|
of pixelAspectRatio |
|
|
|
Declaration |
|
uniform token aspectRatioConformPolicy ="expandAperture" |
|
C++ Type |
|
TfToken |
|
Usd Type |
|
SdfValueTypeNames->Token |
|
Variability |
|
SdfVariabilityUniform |
|
Allowed Values |
|
expandAperture, cropAperture, adjustApertureWidth, |
|
adjustApertureHeight, adjustPixelAspectRatio |
|
|
|
GetCameraRel() → Relationship |
|
The camera relationship specifies the primary camera to use in a |
|
render. |
|
It must target a UsdGeomCamera. |
|
|
|
GetDataWindowNDCAttr() → Attribute |
|
dataWindowNDC specifies the axis-aligned rectangular region in the |
|
adjusted aperture window within which the renderer should produce |
|
data. |
|
It is specified as (xmin, ymin, xmax, ymax) in normalized device |
|
coordinates, where the range 0 to 1 corresponds to the aperture. (0,0) |
|
corresponds to the bottom-left corner and (1,1) corresponds to the |
|
upper-right corner. |
|
Specifying a window outside the unit square will produce overscan |
|
data. Specifying a window that does not cover the unit square will |
|
produce a cropped render. |
|
A pixel is included in the rendered result if the pixel center is |
|
contained by the data window. This is consistent with standard rules |
|
used by polygon rasterization engines. UsdRenderRasterization |
|
The data window is expressed in NDC so that cropping and overscan may |
|
be resolution independent. In interactive workflows, incremental |
|
cropping and resolution adjustment may be intermixed to isolate and |
|
examine parts of the scene. In compositing workflows, overscan may be |
|
used to support image post-processing kernels, and reduced-resolution |
|
proxy renders may be used for faster iteration. |
|
The dataWindow:ndc coordinate system references the aperture after any |
|
adjustments required by aspectRatioConformPolicy. |
|
Declaration |
|
uniform float4 dataWindowNDC = (0, 0, 1, 1) |
|
C++ Type |
|
GfVec4f |
|
Usd Type |
|
SdfValueTypeNames->Float4 |
|
Variability |
|
SdfVariabilityUniform |
|
|
|
GetDisableMotionBlurAttr() → Attribute |
|
Disable all motion blur by setting the shutter interval of the |
|
targeted camera to [0,0] - that is, take only one sample, namely at |
|
the current time code. |
|
Declaration |
|
uniform bool disableMotionBlur = 0 |
|
C++ Type |
|
bool |
|
Usd Type |
|
SdfValueTypeNames->Bool |
|
Variability |
|
SdfVariabilityUniform |
|
|
|
GetInstantaneousShutterAttr() → Attribute |
|
Deprecated - use disableMotionBlur instead. |
|
Override the targeted camera ‘s shutterClose to be equal to the |
|
value of its shutterOpen, to produce a zero-width shutter interval. |
|
This gives us a convenient way to disable motion blur. |
|
Declaration |
|
uniform bool instantaneousShutter = 0 |
|
C++ Type |
|
bool |
|
Usd Type |
|
SdfValueTypeNames->Bool |
|
Variability |
|
SdfVariabilityUniform |
|
|
|
GetPixelAspectRatioAttr() → Attribute |
|
The aspect ratio (width/height) of image pixels. |
|
The default ratio 1.0 indicates square pixels. |
|
Declaration |
|
uniform float pixelAspectRatio = 1 |
|
C++ Type |
|
float |
|
Usd Type |
|
SdfValueTypeNames->Float |
|
Variability |
|
SdfVariabilityUniform |
|
|
|
GetResolutionAttr() → Attribute |
|
The image pixel resolution, corresponding to the camera’s screen |
|
window. |
|
Declaration |
|
uniform int2 resolution = (2048, 1080) |
|
C++ Type |
|
GfVec2i |
|
Usd Type |
|
SdfValueTypeNames->Int2 |
|
Variability |
|
SdfVariabilityUniform |
|
|
|
static GetSchemaAttributeNames() |
|
classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] |
|
Return a vector of names of all pre-declared attributes for this |
|
schema class and all its ancestor classes. |
|
Does not include attributes that may be authored by custom/extended |
|
methods of the schemas involved. |
|
|
|
Parameters |
|
includeInherited (bool) – |
|
|
|
class pxr.UsdRender.Tokens |
|
Attributes: |
|
|
|
adjustApertureHeight |
|
|
|
adjustApertureWidth |
|
|
|
adjustPixelAspectRatio |
|
|
|
aspectRatioConformPolicy |
|
|
|
camera |
|
|
|
color3f |
|
|
|
command |
|
|
|
cropAperture |
|
|
|
dataType |
|
|
|
dataWindowNDC |
|
|
|
denoiseEnable |
|
|
|
denoisePass |
|
|
|
disableMotionBlur |
|
|
|
expandAperture |
|
|
|
fileName |
|
|
|
full |
|
|
|
includedPurposes |
|
|
|
inputPasses |
|
|
|
instantaneousShutter |
|
|
|
intrinsic |
|
|
|
lpe |
|
|
|
materialBindingPurposes |
|
|
|
orderedVars |
|
|
|
passType |
|
|
|
pixelAspectRatio |
|
|
|
preview |
|
|
|
primvar |
|
|
|
productName |
|
|
|
productType |
|
|
|
products |
|
|
|
raster |
|
|
|
raw |
|
|
|
renderSettingsPrimPath |
|
|
|
renderSource |
|
|
|
renderingColorSpace |
|
|
|
resolution |
|
|
|
sourceName |
|
|
|
sourceType |
|
|
|
adjustApertureHeight = 'adjustApertureHeight' |
|
|
|
adjustApertureWidth = 'adjustApertureWidth' |
|
|
|
adjustPixelAspectRatio = 'adjustPixelAspectRatio' |
|
|
|
aspectRatioConformPolicy = 'aspectRatioConformPolicy' |
|
|
|
camera = 'camera' |
|
|
|
color3f = 'color3f' |
|
|
|
command = 'command' |
|
|
|
cropAperture = 'cropAperture' |
|
|
|
dataType = 'dataType' |
|
|
|
dataWindowNDC = 'dataWindowNDC' |
|
|
|
denoiseEnable = 'denoise:enable' |
|
|
|
denoisePass = 'denoise:pass' |
|
|
|
disableMotionBlur = 'disableMotionBlur' |
|
|
|
expandAperture = 'expandAperture' |
|
|
|
fileName = 'fileName' |
|
|
|
full = 'full' |
|
|
|
includedPurposes = 'includedPurposes' |
|
|
|
inputPasses = 'inputPasses' |
|
|
|
instantaneousShutter = 'instantaneousShutter' |
|
|
|
intrinsic = 'intrinsic' |
|
|
|
lpe = 'lpe' |
|
|
|
materialBindingPurposes = 'materialBindingPurposes' |
|
|
|
orderedVars = 'orderedVars' |
|
|
|
passType = 'passType' |
|
|
|
pixelAspectRatio = 'pixelAspectRatio' |
|
|
|
preview = 'preview' |
|
|
|
primvar = 'primvar' |
|
|
|
productName = 'productName' |
|
|
|
productType = 'productType' |
|
|
|
products = 'products' |
|
|
|
raster = 'raster' |
|
|
|
raw = 'raw' |
|
|
|
renderSettingsPrimPath = 'renderSettingsPrimPath' |
|
|
|
renderSource = 'renderSource' |
|
|
|
renderingColorSpace = 'renderingColorSpace' |
|
|
|
resolution = 'resolution' |
|
|
|
sourceName = 'sourceName' |
|
|
|
sourceType = 'sourceType' |
|
|
|
class pxr.UsdRender.Var |
|
A UsdRenderVar describes a custom data variable for a render to |
|
produce. The prim describes the source of the data, which can be a |
|
shader output or an LPE (Light Path Expression), and also allows |
|
encoding of (generally renderer-specific) parameters that configure |
|
the renderer for computing the variable. |
|
The name of the RenderVar prim drives the name of the data variable |
|
that the renderer will produce. |
|
In the future, UsdRender may standardize RenderVar representation for |
|
well-known variables under the sourceType intrinsic , such as r, |
|
g, b, a, z, or id. For any described attribute Fallback |
|
Value or Allowed Values below that are text/tokens, the actual |
|
token is published and defined in UsdRenderTokens. So to set an |
|
attribute to the value”rightHanded”, use UsdRenderTokens->rightHanded |
|
as the value. |
|
Methods: |
|
|
|
CreateDataTypeAttr(defaultValue, writeSparsely) |
|
See GetDataTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
|
|
|
CreateSourceNameAttr(defaultValue, writeSparsely) |
|
See GetSourceNameAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
|
|
|
CreateSourceTypeAttr(defaultValue, writeSparsely) |
|
See GetSourceTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. |
|
|
|
Define |
|
classmethod Define(stage, path) -> Var |
|
|
|
Get |
|
classmethod Get(stage, path) -> Var |
|
|
|
GetDataTypeAttr() |
|
The type of this channel, as a USD attribute type. |
|
|
|
GetSchemaAttributeNames |
|
classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] |
|
|
|
GetSourceNameAttr() |
|
The renderer should look for an output of this name as the computed value for the RenderVar. |
|
|
|
GetSourceTypeAttr() |
|
Indicates the type of the source. |
|
|
|
CreateDataTypeAttr(defaultValue, writeSparsely) → Attribute |
|
See GetDataTypeAttr() , and also Create vs Get Property Methods for |
|
when to use Get vs Create. |
|
If specified, author defaultValue as the attribute’s default, |
|
sparsely (when it makes sense to do so) if writeSparsely is |
|
true - the default for writeSparsely is false . |
|
|
|
Parameters |
|
|
|
defaultValue (VtValue) – |
|
writeSparsely (bool) – |
|
|
|
CreateSourceNameAttr(defaultValue, writeSparsely) → Attribute |
|
See GetSourceNameAttr() , and also Create vs Get Property Methods for |
|
when to use Get vs Create. |
|
If specified, author defaultValue as the attribute’s default, |
|
sparsely (when it makes sense to do so) if writeSparsely is |
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true - the default for writeSparsely is false . |
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Parameters |
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defaultValue (VtValue) – |
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writeSparsely (bool) – |
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CreateSourceTypeAttr(defaultValue, writeSparsely) → Attribute |
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See GetSourceTypeAttr() , and also Create vs Get Property Methods for |
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when to use Get vs Create. |
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If specified, author defaultValue as the attribute’s default, |
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sparsely (when it makes sense to do so) if writeSparsely is |
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true - the default for writeSparsely is false . |
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Parameters |
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defaultValue (VtValue) – |
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writeSparsely (bool) – |
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static Define() |
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classmethod Define(stage, path) -> Var |
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Attempt to ensure a UsdPrim adhering to this schema at path is |
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defined (according to UsdPrim::IsDefined() ) on this stage. |
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If a prim adhering to this schema at path is already defined on |
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this stage, return that prim. Otherwise author an SdfPrimSpec with |
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specifier == SdfSpecifierDef and this schema’s prim type name for |
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the prim at path at the current EditTarget. Author SdfPrimSpec s |
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with specifier == SdfSpecifierDef and empty typeName at the |
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current EditTarget for any nonexistent, or existing but not Defined |
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ancestors. |
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The given path must be an absolute prim path that does not contain |
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any variant selections. |
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If it is impossible to author any of the necessary PrimSpecs, (for |
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example, in case path cannot map to the current UsdEditTarget ‘s |
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namespace) issue an error and return an invalid UsdPrim. |
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Note that this method may return a defined prim whose typeName does |
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not specify this schema class, in case a stronger typeName opinion |
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overrides the opinion at the current EditTarget. |
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Parameters |
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stage (Stage) – |
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path (Path) – |
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static Get() |
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classmethod Get(stage, path) -> Var |
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Return a UsdRenderVar holding the prim adhering to this schema at |
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path on stage . |
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If no prim exists at path on stage , or if the prim at that |
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path does not adhere to this schema, return an invalid schema object. |
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This is shorthand for the following: |
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UsdRenderVar(stage->GetPrimAtPath(path)); |
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Parameters |
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stage (Stage) – |
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path (Path) – |
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GetDataTypeAttr() → Attribute |
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The type of this channel, as a USD attribute type. |
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Declaration |
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uniform token dataType ="color3f" |
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C++ Type |
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TfToken |
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Usd Type |
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SdfValueTypeNames->Token |
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Variability |
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SdfVariabilityUniform |
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static GetSchemaAttributeNames() |
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classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] |
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Return a vector of names of all pre-declared attributes for this |
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schema class and all its ancestor classes. |
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Does not include attributes that may be authored by custom/extended |
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methods of the schemas involved. |
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Parameters |
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includeInherited (bool) – |
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GetSourceNameAttr() → Attribute |
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The renderer should look for an output of this name as the computed |
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value for the RenderVar. |
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Declaration |
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uniform string sourceName ="" |
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C++ Type |
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std::string |
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Usd Type |
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SdfValueTypeNames->String |
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Variability |
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SdfVariabilityUniform |
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GetSourceTypeAttr() → Attribute |
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Indicates the type of the source. |
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“raw”: The name should be passed directly to the renderer. This |
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is the default behavior. |
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“primvar”: This source represents the name of a primvar. Some |
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renderers may use this to ensure that the primvar is provided; other |
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renderers may require that a suitable material network be provided, in |
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which case this is simply an advisory setting. |
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“lpe”: Specifies a Light Path Expression in the OSL Light Path |
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Expressions language as the source for this RenderVar. Some renderers |
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may use extensions to that syntax, which will necessarily be non- |
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portable. |
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“intrinsic”: This setting is currently unimplemented, but |
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represents a future namespace for UsdRender to provide portable |
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baseline RenderVars, such as camera depth, that may have varying |
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implementations for each renderer. |
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Declaration |
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uniform token sourceType ="raw" |
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C++ Type |
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TfToken |
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Usd Type |
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SdfValueTypeNames->Token |
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Variability |
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SdfVariabilityUniform |
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Allowed Values |
|
raw, primvar, lpe, intrinsic |
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© Copyright 2019-2023, NVIDIA. |
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Last updated on Nov 14, 2023. |
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