This article has a strategy guide (hard mode).

All information on mechanics, setups, and strategy are on the subpages.

This article has a money making guide here.

Please add tips to the subpage, rather than the article below.

Kree'arra is a large and powerful aviansie and leads Armadyl's army in the God Wars Dungeon. Even though he is walking, he cannot be attacked with Melee, forcing players to use either Magic or Ranged to harm him. Attempting to attack with melee will give the player a message that states "Kree'arra's wings would hit you away before you could attack using melee."

In order to reach Kree'arra, players may enter Armadyl's Eyrie at the south end of the main chamber. Players must have at least level 70 Ranged in order to enter the area, signified by a large gong that players will interact with. A total of at least 40 Armadyl killcount is required to enter Kree'arra's chamber at the end of the encampment. He is guarded by his 3 generals: Flight Kilisa, Flockleader Geerin, and Wingman Skree.

Obtaining all unique drops will unlock the [Name], Swiftness of the Aviansie title.

Contents show]

History

The godsword

During the Gielinorian God Wars, Zamorak's power had expanded greatly and was seen as a threat by the other gods. Armadyl, Bandos and Saradomin agreed to an uneasy truce to defeat Zamorak first. They created the godsword, a weapon that is said to be capable of killing a god.

As a flock of Aviansie carrying the sword made its way, they were ambushed by Zamorakian forces. They hid inside the temple, prompting the three gods to send reinforcements; Bandos sent General Graardor, Saradomin sent Commander Zilyana, and Armadyl sent Kree'arra. Eventually, General Graador betrayed the group, resulting in Kree'arra and Zilyana left against the two enemies.

The situation deteriorated even further, and soon the fight for the godsword became a battle royale. Eventually, Kree'arra and his soldiers obtained a pendant bearing the icon of their god, which they wore. Kree'arra was unsure if he should attack Zilyana's encampment as it would leave him open to the north by Graardor. Zilyana, learning of his plans from an enchanted amulet, convinced him to do so. In a disastrous assault, an unknown amount of aviansie were killed and they lost a powerful crossbow in the process.

During the course of the fighting, a spell cast by an unknown army backfired upon the entire cavern, freezing the entire cave perfectly in place. Kree'arra was amongst those left imprisoned. Very shortly after this occurred, the god Guthix established the Edicts of Guthix, preventing the direct involvement of any deity in Gielinor. The departure of the world's Gods and the subsequent end of the God Wars meant that the cavern was forgotten, and Kree'arra would remain frozen in time with its warring armies for more than 2,000 years to come.

In the recent Fifth Age, investigations by both the dwarven explorer Nestor Peregrine and the Asgarnian Temple Knights nearly resulted in the cave's (and Kree'arra's) rediscovery. In 169, tectonic movement in the neighboring Wilderness caused large portions of the cave to defrost, eventually leading to the release of most of the cavern's population. Unaware that the God Wars have ended, Kree'arra and the rest of the battle's leaders have resumed the battle for the godsword once again, seemingly unaware that centuries have passed since the end of the wars.

The World Wakes

Kree'arra eventually learned that Guthix's hiding place was discovered and flew with his rivals Zilyana and K'ril Tsutsaroth. As they argued, Zilyana noticed an adventurer had arrived before them. Zilyana told Kree'arra to deal with them before proceeding further into the chambers. Kree'arra pleaded with the adventurer to leave, but they refused to and he was forced to fight them. Despite his best efforts, he was defeated, and he left the chambers in shame.

Regardless, Guthix was assassinated by the Mahjarrat Sliske, and thus, Armadyl returned to Gielinor, giving Kree'arra pride and purpose again.

Missing, Presumed Death

With Armadyl's return, Kree'arra spent his time planning with his god for the future. He was too busy reassembling Armadyl's armies, so he sent his bodyguards Flockleader Geerin and Flight Kilisa to the Empyrean Citadel to accompany Armadyl.

Sliske's Endgame

Kree'arra plays a small role in Sliske's Endgame, where he accompanies Armadyl along with Flight Kilisa, Flockleader Geerin and Taka'ara.

Abilities

When Kree'arra is fought during The World Wakes he has significantly lower stats and gains some additional abilities, making the fight fairly different from when he is fought normally. In the quest fight, he can be harmed with melee attacks.

When fought as part of God Wars Dungeon Hard Mode, he gains the abilities he had during The World Wakes, and his stats are significantly increased. He also has significantly better drops, although the chances for Armadyl armour are not increased.

Whirlwinds

The main difference in these fights is that Kree'arra has summoned blue lightning vortices, which deal magic damage, and yellow whirlwinds, which deal ranged damage. These roam around the room, and touching one of these whirlwinds deals over 2,000 rapid damage for as long as they are stood on.

Storms, align to me!

Occasionally, Kree'arra will walk towards the centre of the room, shouting "Storms align to me!", and recalls all of the whirlwinds in the room, causing them to head towards him. He becomes unattackable during this state, and all incoming attacks are reduced to 0 damage as he begins this attack. Once all of the whirlwinds have reached him, he shouts "Feel Armadyl's power!" and releases the whirlwinds, causing them to shoot out of him in various different directions towards the edges of the room.

Strategy

Drops

100% drops

Item Quantity Rarity GE price Big bones 1 Always 203 Feather 1–15 Always 13–195

Charms

Main drop (normal mode)

Main drop (hard mode)

Tertiary drops (both modes)

Tertiary drops (hard mode only)

Item Quantity Rarity GE price Armadylean soulstone 1 Uncommon[d 14] Not sold

Rare drop table drops

This monster has access to the rare drop table.

Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.

Universal drops

Universal drops are dropped by nearly every monster outside of Daemonheim. These drops are dropped alongside main drops.

Item Quantity Rarity GE price Key token 1 Rare Not sold Mimic kill token 1 Very rare 5,575

Feats

Trivia

After killing Kree'arra multiple times in one trip, the Adventurer's Log will read "I killed X graceful followers of Armadyl, all called Kree'arra. The gods have little imagination for names."

Prior to the God Wars Graphical update, Kree'arra was flying instead of walking.

Kree'arra was buffed after the God Wars Instanced update due to players being able to camp with the use of Soul Split, a dungeoneering prayer necklace, and bonecrusher. The buffs included: A 10,000 life points boost, taking his health from 65,000 to 75,000 life points. Kree'arra's bodyguards health increased from 5,475 to 10,000 life points.

Kree'arra is the only one of the four original generals who is capable of attacking with all three combat styles.

There was a glitch where when viewing Kree'arra on the Beasts Tab, as an altar of Saradomin was visible behind him, rather than an altar of Armadyl.

As of 1 February 2018, the highest kill count for this boss was 120,450 kills for normal mode and 3,500 for hard mode. At this time, this was the record for the most-killed boss in Gielinor. [2] This had not increased for either mode by 6 May 2018. [3] .



Gallery

References