Quote Hey folks,



Below you will find the upcoming changes for Medicine and Sawbones coming in Game Update 5.5:



Quote: Note: All changes below are currently in development and are subject to change before being released.



Operative Kolto Infusion no longer applies a heal over time; instead, the initial heal now heals for 44.51% more

Curative Agent now changes Kolto Infusion back to its heal over time version, and the rest of Curative Agent's effects are unchanged Medicine Each tick of Recuperative Nanotech now heals for 12% less

The critical chance bonus given to Diagnostic Scan by Prognosis: Critical is now 10%

Accomplished Doctor no longer affects Surgical Probe, and the critical healing bonus it grants to Kolto Injection and Kolto Infusion is now 10%, while its other effect remains unchanged

Medical Therapy no longer increases the healing done by periodic effects, but its other effects remain unchanged

Durable Meds no longer increases the healing done by each tick of Recuperative Nanotech, but still increases its duration

Surgical Precision no longer increases the healing done by Surgical Probe, but its other effects remain unchanged

The chance of getting a Tactical Advantage from a Kolto Waves, Kolto Probe, or Recuperative Nanotech tick granted by Medical Engineering is now 10%

Scoundrel Kolto Pack no longer applies a heal over time; instead, the initial heal now heals for 44.51% more

Sly Surrender now changes Kolto Pack back to its heal over time version, and the rest of Sly Surrender's effects are unchanged Sawbones Each tick of Kolto Cloud now heals for 12% less

The critical chance bonus given to Diagnostic Scan by Prognosis: Critical is now 10%

Accomplished Sawbones no longer affects Emergency Medpac, and the critical healing bonus it grants to Underworld Medicine and Kolto Pack is now 10%, while its other effect remains unchanged

Homegrown Pharmacology no longer increases the healing done by periodic effects, but its other effects remain unchanged

Puissant Poultices no longer increases the healing done by each tick of Kolto Cloud, but still increases its duration

Emergent Emergencies no longer increases the healing done by Emergency Medpac, but its other effects remain unchanged

The chance of getting an Upper Hand from a Kolto Waves, Slow-release Medpac, or Kolto Cloud tick granted by Medpac Mastery is now 10%

DevNotes: The changes made to Medicine / Sawbones bring the discipline to the target HPS while relatively improving its burst-healing capabilities. Overall, the majority of the healing reduction was aimed at the Operative’s / Scoundrel’s heal-over-time abilities, which are usually more prone to over-heal.



The changes to Kolto Infusion / Kolto Pack and Curative Agent / Sly Surrender give the Operative / Scoundrel a quick, bursty heal in their baseline toolkit, while still allowing players who prefer a more proactive HoT-based playstyle to preserve that gameplay by taking the Curative Agent / Sly Surrender utility. On the whole, Medicine Operative / Sawbones Scoundrel HPS has been brought in line with that of Corruption Sorcerers / Seer Sages, but its baseline ability to burst heal is comparatively better than it was before these changes.





-eric

Eric Musco | Community Manager

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