This is actually the second Contact Vector Kickstarter that is running. I noticed the first one a few weeks back, and I literally was in the middle of writing up a post about it when it was cancelled after only a couple of days. The original Kickstarter campaign was heavily focused on developing Contact Vector as a multiplayer only game, and apparently the devs received a lot of feedback suggesting that a single player version of the game would be more welcome. And so, here we are again with the Contact Vector Kickstarter, except this time the will focus on single player first and add multiplayer options as stretch goals. Oh, and there is a web-based demo of sorts available for you to try.

I myself am quite interested in Contact Vector, and have been waiting for this second Contact Vector Kickstarter to appear. The reason for my interest is that I actually tried the demo a few weeks ago, and while trying the demo it occurred to me that Contact Vector might capture some of the magic I felt when I played Nexus: the Jupiter Incident (I am still bummed that the Nexus 2 Kickstarter failed). Contact Vector is less about ship micromanagement and more about fleet command, which is what I loved about Nexus. Contact Vector will be largely about fleet positioning and tackforce tactics rather than about frantic maneuvering.

Contact Vector will include a number of features that should appeal to a lot of strategy fans. First off, it will be possible to play the game either in real-time or as a turn-based game. This should appeals to both the RTS players and the turn-based strategy fans. Second, each new game of Contact Vector will use a procedurally generated galaxy to explore and conquer, which will increase replayability. Players will also have to worry about things as reinforcements and logistics, and keeping your fleets well supplied will be critical. Oh, and you will be able to heavily customise your ships with different components. I recommend reading over the Contact Vector info page to get more details

All in all, Contact Vector sounds very promising and I really hope they can deliver on the game. It is worth trying out the demo to get an idea of what they are going for, although bear in mind that this is a “style demo” and there isn’t much to do other than order the ships to fire at each other and have a look around. In any case, check out the Contact Vector Kickstarter and see what you think. Oh, and many of the pledge tiers will give you early access, beta, or alpha testing access depending on the level. Check it out!

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