Today we're releasing version 0.88 of the Sins of the Prophets public alpha! This update includes balance changes, bug fixes, art asset overhauls, and new ships! A full changelog will be available at the bottom of the post, but I'll quickly go over some of the more interesting updates here.

Posted by Unikraken on Dec 11th, 2017





Greetings Fleetmasters and Admirals!

Today we're releasing version 0.88 of the Sins of the Prophets public alpha!

This update includes balance changes, bug fixes, art asset overhauls, and new ships! A full changelog will be available at the bottom of the post, but I'll quickly go over some of the more eye-catching updates here.

Balance

Balance tweaks you'll notice include things like the removal of all slipspace nodes from the mod (being able to create new phase lanes between gravity wells) other than the one ability available on the Covenant Assault Carrier, changes to the CDA Battlestation to compensate for this loss of mobility, the Epoch-class Heavy Carrier has seen a buff to its damage thanks to the addition of the Breakwater canons detailed in Halo Warfleet, and the reintroduction of the Phoenix-class Support Ship.

Slipspace nodes were removed from the mod because the hyper-mobility provided to players allowed for extreme stalemate scenarios that caused matches to last far longer than we intended. This is why this released is subtitled "Attrition" - losing battles now has a more substantial impact on the game. Decisions now become more important and failures have more gravity, but players are also able to move on to the next match faster with lessons learned in tow.

For the full list of balance updates check the bottom of the page!

Bug Squashing

Bug fixes are also detailed in the changelog, but the bulk of fixes this release were attempts to curtail the "darkspace" bug that has plagued the mod for a few releases now. The ability to create slipspace nodes was removed for two primary reasons, the above-mentioned balance concerns, as well as to counter this pretty severe bug where ships would attempt to travel between gravity wells at sublight speeds and effectively becoming trapped far away from either planet. If you continue to encounter this issue please let us know, however the quick fix for it is to reissue the jump command and the ships should immediately slipspace jump to their intended destination. If you run into the bug and have a hunch about what might have triggered your occurrence we're all ears to hear your thoughts.

Art Updates

The art portion of this update is pretty juicy once again! It includes an updated Covenant Assault Carrier model based on the variant you see in Halo: Reach, as well as the DAS-class Storm Cutter and the Gladius-class Heavy Corvette both featured in Halo: Warfleet! Minor updates to various models continues as our artists perfect their craft. You can see beautiful renders of those ships below, as well as a 3D model of the new CAS via Sketchfab thanks to Malcontent1692!

Click the image to go to a larger version.

UI/UX Improvements

UI work continues - adjusting ability icons, adding in more loading screens, adding more player cards, info card tweaks, as well as event notification tweaks and HUD icons. Check out a short selection of updates below:

Forward Unto Dawn

This should be the last major release before we officially move into Beta releases (0.9), where we're feature complete and just tweaking stats. Major features are planned for 0.9, including the implementation of hero ships. We'll detail those changes in dev updates as we progress.

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Changelog

Our full changelog for 0.88