UsdUI module — pxr-usd-api 105.1 documentation
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UsdUI module
Summary: The UsdUI module provides schemas for encoding information on USD prims for client GUI tools to use in organizing/presenting prims in GUI layouts.
Classes:
Backdrop Provides a'group-box'for the purpose of node graph organization.
NodeGraphNodeAPI This api helps storing information about nodes in node graphs.
SceneGraphPrimAPI Utility schema for display properties of a prim
Tokens
class pxr.UsdUI.Backdrop Provides a’group-box’for the purpose of node graph organization. Unlike containers, backdrops do not store the Shader nodes inside of them. Backdrops are an organizational tool that allows Shader nodes to be visually grouped together in a node-graph UI, but there is no direct relationship between a Shader node and a Backdrop. The guideline for a node-graph UI is that a Shader node is considered part of a Backdrop when the Backdrop is the smallest Backdrop a Shader node’s bounding-box fits inside. Backdrop objects are contained inside a NodeGraph, similar to how Shader objects are contained inside a NodeGraph. Backdrops have no shading inputs or outputs that influence the rendered results of a NodeGraph. Therefore they can be safely ignored during import. Like Shaders and NodeGraphs, Backdrops subscribe to the NodeGraphNodeAPI to specify position and size. For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdUITokens. So to set an attribute to the value”rightHanded”, use UsdUITokens->rightHanded as the value. Methods:
CreateDescriptionAttr(defaultValue, ...) See GetDescriptionAttr() , and also Create vs Get Property Methods for when to use Get vs Create.
Define classmethod Define(stage, path) -> Backdrop
Get classmethod Get(stage, path) -> Backdrop
GetDescriptionAttr() The text label that is displayed on the backdrop in the node graph.
GetSchemaAttributeNames classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken]
CreateDescriptionAttr(defaultValue, writeSparsely) → Attribute See GetDescriptionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false .
Parameters
defaultValue (VtValue) – writeSparsely (bool) –
static Define() classmethod Define(stage, path) -> Backdrop Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefined() ) on this stage. If a prim adhering to this schema at path is already defined on this stage, return that prim. Otherwise author an SdfPrimSpec with specifier == SdfSpecifierDef and this schema’s prim type name for the prim at path at the current EditTarget. Author SdfPrimSpec s with specifier == SdfSpecifierDef and empty typeName at the current EditTarget for any nonexistent, or existing but not Defined ancestors. The given path must be an absolute prim path that does not contain any variant selections. If it is impossible to author any of the necessary PrimSpecs, (for example, in case path cannot map to the current UsdEditTarget ‘s namespace) issue an error and return an invalid UsdPrim. Note that this method may return a defined prim whose typeName does not specify this schema class, in case a stronger typeName opinion overrides the opinion at the current EditTarget.
Parameters
stage (Stage) – path (Path) –
static Get() classmethod Get(stage, path) -> Backdrop Return a UsdUIBackdrop holding the prim adhering to this schema at path on stage . If no prim exists at path on stage , or if the prim at that path does not adhere to this schema, return an invalid schema object. This is shorthand for the following: UsdUIBackdrop(stage->GetPrimAtPath(path));
Parameters
stage (Stage) – path (Path) –
GetDescriptionAttr() → Attribute The text label that is displayed on the backdrop in the node graph. This help-description explains what the nodes in a backdrop do. Declaration uniform token ui:description C++ Type TfToken Usd Type SdfValueTypeNames->Token Variability SdfVariabilityUniform
static GetSchemaAttributeNames() classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes. Does not include attributes that may be authored by custom/extended methods of the schemas involved.
Parameters includeInherited (bool) –
class pxr.UsdUI.NodeGraphNodeAPI This api helps storing information about nodes in node graphs. For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdUITokens. So to set an attribute to the value”rightHanded”, use UsdUITokens->rightHanded as the value. Methods:
Apply classmethod Apply(prim) -> NodeGraphNodeAPI
CanApply classmethod CanApply(prim, whyNot) -> bool
CreateDisplayColorAttr(defaultValue, ...) See GetDisplayColorAttr() , and also Create vs Get Property Methods for when to use Get vs Create.
CreateExpansionStateAttr(defaultValue, ...) See GetExpansionStateAttr() , and also Create vs Get Property Methods for when to use Get vs Create.
CreateIconAttr(defaultValue, writeSparsely) See GetIconAttr() , and also Create vs Get Property Methods for when to use Get vs Create.
CreatePosAttr(defaultValue, writeSparsely) See GetPosAttr() , and also Create vs Get Property Methods for when to use Get vs Create.
CreateSizeAttr(defaultValue, writeSparsely) See GetSizeAttr() , and also Create vs Get Property Methods for when to use Get vs Create.
CreateStackingOrderAttr(defaultValue, ...) See GetStackingOrderAttr() , and also Create vs Get Property Methods for when to use Get vs Create.
Get classmethod Get(stage, path) -> NodeGraphNodeAPI
GetDisplayColorAttr() This hint defines what tint the node should have in the node graph.
GetExpansionStateAttr() The current expansionState of the node in the ui.
GetIconAttr() This points to an image that should be displayed on the node.
GetPosAttr() Declared relative position to the parent in a node graph.
GetSchemaAttributeNames classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken]
GetSizeAttr() Optional size hint for a node in a node graph.
GetStackingOrderAttr() This optional value is a useful hint when an application cares about the visibility of a node and whether each node overlaps another.
static Apply() classmethod Apply(prim) -> NodeGraphNodeAPI Applies this single-apply API schema to the given prim . This information is stored by adding”NodeGraphNodeAPI”to the token- valued, listOp metadata apiSchemas on the prim. A valid UsdUINodeGraphNodeAPI object is returned upon success. An invalid (or empty) UsdUINodeGraphNodeAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure. UsdPrim::GetAppliedSchemas() UsdPrim::HasAPI() UsdPrim::CanApplyAPI() UsdPrim::ApplyAPI() UsdPrim::RemoveAPI()
Parameters prim (Prim) –
static CanApply() classmethod CanApply(prim, whyNot) -> bool Returns true if this single-apply API schema can be applied to the given prim . If this schema can not be a applied to the prim, this returns false and, if provided, populates whyNot with the reason it can not be applied. Note that if CanApply returns false, that does not necessarily imply that calling Apply will fail. Callers are expected to call CanApply before calling Apply if they want to ensure that it is valid to apply a schema. UsdPrim::GetAppliedSchemas() UsdPrim::HasAPI() UsdPrim::CanApplyAPI() UsdPrim::ApplyAPI() UsdPrim::RemoveAPI()
Parameters
prim (Prim) – whyNot (str) –
CreateDisplayColorAttr(defaultValue, writeSparsely) → Attribute See GetDisplayColorAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false .
Parameters
defaultValue (VtValue) – writeSparsely (bool) –
CreateExpansionStateAttr(defaultValue, writeSparsely) → Attribute See GetExpansionStateAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false .
Parameters
defaultValue (VtValue) – writeSparsely (bool) –
CreateIconAttr(defaultValue, writeSparsely) → Attribute See GetIconAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false .
Parameters
defaultValue (VtValue) – writeSparsely (bool) –
CreatePosAttr(defaultValue, writeSparsely) → Attribute See GetPosAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false .
Parameters
defaultValue (VtValue) – writeSparsely (bool) –
CreateSizeAttr(defaultValue, writeSparsely) → Attribute See GetSizeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false .
Parameters
defaultValue (VtValue) – writeSparsely (bool) –
CreateStackingOrderAttr(defaultValue, writeSparsely) → Attribute See GetStackingOrderAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false .
Parameters
defaultValue (VtValue) – writeSparsely (bool) –
static Get() classmethod Get(stage, path) -> NodeGraphNodeAPI Return a UsdUINodeGraphNodeAPI holding the prim adhering to this schema at path on stage . If no prim exists at path on stage , or if the prim at that path does not adhere to this schema, return an invalid schema object. This is shorthand for the following: UsdUINodeGraphNodeAPI(stage->GetPrimAtPath(path));
Parameters
stage (Stage) – path (Path) –
GetDisplayColorAttr() → Attribute This hint defines what tint the node should have in the node graph. Declaration uniform color3f ui:nodegraph:node:displayColor C++ Type GfVec3f Usd Type SdfValueTypeNames->Color3f Variability SdfVariabilityUniform
GetExpansionStateAttr() → Attribute The current expansionState of the node in the ui. ‘open’= fully expanded’closed’= fully collapsed’minimized’= should take the least space possible Declaration uniform token ui:nodegraph:node:expansionState C++ Type TfToken Usd Type SdfValueTypeNames->Token Variability SdfVariabilityUniform Allowed Values open, closed, minimized
GetIconAttr() → Attribute This points to an image that should be displayed on the node. It is intended to be useful for summary visual classification of nodes, rather than a thumbnail preview of the computed result of the node in some computational system. Declaration uniform asset ui:nodegraph:node:icon C++ Type SdfAssetPath Usd Type SdfValueTypeNames->Asset Variability SdfVariabilityUniform
GetPosAttr() → Attribute Declared relative position to the parent in a node graph. X is the horizontal position. Y is the vertical position. Higher numbers correspond to lower positions (coordinates are Qt style, not cartesian). These positions are not explicitly meant in pixel space, but rather assume that the size of a node is approximately 1.0x1.0. Where size-x is the node width and size-y height of the node. Depending on graph UI implementation, the size of a node may vary in each direction. Example: If a node’s width is 300 and it is position is at 1000, we store for x-position: 1000 * (1.0/300) Declaration uniform float2 ui:nodegraph:node:pos C++ Type GfVec2f Usd Type SdfValueTypeNames->Float2 Variability SdfVariabilityUniform
static GetSchemaAttributeNames() classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes. Does not include attributes that may be authored by custom/extended methods of the schemas involved.
Parameters includeInherited (bool) –
GetSizeAttr() → Attribute Optional size hint for a node in a node graph. X is the width. Y is the height. This value is optional, because node size is often determined based on the number of in- and outputs of a node. Declaration uniform float2 ui:nodegraph:node:size C++ Type GfVec2f Usd Type SdfValueTypeNames->Float2 Variability SdfVariabilityUniform
GetStackingOrderAttr() → Attribute This optional value is a useful hint when an application cares about the visibility of a node and whether each node overlaps another. Nodes with lower stacking order values are meant to be drawn below higher ones. Negative values are meant as background. Positive values are meant as foreground. Undefined values should be treated as 0. There are no set limits in these values. Declaration uniform int ui:nodegraph:node:stackingOrder C++ Type int Usd Type SdfValueTypeNames->Int Variability SdfVariabilityUniform
class pxr.UsdUI.SceneGraphPrimAPI Utility schema for display properties of a prim For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdUITokens. So to set an attribute to the value”rightHanded”, use UsdUITokens->rightHanded as the value. Methods:
Apply classmethod Apply(prim) -> SceneGraphPrimAPI
CanApply classmethod CanApply(prim, whyNot) -> bool
CreateDisplayGroupAttr(defaultValue, ...) See GetDisplayGroupAttr() , and also Create vs Get Property Methods for when to use Get vs Create.
CreateDisplayNameAttr(defaultValue, ...) See GetDisplayNameAttr() , and also Create vs Get Property Methods for when to use Get vs Create.
Get classmethod Get(stage, path) -> SceneGraphPrimAPI
GetDisplayGroupAttr() When publishing a nodegraph or a material, it can be useful to provide an optional display group, for organizational purposes and readability.
GetDisplayNameAttr() When publishing a nodegraph or a material, it can be useful to provide an optional display name, for readability.
GetSchemaAttributeNames classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken]
static Apply() classmethod Apply(prim) -> SceneGraphPrimAPI Applies this single-apply API schema to the given prim . This information is stored by adding”SceneGraphPrimAPI”to the token- valued, listOp metadata apiSchemas on the prim. A valid UsdUISceneGraphPrimAPI object is returned upon success. An invalid (or empty) UsdUISceneGraphPrimAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure. UsdPrim::GetAppliedSchemas() UsdPrim::HasAPI() UsdPrim::CanApplyAPI() UsdPrim::ApplyAPI() UsdPrim::RemoveAPI()
Parameters prim (Prim) –
static CanApply() classmethod CanApply(prim, whyNot) -> bool Returns true if this single-apply API schema can be applied to the given prim . If this schema can not be a applied to the prim, this returns false and, if provided, populates whyNot with the reason it can not be applied. Note that if CanApply returns false, that does not necessarily imply that calling Apply will fail. Callers are expected to call CanApply before calling Apply if they want to ensure that it is valid to apply a schema. UsdPrim::GetAppliedSchemas() UsdPrim::HasAPI() UsdPrim::CanApplyAPI() UsdPrim::ApplyAPI() UsdPrim::RemoveAPI()
Parameters
prim (Prim) – whyNot (str) –
CreateDisplayGroupAttr(defaultValue, writeSparsely) → Attribute See GetDisplayGroupAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false .
Parameters
defaultValue (VtValue) – writeSparsely (bool) –
CreateDisplayNameAttr(defaultValue, writeSparsely) → Attribute See GetDisplayNameAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false .
Parameters
defaultValue (VtValue) – writeSparsely (bool) –
static Get() classmethod Get(stage, path) -> SceneGraphPrimAPI Return a UsdUISceneGraphPrimAPI holding the prim adhering to this schema at path on stage . If no prim exists at path on stage , or if the prim at that path does not adhere to this schema, return an invalid schema object. This is shorthand for the following: UsdUISceneGraphPrimAPI(stage->GetPrimAtPath(path));
Parameters
stage (Stage) – path (Path) –
GetDisplayGroupAttr() → Attribute When publishing a nodegraph or a material, it can be useful to provide an optional display group, for organizational purposes and readability. This is because often the usd shading hierarchy is rather flat while we want to display it in organized groups. Declaration uniform token ui:displayGroup C++ Type TfToken Usd Type SdfValueTypeNames->Token Variability SdfVariabilityUniform
GetDisplayNameAttr() → Attribute When publishing a nodegraph or a material, it can be useful to provide an optional display name, for readability. Declaration uniform token ui:displayName C++ Type TfToken Usd Type SdfValueTypeNames->Token Variability SdfVariabilityUniform
static GetSchemaAttributeNames() classmethod GetSchemaAttributeNames(includeInherited) -> list[TfToken] Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes. Does not include attributes that may be authored by custom/extended methods of the schemas involved.
Parameters includeInherited (bool) –
class pxr.UsdUI.Tokens Attributes:
closed
minimized
open
uiDescription
uiDisplayGroup
uiDisplayName
uiNodegraphNodeDisplayColor
uiNodegraphNodeExpansionState
uiNodegraphNodeIcon
uiNodegraphNodePos
uiNodegraphNodeSize
uiNodegraphNodeStackingOrder
closed = 'closed'
minimized = 'minimized'
open = 'open'
uiDescription = 'ui:description'
uiDisplayGroup = 'ui:displayGroup'
uiDisplayName = 'ui:displayName'
uiNodegraphNodeDisplayColor = 'ui:nodegraph:node:displayColor'
uiNodegraphNodeExpansionState = 'ui:nodegraph:node:expansionState'
uiNodegraphNodeIcon = 'ui:nodegraph:node:icon'
uiNodegraphNodePos = 'ui:nodegraph:node:pos'
uiNodegraphNodeSize = 'ui:nodegraph:node:size'
uiNodegraphNodeStackingOrder = 'ui:nodegraph:node:stackingOrder'
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