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Ar module — pxr-usd-api 105.1 documentation |
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pxr-usd-api |
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Modules » |
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Ar module |
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# Ar module |
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Summary: The Ar (Asset Resolution) library is responsible for querying, reading, and writing asset data. |
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Classes: |
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DefaultResolver |
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Default asset resolution implementation used when no plugin implementation is provided. |
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DefaultResolverContext |
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Resolver context object that specifies a search path to use during asset resolution. |
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Notice |
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ResolvedPath |
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Represents a resolved asset path. |
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Resolver |
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Interface for the asset resolution system. |
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ResolverContext |
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An asset resolver context allows clients to provide additional data to the resolver for use during resolution. |
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ResolverContextBinder |
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Helper object for managing the binding and unbinding of ArResolverContext objects with the asset resolver. |
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ResolverScopedCache |
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Helper object for managing asset resolver cache scopes. |
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Timestamp |
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Represents a timestamp for an asset. |
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class pxr.Ar.DefaultResolver |
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Default asset resolution implementation used when no plugin |
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implementation is provided. |
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In order to resolve assets specified by relative paths, this resolver |
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implements a simple”search path”scheme. The resolver will anchor the |
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relative path to a series of directories and return the first absolute |
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path where the asset exists. |
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The first directory will always be the current working directory. The |
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resolver will then examine the directories specified via the following |
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mechanisms (in order): |
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The currently-bound ArDefaultResolverContext for the calling |
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thread |
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ArDefaultResolver::SetDefaultSearchPath |
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The environment variable PXR_AR_DEFAULT_SEARCH_PATH. This is |
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expected to be a list of directories delimited by the platform’s |
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standard path separator. |
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ArDefaultResolver supports creating an ArDefaultResolverContext via |
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ArResolver::CreateContextFromString by passing a list of directories |
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delimited by the platform’s standard path separator. |
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Methods: |
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SetDefaultSearchPath |
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classmethod SetDefaultSearchPath(searchPath) -> None |
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static SetDefaultSearchPath() |
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classmethod SetDefaultSearchPath(searchPath) -> None |
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Set the default search path that will be used during asset resolution. |
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This must be called before the first call to ArGetResolver. The |
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specified paths will be searched in addition to, and before paths |
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specified via the environment variable PXR_AR_DEFAULT_SEARCH_PATH |
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Parameters |
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searchPath (list[str]) – |
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class pxr.Ar.DefaultResolverContext |
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Resolver context object that specifies a search path to use during |
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asset resolution. This object is intended for use with the default |
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ArDefaultResolver asset resolution implementation; see documentation |
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for that class for more details on the search path resolution |
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algorithm. |
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Example usage: |
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ArDefaultResolverContext ctx({"/Local/Models", "/Installed/Models"}); |
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{ |
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// Bind the context object: |
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ArResolverContextBinder binder(ctx); |
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// While the context is bound, all calls to ArResolver::Resolve |
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// (assuming ArDefaultResolver is the underlying implementation being |
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// used) will include the specified paths during resolution. |
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std::string resolvedPath = resolver.Resolve("ModelName/File.txt") |
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} |
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// Once the context is no longer bound (due to the ArResolverContextBinder |
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// going out of scope), its search path no longer factors into asset |
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// resolution. |
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Methods: |
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GetSearchPath() |
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Return this context's search path. |
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GetSearchPath() → list[str] |
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Return this context’s search path. |
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class pxr.Ar.Notice |
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Classes: |
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ResolverChanged |
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ResolverNotice |
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class ResolverChanged |
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Methods: |
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AffectsContext |
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AffectsContext() |
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class ResolverNotice |
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class pxr.Ar.ResolvedPath |
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Represents a resolved asset path. |
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Methods: |
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GetPathString() |
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Return the resolved path held by this object as a string. |
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GetPathString() → str |
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Return the resolved path held by this object as a string. |
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class pxr.Ar.Resolver |
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Interface for the asset resolution system. An asset resolver is |
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responsible for resolving asset information (including the asset’s |
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physical path) from a logical path. |
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See ar_implementing_resolver for information on how to customize asset |
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resolution behavior by implementing a subclass of ArResolver. Clients |
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may use ArGetResolver to access the configured asset resolver. |
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Methods: |
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CanWriteAssetToPath(resolvedPath, whyNot) |
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Returns true if an asset may be written to the given resolvedPath , false otherwise. |
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CreateContextFromString(contextStr) |
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Return an ArResolverContext created from the primary ArResolver implementation using the given contextStr . |
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CreateContextFromStrings(contextStrs) |
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Return an ArResolverContext created by combining the ArResolverContext objects created from the given contextStrs . |
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CreateDefaultContext() |
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Return an ArResolverContext that may be bound to this resolver to resolve assets when no other context is explicitly specified. |
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CreateDefaultContextForAsset(assetPath) |
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Return an ArResolverContext that may be bound to this resolver to resolve the asset located at assetPath or referenced by that asset when no other context is explicitly specified. |
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CreateIdentifier(assetPath, anchorAssetPath) |
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Returns an identifier for the asset specified by assetPath . |
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CreateIdentifierForNewAsset(assetPath, ...) |
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Returns an identifier for a new asset specified by assetPath . |
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GetAssetInfo(assetPath, resolvedPath) |
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Returns an ArAssetInfo populated with additional metadata (if any) about the asset at the given assetPath . |
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GetCurrentContext() |
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Returns the asset resolver context currently bound in this thread. |
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GetExtension(assetPath) |
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Returns the file extension for the given assetPath . |
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GetModificationTimestamp(assetPath, resolvedPath) |
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Returns an ArTimestamp representing the last time the asset at assetPath was modified. |
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IsContextDependentPath(assetPath) |
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Returns true if assetPath is a context-dependent path, false otherwise. |
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RefreshContext(context) |
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Refresh any caches associated with the given context. |
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Resolve(assetPath) |
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Returns the resolved path for the asset identified by the given assetPath if it exists. |
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ResolveForNewAsset(assetPath) |
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Returns the resolved path for the given assetPath that may be used to create a new asset. |
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CanWriteAssetToPath(resolvedPath, whyNot) → bool |
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Returns true if an asset may be written to the given resolvedPath |
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, false otherwise. |
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If this function returns false and whyNot is not nullptr , it |
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may be filled with an explanation. |
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Parameters |
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resolvedPath (ResolvedPath) – |
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whyNot (str) – |
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CreateContextFromString(contextStr) → ResolverContext |
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Return an ArResolverContext created from the primary ArResolver |
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implementation using the given contextStr . |
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Parameters |
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contextStr (str) – |
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CreateContextFromString(uriScheme, contextStr) -> ResolverContext |
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Return an ArResolverContext created from the ArResolver registered for |
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the given uriScheme using the given contextStr . |
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An empty uriScheme indicates the primary resolver and is |
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equivalent to CreateContextFromString(string). |
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If no resolver is registered for uriScheme , returns an empty |
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ArResolverContext. |
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Parameters |
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uriScheme (str) – |
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contextStr (str) – |
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CreateContextFromStrings(contextStrs) → ResolverContext |
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Return an ArResolverContext created by combining the ArResolverContext |
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objects created from the given contextStrs . |
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contextStrs is a list of pairs of strings. The first element in |
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the pair is the URI scheme for the ArResolver that will be used to |
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create the ArResolverContext from the second element in the pair. An |
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empty URI scheme indicates the primary resolver. |
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For example: |
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ArResolverContext ctx = ArGetResolver().CreateContextFromStrings( |
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{ {"", "context str 1"}, |
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{"my_scheme", "context str 2"} }); |
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This will use the primary resolver to create an ArResolverContext |
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using the string”context str 1”and use the resolver registered for |
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the”my_scheme”URI scheme to create an ArResolverContext using”context |
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str 2”. These contexts will be combined into a single |
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ArResolverContext and returned. |
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If no resolver is registered for a URI scheme in an entry in |
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contextStrs , that entry will be ignored. |
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Parameters |
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contextStrs (list[tuple[str, str]]) – |
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CreateDefaultContext() → ResolverContext |
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Return an ArResolverContext that may be bound to this resolver to |
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resolve assets when no other context is explicitly specified. |
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The returned ArResolverContext will contain the default context |
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returned by the primary resolver and all URI resolvers. |
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CreateDefaultContextForAsset(assetPath) → ResolverContext |
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Return an ArResolverContext that may be bound to this resolver to |
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resolve the asset located at assetPath or referenced by that asset |
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when no other context is explicitly specified. |
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The returned ArResolverContext will contain the default context for |
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assetPath returned by the primary resolver and all URI resolvers. |
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Parameters |
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assetPath (str) – |
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CreateIdentifier(assetPath, anchorAssetPath) → str |
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Returns an identifier for the asset specified by assetPath . |
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If anchorAssetPath is not empty, it is the resolved asset path |
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that assetPath should be anchored to if it is a relative path. |
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Parameters |
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assetPath (str) – |
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anchorAssetPath (ResolvedPath) – |
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CreateIdentifierForNewAsset(assetPath, anchorAssetPath) → str |
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Returns an identifier for a new asset specified by assetPath . |
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If anchorAssetPath is not empty, it is the resolved asset path |
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that assetPath should be anchored to if it is a relative path. |
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Parameters |
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assetPath (str) – |
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anchorAssetPath (ResolvedPath) – |
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GetAssetInfo(assetPath, resolvedPath) → ArAssetInfo |
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Returns an ArAssetInfo populated with additional metadata (if any) |
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about the asset at the given assetPath . |
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resolvedPath is the resolved path computed for the given |
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assetPath . |
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Parameters |
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assetPath (str) – |
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resolvedPath (ResolvedPath) – |
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GetCurrentContext() → ResolverContext |
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Returns the asset resolver context currently bound in this thread. |
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ArResolver::BindContext, ArResolver::UnbindContext |
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GetExtension(assetPath) → str |
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Returns the file extension for the given assetPath . |
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The returned extension does not include a”.”at the beginning. |
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Parameters |
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assetPath (str) – |
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GetModificationTimestamp(assetPath, resolvedPath) → Timestamp |
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Returns an ArTimestamp representing the last time the asset at |
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assetPath was modified. |
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resolvedPath is the resolved path computed for the given |
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assetPath . If a timestamp cannot be retrieved, return an invalid |
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ArTimestamp. |
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Parameters |
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assetPath (str) – |
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resolvedPath (ResolvedPath) – |
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IsContextDependentPath(assetPath) → bool |
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Returns true if assetPath is a context-dependent path, false |
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otherwise. |
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A context-dependent path may result in different resolved paths |
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depending on what asset resolver context is bound when Resolve is |
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called. Assets located at the same context-dependent path may not be |
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the same since those assets may have been loaded from different |
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resolved paths. In this case, the assets’resolved paths must be |
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consulted to determine if they are the same. |
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Parameters |
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assetPath (str) – |
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RefreshContext(context) → None |
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Refresh any caches associated with the given context. |
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If doing so would invalidate asset paths that had previously been |
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resolved, an ArNotice::ResolverChanged notice will be sent to inform |
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clients of this. |
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Parameters |
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context (ResolverContext) – |
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Resolve(assetPath) → ResolvedPath |
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Returns the resolved path for the asset identified by the given |
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assetPath if it exists. |
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If the asset does not exist, returns an empty ArResolvedPath. |
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Parameters |
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assetPath (str) – |
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ResolveForNewAsset(assetPath) → ResolvedPath |
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Returns the resolved path for the given assetPath that may be used |
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to create a new asset. |
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If such a path cannot be computed for assetPath , returns an empty |
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ArResolvedPath. |
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Note that an asset might or might not already exist at the returned |
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resolved path. |
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Parameters |
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assetPath (str) – |
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class pxr.Ar.ResolverContext |
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An asset resolver context allows clients to provide additional data to |
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the resolver for use during resolution. Clients may provide this data |
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via context objects of their own (subject to restrictions below). An |
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ArResolverContext is simply a wrapper around these objects that allows |
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it to be treated as a single type. Note that an ArResolverContext may |
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not hold multiple context objects with the same type. |
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A client-defined context object must provide the following: |
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Default and copy constructors |
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operator< |
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operator== |
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An overload for size_t hash_value(const T&) |
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Note that the user may define a free function: |
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std::string ArGetDebugString(const Context & ctx); (Where Context is |
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the type of the user’s path resolver context.) |
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This is optional; a default generic implementation has been |
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predefined. This function should return a string representation of the |
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context to be utilized for debugging purposes(such as in TF_DEBUG |
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statements). |
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The ArIsContextObject template must also be specialized for this |
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object to declare that it can be used as a context object. This is to |
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avoid accidental use of an unexpected object as a context object. The |
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AR_DECLARE_RESOLVER_CONTEXT macro can be used to do this as a |
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convenience. |
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AR_DECLARE_RESOLVER_CONTEXT |
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ArResolver::BindContext |
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ArResolver::UnbindContext |
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ArResolverContextBinder |
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Methods: |
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Get() |
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Returns pointer to the context object of the given type held in this resolver context. |
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GetDebugString() |
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Returns a debug string representing the contained context objects. |
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IsEmpty() |
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Returns whether this resolver context is empty. |
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Get() → ContextObj |
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Returns pointer to the context object of the given type held in this |
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resolver context. |
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Returns None if this resolver context is not holding an object of the |
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requested type. |
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GetDebugString() → str |
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Returns a debug string representing the contained context objects. |
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IsEmpty() → bool |
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Returns whether this resolver context is empty. |
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class pxr.Ar.ResolverContextBinder |
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Helper object for managing the binding and unbinding of |
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ArResolverContext objects with the asset resolver. |
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Asset Resolver Context Operations |
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class pxr.Ar.ResolverScopedCache |
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Helper object for managing asset resolver cache scopes. |
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A scoped resolution cache indicates to the resolver that results of |
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calls to Resolve should be cached for a certain scope. This is |
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important for performance and also for consistency it ensures that |
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repeated calls to Resolve with the same parameters will return the |
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same result. |
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Scoped Resolution Cache |
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class pxr.Ar.Timestamp |
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Represents a timestamp for an asset. Timestamps are represented by |
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Unix time, the number of seconds elapsed since 00:00:00 UTC 1/1/1970. |
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Methods: |
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GetTime() |
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Return the time represented by this timestamp as a double. |
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IsValid() |
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Return true if this timestamp is valid, false otherwise. |
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GetTime() → float |
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Return the time represented by this timestamp as a double. |
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If this timestamp is invalid, issue a coding error and return a quiet |
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NaN value. |
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IsValid() → bool |
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Return true if this timestamp is valid, false otherwise. |
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© Copyright 2019-2023, NVIDIA. |
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Last updated on Nov 14, 2023. |
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