2 new campaigns: the Rise of Rome and the 12 tasks of Heracles

The Golden Gift campaign now included

Fixed a glitch that occasionally causes the Petsuchos unit to freeze when tasked to attack a different unit.

Fixed a glitch that allows some enemy units to phase through walls.

Corrected the text that informs players when someone has advanced to the Mythic Age through the worship of Helios (it always incorrectly states that they worshiped Atlas).

Restored the summoning animation for Atlantean Myth Units.

When flying units die above bodies of water, there is now a splash animation when they collide with the surface.

Arrows of the Alfar: Towers, Fortresses, Midgol Strongholds, Hill Forts, Palaces, Castles and Castras deal 20% more damage.

Eye of Ornlu: Hypaspists, Axemen, Throwing Axemen, Cheiroballista and Legionaires have 5% more attack.

Girdle of Hippolyta: Toxotes, Chariot Archers, Throwing Axemen, Arci and Auxilia have 5% more HP.

Odin's Spear: Hoplites, Spearmen, Ulfsarks, Murmillos and Hastati have 5% more attack.

Scarab Pendant: the Helepolis, Siege Tower, Scarab, Behemoth and Siege Ram all have their damage multiplier against buildings increased by 1.

The Toothed Arrows: Archers, Ballista, Cheiroballista and Scorpions have +5% attack

Trios Bow: Archers, Ballista, Cheiroballista and Scorpions have +2 LOS and range

Delta: small streams divide all resources and settlements evenly. Having control of the water will be vital.

Mediterranean Island: access to the ocean is limited to small beaches and the rough terrain provides limited space for construction.

Pompeii: At the center of the map stands a large volcano that will force players to travel around the ruins at its base.

Nifleheim: a more challenging version of the Erebus map that hosts rivers and giants to halt your progress.

Bayou: a marsh version of the archipelago map.

Cavern: nearly all the map's gold supply is found within a mountain while the forest and its fauna are scattered around its base.

Mummy's Tomb: the undead walks among the pyramids scattered in this desert, making excursions very dangerous.

Elivagar: the only fishing available are some breathing holes scattered across this frozen river that dominates the map. Wildlife is sure to be found near them too.

Mount Olympus: the realm of the gods' high altitude provides limited resources but many relics.

New Atlantis: most passes on this beautiful island are blocked off by the mighty walls of a forgotten civilization that once thrived here.

Vineyard Countryside: this fertile plain offers berry bushes as far as the eye can see but no other food source is available. Also, stone paths lead to each players bases, friend and foe alike, easily giving away everyone's positions. Vineyard Countryside: this fertile plain offers berry bushes as far as the eye can see but no other food source is available. Also, stone paths lead to each players bases, friend and foe alike, easily giving away everyone's positions.

As of, this is the most up to date tech tree for the Roman Civilization in Age of Mythology: The Roman Legion. I had to make a couple of modifications.1. Romans get the Medium Cavalry technology for free upon advancing to the Heroic Age.2. Roman villas were switched with Insulae, which were cheap apartment-like buildings that lacked plumbing. They act like Manors but are cheaper and weaker.3. As suggested by deviant XLightningStormL (formely TheBronywholikesGTA), Watch Towers can be upgraded directly to Ballista Towers, but only upon advancing to the Mythic Age.4. Fortified Walls is only available in the Mythic Age. Essentially, Romans only get decent defenses if they make it to the Mythic Age.5. Romans have two resource drop sites: Gold is dropped in Banks while Food and Wood is dropped in Warehouses

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Sources

Marble Texture: evelivesey.deviantart.com/art/…

Tech icons: Age of Empires Wiki (of which I am a Moderator) ageofempires.wikia.com/wiki/Ag…



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