Quote Hey folks,



Following the damage adjustments we made last year, we have been monitoring each Class's performance to see where additional changes would be needed. Right now, we are quite close (but not perfect) on the overall damage output of each Class. One thing that has come to forefront after these changes is the lack of survivability for some of our Disciplines.



In Game Update 5.9 we are planning Utility changes which aim to address the survivability concerns for some Disciplines. Here is the detailed breakdown:



Imperial Agent

Sniper

Virulence In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires Operative

Lethality In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires

Smuggler

Gunslinger

Dirty Fighting In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires Scoundrel

Ruffian In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires

Sith Inquisitor

Sorcerer

Lightning Convection now gives 10% damage reduction while Deionized (up from 5%)

Fulgurous Fortification now grants 5% damage reduction per stack (up from 3%)

Jedi Consular

Sage

Telekinetics Clamoring Force now gives 10% damage reduction while Force-imbalanced (up from 5%)

Telekinetic Refuge now grants 5% damage reduction per stack (up from 3%)

Bounty Hunter

Mercenary

Innovative Ordnance • Degauss now also grants interrupt immunity (Unshakable) for its duration Powertech

Pyrotech • Flame Suit provides 30% periodic damage reduction (up from 15%) Trooper

Commando

Assault Specialist Degauss now also grants interrupt immunity (Unshakable) for its duration Vanguard

Plasmatech Assault Frame provides 30% periodic damage reduction (up from 15%)

Sith Warrior

Juggernaut Enraged Defense healing now scales better and heals for more at level 70 Rage Enveloping Rage now grants 10% damage reduction (up from 5%)

Jedi Knight

Guardian Focused Defense healing now scales better and heals for more at level 70 Focus Protective Focus now grants 10% damage reduction (up from 5%)

Thanks everyone!



-eric Eric Musco | Community Manager

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