Skills

Ability Sequence 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

For the most part, I always start, but I never take it until at least 1:40 into the game. The reason is to allow me to gank the enemy jungler at their first buff camp (which I'll get to in a bit). If something happens along the way and I get trapped, I can still leveland escape, or even bait them if they come through it as well.I always takesecond (only if I take cosmic binding first), and the reason for this is so that I can start setting them up by our tower for sustain, and even escapes.Thirdly, I'll take, and I can look to either roam and gank mid, collect my chimes, or just make plays from around the wall, and this all depends on the situation in the bot lane.is a beautiful spell, and probably my favourite in the game as it allows me to make crazy outplays. For the most part, I try to use it offensively, meaning I tend to use it more on enemy champs than my own and the reason is because it can make a way for my team mate to escape rather than to get trapped and killed afterwards. The only case I use it on my own team mate is to save them from something like a Zed or Karthus ult. And of course I'll use it to troll my friends when they get caught ;).is Bard's passive and is his 2nd source of damage, after Cosmic Binding. It allows him to gather and store meeps over time, and gets upgraded with the more chimes that you get. The way I use it is to harass, as it applies a slow (with 5+ chimes) and can proc thunderlord's (Since an auto counts as 1 hit, and the meep counts as a second) after using cosmic binding. Every time you get a meep, you should look to auto and Q to proc thunderlord's on either the enemy adc or support.