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UsdHydra module — pxr-usd-api 105.1 documentation
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UsdHydra module
 
# UsdHydra module
Summary: The UsdHydra module.
Classes:
GenerativeProceduralAPI
This API extends and configures the core UsdProcGenerativeProcedural schema defined within usdProc for use with hydra generative procedurals as defined within hdGp.
Tokens
class pxr.UsdHydra.GenerativeProceduralAPI
This API extends and configures the core UsdProcGenerativeProcedural
schema defined within usdProc for use with hydra generative
procedurals as defined within hdGp.
For any described attribute Fallback Value or Allowed Values
below that are text/tokens, the actual token is published and defined
in UsdHydraTokens. So to set an attribute to the value”rightHanded”,
use UsdHydraTokens->rightHanded as the value.
Methods:
Apply
classmethod Apply(prim) -> GenerativeProceduralAPI
CanApply
classmethod CanApply(prim, whyNot) -> bool
CreateProceduralSystemAttr(defaultValue, ...)
See GetProceduralSystemAttr() , and also Create vs Get Property Methods for when to use Get vs Create.
CreateProceduralTypeAttr(defaultValue, ...)
See GetProceduralTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create.
Get
classmethod Get(stage, path) -> GenerativeProceduralAPI
GetProceduralSystemAttr()
This value should correspond to a configured instance of HdGpGenerativeProceduralResolvingSceneIndex which will evaluate the procedural.
GetProceduralTypeAttr()
The registered name of a HdGpGenerativeProceduralPlugin to be executed.
GetSchemaAttributeNames
classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken]
static Apply()
classmethod Apply(prim) -> GenerativeProceduralAPI
Applies this single-apply API schema to the given prim .
This information is stored by adding”HydraGenerativeProceduralAPI”to
the token-valued, listOp metadata apiSchemas on the prim.
A valid UsdHydraGenerativeProceduralAPI object is returned upon
success. An invalid (or empty) UsdHydraGenerativeProceduralAPI object
is returned upon failure. See UsdPrim::ApplyAPI() for conditions
resulting in failure.
UsdPrim::GetAppliedSchemas()
UsdPrim::HasAPI()
UsdPrim::CanApplyAPI()
UsdPrim::ApplyAPI()
UsdPrim::RemoveAPI()
Parameters
prim (Prim) –
static CanApply()
classmethod CanApply(prim, whyNot) -> bool
Returns true if this single-apply API schema can be applied to the
given prim .
If this schema can not be a applied to the prim, this returns false
and, if provided, populates whyNot with the reason it can not be
applied.
Note that if CanApply returns false, that does not necessarily imply
that calling Apply will fail. Callers are expected to call CanApply
before calling Apply if they want to ensure that it is valid to apply
a schema.
UsdPrim::GetAppliedSchemas()
UsdPrim::HasAPI()
UsdPrim::CanApplyAPI()
UsdPrim::ApplyAPI()
UsdPrim::RemoveAPI()
Parameters
prim (Prim) –
whyNot (str) –
CreateProceduralSystemAttr(defaultValue, writeSparsely) → Attribute
See GetProceduralSystemAttr() , and also Create vs Get Property
Methods for when to use Get vs Create.
If specified, author defaultValue as the attribute’s default,
sparsely (when it makes sense to do so) if writeSparsely is
true - the default for writeSparsely is false .
Parameters
defaultValue (VtValue) –
writeSparsely (bool) –
CreateProceduralTypeAttr(defaultValue, writeSparsely) → Attribute
See GetProceduralTypeAttr() , and also Create vs Get Property Methods
for when to use Get vs Create.
If specified, author defaultValue as the attribute’s default,
sparsely (when it makes sense to do so) if writeSparsely is
true - the default for writeSparsely is false .
Parameters
defaultValue (VtValue) –
writeSparsely (bool) –
static Get()
classmethod Get(stage, path) -> GenerativeProceduralAPI
Return a UsdHydraGenerativeProceduralAPI holding the prim adhering to
this schema at path on stage .
If no prim exists at path on stage , or if the prim at that
path does not adhere to this schema, return an invalid schema object.
This is shorthand for the following:
UsdHydraGenerativeProceduralAPI(stage->GetPrimAtPath(path));
Parameters
stage (Stage) –
path (Path) –
GetProceduralSystemAttr() → Attribute
This value should correspond to a configured instance of
HdGpGenerativeProceduralResolvingSceneIndex which will evaluate the
procedural.
The default value of”hydraGenerativeProcedural”matches the equivalent
default of HdGpGenerativeProceduralResolvingSceneIndex. Multiple
instances of the scene index can be used to determine where within a
scene index chain a given procedural will be evaluated.
Declaration
token proceduralSystem ="hydraGenerativeProcedural"
C++ Type
TfToken
Usd Type
SdfValueTypeNames->Token
GetProceduralTypeAttr() → Attribute
The registered name of a HdGpGenerativeProceduralPlugin to be
executed.
Declaration
token primvars:hdGp:proceduralType
C++ Type
TfToken
Usd Type
SdfValueTypeNames->Token
static GetSchemaAttributeNames()
classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken]
Return a vector of names of all pre-declared attributes for this
schema class and all its ancestor classes.
Does not include attributes that may be authored by custom/extended
methods of the schemas involved.
Parameters
includeInherited (bool) –
class pxr.UsdHydra.Tokens
Attributes:
HwPrimvar_1
HwPtexTexture_1
HwUvTexture_1
black
clamp
displayLookBxdf
faceIndex
faceOffset
frame
hydraGenerativeProcedural
infoFilename
infoVarname
linear
linearMipmapLinear
linearMipmapNearest
magFilter
minFilter
mirror
nearest
nearestMipmapLinear
nearestMipmapNearest
primvarsHdGpProceduralType
proceduralSystem
repeat
textureMemory
useMetadata
uv
wrapS
wrapT
HwPrimvar_1 = 'HwPrimvar_1'
HwPtexTexture_1 = 'HwPtexTexture_1'
HwUvTexture_1 = 'HwUvTexture_1'
black = 'black'
clamp = 'clamp'
displayLookBxdf = 'displayLook:bxdf'
faceIndex = 'faceIndex'
faceOffset = 'faceOffset'
frame = 'frame'
hydraGenerativeProcedural = 'hydraGenerativeProcedural'
infoFilename = 'inputs:file'
infoVarname = 'inputs:varname'
linear = 'linear'
linearMipmapLinear = 'linearMipmapLinear'
linearMipmapNearest = 'linearMipmapNearest'
magFilter = 'magFilter'
minFilter = 'minFilter'
mirror = 'mirror'
nearest = 'nearest'
nearestMipmapLinear = 'nearestMipmapLinear'
nearestMipmapNearest = 'nearestMipmapNearest'
primvarsHdGpProceduralType = 'primvars:hdGp:proceduralType'
proceduralSystem = 'proceduralSystem'
repeat = 'repeat'
textureMemory = 'textureMemory'
useMetadata = 'useMetadata'
uv = 'uv'
wrapS = 'wrapS'
wrapT = 'wrapT'
© Copyright 2019-2023, NVIDIA.
Last updated on Nov 14, 2023.