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Glf module — pxr-usd-api 105.1 documentation |
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pxr-usd-api |
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Modules » |
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Glf module |
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# Glf module |
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Summary: The Glf module contains Utility classes for OpenGL output. |
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glf |
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Classes: |
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DrawTarget |
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A class representing a GL render target with mutliple image attachments. |
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GLQueryObject |
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Represents a GL query object in Glf |
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SimpleLight |
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SimpleMaterial |
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Texture |
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Represents a texture object in Glf. |
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class pxr.Glf.DrawTarget |
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A class representing a GL render target with mutliple image |
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attachments. |
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A DrawTarget is essentially a custom render pass into which several |
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arbitrary variables can be output into. These can later be used as |
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texture samplers by GLSL shaders. |
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The DrawTarget maintains a map of named attachments that correspond to |
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GL_TEXTURE_2D mages. By default, DrawTargets also create a depth |
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component that is used both as a depth buffer during the draw pass, |
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and can later be accessed as a regular GL_TEXTURE_2D data. Stencils |
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are also available (by setting the format to GL_DEPTH_STENCIL and the |
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internalFormat to GL_DEPTH24_STENCIL8) |
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Methods: |
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AddAttachment(name, format, type, internalFormat) |
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Add an attachment to the DrawTarget. |
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Bind() |
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Binds the framebuffer. |
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Unbind() |
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Unbinds the framebuffer. |
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WriteToFile(name, filename, viewMatrix, ...) |
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Write the Attachment buffer to an image file (debugging). |
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Attributes: |
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expired |
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True if this object has expired, False otherwise. |
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AddAttachment(name, format, type, internalFormat) → None |
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Add an attachment to the DrawTarget. |
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Parameters |
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name (str) – |
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format (GLenum) – |
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type (GLenum) – |
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internalFormat (GLenum) – |
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Bind() → None |
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Binds the framebuffer. |
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Unbind() → None |
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Unbinds the framebuffer. |
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WriteToFile(name, filename, viewMatrix, projectionMatrix) → bool |
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Write the Attachment buffer to an image file (debugging). |
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Parameters |
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name (str) – |
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filename (str) – |
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viewMatrix (Matrix4d) – |
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projectionMatrix (Matrix4d) – |
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property expired |
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True if this object has expired, False otherwise. |
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class pxr.Glf.GLQueryObject |
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Represents a GL query object in Glf |
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Methods: |
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Begin(target) |
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Begin query for the given target target has to be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN GL_TIME_ELAPSED, GL_TIMESTAMP. |
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BeginPrimitivesGenerated() |
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equivalent to Begin(GL_PRIMITIVES_GENERATED). |
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BeginSamplesPassed() |
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equivalent to Begin(GL_SAMPLES_PASSED). |
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BeginTimeElapsed() |
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equivalent to Begin(GL_TIME_ELAPSED). |
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End() |
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End query. |
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GetResult() |
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Return the query result (synchronous) stalls CPU until the result becomes available. |
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GetResultNoWait() |
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Return the query result (asynchronous) returns 0 if the result hasn't been available. |
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Begin(target) → None |
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Begin query for the given target target has to be one of |
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GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, |
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GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED |
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GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN GL_TIME_ELAPSED, |
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GL_TIMESTAMP. |
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Parameters |
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target (GLenum) – |
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BeginPrimitivesGenerated() → None |
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equivalent to Begin(GL_PRIMITIVES_GENERATED). |
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The number of primitives sent to the rasterizer by the scoped drawing |
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command will be returned. |
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BeginSamplesPassed() → None |
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equivalent to Begin(GL_SAMPLES_PASSED). |
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The number of samples that pass the depth test for all drawing |
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commands within the scope of the query will be returned. |
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BeginTimeElapsed() → None |
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equivalent to Begin(GL_TIME_ELAPSED). |
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The time that it takes for the GPU to execute all of the scoped |
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commands will be returned in nanoseconds. |
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End() → None |
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End query. |
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GetResult() → int |
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Return the query result (synchronous) stalls CPU until the result |
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becomes available. |
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GetResultNoWait() → int |
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Return the query result (asynchronous) returns 0 if the result hasn’t |
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been available. |
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class pxr.Glf.SimpleLight |
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Attributes: |
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ambient |
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None |
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attenuation |
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None |
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diffuse |
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None |
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hasShadow |
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None |
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id |
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isCameraSpaceLight |
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None |
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isDomeLight |
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None |
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position |
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None |
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shadowBias |
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None |
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shadowBlur |
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None |
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shadowIndexEnd |
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None |
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shadowIndexStart |
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None |
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shadowMatrices |
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None |
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shadowResolution |
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None |
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specular |
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None |
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spotCutoff |
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None |
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spotDirection |
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None |
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spotFalloff |
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None |
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transform |
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None |
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property ambient |
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None |
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type : Vec4f |
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Type |
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type |
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property attenuation |
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None |
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type : Vec3f |
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Type |
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type |
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property diffuse |
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None |
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type : Vec4f |
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Type |
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type |
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property hasShadow |
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None |
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Type |
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type |
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property id |
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property isCameraSpaceLight |
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None |
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type : bool |
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Type |
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type |
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property isDomeLight |
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None |
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type : bool |
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Type |
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type |
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property position |
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None |
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type : Vec4f |
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Type |
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type |
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property shadowBias |
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None |
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type : float |
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Type |
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type |
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property shadowBlur |
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None |
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type : float |
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Type |
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type |
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property shadowIndexEnd |
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None |
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type : int |
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Type |
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type |
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property shadowIndexStart |
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None |
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type : int |
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Type |
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type |
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property shadowMatrices |
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None |
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type : list[Matrix4d] |
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Type |
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type |
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property shadowResolution |
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None |
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type : int |
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Type |
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type |
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property specular |
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None |
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type : Vec4f |
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Type |
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type |
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property spotCutoff |
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None |
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type : float |
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Type |
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type |
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property spotDirection |
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None |
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type : Vec3f |
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Type |
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type |
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property spotFalloff |
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None |
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type : float |
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Type |
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type |
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property transform |
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None |
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type : Matrix4d |
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Type |
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type |
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class pxr.Glf.SimpleMaterial |
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Attributes: |
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ambient |
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None |
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diffuse |
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None |
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emission |
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None |
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shininess |
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None |
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specular |
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None |
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property ambient |
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None |
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type : Vec4f |
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Type |
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type |
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property diffuse |
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None |
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type : Vec4f |
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Type |
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type |
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property emission |
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None |
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type : Vec4f |
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Type |
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type |
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property shininess |
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None |
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type : float |
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Type |
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type |
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property specular |
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None |
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type : Vec4f |
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Type |
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type |
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class pxr.Glf.Texture |
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Represents a texture object in Glf. |
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A texture is typically defined by reading texture image data from an |
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image file but a texture might also represent an attachment of a draw |
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target. |
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Methods: |
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GetTextureMemoryAllocated |
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classmethod GetTextureMemoryAllocated() -> int |
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Attributes: |
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magFilterSupported |
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bool |
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memoryRequested |
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None |
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memoryUsed |
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int |
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minFilterSupported |
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bool |
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static GetTextureMemoryAllocated() |
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classmethod GetTextureMemoryAllocated() -> int |
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static reporting function |
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property magFilterSupported |
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bool |
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Type |
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type |
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property memoryRequested |
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None |
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Specify the amount of memory the user wishes to allocate to the |
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texture. |
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type : int |
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Amount of memory the user wishes to allocate to the texture. |
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Type |
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type |
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property memoryUsed |
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int |
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Amount of memory used to store the texture. |
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Type |
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type |
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property minFilterSupported |
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bool |
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Type |
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type |
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© Copyright 2019-2023, NVIDIA. |
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Last updated on Nov 14, 2023. |
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