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CameraUtil module — pxr-usd-api 105.1 documentation |
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CameraUtil module |
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# CameraUtil module |
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Summary: Camera Utilities |
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Camera utilities. |
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Classes: |
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ConformWindowPolicy |
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Framing |
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Framing information. |
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ScreenWindowParameters |
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Given a camera object, compute parameters suitable for setting up RenderMan. |
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class pxr.CameraUtil.ConformWindowPolicy |
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Methods: |
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GetValueFromName |
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Attributes: |
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allValues |
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static GetValueFromName() |
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allValues = (CameraUtil.MatchVertically, CameraUtil.MatchHorizontally, CameraUtil.Fit, CameraUtil.Crop, CameraUtil.DontConform) |
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class pxr.CameraUtil.Framing |
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Framing information. That is information determining how the filmback |
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plane of a camera maps to the pixels of the rendered image |
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(displayWindow together with pixelAspectRatio and window policy) and |
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what pixels of the image will be filled by the renderer (dataWindow). |
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The concepts of displayWindow and dataWindow are similar to the ones |
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in OpenEXR, including that the x- and y-axis of the coordinate system |
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point left and down, respectively. |
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In fact, these windows mean the same here and in OpenEXR if the |
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displayWindow has the same aspect ratio (when accounting for the |
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pixelAspectRatio) as the filmback plane of the camera has (that is the |
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ratio of the horizontalAperture to verticalAperture of, e.g., Usd’s |
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Camera or GfCamera). |
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In particular, overscan can be achieved by making the dataWindow |
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larger than the displayWindow. |
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If the aspect ratios differ, a window policy is applied to the |
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displayWindow to determine how the pixels correspond to the filmback |
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plane. One such window policy is to take the largest rect that fits |
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(centered) into the displayWindow and has the camera’s aspect ratio. |
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For example, if the displayWindow and dataWindow are the same and both |
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have an aspect ratio smaller than the camera, the image is created by |
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enlarging the camera frustum slightly in the bottom and top direction. |
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When using the AOVs, the render buffer size is determined |
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independently from the framing info. However, the dataWindow is |
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supposed to be contained in the render buffer rect (in particular, the |
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dataWindow cannot contain pixels withs negative coordinates - this |
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restriction does not apply if, e.g., hdPrman circumvents AOVs and |
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writes directly to EXR). In other words, unlike in OpenEXR, the rect |
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of pixels for which we allocate storage can differ from the rect the |
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renderer fills with data (dataWindow). |
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For example, an application can set the render buffer size to match |
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the widget size but use a dataWindow and displayWindow that only fills |
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the render buffer horizontally to have slates at the top and bottom. |
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Methods: |
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ApplyToProjectionMatrix(projectionMatrix, ...) |
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Given the projectionMatrix computed from a camera, applies the framing. |
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IsValid() |
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Is display and data window non-empty. |
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Attributes: |
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dataWindow |
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displayWindow |
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pixelAspectRatio |
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ApplyToProjectionMatrix(projectionMatrix, windowPolicy) → Matrix4d |
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Given the projectionMatrix computed from a camera, applies the |
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framing. |
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To obtain a correct result, a rasterizer needs to use the resulting |
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projection matrix and set the viewport to the data window. |
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Parameters |
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projectionMatrix (Matrix4d) – |
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windowPolicy (ConformWindowPolicy) – |
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IsValid() → bool |
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Is display and data window non-empty. |
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property dataWindow |
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property displayWindow |
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property pixelAspectRatio |
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class pxr.CameraUtil.ScreenWindowParameters |
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Given a camera object, compute parameters suitable for setting up |
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RenderMan. |
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Attributes: |
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fieldOfView |
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float |
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screenWindow |
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Vec4d |
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zFacingViewMatrix |
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Matrix4d |
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property fieldOfView |
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float |
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The field of view. |
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More precisely, the full angle perspective field of view (in degrees) |
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between screen space coordinates (-1,0) and (1,0). Give these |
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parameters to RiProjection as parameter after”perspective”. |
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Type |
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type |
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property screenWindow |
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Vec4d |
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The vector (left, right, bottom, top) defining the rectangle in the |
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image plane. |
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Give these parameters to RiScreenWindow. |
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Type |
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type |
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property zFacingViewMatrix |
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Matrix4d |
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Returns the inverse of the transform for a camera that is y-Up and |
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z-facing (vs the OpenGL camera that is (-z)-facing). |
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Write this transform with RiConcatTransform before RiWorldBegin. |
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Type |
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type |
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© Copyright 2019-2023, NVIDIA. |
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Last updated on Nov 14, 2023. |
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