Hi Tankers,

If you are currently reading this thread which mean you do not understand, or not able to fully understand the new implementation of New Vehicle Stats page in 3.4. I will try my best to explain it here, and attempts to give you guys an idea on how it actually works.

Warning: there might be incorrect information in the following things I am going to discuss, these should be taken with a grain of salt as this is mostly knowledge from PC version, and some based on my knowledge of the game (believe me, I have been reading on Game Mechanics regarding this matter).

Mystery 1: Very Bad Stats on Tanks you don't own

If you now click on a tank that you don't own (previously not owned), you will see the tank has terrible stats (view range, rounds per minute....)

The reason for this is because of the tank stats you are seeing is based on 50% crew skills (with 5% commander bonus applied to other crew members)

To proof this, I will use the example of the Grille 15, not researched, not previously owned, has a 3.81 rate of fire in the tech tree.

XML indicates the Reload time is 12.7 seconds, a formula I found from PC comes in handy.

As Rate of fire is a progressive stat (which will increase with better crew),

The rate of fire of a 50% crew (note that the loader will have a 55% crew skill due to the bonus from the commander, just like on PC version, 10% of the commander's skill level, Which is a 5% bonus in this case):

= ((60÷12.7)÷0.875)*(0.00375*55+0.5)

= 3.8132733408323959

The answer of this perfectly matches the 3.81 rate of fire suggested in the tech tree. So now the first mystery regarding to the weirdly low (where some people considered WG nerf them secretly) stats on the unresearched vehicles is solved.

Mystery 2: Catastrophic Aiming Time (beyond very bad)

The 2nd mystery is about the Aiming time. As most of us has noticed, the aiming time of all the tanks has increased. This is no magic or WG bringing out the big nerf hammer, but rather is the way of these stats to display is different.

Before we begin, I wanted to talk a bit about aim time in general.

Firstly I have to break your general knowledge about aim time, is that there is no fixed aim time for all tanks. The aim time you see on he Grille 15 with 1.7 seconds of aiming time on version 3.3? That's not the time it takes to aim. How about the Aiming time written on 3.4? It is aiming time in one of the situation, but not all the time. If you are very interested in the game mechanics you have probably heard of the term soft stats. In this case, the soft stats involved are the dispersion stats, which are: (the numbers in the bracket are the stats for Grille 15)

dispersion on the move (0.26),

dispersion Turning the turret / gun (0.2),

dispersion on tank traverse (0.3),

dispersion after firing (4),

dispersion when gun damaged (2) (not considered in this case)

And in fact, your aim time is different based on your actions with moving your tank, turret or after firing your gun.

The Aiming time of the Grille in the Tech tree in version 3.3 is 1.7 seconds, while it's 5.3 seconds on version 3.4.

The aiming time indicated on Version 3.3 is more like a base aim time, which will be involved in WG's formulas which they don't want to disclose.

The aiming time indicated on Version 3.4 on the other hand is in fact the time needed for a tank to aim after achieving the maximum possible bloom (by all means like firing the gun, moving the tank, Turning the tank and moving the gun and moving the turret all at the same time)

But because most of the time you aren't gonna do everything I mentioned about all together so the time it takes to aim will always be smaller then the written one in the tank stats, so I will consider the aiming time in there as Maximum Aim Time

Recommendation: any tank with a maximum aiming time lower than 7.5 seconds are considered as average and maximum aiming time lower than 4.5 seconds is definitely excellent.....

So now you can actually compare aim time between tanks, as for 2 tanks which have the same accuracy, the tank the has the lower Maximum aiming time will have a better snap shotting capability.

This change is definitely a great attempt by WG, but they are lacking a ton of explanation on this matter. My ideas are that if the best players are not able to understand these, then the majority of the community will have trouble trying to understand as well.

There is no formula as WG aren't willing to disclose them to help us understand the new mechanics, so we will have to figure this out ourselves. If someone has a legit formula please give me secretly, at least to proof that this post is right.

Edited by Maddoxkkm, 30 November 2016 - 03:51 AM.