I guess it all started about four years ago.

I was working part time for my relatives, managing a block of apartments they owned.

One of the tenants suddenly moved away without paying their last rent payment or any other fees.

It was then that I knew.

"I'm going to make an indie game about this!"

Over time I noticed the number of apartments which had snowboards leaning against the side of their balconies increased, and that got me thinking [about the lives and hobbies of tenants] too.

I remember some (kinda creepy) old man telling me that he'd moved into the building because it was close to his workplace.

Before long he was shacking up with a young lady from one of the other apartments.

I guess that had an effect on me, too.

It was experiences like this that formed the basic concept for this indie game.