Way of the Unbroken Circle

The Githzerai monks of the Unbroken Circle have a methodology emphasizes mind over matter in the most literal sense. Using their Ki as an energy source, they manifest specialized psychic powers that can affect their both their opponents physical and mental states as well as bypass magical restrictions. To these mental masters, enlightenment is just a circle that does not break, even if they have to will that it stays together themselves.

While Gith are naturally gifted in the practice of such psionic power, its not extremely uncommon to find someone of another race with the potential to develop it. The real challenge is in finding a teacher, as the vast majority of these monks eternally test their will on the plane of Limbo. Practitioners of the the Way of the Unbroken Circle are all too willing to share their knowledge, but their numbers cannot flourish because there are very few with the combination of physical talent, mental discipline, and psionic potential that is needed to master the powers that lie within.

“Once one truly knows oneself, they can see the truth in all things.” -- The Unbroken Circle of Zerthimon

Mind’s Eye Techniques

At 3rd level, you gain the ability to activate your latent psionic potential in a variety of ways.

Psychic Assault

Whenever you hit with an unarmed strike you may elect to deal Psychic damage instead of its normal damage type.

Telekinetic Strike

At any time, you may spend 1 Ki point to give your unarmed strike and monk weapon attacks Reach until the start of your next turn. A hit with such an attack does Force damage instead of its normal damage type.

Mental Prowess

You may choose to use your Intelligence modifier instead of your Wisdom modifier for Unarmored Defense and any ability that uses your monk saving throw DC.

Additionally, you can use your reaction to gain resistance to Psychic damage until the start of your next turn.

Force of Will

At 6th level, you have gain the ability to better impose your will on the world around you. As a reaction, you may spend 2 Ki points to cast feather fall or shield. You may also cast jump at will, but must concentrate on it for the duration.

Arena of the Mind

At 11th level, you learn to take combat into your opponent’s psyche by using your superior mental discipline. As an action, you may spend 5 Ki points to cast phantasmal killer as a 4th level spell or 3 Ki points to cast phantasmal force.

Brain Drain

At 17th level, you master a technique that can completely shatter the fragile little minds of your foes. You may spend 3 ki points cast the feeblemind spell once per short rest.

Walking the Worlds

At 18th level, your mastery of matter allows you to physically transport yourself and others to other planes of existence at the cost of the spiritual connection required to astrally project. The Empty Body feature does not give you the ability to cast astral projection, you instead gain the ability to spend 8 ki points to cast plane shift.